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View Full Version : Ships all same color on my map, what can I do?


BigTrout
11-26-10, 02:34 PM
hi,
I have SH3 with TGW and when I get ships showing up on my maps they are all black. I thought they should be red/green/blue depending on if they were enemy/friendly/neutral. Is there anything I can do to fix this?

Tonga
11-26-10, 02:48 PM
Hi,

I hope to understand you right when I read TGW as GWX - in that case this should be absolutely normal. The color coding on the map is something very unrealistic, because it automatically identifies and classifies contacts as, just as you said, enemy, neutral or friendly. However in real life you would have to check visually first, so you'd have to raise your periscope and check for the correct ship type and (or at least) the flag it actually sails under in order to identify an enemy target - all by just using your eyes and cross-checking with the recognition manual.

So, in fact this is a feature that adds to the realism of the mod, it's nothing that would require a "fix" since it isn't any kind of bug at all. Take it as a challenge and a chance. :)

Jimbuna
11-26-10, 02:56 PM
Welcome Aboard Trout http://www.psionguild.org/forums/images/smilies/wolfsmilies/welcome.gif

This mod will put the colours and tails (direction of travel) back in:

http://www.filefront.com/13913010/GWX-Contact_Color.7z

BigTrout
11-26-10, 03:06 PM
Thanks guys,
sorry about the wrong letters on the expansions hehe.

Tonga
11-26-10, 03:13 PM
No problem at all, it's my fault - I'm just more used to using GWX instead of TGW (frankly enough, I always think of "The Great War" (WWI) when reading "TGW")... so... shame on me... :88)

Also from me a warm welcome aboard! :]

Jimbuna
11-26-10, 03:26 PM
Your welcome http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif

BigTrout
11-26-10, 03:59 PM
when I unpack the file for colours and tails which folder does it go in?

Sailor Steve
11-26-10, 04:28 PM
I don't remember, but Jim will tell you.

So why post?

Just to say WELCOME ABOARD! :sunny:

BigTrout
11-26-10, 05:37 PM
I found JSGME to enable mods, I will give that a shot.

Jimbuna
11-26-10, 06:28 PM
I found JSGME to enable mods, I will give that a shot.

Yes, the mod is better enabled using JSGME :up:

CPT. BLackadder
12-04-10, 06:31 AM
thanks for showing me that link that's what I have spent the past hour looking for.

Jimbuna
12-04-10, 08:48 AM
SINK EM ALL!! http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif