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View Full Version : Setting up QA type tests/scenarios


Tessa
07-26-10, 01:39 PM
After finishing a large portion of research on some areas of (real) interest of mine, I've always wanted to implement them into the game and awhile back after figuring out how to add extra ranks into the game (and a long period of time in between) I think I've finally made the connection I've been looking for in terms of how to implement something in game. There's a number of gross historical inaccuracies that have really frustrated me ever since I first bought the game.

In order to finally test my ideas and mods out that would fix this nagging little errors, I need to setup something like a QA lab, with a number of specific parameters setup at different points. Where I'm getting stumped (SH3 wise) is how to setup the test enviroment correctly, so am asking for help/advice on how to go about it for those that have done it before.

In order to make sure the mod(s) work correctly, I need to use several different savegames all at different points (careerwise and timewise). I'm unsure as to how one can safely setup such an enviroment where you can move from savegame to savegame without having to have a dedicated install for each (or is that the way it's been done?). Now that I have all the info and historical images needed I'm excited to hopefully finally add them into the game. Any help is appreciated, thanks ^^