View Full Version : pimping the Warship Mod`s damage screen
Stormfly
08-18-10, 03:21 PM
work in progress... :D
http://www.pictureupload.de/originals/pictures/290810233540_WSM_CSP_new_flooding_1024.jpg
Video: http://www.filefront.com/17253369/Stormys_Warship_Mod_Essentials.wmv/
Evns0411
08-18-10, 06:46 PM
Really Really Cool can-t wait to try it out when its finnsh :yeah::yeah::har::har::ping::salute::salute: :salute: :arrgh!: Nice one stormfly :up::up:
Stormfly
08-18-10, 07:14 PM
still looking for that damn orange periscopes textures :damn:
Schwieger
08-18-10, 09:20 PM
Wait... what warship mod is this for?
Stormfly
08-18-10, 10:51 PM
Wait... what warship mod is this for?
...ohh iam pimping Chinese U47`s at the moment, including brand new surface ship soundpackage, new much more realistic damage and sinking effects (by by "ueber Bismarck", a nickel steal armor is fine, but this was to heavy), including a standing captain (you) sinking together with the ship, more ammunition, more realistic armor and hitpoint settings for ai war ships, altered smoke and fire effects (got Urfisch modstrike effects into Living silent hunter) for that... etc etc
Schwieger
08-18-10, 10:56 PM
Thats awesome. Make sure that Graf Spee is a priority, I love that ship :DL
Stormfly
08-19-10, 08:03 AM
Yes, i like her also U47 did a outstanding job ! ...the Bismarck screen works also good for the Hipper (its a mini Bismarck :O:), got the problem regarding scopes solved, added additional multiskins and reworked commands file. Integrated left gauges and Ship interrior from Mikhaulys S-Boot Mod. This package uses also my Extended Freecam.
http://www.pictureupload.de/originals/pictures/190810145157_Dammage_Hipper1.jpg
http://www.pictureupload.de/originals/pictures/190810145539_Dammage_Hipper2.jpg
http://www.pictureupload.de/originals/pictures/190810145704_Dammage_Hipper3.jpg
...the bath attendent reports nice water temps, so iam preparing to take a bath.
Stormfly
08-19-10, 03:13 PM
reworking interrior layout:
http://www.pictureupload.de/originals/pictures/200810050054_Bismarck_new_layout.jpg
...removed torps, added main turret magazines, added additional deck, moved crew sleeping areas, reworked crew and work compartments, intension is just to have a simple shematic screen.
Stormfly
08-21-10, 06:36 PM
...newest mp ingame shots (no nickels required) :D
(Special mod package including Chinese U47`s Warship Mod with alltered damage behavior and effects (Urfisch), its much more dangerous now)
http://sahraniradio.armedassault.eu/Stormy/Warship_Mod_MP_Battle_Screens/WSM3.0_CSP_SE_01.jpg
screens:
http://subsim.armedassault.eu/Stormy/Warship_Mod_MP_Battle_Screens.rar
Stormfly
08-21-10, 06:40 PM
...finaly planes are still very dangerous for a BB :88)
OMFG that is amazing, this just reinforces how great this game is 5 years after its release. Aside from its normal play, you have the S-Boat mod and now a surface warship mod. All that's missing is being able to pilot a FW190 or ME 262 and have a 100% immersion naval mod capable of (real) multiplayer action where you could have a complete battle using all naval ships/planes against each other (assuming someone makes models for the Allied ships). Even though the carrier in wwii made the battleship obsolete (not so much in the Atlantic but was enormous in the Pacific) its still fun to imagine what a wwii replay of Jutland would have looked like with just capital ships dooking it out. :up:
Seeing this is dangerous temptation, makes me want to install it and try it; but still want to complete my current career and goal of making it all the way to the end of the war before trying anything new. :wah:
Stormfly
08-23-10, 05:22 AM
working making it compatible with Living Silent Hunter V5 campaign...
...rigging the Bismarck in Wilhelmshaven
http://sahraniradio.armedassault.eu/Stormy/Dover_and_return/WSM3.0_LSH_00.jpg
http://sahraniradio.armedassault.eu/Stormy/Warship_Mod_MP_Battle_Screens/WSM3.0_LSH_00.jpg
...now here are (some) shots of using the Deutschland, visiting Dover 3th of Sep. 1939, leaving Wilhelmshaven, Dover and returning to the pier...
screens:
http://subsim.armedassault.eu/Stormy/WSM_LSH_Dover_and_return.rar
Chevelless
08-24-10, 07:54 AM
amazing screen shots !
By the way, which files are related to fire and smoke?? Meterials???or any others??
Alpha Von Burg
08-27-10, 03:37 AM
This is amazing but when are you going to release this?
Because I would love to have this...
:yeah:
Stormfly
08-27-10, 06:02 AM
This is amazing but when are you going to release this?
Because I would love to have this...
:yeah:
what do you want exactly...
- the damage screen ?
- the surface sound package ?
- the new damage and sinking behaviors`s ?
- the new armor settings for ai ships ?
- the special merged Urfisch (WarAceCampaign smoke) and fire effects ?
- the merged Mikhayl`s s-boot interrior and side gauge ui ?
...do you want this as single modules or as a complete package ?
...do you want this for GWX, Warace Campaign or Living silent Hunter ?
at the moment, iam testing a complete package which is part of ComSubsPac Special Edition for Living Silent Hunter...:88)
if you want to test this first release, you have to download and install the whole special mod package that we use at current.
i think i will also produce a preview video of this :arrgh!:
Stormfly
08-27-10, 06:26 AM
amazing screen shots !
By the way, which files are related to fire and smoke?? Meterials???or any others??
have a look in /Library/particles.dat and textures.
Stormfly
08-29-10, 04:24 PM
actual version have also a new damage/flooding behavior, special mix between anti instand death, longer repair times and Warship charactaristic armor/hitpoint values, armor and hitpoint values independent for each ship.
http://www.pictureupload.de/originals/pictures/290810233540_WSM_CSP_new_flooding_1024.jpg
...result is a much more immersive and challenging warship gameplay because of more interaction with the damage screen, do more crew management and "i am thinking that i am sinking feeling"
Stormfly
09-01-10, 04:45 AM
here is a 23 minutes ingame footage (work in progress), using one of our mp missions for norway...
...leaving norwegian fjord at Fedje, enganging allied landing, support and battle groups.
http://www.filefront.com/17253369/Stormys_Warship_Mod_Essentials.wmv/
...for some reason a special mixed flooding sound wont play while recording a video :hmmm:
current readme:
- Added compatibility with Living Silent Hunter campaign and multiplay mode.
- Added working battleship damage, shopping and campaign screens.
- Reworked armor, equipment and hit points to more realistic values, you will sink mostly with your ship, much reduced instand death.
- Reworked flooding and damage behavior, reduced crew repair efficiency for best balance and gameplay immersion.
- Added new warship effect entrys regarding fire, smoke, oil and exploisions, if system or compartment is repaired, fire and smoke should stop.
- Added special surface sound package including many new much more fitting sounds. (some alert sirens are not historical correct)
- Added ship interrior from Mikhayl`s superb S-Boot Mod.
- Integraded left UI OLC gauges from Mikhayl`s S-Boot Mod.
- Added last MEP 20k admosphere mod created by Makman94.
- Adjusted AI cannon range and max error angle. (set for 20k admosphere atm)
- Removed dive and surface commands from commands.cfg`s
- Added new command for "case fire" for main guns ( Control + Spacebar )
- Added new command for "case fire" for AA guns ( Shift + Spacebar )
- Removed searchlights from BB, CA, CL, CV and merchants.
- Effect particles special mix between Urfisch ModStrikl beta and Living silent Hunter (including ship horns, sirens, red distress flare).
- Searchlights disabled for merchants, BB,CA,CL,CV , No starshells for merchants.
- Added special MP Missions for Living silent Hunter SCP Special Edition.
- Added modifikations to be playable in Living Silent Hunter campaign mode. (Flotillas, spawnpoints in harbors, renown for a Pocket BB at start).
- Added special Submarine mod folders for multiplay (each player have to stay in the same Ge(number) class.
nchristiansen
09-01-10, 11:29 AM
That is quite nice there stormy. After trying out the different versions, I think the MOD is nearly there. SHIII must be pushed to near its limits with LSH and WSM on top of it.
Calm seas! :salute:
After a few years off SH3 (switched from "student" to "real life work" :know:) I decided I wanted to see all the new mods this great comunity has done in the past 2 years, and I must say that I am truly impressed by you modders out there. The mods you have been adding are really great!
I stumbled on the Warship mod and (beeing my little boy's dream from the release of SH3) I decided to give it a go.
I think that the with this mod the whole game becomes like a new simulation, and I can't wait for future updates.
I have Sh3 + GWX 3.0 gold and 16km horizon; and I have a few questions:
1) I can't make this mod work with the widescreen mod I use for GWX. Is there a way to make it work or do I have to wait for future release?
2) I think that all the "pimping" you have done so far is fantastic, but I would go much further than just that word, it really shows how much time and effort was spent to make the original mod even better :yeah:
3) I noticed (a "problem" with SH3 from the beginning) that (I think) the aim of the ships is too good for the distances at wich the battle is waged at the beginning (15km or so) so I would like to ask if in the future the aim of the ships will be turned down a little (cc 10%)? or is it just fine as it is?
I will be following closely this thread, hope to hear more news and a modded release soon.
Keep up the great work and sorry for my English.
SH3 FOREVER! :rock:
Stormfly
09-03-10, 08:48 PM
welcome back U-274 !
1) ...there is no final descision taken on which UI-mod this package is finaly based later, a widescreen version of this UI is not planed, good widescreen UI`s are rare and realy needed.
2) thanks for the kind words, just putting some good things together, adding here and there something.
3) may i ask in which order you activated which mods exactly ? You know the British Home Fleet is a dangerous opponent, so i dont liked to kill them all the time and everywhere without get killed myself, so i adjusted next to own damage and flooding behavior, ai`s cannons error angle to 2.5 deg together with new visual sensor settings (for 20k admosphere), because they should hit you also from far distance from time to time :)
still working on the damage model and armor settings, will also add some more skilled default crew (for MP) regarding gunners, engineers and so on.
Will you be altering the tonnage needed for medals? Using the ships is fun, but getting a Knight's Cross and all of its expansions after 1 commerce raiding run at Gibraltar is kinda...
Stormfly
09-04-10, 04:14 PM
Will you be altering the tonnage needed for medals? Using the ships is fun, but getting a Knight's Cross and all of its expansions after 1 commerce raiding run at Gibraltar is kinda...
yea, how do you think it should be ?
Stormfly
09-04-10, 09:28 PM
Write your name in the sea !
...fuel efficency is important. :D
http://www.pictureupload.de/originals/pictures/050910042252_Write_your_name_in_the_sea.jpg
after a captial hit into the fuel bunkers and writing the first letter, i had only 5% fuel left :o
3) may i ask in which order you activated which mods exactly ?
I use Sh3 with latest patch + GWX 3.0 Gold
With JSGME I activated (in this order):
1) 16 km atmosphere
2) enhanched damage effect
3) widescreen gwx 3.0
4) gwx VIIC41 player sub
But if I activate WSM 3.0 mod + Gel,II or III, I must deactivate:
- widescreen mod
- enhanched damage mod
(they seem to conflict when I use them with JSGME).
Good luck with your work!:salute:
Another question:
I always wanted to know :hmmm: if in SH3 the small caliber shells (example 8") do or not bounce off strong armor like that of the Bismark or if they do damage every time they hit target (the latter would be less realistic). I ask this because I saw your video (nice editing by the way :DL) and your ship gets literally desoyed by the shell fire of all those destroyers (other than the fire of the english Battleships of course:D).
Is there a way to make SH3 work so that an 8" shell hitting the Bismark actually doesn't explode but bounces off? or is it unrealistic in terms of SH3 engine?
Smooth sailing :salute:
Stormfly
09-07-10, 01:59 PM
Another question:
I always wanted to know :hmmm: if in SH3 the small caliber shells (example 8") do or not bounce off strong armor like that of the Bismark or if they do damage every time they hit target (the latter would be less realistic). I ask this because I saw your video (nice editing by the way :DL) and your ship gets literally desoyed by the shell fire of all those destroyers (other than the fire of the english Battleships of course:D).
Is there a way to make SH3 work so that an 8" shell hitting the Bismark actually doesn't explode but bounces off? or is it unrealistic in terms of SH3 engine?
Smooth sailing :salute:
you know, shells of a DD or CL will do damage to a BB regarding the rig, the rudder and screws, crew on flying bridge or crew in less armored places on deck like aa guns or something. Dont forget the case, if your armor is maybe gone of the engines compartment, and this is maybe also flooding a bit allready, they will do additional damage to this area of the ship.
but what was sinking the Bismarck at the end of this video, was a King George V and Admiral Nelson class BB which approached as a reinforcement battlegroup from the north west. They closed into fireing range 18km away in a critical moment and sunk me (20k admosphere).
...its a pitty that the video shows a "half instand death" at the end, so you couldnt enjoy the final sinking while on the bridge, but the current version have much improvements like flooding is visual announced in the damage screen and instand death much more reduced. Regarding interrior textures, they also got altered to a more "big ship" like appereance together with a picture of Admiral Reeder and a new damage screen texture on the wall.
regarding bouncing off projectiles without exploading effect with lower damage projectiles on heavy armor would be nice, didnt looked into that til now...
Stormfly
09-07-10, 04:38 PM
I ask this because I saw your video (nice editing by the way :DL)
...by the way, the video itself didnt got edited but cutted to reduce lenght, all sounds you get in the video are from the surface sound package, that means they are in game :03:
Thanks for the rapid reply :)
Wow, if the video is not edited, than it is a really a great testament to where SH3 has come over those years thanks to it special community of modders :up:. I think its one of the best and most dedicated of any other game out there.
Keep up the good work and watch out for enemy BB :ping:
DasBismark
09-25-10, 11:45 AM
Will this work with Stock SH3 with 1.4b patch and warship mod?
Stormfly
09-25-10, 03:18 PM
Will this work with Stock SH3 with 1.4b patch and warship mod?
shure, a clean vanilla installation is always a good base... but dont expect to have much left from vanilla then :D
Schwieger
09-29-10, 07:28 PM
I use Sh3 with latest patch + GWX 3.0 Gold
With JSGME I activated (in this order):
1) 16 km atmosphere
2) enhanched damage effect
3) widescreen gwx 3.0
4) gwx VIIC41 player sub
But if I activate WSM 3.0 mod + Gel,II or III, I must deactivate:
- widescreen mod
- enhanched damage mod
(they seem to conflict when I use them with JSGME).
Good luck with your work!:salute:
This "Enhanced Damage Effect" mod... where can I find that?
This "Enhanced Damage Effect" mod... where can I find that?
It comes with GWX 3.0.
Schwieger
09-29-10, 08:55 PM
It comes with GWX 3.0.
Which I'm not going to spend eight hours downloading... is there a way to get a separate release of it?
Plissken_04
09-30-10, 09:15 AM
Which I'm not going to spend eight hours downloading... is there a way to get a separate release of it?
Download it here
ftp://maikhaas.dyndns.org/Volume_1/Sharing/SH3COMMUNITYMODS/UNKNOWN%20MODDERS
So Long
Maik
SquareSteelBar
09-30-10, 09:41 AM
Enhanced Damage Effects -> done by Rubini
[from GWX3.0 Manual]
Schwieger
09-30-10, 06:34 PM
Download it here
ftp://maikhaas.dyndns.org/Volume_1/Sharing/SH3COMMUNITYMODS/UNKNOWN%20MODDERS
So Long
Maik
Thanks bud :D
Plissken_04
10-01-10, 07:36 AM
Thanks bud :D
No Problem :salute:
So Long
Maik
Stormfly
10-01-10, 05:29 PM
...also be a bit off topic -> new smoke ideas (thanks also to sOnar) :)
more screens here: -> http://subsim.armedassault.eu/Stormy/csp_new_smoke_screens.rar
Schwieger
10-01-10, 05:41 PM
not entirely sure what I'm looking at here :hmmm:
(yes I downloaded the other images)
Stormfly
10-01-10, 06:21 PM
not entirely sure what I'm looking at here :hmmm:
(yes I downloaded the other images)
ohh, i dont liked the pop pause pop pause pop pause.... poping smoke like it is maybe realistic for small 1 cylinder fishing boats, so i modified it to be more connected, longer, different for 9 typs of ship engines.
Schwieger
10-01-10, 06:28 PM
ahh, that makes sense
Do you plan on releasing it as a mod?
Stormfly
10-01-10, 07:32 PM
ahh, that makes sense
Do you plan on releasing it as a mod?
it will be part of our csp mod edition, the different smokes are also partly included in a special particles dat file, they have to be connected in the right way to the ships, but on demand (for ppl who are familar with connecting different smokes type`s to different ships, useable then in different super mods), i have no problem releasing it as single dat files.
Stormfly, did you ever release your "damage screen" mod?? ( I think it reeeeally looks amazing, btw! :rock:)
Lately, I've been playing quite a bit of C-47's "warship" mod, and I was hoping that maybe some talented modder out there, could somehow implement a fully functional/playable damage screen for it one day.
Low and behold...I see you have been trying to do just that, for over a year now! :yeah:
Is this still a work in progress?? OR, was the mod canned, and you have no plans on ever releasing?! :cry:
Fish In The Water
08-29-11, 04:07 AM
Welcome aboard ulpics! :salute:
Magic1111
08-29-11, 06:08 AM
Stormfly, did you ever release your "damage screen" mod?? ( I think it reeeeally looks amazing, btw! :rock:)
Lately, I've been playing quite a bit of C-47's "warship" mod, and I was hoping that maybe some talented modder out there, could somehow implement a fully functional/playable damage screen for it one day.
Low and behold...I see you have been trying to do just that, for over a year now! :yeah:
Is this still a work in progress?? OR, was the mod canned, and you have no plans on ever releasing?! :cry:
:salute::salute::salute:Welcome aboard !!! :salute::salute::salute:
:salute::salute::salute:Welcome aboard !!! :salute::salute::salute:
Thanks Magic1111
I was actually a frequent visitor of Subsim during it's very early days. Not reeeeally sure why it took me over 10yrs to finally decide to join up! :hmmm:
Thanks again Stormy! :up:
Cpt. Daniel
12-19-12, 02:36 AM
Hello Stormfly! I've seen this thread today and I have to say: You're fantastic! But I can't find the download of this mod. Can you upload it or send me the great mod?
Edit: Now I've watched the video in the first post. I WANT IT! It is sooooo amazing walking on the ship while this battle :))
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