View Full Version : REL: BV 138 "Fliegender Holzschuh" by Testpilot and Rowi
A6Intruder
11-02-10, 12:18 PM
Find it here:
http://www.filefront.com/17463435/Blohm+
Many Thanks to both fellows and to privateer. Without his great tool this bird would`nt have ever seen the skies of SH3.:rock:
Best regards:salute:
http://img510.imageshack.us/img510/3561/k9kkn7kl.jpg (http://img510.imageshack.us/i/k9kkn7kl.jpg/)
nikbear
11-02-10, 12:47 PM
Awesome! :o:rock:
Really nice!
...expect for the poor guy stuck in the gunner position behind the prop. That must suck.
Sailor Steve
11-02-10, 03:10 PM
Ooooh, pretty! :sunny:
Madox58
11-02-10, 04:47 PM
Great job by TestPilot and Rowi!
:yeah:
I know they had some troubles with it at first.
Glad to see it flying in SH3 finally.
:salute:
And I think they will have some more 'goodies' for us soon.
:03:
Thanks privateer,
but it is your great work (Exporter-Tool), that made it possible :yeah:. As A6Intruder mentioned above.
And the rest - of course, SH3 is not dead. It is still a wonderful subsim. :salute:
Greetings
rowi58
Great looking Bird!
The more there are the merrier the Sailing!
Kudos!:rock:
Jimbuna
11-03-10, 12:19 PM
Very nice http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif
java`s revenge
11-03-10, 12:52 PM
Very nice !
Didn`t know the existance of it. I have just googled on this plain.
One point that surprise me is that this plane had diesel engines.
Could fly for 18 hours and refueled by an uboat.
Borgneface
11-03-10, 01:04 PM
S! Ï do agree.....real nice bird......and not common...
Thanks for the great work! :yeah:
Borgneface
Jimbuna
11-03-10, 03:53 PM
Very nice !
Didn`t know the existance of it. I have just googled on this plain.
One point that surprise me is that this plane had diesel engines.
Could fly for 18 hours and refueled by an uboat.
Rgr that
http://www.flottenbasis.de/bilder/geschichte_galerie/gemaelde/9g10.jpg
http://www.warbirdphotographs.com/LCBW/BV138-C1-6.jpg
http://img178.imageshack.us/img178/1561/bv138c15.jpg (http://img178.imageshack.us/i/bv138c15.jpg/)
krashkart
11-03-10, 11:40 PM
Wow, that is awesome. :o
Didn't know about the real thing, either. I love learning new things. :up:
JScones
11-04-10, 02:11 AM
Great!
More info/piccies here... http://home.swipnet.se/our_stuff/Planes/BV138.htm
arnahud2
11-04-10, 10:00 AM
N-I-C-E !!!
Many thx, :yeah:
Jimbuna
11-04-10, 11:51 AM
A few more sources
http://www.luftwaffephotos.com/lbv1381.htm
http://www.warbirdsresourcegroup.org/LRG/bv138.html
http://homepage.eircom.net/~wrgi/bv138ker.html
Borgneface
11-04-10, 02:16 PM
"Bomber und Aufklärungsflugzeug Junker Ju188 Original Autor SOM Group Rework (C) 2010 by Testpilot1978"
The read me I have is in German and I am not fluent enought to make out if I have to add lines or not and in which folder ?
Soem of the aircraft I have downloaded do not have any readme
I would like to know if you need to add any thing in any files when you add a plane like "Blohm+ Voss 138"
Please Help!
Madox58
11-04-10, 03:02 PM
A little Add on WIP.
http://i108.photobucket.com/albums/n12/privateer_2006/BV_138_MS_Addon.jpg
It will be in it's own dat and will be assignable by Loadout
so someone could script MineSweeping operations.
:)
raymond6751
11-04-10, 03:33 PM
Looks great. Question for modders in general.
Is this unit a remake or recolor of an existing unit, so that it might appear in game?
As I see it, without that it would only be seen in an editor made scenario. Am I right?
Madox58
11-04-10, 03:36 PM
It's a new Unit 'borrowed' from SH5.
:03:
So scripting will need to be done to place it in Game.
Maybe 'borrowing' from the Campaign stuff in SH5 will speed things along?
:hmmm:
Madox58
11-04-10, 08:24 PM
@Rowi,
A flipped face I think?
:hmmm:
http://i108.photobucket.com/albums/n12/privateer_2006/FlippedVert.jpg
Hi privateer,
my be, but i didn't have such a problem with the BV 138. Sometimes, S3D didn't show the faces in a correct way. Have a look at the BV 138 "in game".
Greetings
rowi58
A6Intruder
11-05-10, 12:40 AM
A little Add on WIP.
http://i108.photobucket.com/albums/n12/privateer_2006/BV_138_MS_Addon.jpg
It will be in it's own dat and will be assignable by Loadout
so someone could script MineSweeping operations.
:)
Great work!:rock: I love "Mausis" There is a great Ju 52 "Mausi", made by Testpilot untill now. Could be found on my Mediafire page, first folder.
Looking forward to your release.
But one question: Wouldnt it be easier for most people to use if you made an seperate aircraft? Same way Testpilot went with his Mausi.
Best regards and a great "Thank you" for this lovely bird.:salute:
PS: If possible you should leave the "upstairs rear gunner" at his place. Most Mausis had this position for defence.
@Rowi,
A flipped face I think?
:hmmm:
Hi privateer,
i've tested tespilots version of the BV 138 in Stock SH3. The object is o.k. But the plane will not keep high and crashes on the sea. May be a problem of the rudders and rear wing - testpilot reduced the numbers of rudders. Or is this a problem of the SIM: the entry "Wings/Left" calls for the "B&V_138_right_wing"?
Greetings
rowi58
Good idea to make it in a seperate DAT and activate it with the "Loadout function".
Madox58
11-05-10, 03:52 PM
But the plane will not keep high and crashes on the sea. May be a problem of the rudders and rear wing - testpilot reduced the numbers of rudders. Or is this a problem of the SIM: the entry "Wings/Left" calls for the "B&V_138_right_wing"?
Yes, the sim should have a left wing and right wing entry in it.
Not 2 right wings.
So drag is not being placed properly on the wings.
There is also no Rudder objects.
Not sure if that would be an issue?
But it is easy to seperate the rudders from the small wing object and
state them in the sim.
On the Faces issue:
The small wing object has to many verts for SH3.
(Probably all 3D parts are like this)
It's the way the objects are built for SH5.
This may confuse S3D at times for some reason?
Mesh Lab does a quick job of welding those verts
thus reduceing file sizes and fixing issues like this.
:yep:
It's a new Unit 'borrowed' from SH5.
:03:
If you guys continue "borrowing" things from SH5 at this rate, one day I will find Dan Dimitrescu sitting at my table for breakfast saying "Well you know I was working at home when suddenly Privateer did something and now I have been downloaded to your home" :har:
Madox58
11-05-10, 04:58 PM
But one question: Wouldnt it be easier for most people to use if you made an seperate aircraft?
Not actually.
They still require scripting into the Campaign.
To reduce file sizes at loading it's better to have this as a Loadout option.
When one scripts them into the Game?
Just select the DegaussRing Loadout for Mine Sweeping operations.
Done this way it also reduces the chance of ID/Nameing conflicts.
:yep:
Madox58
11-05-10, 05:16 PM
If you guys continue "borrowing" things from SH5 at this rate, one day I will find Dan Dimitrescu sitting at my table for breakfast saying "Well you know I was working at home when suddenly Privateer did something and now I have been downloaded to your home" :har:
:haha:
I'm not after Dan for DL.
It's some of the main programmers I'd be happy with.
And not for SH5 stuff.
An early version of Kashmir would stop all plans to send the
'Secret SH3/SH4 Kashmir Retrieval Team' to Romania.
(We call them 'Skirt')
They would have had the Mission done by now but.........
Most of them are over weight, married, to old, and to out of shape to send past the Corner Drive-Thru!
:D
send the
'Secret SH3/SH4 Kashmir Retrieval Team' to Romania.
(We call them 'Skirt')
They would have had the Mission done by now but.........Most of them are over weight, married, to old, and to out of shape to send past the Corner Drive-Thru!
:har:
But never say never ... veterans still have the edge: http://www.youtube.com/watch?v=8zvOGdEtje8 :salute:
A6Intruder
11-06-10, 03:32 AM
Not actually.
They still require scripting into the Campaign.
To reduce file sizes at loading it's better to have this as a Loadout option.
When one scripts them into the Game?
Just select the DegaussRing Loadout for Mine Sweeping operations.
Done this way it also reduces the chance of ID/Nameing conflicts.
:yep:
You are surely right from a tecnical point if view. But there is sadly no one who brings all the nice addon-birds into the campains (GWX/LSH/WAC).
The only thing i am able to do is bringing this birds into an airbase and hope to see them into campain.:oops:
Thats why i would like a second plane.:yep:
Best regards and thank you for your work!:salute:
skwasjer
12-03-10, 09:12 AM
This may confuse S3D at times for some reason?
I honestly don't know... Is the model imported with normals? Does it show up correctly in game? (which seems odd to me, and unlikely, but hey...) Iow. sure it's not an exporter issue? (since I've not seen this problem in the past 2.5 years) Not saying S3D is bulletproof though, perhaps it IS messing up...
That said, it is indeed easily fixable in post-production.
Madox58
12-03-10, 08:40 PM
Skwasjer,
I found it's not S3D.
It's the models themselves.
SH5 uses the Granny System as we know.
As the models in the GR2 files are direct imports from 3dS Max?
They follow the RAD Games exporter Rules to the GR2 file.
On exporting the exact stuff from the GR2 files?
I found that for some reason, verts that should be welded are not.
It could be that the model was built that way before exporting it?
I'd think that was the case as at $12,000 a shot?
I doubt RAD would screw up that bad.
Or the Dev's adjusted something that cause this?
I don't know.
I do know that I get an exact export as in the gr2 files as I have
followed the information in Hex as well as what the GrannyViewer gives us.
That is where, as you may remember, I talked about adding a new feature
that would allow the exporter to pre-process somethings.
Welding some of those verts would assist for a conversion to SH3/SH4
There is alot of overhead in some of the models when converting to SH3/SH4
Great work fellas! Nice to see some more and slightly unusual aircraft getting added to the game.
Madox58
12-07-10, 07:28 PM
Great work fellas! Nice to see some more and slightly unusual aircraft getting added to the game.
With the new system here now?
I can finish a few things and you'll see some more.
:yep:
One of them is an 'Upside-Downer' AirCraft.
:03:
Boomerang ring a bell?
Now I know where the Devs got that abomination of a PBY for SH5. PBYs did NOT have 3 engines.
This BV 138 for SH3 looks great tho. :up:
How refreshing to have a new German plane, well done. :up::up:
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