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View Full Version : Frequent Crashes HELP!!


redsocialist
02-04-11, 04:20 AM
Okay, so I have a wonderful immersive SH3 experience with all to most of my mods working however my SH3 keeps crashing, and when I saw wat file caused the crash the error report said it was sound.act

So I'm wondering what this could be, my soundcard is fine, I do have sound mods but would they be to much for the engine? Here are my computer Specs.

Windows 7/64 bit
4 Gigs of RAM
Intel i3 2.2 gh CPU
Intel HD Graphics
Toshiba Studio sound

Here is a screenshot of my current mods I am running:
http://i363.photobucket.com/albums/oo72/Soviet23/a1.png

I installed the windows 4 gigs ram patch, and I have my frames locked at 60fps using the sycronize option in SH3. That didn't seem to fix the problem. I was having such a wonderful experience in SH3 but it keeps crashing! I was doing my first career patrol in the little Type II off for some diving drills :nope:

Damo
02-04-11, 05:11 AM
First of all, does the game crash at a particular point? i.e. does it only crash when the engine tries to play a particular sound like when diving, firing torpedoes, deckgun etc? Secondly, start a process of elimination, disable all sound mods (Real Depth Charge, DBSM, UAS Soundmod, Ultimate Aircraft Sounds) and start an academy mission. Run through all the various things you'd do on patrol, dive, surface, fire weapons, everything you can think of and see if it crashes, if not, enable one (!) soundmod and repeat until you find the offender. Either leave that mod out or post back and maybe we can see where the problem lies.

A few additional points, I notice you have what seems like 2 versions of the UAS sound mod, any reason? I merged my version into my install a long time ago but only remember one version. Also, I see you enabled the Free cam on top of FMInteriors, that may be fine while you use the Type IIA but will likely cause problems with scopes and cameras in the VII, just a FYI.

Finally, by starting to play SH3 with mods, be prepared to spend more time testing than playing, and restarting careers when those 'I HAVE to have THAT!!!111' mods come out, lol. Personally I've never seen past early '43...

Sailor Steve
02-04-11, 11:13 AM
Also you have integrated graphics, which makes it fairly easy to overload the graphics system. A good quality cared is needed to run these games.

redsocialist
02-04-11, 01:46 PM
Okay, I disabled all the sound mods so that seemed to be ok at least in Acadamy. I'm assuming the Das Boot sound mod was to much for the engine and thats what caused the crash? I'm going to run with my other mods, except the Das Boot sound but hey, at least i'll hear my torpedos launch :)

I'll post back if I have crashes still after this. Also, anyone know where I could find a WO sounds/interface, like ordering to open tube door? That would be awsome :rock: