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  1. The ''broken'' TDC Attack Method
  2. [REL] WB's VIIA
  3. I have to find something... :/
  4. [REL] Capt. Teach's Color Icons for SH3 GWX 3.0 Gold
  5. Please, need help !
  6. How to identify later non-Starforce CD's?
  7. sound alerts when event happens
  8. Question about real periscopes - Up and down mechanism
  9. [REL] WB's SH3 Commander mod
  10. Can someone give me a description of SHIII?
  11. Ports on the map editor
  12. Why SH3+GWX3 is the best U-boat sim ever made? To know us (mods and moders) better...
  13. Statemachine and cameras
  14. Fighters Shooting at me in AA training using GWX.
  15. [REL] Conus' SH3GWX Widescreen Mod
  16. [REL] Aces' Multimod compat fix mod v1.3 inc. Super Turms 4 public beta
  17. [REL] IIa Tuneup (beta)...
  18. [REL] WB's Play it your way mod
  19. OLC 'Gold' MkIIc looking very 'dim'
  20. Prepare to welcome three new shipmates
  21. External camera question
  22. Can't open warace 4.1 files
  23. Help with grey wolves 3.0 gold
  24. Schnellboote v.2 Beta test
  25. [REQ] Looking for grey contacts, tails and colored hydrophone contacts
  26. Screenshots and CTD
  27. [REL] Extras for Wilhelmshaven campaign v2.4c
  28. Possible to get 1920x1200?
  29. Better effects?
  30. Ship Names June 2010
  31. rwr discrepancy between RND and SCR.mis
  32. [Tech]
  33. [Tech]
  34. Need mod help.
  35. Seeking two mods for Ace's Combo fix
  36. [Tech]
  37. SH3 Weather
  38. [REL]: Randomised Searchlights
  39. which video card
  40. [REL] Merchant Fleet Mod for Silent Hunter 3
  41. GWX3.0 scene.dat.7z
  42. Giants on IX-type Boats in SH3
  43. Old uniforms
  44. Hello old friends!!!
  45. What's the best cloud mod?
  46. Mod idea: "Disable Auto Identify"
  47. Mod Idea: Pumhart von Steyr for Type IX Boats?
  48. Help. GWX 3 Deck gun & AA gun question
  49. Disarming a merchant ship
  50. Filter Night
  51. radio message problem
  52. Some advice from the GUI modder
  53. New countries and cities
  54. Blank map?
  55. Skin for turm 4
  56. [REL] Wooden Lifeboats + Crew in Water Mod
  57. [REL] Urfischs Complete ModProjects v1.7 - 56MB
  58. [REL]: Q-Ship-Mod for GWX3 - Reloaded
  59. [REL] Deeper Launch Depth _ Realistic Crush Depth
  60. Graf's Type VII skins link needed
  61. Maiks serious SH3-Mod archives
  62. 2 questions: smaller bubbles and d-day
  63. [ REQ] Change pencil X mark color ?
  64. Snorkel exhaust
  65. Mod idea/help needed
  66. Silent 3ditor question
  67. Nicer Typ IX C Boat
  68. [REQ] Silent Hunter 3 Rearm/Refit mod
  69. Diesel engine sounds while on bridge?
  70. GWX3 Installation Question
  71. help cant use installed radar or sonar upgrades
  72. [REL] JoneSoft Generic Mod Enabler (JSGME) v2.5 now available!
  73. [REQ] Help With Waterstreams
  74. [WIP] St. Nazaire sub pen numbering
  75. A great idea needs help
  76. CD inserted?
  77. Manual Switch to red light/day light?
  78. Supernatural DD sensor effectiveness
  79. /l switch
  80. SH3.Sdl
  81. How i can make my own Textures?
  82. [REL] Aces' St. Nazire Numbered Sub Pens v1.0.
  83. radio messages
  84. [REL] The TMT Mod (NYGM version)
  85. Noob alert !!!
  86. 3d engine failure - again
  87. UBI Recognition for modders
  88. Transparent crew
  89. Mutiny?
  90. Ship Names July 2010
  91. Codemasters Future games questionaire
  92. Easy install method for GWX3.0
  93. Can Someone Tell Me?
  94. Add new sub:Surcouf
  95. My Problem with NYGM
  96. ship names?
  97. U-boat types in SH3/GWX3/SH3 Comdr...
  98. Smoke on the Water...
  99. Periscope problem
  100. When Mods Attack
  101. NYGM version "3_New" (= "3.4")
  102. Confused? Help?
  103. Question about scopes views
  104. Anyone Remember this Mod?
  105. The Mod That Never was
  106. Signaling light
  107. Question about more Animations
  108. Excuse me please but is there any "heavysmoke" and "big fire"mods here??
  109. Help needed
  110. munitions in GWX3
  111. GWX3 Rafael DSK GUI (updated)
  112. [TEC] Insights into the crew system
  113. New Gui Mods are all great, but All are missing an important function for me
  114. Higher resolution
  115. [REL] Campaign layers with zigzagging units
  116. Lost my sub weapons!
  117. Manning aa gun like sh-4
  118. Good playable surface ships mod list
  119. Why French?
  120. Re-installed SH3. What Mods?
  121. [REL] Aces' St. Nazaire Numbered Sub Pens v2.0
  122. problem installing gwx 3.0 gold
  123. Removing sub from map
  124. Are there any download links for more German warships here?
  125. [TEC:] Hitpoints for Submarines in Zones.cfg and .zon files
  126. 3D snorkel in GWX
  127. Setting up QA type tests/scenarios
  128. Russian Kursk for SH3?
  129. [REL] Aces' St. Nazaire Sub Pens - GWX 3 Wilhemshafen,St Naz,Schlueses compatable
  130. Does anyone have a copy of the old LSH v2.3 en/de_menu.txt?
  131. Nasty Noises
  132. [REL] BLACK SEA. «30 Unterseebootflottille»
  133. [STOLEN] Sen Toku I-400 for SHIII
  134. Are there any links for Tomi's subs ?
  135. Add new 3D Harbor
  136. Missing bodies of water...
  137. if there was one thing you could do.....
  138. Ship Names August 2010
  139. [REL] Jojhann the fantom texture add-on for Aces' multi-mod fix release v1.3.
  140. event camera
  141. zoom in-out the navmap when paused....how?
  142. Link Broken
  143. IL 2 aircraft for SH III
  144. New to modding, how to use jsgme?
  145. All subs in one flotilla
  146. Any bikers around the harbours?
  147. Malfunctions, SH3CMDR and GWX 3.0
  148. Is there a mod to see watch crew on MultiPlayer?
  149. Rel. Something new for Minesweepers
  150. [REL] JoneSoft Generic Mod Enabler (JSGME) v2.6 now available!
  151. The U-Boat and Kleinst U-Boat Project
  152. Playable ship
  153. Aces' St. Nazaire Numbered Sub Pens v3. Beta Testers Wanted
  154. REL: New Supermarine Walrus sighted
  155. HELP regarding playable ships
  156. Rel: Destroyers&Corvette sound Mod.
  157. Rel: New Sound files to Downloads section!
  158. Olc gold advice please
  159. Flag on my U- boat?
  160. help please playable ships how do you make them
  161. Looking For "Alarm" Mod For SH3
  162. @ Tomi and everyone who may know
  163. ands another one I'm looking for:
  164. [TEC] Antilag d3d file better FPS!
  165. [REL] Fighter plane "Fairy Fulmar" for SH3
  166. Get a Game!
  167. The end of the road!
  168. Living Silent Hunter III - Release V5.1 - Vorinformationen
  169. Sub Skins Lost in time.....
  170. Contacts and map marks gone!
  171. Skinning tutorial?
  172. [ REL] Aces' Super Pens v3 for Wilhelmshafen,St Naz. Schleuse and xtra ships v5.rar
  173. Looking for mod
  174. What mods ??
  175. [Rel] Badgers Xtra Crew Quarters Mod
  176. TTP's OLC 'Gold' MkII Mapfix mod
  177. pimping the Warship Mod`s damage screen
  178. [REQ] idea for a mod
  179. help no ship wake
  180. SH3 Commander
  181. [WIP] Super Turms v5 and Super Pens v4 News
  182. SH3 Windows7
  183. Hydrophone 'on' light
  184. BE AWARE
  185. Multi SH3 Installs Help please.
  186. why never a PTO For SH3 ?
  187. Question regarding ship names in SH3
  188. Help me . I don't hear any sound in SHIII GWX3.0
  189. Very very very serious problems . HELP!!!!
  190. Changing detonation distance for starshell
  191. I innstalled sh3 but.... Help
  192. Deck Gun Sound Mod
  193. New here~Anyone would like to offer a help please??
  194. No continuous ship spotted for stock?
  195. Getting rid of fog in the conning tower
  196. Radio Messages
  197. Above Water Transparencies
  198. Problem with playing with OLC 127
  199. Best Water for SH3
  200. OpenHatch V3.09 Mod problem
  201. Realism- and gameplay-related hardcode fixes for SH3.EXE
  202. Help needed about"bouncing ships"
  203. Aces' Super Pens v4 - Two Versions GWX3 and WAC4.1
  204. playable destroyer for SH3 ?
  205. Resolution
  206. [REL] Aces' Super Pens v4 for LSH III v5
  207. How to write '=' via *_menu.txt?
  208. CTD with aces Mods ?
  209. Trouble again , and again , and a again (win7x64bit)
  210. No night campaign starts is there a mod please.?
  211. [REL] Aces' Super Pens v4 WAC Version Hotfix
  212. [WIP] Sneak Peek, Super Turms v4 for LSH III v5.
  213. Moding projects news
  214. Need a hand
  215. Kegetys d3d9 settings
  216. Editing the signature
  217. What I do wrong ?
  218. More UBoats
  219. Kilometers versus Nautical Miles Etc
  220. CPU overheating
  221. Can I make U-boats run at 45 knots submerged?
  222. Phoenix 1975 icon request?
  223. Questions about 4 gb patch
  224. [Rel] -63MB in Sound.
  225. GWX3 for multiplayer: the game is finished and the ship is not sunk
  226. SH3 (and I) patiently awaits...
  227. French Warships...
  228. A Challenge
  229. Salute
  230. Caps for crew!
  231. U-boat selection
  232. My first step toward modeling
  233. Converting SH4 to SH3...
  234. Once again the high resolution stuff
  235. SH3 with 1920 x 1080 resolution - how to?
  236. Extended Freecam and MaGUI?
  237. Searching the best sky for SH3
  238. [REL] Aces' Super Turms v4 LSH Version
  239. Question on naval flags on allied ships
  240. Best map tools in SH3 ever (for use in SH5)?
  241. Environment from WAC in GWX
  242. U_BOOTTYPIIA first teaser [WIP]
  243. U-BOOTTYPIIA_HAHD Flak 2cm C/30 [WIP]
  244. [REQ] Kiel Kanal
  245. [REL] EAX Sound Simulation SH3
  246. Adding tools to Nav Map - some help please!
  247. SH4 radio to SH3?
  248. [REQ] TypIIA CT interior pic
  249. Guy's I realy need your help Please
  250. Need some menu guru expert!