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Hans Witteman
01-29-11, 10:10 PM
Welcome to the U-BOOT_HAHD Subsim thread
Important notice : This mod is currently put on hold and just refer to this thread for the reason: http://www.subsim.com/radioroom/showthread.php?t=207460
First what is U-BOOT_HAHD? U-BOOT_HAHD was start by Hans Witteman 2 years ago and it was formerly a simple u-boat type IIA enhancement mod at first.
After completion of the type IIA Hans decide to push it further and start to add more features to enhance the Silent hunter 3 experience.
After 2 years in development U-BOOT_HAHD is now what i consider more of a complete game overhaul instead of a mod.
Why using an old game engine when SH4&SH5 are available? Well i try both and for us here in the U-BOOT_HAHD team nothing beat Silent hunter 3 in term of
gameplay and u-boat type you can play + exciting campaign.
Later on Reaper and Makman join in to form the first U-BOOT_HAHD team and along development many other join in like Kurfürst Almg, Fitzcarraldo,Desertstriker
on research and references also many long time members here at Subsim collaborate in some phases of development regarding technical aspect of the game engine,
people like Anvart, Privateer, Diving Duck, Rubini, Flakmonkey, Urfish, Steve, Hitman, my apology if i forgot someone in the list but just send me a pm and i
will include your name in the list.
What make U-BOOT_HAHD stand out is the attention to the historical representation of models and campaign elements, all model in U-BOOT_HAHD are done
like a technical historical investigation. The name HAHD mean Historically Accurate Highly Detail.
Blueprint and plans are all wrong even expansive one you can buy so i have develop over the years as a 3d artist and video game designer a way to measure
distance between vectors on old pictures taking in account the lens distortion of old cameras.
Here a list with link to show you the features you will find in U-BOOT_HAHD, thousand thank and credits to Desertstriker who research our massive thread
to find those links just for the community.
Picture only section :
U-boats:
U-boat type IIA interior (http://www.uboothahd.com/forums/showthread.php?tid=86)
Type IIA gauges (http://www.subsim.com/radioroom/showthread.php?t=179694&page=87)
Carl Zeiss Jena periscope for TYPIIA (http://www.subsim.com/radioroom/showthread.php?t=179694&page=6)
Periscope new heads (http://www.subsim.com/radioroom/showthread.php?t=179694&page=6)
TypIIA diesel throttle (http://www.subsim.com/radioroom/showthread.php?t=179694&page=96)
U-boat type VIIC (http://www.subsim.com/radioroom/showthread.php?t=179694&page=223)
8.8 cm/45 SK C/35 (http://www.subsim.com/radioroom/showthread.php?t=179694&page=202)
U-boat type IXC/40 (http://www.subsim.com/radioroom/showthread.php?t=179694&page=165)
Crew :
Crew&uniforms (http://www.subsim.com/radioroom/showthread.php?t=179694&page=72)
Interior crew in bunk (http://www.subsim.com/radioroom/showthread.php?t=179694&page=160)(Take note that playable crew replacement has been cancel due to technical limitation of the game engine.)
Ships :
Trawler 1 (http://www.subsim.com/radioroom/showthread.php?t=179694&page=87)
Trawler 2 (http://www.subsim.com/radioroom/showthread.php?t=179694&page=92)
C2 cargo (http://www.subsim.com/radioroom/showthread.php?t=179694&page=172)
Fletcher destroyer (http://www.subsim.com/radioroom/showthread.php?t=179694&page=53)
Ships equipment misc :
5 inch single barrel deck gun (http://www.subsim.com/radioroom/showthread.php?t=179694&page=27)
Mk torpedo tube launcher (http://www.subsim.com/radioroom/showthread.php?t=179694&page=27)
Mk/14 torpedo tube launcher (http://www.subsim.com/radioroom/showthread.php?t=179694&page=46)
GE 36 searchlight (http://www.subsim.com/radioroom/showthread.php?t=179694&page=46)
GUI and menu screens :
Menu screens (http://www.subsim.com/radioroom/showthread.php?t=179694&page=140)
Compass (http://www.subsim.com/radioroom/showthread.php?t=179694&page=55)(type IIA)
(http://www.subsim.com/radioroom/showthread.php?t=179694&page=55)
GUI scope (http://www.subsim.com/radioroom/showthread.php?t=179694&page=84)
Map plotting tool (http://www.subsim.com/radioroom/showthread.php?t=179694&page=89)
GUI TDC (http://www.subsim.com/radioroom/showthread.php?t=179694&page=105)
Attack&observation periscope screens (http://www.subsim.com/radioroom/showthread.php?t=179694&page=111)
New recognition manual (http://www.subsim.com/radioroom/showthread.php?t=179694&page=159)
Environment :
HAHD Ocean alive 1.0 (http://www.subsim.com/radioroom/showthread.php?t=179694&page=204)
Ocean (http://www.subsim.com/radioroom/showthread.php?t=179694&page=125) (Not the final version, still a work in progress)
Game mechanic&FX :
Compartments flooding (http://www.subsim.com/radioroom/showthread.php?t=179694&page=76)
Airplanes :
Messerschmidt Bf 109-E (http://www.subsim.com/radioroom/showthread.php?t=179694&page=40) (Take note that the game version will be lower resolution without engine&cockpit instruments.)
Harbors misc props :
Kubelwagen : (http://www.subsim.com/radioroom/showthread.php?t=179694&page=6)(Take note that the game version will be lower resolution)
Videos :
Here is 7 HD videos close to 50 min to show you the main features in U-BOOT_HAHD
Part 01: http://www.youtube.com/watch?v=C1QPhMSBJRE
Part 02: http://www.youtube.com/watch?v=HLHvMcvQnOg
part 03: http://www.youtube.com/watch?v=MVadiNzcR5I
Part 04: http://www.youtube.com/watch?v=xtkwwCOOI-4
Part 05: http://www.youtube.com/watch?v=hUq1LGHyAjA
GUI at 1680x1050 : http://www.youtube.com/watch?v=7zCtZZ6Zxxg&feature=youtu.be
GUI teaser : http://www.youtube.com/watch?v=XHpo-mOV0nQ&feature=youtu.be
U-BOOT_HAHD website : http://www.uboothahd.com/index.html
You will noticed some errors on certain asset like the flak gun handle not matching the hand position this will all be fix on final release no worry there,
some historical buildings and others 3d models are not shown in the videos but they will be implemented on final release.
And don't worry about the boat plate number it will be remove upon release i just put it there as a tribute to that successful TYPIIA.
Best regards the U_BOOT_HAHD team
Schwieger
01-29-11, 11:53 PM
Superb work! I might actually have to turn external views on :) :yep:
Hans Witteman
01-30-11, 12:04 AM
Superb work! I might actually have to turn external views on :) :yep:
Thank for the good words my friend the hardcore mates won't turn external view but i have a surprised for them on the inside of my TypIIA:salute:
Because like i say often i hate spoiler and no one have a slight idea of what i have done for the inside of my TYPIIA !
Best regards Hans
megadan
01-30-11, 12:42 AM
Looks awesome, when can we expect this to be released?
Hans Witteman
01-30-11, 12:47 AM
Looks awesome, when can we expect this to be released?
If i don't die in the process you will surely have it on your desktop soon:up:
I might take precaution and send a copy to my good friend Privateer to make sure it will be release!
Best regards Hans
Schwieger
01-30-11, 12:57 AM
I do have a question on environment. A couple of other threads got me wondering why currents are not possible in SH3. Why is this?
Sailor Steve
01-30-11, 01:31 AM
Looks great! :rock:
I notice in the first video you say the Type II carried six torpedoes. It is my understanding that they only had stowage for five, and if they carried a third reload it had to sit on the floor, in the way of the crewmen. It was done, but I'm not sure it was standard.
Also, Wilhelmshaven is lovely, but I want to run my Type II out of Kiel. :cry:
Hans Witteman
01-30-11, 01:33 AM
I do have a question on environment. A couple of other threads got me wondering why currents are not possible in SH3. Why is this?
Hi mate,
I am not sure that i understand your question do you mean thermal layers?
Regards
Hans Witteman
01-30-11, 01:40 AM
Looks great! :rock:
I notice in the first video you say the Type II carried six torpedoes. It is my understanding that they only had stowage for five, and if they carried a third reload it had to sit on the floor, in the way of the crewmen. It was done, but I'm not sure it was standard.
Hi mate,
Thank for the good words and for the torp load out report are quite contradictory but i guess that in the black sea this was occuring more frequently we need better info on this subject.
Best regards Hans
Schwieger
01-30-11, 01:59 AM
Hi mate,
I am not sure that i understand your question do you mean thermal layers?
Regards
Water currents such as Gulf Stream (http://en.wikipedia.org/wiki/Gulf_Stream)
Hans Witteman
01-30-11, 02:11 AM
Water currents such as Gulf Stream (http://en.wikipedia.org/wiki/Gulf_Stream)
Simply put, the computation power to achieve such a simulation would required a whole floor of super computers!
Maybe some fake simulation could be achieved but still it would required heavy coding and i don't think it would add greatly to the gameplay.
But as a consolation i can easily make the seagulls drop on your boat :har:
Best regards Hans
Schwieger
01-30-11, 02:17 AM
Simply put, the computation power to achieve such a simulation would required a whole floor of super computers!
Maybe some fake simulation could be achieved but still it would required heavy coding and i don't think it would add greatly to the gameplay.
But as a consolation i can easily make the seagulls drop on your boat :har:
Best regards Hans
:har:
I'd have Bernard clean it up, but you never know what might happen... :gulp:
megadan
01-30-11, 02:21 AM
is this mod just a graphical mod? if so will it be compatible with gwx3 and other mega mods and what in game resolution can we expect will it be widescreen compatible? sorry about all the questions
I' m just speechless...:rock: The quantity and quality of your work is OUTRAGEOUS matey. I am pretty impressed Hans. BRAVO!
About the crew outfit; have a brief look at this thread please...(http://www.subsim.com/radioroom/showthread.php?t=169289)
FIREWALL
01-30-11, 02:50 AM
This is BIG, very BIG WOW !!! Hans :woot::salute:
is this mod just a graphical mod? if so will it be compatible with gwx3 and other mega mods and what in game resolution can we expect will it be widescreen compatible? sorry about all the questions
Very good questions megadan :up:
Hans Witteman
01-30-11, 02:53 AM
is this mod just a graphical mod? if so will it be compatible with gwx3 and other mega mods and what in game resolution can we expect will it be widescreen compatible? sorry about all the questions
Hi megadan,
No it is a lot more than just graphical, for gwx unfortunately no because if you coupled my assets with the GWX assets together then you computer will go BOOM!
Game resolution is stock so far but i might consider it later but even at 1024X768 it look gorgeous and don't forget that lower res also mean a lot more 3d assets and smooth gameplay.
My computer is on widescreen so i would say yes.
Best regards Hans
Hans Witteman
01-30-11, 02:56 AM
I' m just speechless...:rock: The quantity and quality of your work is OUTRAGEOUS matey. I am pretty impressed Hans. BRAVO!
About the crew outfit; have a brief look at this thread please...(http://www.subsim.com/radioroom/showthread.php?t=169289)
Hi nemo7,
I am glad that you like what you saw and those videos are not showing everything:up:
Believe me some will have a big surprised when they will see the interior!
Best regards Hans
Schwieger
01-30-11, 03:03 AM
double install :yep:
Hans Witteman
01-30-11, 03:18 AM
This is BIG, very BIG WOW !!! Hans :woot::salute:
Very good questions megadan :up:
Thank you very much Firewall i am deeply touch because i just put all my 15 years of experienced in 3d and 2d all in that mod and specially because i love the people here at subsim you are my only friends and i am not joking.
Best regards Hans
A6Intruder
01-30-11, 03:44 AM
Hi Hans,
i am speechless!:yeah:
Will this great piece of work be able to be integrated into every Supermod?
Will your release special Versions? LSH/GWX/WAC
This work has to be given to every SH3ler who plays our game untill now.
Thanks in forward.
Best regards:salute:
OMG!:rock:
Ja, isset den shchon wieder Weinacht!
Wooohoo!
I dont know what to say! Really. Saying Good work sounds so generic and little!
I did expect some serious cool stuff, but this is so much more.
The Boot, the Buildings, the Props, sky, environment.
Mein guter Herr Witteman, superb work. And a bit crazy. I cant imagine the countless hours of work!:o
Stickied :up:
Impressive work Hans, this lays the foundation not just for a lot of good Sh3 stuff, but for porting it with your permission to SH4/5 with top quality :yeah:
Hi Hans,
Oh mein Gott, es ist fantastisch!:rock::rock::rock::rock:
I'm shocked...great work...really great !...:yeah::up:
Screenshots:
http://img171.imageshack.us/img171/7060/74372959.jpg
http://img689.imageshack.us/img689/3872/44830673.jpg
http://img546.imageshack.us/img546/8307/41902218.jpg
http://img810.imageshack.us/img810/4858/70781189.jpg
Ottibald1963
01-30-11, 07:30 AM
@Hans Witteman
Looks like an awesome Work...wow...:yeah:
Regarts,
Ottibald1963
Magic1111
01-30-11, 07:48 AM
Hi Hans,
i am speechless!:yeah:
Me too ! :woot:
Will this great piece of work be able to be integrated into every Supermod?
Will your release special Versions? LSH/GWX/WAC
Very good question ! Please a Version for every Super-MOD Hans ! :yeah:
This work has to be given to every SH3ler who plays our game untill now.
Thanks in forward.
Best regards:salute:
See my anwers / questions in red above ! ;)
Best regards,
Magic:salute:
fitzcarraldo
01-30-11, 08:13 AM
@ Hans Witteman:
Simply, I´m speechless. When watching the videos, I think in the poor and boring SH5...
Hans, you maked the SH6!!! SH3 seems an all new subsim. It´s awesome. Congratulations! :woot::woot::woot::woot::woot::woot::woot:
Of course, I´ll have a new installation of SH3 for your mod. But - as all the friends tell you - all we want to know if some aspects of the new mod will be applicable to other supermods (GWX, LSH3...). I think all the friends want the environment part of your fantastic mod, and the Wilhelmshaven constructions.
The memorial for the subsimers in eternal patrol is a great great detail.:yeah:
Now, some questions:
The environment is a 8 Km, 16 km or some other range?
When you tell about the widescreen resolution...Use you some patch for that? SH3 in stock resolution appears elongated (oval periscope, etc), in a WS monitor.
You know: all we want the new mod, but also we want "parts" of your mod for other installations of SH3. How to play with a Type VIIC without your graphics candies? :dead: After your mod, for me it´s impossible return to SH3...All we want your new SH6 with the complete campaign and subs!!!
My best regards and take all the time you need for finishing the mod (but we want the mod NOW!!!).:rotfl2:
Fitzcarraldo :salute:
nikbear
01-30-11, 10:28 AM
As much as I admire your obvious skill and talent,its amazing what you have achieved :salute::salute::salute:
Isn't some of the detail a bit OTT at the start??
A lot of the 'Eye Candy' seems a bit wasted on the dockside,you don't actually spend that much time there so why go overboard on detailing it:06:
You mentioned that the high detail precludes this from being added to other super mods,perhaps if some of the detail was toned down a bit it might not be such a problem:06:
Your work truely deserves a wider audience,and compatibility with other 'Supermods' would give it the audience it rightly deserves :yeah::rock:
You have a rare talent and much skill,it needs to be properly appreciated by as many as possible:up::yep:
Hans Witteman
01-30-11, 11:00 AM
Stickied :up:
Impressive work Hans, this lays the foundation not just for a lot of good Sh3 stuff, but for porting it with your permission to SH4/5 with top quality :yeah:
Hi Hitman,
I'm in shock i didn't expect to see my thread sticky already because i tough it was suppose to be upon release only, but all i can say is thank you very much and now i have the task of honoring my duty or let's recall it my silent service:salute:
I am just waking up so for all the questions ask i will answer all of them as coffee fired up my neuronal system .
Best regards Hans
makman94
01-30-11, 11:09 AM
Oh.......Hans ......lets ...Rock 'n' Roll it !!!!!:rock:
fitzcarraldo
01-30-11, 11:12 AM
About compatibility, I think a good idea to have the mod divided in optional submods (as some of the auxiliary mods in GWX and LSH3). The crew clothes, environment, and Wilhelmshaven candies are examples of posible optional submods. First, in this way the user activate the submods the PC can run, second, with the submods, via JSGME, we can activate they in others supermods. I think the clothes, faces, environment will be compatible with supermods.
I don´t know the structure of the mod, but the possibility of optional submods seems a good chance for application in others supermods.
And of course, I think Hans - the author - should make this submods, before others make they, "cannibalizing" the new and awesome Type II supermod.
Best regards.
Fitzcarraldo :salute:
Hans Witteman
01-30-11, 11:13 AM
OMG!:rock:
Ja, isset den shchon wieder Weinacht!
Wooohoo!
I dont know what to say! Really. Saying Good work sounds so generic and little!
I did expect some serious cool stuff, but this is so much more.
The Boot, the Buildings, the Props, sky, environment.
Mein guter Herr Witteman, superb work. And a bit crazy. I cant imagine the countless hours of work!:o
Hi mate,
Ah ah Christmas always come afterward with me.
Now you understand my draconian secrecy policy:har:
I am glad that you like what i did so far it is not over yet not until i die:salute:
Best regards Hans
Hans Witteman
01-30-11, 01:46 PM
Hi Hans,
i am speechless!:yeah:
Will this great piece of work be able to be integrated into every Supermod?
Will your release special Versions? LSH/GWX/WAC
This work has to be given to every SH3ler who plays our game untill now.
Thanks in forward.
Best regards:salute:
Hi mate,
My mod have high details models that would probably kill your cpu and gpu if you coupled them with other supermod, the only parts that could work on other supermods would be the torpedo already release as torpedo_HAHD look in maik archiv, the crew uniform very easy to implemented in other mods, the environment to a certain point because some sea behavior could have undesired effect on gameplay.
But i think the best alternative would be to put in my mod what people want the most for that i will need help from a pro modder fellow to included the game mechanic that people like to see like damage controls, fatigue model, ai and sensors behavior.
Also i am not sure that others supermod team would give me permission to used their hard work in my mod just like that! What would be the point of putting such a tremendous amount of work if it is only to put it in the junk yard to be dismantled in fragment.
Another important point is that if i spend my time only to implemented part of my mod in others supermods mean that my own mod would not progress and i think i am better off working toward completing my work first.
At the end if others supermod teams want to integrated some parts i am fine with that as long as they do it themselves and give proper credits.
Like i say before i already start U-BOOTTYPVIIC_HAHD it will be included in my mod as a sub mod that you will activated after switching from TYPIIA to TYPVIIC.
I hope i make myself clear enough because English is not my native language just want to make sure that my only goal is to give the community the best of my skills.
Best regards Hans
Hans Witteman
01-30-11, 02:04 PM
As much as I admire your obvious skill and talent,its amazing what you have achieved :salute::salute::salute:
Isn't some of the detail a bit OTT at the start??
A lot of the 'Eye Candy' seems a bit wasted on the dockside,you don't actually spend that much time there so why go overboard on detailing it:06:
You mentioned that the high detail precludes this from being added to other super mods,perhaps if some of the detail was toned down a bit it might not be such a problem:06:
Your work truely deserves a wider audience,and compatibility with other 'Supermods' would give it the audience it rightly deserves :yeah::rock:
You have a rare talent and much skill,it needs to be properly appreciated by as many as possible:up::yep:
Hi nikbear,
Thank for your appreciation and the reason for such advanced details is because i have a special love relationship with the Wilhelmshaven base for me it is a very special place that why i put a lot of work on it.
But in the future if my health keep on holding i will do others harbor and subpen to, not to say that i don't appreciated what others excellent modders already have done but it all a matter of visual taste and i will push the bar further.
Best regards Hans
Hello Hans,
This one man’s show is unbelievable.
I worry a little bit for you, because you mentioned already death and possible health problems (post #33 …if my health keep on holding.......post #5 …if I don’t die in the process…), and I hope the best for you.
Like you create Wilhelmshaven just because you like it and you have your personal reasons, I suggest continuing create what you like more.
I mean, if you prefer IX U-boot more than the V, so go create the IX, or the XXI, or whatever is your preference.
Personal emotional involvement is a guaranty for success.
After 5 years playing SH3, I will do for the first time a complete campaign with IIA (unless I will be sunk…) because you gave me reason to do that.
Thank you very much Sir. :salute:
BellJack95
01-30-11, 04:15 PM
Hans, your work is amazing. Thank you for including in the videos the comparision with GWX3 and your mod to help show the graphical improvements made with your mod. Keep up the good work and good luck on your continued modding.
Hans Witteman
01-30-11, 04:37 PM
Hello Hans,
This one man’s show is unbelievable.
I worry a little bit for you, because you mentioned already death and possible health problems (post #33 …if my health keep on holding.......post #5 …if I don’t die in the process…), and I hope the best for you.
Like you create Wilhelmshaven just because you like it and you have your personal reasons, I suggest continuing create what you like more.
I mean, if you prefer IX U-boot more than the V, so go create the IX, or the XXI, or whatever is your preference.
Personal emotional involvement is a guaranty for success.
After 5 years playing SH3, I will do for the first time a complete campaign with IIA (unless I will be sunk…) because you gave me reason to do that.
Thank you very much Sir. :salute:
Hi NGT,
Thank for your support my only goal is to make people happy with my work and for my health don't worry about that i still have some mana left:up:
Hope you will have some good time playing with U-BOOTTYPIIA_HAHD and my mod will be constantly update with new add on in the future.
Best regards
Hans Witteman
01-30-11, 04:41 PM
Hans, your work is amazing. Thank you for including in the videos the comparision with GWX3 and your mod to help show the graphical improvements made with your mod. Keep up the good work and good luck on your continued modding.
Hi BellJack95,
Thank very kind from you, the only reason i show comparison is to people to see the difference because sometime some mod show some very light modification that are almost unnoticeable.
I just hope the GWX teams are not mad at me because i have great respect for those people:up:
Best regards Hans
TheDarkWraith
01-30-11, 05:52 PM
excellent work :yeah: Still not enough to get me back to SH3 though ;) SH5 is it :yep:
Hans Witteman
01-30-11, 06:07 PM
excellent work :yeah: Still not enough to get me back to SH3 though ;) SH5 is it :yep:
Hi TheDarkWraith,
Thank for your appreciation mate but for me since the beginning i am hook to the classic one just like i still play my old DOS games:yeah:
You did a tremendous job yourself on sh5 and i respect that even if i couldn't get hook on sh5 but only a fool say never only time will tell.
Best regards Hans
Victor Schutze
01-30-11, 07:29 PM
Hi TheDarkWraith,
Thank for your appreciation mate but for me since the beginning i am hook to the classic one just like i still play my old DOS games:yeah:
You did a tremendous job yourself on sh5 and i respect that even if i couldn't get hook on sh5 but only a fool say never only time will tell.
Best regards Hans
Just like you Hans i respect those hooked on SH5 such as TheDarkWraith. He seems to do a good job to try to improve it. It seems to be a long hard job though...:down:
As for me, i only play SH3 with GWX and numerous mods :arrgh!:.
I prefer the sim feeling of SH3/GWX than the eye candy of SH5. But that's just me. You don't have to agree with me.
SH5 is a no go for me until it has a campaign comparable to SH3 and the online protection system is totally removed.:nope:
reaper7
01-30-11, 07:34 PM
Hans you've blown me away with those video's amazing work. :yeah:
I don't think I'd ever get out of dock though, just soo much good stuff to look at :D.
Well done mate :up::up::up::up:
Hans Witteman
01-30-11, 07:54 PM
Just like you Hans i respect those hooked on SH5 such as TheDarkWraith. He seems to do a good job to try to improve it. It seems to be a long hard job though...:down:
As for me, i only play SH3 with GWX and numerous mods :arrgh!:.
I prefer the sim feeling of SH3/GWX than the eye candy of SH5. But that's just me. You don't have to agree with me.
SH5 is a no go for me until it has a campaign comparable to SH3 and the online protection system is totally removed.:nope:
Hi Victor,
Same over here mate since i am a modder myself any others modder deserved my respect even if we don't agree on few game preference.
But let's not forget to that game are made to have fun not to start another war :up:
For me sh3 is the father and sh4 the mother and sh5 the illegitimate son:har:
Best regards Hans
Hans Witteman
01-30-11, 07:59 PM
Hans you've blown me away with those video's amazing work. :yeah:
I don't think I'd ever get out of dock though, just soo much good stuff to look at :D.
Well done mate :up::up::up::up:
Hi mate,
Now you understand why i was not posting to much on the forum all that time:smug:
It is not even in the finish state but the bulk load is finally done so U-BOOTTYPIIA_HAHD soon to be on your desktop.
And some will be in for a shock when they will enter the interior for the first time i even think that i won't release any vid or pic of the interior and simply launch the mod for all to be surprised:up:
Best regards Hans
Hans Witteman
01-30-11, 08:16 PM
@ Hans Witteman:
Simply, I´m speechless. When watching the videos, I think in the poor and boring SH5...
Hans, you maked the SH6!!! SH3 seems an all new subsim. It´s awesome. Congratulations! :woot::woot::woot::woot::woot::woot::woot:
Of course, I´ll have a new installation of SH3 for your mod. But - as all the friends tell you - all we want to know if some aspects of the new mod will be applicable to other supermods (GWX, LSH3...). I think all the friends want the environment part of your fantastic mod, and the Wilhelmshaven constructions.
The memorial for the subsimers in eternal patrol is a great great detail.:yeah:
Now, some questions:
The environment is a 8 Km, 16 km or some other range?
When you tell about the widescreen resolution...Use you some patch for that? SH3 in stock resolution appears elongated (oval periscope, etc), in a WS monitor.
You know: all we want the new mod, but also we want "parts" of your mod for other installations of SH3. How to play with a Type VIIC without your graphics candies? :dead: After your mod, for me it´s impossible return to SH3...All we want your new SH6 with the complete campaign and subs!!!
My best regards and take all the time you need for finishing the mod (but we want the mod NOW!!!).:rotfl2:
Fitzcarraldo :salute:
Hi Fitzcarraldo,
Thank for your support mate,
The environment for now it is 8 km but could be modify later to 16.
For the flat screen i don't have any patch i am just used with the little stretch on dials it doesn't botter me that much but again could be fix.
And for integrating in other mods is not my priority and logically that should be done by others mod teams if they want the asset in their mod and with multiple install it is a breeze to play the way you want:up:
Best regards Hans
Sailor Steve
01-31-11, 12:35 AM
Just like you Hans i respect those hooked on SH5 such as TheDarkWraith. He seems to do a good job to try to improve it. It seems to be a long hard job though...:down:
Absolutely! People have different reasons for what they play, and should be encouraged to give them.
I prefer the sim feeling of SH3/GWX than the eye candy of SH5. But that's just me. You don't have to agree with me.
On the other hand SH3's campaign doesn't compare to that of Aces Of The Deep.
If i don't die in the process you will surely have it on your desktop soon:up:
(20 years later...)
http://i51.tinypic.com/2ntibfl.jpg
"Soon I said! Be patient!"
:O:
Magic1111
01-31-11, 06:55 AM
(20 years later...)
http://i56.tinypic.com/1z3yslj.jpg
"Soon I said! Be patient!"
:O:
:haha::rotfl2::haha:
:up:
I should go out and seek a job today, but instead of this I've watched your movies - and I don't regret! Finding job can wait, hehe. Great and fun movies! I hope there will be more of them!
fitzcarraldo
01-31-11, 09:02 AM
Hi Fitzcarraldo,
Thank for your support mate,
The environment for now it is 8 km but could be modify later to 16.
For the flat screen i don't have any patch i am just used with the little stretch on dials it doesn't botter me that much but again could be fix.
And for integrating in other mods is not my priority and logically that should be done by others mod teams if they want the asset in their mod and with multiple install it is a breeze to play the way you want:up:
Best regards Hans
Many thanks, Hans! I like a 8 Km environment. It´s seems more difficult to discover the enemie ships, and - in my machine - the fog looks best with 8 Km range.
...and GWX "stock" is a 8 km env. I think your environment will work fine with the sensors of GWX 3.
I like that surprise about the TypeII interiors...Some movie of the success Mute Seagull Productions?
Best regards!
Fitzcarraldo :salute:
I'm in shock i didn't expect to see my thread sticky already because i tough it was suppose to be upon release only
We have had some sticky threads of WIP, but only once they were evidently pushed forward, otherwise we would clutter the main page with many threads of mods that sadly got abandoned.
Keep the excellent work Hans, this :rock::rock:
Hans Witteman
01-31-11, 11:33 AM
(20 years later...)
http://i51.tinypic.com/2ntibfl.jpg
"Soon I said! Be patient!"
:O:
:har:
Hans Witteman
01-31-11, 11:40 AM
We have had some sticky threads of WIP, but only once they were evidently pushed forward, otherwise we would clutter the main page with many threads of mods that sadly got abandoned.
Keep the excellent work Hans, this :rock::rock:
Hi Hitman,
Don't worry mate after all did so far it would be damn stupid from me to quit!
I'm a solo guy that the reason it seem slow but in reality i work like a team of 3 if you compare the sum of all i did so far plus the fact that i only work on my spare time:up:
Best regards Hans
fitzcarraldo
01-31-11, 11:42 AM
(20 years later...)
http://i51.tinypic.com/2ntibfl.jpg
"Soon I said! Be patient!"
:O:
:har:
I believe in Santa "Hans" Claus...and he is a kaleun!
Regards.
Fitzcarraldo :salute:
Hans Witteman
01-31-11, 11:54 AM
I should go out and seek a job today, but instead of this I've watched your movies - and I don't regret! Finding job can wait, hehe. Great and fun movies! I hope there will be more of them!
I wish you luck on finding a good job my friend at least a job you like:up:
Best regards Hans
Hans Witteman
01-31-11, 11:55 AM
:har:
I believe in Santa "Hans" Claus...and he is a kaleun!
Regards.
Fitzcarraldo :salute:
Instead of ahoy let's say HO HO HO :har:
For me sh3 is the father and sh4 the mother and sh5 the illegitimate son:har:
Hi Hans,
well said!:yeah::har:
With your help, I hope that the "father" well stay ...:wah::wah:
It is a pity that there would be IXC ...
But the question is whether we can expect options IIC and IID?
Hans Witteman
01-31-11, 01:31 PM
Hi Hans,
well said!:yeah::har:
With your help, I hope that the "father" well stay ...:wah::wah:
It is a pity that there would be IXC ...
But the question is whether we can expect options IIC and IID?
I already start IID and IIC will be done to because all the asset i have made so far for the IIA can be recycle with slight modifications to get the other variants:yeah:
There will be different paint scheme like the camo version for the black sea etc.
Best regards Hans
Fubar2Niner
01-31-11, 01:37 PM
@Hans
You crazy bugger !!........ My luck I wasn't at home yesterday and just discovered this thread, but, damn what a discovery ! I knew this would be worth the wait kaleun, but I'm blown away !!!! Not just a type IIA rework. A whole new ball game, watched the vids on youtube. The cranes, the buildings, even the algea had me drooling. When I looked at the 3d deck and detail I almost wet myself in excitment. I love the new sky and sea foam, the wet clothes look so real I want to hand the crew a towel. Also love the new clothing detail. Fact is I can't see any one thing that doesn't look the dogs bo***cks as we say in London. Fantastic, marvellous, great, great work mate. BTW did I say great. Early days I know but this has me waiting like a hopefull lotto winner for the VII. I salute you Sir :salute::salute::salute:
@Hitman
Thank you, thank you for stickying this :yeah:
Best regards.
Fubar2Niner
I already start IID and IIC will be done to because all the asset i have made so far for the IIA can be recycle with slight modifications to get the other variants:yeah:
There will be different paint scheme like the camo version for the black sea etc.
Best regards Hans
Thanks for answering my friend.
Very wait for your new works!:yeah:
Schwieger
01-31-11, 02:02 PM
Absolutely! People have different reasons for what they play, and should be encouraged to give them.
On the other hand SH3's campaign doesn't compare to that of Aces Of The Deep.
Is it possible to implement elements of AoD campaign into SH3?
Hans Witteman
01-31-11, 02:09 PM
@Hans
You crazy bugger !!........ My luck I wasn't at home yesterday and just discovered this thread, but, damn what a discovery ! I knew this would be worth the wait kaleun, but I'm blown away !!!! Not just a type IIA rework. A whole new ball game, watched the vids on youtube. The cranes, the buildings, even the algea had me drooling. When I looked at the 3d deck and detail I almost wet myself in excitment. I love the new sky and sea foam, the wet clothes look so real I want to hand the crew a towel. Also love the new clothing detail. Fact is I can't see any one thing that doesn't look the dogs bo***cks as we say in London. Fantastic, marvellous, great, great work mate. BTW did I say great. Early days I know but this has me waiting like a hopefull lotto winner for the VII. I salute you Sir :salute::salute::salute:
@Hitman
Thank you, thank you for stickying this :yeah:
Best regards.
Fubar2Niner
Hi matey,
I was wandering where you where all that time :up:
I don't know if you noticed on the first page but i already start working on the VIIC:salute:
But don't worry i will release U-BOOTTYPIIA_HAHD before the VIIC is done when complete it will be a sub mod that you will activated once you switch to the VIIC:up:
And just as a hint i am working on some test with free game engine Unity 3d me and a friend programmer in C++ is willing to get in my team so if it sound any bell you should need a diaper by now:har:
Best regards Hans
Fubar2Niner
01-31-11, 02:40 PM
Hi matey,
I was wandering where you where ll that time :up:
I don't know if you noticed on the first page but i already start working on the VIIC:salute:
But don't worry i will release U-BOOTTYPIIA_HAHD before the VIIC is done when complete it will be a sub mod that you will activated once you switch to the VIIC:up:
And just as a hint i am working on some test with free game engine Unity 3d me and a friend programmer in C++ is willing to get in my team so if it sound any bell you should need a diaper by now:har:
Best regards Hans
@Hans
Got a whole new box of nappies at the ready shipmate :03:. Indeed I noticed your reference to the VIIC, and I can't wait kaleun, great news that you might have some help. I think I'm going to be rather busy on release, learning my way round your magnificent type II. I am intrigued regarding this line tho............
"But don't worry i will release U-BOOTTYPIIA_HAHD before the VIIC is done when complete it will be a sub mod that you will activated once you switch to the VIIC:up: "
Does this mean I might be able to run your two mods in tandem? i.e not two new sh3 installs, one for the type II, one for the VIIC? Whichever it is mate, I'll install another hdd if necessary :03:
On a side note Hans, what are your computer specs? I ask only because the smoke from your chimney stacks looks so much better than mine.
Best wishes and regards.
Fubar2Niner
Hans Witteman
01-31-11, 03:13 PM
@Hans
Got a whole new box of nappies at the ready shipmate :03:. Indeed I noticed your reference to the VIIC, and I can't wait kaleun, great news that you might have some help. I think I'm going to be rather busy on release, learning my way round your magnificent type II. I am intrigued regarding this line tho............
"But don't worry i will release U-BOOTTYPIIA_HAHD before the VIIC is done when complete it will be a sub mod that you will activated once you switch to the VIIC:up: "
Does this mean I might be able to run your two mods in tandem? i.e not two new sh3 installs, one for the type II, one for the VIIC? Whichever it is mate, I'll install another hdd if necessary :03:
On a side note Hans, what are your computer specs? I ask only because the smoke from your chimney stacks looks so much better than mine.
Best wishes and regards.
Fubar2Niner
Hi again mate,
You will start the campaign with only U-BOOTTYPIIA_HAHD and when you reach the point where you want to change for typVIIC you only have to be in port and activate U-BOOTTYPVIIC mod in JSGME and your campaign continue where you left it only change is that you are now the proud owner of your brand new VIIC:up:
My computer specs :
Intel core 2 duo E6750
3gb of corsair 667 mhz
Ati x1900 pro (I know it is old don't laugh)-----poor kaleun over here:wah:
Don't get marry and you won't end up your life with an old rig like mine :har:
By the way a very nice trick to get beautiful free flickering if you have an ati video card is you just use ati tray tool and force antialiasing i put mine to 4 that why my video look as good as they are and i have no drop in frame rate at all.
Best regards Hans
Fubar2Niner
01-31-11, 03:21 PM
@Hans
:har: Too late regarding the marriage advice, already am and have been the past 31 years and four children :o Regarding forcing 4xAA, I do the same but with an nvidia card, pity my smoke doesn't look as good as yours matey.
Great news about the continued campaign using JSGME, thanks muchly for the clarification mate. :salute:
Best wishes and regards.
Fubar2Niner
Hans Witteman
01-31-11, 03:24 PM
@Hans
:har: Too late regarding the marriage advice, already am and have been the past 31 years and four children :o Regarding forcing 4xAA, I do the same but with an nvidia card, pity my smoke doesn't look as good as yours matey.
Great news about the continued campaign using JSGME, thanks muchly for the clarification mate. :salute:
Oupss i forgot to mention that i tweak the smoke in U-BOOTTYPIIA_HAHD that might be the reason it look better lol
Best wishes and regards.
Fubar2Niner
You are welcome my friend and maybe it is because of nvidia the smoke difference i don't know but you can post a pic in my thread so i could analyze it:up:
Best regards Hans
Hans Witteman
01-31-11, 03:26 PM
@Hans
:har: Too late regarding the marriage advice, already am and have been the past 31 years and four children :o Regarding forcing 4xAA, I do the same but with an nvidia card, pity my smoke doesn't look as good as yours matey.
Great news about the continued campaign using JSGME, thanks muchly for the clarification mate. :salute:
Best wishes and regards.
Fubar2Niner
Oupss i forgot to mention that i tweak the smoke in U-BOOTTYPIIA_HAHD that might be the reason it look better lol
Fubar2Niner
01-31-11, 03:30 PM
Oupss i forgot to mention that i tweak the smoke in U-BOOTTYPIIA_HAHD that might be the reason it look better lol
@Hans
Another work of art, its gorgeous mate, congratulations :yeah: One more reason I'm waiting to get my sweaty little hands on your work :up:
Best regards.
Fubar2Niner
Hans Witteman
01-31-11, 03:33 PM
@Hans
Another work of art, its gorgeous mate, congratulations :yeah: One more reason I'm waiting to get my sweaty little hands on your work :up:
Best regards.
Fubar2Niner
Hi again matey,
The videos don't show all that i tweak it would be insane trying to make vid that show all the bell and whistle of my mod:salute:
Regards
Fubar2Niner
01-31-11, 03:38 PM
Hi again matey,
The videos don't show all that i tweak it would be insane trying to make vid that show all the bell and whistle of my mod:salute:
Regards
Those vids were more than enough to wet my appetite shipmate. Besides it's nice to keep some surprises back :03:
Best regards.
Fubar2Niner
Schwieger
01-31-11, 07:41 PM
Hans... would it be possible for me to get a list of the music you used in your vids?
Hans Witteman
01-31-11, 08:18 PM
Hans... would it be possible for me to get a list of the music you used in your vids?
Hi mate
Later on tonight i will post the title for you here
Best regards Hans
Hans Witteman
01-31-11, 10:30 PM
Hans... would it be possible for me to get a list of the music you used in your vids?
Hi mate,
Here a list of the songs included in the videos :
Die_Walkuere_-__Ride_of_the_Valkyries (storm in environment)
lili-marleen by Rina Kitty
Soldatenlieder - Was blasen die Trompeten
Soldatenlieder - Was ist des Deutschen Vaterland (U-boat tour)
Uboot lied
Deutsche Heimatlieder - Oberschlesierlied (Dock area)
Best regards Hans
Schwieger
01-31-11, 10:32 PM
Danke :salute:
Hans Witteman
01-31-11, 10:48 PM
Danke :salute:
schön! :up:
Silent Ace
02-01-11, 04:09 AM
Excellent work friend, keep it in the future.
One suggestion is let your mod super patch for GWX 3 because you so to ease the job of the campaign and many other details that would have to re-work and who have already worked in GWX 3.
Hans Witteman
02-01-11, 05:03 PM
Hi shipmates,
Here a little overview of our new Carl Zeiss Jena periscope for TYPIIA
http://i886.photobucket.com/albums/ac68/Hans_Witteman/periscope.jpg
http://i886.photobucket.com/albums/ac68/Hans_Witteman/Periscope_views.jpg
http://i886.photobucket.com/albums/ac68/Hans_Witteman/Periscope_1.jpg
Schwieger
02-01-11, 05:16 PM
Nice! Can we expect a release sometime this month?
Hans Witteman
02-01-11, 05:19 PM
Nice! Can we expect a release sometime this month?
Hi mate,
As i did some mistake in the pass i am not announcing release date but it is not going to be very long.
Best regards Hans
Looks awesome!
The render is quite sweet.:rock:
How did you get it so metallic looking?
Hans Witteman
02-01-11, 05:35 PM
Looks awesome!
The render is quite sweet.:rock:
How did you get it so metallic looking?
Hi mate,
Just play with the shader until it look like i want and i use HDRI for reflexion i even use the HDRI reflexion and baked it in my render to texture to have fake reflexion in game engine.
Best regards Hans
Schwieger
02-01-11, 07:06 PM
Hi mate,
As i did some mistake in the pass i am not announcing release date but it is not going to be very long.
Best regards Hans
Haha, don't want to sound like Oleg :har:
Hans Witteman
02-01-11, 07:14 PM
Hi fellows shipmates,
I am wondering why some folks who where encouraging me before are not showing up here to give their opinions those people are not outside the country i see activity from them on every post??
I just hope it not some kind of cult stuff i hate cult leaders:har:
Hans Witteman
02-01-11, 07:35 PM
Hi again shipmates,
Here the periscope head for our TYPIIA
http://i886.photobucket.com/albums/ac68/Hans_Witteman/periscope_head.jpg
Same but texture and in game with fake lens reflexion:up:
http://i886.photobucket.com/albums/ac68/Hans_Witteman/periscope_head_game.jpg
fitzcarraldo
02-01-11, 08:08 PM
Hi again shipmates,
Here the periscope head for our TYPIIA
http://i886.photobucket.com/albums/ac68/Hans_Witteman/periscope_head.jpg
Same but texture and in game with fake lens reflexion:up:
http://i886.photobucket.com/albums/ac68/Hans_Witteman/periscope_head_game.jpg
Really nice!
Best regards and many thanks!
Fitzcarraldo :salute:
Hans Witteman
02-01-11, 08:13 PM
Really nice!
Best regards and many thanks!
Fitzcarraldo :salute:
Welcome mate,
I will constantly update the thread to show progress so pay a visit often:up:
Best regards Hans
Hans Witteman
02-01-11, 09:06 PM
Hi fellow shipmates,
What would be the best damage model and flooding behavior that could be integrated to U-BOOTTYPIIA_HAHD?
Maybe something that included advanced ai sensors and fatigue model included.
If no complete mod is available i would need help from pro on the matter to help me set it up.
If nobody can help i would have to do it myself and it is going to be longer before release.
Best regards Hans
Hans Witteman
02-01-11, 11:15 PM
Hi shipmates,
I need to reduced polycount on that baby so we can have it on the dock area:up:
http://i886.photobucket.com/albums/ac68/Hans_Witteman/Kubel.jpg
Robin40
02-02-11, 12:44 AM
Hi mate,
Here a list of the songs included in the videos :
Die_Walkuere_-__Ride_of_the_Valkyries (storm in environment)
lili-marleen by Rina Kitty
Soldatenlieder - Was blasen die Trompeten
Soldatenlieder - Was ist des Deutschen Vaterland (U-boat tour)
Uboot lied
Deutsche Heimatlieder - Oberschlesierlied (Dock area)
Best regards Hans
you can't miss
Trauermarsch (Götterdämmerung)
Verwandlungmusik (Parsifal)
:up:
Hans Witteman
02-02-11, 01:17 AM
you can't miss
Trauermarsch (Götterdämmerung)
Verwandlungmusik (Parsifal)
:up:
Hi mate,
I will included my personal music selection in U-BOOTTYPIIA_HAHD gramophone :yeah:
Best regards Hans
Robin40
02-02-11, 04:11 AM
Hi mate,
I will included my personal music selection in U-BOOTTYPIIA_HAHD gramophone :yeah:
Best regards Hans
Best wishes for your (our) dream
imho...the best option is to add flesh(graphics) to the skeleton of GWX3.0
You have the best, exhaustive research made on sub warfare...(campaign, scripted operations, sensors, etc)
fitzcarraldo
02-02-11, 06:32 AM
Best wishes for your (our) dream
imho...the best option is to add flesh(graphics) to the skeleton of GWX3.0
You have the best, exhaustive research made on sub warfare...(campaign, scripted operations, sensors, etc)
Yes, I think is the best option, too. As the Type II was a short range boat and for coastal patrols, it´s possible reduce the campaign of GWX 3 to Wilhelmshaven campaign only.
Regards.
Fitzcarraldo :salute:
Fubar2Niner
02-02-11, 06:47 AM
@Hans
Just seen the new screens. Excellent attention to detail as usual, looking better all the time mate :yep::yeah:
Best regards.
Fubar2Niner
Goetz von B
02-02-11, 10:44 AM
INCREDIBLE!!!!!!!!!!!!!!!!!!!!
Thanks you so much
GvB
Hans Witteman
02-02-11, 12:07 PM
Post censorship comity.
Robin40
02-02-11, 01:14 PM
Hi Robin,
I understand your point my friend but right now i feel something wrong with the GWX team i was respecting those guys very much they are even in the credit of my video, before i release my 4 videos some people from them or related to them where talking with me now since i show a brighter scope of U-BOOTTYPIIA_HAHD in the vids no more answer from them.
I even ask some of them permission to included part of their mod in U-BOOTTYPIIA_HAHD and no answer they simply do like i never ask anything, no answer ignoring me.
If this is the mens of honnor i tough they where they would encourage me and at least make positive critic about my work.
I saw a post with a conflict between them and the Darkwraith and i tough at first the Darkwraith was the bad guy but now i'm in serious doubt because the Darkwraith himself have come into my thread and he encourage me even if he doesn't like SH3.
So see it make you wonder about who are the bad guys and the good one in a story.
I never did anything negative towards these guys or maybe is it just the comparaison i made in my vid??
I wouldn't be surprised to be ban from this site after i write this .
But when i feel something is wrong i have to express it sorry for the fan boys.
Edit: I would love that one member from the team come here and explain me i am just paranoid for nothing
For god sake the only thing i want to do here is make people happy not be veneer as a cult leader.
Believe me if it start to show that the way thing work here are kind of cult related i would simply close my account and leave.
Best regards Hans
ok matey
let you go on!:up:
anyway after looking at your videos I think that this game is unplayable
yes...you are bound to play only with time compression x1 to enjoy all those visual goodies
Madox58
02-02-11, 01:47 PM
Your being paranoid Hans.
:DL
I don't believe any member of Team GWX is upset or anything of that nature.
The vids show great promise by the way.
:up:
Waiting to actually try it out now.
:salute:
reaper7
02-02-11, 02:10 PM
Wow I love those new scope models Hanns, there the biz :yeah:.
I can't Imaging the the GWX team are upset with you, I'm sure like everyone here, there looking forward to your release.
(I'm sure the reason for hearing from them, Is there still wide-eyed looking at the vids over and over again -like myself)
Anything that Improves the sub sim experience is a good thing for all :D.
Love your new models and look forward to seeing them on the docks, might never leave port though for looking at them :har:.
Keep it up Hanns. :up:
Hans Witteman
02-02-11, 03:52 PM
Post censorship comity.
Hans Witteman
02-02-11, 04:02 PM
Post censorship comity.
Robin40
02-02-11, 04:16 PM
Hi mate,
I hope it is only a matter of language translation problem but it seem you are saying that my mod is unplayable?
Please tell me it is a language mistake because my mod with all the high details models play perfectly smooth with my low end system.
It was test extensively and i work in the field since the last 13 years of my life so please again i just hope that *1 it was a translation mistake and secundo that you are a teen fanboy.
Let's hope for number 1:up:
Best regards Hans
I say that it's fantastic....:up::up:
Robin40
02-02-11, 04:17 PM
Hi fellows,
I am seriously thinking of closing my account decision will be taken before the end of the day.
And for those who support my work don't worry i will upload it to you on a peer to peer connection.
I am sorry for my emotive attitude but i spend everything i have in that mod.
Best regards Hans
hey mate....plz stay here...plz
Hans Witteman
02-02-11, 04:28 PM
Post censorship comity.
Robin40
02-02-11, 04:34 PM
Sorry my friend but reading the thread i was thinking otherwise:salute:
Even me English is not my native language and i am always afraid to bless people when trying to make a point.
Thank for clarifying this:up:
I am over reacting this days because my life is not going well as i would like it to be but life is life an we can't fight adversity some time
Best regards Hans
I wish you all the best for your life!...sincerely
reaper7
02-02-11, 04:44 PM
Hi fellows,
I am seriously thinking of closing my account decision will be taken before the end of the day.
And for those who support my work don't worry i will upload it to you on a peer to peer connection.
I am sorry for my emotive attitude but i spend everything i have in that mod.
Best regards Hans
I hope you decide to stay Hans, your mod is simply the best work I've seen to date. I look forward every evening to reading your threads in hope of some juicy new content (Which never fail to Impress :yep:).
Please please please stay.
Stay, Herr Witteman!:arrgh!:
Our friend meant well!
It's true what our young friend said way back in this thread; It would be a waste to use time-compression, since things would move to fast to enjoy!
He's right! :salute:
Will you be releasing some Big render of the complete sub. I desperately need a good Wallpaper of your baby ( the submarine, not your children )!!:sunny:
Hans Witteman
02-02-11, 05:21 PM
Thank for your support i know how to recognize the good folks from the rest don't worry i won't let you down.
I think i am just tired to see and endure human behavior everywhere the same thing over and over again sometime i just wish to be in Valhalla to finally be at peace.
I am just an history freak with a passion and sometime passion push you to the limit of your capacity.
I don't want to turn that thread in a plea for me to stay it is not the point.
Best regards Hans
Hans Witteman
02-02-11, 05:27 PM
Stay, Herr Witteman!:arrgh!:
Our friend meant well!
It's true what our young friend said way back in this thread; It would be a waste to use time-compression, since things would move to fast to enjoy!
He's right! :salute:
Will you be releasing some Big render of the complete sub. I desperately need a good Wallpaper of your baby ( the submarine, not your children )!!:sunny:
Hi mate,
Sometime i get way to emotional on stupid thing let's call it a bad day:down:
For the sub picture what kind of view are you wishing for Side, angle, underwater??
I will send it here
Best regards Hans
Something like your Sigi!##
But I'm not picky, I just want your Boot on my PC! :arrgh!:
Hans Witteman
02-02-11, 05:51 PM
Something like your Sigi!##
But I'm not picky, I just want your Boot on my PC! :arrgh!:
Hi mate,
You mean underwater with torpedo launching?
Regards
conus00
02-02-11, 06:02 PM
Hans,
you are doing amazing work! Do you plan, after finished with Type II any other types reworks: VIIC, IX, XXI and XIII. I'd love to see them!
Hans Witteman
02-02-11, 06:16 PM
Hans,
you are doing amazing work! Do you plan, after finished with Type II any other types reworks: VIIC, IX, XXI and XIII. I'd love to see them!
Hi mate,
Thank for the good words and i have some pretty good news for IX fans since the beginning i had many requests on making this boot typ, after some research i did, i decide to do the IX-B.
So now thing should be as follow :
I will finish TYPIIA interior +TYPIIC&D
So when U-BOOTTYPIIA_HAHD will be release you will just go about your campaign in TYPIIA.
When finish with it you will just have to be in port then you just use JSGME and activate : U-BOOTTYPVIIC later on i will also included VIIC/41
And after your campaign is over or you just wish to change to IX-B then you repeat the same ball game you go in port and you activate :
U-BOOTTYPIX-B and voila.
For XXI and XIII there is a possibility but don't expect them anytime soon since with the new dry dock work i have on my hand:up:
Best regards Hans
Hans Witteman
02-02-11, 06:21 PM
post censorship comity.
Hans Witteman
02-02-11, 07:00 PM
Stay, Herr Witteman!:arrgh!:
Our friend meant well!
It's true what our young friend said way back in this thread; It would be a waste to use time-compression, since things would move to fast to enjoy!
He's right! :salute:
Will you be releasing some Big render of the complete sub. I desperately need a good Wallpaper of your baby ( the submarine, not your children )!!:sunny:
Hi Myxale.
Here your request mate i made it for 1680X1050 this is my widescreen resolution if not correct message me with your own screen resolution:up:
Sorry i just realize i forgot the cursor on this screen myxale and in the forum i think large size image are not possible so i will send it to you as attachement on private message.
Schwieger
02-02-11, 08:06 PM
Hi mate,
Thank for the good words and i have some pretty good news for XI fans since the beginning i had many requests on making this boot typ, after some research i did i decide to do the XI-B.
So now thing should be as follow :
I will finish TYPIIA interior +TYPIIC&D
So when U-BOOTTYPIIA_HAHD will be release you will just go about your campaign in TYPIIA.
When finish with it you will just have to be in port then you just use JSGME and activate : U-BOOTTYPVIIC later on i will also included VIIC/41
And after your campaign is over or you just wish to change to XI-B then you repeat the same ball game you go in port and you activate :
U-BOOTTYPXI-B and voila.
For XXI and XIII there is a possibility but don't expect them anytime soon since with the new dry dock work i have on my hand:up:
Best regards Hans
Would you be able to reuse the IXB model for IXC and IXD? Or will we just have IXB?
Hans Witteman
02-02-11, 08:57 PM
Would you be able to reuse the IXB model for IXC and IXD? Or will we just have IXB?
Hi mate,
Humm don't you think my workload is enough overwhelming already:hmmm:
Let's just say that if it ever happen it is not going to be soon:up:
Best regards Hans
Schwieger
02-02-11, 09:17 PM
Hi mate,
Humm don't you think my workload is enough overwhelming already:hmmm:
Let's just say that if it ever happen it is not going to be soon:up:
Best regards Hans
ha, I'm perfectly content with just IIA, just wondering about Type 9 :ping:
Hans Witteman
02-02-11, 09:18 PM
Hi fellows shipmates,
What a rough day it was for those who know what i mean.
I just want to tell all the good peoples that support U-BOOTTYPIIA_HAHD
that i will continue on the task at hand.
But i also want to warn you that some folks for some reasons i don't understand are not willing to let me integrated their mods part in U-BOOTTYPIIA_HAHD and i am talking about mods part that are integrated in almost every others supermods so call me paranoid or whatever you want i never before say or did anything here at subsim that could harm anyone.
Go see all my old threads and you will notice that i am a very polite kind of guy.
But yet for an unknown reason it seem that some fellows here simply hate me for no logical reason at all.
What it mean in the future for U-BOOTTYPIIA_HAHD it that some mod add on that the community want to see in ,will have to be completely redone by myself.
The good news is you will benefit from that since i am going to remake them to my high standard level of quality.
The bad is that it is going to take longer before U-BOOTTYPIIA_HAHD is to the level you all expected it.
But don't worry i will soon release the bulk of it and the others addons will be add as updates so you can play it at last.
I probably over react today and i want to apologize for that but i ain't no fool and some folks here would be very happy if i cancel my account here.
I call that human nature and we can't do anything about it except being a better person than they are.
Best regards Hans
Hans Witteman
02-02-11, 10:33 PM
This is what the chief have to say to the people who hate Hans-
http://i886.photobucket.com/albums/ac68/Hans_Witteman/Chief.jpg
:har::har::har::har::har::har::har::har::har::har: :har::har::har::har:
BellJack95
02-02-11, 11:28 PM
Hans, keep up the good work. Your latest examples of periscope detail look amazing. You have put alot of time and effort into the visual improvements and it shows in the high level of detail. I appreciate and respect your ability in modding and wish you good luck and success.
Hans Witteman
02-02-11, 11:47 PM
Hans, keep up the good work. Your latest examples of periscope detail look amazing. You have put alot of time and effort into the visual improvements and it shows in the high level of detail. I appreciate and respect your ability in modding and wish you good luck and success.
Hi BellJack95,
Thank for your support mate i just want to make history lovers happy because immersion start with the feeling that you are there living the moment freeze in time.
Taking the boot command and seeing all the usual details that sailors saw on duty.
For sure sh3 is not a true simulation in the pure sense of it but we are just trying to fake some aspect to a certain degree of realism.
U-BOOTTYPIIA_HAHD will put you in command of a real piece of history after that it will be up to you Kaleun to go for the hunt:up:
I am just a tool to make history a very present moment to share:salute:
Best regards Hans
Schwieger
02-03-11, 12:11 AM
Practicing in IIA waiting for this mod :yep:
Gotta hold back everytime I feel the urge to upgrade :lol:
Hans Witteman
02-03-11, 12:32 AM
Practicing in IIA waiting for this mod :yep:
Gotta hold back everytime I feel the urge to upgrade :lol:
Hi mate,
You want have to resist for too long since by the time you will be in campaign with the IIA i will be putting the finishing touch to the VIIC and VIIC/41.
And then you will be in campaign with your newly acquired VIIC/41 and i will be putting the finishing touch to the IX-B.:up:
Best regards Hans
reaper7
02-03-11, 02:35 AM
Hi mate,
Thank for the good words and i have some pretty good news for IX fans since the beginning i had many requests on making this boot typ, after some research i did, i decide to do the IX-B.
:o Wow wow wow. Hans your a living God. :sunny:
Hi Myxale.
Here your request mate i made it for 1680X1050 this is my widescreen resolution if not correct message me with your own screen resolution:up:
.
Any chance you can send me a copy too. My desktop is crying out for it too. :haha:
Hi fellows shipmates,
What a rough day it was for those who know what i mean.
I just want to tell all the good peoples that support U-BOOTTYPIIA_HAHD
that i will continue on the task at hand.
Thats great news Hans, Glad you didn't let things get to you ;).
You can't please all, I'm afraid (Human nature as it is), so best you do things the way you want :yep:.
Really looking forward to your release (In your own time mind ;)).
Thanks Hans. :yeah: (You'll be Subsim Modder of the year, in my book)
Hans Witteman
02-03-11, 02:49 AM
:o Wow wow wow. Hans your a living God. :sunny:
Any chance you can send me a copy too. My desktop is crying out for it too. :haha:
Thats great news Hans, Glad you didn't let things get to you ;).
You can't please all, I'm afraid (Human nature as it is), so best you do things the way you want :yep:.
Really looking forward to your release (In your own time mind ;)).
Thanks Hans. :yeah: (You'll be Subsim Modder of the year, in my book)
Hi mate,
Please no worshiping:har: there is enough already everywhere on this forum i now suspect some to be bible freak with a U-boat badge arffff
I am an agnostic i mean that i am not crazy enough to think we exist by pure hazard and not fool enough to believe on a guy with a beard and a stick!
By the way what your opinion on the IX-B should i go for this boot??
For the wall paper don't make me laugh i already know that i am the only guy here who love that boot:O: but since the VIIC is not yet ready to pose i will send it to you even if i know you ask that just to put a smile on my beard face:har:
Just want to reassure you that i will release the mod with TYPIIA so you can start familiarize yourself with it and has you go in your campaign i will add the others boot one by one:up:
It was a rough day and i saw another thread with a well know figure here
saying that no one was really good at modding except probably him i would love to see that guy trying to do advanced stuff like i did so far but he seem like a loud mouth more than anything else.
Lots of morons on this planet but hey we have to live with them:arrgh!:
Best regards Hans
Robin40
02-03-11, 03:50 AM
Hi mate,
Humm don't you think my workload is enough overwhelming already:hmmm:
Best regards Hans
hehe....:up:
THE PROOF IS IN THE PUDDING & YOUR ONLY AS GOOD AS YOUR LAST JOB
Hans Witteman
02-03-11, 12:24 PM
hehe....:up:
Hi mate,
Sorry again for yesterday i was in a bad mood.
Like i say i have enough work on my hand now but thing are going to go a lot faster because i am done with the major part of the game.
When i begun this mod last spring i had to learn everything from scratch regarding the game structure and after that i had to learn s3d editor and all the surrounding tools.
So now i can concentrate on adding content like new boot with the same level of quality of the IIA.
So my first objective is releasing it as fast as i can and afterward regularly adding content like advanced ai sensors, campaign elements, damage model etc
U-BOOTTYPIIA_HAHD will also be renamed as U-BOOT_HAHD since others boot will be included.
Best regards Hans
Hans Witteman
02-03-11, 02:25 PM
THE PROOF IS IN THE PUDDING & YOUR ONLY AS GOOD AS YOUR LAST JOB
Thank mate like i say i am only a tool to make history a very present moment to shared:up:
Best regards Hans
Fubar2Niner
02-03-11, 03:27 PM
@Hans
My god man, do you realise how close you had me to tears ?? I got home from work, anxiously looked at the latest posts in this thread and see you was contemplating leaving :wah::wah::wah: Thank you for changing your mind mate. Your skills are far too good to lose, especially after a heat of the moment exchange. Great news regarding the inclusion of the IXB. Take your time mate, we can all wait. :salute:
Best regards.
Fubar2Niner
fitzcarraldo
02-03-11, 03:41 PM
Hi mate,
Sorry again for yesterday i was in a bad mood.
Like i say i have enough work on my hand now but thing are going to go a lot faster because i am done with the major part of the game.
When i begun this mod last spring i had to learn everything from scratch regarding the game structure and after that i had to learn s3d editor and all the surrounding tools.
So now i can concentrate on adding content like new boot with the same level of quality of the IIA.
So my first objective is releasing it as fast as i can and afterward regularly adding content like advanced ai sensors, campaign elements, damage model etc
U-BOOTTYPIIA_HAHD will also be renamed as U-BOOT_HAHD since others boot will be included.
Best regards Hans
Many thanks, Hans! All we want to see and try your final version of your supermod. Today I ran some time the Operation Monsun mod for SH4 and - with all the goodies and great achievements of Lurker in that mod - don´t compare with those stuff we see in your Type II mod. It´s new and fresh blood for an old and good friend - our SH3, and we need your work.
Best regards, Kaleun. All we are watching the mod. Take your time.
Fitzcarraldo :salute:
Hans Witteman
02-03-11, 05:08 PM
@Hans
My god man, do you realise how close you had me to tears ?? I got home from work, anxiously looked at the latest posts in this thread and see you was contemplating leaving :wah::wah::wah: Thank you for changing your mind mate. Your skills are far too good to lose, especially after a heat of the moment exchange. Great news regarding the inclusion of the IXB. Take your time mate, we can all wait. :salute:
Best regards.
Fubar2Niner
Hi my friend.
Don't worry mate i won't give them the pleasure to say that i let you down:up:
It is just sad to see that subsim is not the perfect place i though it was, its not Neal fault not either supermod teams themselves it is simply parasitic fan boys who are ruining the real possibility of cooperation between each.
These guys a the real traitors to all history lovers.
Anyways it is not going to be very long before i release the mod itself but i will need help from real friends here to implemented the stuff you all want to see in.
Best regards Hans
Hans Witteman
02-03-11, 05:12 PM
Many thanks, Hans! All we want to see and try your final version of your supermod. Today I ran some time the Operation Monsun mod for SH4 and - with all the goodies and great achievements of Lurker in that mod - don´t compare with those stuff we see in your Type II mod. It´s new and fresh blood for an old and good friend - our SH3, and we need your work.
Best regards, Kaleun. All we are watching the mod. Take your time.
Fitzcarraldo :salute:
Welcome mate:up:
Hans Witteman
02-03-11, 05:15 PM
Hi shipmates,
On request from some of you i have upload a screen saver similar to my new signature but without title and letters it is at 1680X1050 resolution.
Hope you like it:up:
Here the link : http://www.mediafire.com/?fh68v8d8aik00
Best regards Hans
fitzcarraldo
02-03-11, 05:55 PM
Hi shipmates,
On request from some of you i have upload a screen saver similar to my new signature but without title and letters it is at 1680X1050 resolution.
Hope you like it:up:
Here the link : http://www.mediafire.com/?fh68v8d8aik00
Best regards Hans
Many thanks, Hans! The package is very complete! :woot::woot::woot:
Regards.
Fitzcarraldo :salute:
Fubar2Niner
02-03-11, 06:12 PM
Hi shipmates,
On request from some of you i have upload a screen saver similar to my new signature but without title and letters it is at 1680X1050 resolution.
Hope you like it:up:
Here the link : http://www.mediafire.com/?fh68v8d8aik00
Best regards Hans
Hi mate, will this run ok on desktop res of 1920 x 1200 ?
EDIT: nm mind I downloaded it and it looks great, many thanks :salute:
Best regards.
Fubar2Niner
Hans Witteman
02-03-11, 06:15 PM
Hi mate, will this run ok on desktop res of 1920 x 1200 ?
Best regards.
Fubar2Niner
Hi matey,
Only because it is you i will make one that fit yours:yeah: just have a look later on tonight on my mediafire link:salute:
Regards Hans
Fubar2Niner
02-03-11, 06:19 PM
Hi matey,
Only because it is you i will make one that fit yours:yeah: just have a look later on tonight on my mediafire link:salute:
Regards Hans
@Hans
Thanks very much mate, this is greatly appreciated :rock:
Best regards.
Fubar2Niner
Hans Witteman
02-03-11, 06:53 PM
Hi shipmates,
Go to the same mediafire link you will now find 2 differents folder one is call 1920X1200 and the other 1680X1050 and they each contain 5 wall papers for your own resolution:salute:
http://www.mediafire.com/?fh68v8d8aik00
Enjoy cheers:rock:
Hans Witteman
02-03-11, 08:15 PM
Hi shipmates,
I just like to say a big thank you to Sir Anvart who is so far the only modder who granted me full permission to included his fantastic flag&antenna mod:salute:
Kudos Anvart
Best regards Hans
Hello Hans,
where can I download and test your mod(s)? I cursorly searched through all your threads, but I couldn't locate any link! Do you have a filefront- or mediafire page or something like that?
Greetings,
h.sie
But yet for an unknown reason it seem that some fellows here simply hate me for no logical reason at all.
Hi Hans,
I want to tell you that you do not pay attention to all the idiots.:haha::haha:
It's just plain ordinary - envy!
What you are doing it - a revolution in SH3!:rock::rock::rock:
I am very glad that you keep your job!
I am especially glad that you still have decided on the type IX-B/C.:yeah:
Bruce_Will_Es
02-04-11, 06:20 AM
Hi Hans,
I see really nice pictures/videos. And I have to say: You are a good designer with an eye for details. The enthusiastic congratulators here already got testing examples or found a link to the sources? Because I didn't find any upload yet. :hmmm:
For a final rating some facts need to be cleared first: Did you change anything in the gameplay, the underlying technique like the problems with stock SH3 artificial "intelligence" (e.g. ships bombing themselves), the campaign, 8km atmosphere, missing ships, historic missions, stupid air planes, equipment and experience of enemy will not improve (radar!) ... .
I know the great work done for the super mod LSH3 I'm playing actually. They had several years (!) to do corrective action in so many places deep into the code . It's a pity because of the technical change the mod is incompatible to most other design improvements still done for e.g. GWX which development stopped in 2009.
So if you change just the design and not the technical problems of SH3 your mod is (really) good looking but not an improvement in gameplay. Because of this super mod players and developers look really critically to your super mod.
But maybe they become convinced after getting a deeper look into the technical credits and playing the first time.
If super mod developers ask you for involving your design into the LSH3 or other super mods - you would allow this? I would appreciate this a lot!
Looking forward to the final results,
Bruce
PS.: I have to admit the videos make my mouth dripping wet. :D
PPS.: For correct german signs/captions you should let a german native have an eye on it. The sign on Langer Heinrich (http://www.youtube.com/watch?feature=player_detailpage&v=xtkwwCOOI-4#t=387s) should be "Deutsche (no "n") Maschinenfabrik". Did you see the lights shining through the massive plates (http://www.youtube.com/watch?feature=player_detailpage&v=xtkwwCOOI-4#t=372s) of the crane house, too?
Schwieger
02-04-11, 07:51 AM
PPS.: For correct german signs/captions you should let a german native have an eye on it.
haha I think Hans is German too :hmmm:
SquareSteelBar
02-04-11, 07:58 AM
haha I think Hans is German too :hmmm:I don't think so...
http://img713.imageshack.us/img713/8126/000lu.jpg
For a final rating some facts need to be cleared first: Did you change anything in the gameplay, the underlying technique like the problems with stock SH3 artificial "intelligence" (e.g. ships bombing themselves), the campaign, 8km atmosphere, missing ships, historic missions, stupid air planes, equipment and experience of enemy will not improve (radar!) ... .
I know the great work done for the super mod LSH3 I'm playing actually. They had several years (!) to do corrective action in so many places deep into the code . It's a pity because of the technical change the mod is incompatible to most other design improvements still done for e.g. GWX which development stopped in 2009.
So if you change just the design and not the technical problems of SH3 your mod is (really) good looking but not an improvement in gameplay. Because of this super mod players and developers look really critically to your super mod.
....
PPS.: For correct german signs/captions you should let a german native have an eye on it. The sign on Langer Heinrich (http://www.youtube.com/watch?feature=player_detailpage&v=xtkwwCOOI-4#t=387s) should be "Deutsche (no "n") Maschinenfabrik". Did you see the lights shining through the massive plates (http://www.youtube.com/watch?feature=player_detailpage&v=xtkwwCOOI-4#t=372s) of the crane house, too?
Hello there matey,
This thread is about an "eye candy" mod, not a mega-mod or an official patch. And I think that we have to concentrate our criticism on the graphic part of the mod and 'Give to Caesar what is Caesar's'.
PS. The guy wrote "Deutschen Maschinenfabrik" instead of "Deutsche Maschinenfabrik". He could make the same mistake (add or forget a letter) even if he was a german native speaker...
Cheers
Lets let the man work.
Over typos or whether its a Mega mod or just a graphic one, can be raved on about later.
Its a WIP, and there are no betas for external testing...for now!
Robin40
02-04-11, 09:20 AM
Lets let the man work.
Over typos or whether its a Mega mod or just a graphic one, can be raved on about later.
Its a WIP, and there are no betas for external testing...for now!
I agree...
...although imho it would be better to have this mod as a graphic one to use with any other megamods (GWX, LSH3, ecc.)
Hello there matey,
This thread is about an "eye candy" mod, not a mega-mod or an official patch. And I think that we have to concentrate our criticism on the graphic part of the mod and 'Give to Caesar what is Caesar's'.
+100!
PS. The guy wrote "Deutschen Maschinenfabrik" instead of "Deutsche Maschinenfabrik". He could make the same mistake (add or forget a letter) even if he was a german native speaker...
Cheers
:haha::up:
fitzcarraldo
02-04-11, 10:47 AM
Hi Hans,
I see really nice pictures/videos. And I have to say: You are a good designer with an eye for details. The enthusiastic congratulators here already got testing examples or found a link to the sources? Because I didn't find any upload yet. :hmmm:
For a final rating some facts need to be cleared first: Did you change anything in the gameplay, the underlying technique like the problems with stock SH3 artificial "intelligence" (e.g. ships bombing themselves), the campaign, 8km atmosphere, missing ships, historic missions, stupid air planes, equipment and experience of enemy will not improve (radar!) ... .
I know the great work done for the super mod LSH3 I'm playing actually. They had several years (!) to do corrective action in so many places deep into the code . It's a pity because of the technical change the mod is incompatible to most other design improvements still done for e.g. GWX which development stopped in 2009.
So if you change just the design and not the technical problems of SH3 your mod is (really) good looking but not an improvement in gameplay. Because of this super mod players and developers look really critically to your super mod.
But maybe they become convinced after getting a deeper look into the technical credits and playing the first time.
If super mod developers ask you for involving your design into the LSH3 or other super mods - you would allow this? I would appreciate this a lot!
Looking forward to the final results,
Bruce
PS.: I have to admit the videos make my mouth dripping wet. :D
PPS.: For correct german signs/captions you should let a german native have an eye on it. The sign on Langer Heinrich (http://www.youtube.com/watch?feature=player_detailpage&v=xtkwwCOOI-4#t=387s) should be "Deutsche (no "n") Maschinenfabrik". Did you see the lights shining through the massive plates (http://www.youtube.com/watch?feature=player_detailpage&v=xtkwwCOOI-4#t=372s) of the crane house, too?
This mod is the graphic part of a future supermod Hans will do, with diverse types of boats, attention to gameplay, etc.
Hans is searching for help for the work of the other carachteristics of the mod.
Please, read the w-h-o-l-e thread!
This Type II "candy eye mod" is only a part of a complete work in SH3. This mod will be published - I think - before the complete supermod.
Best regards.
Fitzcarraldo :salute:
Fubar2Niner
02-04-11, 02:08 PM
Hello there matey,
This thread is about an "eye candy" mod, not a mega-mod or an official patch. And I think that we have to concentrate our criticism on the graphic part of the mod and 'Give to Caesar what is Caesar's'.
PS. The guy wrote "Deutschen Maschinenfabrik" instead of "Deutsche Maschinenfabrik". He could make the same mistake (add or forget a letter) even if he was a german native speaker...
Cheers
@nemo7 @Myxale @BUKER
Couldn't have phrased your words any better kaleuns.
Shipmates I am a tad amazed at some of the flak Hans is taking. IMHO he's working his bloody arse off for the improvement of the sim we all love and desire. Please give the man a break. Geezus you should see how many spelling mistakes I make writing a damn letter, nevermind integrating correct grammer, spelling etc. into a mod.
@Hans
An old english saying mate........... ' Don't let the buggers grind you down! '
Kudos for all your efforts and work :salute:
Best regards.
Fubar2Niner
Hans Witteman
02-04-11, 03:04 PM
I don't think so...
Hi SquareSteelBar,
This info was taken from the Langer Heinrich website in the technical info section the site is a german site but it is not impossible that even a german folks have made a mistake on the site:hmmm:
I had picture of it but even with all the technic i know i was not able to see the letters clearly.
At least instead of amateur texture boy and wannabe modeler i do my research carefully you won't anytime soon see anyone capable of buying 15 years of experience in 2d&3d the only way to begin to do great stuff is by practicing, my students get often discouraged the first month and quit the class.
And i consider myself to be more German then most of the German i see in today Germany.
By the way you could easily be of German origin and talking another language in another country ever taught of that??
Lets say i am a German from 1930 era and it will be fine with me:up:
Best regards Hans
Hans Witteman
02-04-11, 03:24 PM
Hello Hans,
where can I download and test your mod(s)? I cursorly searched through all your threads, but I couldn't locate any link! Do you have a filefront- or mediafire page or something like that?
Greetings,
h.sie
Hi h.sie,
First i like to congratulated you for the fantastic work you are doing now for SH3 it is amazing:up:
And i am sorry for any confusion on the state of my mod but there is no release version yet because me and the rare friends i have here at subsim are starting to implemented the stuff you all want to see in like better ai sensors, damage and flooding behavior, fatigue models and campaign elements etc.
I am not against seeing my work in any other supermod but after release only and i am not sure i want to spend countless hours just to learn others mod structure to integrated some of my stuff in it to get at the end a crashing nightmare fest!
Go look at all my old post and i congratulated and encouraged many folks working on different supermod and in return almost none of them is laying me a hand nor encouraging me and this hurt me but i can't do a thing about human nature.
PS I would love to see your expertise at work in my mod that would be a blast:up:
Best regards Hans
Hans Witteman
02-04-11, 03:31 PM
Hi Hans,
I see really nice pictures/videos. And I have to say: You are a good designer with an eye for details. The enthusiastic congratulators here already got testing examples or found a link to the sources? Because I didn't find any upload yet. :hmmm:
For a final rating some facts need to be cleared first: Did you change anything in the gameplay, the underlying technique like the problems with stock SH3 artificial "intelligence" (e.g. ships bombing themselves), the campaign, 8km atmosphere, missing ships, historic missions, stupid air planes, equipment and experience of enemy will not improve (radar!) ... .
I know the great work done for the super mod LSH3 I'm playing actually. They had several years (!) to do corrective action in so many places deep into the code . It's a pity because of the technical change the mod is incompatible to most other design improvements still done for e.g. GWX which development stopped in 2009.
So if you change just the design and not the technical problems of SH3 your mod is (really) good looking but not an improvement in gameplay. Because of this super mod players and developers look really critically to your super mod.
But maybe they become convinced after getting a deeper look into the technical credits and playing the first time.
If super mod developers ask you for involving your design into the LSH3 or other super mods - you would allow this? I would appreciate this a lot!
Looking forward to the final results,
Bruce
PS.: I have to admit the videos make my mouth dripping wet. :D
PPS.: For correct german signs/captions you should let a german native have an eye on it. The sign on Langer Heinrich (http://www.youtube.com/watch?feature=player_detailpage&v=xtkwwCOOI-4#t=387s) should be "Deutsche (no "n") Maschinenfabrik". Did you see the lights shining through the massive plates (http://www.youtube.com/watch?feature=player_detailpage&v=xtkwwCOOI-4#t=372s) of the crane house, too?
Hi mate,
I know there is some errors and graphicals glitch but i already mention that everything will be fix on final release.
Refer to the answer i wrote to h.sie for what will be included in term of gameplay.
And thank you very much for your positive critic because you help me alone in the process.:up:
Best regards Hans
Hans Witteman
02-04-11, 03:41 PM
Hi Hans,
I want to tell you that you do not pay attention to all the idiots.:haha::haha:
It's just plain ordinary - envy!
What you are doing it - a revolution in SH3!:rock::rock::rock:
I am very glad that you keep your job!
I am especially glad that you still have decided on the type IX-B/C.:yeah:
Hi mate,
It would not be fair to let the people down even if my work is appreciated by only 5 peoples it would be worth my time doing it because most folks who want to see my mod on their desktop are true history lovers.
I loved insurmountable odds they are made to be overcome:up:
Best regards Hans
Fubar2Niner
02-04-11, 03:47 PM
Hello Hans,
where can I download and test your mod(s)? I cursorly searched through all your threads, but I couldn't locate any link! Do you have a filefront- or mediafire page or something like that?
Greetings,
h.sie
@h.sie
Not sure if you've tried Hans torpedo mod, you can find it here........
ftp://hartmuthaas.no-ip.org/Volume_1/Sharing/SH3COMMUNITYMODS/HANS%20WITTEMAN/
(Thanks Maik)
The best fish yet IMHO
Best regards.
Fubar2Niner
Hans Witteman
02-04-11, 03:50 PM
This mod is the graphic part of a future supermod Hans will do, with diverse types of boats, attention to gameplay, etc.
Hans is searching for help for the work of the other carachteristics of the mod.
Please, read the w-h-o-l-e thread!
This Type II "candy eye mod" is only a part of a complete work in SH3. This mod will be published - I think - before the complete supermod.
Best regards.
Fitzcarraldo :salute:
Hi mate,
Thank you very much for clarifying the matter for me:up:
And yes i am yelling for help on some game mechanic aspect but so far few offer me any kind of help!
What i will do if i see no one is willing to join me in i will release it with stock gameplay mechanic and i will learn my way true it and modify it myself.
One thing for sure my real talents are on the 3D&2d aspect of thing so to be coupled with a game mechanic guru with a passion for history would be a real blast for the community:up:
Best regards Hans
makman94
02-04-11, 04:52 PM
the mod just.....Rocks :rock: .
....nothing more and nothing less than this !!
Hans Witteman
02-04-11, 04:56 PM
the mod just.....Rocks :rock: .
....nothing more and nothing less than this !!
Hi mate,
Thank for encouraging me it is because of folks like you that i will put my skills under your service:up:
Kudos to all supporters let's start an SH3 revolution and be part of it:up:
Best regards Hans
Hans Witteman
02-04-11, 05:23 PM
@nemo7 @Myxale @BUKER
Couldn't have phrased your words any better kaleuns.
Shipmates I am a tad amazed at some of the flak Hans is taking. IMHO he's working his bloody arse off for the improvement of the sim we all love and desire. Please give the man a break. Geezus you should see how many spelling mistakes I make writing a damn letter, nevermind integrating correct grammer, spelling etc. into a mod.
@Hans
An old english saying mate........... ' Don't let the buggers grind you down! '
Kudos for all your efforts and work :salute:
Best regards.
Fubar2Niner
Hi mate,
Don't worry since my life begun i am under constant flak artillery :har:
I can handle the heat but sometime like every other human being i lose it a bit.
But i like when folks are making positive critics this is the only way i can correct the mistake i did in the design process.
Sometime i got so absorb in the process that i just don't see some glitch or type error.
Let's hope some game mechanic guru will want to be part of it so we can all enjoy highly details stuff and great gameplay:up:
PS i still have some tricks in my sleeve that no one here have a clue:salute:
Best regards Hans
Robin40
02-04-11, 05:48 PM
Hi mate,
Thank you very much for clarifying the matter for me:up:
And yes i am yelling for help on some game mechanic aspect but so far few offer me any kind of help!
What i will do if i see no one is willing to join me in i will release it with stock gameplay mechanic and i will learn my way true it and modify it myself.
One thing for sure my real talents are on the 3D&2d aspect of thing so to be coupled with a game mechanic guru with a passion for history would be a real blast for the community:up:
Best regards Hans
I think that the mod could be split in two parts
1) graphics-only mod to be applied via JSGME to stock or any other super mod only related to graphics
2) graphics-mechanic supermod
Just my 2 cents
Hans Witteman
02-04-11, 06:55 PM
I think that the mod could be split in two parts
1) graphics-only mod to be applied via JSGME to stock or any other super mod only related to graphics
2) graphics-mechanic supermod
Just my 2 cents
Hi mate,
I know your intention are all good my friend but it is not easy as it might look.
Some modifications i made would simply brake some game mechanic in other mods.
2 sound like the only option left because i better spend my time on thing that are worth doing like advanced models etc.
I would love to see the community here united on all aspect of the game but a lot of the talented folks play like a RPG game and are faction oriented.
Solidarity is the only way we could at least try to achieve a better experience for all.
Best regards Hans
Hans Witteman
02-04-11, 08:30 PM
Hi shipmates,
Just an excerpt from kriegmarine archiv i stumble upon:up:
For those who tough typII where only toys!
It sounds almost unbelievable, but these tiny vessels actually have made 291 operational sorties, sinking 153 merchant ships with 509,606 GRT, as well as 6 allied submarines, 7 minesweepers, 3 destroyers and 8 small crafts.
:yeah:
Best ragards Hans
makman94
02-05-11, 01:54 PM
Hi mate,
Thank for encouraging me it is because of folks like you that i will put my skills under your service:up:
Kudos to all supporters let's start an SH3 revolution and be part of it:up:
Best regards Hans
you have no need for encouraging Hans ! your mod ...rocks and this is 'speaking' by its own ! you know....i always believed that there are two 'types' of modders ....the first 'type' modders are talking ('advertise') always about their mods trying to 'push' the whole thing and the second 'type' are 'talking' to people with a different way....they 'talk' to people with their mods (and only the users that really wants are 'hearing'). your mod ,Hans, is a very strong 'voice' ! be sure of that !
the down side is that silent hunter series simply ...are dying becuase the few that are left here are more hardcore SIMULATOR fans. thats why ,imo, you don't see the 'huppiness' from many people (becuase ...few have left here) that you may expected to see . (if you were here...two or three years ago....you would have seen very different reactions)
Oi, Herr Witteman, just a quick question!
Is the Type II model 100% finished, or is the model we saw still WIP.
I was just watching some of your vids again, and became curious!
Smooth sailing m8:arrgh!:
you have no need for encouraging Hans ! your mod ...rocks and this is 'speaking' by its own ! you know....i always believed that there are two 'types' of modders ....the first 'type' modders are talking ('advertise') always about their mods trying to 'push' the whole thing and the second 'type' are 'talking' to people with a different way....they 'talk' to people with their mods (and only the users that really wants are 'hearing'). your mod ,Hans, is a very strong 'voice' ! be sure of that !
the down side is that silent hunter series simply ...are dying becuase the few that are left here are more hardcore SIMULATOR fans. thats why ,imo, you don't see the 'huppiness' from many people (becuase ...few have left here) that you may expected to see . (if you were here...two or three years ago....you would have seen very different reactions)
It's amazing when Game SH-3 is interesting, it is increasingly losing its fans.
The paradox, but it's true!
Unfortunately, this trend is not only subsim.
2-3 years ago on a Russian forum where it was very crowded now a forum looks like a dried up river.
Only the true fans of this genre!
Hans Witteman
02-06-11, 01:18 PM
you have no need for encouraging Hans ! your mod ...rocks and this is 'speaking' by its own ! you know....i always believed that there are two 'types' of modders ....the first 'type' modders are talking ('advertise') always about their mods trying to 'push' the whole thing and the second 'type' are 'talking' to people with a different way....they 'talk' to people with their mods (and only the users that really wants are 'hearing'). your mod ,Hans, is a very strong 'voice' ! be sure of that !
the down side is that silent hunter series simply ...are dying becuase the few that are left here are more hardcore SIMULATOR fans. thats why ,imo, you don't see the 'huppiness' from many people (becuase ...few have left here) that you may expected to see . (if you were here...two or three years ago....you would have seen very different reactions)
Hi mate,
I know I'm late but for history lovers there no such thing as time lapse appeal, when you are hook to history or classic stuff like Sh3 that never get old at least in my book.
The younger generation might not like old stuff and i see that this generation is consuming stuff at a fast rhythm without any kind of lasting appeal. For me i still play old DOS games:up:
And as i mention earlier even if only 5 persons are interested in my work i will still developing it.
No matter what and against all odd i will always side to preserve history to the best of my knowledge.:salute:
Best regards Hans
Hans Witteman
02-06-11, 01:25 PM
Oi, Herr Witteman, just a quick question!
Is the Type II model 100% finished, or is the model we saw still WIP.
I was just watching some of your vids again, and became curious!
Smooth sailing m8:arrgh!:
Hi Myxale,
Exterior are completely finish i am at the moment finishing the interior but don't expect all the detail you saw in Tomi TYPIIA thread because the game engine would crawl almost to a stand still if we throw all those poly at it.
Don't be shy to noticed me if you saw some graphical glitch on the sub ext:salute:
I got some trick in my sleeve to simulate some part visually so the overall look will be enough to enjoy:up:
Both torpedo room and engine are included in TYPIIA plus some surprised features.
Best regards Hans
Hans Witteman
02-06-11, 01:30 PM
It's amazing when Game SH-3 is interesting, it is increasingly losing its fans.
The paradox, but it's true!
Unfortunately, this trend is not only subsim.
2-3 years ago on a Russian forum where it was very crowded now a forum looks like a dried up river.
Only the true fans of this genre!
Hi mate,
We classic lovers will still enjoy Sh3 even if the younger crowd is never satisfy with nothing.
The maturity of most game engine graphical capability is more than enough to do amazing game the problem is on the time spent and the quality of the art assets.
Best regards Hans
Hi Myxale,
Exterior are completely finish i am at the moment finishing the interior but don't expect all the detail you saw in Tomi TYPIIA thread because the game engine would crawl almost to a stand still if we throw all those poly at it.
Don't be shy to noticed me if you saw some graphical glitch on the sub ext:salute:
I got some trick in my sleeve to simulate some part visually so the overall look will be enough to enjoy:up:
Both torpedo room and engine are included in TYPIIA plus some surprised features.
Best regards Hans
You serious??? :o
You also modeled Torp Room and Engine?? LOL:rock:
Do you even sleep???:rotfl2:
Hans Witteman
02-06-11, 07:40 PM
You serious??? :o
You also modeled Torp Room and Engine?? LOL:rock:
Do you even sleep???:rotfl2:
Hi matey,
Dead serious and more but this i won't reveal :har:
Never underestimated a history 3D nutter:up:
And yes don't worry i only need 5 hr of sleep per day and just imagine if i could spend all my time on it!
The real fun is only beginning my friend since the longer part of this mod was at the beginning, learning the files structure, S3D editor and all related tools, then modding all aspect of the game that i dislike, so now it is going a lot faster cause i can concentrate on others boats and prop.
I already start modding the sound like 3D water sound around the boat and misc other sound effect.
Also i am testing a new 3d/2d damage model when you sink ship that so far look very promising.
Best regards Hans
Schwieger
02-06-11, 08:34 PM
Keep up the good work! :woot:
Hans Witteman
02-06-11, 09:21 PM
Hi shipmates,
Skill modders are starting to pm me to join our mod i will announced the name when work as officially begin:yeah:
So now our dream mod is beginning to be a dead serious contender:rock:
I still need people to speed the release like : Game mechanic experts, campaign designers and terrain experts modder.
The dream is starting to take shape kudos to all of ya:up:
Even if you are not a modder a consider every single supporter of this mod as important as any one else in the modding section.:yep:
Best regards Hans
Hans Witteman
02-06-11, 09:23 PM
Keep up the good work!
:woot::yeah::woot:
reaper7
02-07-11, 02:38 AM
Hi shipmates,
Skill modders are starting to pm me to join our mod i will announced the name when work as officially begin:yeah:
Great news. :yeah:
fitzcarraldo
02-07-11, 05:43 AM
Fantastic! Great news!
Fitzcarraldo :salute:
makman94
02-07-11, 08:04 AM
hello to all !
the name that Hans wants to announce is mine ! i told Hans that i will take care of UIIA's scopes . i will make them exactly as the real thing and at the same time will work absolutely correct . is not decided anything yet ...as for example if player will use a formula for getting range or to built inside the game an 'aobf' tool for getting range or to keep the well known stadimeter ...all are in discuss with...Hans and with...all of you !
and at the same time i told him that i can help at AI visual sensors... a part that i had made extensine tests when i created the visual sensors for MEP.i,personally, am very satisfied (given the limitations of sh3's engine) with 'my' visual tweaks (which are based mostly on NYGM's sensors) but i would like to hear your opinions on the theme ...please,tell which visual sensors you believe are more correct and why (please,try to be as 'specific' as possible and avoid to talk 'generally' here).visual sensors is the most 'tricky' part becuase of the night 'vampire' issue . once ,visual sensors are setted or ..decided then the rest sensors i believe that must be taken directly from one supermod that you will vote (others are more light ...others are more hard).if there are indeed historically correct to the A supermod then will use these sensors . that is my thoughts on theme ...whats yours ?
also, i want to call Hitman to take part on the gui building !nothing is decided yet (even for G3F page) so will save us from a lot of effort ,as job will be divided , and also he was preparing a new look at TDC page . Hitman , what do you say ? can your TDC find its way in UIIA ?Scopes...etc will be discussed further via pms...once we decide holes diameters-fovs job is starting .Hans says that has all the info of real thing ...scopes specifications and photos with the real reticles.
thats all guys ! my thought is to give a final (ULTIMATE) 'strike' to this 'pig' called ...sh3 ! i believe that this 'pig' can (still) scream much louder than its new...'brother' but free time is not plenty anymore and progrees will not be fast(or not fast at all) if few are take part (not that we are in a ...hurry....are we?:D)!
well ?
Great news, Mak.
As for the Sensors, NYGM was my first eva, Mod i used, beside the old RUB.
And we use to play the W@W campaign with NYGM back in the Days And they used to be hairy.
They are not just vital for the crew and Ai to function properly, but also for the challenge. They really seemed to work where the silhouette tactics (big, small) were concerned!
Curious how the scopes turn out!
Keep it up mates!
i want to call Hitman to take part on the gui building !nothing is decided yet (even for G3F page) so will save us from a lot of effort ,as job will be divided , and also he was preparing a new look at TDC page . Hitman , what do you say ? can your TDC find its way in UIIA ?Scopes...etc
Unfortunately I have right now no time at all for modding. I can provide some technical support and info, though. There are some things about the scopes mounted on the Type II that I can tell; one of them is a small but important detail we had not yet noticed back when OLC, Joegrundman and me developed the Zielkurswinkel Rad :)
Hans Witteman
02-07-11, 12:57 PM
hello to all !
the name that Hans wants to announce is mine ! i told Hans that i will take care of UIIA's scopes .
Hi mate,
I didn't want to mention it to early because sometime it is better to let the person think of it before he get involved:up:
There is another modder to who offer to join the team, he want to start on Battleship skinning and merchants, since i made custom UVW template our battleship and merchant will have both side independent for texturing.
I will make a video to show the process to him and he will start on that part of our mod.
Those ships will be greatly enhanced visually because of trick i used baking shadow on texture template and applying custom specular mask to get that metallic look that you saw on typIIA in video.
Our fellow shipmate who offer to help have also mod UI and is well know here at subsim.
So as you can see thing are starting to shape up:salute:
Best regards Hans
So as you can see thing are starting to shape up:salute:
:yeah::)
megadan
02-07-11, 09:34 PM
hey Hans
everything sounds good but will you still release the smaller mod first and then update it when the team of modders has completed everything else or wait until everything is finished?
makman94
02-07-11, 09:54 PM
Great news, Mak.
As for the Sensors, NYGM was my first eva, Mod i used, beside the old RUB.
And we use to play the W@W campaign with NYGM back in the Days And they used to be hairy.
They are not just vital for the crew and Ai to function properly, but also for the challenge. They really seemed to work where the silhouette tactics (big, small) were concerned!
Curious how the scopes turn out!
Keep it up mates!
yes, Myxale ...my opinion,also, is that NYGM's sensors are superb...especially at visual part settings becuase they are offering different settings for different ships's types (a job made by Observer) so i am 'pointing' to this direction but with tweaks to achieve the correct-real(to possible) detection ranges (as i done it to my tweaks at MEP) . but this are tastes ...so the more opinions are heard ....the better
what about the other sensors ? which supermod do you believe that have the more correct, historicaly, sensors ? (for sonars,hydros and radars)
Unfortunately I have right now no time at all for modding. I can provide some technical support and info, though. There are some things about the scopes mounted on the Type II that I can tell; one of them is a small but important detail we had not yet noticed back when OLC, Joegrundman and me developed the Zielkurswinkel Rad :)
oh thats too bad Hitman ! i ,also, would like to have more free time for helping Hans but i know how it is ! anyway, any help that you can give is very apreciated so pack the infos and send them when you are ready.
Does,indeed, the real thing at UIIA's scopes had the Kurswinkel 'thingy' ?if yes, thats very nice news becuase i have allready created(for my own use) a Zielkurswinkel Rad that is totally design from scratch and it is very more accurate than the allready released but this 'new' one is also 'designed' by hand so i can't tell that it is 100% perfect. if the real scopes at UIIA had this tool i will import it in its scopes . it needs only to polish it (i have all its layers seperately) so i don't think that will be difficult to make the changes that you noticed
Hi mate,
I didn't want to mention it to early because sometime it is better to let the person think of it before he get involved:up:
There is another modder to who offer to join the team, he want to start on Battleship skinning and merchants, since i made custom UVW template our battleship and merchant will have both side independent for texturing.
I will make a video to show the process to him and he will start on that part of our mod.
Those ships will be greatly enhanced visually because of trick i used baking shadow on texture template and applying custom specular mask to get that metallic look that you saw on typIIA in video.
Our fellow shipmate who offer to help have also mod UI and is well know here at subsim.
So as you can see thing are starting to shape up:salute:
Best regards Hans
oh Hans....i thought that it was only me....even better now !! :up:
Hans Witteman
02-08-11, 12:07 AM
hey Hans
everything sounds good but will you still release the smaller mod first and then update it when the team of modders has completed everything else or wait until everything is finished?
Hi mate,
Don't worry the mod will be release as soon as i finish the interior of typIIA all the rest like the superb new UI that Makman is making specially for us, the ai sensor and game mechanic, the campaign elements and new battleship&merchants will be add as update later on.
Best regards Hans
Hans Witteman
02-08-11, 12:20 AM
yes, Myxale ...my opinion,also, is that NYGM's sensors are superb...especially at visual part settings becuase they are offering different settings for different ships's types (a job made by Observer) so i am 'pointing' to this direction but with tweaks to achieve the correct-real(to possible) detection ranges (as i done it to my tweaks at MEP) . but this are tastes ...so the more opinions are heard ....the better
what about the other sensors ? which supermod do you believe that have the more correct, historicaly, sensors ? (for sonars,hydros and radars)
oh thats too bad Hitman ! i ,also, would like to have more free time for helping Hans but i know how it is ! anyway, any help that you can give is very apreciated so pack the infos and send them when you are ready.
Does,indeed, the real thing at UIIA's scopes had the Kurswinkel 'thingy' ?if yes, thats very nice news becuase i have allready created(for my own use) a Zielkurswinkel Rad that is totally design from scratch and it is very more accurate than the allready released but this 'new' one is also 'designed' by hand so i can't tell that it is 100% perfect. if the real scopes at UIIA had this tool i will import it in its scopes . it needs only to polish it (i have all its layers seperately) so i don't think that will be difficult to make the changes that you noticed
oh Hans....i thought that it was only me....even better now !! :up:
Hi mate,
All of that sound real good to me:up: I have to format my system this week it is overdue| 2 years without a reinstall of winxp pro is a very risky business:hmmm:
Some dll are corrupt and all my system is very unstable for now so i got no other alternative then to reinstall the bugger.
After that i will setup msn so we can communicate more easily between each others when the need for it arise.
When done with that back in business with a fresh install:yeah:
Believe me my friends our mod is going to be a blast to play for all history freak:salute:
I have also help from folks that send me tons of references on others boats.
So like you see we are not alone in this and a lot of folks see in our mod a real new breath of fresh air in the Sh3 franchise.
Like i say it is only the beginning:rock:
Best regards and thank to all of you my friends
Hi mate,
All of that sound real good to me:up: I have to format my system this week it is overdue| 2 years without a reinstall of winxp pro is a very risky business:hmmm:
Some dll are corrupt and all my system is very unstable for now so i got no other alternative then to reinstall the bugger.
:o
Please....
Buy a new HDD and leave the data on the old - maybe your drive is corrupt as well, better start over with a fresh one - the are affordable.
Don't risk any data lost! :DL
If your fine with 500GB i'd recomment Seagate 3500418AS - sold dozends and not a single failure till now
Looking very forward for release of your and your teams work - together wit h.sie's fixes it will bring back me to sh3
Please pay attention on type XXI too...
Hans Witteman
02-08-11, 04:15 AM
:o
Please....
Buy a new HDD and leave the data on the old - maybe your drive is corrupt as well, better start over with a fresh one - the are affordable.
Don't risk any data lost! :DL
If your fine with 500GB i'd recomment Seagate 3500418AS - sold dozends and not a single failure till now
Looking very forward for release of your and your teams work - together wit h.sie's fixes it will bring back me to sh3
Please pay attention on type XXI too...
Hi mate,
Thank for your support my friend but don't worry my data is secure on another 1 tetra hard disk backup:up:
For type XXI i will probably do it but it is going to be at the very end :salute:
Best regards Hans
reaper7
02-08-11, 02:49 PM
yoh Hans....i thought that it was only me....even better now !! :up:
:D hehe, no there's me too ;). Just have to learn sh3 modding (Sh5's menu editor has me spoilt :haha:).
Madox58
02-08-11, 02:53 PM
:D hehe, no there's me too ;). Just have to learn sh3 modding (Sh5's menu editor has me spoilt :haha:).
I believe there is a Menu Editor for SH3/4 also.
:hmmm:
It was released as a Modder created Tool.
I know I have it.
jimimadrid search for him.
Hans Witteman
02-08-11, 03:45 PM
I believe there is a Menu Editor for SH3/4 also.
:hmmm:
It was released as a Modder created Tool.
I know I have it.
jimimadrid search for him.
Hi mate,
Yep i saw that once but i tough it was only for SH4!
Best regards mate
Hans Witteman
02-08-11, 03:50 PM
:D hehe, no there's me too ;). Just have to learn sh3 modding (Sh5's menu editor has me spoilt :haha:).
Hi mate,
Eh eh i didn't want to announced name until people where sure about their decision in joining my crazy venture:up:
Welcome aboard shipmate and prepare to suffer:har:
For the first few custom UVW template of battleships i will do them so you can start working on them at your own pace :salute:
Depending on the model hull length i have to do some magic trick on the unwrapping process.
Best regards Hans
Madox58
02-08-11, 03:51 PM
Hi mate,
Yep i saw that once but i tough it was only for SH4!
Best regards mate
I believe if you go through his thread it states it works for SH3 also.
:hmmm:
I'm pretty sure it must or I would not have kept a mental note on it.
:doh:
Hans Witteman
02-08-11, 03:56 PM
I believe if you go through his thread it states it works for SH3 also.
:hmmm:
I'm pretty sure it must or I would not have kept a mental note on it.
:doh:
Hi mate,
Thank for looking at it:up:
I got my handful right now but seeing the result is damn stimulating:yeah:
Best regards Hans
Hans Witteman
02-08-11, 04:02 PM
Hi shipmates,
Regarding the rate of reply in this thread i start 2 days ago it seem that 0 indicated that typIID conning tower details and deck layout have no references at all on it:down:
I saw one pic so far of typIID deck that seem identical as typIIA deck so if no one can send me anything new on it i will go for typIIA type of deck layout.
For the conning tower what i want to know is the water hole pattern on each side and other external detail like floor type periscope housing and instruments.
Best regards Hans
Madox58
02-08-11, 04:12 PM
The Type II was superceded by the type VII.
Very litle seems to have been changed on the various versions of the type II aside from some Turm modifications.
It was mostly an obsolete Boat as far as modifications go.
reaper7
02-08-11, 04:20 PM
I believe there is a Menu Editor for SH3/4 also.
:hmmm:
It was released as a Modder created Tool.
I know I have it.
jimimadrid search for him.
Excellent, Thanks for info Privateer :salute:.
EDIT: Is this the tool your refering too? http://www.subsim.com/radioroom/showthread.php?t=131625
Hi mate,
Eh eh i didn't want to announced name until people where sure about their decision in joining my crazy venture:up:
Welcome aboard shipmate and prepare to suffer:har:
For the first few custom UVW template of battleships i will do them so you can start working on them at your own pace :salute:
Depending on the model hull length i have to do some magic trick on the unwrapping process.
Best regards Hans
Thanks Hans, look forward to starting. Will make a nice change from Sh5 (Especially since I haven't even played it yet :haha:).
I've avery good feeling for your mod - think its gonna reach new heights :yeah:.
Hans Witteman
02-08-11, 04:46 PM
The Type II was superceded by the type VII.
Very litle seems to have been changed on the various versions of the type II aside from some Turm modifications.
It was mostly an obsolete Boat as far as modifications go.
Hi mate,
I wonder if the VIIA turm was the same as TYPIID??
Regards Hans
stringy
02-08-11, 04:52 PM
Looks like I am destined to patrol the high seas in a typeII for a while yet. Excellent Job with this mod and looking forward to the release. Really enjoyed the videos just hope my steam driven computer can cope with the extra strain.
Viel Erfolg!
Hans Witteman
02-08-11, 04:53 PM
Excellent, Thanks for info Privateer :salute:.
EDIT: Is this the tool your refering too? http://www.subsim.com/radioroom/showthread.php?t=131625
Thanks Hans, look forward to starting. Will make a nice change from Sh5 (Especially since I haven't even played it yet :haha:).
I've avery good feeling for your mod - think its gonna reach new heights :yeah:.
Hi mate,
I had a good feeling starting this last spring and i still have full enthusiasm doing it:salute:
And i still have some others nice surprised along the way never before seen in Sh3:up:
Best regards Hans
Hans Witteman
02-08-11, 04:58 PM
Looks like I am destined to patrol the high seas in a typeII for a while yet. Excellent Job with this mod and looking forward to the release. Really enjoyed the videos just hope my steam driven computer can cope with the extra strain.
Viel Erfolg!
Hi mate and thank for your support and i would say that you won't have problem running it because myself i am running it flawlessly on an old rig :
Core 2 duo 6750E
3 GB of Corsair 667 MHZ ram
Ati x1900
And you won't be stuck with IIA for all your campaign because others boats will be add as updates:up:
I will also release 2 versions of it one with higher res texture and one with lower res texture.
Best regards Hans
I spend the few free hours of my day browsing the net and my books on the matter TypeIID, and it really is scarce.
Even in the all of the U-Boot literature i have, there is so few on the IID.
The books keep saying that, when the war started the type2 was already obsolete, but was still used, since it was still a solid coastal boot and trainings boat for the Kaleun wannabees.
His small/short Operational radius and load, were compensated, by making it commit two patrols in a row sometimes. If they were under a certain length or early spent. ( and with a handful of torps it was easy being spent early)
Re-arming and refueling, and back into the waters.
But little is left of the boot, picture-wise. Especially the detail pictures! :88) Even Buchheim who had a camera-fetish and talent has not much on them. Sorry!
@Makman, I am not qualified to make statements concerning historical accuracy or performance given by equipment or sensors.
I have to rely on other people on that matter, who are better versed.
Nor did i test the sensors in great detail like some other people here.
But as far as I am concerned, you should use NYGM (which i personally prefer too) as an template, and build from there.
Or GWX ( given the consent of the makers, of course )
Those mods are around for some time now, and the modders invested lots of time into the sensors.
Hans Witteman
02-08-11, 05:21 PM
I spend the few free hours of my day browsing the net and my books on the matter TypeIID, and it really is scarce.
Even in the all of the U-Boot literature i have, there is so few on the IID.
The books keep saying that, when the war started the type2 was already obsolete, but was still used, since it was still a solid coastal boot and trainings boat for the Kaleun wannabees.
His small/short Operational radius and load, were compensated, by making it commit two patrols in a row sometimes. If they were under a certain length or early spent. ( and with a handful of torps it was easy being spent early)
Re-arming and refueling, and back into the waters.
But little is left of the boot, picture-wise. Especially the detail pictures! :88) Even Buchheim who had a camera-fetish and talent has not much on them. Sorry!
@Makman, I am not qualified to make statements concerning historical accuracy or performance given by equipment or sensors.
I have to rely on other people on that matter, who are better versed.
Nor did i test the sensors in great detail like some other people here.
But as far as I am concerned, you should use NYGM (which i personally prefer too) as an template, and build from there.
Or GWX ( given the consent of the makers, of course )
Those mods are around for some time now, and the modders invested lots of time into the sensors.
Hi mate,
Yes i know resources are scarce regarding TYPIID but i will improvise on the area with the most logical choice but i have some pictures that are relevant for the job.
There where only 16 TYIID made so not a surprised we don't see much pic around.
Best regards Hans
Jankowski
02-09-11, 05:02 AM
Hi, Hans!
This is great work! I havent really kept up to date with all the subsim stuff after my computer commited suicide and then had linux on it for some time. but now I still have to look at the videos.
also, if you need some extra information, there is one last surviving type 2 in existance, the Finnish Vessiko, maybe worth checking out.
brett25
02-09-11, 06:47 AM
this is fantastic work, mate. you have given the game another great lifespan. I hadn't really been a type 2 player, but now I will be! Very much looking forward to this excellent mod. I can wait to see what your type VII will be like.:salute:
Does,indeed, the real thing at UIIA's scopes had the Kurswinkel 'thingy' ?if yes, thats very nice news becuase i have allready created(for my own use) a Zielkurswinkel Rad that is totally design from scratch and it is very more accurate than the allready released but this 'new' one is also 'designed' by hand so i can't tell that it is 100% perfect. if the real scopes at UIIA had this tool i will import it in its scopes . it needs only to polish it (i have all its layers seperately) so i don't think that will be difficult to make the changes that you noticed
AFAIK yes, all type II were equipped with the same type of early war monocular periscopes with Zielkurswinkel Rad (Attack scope) and without it (Observation scope). But the interesting feature is that the FOV was not rounded, but instead more like the observation periscope in my optics mod. I found it by looking in detail to the plate on the periscopes, you can see there that it indicates the vertical and horizontal FOV, and they are different, with a wide-view :up:
Hans Witteman
02-09-11, 03:04 PM
AFAIK yes, all type II were equipped with the same type of early war monocular periscopes with Zielkurswinkel Rad (Attack scope) and without it (Observation scope). But the interesting feature is that the FOV was not rounded, but instead more like the observation periscope in my optics mod. I found it by looking in detail to the plate on the periscopes, you can see there that it indicates the vertical and horizontal FOV, and they are different, with a wide-view :up:
Hi mate,
To complement your explanation U-boat 1 to 6 have the same periscope, the Carl Zeiss Jena that you can still see in the Vesikko.
The interior of boat 1 to 6 is almost the exact replica of the Vesikko except for some instruments and dials.
There was no captain quarter, the officers share the bunk with the crew.
I also found interesting info on the torpedo load out it was the typIID who start that 6 torpedoes load out scheme, it is quite logical considering that boat has a wider range of operation.
Best regards Hans
Hans Witteman
02-09-11, 03:06 PM
this is fantastic work, mate. you have given the game another great lifespan. I hadn't really been a type 2 player, but now I will be! Very much looking forward to this excellent mod. I can wait to see what your type VII will be like.:salute:
Hi Brett25,
Thank for your support mate and for the typVIIC just look at the typIIA in video and imagine the same amount of detail and quality texture plus that metallic reflection and you have a pretty good idea:up:
Best regards Hans
Hans Witteman
02-09-11, 03:20 PM
Hi, Hans!
This is great work! I havent really kept up to date with all the subsim stuff after my computer commited suicide and then had linux on it for some time. but now I still have to look at the videos.
also, if you need some extra information, there is one last surviving type 2 in existance, the Finnish Vessiko, maybe worth checking out.
Hi Jankowski,
Thank mate, for the Vesikko i already have all the info and i used it to model our typIIA.
Best regards Hans
Hans Witteman
02-10-11, 08:33 PM
Hi shipmates,
Everything is going fine i am finishing the TYPIIA interior, the control room and torpedo room are almost in their final stage.
I have start the engine room texture and i am testing new rendering techniques and baked shadow.
Also did some test with crew positioning and torpedo loading animation.
As i already mention earlier in this thread don't expect the level of detail you saw in Tomi diesel room this is simply impossible to have in SH3 and even SH5 could not have such a high polycount.
When modeling for game even in today most recent game engine you cannot escape this fact too many polygons will kill the fps, the minute the sub will cross a big convoy you will crash to desktop with this tremendous amount of details!
So in U-BOOTTYPIIA_HAHD we will have a balance between beauty and functionality i have model enough detail for immersion factor but as an example i didn't model pipe and fitting that are behind the engine this would be a pure waste of resources in the wrong place!
Anyway when you play are you going to go see behind the engine??:har:
We have to do thing logically in modeling for game because first no engine can stand all the detail and second it would take us too much time to finish. So enough detail to feel you are in the right boat but no overkill:up:
Best regards Hans
Schwieger
02-10-11, 10:50 PM
Also did some test with crew positioning and torpedo loading animation.
Do you mean you've animated torpedo loading inside the boat? :hmmm: http://r27.imgfast.net/users/2714/11/12/91/smiles/467993.gif
Hans Witteman
02-11-11, 12:23 AM
Do you mean you've animated torpedo loading inside the boat? :hmmm: http://r27.imgfast.net/users/2714/11/12/91/smiles/467993.gif
Hi mate,
Yep i just give a simple slide in animation for the torpedo but i have to made some test with statemachines controller to have an event that trigger it, logically the trigger should be when reload occur:up:
There will be a couple of surprised in the inside of the boot:yep:
Best regards Hans
brett25
02-11-11, 01:22 AM
Hi Hans,
Will you have a torpedo room in the VIIC?:o Are you able to incorporate Flakmonkey's interior work, or do you have to re-do those sections he modeled? This is all very exciting stuff, mate!
Hans Witteman
02-11-11, 04:12 AM
Hi Hans,
Will you have a torpedo room in the VIIC?:o Are you able to incorporate Flakmonkey's interior work, or do you have to re-do those sections he modeled? This is all very exciting stuff, mate!
Hi brett25,
Yes there will be a torpedo room in VIIC&IX-B because it is not that hard once you have done one like i did for my typIIA many parts are reusable like the torpedo tube.
And yes if Flakmonkey allowed me to included is great interior mod i will surely put it in my VIIC if not i will have to redo it let's hope Flakmonkey is in a good mood toward me:up:
Some folks here simply refused to answer my request when i politely ask them permission to use their work in my mod only Anvart so far give me full permission to included is magnificent flag&antenna mod.
My typIIA have a complete interior and i even redid the control room and radio room plus all others compartments and it work flawlessly with an average framerate of 31 to 58, the trick is to well optimized the 3d models and not to detail it too much like modeling every screws&nuts in the boat:up:
Best regards Hans
sabretwo
02-11-11, 06:56 AM
Sounds really nice Hans. Any pics yet of those interiors?
Also, rather than making your mod totally independent of the supermods, have you considered designing your mod to dovetail with the supermods? Basically, activate your's with JSGME after GWX or LSH and then retain the original mods gameplay aspects. This way you can retain the original supermod's campign, ships, various gameplay tweaks, etc without having to re-do all of that. That's an awful lot of work beyond what you're doing already.
makman94
02-11-11, 08:07 AM
AFAIK yes, all type II were equipped with the same type of early war monocular periscopes with Zielkurswinkel Rad (Attack scope) and without it (Observation scope). But the interesting feature is that the FOV was not rounded, but instead more like the observation periscope in my optics mod. I found it by looking in detail to the plate on the periscopes, you can see there that it indicates the vertical and horizontal FOV, and they are different, with a wide-view :up:
so Hitman, if i get you right ...you mean that the UIIA's obs scope had also these 'black cuts'(like the obs scope that we have currently at our guis) on upper and bottom side giving a fov of ,for example, 38x28,5 degrees (analogy 4:3),right ? but if you mean this...then i don't understand ...what has this to do with the Kurswinkel 'thingy'
or... you mean that the scopes's hole was something like oval shape...giving different horizontal and vertical dimensions ?
:D hehe, no there's me too ;). Just have to learn sh3 modding (Sh5's menu editor has me spoilt :haha:).
oh , thats very nice Reaper ! will be very interesting to exchange opinions during the developments of this project...once Hans gives us the ''green'' light !
Robin40
02-11-11, 09:47 AM
Sounds really nice Hans. Any pics yet of those interiors?
Also, rather than making your mod totally independent of the supermods, have you considered designing your mod to dovetail with the supermods? Basically, activate your's with JSGME after GWX or LSH and then retain the original mods gameplay aspects. This way you can retain the original supermod's campign, ships, various gameplay tweaks, etc without having to re-do all of that. That's an awful lot of work beyond what you're doing already.
I second totally....moreover I can't wait anymore:up:
Rickster1
02-11-11, 10:03 AM
And me , please release so that we can jsgme it. Great work
Hans Witteman
02-11-11, 03:32 PM
Sounds really nice Hans. Any pics yet of those interiors?
Also, rather than making your mod totally independent of the supermods, have you considered designing your mod to dovetail with the supermods? Basically, activate your's with JSGME after GWX or LSH and then retain the original mods gameplay aspects. This way you can retain the original supermod's campign, ships, various gameplay tweaks, etc without having to re-do all of that. That's an awful lot of work beyond what you're doing already.
Hi mate,
Like i already mention in this thread it is technically not possible and i am not going to reverse engineering all my work to retrofit in other supermod instead of wasting my time doing this i am modeling all the stuff people want to see in game.
Wait until it is release and watch carefully how they will try to add part of my mod to other supermod with the endless crash to desktop festival!
Only some parts are possible without problem like crew and some environment and not all .
And a small army is building around me to help integrating the stuff other supermod have, first it will be release with some gameplay mechanic enhancement and as time go by all the rest will be included as update.
So please guys read all the posts before asking the same question over an over again:up:
Best regards Hans
Hans Witteman
02-11-11, 03:34 PM
And me , please release so that we can jsgme it. Great work
Hi mate,
It is already jsgme ready:up:
Best regards Hans
Hans Witteman
02-11-11, 06:39 PM
so Hitman, if i get you right ...you mean that the UIIA's obs scope had also these 'black cuts'(like the obs scope that we have currently at our guis) on upper and bottom side giving a fov of ,for example, 38x28,5 degrees (analogy 4:3),right ? but if you mean this...then i don't understand ...what has this to do with the Kurswinkel 'thingy'
or... you mean that the scopes's hole was something like oval shape...giving different horizontal and vertical dimensions ?
oh , thats very nice Reaper ! will be very interesting to exchange opinions during the developments of this project...once Hans gives us the ''green'' light !
Hi mate,
The green light will come soon enough i am just very busy at the moment testing some new stuff in the new typIIA interior.
As soon i am done with that thing will go a lot faster:up:
Best regards Hans
Madox58
02-11-11, 06:54 PM
Excellent, Thanks for info Privateer :salute:.
EDIT: Is this the tool your refering too? http://www.subsim.com/radioroom/showthread.php?t=131625
I believe that's the thread.
I know I down loaded a version that works for SH3/4
(Not that I ever do Menu stuff, but I try to grab Tools to keep them safe)
If you can't find the down load?
I'll dig it up.
Schwieger
02-12-11, 07:24 PM
*craves for spoiler*
Hans Witteman
02-13-11, 01:57 AM
*craves for spoiler*
God i hate spoiler with a passion:har:
The wait is not going to be very long the biggest part are all done so rejoice mate:up:
After that update will bring this mod to a new height never before seen:salute:
At the moment i am putting the finishing touch to the interior and doing the interior was a hell of a job because i change everything and redone all shadows plus heavy modification.
Best regards Hans
reaper7
02-13-11, 05:42 AM
God i hate spoiler with a passion:har:
The wait is not going to be very long the biggest part are all done so rejoice mate:up:
Best regards Hans
:rock: Looking forward to it mate. :up:
Sailor Steve
02-13-11, 11:25 AM
Wait until it is release and watch carefully how they will try to add part of my mod to other supermod with the endless crash to desktop festival!
:yep: It's what people do! :D
And a small army is building around me to help integrating the stuff other supermod have, first it will be release with some gameplay mechanic enhancement and as time go by all the rest will be included as update.[/quote]
And that has me excited. :sunny:
Now if there was just something for SH4 u-boats.
Hans Witteman
02-13-11, 04:30 PM
:yep: It's what people do! :D
And a small army is building around me to help integrating the stuff other supermod have, first it will be release with some gameplay mechanic enhancement and as time go by all the rest will be included as update.
And that has me excited. :sunny:
Now if there was just something for SH4 u-boats.[/QUOTE]
Hi mate,
I never tried Sh4 so far but later on i will buy a copy and look at the engine to see what possible.:up:
Best regards Hans
sabretwo
02-14-11, 01:02 PM
Hi mate,
Like i already mention in this thread it is technically not possible and i am not going to reverse engineering all my work to retrofit in other supermod instead of wasting my time doing this i am modeling all the stuff people want to see in game.
Wait until it is release and watch carefully how they will try to add part of my mod to other supermod with the endless crash to desktop festival!
Only some parts are possible without problem like crew and some environment and not all .
And a small army is building around me to help integrating the stuff other supermod have, first it will be release with some gameplay mechanic enhancement and as time go by all the rest will be included as update.
So please guys read all the posts before asking the same question over an over again:up:
Best regards Hans
Hans, I read your original post about this...I just recognize that what you've undertaken is quite impressive, but it must have comprehensive gameplay mechanics and a well-developed campaign (things the existing supermods have spent hundreds, if not thousands, of hours developing and refining), if its going to be more than novelty.
But if you've got others working on those elements now, rock on...I look forward to seeing it when its finished.
so Hitman, if i get you right ...you mean that the UIIA's obs scope had also these 'black cuts'(like the obs scope that we have currently at our guis) on upper and bottom side giving a fov of ,for example, 38x28,5 degrees (analogy 4:3),right ? but if you mean this...then i don't understand
Not the observation, the attack scope. We have been representing the normal scopes (Not necessarily the fixed heigth one, as I lack data about that one) view wrong all the time by doing it circular.
...what has this to do with the Kurswinkel 'thingy'
or... you mean that the scopes's hole was something like oval shape...giving different horizontal and vertical dimensions ?
Nothing to do with the Kurswinkel wiz-wheel, just with the appearence of the view when you look through the scope.
reaper7
02-14-11, 05:17 PM
Not the observation, the attack scope. We have been representing the normal scopes (Not necessarily the fixed heigth one, as I lack data about that one) view wrong all the time by doing it circular.
Nothing to do with the Kurswinkel wiz-wheel, just with the appearence of the view when you look through the scope.
This suggests the same Hitman: http://www.uboatarchive.net/U-570BritishReport.htm
Zeiss Periscope No. 2523 (Watchkeeping Periscope)
Optical Data Optical length 7 m. 55.
Main eyepiece: Magnifications6.1 and 1.54.
Angular field High power 7° 15' vertical. 8° 46' horizontal. 29° 2' vertical. 36° 38' horizontal. Exit pupil 7.0 mms.
Eye clearance 1.5 in.
Second eyepiece: Angular field High power 7° 3' circular. Low power 28° 36' circular.
Eye clearance0/75" Elevation movement to 90° Depression movement to 10°
FOV in MAin Eyepiece 29° 2' vertical, 36° 38' horizontal.
So eyepiece would have been Elliptical Being 38 Degree Ticks wide and 29 Degree Ticks high.
At the moment we are doing our scopes 29 Degrees FOV Circular, which was closer to the second eyepiece. Hmmm May need to redo my scope to Match these dimensions :yep:.
Hans Witteman
02-14-11, 11:41 PM
Hi shipmates,
I will post some periskop pictures and specs from my source tomorrow because tonight i don't feel too well:salute:
Best regards Hans
FOV in MAin Eyepiece 29° 2' vertical, 36° 38' horizontal.
So eyepiece would have been Elliptical Being 38 Degree Ticks wide and 29 Degree Ticks high.
At the moment we are doing our scopes 29 Degrees FOV Circular, which was closer to the second eyepiece. Hmmm May need to redo my scope to Match these dimensions :yep:.
Yes, but not elliptical. Simply cut in the top and bottom, exactly like the one I did for my scopes mod. I copied it from a german late war observation periscope manual which I have some pics from. The news for me was that the "older" periscope models, which looked differently and had monocular eyepieces instead of binoviewers, installed in Type II UBoats ALSO had that non-circular field of view.
Fubar2Niner
02-15-11, 08:56 AM
Hi shipmates,
I will post some periskop pictures and specs from my source tomorrow because tonight i don't feel too well:salute:
Best regards Hans
@Hans
Firstly get well soon mate, looking forward to the piccies :salute:
Best regards.
Fubar2Niner
brett25
02-15-11, 12:09 PM
+1 feel better soon, mate:salute:
PS I took a foray into SH5 yesterday out of curiosity, and if there be any doubt for me it has been smashed-SH3 is the only future, so rest assured, Hans, your direction is the right way
reaper7
02-15-11, 02:10 PM
Yes, but not elliptical. Simply cut in the top and bottom, exactly like the one I did for my scopes mod.
Ahh, thats ok. Thats the way I've done it in my Mod too :D. Thought that that may have been the second eyepiece lens :haha:.
Was reading into it wrong hehe.
But that info is good, will allow me to position the Top and Bottom cutoffs properly now, just guessed it by eye on my current SH5 scope optics. Also the Vertical Degree in my current optics are incorrect going by them figures - time to fix them too.
http://i1004.photobucket.com/albums/af168/reaper7_SH5/Attack-Periscope.jpg
So a win win situation there. :)
EDIT:
Well what do you know I was only one pixel out on my Visual guess of the Vert Degree Tick Marks (No need to change there :))
Hans Witteman
02-16-11, 04:20 AM
Hi shipmates,
As promised here the link to all thing related to typIIA periskop i also included for Makman the periskop water level with the alpha channel so to used it just select the alpha channel in your paint program and re size it as you see fit:up:
All others 3d renders of misc periskop like on/off switch&plate all included with multiple positions etc alpha included in all.
I also put the periskop authentic identification plate because there is important info on optic.
Also i includes a little PDF call U-boat optic maybe you have it already but we never know:salute:
Mediafire link : http://www.mediafire.com/?ywt17bpdocbdb
Best regards Hans
Hans Witteman
02-16-11, 04:23 AM
+1 feel better soon, mate:salute:
PS I took a foray into SH5 yesterday out of curiosity, and if there be any doubt for me it has been smashed-SH3 is the only future, so rest assured, Hans, your direction is the right way
Hi mate,
I also think the future is bright for SH3:woot:
Wait until you see the interior:salute:
Best regards Hans
Hans Witteman
02-16-11, 04:29 AM
@Hans
Firstly get well soon mate, looking forward to the piccies :salute:
Best regards.
Fubar2Niner
Hi matey,
Thank for caring, today is a lot better than yesterday i think i caught some damn virus:down:
But i still work even when sick:salute:
The interior is coming soon and boy i am so proud of the result you will ask yourself if it is truly SH3 or another sub simulator.
I will use the same technic you will see in typIIA for all others boot interior prepare for a shock and i hope you are not claustrophobic :har:
Best regards Hans
Schwieger
02-16-11, 07:56 AM
I will use the same technic you will see in typIIA for all others boot interior prepare for a shock and i hope you are not claustrophobic
Speaking of interiours, do you plan on rendering both the bow and stern torpedo rooms for VII?
makman94
02-16-11, 11:50 AM
hello to all,
@ Hans :the link for the infos is ...empty :DL !! check it again .
@Hitman : so, the 'news' are that the attack scope had also the same (or almost the same ) 'black cuts' on upper and bottom side like the obs scope . is that all Hitman or i am still 'missing' something ?
also , do you have a link or infos about the EXACT specifications of UIIA's scopes ? ( and compare them with the infos that Hans has)
@Reaper : as you are using my scopes's settings at sh5 ,i would like to inform you that the vertical scale (degrees scale) is ABSOLUTELY CORRECT and don't change anything there . now, if you want to create a 'mils' scale just put your '10' (or ..'100' ) exactly on 5,71 degrees (on degrees's hardcore vertical scale).
basically , you can create whatever vertical scale you want ( only the formula for finding range is changing or the setup at rings) but i am saying to you to put your '10'(or ..'100' ) on 5,71 degrees becuase most of the people at forum are allready used on using the formula r=(mast/mark) x 100 to get range
Bruce_Will_Es
02-16-11, 12:48 PM
Hi Hans,
I found a really interesting picture in one of your posts: Portrait with following sea (http://www.subsim.com/radioroom/showpost.php?p=1587782&postcount=41). The water, stern wave & foam seems to be an extraction from SH5? Did or can you make a little mod with *.tga-files for installing in LSH3 V5.1 / GWX?
Would be very nice of you.
Best wishes,
Bruce
reaper7
02-16-11, 01:17 PM
@Reaper : as you are using my scopes's settings at sh5 ,i would like to inform you that the vertical scale (degrees scale) is ABSOLUTELY CORRECT and don't change anything there . now, if you want to create a 'mils' scale just put your '10' (or ..'100' ) exactly on 5,71 degrees (on degrees's hardcore vertical scale).
basically , you can create whatever vertical scale you want ( only the formula for finding range is changing or the setup at rings) but i am saying to you to put your '10'(or ..'100' ) on 5,71 degrees becuase most of the people at forum are allready used on using the formula r=(mast/mark) x 100 to get range
Yup Attack scope is perfect using the stock Degrees setup as per your info. Just could not confirm what scale the vertical graticules at the Obs scope was using. Found the info which showed that:
From U-boat Archive - U-570 - British Report Page 32
Division........Vertical Scale ...........Horizontal Scale
........(Near left hand side of field)..(Lower part of field).
.................Down..Up............. Left.... Right.
5 ..............3° 2'...2° 58'..........4° 54'...4° 52'
10..............6° 4'...6° 0'...........9° 49'...9° 47'
15..............9° 2'...9° 3'...........14° 45'..14° 46'
So the obs scope Vert graticule is using a different scale compared to the Horz graticule.
Have them set up perfect now. Thanks to all your info on setting them up :up:.
Now I have the Attack scope with 38Deg FOV and Vert, Horz using 0-15 Degrees Markings where 10deg = 10deg.
The Obs scope is set for 36deg Horz FOV and 29deg Vert FOV, with 0-15 degree where markings where 10 deg = 10deg on Horizontal, and 0-150 (0-15 x10 scale) where 100 = 6deg. :yeah:
Accurate to both stock and U-570's scopes. :up: Works perfect using the 6x RAOBF (Degrees Version from your Magui ;)) with the correct adjusted shipstats in SH5.
Cheers mate.
reaper7
02-16-11, 01:26 PM
Mediafire link : http://www.mediafire.com/myfiles.php#1,1
Best regards Hans
Hi Hanns Link is incorrect ;) Not pointing to file.
EDIT: Oops sorry for double post and I see Makman already posted link was incorrect.
@Hitman : so, the 'news' are that the attack scope had also the same (or almost the same ) 'black cuts' on upper and bottom side like the obs scope . is that all Hitman or i am still 'missing' something ?
also , do you have a link or infos about the EXACT specifications of UIIA's scopes ? ( and compare them with the infos that Hans has)
Yes, that's the news. Regarding Hans documentation, the PDF on his link is actually a document written by me LOL
Hans Witteman
02-16-11, 04:55 PM
hello to all,
@ Hans :the link for the infos is ...empty :DL !! check it again .
@Hitman : so, the 'news' are that the attack scope had also the same (or almost the same ) 'black cuts' on upper and bottom side like the obs scope . is that all Hitman or i am still 'missing' something ?
also , do you have a link or infos about the EXACT specifications of UIIA's scopes ? ( and compare them with the infos that Hans has)
@Reaper : as you are using my scopes's settings at sh5 ,i would like to inform you that the vertical scale (degrees scale) is ABSOLUTELY CORRECT and don't change anything there . now, if you want to create a 'mils' scale just put your '10' (or ..'100' ) exactly on 5,71 degrees (on degrees's hardcore vertical scale).
basically , you can create whatever vertical scale you want ( only the formula for finding range is changing or the setup at rings) but i am saying to you to put your '10'(or ..'100' ) on 5,71 degrees becuase most of the people at forum are allready used on using the formula r=(mast/mark) x 100 to get range
Hi mate,
Sorry for that i don't know why but last night it work and to day nada:down:
But i fix it here the link : http://www.mediafire.com/?ywt17bpdocbdb
Best regards Hans
Hans Witteman
02-16-11, 04:58 PM
Hi Hans,
I found a really interesting picture in one of your posts: Portrait with following sea (http://www.subsim.com/radioroom/showpost.php?p=1587782&postcount=41). The water, stern wave & foam seems to be an extraction from SH5? Did or can you make a little mod with *.tga-files for installing in LSH3 V5.1 / GWX?
Would be very nice of you.
Best wishes,
Bruce
Hi Bruce,
Sorry i forgot to answer your pm cause i was not feeling to well the other day, for that water effect i am sorry to disappoint you but it is only a photoshop retouch i did based on a real sub water trail.
Best regards Hans
Hans Witteman
02-16-11, 05:03 PM
Speaking of interiours, do you plan on rendering both the bow and stern torpedo rooms for VII?
Hi mate,
Yep it will be done but it is a little longer to do because of extra steps i have to undertake to optimize the interior so it can smoothly be running.
If it run with decent fps on my old rig you can rest assure that it will run perfectly smooth on recent rigs.
Best regards Hans
Hans Witteman
02-16-11, 05:06 PM
Yes, that's the news. Regarding Hans documentation, the PDF on his link is actually a document written by me LOL
Hi mate,
I was already worshiping you without knowing it :har:
Thank to your pdf i was able to model the periskop correctly:yeah:
Best regards Hans
Hans Witteman
02-16-11, 05:07 PM
Hi Hanns Link is incorrect ;) Not pointing to file.
EDIT: Oops sorry for double post and I see Makman already posted link was incorrect.
Hi mate,
Link fix here it is : http://www.mediafire.com/?ywt17bpdocbdb
Best regards Hans
makman94
02-17-11, 12:27 PM
OK , lets start it !
so , for the attack scope :
zooms : x1,5 / x6 and fov=38 degrees (not circular as Hitman says--thank you Hitman for the info)
and for the obs scope :
zooms : x1,52 / x6,05 as Hans's pic shows (...or x1,54 / x6,1 as u-570 info shows) and fov= 36,38'hor 29,2' ver or fov= 28,36' circular(?)
...second eyepiece...? thats impossible to imported in game ...we have to choose one setting for the obs scope
so , can anyone confirm the final settings(zooms and fov) for attack and obs scopes of UIIA ? it is a little 'mess' the whole ...thing about the scopes's specifications
@Reaper : i don't believe that the 'degrees' inner ring will work for you with a 'mils' scale . it needs a degrees scale so it will be ok for the attack but not for the obs
also, the aobf tool needs both scales (hor and ver) to be the same(either both to be degrees or either both to be 'mils') in order to show you correctly the aob (assuming that inner ring is correctly adjusted to both cases)
reaper7
02-17-11, 01:46 PM
;)OK , lets start it !
so , for the attack scope :
zooms : x1,5 / x6 and fov=38 degrees (not circular as Hitman says--thank you Hitman for the info)
and for the obs scope :
zooms : x1,52 / x6,05 as Hans's pic shows (...or x1,54 / x6,1 as u-570 info shows) and fov= 36,38'hor 29,2' ver or fov= 28,36' circular(?)
...second eyepiece...? thats impossible to imported in game ...we have to choose one setting for the obs scope
:up: (I Can do the second eyepiece in SH5 ok - Thanks to the scripting - There's also an unused Attack Periscope screen in there, was probably gonna be for another subtype or for an American sub)
so , can anyone confirm the final settings(zooms and fov) for attack and obs scopes of UIIA ? it is a little 'mess' the whole ...thing about the scopes's specifications
@Reaper : i don't believe that the 'degrees' inner ring will work for you with a 'mils' scale . it needs a degrees scale so it will be ok for the attack but not for the obs
also, the aobf tool needs both scales (hor and ver) to be the same(either both to be degrees or either both to be 'mils') in order to show you correctly the aob (assuming that inner ring is correctly adjusted to both cases)
Thanks mate, Yes I'm aware of the Mils/Degree Issue with the Obs scope Graticules.
But I want to keep to having everything as realistic in my WIP Mod for SH5 (Sorry for thread hijack Hanns ;)).
The attack scope is perfect with both H and V Graticules in degrees :up:.
Now the Obs scope works using the Mils conversion [(M.Height/Ticks)x1000] with the realistic obs graticules ;).
While the RAOBF works perfect to as I have the RINGS inside the eyepiece so they cover the obs graticules - and the RAOBF has its own Graticules in Degrees for both H and V :up:, so that works perfect for the obs periscope.
http://i1004.photobucket.com/albums/af168/reaper7_SH5/RAOBF2-1.jpg
Will be releasing a new version of the UI today for testing - Will have your degrees RAOBF from Magui in it for now till I convert the scale to my RAOBF :D.
EDIT: Just released my New version of the Mod for SH5 if anyone is interested:
http://www.subsim.com/radioroom/showthread.php?t=173147
Remade my RAOBF too Makman with the correct scales for degrees :).
http://i1004.photobucket.com/albums/af168/reaper7_SH5/Ui-Boat%20V3/Scopes.jpg
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