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Another one of this threads. Been away from SH3 a few time and with this list mods got ctd.
skin_VII_Hellgrau_50_COBAT
GWX - Enhanced Damage Effects
Lutzow's Officers - SET6
GWX - Captain America's Officer Icons
GWX - 20km Atmosphere (Unofficial Mod)
Conus' Historically Accurate U-boat Emblems 1.2
WB's Decks Awash
LifeBoats&Debris_v4
BritishAsdicMkIFinal
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior_V1.0
FM_NI_Fix_for_Anvart_FM30_UpDown
Conning Tower open Hatch TestFMfood
Depthcharge Shake v2.01
Urfischs_ModStrike_Beta1
Waterstream+Exhaust Combi V2.3 for GWX3
Torpedo damage Final ver2.0
WAC4.1 SubPen_animated_18.02.2010
b25_ConningTower_Mid
Wooden_Lifeboats_Mod_1.1
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6
Q_Ship_mod_GWX3.0
DasBootSehrohr
Real Depth Charge
GWX - No Medals on Crew
EngToGerNamesForOLCUbermodGWX2.1
Aces' Super Pens v4 GWX3 Version
Foam
Aces' Multimod compatability fix release v1.3 public beta
OLC's Modified Searchlight Beams for GWX3
Could be some incompatibility between mods? Or since I never did the 3Gb thing for SH3 (never need it), could be because of this?
Some graphics intensive mods there. My guess would be the 3Gb thing for SH3 is needed. I run most of those mods and have 8Gb of ram, and I needed the 4Gb patch just to get it to load up, let alone run.
Jimbuna
10-30-10, 05:24 PM
I'd have to agree with HW3.....try the patch.
Well, I didn't want to do it, to mess with the boot.ini file, but I am thinking that's the only way to play SH3 now. Is there a quick link/tutorial for what to do like I was very dumb in this matters?:D Please jim?:D:D:oops:
Fubar2Niner
10-31-10, 05:59 AM
@Rhodes
Check this thread http://www.subsim.com/radioroom/showthread.php?p=1473354&highlight=4gb+patch#post1473354
Don't forget to make a backup !!!!
Best regards.
Fubar2Niner
Jimbuna
10-31-10, 08:08 AM
Well, I didn't want to do it, to mess with the boot.ini file, but I am thinking that's the only way to play SH3 now. Is there a quick link/tutorial for what to do like I was very dumb in this matters?:D Please jim?:D:D:oops:
Fubar2Niner (#5) contains everything you'll need http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif
Thank you, buts just a few questions. I use 32 bit XP and only have 3 gb of ram. I should use the 3 gb patch and alter the boot.ini for this, right? And possibly I shoud use the one change that give one a failsafe, isn't?
Sorry for the bump on this thread but I kind need help here!
frau kaleun
11-05-10, 11:34 AM
IIRC the 3GB patch is designed to allow older games to use a full 3 gigs of RAM when they are running, provided you have 3 gigs free and available.
If so, and you only have 3 gigs on your computer total, the game will not have access to all of it even if patched - some RAM has to be available just to have the OS up and running and any other necessary functions. I don't know how much that is, but if it's enough to negate the benefits of patching the game to use more than it currently can, then there would be no point in patching it.
IIRC the 3GB patch is designed to allow older games to use a full 3 gigs of RAM when they are running, provided you have 3 gigs free and available.
If so, and you only have 3 gigs on your computer total, the game will not have access to all of it even if patched - some RAM has to be available just to have the OS up and running and any other necessary functions. I don't know how much that is, but if it's enough to negate the benefits of patching the game to use more than it currently can, then there would be no point in patching it.
I see, one of my fears. But by some crazy reason I decided to do a little test and began remove the heavy mods. I sucessefuly run the game by removing Ace's Multimod compatability fix release v1.3 public beta but inside the sub, lost the obs peri animation, shift+F2 camera was a little crazy (in the new interiors and even in one old one, inside the tower) and both hatchs were close but if I continuated forward, I would see the new interiors but got stuck and get the message "camera out of sectors"!
frau kaleun
11-05-10, 12:13 PM
I see, one of my fears. But by some crazy reason I decided to do a little test and began remove the heavy mods. I sucessefuly run the game by removing Ace's Multimod compatability fix release v1.3 public beta but inside the sub, lost the obs peri animation, shift+F2 camera was a little crazy (in the new interiors and even in one old one, inside the tower) and both hatchs were close but if I continuated forward, I would see the new interiors but got stuck and get the message "camera out of sectors"!
If the Multimod compatability fix includes things that are required to make some of your other mods compatible with each other, then removing it might mean they are no longer compatible and this could result in one or more of them not working correctly.
I'm not using it myself so I can't say for sure - there is a thread devoted to it so that might be the best place to look.
The FM_New interiors?
My post was more about, with the multi mod activated, I always got CTD, with out it the game loaded fine, but of course that many of the mods will run "wild"!
frau kaleun
11-05-10, 01:04 PM
The FM_New interiors?
My post was more about, with the multi mod activated, I always got CTD, with out it the game loaded fine, but of course that many of the mods will run "wild"!
You might want to see if there is a "lighter" version of the compatability mod that will get all the affected mods to work together, without adding a whole lot of additional stuff.
I see, I was unaware that existed a ligh version. It's a pitty about the additional stuff, but one can not have everything. Also Xmas is comming and I can get more ram, eheheh.
Thank you Frau Kaleun, will post if i had some success or not!
frau kaleun
11-05-10, 02:23 PM
I see, I was unaware that existed a ligh version. It's a pitty about the additional stuff, but one can not have everything. Also Xmas is comming and I can get more ram, eheheh.
Thank you Frau Kaleun, will post if i had some success or not!
AFAIK, Aces was the one who first started working on compatability fixes for New Interiors and some of the other mods that had small conflicts with each other. I don't know if there's something that will work for you without putting too much extra load on your system, but if you have not found something suitable, his threads would probably be the best place to look for info.
Yes, I contacted Aces a few time ago, he respond it but also tell me that he had not been feeling too well, so the late reply and etc.
The irony is that my system is a new one, but decided to only buy 3 gigas since i was going for the XP for many reasons, one being playing SH3 (oh the irony...).
Jimbuna
11-05-10, 07:28 PM
Yes, I contacted Aces a few time ago, he respond it but also tell me that he had not been feeling too well, so the late reply and etc.
The irony is that my system is a new one, but decided to only buy 3 gigas since i was going for the XP for many reasons, one being playing SH3 (oh the irony...).
I feel for you...I have three genuine copies of XP Pro but when I recently upgraded I went for W7....one of the reasons being the 3GB cap.
Thanks jim, I think thats time for a new ram chip very early Xmas buy...:D
Just a little update. I tried the Aces combined SH3.sdl files. V2 got me CRD and V1 got me the same if it wouldn't be activated. Possibly one can argue that it was because a mod or 2 that the sh3.sdl file was not proper.
Untill I have 4 gigas of ram I'll take fm_interior mods and see if a can run the rest and play!
Any advices more are welcome!
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