pioleen
09-07-10, 07:34 AM
Hello,
I am a member of a Spanish internet community. Our hobby is any WWII multiplayer game and the Silent Hunter III is our main game.
We perform SH3 multiplayer tournaments and the SH3+GWX3 is the basic configuration this time.
Each game is about 90 minutes long. In that period of time, sighting, approach and attack must be made. Our targets should also be sunk in that interval of time.
Normally we are ready for attacking 45 or 60 minutes after the game started. We love the GWX mod, but the realistic sinking times are very long in multiplayer games. Longer multiplayer games are not possible because several players must be at time with free time. It is very difficult to meet several people when the real life exists and restricts the gaming time. :cry:
We (my friends and I) must find a compromise between realism and playability. I have been searching for information here, but I have not been able to find it.
What files should be modified to reduce (like the stock game) the sinking time of the ships? Is there a mod (GWX3.0 mod) that can help me?
Alternatively, I can uncheck “Realistic ship sinking time” option, but I am afraid that the game becomes a too arcade game, doesn’t it?
Thanks in advance.
Pioleen
www.simulacionbelica.es (http://www.simulacionbelica.es)
I am a member of a Spanish internet community. Our hobby is any WWII multiplayer game and the Silent Hunter III is our main game.
We perform SH3 multiplayer tournaments and the SH3+GWX3 is the basic configuration this time.
Each game is about 90 minutes long. In that period of time, sighting, approach and attack must be made. Our targets should also be sunk in that interval of time.
Normally we are ready for attacking 45 or 60 minutes after the game started. We love the GWX mod, but the realistic sinking times are very long in multiplayer games. Longer multiplayer games are not possible because several players must be at time with free time. It is very difficult to meet several people when the real life exists and restricts the gaming time. :cry:
We (my friends and I) must find a compromise between realism and playability. I have been searching for information here, but I have not been able to find it.
What files should be modified to reduce (like the stock game) the sinking time of the ships? Is there a mod (GWX3.0 mod) that can help me?
Alternatively, I can uncheck “Realistic ship sinking time” option, but I am afraid that the game becomes a too arcade game, doesn’t it?
Thanks in advance.
Pioleen
www.simulacionbelica.es (http://www.simulacionbelica.es)