View Full Version : Damage mod?
Legionary74
10-02-10, 11:10 AM
After a few years of watching ships split in half and show hardly any damage, im requesting a mod that makes the damage more realistic.
Example, when a ship breaks apart, the area is just flat. But I need a mod that shows it all broken up, possibly the inside, whatever.
Im running GWX 3.0 with SHC 3.2.
Schwieger
10-02-10, 05:07 PM
Not sure if its possible,, because if it was I'd think they would have included it with the SH4 effects for SH3
There was something somewhere, I remember a mod about a highly modified and variable damage graphics to ships and sub, but don't remember where it is...
Madox58
10-02-10, 06:07 PM
Every 3D model would need exported, re-worked, then re-imported.
Most Ships break into 2 pieces, so both need re-done.
That's a massive amount of work!
GWX has one or two with better damage sections when broken.
But I don't recall the exact Unit/Units.
Hans Witteman
10-02-10, 07:03 PM
Hi folks,
I have start model ship damage for my mod so they will be included in U_BOOTTYPIIA_HAHD and probably as a solo mod just like i did with Torpedo_HAHD.
Best regards Hans
Madox58
10-02-10, 07:06 PM
Very Cool Hans!
:up:
It's more work then I'd like to get involved with.
:salute:
Schwieger
10-02-10, 07:19 PM
:hmmm: like what Legionary was describing?
Legionary74
10-02-10, 09:04 PM
The damage mod GWX installed to JSGME is sufficient :P
Schwieger
10-02-10, 09:19 PM
The damage mod GWX installed to JSGME is sufficient :P
The Enhanced Damage Effects mod? (I believe thats what its called)?
Legionary74
10-02-10, 09:20 PM
The Enhanced Damage Effects mod? (I believe thats what its called)?
Jawhol
Schwieger
10-02-10, 09:21 PM
Jawhol
Jawohl
:salute:
Now I just need the realistic damage that GWX has... the system based off of ship flooding instead of hitpoints :hmmm:
Hans Witteman
10-02-10, 09:48 PM
Very Cool Hans!
:up:
It's more work then I'd like to get involved with.
:salute:
Hi Privateer,
I know for sure that i don't want to put millions of poly for simple ship cross section damage but i managed to simulate the effect with both poly model and alpha map transparency for metal rod and structure destroy by the impact and it look pretty cool you will see them in one video to be release soon, tonight i have to finish the IIA sub video and will upload the movie as soon as it finish.
By the way the poly have minimal impact on the game engine specialy if they are static models i remember reducing millions of polygon on an others project to gain only 2 fps on the engine! Texture are what killing both the GPU and CPU cycle depending on how much ram and others variables.
Best regards Hans,
Schwieger
10-02-10, 10:32 PM
Hi Privateer,
I know for sure that i don't want to put millions of poly for simple ship cross section damage but i managed to simulate the effect with both poly model and alpha map transparency for metal rod and structure destroy by the impact and it look pretty cool you will see them in one video to be release soon, tonight i have to finish the IIA sub video and will upload the movie as soon as it finish.
By the way the poly have minimal impact on the game engine specialy if they are static models i remember reducing millions of polygon on an others project to gain only 2 fps on the engine! Texture are what killing both the GPU and CPU cycle depending on how much ram and others variables.
Best regards Hans,
Care to elaborate more on what the rest of this mod of yours does?
Hans Witteman
10-02-10, 11:32 PM
Care to elaborate more on what the rest of this mod of yours does?
Hi Schwieger,
Everything is on that thread : http://www.subsim.com/radioroom/showthread.php?t=174889
But the damage are not explain so far i just start to modify ship damage recently it is work on progress.
Best regards Hans,
Schwieger
10-02-10, 11:45 PM
Danke :yep:
Hans Witteman
10-03-10, 12:29 AM
Danke :yep:
Bitte schön mein kamaraden:salute:
Schwieger
10-03-10, 10:00 AM
DATA:
-Torpedo mechanism: Magnetic pistol
-Torpedo's depth: 12m (1m underneath the ship)
-Result: Medium size hole created on the bottom, port side, 1/3 ship's length from the bow
-Sea condition: calm
-Sinking time: 15min
True or false? :hmmm:
(I am using GWX3.0 sinking mechanics)
This is from another thread, but anyways, anyone know if I can get a separate copy of GWX3.0 sinking mechanics without having to download the entire mod?
:hmmm:
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.