Kapitanleutnant
12-14-10, 06:26 PM
Two questions if I may.
Firstly, I read or heard somewhere that one of the main reasons for making night attacks from the surface was that the attack scope didn't admit much light, and was almost unusuable in the dark.
In SH3 this is not a big problem as the nights aren't usually very dark. Would it be possible to add a filter/tint to the attack scope (kind of like sunglasses) that would make the nights much darker when seen through the scope?
I'm guessing the scope visuals are handled by a texture somewhere, and that adding a filter would be as easy as editing in Photoshop or GIMP?
Secondly, how difficult would it be to propogate exterior environment sounds (thunder, rain) to the interior of the boat while surfaced? I don't recall ever hearing external sounds when inside the boat, but maybe my memory is faulty here.
Firstly, I read or heard somewhere that one of the main reasons for making night attacks from the surface was that the attack scope didn't admit much light, and was almost unusuable in the dark.
In SH3 this is not a big problem as the nights aren't usually very dark. Would it be possible to add a filter/tint to the attack scope (kind of like sunglasses) that would make the nights much darker when seen through the scope?
I'm guessing the scope visuals are handled by a texture somewhere, and that adding a filter would be as easy as editing in Photoshop or GIMP?
Secondly, how difficult would it be to propogate exterior environment sounds (thunder, rain) to the interior of the boat while surfaced? I don't recall ever hearing external sounds when inside the boat, but maybe my memory is faulty here.