View Full Version : [REQ] Silent Hunter 3 Rearm/Refit mod
Royale-Adio
06-18-10, 04:28 AM
Hi all.
Would it be possible to make a Rearm/Refit mod that would work just like Silent Hunter 4? And if there's one available, where to find it?
Thanks in advance.
Unfortunately, there is a hardcoded limitation. The closest you can get is the Milkcows mod, which is already integrated in most supermods like GWX, NYGM, etc.
Plissken_04
06-18-10, 08:56 AM
Unfortunately, there is a hardcoded limitation. The closest you can get is the Milkcows mod, which is already integrated in most supermods like GWX, NYGM, etc.
Milkcows available here as single Mod
ftp://maikhaas.dyndns.org/Volume_1/Sharing/SH3COMMUNITYMODS/SANSAL/
So Long
Maik
Royale-Adio
06-18-10, 06:02 PM
The problem is that they are really really far. Especially during 39-40 off the coast of greenland. For my little IIA, it's not worth it...
Ducimus
06-18-10, 06:22 PM
http://www.youtube.com/watch?v=U5PtSJEfajw
Royale-Adio
06-18-10, 06:57 PM
:rotfl2:
About 1100 renown for now. As soon as I hit 2500 it's transfer to Wilhelmshaven and HELLOOO Type VII!
Sailor Steve
06-18-10, 07:14 PM
Well, that's a new piece of advice I never thought I'd hear myself give:
If you're in a type II, never go past the North Sea!!!
Royale-Adio
06-18-10, 07:28 PM
Gotcha, but I already knew that.
I only go as far as Scapa to raid them sometimes. Sunk my biggest ship there.
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