View Full Version : Megamod for SH3 ?
von faust
01-31-11, 11:30 AM
There are many fantastic mod but it's always hard to know how to activate them all at once.
I'd like to study with your help, how to create a Megamod but I need the advice of the top modders.
We can all work together in a single direction?
I thought of 3 configurations
Option 1:
SH3 + patch
GWX Gold
FM_Interior
Magui or OLC 'Gold'
Other mods?
Option 2:
SH3 + patch
LSH
FM_Interior
Magui or OLC 'Gold'
Other mods?
Option 3:
SH3 + patch
NYGM 3
FM_Interior
Magui or OLC 'Gold'
Other mods?
Magic1111
01-31-11, 12:14 PM
There are many fantastic mod but it's always hard to know how to activate them all at once.
I'd like to study with your help, how to create a Megamod but I need the advice of the top modders.
We can all work together in a single direction?
I thought of 3 configurations
Option 1:
SH3 + patch
GWX Gold
FM_Interior
Magui or OLC 'Gold'
Other mods?
Option 2:
SH3 + patch
LSH
FM_Interior
Magui or OLC 'Gold'
Other mods?
Option 3:
SH3 + patch
NYGM 3
FM_Interior
Magui or OLC 'Gold'
Other mods?
I use Option 2, look:
01_LSH3_V5
02_LSH3_V5.1
03_LSH3_V5.1__ExtendedChallenge
04_LSH3_V5.1__ExtentedChallenge_BlackContacts
05_LSH3_V5.1__Dunkles-Erkennungshandbuch
06_LSH3_V5.1_SLS_Schiffshorn-Leuchtkugeln-Seenotsignal
07_LSH3_V5.1_SLS_Spezialeffekte-Mittel
08_LSH3_V5.1__Rotating-DF-Antenna_V3
09_LSH3_V5.1_ATM_Blau
10_LSH3_V5.1_GUI_Six-Dials-Simfeeling
11_LSH3_V5_GUI_Six-Dials-Simfeeling+Maptool+Integrated Orders
12_LSH3_V5_DFa-Flag&Penns_2010
13_LSH3_V5_Airport_V5.1_HK_Mod
14_Colored Hull Integrity Indicator
15_Conus' Historically Accurate U-boat Emblems 1.3
16_Das Boot Music
17_Sounds+Grammophone Lieder
18_Spirit of machines
19_Intro Movie
20_Sub_ Image_MOD
21_XXI Battery Damage Fix
22_Torpedo damage Final ver2.0
23_Marhkimovs Torpedos Black
24_Realistic Hull Damage+UMark sichtbar+geä. Sehrohrtiefen+höhere Windwerte für Benutzung Bordkanonen
25_Leitz Fernglas
26_Officer Faces
27_Rapt0r's Uniforms V2.0
28_Rapt0r's Instruments V3.5 [Without Red Circle]
29_Eigene Änderungen + höhere Werte für Orden + CrewConfigGWX
30_b25_SF_Grass_Full_V2
31_Main movie - 'Das Boot'
32_FM_NewInterior_V1.0 Typ VII + DD_OH_3.09 Typen II,IX,XXI
33_IntroSHIII
34_KJF_Moon_v1.1
35_WABO Parameter
36_Städte+ObjekteWAC
37_Multimod compatability fix release v1.3 public beta_Typ VII + Depthcharge Shake
38_Multimod compatability (Commands+sdl)
39_The Green Font Mod
40_b25_Louder_Diesels_Louder
41_BMW-R75 v.1 by TP
42_Mine+UAW Netze by TP
43_Bearded faces+WAC Offiziersmütze
44_Officers Faces_v2
45_No continuous 'Ship spotted' V1.2 for LSH
46_Torpedo_HAHD_1024
47_New_clearsky_clouds
48_EAX_Sound_Simulation_SH3
49_-63MBinSound
50_Schiffe für LSH3_V5.1
51_Flieger für LSH3_V5.1
52_External Cargo from SH5
53_AI_SUBS_FROM_SH5_Version2
54_16k Atmosphere_Eigen
55_MaGui F
56_Torpedoraum Typ II 1.0
57_Type II salvo selector
58_GWX - Officer Icons-Ger
_DX9HiResFix
_Bad Weather Fix V1.1 (Standard)
:salute:
I use option 1 but with MFM instead of FMInteriors (32bit OS, Kernel gremlins), sh4 effects and about 25 other mods, took a bit of merging but it's doable.
The holy grail would be a megamod taking the best features from GWX, LSH, NYGM and WAC and throwing them in a proverbial soup with all the little mods as croutons.
Yum!!
Sailor Steve
02-01-11, 01:06 AM
I don't think you could go wrong with any of those, and with Multi-SH3 you can have them all!
If your computer will run them, that is. Mine won't.
Jimbuna
02-01-11, 11:19 AM
I use option 1 but with MFM instead of FMInteriors (32bit OS, Kernel gremlins), sh4 effects and about 25 other mods, took a bit of merging but it's doable.
The holy grail would be a megamod taking the best features from GWX, LSH, NYGM and WAC and throwing them in a proverbial soup with all the little mods as croutons.
Yum!!
That's what Kpt. Lehmann often referred to as 'mod soup' but I do agree with yoi in principle :yep:
Yes Jimbuna, it was the basis for my comment, couldn't remember who said it, but it is the best description for what a lot of us put ourselves through to achieve the perfect simulation (for us as individuals anyway, many flavors of soup...).
Now, theoretically speaking, let's say somebody or a group of somebodies decided it was time to throw together the 'best bits' of all the above mentioned mods, what would be the best flavor to base the mod on, and then what parts of the other mods would you shoehorn into that base? I know it's been discussed before with no-one taking the bull by the horns but indulge me here.
I speak from experience of a flight sim that I am a big fan of, Falcon 4. After a buggy release by Microprose the .exe was cracked and a number of indi developers started working on their own versions with varying success. Like SH3 it's rare for people to stick with the stock version (almost unheard of with Falcon 4), and due to incompatibilities between the various flavors the community has been split into three distinct camps; Freefalcon, Openfalcon and Falcon AF (a legal, licensed, commercial re-release). Again, like SH3, newcomers to the sim face confusion about what is the best one for them and the answer is the same, install them all.
SH3 is easier to work with than Falcon 4 due to it's file structure and unlike Falcon 4 is happy under DX9 (as opposed to DX7, a major thorn in the side of Falcon 4 future development). It would just be nice to see a bringing together of the various flavors as, unlike Falcon 4 where there is bitterness and competition between the developers, SH3 modders have a lot more respect for each other and are above all that 'my mod is better than your mod' mentality as far as I can see.
It might not ever happen, but I do believe those that could do it, would do it without stepping on anyones toes and in a way that benefits SH3, those that seek to improve it and it's loyal fanbase. I know I for one won't be going over to SH5 until it has the amount of goodies that match SH3, and that's a few years away yet.
But hey, I'm just thinking aloud, discuss if you want, or don't... :shifty:
After may years now, I think it would be time for a group to form that would, in essence, make another add-on pack for GWX or (put mega-mod of your liking here) to add the latest and the best to the already existing in a unified and controlled way.
As time goes on and the talented people here keep spouting out new mods or come up with patches for the old shortcomings like h.sie does.
Or release better models of subs like Cobalt, with his VIIC or Wittemans Type II; or even Testpilot new VII. And that's just a few for the record!
We really need such! Aces started a compatibility/merging trend that was good and still is. But as things go on and new stuff enters the sim, a compatibility patch wont suffice!
Jimbuna
02-01-11, 02:09 PM
I'm not so sure there are that many talented modders working on SH3 right now.
There are quite a few attempting to teach the pig to sing :DL
*The above comment was passed down to me from a close 'modding' friend*
http://www.michaelmccafferty.com/singing_pig-sm.jpg
Oinky woinky wooooooooooooooooooo.......
Jimbuna
02-01-11, 06:45 PM
http://img690.imageshack.us/img690/6125/swinefluy.jpg
Your's not up for a sing song then..........
Ducimus
02-01-11, 07:37 PM
Creating a megamod is not as easy as some seem to think it is. :88)
Victor Schutze
02-01-11, 08:26 PM
http://img690.imageshack.us/img690/6125/swinefluy.jpg
:rotfl2::rotfl2::rotfl2::har::har::har:
Jimbuna
02-02-11, 04:20 PM
Creating a megamod is not as easy as some seem to think it is. :88)
There could be some merit in what you've posted :DL
Sailor Steve
02-02-11, 05:48 PM
I keep hoping somebody will make one someday...:88)
http://img690.imageshack.us/img690/6125/swinefluy.jpg
LMAO..Jim...as always your gif images takes a laugh from me...:haha:
Sailor Steve
02-10-11, 11:14 AM
LMAO..Jim...as always your gif images takes a laugh from me...:haha:
GIF image?
I take it you haven't met him. :D
Jimbuna
02-11-11, 04:20 PM
LMAO..Jim...as always your gif images takes a laugh from me...:haha:
Rgr that my friend :DL
GIF image?
I take it you haven't met him. :D
BASTID!! :stare:
:03:
Bruce_Will_Es
02-12-11, 04:24 AM
Hi together,
I would appreciate this mega mod, too. Maybe Hans Wittemanns work can be used for it? His design works are quite interesting. The bug fixes and changes / extensions on campaign, ships, fighters, cities and KI of all super mods could be involved.
Did someone already make the work to show the major and minor differences between the supermods NYGM, WAC, GWX and LSH? I have absolutely no clue. I just started with LSH3 because it's still under development unlike WAC/GWX.
Would be worth to do a own sticky thread for newcomers and mod jumpers. And surely for arising modders ...
No need for a sticky thread, all you need is a plentiful supply of coffee, a few hours free time, the ability to read (and skip stuff that doesn't apply) and the willingness to use the search function.
By doing a comparison thread you'll end up with this:
Person A: 'GWX does this, whereas WAC does it like this. I prefer WAC's way'.
Person B: 'No GWX is better in it's approach'
Person C: 'Well I love NYGM, it's the best'
Person B: 'Have you tried GWX?'
Person C: 'No.'
Person D: 'HAHAHAHAH lulzzzzzzzzzzz'
Person E: 'I can see where this is going...'
Person A: 'It's a question of preference and taste, try them all'.
Person B: 'I'm downloading LSH...'
Person C: 'So am I'.
Person C: 'I've played LSH for 2 minutes and 10 seconds, it's MUCH better than GWX, NYGM OR WAC'.
Person A: 'But you haven't tried GWX noob!!'
Person E: 'Yeh, thought so.....'
Person C: '@Person A: Yo momma.'
Admin: Try em all, time will tell what you prefer to stick with. Thread locked.
In a nutshell......:nope:
Sailor Steve
02-12-11, 09:08 PM
Would be worth to do a own sticky thread for newcomers and mod jumpers. And surely for arising modders ...
Possibly, but if every thread that was worth a sticky got one, all new threads would be starting on page 3.
Best to read the different threads dedicated to each supermod and see what they do. They all have manuals and readmes that explain things, which gives a good idea of that each one does differently.
irish1958
02-13-11, 10:47 AM
Hi together,
I would appreciate this mega mod, too. Maybe Hans Wittemanns work can be used for it? His design works are quite interesting. The bug fixes and changes / extensions on campaign, ships, fighters, cities and KI of all super mods could be involved.
Did someone already make the work to show the major and minor differences between the supermods NYGM, WAC, GWX and LSH? I have absolutely no clue. I just started with LSH3 because it's still under development unlike WAC/GWX.
Would be worth to do a own sticky thread for newcomers and mod jumpers. And surely for arising modders ...
I think you have found yourself a project as this has not been done.
Bruce_Will_Es
02-18-11, 02:47 AM
I have got absolutely no clue.
A lack of time and deeper knowledge will surely avoid this. ;)
Victor Schutze
02-18-11, 09:32 AM
No need for a sticky thread, all you need is a plentiful supply of coffee, a few hours free time, the ability to read (and skip stuff that doesn't apply) and the willingness to use the search function.
By doing a comparison thread you'll end up with this:
Person A: 'GWX does this, whereas WAC does it like this. I prefer WAC's way'.
Person B: 'No GWX is better in it's approach'
Person C: 'Well I love NYGM, it's the best'
Person B: 'Have you tried GWX?'
Person C: 'No.'
Person D: 'HAHAHAHAH lulzzzzzzzzzzz'
Person E: 'I can see where this is going...'
Person A: 'It's a question of preference and taste, try them all'.
Person B: 'I'm downloading LSH...'
Person C: 'So am I'.
Person C: 'I've played LSH for 2 minutes and 10 seconds, it's MUCH better than GWX, NYGM OR WAC'.
Person A: 'But you haven't tried GWX noob!!'
Person E: 'Yeh, thought so.....'
Person C: '@Person A: Yo momma.'
Admin: Try em all, time will tell what you prefer to stick with. Thread locked.
In a nutshell......:nope:
You just put your finger where it hurts:yep::cry:
Jimbuna
02-20-11, 06:09 PM
Watching intently http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif
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