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von faust
11-05-10, 11:25 AM
Hi,
how to modify an existing harbor (if it is possible) with S3ditor ?

With s3ditor I don't have problem with 3d submarine model and other object but with harbor I don't know what to do :06::hmmm:

Hans Witteman
11-06-10, 02:44 AM
Hi,
how to modify an existing harbor (if it is possible) with S3ditor ?

With s3ditor I don't have problem with 3d submarine model and other object but with harbor I don't know what to do :06::hmmm:


Hi Von Faust,

You need the terrain extractor here is the link to it : ftp://maikhaas.dyndns.org/Volume_1/S...UNITYMODS/REF/ (ftp://maikhaas.dyndns.org/Volume_1/Sharing/SH3COMMUNITYMODS/REF/)

And here is the thread talking about it : http://www.subsim.com/radioroom/show...errain+extract (http://www.subsim.com/radioroom/showthread.php?t=89658&highlight=terrain+extract)

I cannot help you more on it since i didn't have the time to try it so far

Best regards Hans

von faust
11-06-10, 02:55 PM
Hi Von Faust,

You need the terrain extractor here is the link to it : ftp://maikhaas.dyndns.org/Volume_1/S...UNITYMODS/REF/ (ftp://maikhaas.dyndns.org/Volume_1/Sharing/SH3COMMUNITYMODS/REF/)

And here is the thread talking about it : http://www.subsim.com/radioroom/show...errain+extract (http://www.subsim.com/radioroom/showthread.php?t=89658&highlight=terrain+extract)

I cannot help you more on it since i didn't have the time to try it so far

Best regards Hans

Thank You for Your informations (very helpful !!) but my problem is not to modify the terrain but the (for example) La Spezia harbor, the planimetry, buildings and other harbor structures.

Thanks again !!!

Hans Witteman
11-06-10, 03:20 PM
Thank You for Your informations (very helpful !!) but my problem is not to modify the terrain but the (for example) La Spezia harbor, the planimetry, buildings and other harbor structures.

Thanks again !!!

Hi Von Faust,

For building and structure you can find them in harborkit.dat in the library folder and you have to specify placement in terrain/locations/La Spezia.dat if you want to make them appear in game in case of new structure.

Best regards Hans

von faust
11-07-10, 02:30 PM
Hi Von Faust,
For building and structure you can find them in harborkit.dat in the library folder and you have to specify placement in terrain/locations/La Spezia.dat if you want to make them appear in game in case of new structure.
Best regards Hans

Very good !!!
I have not seen that La Spezia.dat (or other harbor) is a set of block taken from harborkit.dat.
Now I'll try to undestand which is the coordinate system to place each block.

Best regards,
Von Faust

Hans Witteman
11-08-10, 12:12 AM
Very good !!!
I have not seen that La Spezia.dat (or other harbor) is a set of block taken from harborkit.dat.
Now I'll try to undestand which is the coordinate system to place each block.

Best regards,
Von Faust

Hi again Von faust,

Yes that is the tricky part you have to guess by deleting some assets and loading the game to see wich one is the right one make sure you backup your original file before:salute:

Best regards Hans

von faust
11-09-10, 05:59 AM
The first experiment is ok :D
I'm rebuilding the Italian base of Bordeaux (Betasom) on the basis of original documents.

I've recreated an initial test plan

http://img10.imageshack.us/img10/4933/betasom.jpg

http://img560.imageshack.us/img560/4752/img04.jpg

Hans Witteman
11-09-10, 11:37 AM
The first experiment is ok :D
I'm rebuilding the Italian base of Bordeaux (Betasom) on the basis of original documents.

I've recreated an initial test plan





Hi Von Faust,

Great i could see that you are getting a very good start keep going my friend i can't wait to see the final result and if you have a chance try to explain how you did it.:salute:

Best regards Hans

Madox58
11-09-10, 06:48 PM
Bordeaux as it is in GWX

http://i108.photobucket.com/albums/n12/privateer_2006/Capture002.jpg

Ref never finished this program unfortunately.

And I don't know enuff Delphi to finish it.
:nope:

von faust
11-10-10, 11:04 AM
Another experiment........I've placed the base of harbor in SH3.
Apart the position and orientation to correct another step is good.

This is the "original" base

http://img825.imageshack.us/img825/9607/img04h.jpg

And this is the base of harbor in SH3

http://img152.imageshack.us/img152/1577/beta11.jpg

http://img836.imageshack.us/img836/8048/beta2h.jpg

I've a little problem with collision, now the great "problem" will be to place all structure......crane, deposit and other.

Hans Witteman
11-11-10, 12:13 AM
Another experiment........I've placed the base of harbor in SH3.
Apart the position and orientation to correct another step is good.

This is the "original" base



And this is the base of harbor in SH3





I've a little problem with collision, now the great "problem" will be to place all structure......crane, deposit and other.

Hi Von faust,

Nice progress you are doing here i am impress:up:, and yes placing object is a pain in the arsed i know what i am talking because it is exactly what i am doing now.

Keep on the good work mate

Best regards Hans

von faust
11-12-10, 01:32 PM
Bordeaux as it is in GWX

http://i108.photobucket.com/albums/n12/privateer_2006/Capture002.jpg

Ref never finished this program unfortunately.

And I don't know enuff Delphi to finish it.
:nope:

:cry:
It would be very useful :wah:

Madox58
11-12-10, 05:42 PM
:cry:
It would be very useful :wah:

Yes it would be!
I'm pretty sure the problem I have is that Ref modified part of a
component needed to build the source code he sent me.
And I don't know enuff Borland to figure it out.
:nope:
So I set it aside for now.
I'm hopeing someday he'll pop back in and guide me through
setting up Borland, and the components, to do some work on it.