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  1. FM_Interior ? (2 replies)
  2. Question about GWX Contact Color Mod (43 replies)
  3. Anti-aliasing and sun halo with MaGui Widescreen (8 replies)
  4. [REQ]TYPIID deck layout&CT ext details (0 replies)
  5. Ocean floor mod??? (6 replies)
  6. Help me enable mods in the right order (18 replies)
  7. Great main menu music (3 replies)
  8. [REL] NCL_Perth (3 replies)
  9. GWX 3.0 Mods (6 replies)
  10. NYGM & GWX MODs (3 replies)
  11. Frequent Crashes HELP!! (3 replies)
  12. How to show/hide GUI? Opening Tube doors... (4 replies)
  13. How to access/open AOB tools in ACM GUI (1 replies)
  14. [REQ] TYPII camo paint scheme references (18 replies)
  15. [REQ]To all IX experts out there! (6 replies)
  16. FA Achelis for Type 9d (0 replies)
  17. Questions. (0 replies)
  18. Permission to update Sergbuto's dolphin mod for SH5 (1 replies)
  19. FM_Interior Periscope Problem (3 replies)
  20. FM_Interior 1.0 /Poor framerate (2 replies)
  21. HELP! Interior Mod 1.0 Blue (5 replies)
  22. Ship Names February 2011 (36 replies)
  23. Where to download SH3 Gen (20 replies)
  24. A dream is arising! (107 replies)
  25. Can anyone of you create ORP Orzeł PLAYBE!!!!!!!!! (3 replies)
  26. Megamod for SH3 ? (24 replies)
  27. Ingame maps? (7 replies)
  28. Help Please (1 replies)
  29. U-BOOT_HAHD Official Thread (3518 replies)
  30. Campaign files by WB: questions (4 replies)
  31. [REL] Higher resolution UMark (12 replies)
  32. Bernard and his borther after the war (1 replies)
  33. P.Q. convoys to Murmansk (11 replies)
  34. [REQ] Stock (or GWX3) Navigation dials for MaGui (1 replies)
  35. I'm cheesed off with this. (54 replies)
  36. [REL] WB's .mis files (439 replies)
  37. Other mods compatible with Grey Wolves Gold... (4 replies)
  38. Other mods..... (2 replies)
  39. Atlantis and raiders for SH3 (10 replies)
  40. [REL] Converted "USS Long Island" from SH5 (19 replies)
  41. MQK converter (16 replies)
  42. acced au canon (24 replies)
  43. Not Enough Rain (2 replies)
  44. Torpedo resupply. (7 replies)
  45. [Rel] Dornier Do 24 t_3 by "Alex§ (38 replies)
  46. Total bordel. (13 replies)
  47. City Names (6 replies)
  48. Waterstreams & Exhaust for GWX VIIC41 Player Sub? (26 replies)
  49. GWX Rebuild (1 replies)
  50. Snow in SH3? (15 replies)
  51. And Speaking of maps.... (11 replies)
  52. Game/Career crash (0 replies)
  53. Destroyable Lifeboats (16 replies)
  54. [REL] patSH3r (48 replies)
  55. Weathering the weather (0 replies)
  56. IX interiors? (3 replies)
  57. Help, Broke The Periscope Crosshair... (4 replies)
  58. Currents and depth charts a possibility? (17 replies)
  59. Required Mods (2 replies)
  60. JCWolf Mods (9 replies)
  61. Iceberg and sailboat sound mod help (0 replies)
  62. Flags on u-boat (3 replies)
  63. [REL] Whale chasing flotilla (9 replies)
  64. OLC Gold GUI for dummies (16 replies)
  65. How to change an officer qualification mid career? (4 replies)
  66. [REL] JoC-SH3-WW1-Shippack 1.2 released (7 replies)
  67. Looking for Church's Observation Scope... (6 replies)
  68. Fix for "hovering" ships bug? (8 replies)
  69. Yake care of bueiness (13 replies)
  70. [WIP] More Turms Your Way! (36 replies)
  71. GWX: Submarine buoyancy? (2 replies)
  72. The best skins (6 replies)
  73. Happy new year to all (7 replies)
  74. GWX + OLC Gold - stabilized persiscope = realism penalty? (3 replies)
  75. For environment modders only: Weather Transitions (4 replies)
  76. More british cruiser mods needed (3 replies)
  77. PERFECT SIM! What can we make out of SH5/SH3? (125 replies)
  78. [REL] up-graded Bellona cruisers (3 replies)
  79. [REL] Converted external cargo from SH5 (38 replies)
  80. May the next year bring you bigger waves and fair winds! (15 replies)
  81. Realistic Water Clarity? (15 replies)
  82. Looking for a specific skin (0 replies)
  83. Regarding 3D modeling ship (9 replies)
  84. Widescreen fix not working HeLP (9 replies)
  85. Bring me up to speed please (1 replies)
  86. GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6 (6 replies)
  87. [WIP] Automatic log-book editor (22 replies)
  88. Merchant Fleet And SH3 Commander (2 replies)
  89. List of JSGME compatible mods for NYGM 3.4 (3 replies)
  90. Ugly fonts in NavMap when resolution is 1920x1200 (3 replies)
  91. buzzing noise (0 replies)
  92. H.Sie and the Track Angle (19 replies)
  93. [REL]: Bellona Class cruisers (7 replies)
  94. Floating Mines (5 replies)
  95. GWX and NYGM mods differences? (26 replies)
  96. merchant fleet mod and sh3 commander.... (4 replies)
  97. WSM 3.0 Scharnhorst/Bismarck Question (1 replies)
  98. LifeBoats&Debris_v4 (11 replies)
  99. Couple of questions re: sound and visuals (3 replies)
  100. So what's new? (6 replies)
  101. GWX 3.0 OR Living Silent Hunter III 5.1 (19 replies)
  102. Mod Request (2 replies)
  103. Mod that got rid of the triangles on crew's head (7 replies)
  104. Interior images (3 replies)
  105. Looking for mine mod. (4 replies)
  106. Silent Hunter Warship Mod and Wolf Ocean Mod` (22 replies)
  107. Torpedo pistol/homing properties (0 replies)
  108. Change resolution or AA settings (4 replies)
  109. SH2 mod? (1 replies)
  110. notices in skins.... (6 replies)
  111. Type IX and Type VII skin templates (0 replies)
  112. What happened to @ACES (4 replies)
  113. HMS Glorious (7 replies)
  114. Request info on deceased member (7 replies)
  115. Question about locations.cfg (3 replies)
  116. REL: CL_HMS_Leander (12 replies)
  117. Emden and Leipzig (4 replies)
  118. Wierd SH3+GWX+Mods behavior - Help Please (5 replies)
  119. Game crashes when near custom base (1 replies)
  120. SHIII Font (4 replies)
  121. [REL]Bad weather fix for SH3 (237 replies)
  122. [REL] CL Arethusa (28 replies)
  123. beyond the shadow 7c (10 replies)
  124. Problem with sounds using SH3 Commander (2 replies)
  125. How can i change this parameter? (13 replies)
  126. Where do i find Pack3D (2 replies)
  127. Coral Camo VIIC skin (9 replies)
  128. Ships all same color on my map, what can I do? (11 replies)
  129. SH3 Commander 'Realistic Crew' configuration and clothing variability ... (11 replies)
  130. sh3 & windows 7 (3 replies)
  131. More people on deck? (1 replies)
  132. evan82's 37mm AA guns for XXI [GWX 3] (4 replies)
  133. S3D Software??? (3 replies)
  134. Stopwatch with more than 12 minutes (13 replies)
  135. [REL]Get your 4Gig patch here. (31 replies)
  136. Adjusting Torpedo Speed (1 replies)
  137. To battle stations mod (6 replies)
  138. Searching for a mod (2 replies)
  139. Particle generators help (7 replies)
  140. Crew managemnt ? (10 replies)
  141. Mod problem (9 replies)
  142. Any idea how to modify this? (8 replies)
  143. THE Ultimate Animation of Crew Thread (225 replies)
  144. My mods problems (13 replies)
  145. [REQ]Include the Mobo+Hydrophone tracker (0 replies)
  146. Type XIV (Milk Cow) Playbable? (3 replies)
  147. Modify harbor (12 replies)
  148. Das Boot uniforms help (8 replies)
  149. Accurate Real Navigation? (2 replies)
  150. .dat files (3 replies)
  151. Map view problem (6 replies)
  152. A modding question regarding emblems (14 replies)
  153. REL: BV 138 "Fliegender Holzschuh" by Testpilot and Rowi (36 replies)
  154. Kiel CTD?? (19 replies)
  155. Best campaign? (2 replies)
  156. Real Weather?? (6 replies)
  157. Engine sounds (2 replies)
  158. NYGM (2 replies)
  159. Still munchkins?? (0 replies)
  160. Real Ship Names?? (18 replies)
  161. Questions about mod installation. newbie (2 replies)
  162. Please help me DONATE to SUBSIM (0 replies)
  163. CTD (18 replies)
  164. Still hunting for a Leander-Class CL (19 replies)
  165. [TEC] Chinese / English translator wanted! (1 replies)
  166. [REL] Corrected Depth Dials for LSH3 v5.0 (1 replies)
  167. Conning tower emblems Multiplayer (2 replies)
  168. YACTD (GWXGold + SH3Cdr) (1 replies)
  169. *Spits* Seawolves! (2 replies)
  170. just a quick one (0 replies)
  171. commands-en.cfg camera trouble (4 replies)
  172. Explosion Pressure waves (4 replies)
  173. 4Gb Patch (8 replies)
  174. Fresh start to load up on mods... (3 replies)
  175. C to D with use of Bessel resupply (9 replies)
  176. About scripting and AI ships (4 replies)
  177. Red button no fire (4 replies)
  178. Looking fo a little help here... (10 replies)
  179. S3D Import question (1 replies)
  180. Can someone please upload a file (1 replies)
  181. SH3 vs SH4 loading time... (8 replies)
  182. Does the S3D Tool works with Windows 7 64-bit Professional? (9 replies)
  183. [REQ] A bigger gun on my... (8 replies)
  184. Dual Monitors (SH3 and SH3C) (5 replies)
  185. GWX and Steam? (11 replies)
  186. GWX 3 addons (13 replies)
  187. Reported Attack Page (5 replies)
  188. Modding Challenge: start game paused (11 replies)
  189. {WIP} Real Holtenau-i lock (7 replies)
  190. [WIP] Conversion of AI Subs from SH5 to SH3 (77 replies)
  191. Hi chaps, now where the heck was I? (15 replies)
  192. GWX & adjusting RPM manually - gone? (8 replies)
  193. Change realism while playing (2 replies)
  194. Using nav map while paused (4 replies)
  195. Lusitania for SH3 (8 replies)
  196. Anyone ever think of converting the Balao (playable) to SH3? (12 replies)
  197. Help needed: Looking for DBSM Mod for SH3 (5 replies)
  198. Making GWX Missions (6 replies)
  199. Less salami........ (9 replies)
  200. How can I edit Basic cfg safely (0 replies)
  201. Some mod questions. (0 replies)
  202. Queston on Vid Card Tweak nhancer ect (6 replies)
  203. Torpedo room Type II (49 replies)
  204. [REL] No "Jawhol, Herr Kaleun!" (2 replies)
  205. Broken compass on VIIc tower (22 replies)
  206. Oversized Emblems (9 replies)
  207. Setting to adjust torpedo arming distance (9 replies)
  208. Welcoming home an Old Grey Wolf (26 replies)
  209. Flares in SH3 GWX (28 replies)
  210. [REQ]Periscope Flooding Mod (0 replies)
  211. 16 km version for M.E.P v3 ?? (11 replies)
  212. [FIX] Head04 fix (another one) - "triangle at back of the head" (12 replies)
  213. Is there no way of removing the Slideout Compass??? (12 replies)
  214. Silent guns (5 replies)
  215. [REQ] Caustics files from Misc folder (3 replies)
  216. Adjusting Realism (1 replies)
  217. Deeper Depth Gauge (6 replies)
  218. Damage mod? (16 replies)
  219. Removal of Slideout Compass (13 replies)
  220. Why am I on the mud? (8 replies)
  221. [REL] Torpedo_HAHD (87 replies)
  222. New 'forgiving' fatigue model (45 replies)
  223. Das Boot Music Mod is down (5 replies)
  224. [REL] High speed transport APD Clemson (5 replies)
  225. search tutorial 3ds max (0 replies)
  226. Old Tactics Manuals from 2006 (8 replies)
  227. larger dials mod (16 replies)
  228. Yet another protractor & mission loading screen (14 replies)
  229. Mod conflicts (3 replies)
  230. time compression above 1024 (14 replies)
  231. Where was that green water mod... (4 replies)
  232. no airplanes (13 replies)
  233. Lol could it work? (44 replies)
  234. Is there a possible Mod conflict ? (4 replies)
  235. Trying to get it ! (3 replies)
  236. For Kapt. Thomsen and others: question about Thomsen Water (2 replies)
  237. infinite torpedoes (3 replies)
  238. Merchant Fleet Mod and damage model (1 replies)
  239. search bbjeanbart (0 replies)
  240. A GWX U-Boat Skins Question. (8 replies)
  241. [REL] WideScreen MaGui v3.4 (StandAlone Version) (159 replies)
  242. Posting JSGME MODs list (45 replies)
  243. How can i add pictures in thread? (14 replies)
  244. Trying to find a few mods... (2 replies)
  245. GWX immersion msgs in French (3 replies)
  246. FM's Interior mod and type 9 boats (1 replies)
  247. Animated Harbor Cranes (9 replies)
  248. [REL] Loading Screens Mod v2 (22 replies)
  249. Need suggestions (16 replies)
  250. Need some menu guru expert! (3 replies)