View Full Version : Mod problem
Gargamel
11-11-10, 09:42 PM
Installed LRT, Additional Ammo, and Decks awash last week, and haven't noticed a change ingame. All I did notice is the Basic.cfg renown values got changed back to GWX default. Game runs fine though. Would kinda like for these mods to work. I don't know enough about the mods to ask the right questions yet either.
GWX - English Nav Map and Grid Refs
GWX - Late War Sensors Snorkel Antennas
GWX - 16km Atmosphere
GWX - Enhanced Damage Effects
GWX - Integrated Orders
GWX_DFa-Flag&Pens_2010
GWX - Lite Harbor Traffic
OLC's Modified Searchlight Beams for GWX3
Water_Stream_for_Uboats_V4
LifeBoats&Debris_v3B
Longer Repair Times 2.04 (All)
WB's Decks Awash + Fuel Economy
Pato3000m
GWX3.0 Additional_Ammo
And a side question, in JSGME, why are Late war sensors, Integrated Orders, and Water streams greyed out?
In answer to your side question, it means that a mod installed after them must be removed before any one of them can be removed, because it overwrote some part of those mods.
irish1958
11-12-10, 08:06 AM
In answer to your side question, it means that a mod installed after them must be removed before any one of them can be removed, because it overwrote some part of those mods.
If you noted that a process reverted back to a former state, that means that you added a file that overwrote the changed file, with the default values restored.
Example: mod A is added (to file X) that makes me an admiral :woot: Mod B used that file (fileX) to change the color of my boat, but worked with the default file (FileX) that makes me a midshipman.
JSGME overwrites FileX twice, and I am back to a midshipman on a boat of a different color
JSGME overwrites whole files and replaces them; it does not just add changes to the default file.:know:
Gargamel
11-12-10, 01:25 PM
I'll probably get a general :shifty: :yawn: response if I ask for somebody to point out how to make the corrections I need.
Cause, I like could totally like try to figure it out on my own. But any pointers would be appreciated. :yeah: TYIA
frau kaleun
11-12-10, 01:38 PM
I know for a fact that the Additional Ammo mod overwrites the basic.cfg file, and it's not the only mod that does this. As noted above, when a file is overwritten by a mod enabled with JSGME, the ENTIRE file is overwritten, not just the few lines or blocks of data used by that mod. Whatever previous version of the file you were using, including any edits made manually by you or by previously enabled mods, is gone until you restore it by disabling the mod that overwrote it.
If you manually edit your basic.cfg file, then enable Additional Ammo using JSGME, you will lose whatever manual edits you made because the basic.cfg file you edited has been completely replaced by the one from Addl Ammo, which is the original GWX basic.cfg with only the changes needed to provide you with more ammo.
If you then enable another mod that includes its own version of the basic.cfg, you will lose your additional ammo because the version of the basic.cfg that included it has now been overwritten and the newer mod's version of that file doesn't include the edits for additional ammo.
My SOP is to do all edits to the basic.cfg manually to avoid this problem. Bottom line is, if you enable a mod with JSGME and get a message saying that it's overwriting a file that another mod already changed, or that you yourself changed, then if you proceed you will risk losing whatever changes the previous mod made to your game AND may be taking out stuff that another mod needed to work properly, leading to potential CTDs and other problems.
If you get one of those messages it's always better to stop and investigate the possible conflict, or ask here about it, unless you already know that you are not making changes with one mod that will undo something you need and want to keep from another one.
Jimbuna
11-12-10, 03:47 PM
I'll probably get a general :shifty: :yawn: response if I ask for somebody to point out how to make the corrections I need.
Cause, I like could totally like try to figure it out on my own. But any pointers would be appreciated. :yeah: TYIA
Tell you what....try this.
Uninstall the additional ammo mod then add it last....you should now find you have 250 shells for whatever calibre deck gun your boat is fitted with.
Everything fk has posted in response to you is accurate, it is often a case of choosing the order in which mods are installed but those that overwrite the CFG file may necessitate a manual configuration by you.
Gargamel
11-12-10, 09:03 PM
Ah awesome guys thanks.
Does anybody know of an editor/viewer program that can compare two text files and looks for differences? Having a program that lists what is different would actually be really sweet.
Yeah, I dont have any qualms about manually tweaking the basic.cfg file, already made a .bak version when i started messing with the standard torp loadouts.
Madox58
11-12-10, 09:08 PM
http://www.prestosoft.com/edp_examdiff.asp
Gargamel
11-12-10, 09:20 PM
Hot damn
Yer all getting xmas cards!
Winmerge is another good one too.
http://winmerge.org (http://winmerge.org/)
:salute:
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