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hocking
05-28-13, 07:32 PM
Not complaining, but should this thread still be a "sticky". I have been away for quite some time and I was planning on spending some more time with SH3. I thought I would look at all the new mods that have been released since my last time here, and I just wasted about 20 minutes on this mod that may never see the light of day. It seems odd that this is a sticky in the mods forum. Not putting the mod down or anything like that, but it is definitely stale information at this point.
Sailor Steve
05-28-13, 07:48 PM
It will probably remain a Sticky until we get word from Hans that he is letting it die. It's easy enough to take it down, but then those who are interested find it harder to discuss it. For now it will probably remain where it is.
reaper7
05-31-13, 07:23 PM
Thanks Steve, while hopefully Hans gets back on his feet soon and is able to get time for completion of HAHD.
If its a case this is not possible rest assured that what has been done up to this point by the rest if the team will be released.
But I believe this will not have to be the case, and HAHD will see the light of day just as Hans has envisioned it to be.
Great because I would love a graphical and game play update like this very much. GWX runs great but does not look near as good as what you guys have shown here. And SH4 cool but there's just something about 3 that draws you into the game better than 4 mostly led graphical errors. One question is Type IX D2 going to be in this, aside from the VII C its one of my favorites? I just find it cool to be able to go so far in a sub of that era.
desertstriker
06-12-13, 02:07 PM
IIRC the Type 9s will be modeled
jibouil
06-14-13, 03:30 AM
Cool !!! :woot:
Cobra5150
06-14-13, 09:13 PM
I'm a hardcore GWX fan, but I'm becoming very interested in this project. Id' hate to see something as simple as ship models hang up the work that's been created. Why don't you supplement the project with other released mods or models? Maybe even commission other modelers? Maybe make some of the mod's features modular or something. Anyway, hope you find a way to get the Mod released or provide a beta release or something for your new and loyal supporters.
barel80
06-16-13, 05:36 PM
HAHD is the only hope... Actually, there is no U-boat simulator which supports 1920x1080 resolution. GWX is a bit old, SH5 even modded, is not worth playing.
SH3 community is dying.
****... :down:
desertstriker
06-16-13, 08:23 PM
HAHD is the only hope... Actually, there is no U-boat simulator which supports 1920x1080 resolution. GWX is a bit old, SH5 even modded, is not worth playing.
SH3 community is dying.
****... :down:
Help me HAHD you are my only hope. lol sorry couldn't resist the bad star wars joke.
but yeah it does seem the SH3 community is nearly dead:wah:
Sailor Steve
06-16-13, 09:24 PM
It seems like every year about this time people start saying the SH3 community, or more likely the entire subsim community is dying. It's summer! People are out doing things in the sun - going on vacations, going to concerts, playing golf, a hundred different things. Stick around as long as I have and you'll see that it's only a pattern. Subsim is thriving, SH3 has a many posts as always, there's just less of everything going on.
Fubar2Niner
06-17-13, 11:28 AM
Well said Steve :()1:
Best regards.
Fubar2Niner
french frog
06-17-13, 11:49 AM
Golden Speech :yep:
Victor Schutze
06-17-13, 07:40 PM
:Kaleun_Sleep:
Cybermat47
06-17-13, 08:21 PM
It's summer!
It's winter for us, northerner :O:
People are out doing things in the sun - going on vacations, going to concerts, playing golf, a hundred different things.
That's what people do in summer?
Oops :shifty:
Sailor Steve
06-17-13, 08:51 PM
It's winter for us, northerner :O:
How many contributors are from Oz, percentage-wise?
And that hasn't stopped you, or Reece, or Tarjak, or a few others. :sunny:
BigWalleye
06-17-13, 08:56 PM
Don't you guys get dizzy? I mean, upside down and all...?:rotfl2:
diesel97
06-21-13, 01:41 AM
Don't you guys get dizzy? I mean, upside down and all...?
We stand on our head at regular intervals :)
Cybermat47
06-21-13, 02:41 AM
Don't you guys get dizzy? I mean, upside down and all...?:rotfl2:
Actually, it's you who is upside down. Just because the northern hemisphere was more civilized doesn't mean you're the right way up!
Sailor Steve
06-21-13, 08:40 AM
http://i14.photobucket.com/albums/a325/SailorSteve/meanwhile_in_australia3_zpsd8f941e1.jpg (http://s14.photobucket.com/user/SailorSteve/media/meanwhile_in_australia3_zpsd8f941e1.jpg.html)
Rahadianmail
06-22-13, 05:46 AM
I can't find the link , where can i download this mod?
BigWalleye
06-22-13, 07:08 AM
You can't. This is a thread about a work in progress. It has not been released yet. (It hasn't been finished yet, and then there will likely be beta testing....) Keep an eye on this thread for information.
There is a nifty website with information about what the devs are up to, what has been done so far, and what they may (or may not:)) incorporate in the final product. Check it out here: http://www.u-boot-hahd.de/ U-Boat HAHD should be the next great supermod for SH3.
Cybermat47
06-22-13, 07:30 AM
http://i14.photobucket.com/albums/a325/SailorSteve/meanwhile_in_australia3_zpsd8f941e1.jpg (http://s14.photobucket.com/user/SailorSteve/media/meanwhile_in_australia3_zpsd8f941e1.jpg.html)
That's the right way up. The northernist media has enslaved you!
BigWalleye
06-23-13, 10:14 AM
WOW! Australian velcrograss! Read about that somewhere, but never saw it before.
machiavelli
06-26-13, 09:23 AM
I'm just gonna throw this out there because peoples hopes are being shattered.
Hans, could you guys release to the community what you have, and well throw it in the mod soup and see what we come up with?
Because I'm sure things will progress faster if you make it public.
Victor Schutze
06-26-13, 10:54 AM
bump :D
desertstriker
06-27-13, 12:53 AM
I'm just gonna throw this out there because peoples hopes are being shattered.
Hans, could you guys release to the community what you have, and well throw it in the mod soup and see what we come up with?
Because I'm sure things will progress faster if you make it public.
Hopes are being shattered? REALLY no what is happening is people are getting impatent and falling into the "we want it NOW" attitude an not the "hopes shattered" attitude
we need to be patient, everybody needs to be patient e have waited this long i think we can wait a year or more for the mod to be released.
machiavelli
06-27-13, 01:09 AM
Hopes are being shattered? REALLY no what is happening is people are getting impatent and falling into the "we want it NOW" attitude an not the "hopes shattered" attitude
we need to be patient, everybody needs to be patient e have waited this long i think we can wait a year or more for the mod to be released.
It's not about patience, it's about life. Life is too short.
That's why I ask that he make it open source so we can get this finished. SH3 is almost a decade old. Let's get this done.
There is an equation I'd like to refer you to:
If ((Time > Patience) && (Person == "Still patient")) {
Person = "Lost his marbles";
}
Else {
Person = "Is sane";
HAHDMod = "Open Source";
}
desertstriker
06-27-13, 01:28 AM
life short that depends on your point of view
if you live to be 80 for example it depends how you veiw it as to how short that is. example of how one would look at it for a long time 80y=960MON=29220d=701280h=42076800m=1524608000s. to look at it as a short time 80y=80y.
and a game being nearly decade old and having this much support:subsim: is an accomplishment sure not many games can clame such a thing but the ones that come to mind are Homeworld 1&2 (1 released in 1999 the other 2003), Freespace 2 (released 1999). those games have a modding community and freespace 2 has a mod that is 5 (and thay have a team of 20 working on it) years in the making and whats holding it back is exactly what is holding HAHD back... RL commitments.
BigWalleye
06-27-13, 06:59 AM
I suggest we stop all further progress payments to the Uboot HAHD development team until they release at least a preliminary version and provide us with a firm delivery date for the final product.
machiavelli
06-27-13, 07:14 AM
They need to open the mod up, just so we can all contribute.
BigWalleye
06-27-13, 07:42 AM
They need to open the mod up, just so we can all contribute.
What if they don't want everyone to contribute? What if they just want to do their own thing? Can we all allow them that freedom?
machiavelli
06-27-13, 08:00 AM
What if they don't want everyone to contribute? What if they just want to do their own thing? Can we all allow them that freedom?
Before we start coming to conclusions here, let's wait till we hear from them. I don't see the logic in continuing to keep this a closed project, especially because its a super-mod and were so late in the game.
Hans Witteman
06-28-13, 02:18 AM
Hi shipmates,
I see that many are impatient to put their hands on a fresh download copy of U-BOOT_HAHD but like i previously mention real life have caught me by surprise and the whopping 40 to 50 hrs that i was putting on it has drop to a mere 5 to 10 hrs a week, and for those who know how thing work in video game design 5 to 10 hours is a drop in the Atlantic ocean!
We are as impatient as you guy's since we are also hardcore players of SH3 (before U-boot_HAHD)...
For the poster asking to put it on the open side of the force it is impossible for commercial reasons since the 3d models redone for the mod will be use for commercial projects including a new game and a series of illustrated books on German ww2 war machines, going from submarine to Panzer tank and Messerschmidt&Heinkel airplanes + all the rest.
You will also have a chance to show us your support for submarine simulation since we will start a kickstarter funding campaign for the new title.
This kickstarter public funding will be determinant for the new game to see the light of day, if unsuccessful then it will be over for the game so let's cross our fingers for this one. And since we are going to get paid to do it then we will be working every day on it until release and we will hired more people to speed up the production pipeline.
For U-BOOT_HAHD what left to be done before a serious release is the following :
1. Finishing interior texture for type IIA and re adjusting all controls to fit their new positions.
2. Finishing type VIIC and IXC/40, VIIC need the whole unwrapping to be done and paint job and IXC/40 need some minor works on conning tower and the unwrapping and texture.
3.Finishing the campaign but this is not my part so ask John or Makman and Upholder from the Steal Shark league.
4. Compiling all the new files from HAHD into the installer(Huge task believe me). I have change almost everything stock in the game including special FX and damage.
5. Testing stability prior to release, this will be done by people who request beta on our website and we will open a hot thread for debugging the beast.
6. Announce official release, open a beer and grow a beard playing it in real time for the next year ahead!:k_rofl:
I estimate 4 to 6 month but it all depend about how many hours i can put each week and this week i took my holidays completely to work on it.
We ask for help at the very beginning and yet no one serious enough and with prior experience show up.
We had a couple wanna be that vanish without a trace!
Our standard on the U-BOOT HAHD is so high that we cannot accept people with no experience since i don't have the time to do the nanny.
That what define us from the rest, our high quality models(thank to recent video cards) and attention to the slightest detail, it is way more than a mod now, it is a remake of the original.
I would love to put 70 hrs on it each weeks but i cannot afford that unfortunately.
Best regards Hans
machiavelli
06-28-13, 02:44 AM
So it's become a commercial project?
Screw that noise.
Hans Witteman
06-28-13, 02:54 AM
So it's become a commercial project?
Screw that noise.
Read the post completely, U-BOOT_HAHD is not commercial since it is a Ubisoft intellectual property but my models will be use in other commercial project since they are my intellectual property.
Best regards Hans
Hi shipmates,
...
Best regards Hans
I'm glad to see you, my friend.
I hope that you are healthy and cheerful. :sunny:
Regards, Alex.
Hans Witteman
06-28-13, 03:23 AM
I'm glad to see you, my friend.
I hope that you are healthy and cheerful. :sunny:
Regards, Alex.
Hi Alex,
Nice to see you mate and i am as healthy as a 49 years old can be and i hope the same for you.:Kaleun_Cheers:
Best regards Hans
Good to hear from you Hans! I will wait patently for the release, I know it takes time to do it right. As we are fond of saying "Real Life Comes First".
:subsim:
desertstriker
06-28-13, 01:36 PM
thanks for the update hans.
Good to hear from you old Man.
It's also good that you put down some sort of game plan. That will give the people here a rough estimate of things to be done.:up:
And another big Kudos for the Kickstarter thing. It may really be the only way to go, to make another SubSim happen.
Our hobby IS not a mainstream one after all.
No Publisher will ever pay for a game that is Highly Accurate and Highly Detailed. :D
Kids want it streamlined these days.:88)
Keep up the game!:salute:
reaper7
06-29-13, 10:45 AM
Hi Hans check your PM. :up:
I'm just gonna throw this out there because peoples hopes are being shattered.
Hans, could you guys release to the community what you have, and well throw it in the mod soup and see what we come up with?
Because I'm sure things will progress faster if you make it public.
...cant imagine Picasso doing that?
machiavelli
06-29-13, 04:00 PM
...cant imagine Picasso doing that?
What are you talking about?
makman94
06-30-13, 11:01 AM
What are you talking about?
Machiavelli ,
you asked why this mod is not released and Hans answered you but you ignored the part of Hans's post which was the answer to your question.
instead of repling to this part you choosed the other part (that obviously took it all wrong) and again Hans replied and told you that U-BOOT-HAHD will be absolutely FREE. you ,again , ignored him.
and , now you are coming back to comment on Flag4's post (a post that everybody understood). looks like you wear your box gloves and you are waiting in the ring !
really , is not need all these ,U-BOOT-HAHD is a huge effort that demands the support of all of you. we were open to all moders to join us but as Hans told you noone serious joined ( we,from our side, invited only one who gently refused for his own reasons which are absolutelly respected).
as i understand from your post ,you have the will to help at this effort , right ? if yes , then contact us via pm , tell-show us what you want or can do and why not....you will be 100% in. but the suggestion you made at your first post is surely a no go
Madox58
06-30-13, 02:10 PM
:sign_yeah:
SU-33UB
06-30-13, 02:18 PM
keep up the good work Hans and dont let you Pushing by poeple that not can wait of understood the time you need to finsh this project :up::salute:
machiavelli
06-30-13, 05:22 PM
Machiavelli ,
you asked why this mod is not released and Hans answered you but you ignored the part of Hans's post which was the answer to your question.
instead of repling to this part you choosed the other part (that obviously took it all wrong) and again Hans replied and told you that U-BOOT-HAHD will be absolutely FREE. you ,again , ignored him.
and , now you are coming back to comment on Flag4's post (a post that everybody understood). looks like you wear your box gloves and you are waiting in the ring !
really , is not need all these ,U-BOOT-HAHD is a huge effort that demands the support of all of you. we were open to all moders to join us but as Hans told you noone serious joined ( we,from our side, invited only one who gently refused for his own reasons which are absolutelly respected).
as i understand from your post ,you have the will to help at this effort , right ? if yes , then contact us via pm , tell-show us what you want or can do and why not....you will be 100% in. but the suggestion you made at your first post is surely a no go
It depends on what further restrictions you uphold for the mod. Thus far, it seems that the rules you have hinter its progress more than anything else. They could either be fueled by greed, absolutism (not wanting to share information), or (like in the case of Privateer) selfishness.
Last thing I'd want to see is a mod I'd worked hard to create get removed from download sites because someone on the team got their feelings hurt, and now they don't want to share it with anyone.
We seem to think of the modding community in different ways and those ideals clash. Your team's perspective seems to be to keep it behind closed doors, which hinders its progression and prevents new ideas. My idea is to open it up to ideas and other people's efforts.
The modding community exists and was founded on the principle of sharing, for free, and encouraging new ideas. That's why this forum is so successful. There are more noble motives rather than monetary gain, celebrity status, or pride that fuels modders; and that's to see the game progress into something it was not when it was released.
Because of that, myself working with the HAHD team in the future is highly unlikely. It huddles around a simple contrast in ideologies. I'm also a realist. This HAHD idea has been around for 3 years(?) and still we've seen nothing solid. I'd also like to see some hard evidence that this thing is likely to see the light of day within the 2010s.
Hans Witteman
06-30-13, 09:52 PM
It depends on what further restrictions you uphold for the mod. Thus far, it seems that the rules you have hinter its progress more than anything else. They could either be fueled by greed, absolutism (not wanting to share information), or (like in the case of Privateer) selfishness.
We do not put restrictions on our work but we all have to eat to live don't you? I hate repeating myself over an over on this but the level of quality we impose ourselves for U-BOOT_HAHD and with all due respect i doubt that anyone would be able to finish it to the quality standard we have set so far. There is no greed or any other power trip involved in the process in the U-BOOT_HAHD project.
And please don't come here in our thread accusing a very well respected friend of the team, privateer of selfishness since your claim is not valid at all seeing everything he had contributed since the beginning. Do this low level stuff via pm please and show yourself as a true gentleman.
Last thing I'd want to see is a mod I'd worked hard to create get removed from download sites because someone on the team got their feelings hurt, and now they don't want to share it with anyone.
When we release U-BOOT_HAHD our part of the sharing process will be largely done and as a bonus we will release a series of advanced internal modding videos totalizing more then 13 GB of data. Also we made our work modder friendly specially for re texture of skins for various game models.
We seem to think of the modding community in different ways and those ideals clash. Your team's perspective seems to be to keep it behind closed doors, which hinders its progression and prevents new ideas. My idea is to open it up to ideas and other people's efforts.
Maybe you do not read correctly all previous post but we mention clearly that we had open positions in team since the very beginning and no one show up and this was giving access to a wide database of knowledge.
Finally U-BOOT_HAHD is not an open project and will not become one because it is our project and no one will be able to finish it to the quality level we have set it for period. As an analogy would you let a butcher replace your surgeon for a risky surgery?
The modding community exists and was founded on the principle of sharing, for free, and encouraging new ideas. That's why this forum is so successful. There are more noble motives rather than monetary gain, celebrity status, or pride that fuels modders; and that's to see the game progress into something it was not when it was released.
You probably have a lot of homework to do before stating comments like this since follow all the posts related to the U-BOOT_HAHD development since the very beginning and you will quickly see that all modders and community members were contributing to different development phases according to their knowledge like, Anvart,privateer, Diving Duck, the darkwraith, Rubini, Stiebler, Urfish and many others.
Because of that, myself working with the HAHD team in the future is highly unlikely. It huddles around a simple contrast in ideologies. I'm also a realist. This HAHD idea has been around for 3 years(?) and still we've seen nothing solid. I'd also like to see some hard evidence that this thing is likely to see the light of day within the 2010s.
Don't worry with your latest post there is not a slightness chance we would want someone as immature in team!
U-BOOT_HAHD have been in development for only 2 years not 3.
All your statements so far don't stand one once of credibility, saying we have no tangible evidence of what work was done so far, are you serious here or just drunk on some cheap booze? The website, this thread here + the videos showing ingame content and all the promotional stuff!
Normally i can handle my temper very good but i think that you just overdone it for this week, your attitude is totally unacceptable and immature and i suggest you strongly to read all your comments from the beginning and do your homework before accusing people of thing they never did.
Hans
machiavelli
06-30-13, 10:11 PM
It depends on what further restrictions you uphold for the mod. Thus far, it seems that the rules you have hinter its progress more than anything else. They could either be fueled by greed, absolutism (not wanting to share information), or (like in the case of Privateer) selfishness.
We do not put restrictions on our work but we all have to eat to live don't you? I hate repeating myself over an over on this but the level of quality we impose ourselves for U-BOOT_HAHD and with all due respect i doubt that anyone would be able to finish it to the quality standard we have set so far. There is no greed or any other power trip involved in the process in the U-BOOT_HAHD project.
And please don't come here in our thread accusing a very well respected friend of the team, privateer of selfishness since your claim is not valid at all seeing everything he had contributed since the beginning. Do this low level stuff via pm please and show yourself as a true gentleman.
Last thing I'd want to see is a mod I'd worked hard to create get removed from download sites because someone on the team got their feelings hurt, and now they don't want to share it with anyone.
When we release U-BOOT_HAHD our part of the sharing process will be largely done and as a bonus we will release a series of advanced internal modding videos totalizing more then 13 GB of data. Also we made our work modder friendly specially for re texture of skins for various game models.
We seem to think of the modding community in different ways and those ideals clash. Your team's perspective seems to be to keep it behind closed doors, which hinders its progression and prevents new ideas. My idea is to open it up to ideas and other people's efforts.
Maybe you do not read correctly all previous post but we mention clearly that we had open positions in team since the very beginning and no one show up and this was giving access to a wide database of knowledge.
Finally U-BOOT_HAHD is not an open project and will not become one because it is our project and no one will be able to finish it to the quality level we have set it for period. As an analogy would you let a butcher replace your surgeon for a risky surgery?
The modding community exists and was founded on the principle of sharing, for free, and encouraging new ideas. That's why this forum is so successful. There are more noble motives rather than monetary gain, celebrity status, or pride that fuels modders; and that's to see the game progress into something it was not when it was released.
You probably have a lot of homework to do before stating comments like this since follow all the posts related to the U-BOOT_HAHD development since the very beginning and you will quickly see that all modders and community members were contributing to different development phases according to their knowledge like, Anvart,privateer, Diving Duck, the darkwraith, Rubini, Stiebler, Urfish and many others.
Because of that, myself working with the HAHD team in the future is highly unlikely. It huddles around a simple contrast in ideologies. I'm also a realist. This HAHD idea has been around for 3 years(?) and still we've seen nothing solid. I'd also like to see some hard evidence that this thing is likely to see the light of day within the 2010s.
Don't worry with your latest post there is not a slightness chance we would want someone as immature in team!
U-BOOT_HAHD have been in development for only 2 years not 3.
All your statements so far don't stand one once of credibility, saying we have no tangible evidence of what work was done so far, are you serious here or just drunk on some cheap booze? The website, this thread here + the videos showing ingame content and all the promotional stuff!
Normally i can handle my temper very good but i think that you just overdone it for this week, your attitude is totally unacceptable and immature and i suggest you strongly to read all your comments from the beginning and do your homework before accusing people of thing they never did.
Hans
Don't lose your temper there old chap.
I think I've made it pretty clear that I have no interest in joining your team. There doesn't need to be any further discussion about such nonsense.
Someone who thinks Privateer is a "a very well respected friend of the team" seems to be oblivious to their own surroundings, and how he hounds people in these forums.
With such a handicap at the helm such as yourself, I wish the HAHD team the best of luck in their endeavors.
Hans Witteman
06-30-13, 11:17 PM
Don't lose your temper there old chap.
I think I've made it pretty clear that I have no interest in joining your team. There doesn't need to be any further discussion about such nonsense.
Someone who thinks Privateer is a "a very well respected friend of the team" seems to be oblivious to their own surroundings, and how he hounds people in these forums.
With such a handicap at the helm such as yourself, I wish the HAHD team the best of luck in their endeavors.
Ok enough now, you have absolutely no class and avoid this thread in the future!
Crew: Machiavelli is in tube 0ne Her kaleunn awaiting orders?
Hans : :Kaleun_Los:
You can come back in this thread when you are mature enough and with apology to the people you insult in it.
Best regards Hans
Jimbuna
07-01-13, 05:21 AM
Tube One...LOS!
machiavelli
07-01-13, 06:56 AM
Tube One...LOS!
I've asked my forum account be deleted after this comment.
Jimbuna
07-01-13, 07:16 AM
I've asked my forum account be deleted after this comment.
Wrong...you asked for your account deletion more than two hours before said comment was posted :nope:
Onkel Neal
07-01-13, 10:06 AM
What this thread needs is more drama :hmmm:
Onkel Neal
07-01-13, 10:07 AM
thanks for the update hans.
Good to hear from you, Hans :salute:
CaptainD
07-01-13, 12:09 PM
I think some people are too young:har:
The things I saw about this mod on it's dedicated site means a lot of work, graphically and I hope with the AI.
And my very little experience in modding tell me that we'll have to be very very patient.
For me it's not only modding but Art and in spite of my very great age I will wait for the mod.:salute:
Hi and good luck:up:
Hans Witteman
07-01-13, 01:37 PM
Good to hear from you, Hans :salute:
Hi Neal,
Sorry for the little drama episode but we work so damn hard on this project and to see some folks with such immature behavior is beyond my comprehension of the human psyche!
I hate loosing my temper but some people have absolutely no idea about how much work is required to accomplish that level of modifications over an aging game engine.
Best regards Hans
For me it's not only modding but Art
...its definitely that...great art, to me that is:up:
Hans Witteman
07-01-13, 01:47 PM
I think some people are too young:har:
The things I saw about this mod on it's dedicated site means a lot of work, graphically and I hope with the AI.
And my very little experience in modding tell me that we'll have to be very very patient.
For me it's not only modding but Art and in spite of my very great age I will wait for the mod.:salute:
Hi and good luck:up:
Hi CaptainD,
No worry about the AI makman did a very good job at it and since everything he did on U-boot_HAHD is pure genius then i have no doubt.
And i fully agree about the word "ART" since doing modeling according to historical specifications is an art all by it self, blueprint and plans are all wrong even the one you pay big money for!
Anyone who did a model strictly according to blueprint have it wrong, sometime even the blueprint it self have been slightly non uniformly scale by the person who scan it.
After years in the 3D business i become used to measuring distance in photography between 2 vectors and i even know what kind of distortion camera lens can produce specially old camera.
So doing a model in U-BOOT_HAHD is not your typical workflow but more some kind of history technical investigation.
Best regards Hans
Hi CaptainD,
No worry about the AI makman did a very good job at it and since everything he did on U-boot_HAHD is pure genius then i have no doubt.
And i fully agree about the word "ART" since doing modeling according to historical specifications is an art all by it self, blueprint and plans are all wrong even the one you pay big money for!
Anyone who did a model strictly according to blueprint have it wrong, sometime even the blueprint it self have been slightly non uniformly scale by the person who scan it.
After years in the 3D business i become use to measuring distance in photography between 2 vectors and i even know what kind of distortion camera lens can produce specially old camera.
So doing a model in U-BOOT_HAHD is not your typical workflow but more some kind of history technical investigation.
Best regards Hans
just a quick question Hans
will the HAHD be a drain on my PC system spec?
and I am looking forward with eagerness to downloading it.....and all in your time when you are ready! :salute:
all the best
Andrew.
VONHARRIS
07-01-13, 02:43 PM
Crew: Machiavelli is in tube 0ne Her kaleunn awaiting orders?
Hans : :Kaleun_Los:
Best regards Hans
Damn , where is Bernard then? Who took him out of the tube?
Sorry guys , but I couldn't resist that.
On the serious side of this issue , I totally agree with Hans.
Hans Witteman
07-01-13, 06:43 PM
just a quick question Hans
will the HAHD be a drain on my PC system spec?
and I am looking forward with eagerness to downloading it.....and all in your time when you are ready! :salute:
all the best
Andrew.
Hi mate,
Depend on your system specs but let's say you have something like a intel I7-2600k as your cpu and a AMD 5970 video card(the more vram the better) then you will be able to load everything the way we want it to be and of course you will need the 4 GB patch available in download section here.
I also state in the past that we will make a lighter version for low specs system with lower resolution textures and static models without animation like the plants you see on the ocean floor. This should be enough to let you play without killing your system hardware.
And for some very low specs system it will still be possible to play but you will experience very low frame rate in harbor and near a big convoy so for folks who just want to go hunt lone merchant they will be OK.
I cannot promise that the lighter version will be release the same day but it will be done i guarantee.
Best regards Hans
Jimbuna
07-02-13, 05:44 AM
Well I'm hoping my ATI Radeon 5750 will be sufficient...either that or I'll be demanding a full refund :)
http://www.psionguild.org/forums/images/smilies/wolfsmilies/wacko.gif
desertstriker
07-02-13, 06:16 AM
I hope my dell M6400 can run it. Though it runs quite a bit including battlefield 3 and several mods for SH3 that technically it shouldn't be able to run.
Hi mate,
Depend on your system specs but let's say you have something like a intel I7-2600k as your cpu and a AMD 5970 video card(the more vram the better) then you will be able to load everything the way we want it to be and of course you will need the 4 GB patch available in download section here.
I also state in the past that we will make a lighter version for low specs system with lower resolution textures and static models without animation like the plants you see on the ocean floor. This should be enough to let you play without killing your system hardware.
And for some very low specs system it will still be possible to play but you will experience very low frame rate in harbor and near a big convoy so for folks who just want to go hunt lone merchant they will be OK.
I cannot promise that the lighter version will be release the same day but it will be done i guarantee.
Best regards Hans
sorry should have put this up...
Windows 7 Home Premium 64bit sp1
AMD Phenom11 x4 965 processor
8gig Ram
AMD RADEON HD6670
I'm going to have a guess its not GWX compatible - its a stand alone mod.
cheers.
Hans Witteman
07-02-13, 01:12 PM
Well I'm hoping my ATI Radeon 5750 will be sufficient...either that or I'll be demanding a full refund :)
http://www.psionguild.org/forums/images/smilies/wolfsmilies/wacko.gif
Hi Jim,
You will be OK with that card since the performance of the 5000 series is very similar.
My son gave me is old computer and i have to check what video card is inside and that will help me to test under an old video card for folks with old video cards.
Best regards Hans
Hans Witteman
07-02-13, 01:17 PM
I hope my dell M6400 can run it. Though it runs quite a bit including battlefield 3 and several mods for SH3 that technically it shouldn't be able to run.
Hi mate,
If i remember correctly the dell M6400 is a laptop? Laptop are generally not for gaming but some have decent video cards, it's all about the type of video card you have inside it.
After i google for your laptop spec it say that it is a portable work station good for video editing so you should be good to go.
Best regards Hans
Hans Witteman
07-02-13, 01:24 PM
sorry should have put this up...
Windows 7 Home Premium 64bit sp1
AMD Phenom11 x4 965 processor
8gig Ram
AMD RADEON HD6670
I'm going to have a guess its not GWX compatible - its a stand alone mod.
cheers.
Hi mate,
Your system is more than enough to run smoothly and yes U-BOOT_HAHD is a stand alone mod and it will have more restrictive copyrights for the content than other mods because the models inside the mod will be use for commercial purpose in other project like i mention earlier.
Best regards Hans
Jimbuna
07-02-13, 01:40 PM
Hi Jim,
You will be OK with that card since the performance of the 5000 series is very similar.
My son gave me is old computer and i have to check what video card is inside and that will help me to test under an old video card for folks with old video cards.
Best regards Hans
Rgr that Hans http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif
Hi mate,
Your system is more than enough to run smoothly and yes U-BOOT_HAHD is a stand alone mod and it will have more restrictive copyrights for the content than other mods because the models inside the mod will be use for commercial purpose in other project like i mention earlier.
Best regards Hans
thank you:up:
fitzcarraldo
07-03-13, 05:18 PM
Hi Hans, glad to see you here!
Waiting HAHD with patience. :yeah:
A question for the Team: is there some possibility of a GUI for Widescreen Monitors?
Many thanks and best regards.
Fitzcarraldo :salute:
Hans Witteman
07-03-13, 07:52 PM
Hi Hans, glad to see you here!
Waiting HAHD with patience. :yeah:
A question for the Team: is there some possibility of a GUI for Widescreen Monitors?
Many thanks and best regards.
Fitzcarraldo :salute:
Hi Fitz,
Nice to see you and for the widescreen if i remember correctly Mak said everything was looking great but he is the guru for the UI part.
We are also impatient to play a complete campaign since the last time i have played one was almost 3 years ago.
Best regards Hans
reaper7
07-04-13, 12:01 PM
Hi Hans, glad to see you here!
Waiting HAHD with patience. :yeah:
A question for the Team: is there some possibility of a GUI for Widescreen Monitors?
Many thanks and best regards.
Fitzcarraldo :salute:
Hi mate,
The User Interface will be available for 1680*1050 that is a 16:10 widescreen aspect ration.
We decided on this ration instead of the more common movie widescreen format of 16:9 that many new monitors are following as its closest to natures own aspect of the perfect rectangle (golden ratio).
http://en.m.wikipedia.org/wiki/Golden_ratio
I believe we also have it for smaller monitors at 1360x768 as well as stock resolution.
Will have to confirm that these will be available at launch.
barel80
07-04-13, 04:44 PM
So, the 16:9 users will play in the windowed mode to avoid stretched view ? Is it possible for You to make resolution editor for this mod ? It will be great, to setup mod for 16:10 or 16:9 aspect ratio.
Excellent work, You are doing great job.
Hans Witteman
07-04-13, 05:59 PM
So, the 16:9 users will play in the windowed mode to avoid stretched view ? Is it possible for You to make resolution editor for this mod ? It will be great, to setup mod for 16:10 or 16:9 aspect ratio.
Excellent work, You are doing great job.
Hi mate,
After initial release i will do a 16:9 resolution since all the screen coming out nowadays are set at 16:9 so i think it is something i must do to make sure everyone enjoy the full experience.
Best regards Hans
CaptainD
07-04-13, 10:09 PM
That will be fine:up:
The better resolution for computer and games is 16:10 but all monitors available today are tv format 16:9.
Someone told me that this size come from old argentic film picture size and I don't know if it is true.
Some times(long times) ago we could find 16:10 screen but now it is impossible.:wah:
I think it's because someone wants to do every things with the same screen.
In all cases I'll be patient:salute:
makman94
07-05-13, 01:05 PM
Hi Hans, glad to see you here!
Waiting HAHD with patience. :yeah:
A question for the Team: is there some possibility of a GUI for Widescreen Monitors?
Many thanks and best regards.
Fitzcarraldo :salute:
hi Fitz ,
the ui that is showing at this earlier teaser video( http://youtu.be/XHpo-mOV0nQ )
is running ,as John allready said, at 1680x1050 (16:10).
for the 16:9 monitors there is ready a 1600x900 version of the ui and for rest monitors a basic 1024x768 version
That will be fine:up:
The better resolution for computer and games is 16:10 but all monitors available today are tv format 16:9.
Someone told me that this size come from old argentic film picture size and I don't know if it is true.
Some times(long times) ago we could find 16:10 screen but now it is impossible.:wah:
I think it's because someone wants to do every things with the same screen.
In all cases I'll be patient:salute:
hi Captain ,
indeed, 16:10 monitors are best choice :yep: and,if you search, can still be found on market but they are more ...expensive compared to 16:9 (maybe thats the reason and so many people buy these 'movies' monitors)
CaptainD
07-06-13, 12:03 AM
Hi Makman94, you're right.
Yesterday I had to find a security filter for a laptop.
This one had 12.1" 16:10 screen and finding the filter for it was very hard.
And that was for work.
All the laptops we find now had 16:9 screen and the rare ones which had a 16:10 are gaming ones and they are rares and very expensives.
Bur maybe for HAHD:03:
Hans Witteman
07-08-13, 03:51 AM
Hi shipmates,
As you all know last year we had some talk to revamp our front page here in thread to help newcomers and members to easily browse true our massive thread.
So let's thank Desertstriker since he browse all our site and find all those links that i put in categories on the front page and by the same time welcome him in team as he will be writing our PDF manual.:Kaleun_Cheers:
Go look for yourself and give your feedback about the new front page : http://www.subsim.com/radioroom/showthread.php?t=179694
Best regards Hans
Schwieger
07-08-13, 06:07 AM
Hi shipmates,
As you all know last year we had some talk to revamp our front page here in thread to help newcomers and members to easily browse true our massive thread.
So let's thank Desertstriker since he browse all our site and find all those links that i put in categories on the front page and by the same time welcome him in team as he will be writing our PDF manual.:Kaleun_Cheers:
Go look for yourself and give your feedback about the new front page : http://www.subsim.com/radioroom/showthread.php?t=179694
Best regards Hans
:Kaleun_Applaud: Welcome Desertstriker
I love PDF's.
Kudos the the artist.:rock:
kurfürst
07-08-13, 03:18 PM
Horrido all,
first, I would like to thank Hans and all the others involved in U-Boot HAHD for their great work, and especially Desertstriker for getting all the links together.
There was/is much rumour going on about HAHD, but I believe that at the end it will change the game to a totally new experience!
Is the rumor good kurfurst because this will be the greatest Uboat simulator to date including all the sh4 and 5 games and even the GWX even though its been around a while and is still a pretty good mod but the detail we are going to be seeing in Uboat HAHD will probably be the best we have ever seen in a submarine Simulation of The German uboats and the times of this great Battle of the Atlantic.
Tigershark624
07-09-13, 02:44 AM
I registered an account on the HAHD forums yesterday and have not received my confirmation email. My user name is Tigershark. If someone would look into this I would greatly appreciate it. Thanks in advance.:up:
Hans Witteman
07-09-13, 12:49 PM
I registered an account on the HAHD forums yesterday and have not received my confirmation email. My user name is Tigershark. If someone would look into this I would greatly appreciate it. Thanks in advance.:up:
Hi tigershark,
Send a pm to reaper he is the one managing membership.:Kaleun_Salute:
Best regards Hans
Hans Witteman
07-09-13, 12:54 PM
Horrido all,
first, I would like to thank Hans and all the others involved in U-Boot HAHD for their great work, and especially Desertstriker for getting all the links together.
There was/is much rumour going on about HAHD, but I believe that at the end it will change the game to a totally new experience!
Rumors are always what they are after all, rumors. U-BOOT_HAHD is still in development and will be done but we simply don't have the same spare time to put on it.
An upcoming video will show everyone how we surpass ourselves and i hope no one is having hearth condition here since this video will be epic.
Best regards Hans
Fubar2Niner
07-09-13, 02:01 PM
Hi Hans old friend, glad you seem to be back to health. Regarding HAHD, the old guard have never lost their faith Kaleun :salute: It will happen, when it happens........... Learned that a long time ago, just a thought for those that can't wait. How many bug free games have you bought lately? C'mon be honest..........I'd take a guess at zero. An old saying to those impatient friends;
' If something is worth doing, it's worth doing well '
Good luck old mate and glad to see you back here. :salute:
Very best regards.
Fubar2Niner
Tigershark624
07-10-13, 05:08 PM
Hi tigershark,
Send a pm to reaper he is the one managing membership.:Kaleun_Salute:
Best regards Hans
Will do, thanks!
Hans Witteman
07-13-13, 03:42 AM
Hi shipmates,
I finally had the time to finalize typ VIIC and here some pictures from it, take note that this version is not the one that will be in U-BOOT_HAHD since the amount of detail would not be possible in SH3 engine.
This model is based on U-552 since i had plenty of pictures and the slotted deck was a nightmare to get right but after analyzing all the different pictures i finally made it.
It will be use in U-BOOT_HAHD but only after i reduce the level of detail and the hull will not be showing the oil canning effect since it have way too much faces for SH3, instead i will do the same trick i did with the Fletcher destroyer with specular to have it close enough to the real 3d modeling look.
This version is the one that will be use in the new simulator title : U-boats war subtitle Atlantic operations, yes in the new game engine that i am working with at the moment i can put this kind of detail while keeping excellent frame rate.
This version will also be use for my series of books on German war machines illustrated guide. (Tip : Buying these books will speed up the new u-boat sim development.)
This VIIC will be completely hand painted from the first rust leak to the last rivets line with attention to detail never before seen on a paint scheme.
http://i886.photobucket.com/albums/ac68/Hans_Witteman/VIIC_angle_2_zps4aa39c76.jpg
http://i886.photobucket.com/albums/ac68/Hans_Witteman/VIIC-angle_zpsc126dc64.jpg
http://i886.photobucket.com/albums/ac68/Hans_Witteman/VIIC_bow_zps3baac375.jpg
http://i886.photobucket.com/albums/ac68/Hans_Witteman/VIIC_side_zpsa3710ecc.jpg
http://i886.photobucket.com/albums/ac68/Hans_Witteman/VIIC_deck_bow_zpsf5247472.jpg
http://i886.photobucket.com/albums/ac68/Hans_Witteman/VIIC_deck_bow_2_zpsc02fefed.jpg
http://i886.photobucket.com/albums/ac68/Hans_Witteman/VIIC_deck_zpsfe0ff38a.jpg
Here some example of the oil canning effect on the u-boat metal plates structure, these appear quickly on all u-boat after some deep diving and are sometime more pronounce because of depth charge explosions.
http://i886.photobucket.com/albums/ac68/Hans_Witteman/Oil_canning-effect_02_zpscee0c15d.jpg
http://i886.photobucket.com/albums/ac68/Hans_Witteman/Oil_canning-effect_01_zpscb3a9d4b.jpg
http://i886.photobucket.com/albums/ac68/Hans_Witteman/VIIC_ST_oil_canning_zps536c97a5.jpg
Here you can see the main dive tank flooding traps and i will try to make them open via statemachines with diving orders, i think it is possible.
http://i886.photobucket.com/albums/ac68/Hans_Witteman/VIIC_Diving_tank_traps_zpsf4b7d5ad.jpg
http://i886.photobucket.com/albums/ac68/Hans_Witteman/VIIC_bow_flood-holes_zpsccc750a8.jpg
http://i886.photobucket.com/albums/ac68/Hans_Witteman/VIIC_deck-gun-88_zpsbae277b6.jpg
http://i886.photobucket.com/albums/ac68/Hans_Witteman/VIIC_Stern-view-_zps475d1e09.jpg
http://i886.photobucket.com/albums/ac68/Hans_Witteman/VIIC_Stern_flood_holes_zps49052f54.jpg
http://i886.photobucket.com/albums/ac68/Hans_Witteman/VIIC_Stern-view_details-_zps9cfed1b9.jpg
http://i886.photobucket.com/albums/ac68/Hans_Witteman/VIIC_stern-view-2_zps45e30229.jpg
Since i am limited to 17 pictures by posts i will continue this post with pictures of the VIIC Turm and crew placement.
Hans Witteman
07-13-13, 03:53 AM
Part II
http://i886.photobucket.com/albums/ac68/Hans_Witteman/VIIC_deck_stern_zps53ebeb29.jpg
http://i886.photobucket.com/albums/ac68/Hans_Witteman/VIIC_flak_mount_zps34050cc5.jpg
http://i886.photobucket.com/albums/ac68/Hans_Witteman/VIIC_CT_front_zps93072281.jpg
http://i886.photobucket.com/albums/ac68/Hans_Witteman/VIIC_CT_side_zpsb5b1bed6.jpg
http://i886.photobucket.com/albums/ac68/Hans_Witteman/VIIC_CT_back_zps92fcfd99.jpg
Here a VIIC turm original picture to compare with the HAHD one a part from some variants it is right on.
http://i886.photobucket.com/albums/ac68/Hans_Witteman/CT_top_picture_zpsb380525e.jpg
http://i886.photobucket.com/albums/ac68/Hans_Witteman/VIIC_CT_top_zps926b7d90.jpg
http://i886.photobucket.com/albums/ac68/Hans_Witteman/VIIC_CT_in_zpsae4bc588.jpg
http://i886.photobucket.com/albums/ac68/Hans_Witteman/VIIC_anti-vibrations_zps2d251adc.jpg
These pictures will show you the difference between the HAHD and Ubi turm in term of height and i also include a quick legend to show where the crew will be place on the new turm since it a tight fit as you will see in the following picture of U-96 :
http://i886.photobucket.com/albums/ac68/Hans_Witteman/CT_picture_01_zps6c42c9d9.jpg
http://i886.photobucket.com/albums/ac68/Hans_Witteman/CT_Comparaison_zps18f67131.jpg
http://i886.photobucket.com/albums/ac68/Hans_Witteman/crew-placement_zpscc900a40.jpg
I think it is the best positions but feel free to propose a better idea if you think so.
Also note that i will have to change the rotation animation of crew to limit them to avoid passing trough the conning tower walls and instruments since even with the Ubi large one they have their elbows passing trough the wall.
Best regards Hans
ninja turtle
07-13-13, 05:10 AM
:Kaleun_Thumbs_Up: :Kaleun_Applaud:
Looking absolutely fantastic. Although I can't wait, I will because I know it will be worth it!!
And purchasing your book will be money well spent :Kaleun_Salivating:
reaper7
07-13-13, 05:52 AM
Such amazing detail Hans, history is brought to life.
Oh and can I buy the book direct from you, need it signed by you ;)
fitzcarraldo
07-13-13, 06:48 AM
Awesome! Congratulations for the work!
When the books will be published, please inform us; I want they! :Kaleun_Thumbs_Up:
Best regards.
Fitzcarraldo :salute:
Hi shipmates,
I finally had the time to finalize typ VIIC and here some pictures ...
Part II ...
Best regards Hans
If I see correctly, UZO bit does not match... and it may be worth upside down... but the rest pleases the eyes and the heart... I want it all and now! till I can breathe and enjoy life. :wah:
Hans - Great 3D-Art Master!
kaleun Peter Gipp
07-13-13, 10:22 AM
Sir , the work I have seen to this day on your project , the attention to detail and the use of original photographs that display these details demonstrates the conviction of yours to present the most realistic and immersive simulation that I have ever seen .
Poseidon himself would wholeheartedly agree .
When this project will be ready for release , I will be calling in sick at work , in order to experience Nirvana of submarine simulations .
Regarding the book that you have mentioned may we have some more details regarding where we can purchase in order to support the project , it will be a fine addition to my collection of U Boat warfare . :Kaleun_Salute:
Most impressive Work, Old Man.
Now I understand why your Wrist started to hurt. :o
I think we can honestly assume, that there was never a more detailed Sub rendered ever.:salute:
Worlds of Kudos.
makman94
07-13-13, 01:40 PM
http://imageshack.us/a/img853/6199/k9w.png
makman94
07-13-13, 01:56 PM
.....
This VIIC will be completely hand painted from the first rust leak to the last rivets line with attention to detail never before seen on a paint scheme.
.......
....and when Hans is saying 'painting' have a look at a very early version of type IIA i have (every angle of shots is a true piece of art):
http://imageshack.us/a/img843/2694/c2x5.png
http://imageshack.us/a/img9/4377/ls0r.png
The deck textures look quite like the real deal.-:o
Jimbuna
07-13-13, 04:04 PM
Looking good http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif
yes you have done a fine job Hans and yes we would like to have more information on you Illustrated guide of War machines would really enjoy a book like that and anything to support a new Sim that would be outstanding.
Thanks again your work help keep the Subsim communtiy in Good hands.
Hans Witteman
07-13-13, 10:35 PM
:Kaleun_Thumbs_Up: :Kaleun_Applaud:
Looking absolutely fantastic. Although I can't wait, I will because I know it will be worth it!!
And purchasing your book will be money well spent :Kaleun_Salivating:
Hi ninja,
Thank for following U-BOOT_HAHD progress and the new book series is not yet available but will be announce as soon as issue #1 will be ready.
Best regards Hans
Hans Witteman
07-13-13, 11:18 PM
Such amazing detail Hans, history is brought to life.
Oh and can I buy the book direct from you, need it signed by you ;)
Hi mate,
The new book series is not yet ready but as soon as issue #1 is ready they will be available at the book series website.
The books will come in 2 versions
# 1 HAHD TIG (TIG= Technical illustrated Guide) Appr cost not yet set US (29.99)
#2 HAHD TIG VMM (VM=Virtual model museum) US(59.99)
I saw very low quality similar books for 55 $ without any 3d models included on Amazon. But keep in mind that buying these books if you like them will help me for the development of U-boats war and upcoming next generation sims.
The more programmers and artists i can hired, the faster the simulation will get on sim enthusiasts desktop.
HADH TIG will be an technical illustrated guide with unique artwork include in each issue, the book will be perfect for kit modeler's, 3d modeler's, military enthusiasts and collectors and the most important part, it is the best way i found to fund U-boats war, Atlantic operations and my vision is to cover not only U-boats warfare but also AIR and LAND simulations.
Edition VMM will include a high definition 3d model that you will be able to walk around just like in a first person shooter game.
I do have plan for a kickstarter campaign but i found that just asking people money without giving them back something in exchange was like asking them to do gambling. So each donator with a pledge higher than 20$ will receive HAHD TIG issue # 1 free and a discount on U-boats war, Atlantic operations. 5$, 10$ and 15$ pledge will receive a discount on HAHD TIG&HAHD TIG VMM issues + a discount on U-boats war, Atlantic operations.
The first issue sales figure will be a very good test to see how many simulation fans are left on the world wide web and will also give me the cue if i do Issue #2 and so on.
U_BOOT_HAHD will surely be a very nice experience but U-boats war will surpass anything seen in the sim genre.
I will soon be able to show in game screen of U-boats war and i am not working alone on this.
Best regards Hans
Hans Witteman
07-13-13, 11:23 PM
Awesome! Congratulations for the work!
When the books will be published, please inform us; I want they! :Kaleun_Thumbs_Up:
Best regards.
Fitzcarraldo :salute:
Hi Fitz,
Thank mate and i will inform everyone once it available.:Kaleun_Wink:
Best regards Hans
Hans Witteman
07-13-13, 11:27 PM
If I see correctly, UZO bit does not match... and it may be worth upside down... but the rest pleases the eyes and the heart... I want it all and now! till I can breathe and enjoy life. :wah:
Hans - Great 3D-Art Master!
Hi Alex,
Good to hear from you, can you be more specific on the UZO bit did you mean binoculars with bit?
Because for the stand it is based on U-552 but the binoculars i use there is the watch crew binocular i model last year and it is not a UZO binocular.
Best regards Hans
Hans Witteman
07-13-13, 11:31 PM
Sir , the work I have seen to this day on your project , the attention to detail and the use of original photographs that display these details demonstrates the conviction of yours to present the most realistic and immersive simulation that I have ever seen .
Poseidon himself would wholeheartedly agree .
When this project will be ready for release , I will be calling in sick at work , in order to experience Nirvana of submarine simulations .
Regarding the book that you have mentioned may we have some more details regarding where we can purchase in order to support the project , it will be a fine addition to my collection of U Boat warfare . :Kaleun_Salute:
Hi Peter,
Thank for your support and our ambitious goal is nothing less then a renaissance of the historical simulation genre.
With the recent advanced in hardware technology specially GPU sky is now almost the limit.
My answer on reaper7 post will surely answer your question regarding the books.
Best regards Hans
Hans Witteman
07-13-13, 11:40 PM
Most impressive Work, Old Man.
Now I understand why your Wrist started to hurt. :o
I think we can honestly assume, that there was never a more detailed Sub rendered ever.:salute:
Worlds of Kudos.
Hi mate,
Thank again for your loyal support and after digging the web a few hours i think that this VIIC model is the closest thing to the real deal!:Kaleun_Salute:
I saw one that look good but when i saw an anchor on both starboard and port side i was confuse! :k_confused:
Over 600 hours went on this boot research and modeling. Like i previously said doing a model the HAHD way is not your typical workflow but more something like a technical historical investigation.
The hardest part was the slotted deck since every picture i saw had a different variation in slot numbers or layout.
Best regards Hans
Hans Witteman
07-13-13, 11:41 PM
Looking good http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif
Thank Jim but it will look way better with a decent paint job!:Kaleun_Salute:
Best regards Hans
Hans Witteman
07-13-13, 11:43 PM
yes you have done a fine job Hans and yes we would like to have more information on you Illustrated guide of War machines would really enjoy a book like that and anything to support a new Sim that would be outstanding.
Thanks again your work help keep the Subsim communtiy in Good hands.
Hi mate,
Thank a lot for your support since without you guy's there would be no simulation at all! :Kaleun_Cheers:
See my answer to reaper7 post for the books information.
Best regards Hans
Hans Witteman
07-13-13, 11:44 PM
http://imageshack.us/a/img853/6199/k9w.png
Hi mate,
95% accuracy is no way near perfection!:k_rofl:
Better then nothing i guess!
Best regards Hans
reaper7
07-14-13, 04:30 AM
Hi mate,
The new book series is not yet ready but as soon as issue #1 is ready they will be available at the book series website.
The books will come in 2 versions
# 1 HAHD TIG (TIG= Technical illustrated Guide) Appr cost not yet set US (29.99)
#2 HAHD TIG VMM (VM=Virtual model museum) US(59.99)
I saw very low quality similar books for 55 $ without any 3d models included on Amazon. But keep in mind that buying these books if you like them will help me for the development of U-boats war and upcoming next generation sims.
The more programmers and artists i can hired, the faster the simulation will get on sim enthusiasts desktop.
HADH TIG will be an technical illustrated guide with unique artwork include in each issue, the book will be perfect for kit modeler's, 3d modeler's, military enthusiasts and collectors and the most important part, it is the best way i found to fund U-boats war, Atlantic operations and my vision is to cover not only U-boats warfare but also AIR and LAND simulations.
Edition VMM will include a high definition 3d model that you will be able to walk around just like in a first person shooter game.
I do have plan for a kickstarter campaign but i found that just asking people money without giving them back something in exchange was like asking them to do gambling. So each donator with a pledge higher than 20$ will receive HAHD TIG issue # 1 free and a discount on U-boats war, Atlantic operations. 5$, 10$ and 15$ pledge will receive a discount on HAHD TIG&HAHD TIG VMM issues + a discount on U-boats war, Atlantic operations.
The first issue sales figure will be a very good test to see how many simulation fans are left on the world wide web and will also give me the cue if i do Issue #2 and so on.
U_BOOT_HAHD will surely be a very nice experience but U-boats war will surpass anything seen in the sim genre.
I will soon be able to show in game screen of U-boats war and i am not working alone on this.
Best regards Hans
Brilliant Hans,
Kickstarter is a brilliant method for achieving this.
I have pledged almost 300 euro on campaigns this month.
Will definitely be pledging for these fantastic works.
Please keep us informed as soon as you Kickstart your Sim.
Hi Alex,
Good to hear from you, can you be more specific on the UZO bit did you mean binoculars with bit?
Because for the stand it is based on U-552 but the binoculars i use there is the watch crew binocular i model last year and it is not a UZO binocular.
Best regards Hans
Hi, Hans.
Yes, this device looks like an ordinary pair of binoculars... but the position of the eyepieces should be a little lower, I think... and taking into account the presence of UZO screen/page in the game, I think on the turm should be U.D.F. 7x50 (UZO)... as on other submarines of this type.
What is the height of turm on your screenshot, IIRC, the height should be 3.5...3.6 meters for Typ7C.
http://imageshack.us/a/img600/9945/q544.jpg
Hans Witteman
07-14-13, 08:40 PM
Hi, Hans.
Yes, this device looks like an ordinary pair of binoculars... but the position of the eyepieces should be a little lower, I think... and taking into account the presence of UZO screen/page in the game, I think on the turm should be U.D.F. 7x50 (UZO)... as on other submarines of this type.
What is the height of turm on your screenshot, IIRC, the height should be 3.5...3.6 meters for Typ7C.
http://imageshack.us/a/img600/9945/q544.jpg
Hi Alex,
OK and thank for the picture i will use it to do slight modifications to match the UZO one and the turm is between 3.5 and 3.6 meters and imagine i just eyeball it to get the exact measurement!
Best regards Hans
Screenshots in post #3350 were what impressed me the most.
Hi Alex,
OK and thank for the picture ...
Best regards Hans
... and returning to the turm height... in SH3 the height of all turms for Typ7C - 3.5...3.6 meters... so what do I see on your screen?
...
a bit of known pictures:
http://imageshack.us/a/img96/1109/1oei.jpg
http://imageshack.us/a/img94/1754/yv1q.jpg
With quick targeting and blending:
http://imageshack.us/a/img515/8799/7r1p.jpg
http://imageshack.us/a/img713/6340/sio1.jpghttp://imageshack.us/a/img580/5526/davr.jpg
http://imageshack.us/a/img203/8919/whp9.jpghttp://imageshack.us/a/img834/5092/fxpb.jpg
http://imageshack.us/a/img189/6047/vfck.jpghttp://imageshack.us/a/img14/4691/3fxc.jpg
http://imageshack.us/a/img841/7527/1pmf.jpghttp://imageshack.us/a/img196/6463/5o9f.jpg
http://imageshack.us/a/img21/6016/77gc.jpghttp://imageshack.us/a/img822/1417/y2rc.jpg
Cool stuff Alex. Never seen such good examples of UZO's ever.
Cheers.
Hans Witteman
07-15-13, 08:48 PM
Hi Alex,
Thank for the pictures they are very good and will help me modeling authentic UZO binoculars.:Kaleun_Cheers:
Again for the turm on VIIC i have exatly the height reported in every books and service manual from the Kriegsmarine.
Top of conning tower above keel 9397 mm
Height of conning tower above pressure hull 2630 mm
Best regards Hans
Rosomaha
07-15-13, 09:14 PM
Hi Hans!
Height of conning tower above pressure hull 2630 mm
:hmmm: Сan you specify where this height?
...
just show some drawings with this height for better understanding.
Hi Alex,
...
Again for the turm on VIIC i have exatly the height reported in every books and service manual from the Kriegsmarine.
Top of conning tower above keel 9397 mm (up to?)
Height of conning tower above pressure hull 2630 mm (???)
Best regards Hans
Hi, Hans.
E.g. one of the sources: Vom Original zum Modell - Uboottyp VII C.pdf
Reminder... I'm talking about the screenshot "Height Difference" in the post #3342.
In SH3 height of turm shown by you is 3.5...3.6 meters - correct value average.
barel80
07-31-13, 03:32 PM
Can't wait to make new installation of SH3 and spend whole weeks on patrols, till 1945... :)
There was no reason to begin another, 20th campaign with GWX, but after HAHD - my work can wait, i'm on the patrol now ! :)
Please, inform us, about the progress of Your work.
desertstriker
07-31-13, 08:32 PM
It will be done when it is done. it looks like the type VII is nearly complete if not already done i think that leaves the type IX. i can not remember if the type XXI will be done.
be patient
Hello, Hans!
I very much look forward to your work.
U-Boot-HAHD for hardware requirements.
urfisch
09-08-13, 05:10 AM
great to see, this is still in progress...unbelievable...! great.
Hans Witteman
09-14-13, 12:50 PM
Hi shipmates,
I am very excited to announce that Atlantic Warfare is now a reality and that development
of the new Sim is now on full swing with very talented people currently working on many aspect of the new Sim.
We will often refer to A.T.W.A.R. to talk about Atlantic Warfare.
For those who remember my early posts on subsim i mention clearly that a complete new Sim was on my mind.
We all know that most of you were expecting U-BOOT_HAHD as a super mod to be release but our priority
have now change since a window of opportunity have recently open to make something much more exciting
than a super mod on aging technology.
So from now on U-BOOT_HAHD will go on hibernation mode until we see if the simulation fans give us the
green light with the funding campaign on the Atlantic Warfare website and on Kickstarter.
Details on the pledge package and funding will soon be available on the Atlantic Warfare official website and
it will offer great value to people who contribute.
I have met with people who have work on the Silent hunter series 3,4,5 and 2 of them have already join us
and are currently working on the development of Atlantic Warfare.
So far we have assemble a fantastic team to make Atlantic Warfare a reality and all of them are naval simulation
die hard fans and experts in their respective discipline.
Here a quick list of team members involved in the development of Atlantic Warfare :
Gabriel Barbu : Gabriel was there at the very beginning of the Silent Hunter series and he work on SH3,4,5, he was
the lead graphic artist for SH5 and his experience make him an invaluable artist that we are very proud to work with.
You can have a look here at some of his work : https://www.facebook.com/pages/U-Boot-Pa...2714050708 (https://www.facebook.com/pages/U-Boot-Pangraphorium/127992714050708)
http://ubootpangraphorium.wix.com/u-boot-
https://www.facebook.com/gabriel.barbu.7161/media_set?set=a.207196879296434.62981.100000183709 197&type=3
Calin Cazan : Calin is an excellent animator who also have work on the Silent hunter series and so far he already did
amazing work on various animation task i have ask him to do for Atlantic Warfare and you will all see the quality of his
work on the Atlantic Warfare game prototype. You can have a look at some of his work here : http://calincazan.blogspot.ro/
Laurent Tremblay : Laurent was introduce to me by a colleague of mine where i am teaching video game design,
Laurent is very experience in the simulation field since he work for CAE on pilot training simulators, his experience
as a software engineer and his knowledge of C++ progaming make him the perfect candidate for Atlantic Warfare game mechanics.
Manos(makman94) : Many of you already know Manos from his excellent mods for Silent hunter 3 like Manos GUI and
Manos environment pro, Manos knowledge on GUI and optics couple with his mathematician and 2D artist skills make him
the ideal candidate to make state of the art GUI for Atlantic Warfare.
John(Reaper7): John is also a well known figure on the Subsim community and he did some amazing work for U-BOOT_HAHD
and others mods for the Silent Hunter series, John engineering knowledge couple with his skills as a 2D and 3D junior artist
make him a valuable candidate to bring Atlantic Warfare to the next level.
Hans Wittman : As the lead director of Atlantic Warfare i will put all my 16 years of knowledge in game development as a
senior 3D&2D artist and junior programer&scripting including 6 years teaching it in college to make sure Atlantic Warfare will
become the next classic in the naval simulation genre. I am also in charge of promotional material, website design and funding
campaign for Atlantic Warfare.
Other potential candidates have made contact with me recently and 2 are programers and another one is a music composer +
2 2D&3D artists, we are still in discussion and will keep you inform about new team members joining for Atlantic Warfare.
Atlantic Warfare main features:
-Enroll in the Royal navy and take control of a battleship to engage enemy fleet or protect convoy against the u-boat threat.
-Enroll in the RAF coastal command and wage war from the air against the enemy fleet.
-Enroll in the Kriegsmarine as a battleship or u-boat commander and engage enemy fleet or merchant shipping and convoys.
-Enroll in the Luftwaffe and engage enemy fleet from the air with advanced weaponry like the one use in the Bay of Biscay.
-Full Atlantic campaign and side missions including non conventional missions.
-Light RPG elements to bring a human dimension and interactivity with your crew like captain skills tree with various talents
buy with renown to upgrade your skills.
-Upgradable equipment on ships,u-boat and airplanes buy with renown at barrack located in harbors&aerodrome.
-Multiplayer will allow to play the Solo Campaign in multiplayer mode! In that mode, your strategic mind will be put
to the test through a long military campaign that runs over several days. Other game mode might be introduce later on.
-State of the art graphic&FX and realistic environment that will affect your strategy and decisions.
-Full 3D damage system with complex sinking mechanics and advanced damage managing system.
As we progress game features might be add or be modified to fit our framework.
So now it will be up to you the simulation fans to decide whether or not you want Atlantic Warfare to become the next classic naval simulation on your desktop.
The Atlantic Warfare website&forum should be going live in the coming weeks and pledges package for every budget will be available with
exciting exclusive content on some of them. Later on after we have reach all the gaming, simulation, ww2 enthusiasts, reenactment,
kit modelers website communities we will launch the kickstarter campaign to complete our necessary funding for Atlantic Warfare.
The Atlantic Warfare forum membership will be tied to a special ranking system that will take in account your donator status(Pledges package you choose)
and for some special package will give you access to participate in the private developers section of the forum to submit your idea and have an impact on game development features.
Other pledges package will give you access to exclusive content and a renown system will be introduce to buy exclusive new skins or models for Atlantic Warfare.
The first 250 donators will become automatically eligible for the close beta of Atlantic Warfare.
In late fall you will start to see actual in game footage shown on the Atlantic Warfare website so stay tuned.
The Atlantic Warfare team
desertstriker
09-14-13, 12:57 PM
Links?
Hans Witteman
09-14-13, 01:00 PM
Links?
Hi mate,
Not yet the website&forum are currently in the making and after it is done then the kickstarter campaign will be launch.:Kaleun_Salute:
Exciting time ahead.
Best regards Hans
desertstriker
09-14-13, 01:02 PM
well i shall keep the eyes on the horizon then.
Aarnoman
09-15-13, 03:14 AM
Out of interest, will there be plans to integrate a dynamic campaign as we have seen in SH3 & SH4?
Oh, Shiny-
Looking forward to kick the start!:D
:salute:
Hans Witteman
09-15-13, 12:14 PM
Out of interest, will there be plans to integrate a dynamic campaign as we have seen in SH3 & SH4?
Hi mate,
Yes Atlantic Warfare will have a dynamic campaign and we are looking to implement real name or number for ships&aircrafts to make them vanish from the campaign once they are sink or destroy.
Also as an example if a coastal battery get destroy by air raid in campaign then it will be in a destroy state until the enemy AI repair it with a certain delay.
We still have to experiment with the best possible AI system to make the theater of war react to player actions.
Thank for asking:Kaleun_Salute:
The Atlantic Warfare team
Aarnoman
09-15-13, 05:34 PM
Hi mate,
Yes Atlantic Warfare will have a dynamic campaign and we are looking to implement real name or number for ships&aircrafts to make them vanish from the campaign once they are sink or destroy.
Also as an example if a coastal battery get destroy by air raid in campaign then it will be in a destroy state until the enemy AI repair it with a certain delay.
We still have to experiment with the best possible AI system to make the theater of war react to player actions.
Thank for asking:Kaleun_Salute:
The Atlantic Warfare team
Thank you for the quick reply, this is great to hear! I will be following the development with great interest, and you and your team have my full backing and support. I am looking forward to place a fund once the kickstar campaign is active.
If I may make a request, it would be nice to have the different periscopes (with their corresponding graticles) be accurately represented. In example, have both the NLS 9 (seen in MaGui from memory) and the graticle seen in Das Boot (the name eludes me) be represented.
Best of luck and take my money! :)
Hans Witteman
09-15-13, 06:06 PM
Thank you for the quick reply, this is great to hear! I will be following the development with great interest, and you and your team have my full backing and support. I am looking forward to place a fund once the kickstar campaign is active.
If I may make a request, it would be nice to have the different periscopes (with their corresponding graticles) be accurately represented. In example, have both the NLS 9 (seen in MaGui from memory) and the graticle seen in Das Boot (the name eludes me) be represented.
Best of luck and take my money! :)
Hi Aarnoman,
Thank it is very kind from you and we believe in the success of Atlantic Warfare because we will offer content and game features never before seen in naval war Sim.
My hand are hitching to upload some in game pictures but it is not public ready but believe me it is really exciting and late fall will show in game footage.
For the optic Manos will surely be more than capable to accomplish what you ask and as the developers we want to embrace the new crowd funding and after sale politic, meaning that we will listen to you guy's and fix and patch stuff that need to be done for you to enjoy your experience to the fullest.
Regards the Atlantic Warfare team
Madox58
09-15-13, 06:08 PM
Very Cool news Hans!
:yeah:
Question though.
How Modable will it be?
Cybermat47
09-15-13, 08:26 PM
How Modable will it be?
Here's hoping that modding won't be neccessary.
Although Hans hasn't got a massive corporation breathing down his neck, so I doubt that it'll be needed :)
Hans Witteman
09-15-13, 09:37 PM
Very Cool news Hans!
:yeah:
Question though.
How Modable will it be?
Hi mate,
Nice to see you around,
Our goal is rather very ambitious so take this lightly since Laurent and me are currently discussing the GDD i made for Atlantic Warfare and we will have to go through what will be possible to achieve in a reasonable time frame.
But for now we are well aware that a Sim like this can stay alive for a very long time if the correct tools are provide to the community and we do intend to have a very robust editor for the player to be able to easily bring in 3d models and i would like to include a very innovative texture canvas for folks to be able to paint easily all in game models and their own models to.
Same thing for most game parameters like ocean,particles systems, weather etc.
And of course a decent and complete mission editor.
Like Laurent told me yesterday if all these are plan in the early phase of development then it will be easier to code stuff in regard of these features.
But rest assure that Atlantic Warfare will be very moddable compare to what the SH series came with in vanilla state.
All these will depend heavily on the success of our funding campaign since we will be able to hired more programers that we can assign on the modding tools.
In a word if the campaign is very successful more features will be done and on the opposite we will have to cut the corner and do as much as our budget allow us to do.
I am glad you ask this very relevant question because it is something as a fellow modder that i want to provide to this great community.
We intend to do thing very differently than what we currently see from big developers who just get 2 or 3 patch out and good bye thank you for your money!
We want to develop a new relation between the community buying our Sim and they will truly have a leverage power in what they want to see in the game, take the example of Path of exile i know it is a RPG a la Diablo style but look at the kind of relationship they develop with their community, it is simply an amazing success.
They update and patch the game on a daily basis and add new content each week and the community is growing stronger, so in my opinion nothing in this business model is incompatible with a Sim environment.
We have a whole lot more great ideas to put in and we would truly like to make it with you guy's.
Regards the Atlantic Warfare team
Hans Witteman
09-15-13, 09:46 PM
Here's hoping that modding won't be neccessary.
Although Hans hasn't got a massive corporation breathing down his neck, so I doubt that it'll be needed :)
Hi Cybermat,
We would all love to see the perfect game but modding is very popular and many folks just like you see here bring game to a whole new level with their own creativity and this is welcome in my point of view.
You are right when you say no big corporation CEO is looking behind our shoulders but we still need to make you guy's satisfy with our Sim.
Regards the Atlantic Warfare team
sublynx
09-16-13, 02:53 AM
We want to develop a new relation between the community buying our Sim and they will truly have a leverage power in what they want to see in the game, take the example of Path of exile i know it is a RPG a la Diablo style but look at the kind of relationship they develop with their community, it is simply an amazing success.
With crowdsourcing your game could become the next submarine simulation classic. Good luck on the project :yeah:
Just a word of advice: keep the project simple. (If you can deliver a moddable, playable base the crowd will start delivering the rest - and then you can start working together with the game community to expand the game.)
jibouil
09-16-13, 09:13 AM
Very Nice News !
makman94
09-16-13, 09:45 AM
....
If I may make a request, it would be nice to have the different periscopes (with their corresponding graticles) be accurately represented. In example, have both the NLS 9 (seen in MaGui from memory) and the graticle seen in Das Boot (the name eludes me) be represented.
Best of luck and take my money! :)
hello Aarnoman ,
the research about the correct layout of periscope's view and their data is still continuing.
there are some sources (thanks to Hitman's research) which showing that the layout view of periscope as seen in das boot is just a 'filming' eye candy and is not representing the real reticles of the german attack periscope so this must be examined further.
when we have clear info of german periscopes and their layouts ,we will proceed to their final design. at the moment whoever has a clue about german periscopes and their layouts and wants to share it with us is more than wellcome. our will is to make them exactly as the real ones
so far, the layouts of the periscopes is showing at the following pic:
http://imageshack.us/a/img713/7721/1wkw.png
Hans Witteman
09-16-13, 12:21 PM
With crowdsourcing your game could become the next submarine simulation classic. Good luck on the project :yeah:
Just a word of advice: keep the project simple. (If you can deliver a moddable, playable base the crowd will start delivering the rest - and then you can start working together with the game community to expand the game.)
Hi Sublynx,
Thank for your support and that exactly our goal to work with Sim fans to make Atlantic Warfare a very dynamic environment where everyone can become part of the development and future expansions.
The new website&forum will also be very dynamic and fans will be able to follow our progress with weekly updates and news about Atlantic Warfare.
It will be a totally different ball game regarding weekly updates&news since now we are talking about a commercial release and not a free mod that is sometime difficult because the lack of team members and available time related to real life issues.
Regards the Atlantic Warfare team
Madox58
09-16-13, 12:50 PM
Hi Hans,
Let us know how the animations are coded when you can.
It took all this time to finally figure out the SH4 animations!
But I'm a lot better at animation stuff now days.
:D
:salute:
reaper7
09-16-13, 01:55 PM
If anyone has information/Manuals on the operation of the TDC.
I would love to hear, would be great to get realistic operation of the TDC for the new Sim done correctly.
Current implementation of the TDC is Silent hunter is about 80% correct operation but its not 100%.
Also if any information of the correct stadimeter usage especially the dual prism systems for height and length of target is available please share. :up:
Hans Witteman
09-16-13, 02:22 PM
Hi Hans,
Let us know how the animations are coded when you can.
It took all this time to finally figure out the SH4 animations!
But I'm a lot better at animation stuff now days.
:D
:salute:
Hi mate,
For the moment we are using the FBX format directly in Unity and we are using the Mecanim system introduce in unity 4.
I didn't have time to peek into the FBX licensing term but i doubt we will be able to use this format for modding tools.
Also the game prototype is currently build in Unity but we might switch the project on another engine since Unity is good but close source code can become a burden later on and C# is great but much slower than C++ .
We are in the process of evaluating all possible options for maximum efficiency and ease of use.
Regards the Atlantic Warfare team
Hans Witteman
09-16-13, 02:34 PM
Hi shipmates,
Since Atlantic warfare is not the subject of the U-BOOT_HAHD thread we should probably post all related discussions in the other thread i start in the subsims & Naval Games/general discussion to avoid any confusion.
Maybe the mods have a better idea where to locate the Atlantic Warfare thread so just inform us and feel free to move the thread where it should belong.
Regards the Atlantic Warfare team
desertstriker
09-16-13, 02:55 PM
Onkel neal might even let you have your own forum
Hans Witteman
09-16-13, 03:01 PM
Onkel neal might even let you have your own forum
Let's see people opinions on the matter and i am sure we will find the most efficient way to interact with forum members regarding Atlantic Warfare.
Regards the Atlantic Warfare team
Madox58
09-16-13, 03:12 PM
Hi mate,
For the moment we are using the FBX format
Cool.
I'm working on the SH4 animations useing the Collada dae format at the moment.
It seems to be more widely importable to many modeling programs?
And much easier to code the exports to.
A conversion to FBX is easily done with AutoDesk's FBX conversion Tools which are free.
Regardless. You make it? I'll figure it out.
:D
That's where I get most of my fun anyway.
:salute:
Jimbuna
09-16-13, 04:41 PM
Maybe the mods have a better idea where to locate the Atlantic Warfare thread so just inform us and feel free to move the thread where it should belong.
Do you have a preference?
Hans Witteman
09-16-13, 07:29 PM
Do you have a preference?
Hi Jim,
So far i think it could only fit in the Subsims&Naval Games section and if possible as a suggestion put it as sticky until the result of the funding campaign is known.
Oh and if you are allowed remove the "is born" from the thread title to leave it as simply : Atlantic Warfare
Regards the Atlantic Warfare team
Hans Witteman
09-16-13, 08:04 PM
Hi shipmates,
I forgot to mention a very important detail regarding U-BOOT_HAHD since many could feel deceive to see the U-BOOT_HAHD mod will be on hold for awhile because of the new orientation toward Atlantic Warfare.
We want all our supporters since the beginning to be able to enjoy the amazing work we did in U-BOOT_HAHD.
In the eventuality of a successful funding campaign for Atlantic Warfare we would release the best modules of U-BOOT_HAHD separately and possibly including them in the Manos environment pro if Manos agree to this proposition.
Regards Hans
Hans Witteman
09-17-13, 12:16 PM
Hi shipmates,
First thank to Jim and Neal for the sticky for Atlantic Warfare in Subsims&Naval games forum section.
So from now on any discussion related to Atlantic Warfare should be done over there at this link : http://www.subsim.com/radioroom/showthread.php?t=207460
Thank to everyone.
Regards Hans
We lost him... http://imageshack.us/a/img186/6565/prayan7.gif
... lol :03:
f anyone has information/Manuals on the operation of the TDC.
I would love to hear, would be great to get realistic operation of the TDC for the new Sim done correctly.
Current implementation of the TDC is Silent hunter is about 80% correct operation but its not 100%.
Also if any information of the correct stadimeter usage especially the dual prism systems for height and length of target is available please share.
Oh dear.
You just reminded me that I should have sent some info to Manos ages ago in a reply to his email :oops:
I'm soooooo overloaded with real life that I barely can recognize myself on the mirror each morning - because I do not even spend 1 second in front of it :/\\!!
BigWalleye
09-19-13, 02:22 PM
What is this "Real Life" of which you speak? A new game perhaps?:D
Yeah, the bad guys are called "wife" (1, the biggest and meanest) and "kids" (2, smaller but less dangerous).
Objective is to survive, allowed power-ups are only coffe and beer :doh:
Madox58
09-19-13, 02:48 PM
:shifty: slacker.
:haha:
BigWalleye
09-19-13, 04:50 PM
Think I'll stick to SH3!:D
makman94
09-26-13, 12:01 PM
Manos you have mail :up:
got it ! thank you very much Alberto :up:
SnipersHunter
09-28-13, 03:00 PM
Good luck with your AW project :up:
Hans Witteman
09-28-13, 10:26 PM
Good luck with your AW project :up:
Thank sniper:Kaleun_Salute:
We are not letting you down we just have a great opportunity to make something a lot better.
Regards Hans
Any updates about the new website Atlantic warfare
desertstriker
10-12-13, 07:32 PM
It is NOT yet up but Hans is working on it.
TranSim
10-18-13, 04:15 AM
We are not letting you down we just have a great opportunity to make something a lot better.
It is with large regret that I have to say that the above is not correct.
The truth is:
You HAD that opportunity. And you missed it. Big time!
You DID let us down. You abandonned an unfinished project.
We have been promised so much, but given little to nothing.
Very disappointing.
And now?
You do no longer want "to make something a lot better."
Instead you try to start something new with the taste that you have not completed your work and insult everyone that points his finger to what I feel is only big, big promises and hot air again.
The way you react towards constructive and well-meant critics proves me right.
Herr-Berbunch
10-18-13, 06:01 AM
Welcome aboard :salute:
Let us know how your own mod is going won't you, Transim.
DragonRider
10-18-13, 06:39 AM
It is with large regret that I have to say that the above is not correct.
The truth is:
You HAD that opportunity. And you missed it. Big time!
You DID let us down. You abandonned an unfinished project.
We have been promised so much, but given little to nothing.
Very disappointing.
And now?
You do no longer want "to make something a lot better."
Instead you try to start something new with the taste that you have not completed your work and insult everyone that points his finger to what I feel is only big, big promises and hot air again.
The way you react towards constructive and well-meant critics proves me right.
Sad but true after more than nearly 3 years of hope nothing :-?
I see we have a new rule now don't post what is true unless you have released a mod or two :nope:
Edit .... and seeing how the OP has said this project is on hold/dead why is it still a sticky I'm wondering
desertstriker
10-18-13, 06:42 AM
It is with large regret that I have to say that the above is not correct.
The truth is:
You HAD that opportunity. And you missed it. Big time!
You DID let us down. You abandonned an unfinished project.
We have been promised so much, but given little to nothing.
Very disappointing.
And now?
You do no longer want "to make something a lot better."
Instead you try to start something new with the taste that you have not completed your work and insult everyone that points his finger to what I feel is only big, big promises and hot air again.
The way you react towards constructive and well-meant critics proves me right.
NO WHERE have we said abandoned. Hibernate yes, abandoned NO. We have not made a decision of what is going to happen to HAHD and until the team does I respectfully request that you don't troll the team or the immense project that was undertaken and has been worked on for 2+years.
BigWalleye
10-18-13, 06:49 AM
Hey, guys! Mac is back, same as he ever was!
Sad but true after more than nearly 3 years of hope nothing :-?]
Dragonrider, Hans has offered to refund everyone's deposit. You'll get your money back.
I see we have a new rule now don't post what is true unless you have released a mod or two :nope:
The rule, which is not new, is that personal attacks are not permitted, whether you have released no mods or one hundred. Simple and easy to understand.
Edit .... and seeing how the OP has said this project is on hold/dead why is it still a sticky I'm wondering
Because the people who own this website chose to keep it there. If you have a problem with that, you probably should discuss it with them.
DragonRider
10-18-13, 07:19 AM
Hey, guys! Mac is back, same as he ever was!
Dragonrider, Hans has offered to refund everyone's deposit. You'll get your money back.
The rule, which is not new, is that personal attacks are not permitted, whether you have released no mods or one hundred. Simple and easy to understand.
Because the people who own this website chose to keep it there. If you have a problem with that, you probably should discuss it with them.
Oh thanks for making it all clear so my post backing another members post
stating what a lot of users feel is "A personal attack" but your post is Ok And who the hell is Mac. I Am DragonRider when I made mods I was Seawolf U-57 or Phoenix1957
desertstriker
10-18-13, 07:29 AM
mac is an old member who left subsim because of his unpopularity and not getting support from the community when he would troll respected members of the community. It was all brought to a head in this thread, and he released a highly contraversioal mod called dynamic campaign in which had a persanal attack and broke some modding etiquette of course version 1.1 is up for some reason probably really wanted his mod out so edited a few things to be in compliance.
I think bigwalley is referring to transim though.
DragonRider
10-18-13, 07:32 AM
mac is an old member who left subsim because of his unpopularity and not getting support from the community when he would troll respected members of the community. It was all brought to a head in this thread, and he released a highly contraversioal mod called dynamic campaign in which had a persanal attack and broke some modding etiquette of course version 1.1 is up for some reason probably really wanted his mod out so edited a few things to be in compliance.
I think bigwalley is referring to transim though.
I see sorry for my reply post then
Jimbuna
10-18-13, 11:19 AM
I'm going to request that everyone remains calm and level headed but most importantly shows a level of mutual respect to one another.
Any contentious issues should be aired via PM and any that you may feel involve SubSim should have the site owner Neal Stevens copied into.
I'm certainly not fully up to speed with the finer details or background, nor do I believe is Neal.
Should the above request fail to be heeded and matters deteriorate you will leave the management little choice other than to act on anything that is considered to be a breach of the forum rules.
I thank you all in anticipation of your cooperation.
urfisch
11-02-13, 09:40 AM
...it is really sad, to see another hope dieing...
SnipersHunter
11-02-13, 10:48 AM
Yes thats right :/
SnipersHunter
11-03-13, 02:12 PM
But WAC is dead too or is han solo developing on it again :06:
hi BL!TZKR!EG , where do we download UTW/KOTA .
You are right there are a lot of super mods to use .
We are so lucky. thanks foz .:salute:
thanks heaps BL!TZKR!EG , take a look when I can
foz.:salute:
SnipersHunter
11-06-13, 08:23 AM
What is UTW/KOTA?
What is UTW/KOTA?
U-Boat Total War / Knights of the Abyss
SnipersHunter
11-06-13, 12:49 PM
Is that a Bigmod? I dont know everyone who use it. What is so special about it?
torpille
11-30-13, 01:02 PM
no news?
:03:
desertstriker
11-30-13, 01:13 PM
not yet
Sailor Steve
11-30-13, 01:59 PM
The news is that they are devoting all their time to their own game now - Atlantic Warfair. They have hinted that they may come back to HAHD when that is finalized, but for now there is nothing happening with HAHD and there won't be for the foreseeable future.
desertstriker
11-30-13, 02:02 PM
We have not truely decided what will happen with HAHD Whatever is deided though it will likely be posted here by hans. Torpille I thought you where talking about A.T.W.A.R. thats where we all have been.
The news is that they are devoting all their time to their own game now - Atlantic Warfair. They have hinted that they may come back to HAHD when that is finalized, but for now there is nothing happening with HAHD and there won't be for the foreseeable future.
gutted. great shame.
desertstriker
12-08-13, 08:48 PM
We have not really decided on anything yet. As soon as we do we will inform the community.
Cybermat47
12-09-13, 01:03 AM
The news is that they are devoting all their time to their own game now - Atlantic Warfair. They have hinted that they may come back to HAHD when that is finalized, but for now there is nothing happening with HAHD and there won't be for the foreseeable future.
Oh my god Steve, you're the Grammar Nazi and you spelt 'Warfare' wrong :eek:
We have not really decided on anything yet. As soon as we do we will inform the community.
I whish all the developers well whatever the outcome:up:
Sailor Steve
12-09-13, 02:04 PM
Oh my god Steve, you're the Grammar Nazi and you spelt 'Warfare' wrong :eek:
Spelling has nothing to do with grammar. Still, it's an embarrassing enough mistake. Thanks for pointing it out. :sunny:
Hans Witteman
12-11-13, 10:13 AM
Hi shipmates,
Just to explain a bit what process brought us to our current decision regarding U-BOOT-HAHD .
First we spent tremendous amount of hours in this mod and we stumble on lot of limitations from the aging game engine of SH3 and the frustration of this situation since we had very good ideas to bring the Sim to a new level we then start to look at the available game engine to make our vision of the Sim.
Then i met with Gabriel from the SH series and Gabriel also share my vision of a whole new concept to bring the sim to the next level and he introduce me 2 others team members from the Sh series and Atlantic Warfare was born.
I had already spend all my free time on the mod and i even put myself in a very precarious financial situation(no one to blame here except me).
Such an opportunity to form a good team doesn't show often believe me and i knew that the mod would have to be put aside to make place for Atlantic Warfare.
Now everything depend on the support level we will get for Atlantic Warfare and we are deploying all that is required to interest naval Sim enthusiasts to our project, you can be assure that many others potential developers out there will use us as a benchmark to see if Sim are still a viable niche with the effort we are currently deploying to spark interest in the community.
Hope it clarify the situation and i want to say that we are very passionate about naval Sim and our only goal is to make something people will enjoy for years to come.
Regards Hans
Sailor Steve
12-11-13, 11:47 AM
Well I'm still unhappy that you didn't do it for SH4 instead. Don't get me wrong though - "unhappy" doesn't mean critical. I think it's cool that you get to work with former SH guys to possibly make something really new and different.
Best of luck with it. :sunny:
Fubar2Niner
12-11-13, 12:18 PM
Hi shipmates,
Just to explain a bit what process brought us to our current decision regarding U-BOOT-HAHD .
First we spent tremendous amount of hours in this mod and we stumble on lot of limitations from the aging game engine of SH3 and the frustration of this situation since we had very good ideas to bring the Sim to a new level we then start to look at the available game engine to make our vision of the Sim.
Then i met with Gabriel from the SH series and Gabriel also share my vision of a whole new concept to bring the sim to the next level and he introduce me 2 others team members from the Sh series and Atlantic Warfare was born.
I had already spend all my free time on the mod and i even put myself in a very precarious financial situation(no one to blame here except me).
Such an opportunity to form a good team doesn't show often believe me and i knew that the mod would have to be put aside to make place for Atlantic Warfare.
Now everything depend on the support level we will get for Atlantic Warfare and we are deploying all that is required to interest naval Sim enthusiasts to our project, you can be assure that many others potential developers out there will use us as a benchmark to see if Sim are still a viable niche with the effort we are currently deploying to spark interest in the community.
Hope it clarify the situation and i want to say that we are very passionate about naval Sim and our only goal is to make something people will enjoy for years to come.
Regards Hans
Hi mate.
First up sorry to hear HAHD is all but dead, but my thanks for clearing up the situation and ending any speculation. Secondly I wish you and the team ( not sure if this includes anyone from HAHD :hmmm: ) all the luck in the world on your new venture. I also must thank you for spending so much time and effort endeavouring to bring us a whole new game using an old platform :salute:
All the very best for the future Hans and co.
Best regards.
Fubar2Niner
Jimbuna
12-11-13, 12:46 PM
Fair winds and following seas Hans http://img856.imageshack.us/img856/8636/cdw.gif (http://imageshack.us/photo/my-images/856/cdw.gif/)
rainiere
12-11-13, 03:19 PM
Now everything depend on the support level we will get for Atlantic Warfare and we are deploying all that is required to interest naval Sim enthusiasts to our project, you can be assure that many others potential developers out there will use us as a benchmark to see if Sim are still a viable niche with the effort we are currently deploying to spark interest in the community.
Hope it clarify the situation and i want to say that we are very passionate about naval Sim and our only goal is to make something people will enjoy for years to come.
Regards Hans
I wish you and your team good luck, lots of success and all the support necessary. I guess many Subsimmers will follow the project closely, too... :subsim:
I wish you and your team good luck, lots of success and all the support necessary. I guess many Subsimmers will follow the project closely, too... :subsim:
you bet. looking forward to hearing about the new adventure Hans. good luck with it...:up:
Hans Witteman
12-11-13, 10:42 PM
It might be that English is not my native tongue and I misunderstand your "slang", but how I understand it, HAHD is not all but dead, it _is_ dead. Or am I wrong here?
Of what "whole new game" are you talking here? Has anything been released? I have browsed the net and all that I have found is a handful of videos and stuff about torpedos.
If there is anything else than that I would be curious to know about that "whole new game", because I have found nothing on this matter on the internet.
Hi Blitz,
No HAHD is not dead just on ice since there is a real probability that we wont have the necessary support for Atlantic Warfare, if so after all that tremendous amount of work i will finish the HAHD mod.
It would be complete non sense to put all that was done for this project on my hard disk to collect dust.
You can follow the progress of Atlantic warfare here : http://www.subsim.com/radioroom/forumdisplay.php?f=266
There is not much to see at the moment but all the team are working very hard to start releasing previews of the game and also the new website&forum.
I was about to release some of them when my son had a life threatening emergency last Friday but now he is out of the ER and i resume working on this so it should start to show in the Atlantic warfare thread very soon.
Regards Hans
Fubar2Niner
12-12-13, 04:51 AM
Of what "whole new game" are you talking here? Has anything been released? I have browsed the net and all that I have found is a handful of videos and stuff about torpedos.
If there is anything else than teA that I would be curious to know about that "whole new game", because I have found nothing on this matter on the internet.
I said Hans and the team had " endevoured " to bring us a whole new game. The fact it never came off does not detract from this !!!
Best regards.
Fubar2Niner
I was about to release some of them when my son had a life threatening emergency last Friday but now he is out of the ER
I am really shaken to hear such news, Hans, and I hope your son is well now. As a father myself, you have all my sympathy and my best wishes, for both your son and you. I hope you will give us good news about real life, here! Modding can wait, but the lives of our beloved ones cannot and they must always come first:yep:
Jimbuna
12-12-13, 09:12 AM
I am really shaken to hear such news, Hans, and I hope your son is well now. As a father myself, you have all my sympathy and my best wishes, for both your son and you. I hope you will give us good news about real life, here! Modding can wait, but the lives of our beloved ones cannot and they must always come first:yep:
Most definitely :yep:
Fubar2Niner
12-12-13, 09:52 AM
I am really shaken to hear such news, Hans, and I hope your son is well now. As a father myself, you have all my sympathy and my best wishes, for both your son and you. I hope you will give us good news about real life, here! Modding can wait, but the lives of our beloved ones cannot and they must always come first:yep:
Hear hear!
Best regards.
Fubar2Niner
Sailor Steve
12-12-13, 09:54 AM
What is a Grammar Nazi by the way?
It's a person who hates to see someone not write his own language properly, and feels compelled to say something about it. If he does it enough he is considered to be acting like a Nazi in trying to rigidly enforce rules of language and grammar.
Hans Witteman
12-12-13, 11:01 AM
I am really shaken to hear such news, Hans, and I hope your son is well now. As a father myself, you have all my sympathy and my best wishes, for both your son and you. I hope you will give us good news about real life, here! Modding can wait, but the lives of our beloved ones cannot and they must always come first:yep:
Hi dcb,
Thank for the kind words and i was also in shock to see that happen, i would have never expect this from a 23 year old perfectly healthy.
Many young lad are hit by this it is call myocarditis , an inflammation of the hearth from a viral source like influenza or other virus type.
Fortunately he doesn't suffer from the most severe case and he is out of trouble now and he just have to be cautious for the first month on physical effort.
Heck i had smoke for 25 years so i said to myself that this thing should have happen to me and not to my son.
If you ever see a young lad in your entourage that get fever then chest pain headache and left arm pain rush him in the ER that my advice.
regards Hans
Fortunately he doesn't suffer from the most severe case and he is out of trouble now and he just have to be cautious for the first month on physical effort.
I am much relieved to hear the good news. Best of luck and a fast recovery for your son:up:
desertstriker
12-24-13, 07:08 PM
Ah yes. I agree. So many do not care about their own mother-language. A very common US-mistake is for instance "their/there". They just don't care...
Hmmm... But do you like being called a Grammar Nazi or do you dislike it?
I ask because:
Is the expression "Nazi" not a bad curse word?
Just curious to know.
No nazi is not a bad "curse" word. At least not to me or many people i know it might just be the way it is used or who is saying it.
Sailor Steve
12-24-13, 08:29 PM
A very common US-mistake is for instance "their/there".
And "they're". :D
They just don't care...
They care enough to get angry when you point it out, but not enough to learn.
Hmmm... But do you like being called a Grammar Nazi or do you dislike it?
I don't care one way or the other about the word itself. If people want to call me names because they can't write their own language properly, that's fine with me. Before anyone thinks I'm being too arrogant - or to serious - I also forget to check my own grammar sometimes, and when someone points it out to me I take it in stride.
I ask because:
Is the expression "Nazi" not a bad curse word?
Not to me. If someone uses it because it impies I want to dominate the world or kill people or worship Hitler, that's simply not true, so I don't care. If, on the other hand, someone gives me that label because I try to be very strict about certain things, well, they may be right. I once had someone talk to me about the Subsim rules saying that I might be...I said "A rules nazi?" He said "Oh no, no, no, I didn't meant that!" I said "Why not? It's true." I realize that I go overboard on certain things. If the shoe fits, wear it.
Oops, it's 3463 post of empty chatter already..? This is the result of work of several years? HAHD author laughs at subsim's users? It's time to stop that demagogy? maybe... :haha:
BigWalleye
12-25-13, 10:14 AM
Oops, it's 3463 post of empty chatter already..? This is the result of work of several years? HAHD author laughs at subsim's users? It's time to stop that demagogy? maybe... :haha:
Say what? Hans Witteman and the HAHD team have given you (and me and everyone) everything we've paid for. If you have been harmed in some way by Hans, or deprived of something of real value, please come forward and tell us how and what. If not, why are you criticizing a total stranger who has done nothing to injure you?
This is the result of work of several years? Yes, what about it? Have you ever, in your life, started a project and not finished it? Do you have any work, in any area of your life, just sitting there waiting to be finished - on that future day when real life relents and gives you the time? If you don't, then you are certainly better than the rest of us mortals. Good for you. But please have some tolerance for those of us who fail to live up to your standards.
HAHD author laughs at subsim's users?I didn't hear any laughter. Did you hear any laughter? Will you please quote the post where Hans laughs at anyone?
It's time to stop that demagogy? maybe... :haha: "demagogue: a leader who makes use of popular prejudices (http://www.merriam-webster.com/dictionary/prejudice[1]) and false claims and promises in order to gain power."
Doesn't seem that definition really fits Hans. While he may have arguably made promises he couldn't keep (see above before criticizing), he has not used them to gain power or money or anything else for himself. At best, he got a few strokes from people who liked what he was trying to do and praised him for the effort. Is that what you begrudge him?
Hans Witteman had an idea that may have been bigger than he could execute. He rallied some likeminded folks to his support and they tried to make it work. For now, he has gone in a different direction - although he may return and try to finish this project. Would you prefer that he hadn't tried? Do you seek to discourage others from trying in the future, lest they also fail and receive your scorn? The easiest way to avoid failure is to never even try. I can say that I never failed to produce a megamod, but, since I've never tried, that is a sham boast. As Gretsky said: "I never scored with a shot I didn't take."
Hans Witteman
12-25-13, 11:38 AM
Oops, it's 3463 post of empty chatter already..? This is the result of work of several years? HAHD author laughs at subsim's users? It's time to stop that demagogy? maybe... :haha:
Hi Alex,
I always have consider you as a friend but unfortunately it seem different from your point of view.
And for the record this thread contain a lot of very useful info on modding sh3 so i think even if HAHD is on hold at the moment it still have very valuable info for modder.
regards Hans
Gentlemen, please, let there be no quarrel. What is, is.
Christmas is not the time to start fingerprinting.
Oops, it's 3463 post of empty chatter already..? This is the result of work of several years? HAHD author laughs at subsim's users? It's time to stop that demagogy? maybe... :haha:
And I thought I could be a jerk. You took the cake on that one. That was truly a very insensitive thing to say especially after the problems his son is having.
Hi Alex,
I always have consider you as a friend but unfortunately it seem different from your point of view.
And for the record this thread contain a lot of very useful info on modding sh3 so i think even if HAHD is on hold at the moment it still have very valuable info for modder.
regards Hans
Hi Hans.
I still consider you my friend and still respect you... including as an excellent modeller.
If one critical remark it's enough serious reason to change your attitude towards me - this is your right. My short post expressed opinion of a considerable amount of the users at sukhoi.ru and, I think, at subsim.
I (and not only I) think that you use HAHD theme for PR of your commercial project. I'm happy for you... this is a case where you can show yourself fully... but repetition of the publications with the same pictures and phrases... it's disrespectful to the readers, especially to those who have experience of SH3 modding. Some times ago I wrote that there is a trend that HAHD is going to die as a self-contained SH3 project... your recent posts are confirm this, I think.
... and I sympathize (commiserate) to you in connection with your son's health problems... but many people have the same or other problems.
P.S. Other readers, who love "munching snot" instead of constructive phrases, do not need be bothered. I will not read their writing.
Regards, Alex.
Ignaz Woll
12-26-13, 10:35 AM
This mod looks excellent! I can´t wait for the release! Hans Witteman, I lov you! Keep up with the gret work! :up:
desertstriker
12-26-13, 11:58 AM
Hi Hans.
I still consider you my friend and still respect you... including as an excellent modeller.
If one critical remark it's enough serious reason to change your attitude towards me - this is your right. My short post expressed opinion of a considerable amount of the users at sukhoi.ru and, I think, at subsim.
I (and not only I) think that you use HAHD theme for PR of your commercial project. I'm happy for you... this is a case where you can show yourself fully... but repetition of the publications with the same pictures and phrases... it's disrespectful to the readers, especially to those who have experience of SH3 modding. Some times ago I wrote that there is a trend that HAHD is going to die as a self-contained SH3 project... your recent posts are confirm this, I think.
... and I sympathize (commiserate) to you in connection with your son's health problems... but many people have the same or other problems.
P.S. Other readers, who love "munching snot" instead of constructive phrases, do not need be bothered. I will not read their writing.
Regards, Alex.
Anvart I think there was just a misunderstanding. I (and not only I) think that you use HAHD theme for PR of your commercial project.I sevearly doubt this is the case, HAHD was a good project in theory but (coming from the guy who spent 12 hours going though for hans so he could edit the original post) game limitations from the aged SH3 game engine where bound to come up I am sure GWX and any mega mods was forced to deal with the game engine limitation.
Jimbuna
12-26-13, 12:33 PM
I should not be receiving reported posts on Boxing Day/the season of goodwill.
Stay classy everyone...TIA.
barel80
12-26-13, 07:15 PM
Is it possible to create super-team of subsim modders and make a better version of GWX ? With all SH3 limitations, just campaign with new widescreen graphics, GUI and ships... There were many good things, that shouldn't be changed. Just some kind of refreshed GWX.
Atlantic Warfare grows very slow with no info from producer's team. I don't know
when/if it will be finished.
I would support their work with any money, if they show something new about ATWAR, to prove the work is in progress. But for a while, maybe smaller project, new GWX ?
Sorry for my English.
Merry Christmas to All :).
Anvart I think there was just a misunderstanding.
Maybe... but I'm not sure.
I sevearly doubt this is the case, HAHD was a good project in theory but (coming from the guy who spent 12 hours going though for hans so he could edit the original post) game limitations from the aged SH3 game engine where bound to come up I am sure GWX and any mega mods was forced to deal with the game engine limitation.Obvious things are understood by all, I think.
I should not be receiving reported posts on Boxing Day/the season of goodwill.
Stay classy everyone...TIA.
Excuse, just don't read posts... :D
Is it possible to create super-team of subsim modders ...
This is utopia.
desertstriker
12-27-13, 12:08 AM
Is it possible to create super-team of subsim modders and make a better version of GWX ? With all SH3 limitations, just campaign with new widescreen graphics, GUI and ships... There were many good things, that shouldn't be changed. Just some kind of refreshed GWX.
Atlantic Warfare grows very slow with no info from producer's team. I don't know
when/if it will be finished.
I would support their work with any money, if they show something new about ATWAR, to prove the work is in progress. But for a while, maybe smaller project, new GWX ?
Sorry for my English.
Merry Christmas to All :).
Trust me we are all working hard at ATWAR. We should have the website up in January and then the kickstart should go live shortly after. Not sure if you popped over to the ATWAR subforum here on subsim but we will be realeasing a magazine as part of our fundraiser that will have some stuff on what we are doing. As long as the community comes through I don't think many will be disappointed.
Say what? Hans Witteman and the HAHD team have given you (and me and everyone) everything we've paid for. If you have been harmed in some way by Hans, or deprived of something of real value, please come forward and tell us how and what. If not, why are you criticizing a total stranger who has done nothing to injure you?
Yes, what about it? Have you ever, in your life, started a project and not finished it? Do you have any work, in any area of your life, just sitting there waiting to be finished - on that future day when real life relents and gives you the time? If you don't, then you are certainly better than the rest of us mortals. Good for you. But please have some tolerance for those of us who fail to live up to your standards.
I didn't hear any laughter. Did you hear any laughter? Will you please quote the post where Hans laughs at anyone?
"demagogue: a leader who makes use of popular prejudices (http://www.merriam-webster.com/dictionary/prejudice[1]) and false claims and promises in order to gain power."
Doesn't seem that definition really fits Hans. While he may have arguably made promises he couldn't keep (see above before criticizing), he has not used them to gain power or money or anything else for himself. At best, he got a few strokes from people who liked what he was trying to do and praised him for the effort. Is that what you begrudge him?
Hans Witteman had an idea that may have been bigger than he could execute. He rallied some likeminded folks to his support and they tried to make it work. For now, he has gone in a different direction - although he may return and try to finish this project. Would you prefer that he hadn't tried? Do you seek to discourage others from trying in the future, lest they also fail and receive your scorn? The easiest way to avoid failure is to never even try. I can say that I never failed to produce a megamod, but, since I've never tried, that is a sham boast. As Gretsky said: "I never scored with a shot I didn't take." Wordplay… Beautifully, but nothing constructive.
"demagogue: a leader who makes use of popular prejudices and false claims and promises in order to gain power." Blah.
Demagoguery - it is simple set oratorical and polemical methods and means to introduce the audience astray. She can chase any target.
--- --- --- --- ---
@Anvart, I see, the word "modesty" ,is not about you.)) Usually, people can prattle only in a lobby. And publicly deceitfully to flatter. And only few are capable to state all truth directly in eyes. As a whole, I am not the supporter of it. Often it happens incorrectly. But when many nuances of doubtful cause are too obvious, and disagree with any logic, such position indisputable it is worthy respect. That you here told, I agree with you, but your opinion I publicly never would' support,if you weren't attacked by windbags.
Here I with you.
Hi, Wise.
I see you still are offended by me. :D
The task of the modders not just make a mod but do it properly, without detriment to functionality of the game... no "trash style" my credo. In such cases... yes, the word "modesty" do not fit for me.
And about you - "Чья бы корова мычала..." :woot:- такого вспыльчивого и не сдержанного как ты "ещё надо поискать".
Regards, Alex
barel80
12-27-13, 09:08 AM
Fine, please give a sign, when ATWAR is on Kickstarter. Then i will support it.
I'm interested in combat sim, not in magazines. It would be great to go for a patrol once more... :)
Anvart! I have long ago not offended, I told absolutely about other..)) Apparently, your translator introduced you astray. Have to be duplicated in Russian:
Я вижу, слово "скромность", не о тебе)). Обычно, люди могут болтать только в кулуарах. И публично лживо льстить. И только немногие способны заявить всю правду прямо в глаза. В целом, я не сторонник этого. Часто это происходит неправильно. Но когда много нюансов сомнительного дела слишком очевидны, и вразрез с любой логикой, такая позиция,бесспорно,достойна уважения. То, что ты здесь сказал, я с тобой согласен абсолютно, но твоё мнение я публично (т.е. здесь) никогда не поддержал бы, если бы ты не был атакован болтунами. Здесь я с тобой.
Про «корову» тоже не обижаюсь. Но замечу,что я высказывал своё мнение о моде ханда на Сухом.ру.,т.е. в «кулуарах».)) А ты влепил здесь,т.е. прямо в лоб.)) Вот и говорю,что иногда это неправильно,но наверно,не в этом случае. Прими моё уважение. Несмотря даже на «мусор». Надеюсь,теперь ты понял,об чём я вёл речь утром..:sunny:
Hans Witteman
12-27-13, 11:50 AM
Fine, please give a sign, when ATWAR is on Kickstarter. Then i will support it.
I'm interested in combat sim, not in magazines. It would be great to go for a patrol once more... :)
Hi barel,
Thank for offering your support for ATWAR but the magazine serve 2 purpose, first it could generate funding for ATWAR without asking people to pledge money on imaginary virtual package like i see so often on other game funding by crowd project, the second is to make a unique magazine that will offer a new and modern way to present history and this could even become a successful project in itself and become a source of income that can assure the future for ATWAR.
We will have a kickstarter funding but the Sim and specially naval Sim are a dying breed and we don't want to rely solely on this since the most successful crowd funding project were all done on their own website and a small part on kickstarter .
Regards Hans
barel80
12-28-13, 03:54 PM
Thanks for reply, Hans.
I think, that your project should have strong PR on Subsim, YouTube and on its own site (atlanticwarfare.com ?). I also think, that it will be good to publicate fruits of Your work often (screens, info what is done and what will be done in near future). This will cut off any speculations about death of Your project and give You many fans who will be waiting for release and potencially donate it.
Just look at the number of registered Subsim users, many of them will be very interested and look forward for Your final project.
I wish You nice and succesfull work !
Can't wait to see some new info about Atlantic Warfare :).
Anvart! I have long ago not offended, ... Прими моё уважение. ...:sunny:
Hi, Wise.
Дорогой мой и уважаемый соотечественник...
Во первых я абсолютно точно понял то , что ты написал на иноверном... :cool:. Особенно мне понравилась абсолютная точность твоего определения "демагогии" к контексту моего прошлого поста... интерпретация этого термина со временем действительно стала зависеть от контекста ситуации в которой он применяется.
Моё мнения о не остывшей обиде по поводу реплики об "ошибках начинающего модера" остаётся незыблемым... Когда я писал это (в недалёком прошлом) я имел ввиду не тебя... а известную нам персону... но после твоего (про)странного поста я понял, что ты тут ручку тоже приложил... и естественно продемонстрировал скринами своё недоумение... если бы ты не написал тот пост никаких картинок естественно не было бы...
Далее... ты наверно плохо знаешь мою историю на сабсиме... я всегда, когда не было лень, пытался объяснить читателям форума ошибочность концепсии того или иного мода... если говорить просто, то о "надувательстве" пользователей сабсима (также "trash style", который ты почему то принял за "мусор"?... если сказать попросту этот стиль предпочитает быстроту, количество в ущерб качеству... естественно в контексте моего поста)... за что нахожусь в не милости у тупоголовых модеров и некоторых невежественных модераторов... и твои слова о "скромности", "смелости" в данной ситуации просто неуместны, I think. Кроме того имеет место и обычная спесь иноверцев по отношению к Русским.
Выступление на форуме это не кулуарная беседа, а публичная... для кулуарного "трёпа" существуют PM and e-mail... и когда я говорил о мнении некоторых пользователей сухого я имел ввиду не только тебя :haha:.
Про "мусор" сказал, про "корову"... я, как предполагаемый демагог, прекрасно понимаю как воздействуют такого рода поговорки на русского человека... когда ты хочешь синкопировать, акцентировать какую либо мысль, лучшего приёма, наверно, не найти... (шутка).
И пожалуй достаточно заниматься словоблудием...
Поздравляю вас Wise и других читателей с наступающим Новым Годом.
Желаю здоровья и всего наилучшего.
Hans, moderators, excuse for off topic.
Happy new Year!
Regards, Alex.
Hans Witteman
12-30-13, 11:47 AM
Hi Alex,
For myself i am still your friend if you want and i wish you a happy new year and specially a good health and a successful year.:Kaleun_Cheers:
Regards Hans
Hi, Hans.
I am glad that the different views on some of the stuff does not prevent remain friends to us, my respected friend.
Happy New Year, I wish you good health and long life to you and your family.
Regards, Alex.
Ignaz Woll
01-04-14, 05:49 AM
It looks amazing! Keep up with the great work Hans:up::Kaleun_Applaud:!
Fubar2Niner
01-17-14, 03:03 PM
Which work?
This thread is called "U-BOOT_HAHD Official Thread" and there is no work on this anymore.
This thread should be made UNsticky !
All the best, Hans & team.
As much as I hate to say this, he does have a point :wah:
Jimbuna
01-17-14, 05:27 PM
I take all comments onboard but I'll give a little time to allow Hans the right of reply.
Fubar2Niner
01-17-14, 06:54 PM
Rightly so Jim.
Hans Witteman
01-17-14, 07:37 PM
Hi guy's,
I have nothing against removing this thread from sticky since many drama queens seem to be offend by it!
The only reason it was still in the sticky in my opinion is the vast amount of precious info for modders.
So do what you think is best for this subsim section.
Regards Hans
desertstriker
01-17-14, 07:45 PM
What might make all of us happy is A new thread with all the valuable modding info that is stickied and we unsticky this thread.
Jimbuna
01-18-14, 06:10 AM
Hi guy's,
I have nothing against removing this thread from sticky since many drama queens seem to be offend by it!
The only reason it was still in the sticky in my opinion is the vast amount of precious info for modders.
So do what you think is best for this subsim section.
Regards Hans
Hans...PM me with your thoughts.
Get rid of this sticky. I'm sick of looking at it.
It's the pinnacle of false-promises, modding-selfishness and profiteering for the Subsim community.
To this day, the HAHD team has yet to share any of their work with the community. But I'll give them credit, they're damn good PR guys.
desertstriker
01-18-14, 05:39 PM
Aero I recently wanted to make a mod/program but couldn't because of the games constraints and the programing. this mod that mod was going to make full use of a keyboard with an LCD display in it but is required the game to think a button was pressed I have seen things like that before for older games that the SDK was realeased.
The game engine is just so old and without the SDK Any megamod on what we tried to accomplish will fall short becaus of the limitations thaat are imbedded in the .EXE that few people have managed to mod Hsie and Steibler are the only 2 i know of.
Aero we still have not decided on what to do with the work we have done already on HAHD. As soon as we do we will let everybody know. But untill then it accomplishes NOTHING to insult our integredy and intentions.
Schwieger
01-18-14, 05:41 PM
Get rid of this sticky. I'm sick of looking at it.
It's the pinnacle of false-promises, modding-selfishness and profiteering for the Subsim community.
To this day, the HAHD team has yet to share any of their work with the community. But I'll give them credit, they're damn good PR guys.
I take it you haven't been following UBOOTHAHD terribly long?
Jimbuna
01-18-14, 06:26 PM
Get rid of this sticky. I'm sick of looking at it.
It's the pinnacle of false-promises, modding-selfishness and profiteering for the Subsim community.
To this day, the HAHD team has yet to share any of their work with the community. But I'll give them credit, they're damn good PR guys.
I'll decide (after conferring with the relevant autorities) when the thread is to be 'unstickied' thanks.
Tuddley3
01-18-14, 11:18 PM
So this project is dead?
I'll decide (after conferring with the relevant autorities) when the thread is to be 'unstickied' thanks.
Perhaps I misunderstood. But I was under the impression that you said...
I take all comments onboard
But untill then it accomplishes NOTHING to insult our integredy and intentions.
Its difficult to insult one's intentions or integrity when they haven't actually done anything; other than posting pictures to things that will never be.
You lead everyone here on to something really big and exciting... for a very long time.
Then, when all of a sudden you guys call it quits. We hear nothing of the work done, the things we saw in the pictures, nothing...
Anyone can draw conclusions from this. I sure did. And you just heard it.
So this project is dead?
Deader than a doornail. And its apparently top secret too.
Jimbuna
01-19-14, 09:00 AM
Get rid of this sticky. I'm sick of looking at it.
It's the pinnacle of false-promises, modding-selfishness and profiteering for the Subsim community.
To this day, the HAHD team has yet to share any of their work with the community. But I'll give them credit, they're damn good PR guys.
Perhaps I misunderstood. But I was under the impression that you said...
You have not misunderstood....your text above looks more like an instruction than a comment.
http://sd.keepcalm-o-matic.co.uk/i/keep-calm-it-s-only-a-game-9.png
Hans Witteman
01-19-14, 02:11 PM
Hi guy's,
All the work you saw from HAHD mod is not wasted in any way since everything almost 98% of it are re use in Atlantic Warfare and in a more detail way with all the latest technology advance so please stop spreading non sense topic that everything done in this thread went to the trash bin.
I know i am repeating myself but we did not mislead Subsim with this project at all on the opposite we had a window of opportunity to form a solid team with talented people from the former development team of the Silent hunter series and all are currently working very hard for this game even knowing that the chance of success is very thin for such a dead genre.
We had great idea for this mod but each time we hit our face on the limit of an aging game engine we start to look for a better technology to host all the fantastic work done for this mod, as an analogy it became similar to the guy who want to buy used tire for his brand new Ferrari!
I was also working on a survival horror rpg that was very promising with a huge customers potential since this genre is very popular in trend and i drop this project completely to return and forming an international team for Atlantic Warfare with very slim chance in a dying niche.
We also see some of the drama queens going to such length that they are creating false account on other Sim forum to bash the Atlantic warfare project and seeing their IP origin is evidence that some have nothing else to do of their spare time, if you have a grip with me have the balls to contact me in private instead of backstabbing ATWAR, and these guy's are suppose to be naval Sim enthusiasts?
I think i am much more resilient than people think since after 3 years i am still actively working on this Sim and i had to work very hard to form a decent team to build that dream Sim, i have spent countless hours of research, modeling, coding etc. and all this for free since it is a passion.
By the way the loudest mouth i saw here did nada for the community not even a screen saver so please think twice before opening your big mouth.
A special thank to the very few who support ATWAR in our thread and are proposing suggestions for building a good Sim in a positive way.
I just told Jim that it is OK with me to close this thread so the drama meter could go down.
Regards Hans
Tuddley3
01-19-14, 10:51 PM
http://sd.keepcalm-o-matic.co.uk/i/keep-calm-it-s-only-a-game-9.png
To some of us it's more than that. SH3 brought us together as one of the greatest communities on the web, and brought us many great friendships. Also a lot of us get annoyed when calling it a GAME, it's a simulator, and one of the greatest ones ever created, IMHO of course. We have spent countless hours and even years working on projects to keep this genre alive, not to mention donating our own money on websites dedicated to SH3. I've been apart of this community since 2006. I may have been absent from Subsim for a few years, I still have a love for this community I will never forget it.
You have not misunderstood....your text above looks more like an instruction than a comment.
Can not a perceived instruction also be a comment?
By the way the loudest mouth i saw here did nada for the community not even a screen saver so please think twice before opening your big mouth.
Regards Hans
What makes you so confident?
Consider my knowledge of Silent Hunter I've expressed here in these forums...
To some of us it's more than that. SH3 brought us together as one of the greatest communities on the web, and brought us many great friendships. Also a lot of us get annoyed when calling it a GAME, it's a simulator, and one of the greatest ones ever created, IMHO of course. We have spent countless hours and even years working on projects to keep this genre alive, not to mention donating our own money on websites dedicated to SH3. I've been apart of this community since 2006. I may have been absent from Subsim for a few years, I still have a love for this community I will never forget it.
I agree with what you say, and am very passionite about this sim/game too ,and have created many mods and uploaded them for others to use, spending many hours on creating graphics etc.... My mods may not be the best but they are there for all it use and I try to give a little back......but people getting so personal and so uptight over it seems a bit overboard ....IMHO of course.
This sim/game has given me countless hours of enjoyment or should that be years..... but at the end if the day it's still only a (....) :up::rock:
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