View Full Version : U-BOOT_HAHD Official Thread
Pages :
1
2
3
4
5
6
7
8
[
9]
10
11
12
13
14
15
Hans Witteman
09-07-11, 12:32 PM
can we see that magnificent GUI screenshots?
back in the days when sh4 was released i didn't like the GUI, specialy crew managment screen and pacific was soo boring, switched back to sh3 + gwx.
then Uboat missions expansion was released for sh4, i was jumping in joy, but as much as i wanted uboats, GUI with crew managment didn't change, so switched back to sh3 + gwx.
and i still think crew managment screen and ability to drag sailors in slots individually is best in SH3 and GUI is not that strange as in SH4.
but if you can keep similar crew managment screen and GUI as in SH3, then go for SH4 and i think i'll switch to SH4 too :)
P.S. atlantic, it must be atlantic!
Hi mate,
Just look a couple post backward and Mak put a lot of pictures of the GUI.
If we go the SH4 route we will change the GUI completely if possible and since i am just starting to study the SH4 file structure i will be able to tell very soon what we can change and what we are stuck with.
And yes have no worries it would be the Atlantic theater.
Best regards Hans
Hans Witteman
09-07-11, 12:39 PM
Hans, I think that you will start the real storm on forum ;).
I played SH4 little because I don't like Pacific theatre. SH4 has a nice graphics but very "candy". It fits the tropics, hot beaches and palms, but will it work with the cold, north Atlantic? SH3 has a dirty, faded and dark graphic. Will you be able to change SH4 colors that they will match to the U-boot war? Color scheme creates the atmosphere. If you decide to change the platform, your current work will be wasted and you will have to start from the beginning?
Regards :salute:
Hi mate,
I like storm specially brain storm:k_rofl:
For the color scheme of the Atlantic i can do whatever i want and with SH4 shaders i can even write my own shader so this is minor to do for me.
Like i said in SH4 forum i want to emulate SH3 on SH4 the closest possible way and it would be a total conversion to Atlantic theater with all the bell and whistle!
And you probably forgot to read one of my recent post because nothing we did for SH3 will be wasted because we will release each part as individuals mod.
Best regards Hans
Hans Witteman
09-07-11, 12:46 PM
@hans
i already applied for the membership, by sending reaper an email. although he hasnt answered yet, i really appreciate your decision, if we talk about modding sh4 with atlantic theater. i love sh3 as it is, but modding in sh4 gives much better results, so the time is much more better invested. and sh4 has the much better gameplay, than sh5. so it definitely is the best platform. steve is right: sh4 is the diamond, that has never been polished.
but its a lot of work, to port over all the nice mods from sh3 to sh4. so we need more human power, i guess. and maybe we also need the creators of some sh3-mods in the team. e.g. the wolfpack addition from h.sie should definitely be part of our supermod. and we need people like privateer or diving duck, who know much about hexediting.
and the creator of the monsun mod should also join the crew, as we want the atlantic theater, right?! finally one can say: its a huge amount of work, but its worth it!
:salute:
Hi mate,
I agree with you but there is still a lot of EGO war unfortunately here and don't put too high your expectation on some talented modders to join us because some of them simply would like to see me vanishing from here.
I am here for history and some are here for their Ego self satisfaction created around the cult like fame of their mighty godliness:k_rofl:
Anyway with or without help i will do it my self as usual.
Best regards Hans
Hans Witteman
09-07-11, 12:51 PM
Very accurately noticed!:up:
What?
Diamond?
I find it funny....:haha::har:
Hans personally I am upset..........
Hi mate,
Don't be upset i will go the SH4 route only if i can emulate SH3 as close as possible.
The water and environment are really not a problem for me i can change them to look exactly like i want and SH4 have more advanced Shader.
Like i say i have made a very intensive reflection before announcing this.
And for people who really don't like SH4 we will release all work done so far as individual mods for SH3.
Best regards Hans
Hans Witteman
09-07-11, 12:53 PM
With h.sie and stiebler working on sh3, sh3 will still be the choice for "reality" followers and for me. But it is really sad that there is no GWX for sh4, it may be a better engine, with better possibilities.
Hi mate,
I am studying the game structure right now and the possibility are simply amazing i am salivating at what i will be able to do with that engine.
Best regards Hans
Hans Witteman
09-07-11, 12:55 PM
Well, I too have my opinion, bus since this isn't a poll I'll refrain from voicing it.
The HAHD team worked hard and if they consider SH4 the better platform for their Mod, so be it.
I own SH4+AddOn, got it to support UBIRO, but never found it appealing beyond the first few hours of 'wow nifty graphics'.
Hi mate,
Don't be afraid to voice over your opinion you are a very respected follower here:Kaleun_Salute:
Best regards Hans
Old_Jakub
09-07-11, 01:07 PM
And you probably forgot to read one of my recent post because nothing we did for SH3 will be wasted because we will release each part as individuals mod.
Hi Hans,
I had in mind that your current work could be moved painlessly to SH4, or will you have to do everything for SH4 from the beginning?
For the color scheme of the Atlantic i can do whatever i want and with SH4 shaders i can even write my own shader so this is minor to do for me.
Nice :up:
Regards :salute:
Hans Witteman
09-07-11, 01:38 PM
Hi Hans,
I had in mind that your current work could be moved painlessly to SH4, or will you have to do everything for SH4 from the beginning?
Nice :up:
Regards :salute:
No worries here most of the work done so far just required to be save for SH4 format in S3d editor and also Privateer talk about someone who did a sh3 to sh4 converter that need to be finish at 80% completed already.
I won't even think about doing the switch if i had to redo everything from scratch:k_confused:
Best regards Hans
Schwieger
09-07-11, 03:35 PM
Still prefer SH3 to SH4 here.. by this I'm not referring to gameplay but just the overall feel... if you can get the SH3 feel in SH4... I will be one happy U-boat Kaleun. :Kaleun_Periskop::Kaleun_Salivating:
Hans Witteman
09-07-11, 04:42 PM
Still prefer SH3 to SH4 here.. by this I'm not referring to gameplay but just the overall feel... if you can get the SH3 feel in SH4... I will be one happy U-boat Kaleun. :Kaleun_Periskop::Kaleun_Salivating:
Hi mate,
Don't worry mate if we all agree to do it they will be no clue left that SH4 has a Pacific campaign!
My goal is SH3 with SH4 engine period.
I am looking at it at the moment and will start to show some integration very soon.
The normal bump support will give our surface ship a fantastic look.
I need the rest of the team members approval before i start serious port.
Best regards Hans
Madox58
09-07-11, 05:02 PM
Just remember to swizzle the Bump map.
I do have an application I wrote that will do the Bump maps for SH4 by the way.
:03:
I never finished adjusting it but I still have all the code and it would only take a few adjustments to the code to have it done.
Hans Witteman
09-07-11, 06:00 PM
Just remember to swizzle the Bump map.
I do have an application I wrote that will do the Bump maps for SH4 by the way.
:03:
I never finished adjusting it but I still have all the code and it would only take a few adjustments to the code to have it done.
Hi mate,
What do you mean by swizzle do you mean inverting the x and y axis to get the greenish normal bump type?
Also the good thing is i have develop a very nice way to do my normal bump so they look 50 time better you can see it on the crew in video 3.
Best regards Hans
Madox58
09-07-11, 06:11 PM
Swizzle is the common term for swapping the Blue and Green channels.
Hans Witteman
09-07-11, 06:27 PM
Swizzle is the common term for swapping the Blue and Green channels.
Thank mate exactly what i though !
Best regards Hans
Hans Witteman
09-07-11, 06:45 PM
Hi team mates,
Where are you guy's i am waiting for your approval on recent posts?
Mak and Reaper time to phone home! :Kaleun_Binocular:
Best regards Hans
Fish In The Water
09-07-11, 07:50 PM
Just a random opinion... :O:
Obviously you guys are free to do whatever you want...
I'm not against a SH4 project per say, but after months of following this thread I think a lot of people would have liked to have seen it through to conclusion. Seems a shame to change course halfway through, particularly when so many had their hopes set on it.
Is finishing this one and then starting the SH4 mod a possibility? Or does the baby have to be tossed with the bathwater? :D
reaper7
09-07-11, 07:56 PM
Hmmmm, this is a tough decision. In part because I feel that Sh3 has a more rewarding simulator type structure, I haven't played Sh4 for long so can't say how well this compares to the Hardcore simulation beneath the surface.
This is priority for me in a game - not the graphics, being an old time simmer eye candy were filled in vectors graphics (Gameplay sold a game).
Back in the days of the Commodore Vic20 :haha:
If it's a case that SH4 can offer the Full Manual Targeting and AI Intelligence that I love in SH3 than coupled with the extra benefits that SH4 brings to the table - well then I'm all in.
But unless it can provide this, all the best graphics won't save it, look at sh5 :03:.
Will be away for the next few days, so will be out of touch. Just make sure before committing to Sh4 that the spirit of Sh3 is not lost :D.
Hans Witteman
09-07-11, 08:18 PM
Just a random opinion... :O:
Obviously you guys are free to do whatever you want...
I'm not against a SH4 project per say, but after months of following this thread I think a lot of people would have liked to have seen it through to conclusion. Seems a shame to change course halfway through, particularly when so many had their hopes set on it.
Is finishing this one and then starting the SH4 mod a possibility? Or does the baby have to be tossed with the bathwater? :D
Hi mate,
No worry the baby will not be toss away i already mention that all the work done so far would be release as individual mods instead of a full package with installer.
The reason why i won't continue on both platform simultaneously is that it is a lot of work and my poor shoulder have already all the burden on them.
We won't let down folks in the contrary we will give them the best of both world .
Some points need to be clarify before starting up and Mak didn't show up and he is a SH3 lover so if he don't approve then we will stick with what we have.
But after analyzing the pros and cons i came to the conclusion that Sh4 was better suit for the quality i have in mind.
Best regards Hans
Hans Witteman
09-07-11, 08:21 PM
Hmmmm, this is a tough decision. In part because I feel that Sh3 has a more rewarding simulator type structure, I haven't played Sh4 for long so can't say how well this compares to the Hardcore simulation beneath the surface.
This is priority for me in a game - not the graphics, being an old time simmer eye candy were filled in vectors graphics (Gameplay sold a game).
Back in the days of the Commodore Vic20 :haha:
If it's a case that SH4 can offer the Full Manual Targeting and AI Intelligence that I love in SH3 than coupled with the extra benefits that SH4 brings to the table - well then I'm all in.
But unless it can provide this, all the best graphics won't save it, look at sh5 :03:.
Will be away for the next few days, so will be out of touch. Just make sure before committing to Sh4 that the spirit of Sh3 is not lost :D.
Hi mate,
Thank for your support on this new venture and you brought up a good point there let's wait for answer to see if all that is feasible in SH4 i myself want to stay loyal to the SH3 feeling and handling.
Best regards Hans
Fish In The Water
09-07-11, 09:49 PM
But after analyzing the pros and cons i came to the conclusion that Sh4 was better suit for the quality i have in mind.
One last thing and then I'll shut my big mouth... :O:
First off, thanks for the well reasoned response.
Second, I've always had a ton of respect for you, (and several of the teammates), so if you guys do go, I wish you all the best.
Third, (and here comes the kicker), if you do go I suspect many of us will probably not follow as we would have little reason to get emotionally invested in a future release based on this sort of track record.
In other words, why get excited about something if you're always wondering in the back of your mind if they might get half way through a SH4 project and then decide SH5 has better controllers so we're going there instead?
Credibility tends to suffer...
Please do not misunderstand. I'm just being honest. There are no sour grapes and no hurt feelings. Personally, I think you should do whatever makes you happy. But also please don't forget the community that has followed your work (and looked forward to a release) for so long.
All I ask is that you keep this in mind and weigh it out as part of the final decision.
You seem like a great guy Hans and I salute you for all you've contributed to this forum. Decisions like this are never easy, (as you can never please all of the people all of the time), but there is something to be said for the value of finishing that which you start.
Once again, I wish you all the best and I hope I can always consider you a friend! :salute:
Hans Witteman
09-07-11, 10:25 PM
One last thing and then I'll shut my big mouth... :O:
First off, thanks for the well reasoned response.
Second, I've always had a ton of respect for you, (and several of the teammates), so if you guys do go, I wish you all the best.
Third, (and here comes the kicker), if you do go I suspect many of us will probably not follow as we would have little reason to get emotionally invested in a future release based on this sort of track record.
In other words, why get excited about something if you're always wondering in the back of your mind if they might get half way through a SH4 project and then decide SH5 has better controllers so we're going there instead?
Credibility tends to suffer...
Please do not misunderstand. I'm just being honest. There are no sour grapes and no hurt feelings. Personally, I think you should do whatever makes you happy. But also please don't forget the community that has followed your work (and looked forward to a release) for so long.
All I ask is that you keep this in mind and weigh it out as part of the final decision.
You seem like a great guy Hans and I salute you for all you've contributed to this forum. Decisions like this are never easy, (as you can never please all of the people all of the time), but there is something to be said for the value of finishing that which you start.
Once again, I wish you all the best and I hope I can always consider you a friend! :salute:
Hi mate,
I understand your point and it is a valid one but since i begun modding Sh3 i never quit even for a long time i was all alone with nobody help.
So there is no reason i won't continue except if i get sick or die in the process.
Since the beginning i was lurking at some features included in SH4 but i was afraid to loose the SH3 magic by going to SH4 and now all the answer i received so far, say that my vision of SH3 on SH4 is now very feasible.
A good point to with SH4 is that it doesn't load the whole war on start up.
If i was to release U-BOAT_HAHD in the state it is now for SH3 it would still be a supermod but would be missing only the rest of the HAHD surfaces ships and the extra HAHD sub and this we could easily port to sh3 to satisfy both crowd but if we can emulate SH3 on SH4 engine then there is no point staying on SH3 since All the other supermods are already release and working.
SH4 was never look at enough as a serious contender but with my experience so far i can say that it was under estimated .
Let's see how much attention we get with that new venture and then we will commit ourselves a 100%.
It's not like throwing the towel and saying goodby it is more like pushing the quality standard forward.
We will just be doing what the GWX team had start prior to SH5 release and i think it is the logical next step.
I was also very reluctant at looking to other engine at the beginning but now i see my vision via SH4 rendering capability and since i am an artist at the very core, the call is like the sirens calling Ulysses!
Best regards Hans
Sailor Steve
09-07-11, 11:38 PM
@ Fish In The Water: I have a lot of respect for you. Your posts are always honest and well thought out. The reasons you put up for considerations are good ones and important ones, and I don't fault your argument one bit. In fact I've wondered if I didn't overstate the case for SH4 in my enthusiasm.
I'm actually writing this with one purpose, and I would have thought you'd already know.
per say
It's "per se". It's Latin, and it means "by itself". :sunny:
Fish In The Water
09-08-11, 12:54 AM
It's "per se". It's Latin, and it means "by itself". :sunny:
Touche...
A momentary lapse of my grammatical function, and thanks for the kind words! :sunny:
makman94
09-08-11, 03:29 AM
Hi team mates,
Where are you guy's i am waiting for your approval on recent posts?
Mak and Reaper time to phone home! :Kaleun_Binocular:
Best regards Hans
ahoy 'teacher' ,
no need to ask for ''approves'' Hans . you are always the leader of this project (my only Objection is that you didn't discuss it with the team first and 'target' changed so easily) and you can 'drive' it to wherever you may believe is better.i just offered to help you on this project for sh3 as much i could and i kept my word but i can't 'follow' you at this new 'target'.sh4 is not even an 'option' for me but my opinion doesn't really matters becuase i have almost finished my part (the gui) so one way or the other i am useless anymore for the project.
sincerely i wish all the best to your new 'course' to sh4 ,
Manos
Dear Mr Witteman
I would like to be sure that I understood well, because my English is not good enough:
1. You are member in Subsim from September 2008, 3 years now.
2. You started a megamod for SH3, with a sticky thread.
3. You created a special web site for this megamod.
4. Other members joined to you in this way, for a megamod for SH3.
and
after 3 years here, and more than 2000 posts in this sticky thread, with 96.451 views, you released one torpedo (!) and you decided to change for SH4 without asking any opinion / advice, even not from your team members (Makman says).
That's it?
@Makman: Please release the GUI for the last SH3 lovers. If someone needs this GUI, for his (virtual) supermod, can always ask you for permission. Thanks.
Question for moderators: They are reasons for sticky thread here?
you decided to change for SH4 without asking any opinion / advice, even not from your team members (Makman says).
Hans:
I will need the approval of all team members before doing the switch because i am not alone in that venture anymore.
This is a crucial decision and there will be no turning back after we start so think about it well before approval.
So i am awaiting your feedback
After the decision is taken
I need the rest of the team members approval before i start serious port.
Where are you guy's i am waiting for your approval
Some points need to be clarify before starting up and Mak didn't show up and he is a SH3 lover so if he don't approve then we will stick with what we have.
Question for moderators: They are reasons for sticky thread here?
For the moment, yes, there are reasons to keep it sticky.
well I haven`t forgotten , or been blinded by the light ,[ good song by the way ], but I suppose we still have these guy`s .
Living Silent Hunter III V5
NYGM 3 Super-mod released (Current 3.5)
War Ace Campaign 4.1
GWX (Grey Wolves eXpansion Mod) 1,2, & 3
the Russian mod
SH3 Warship MOD
Operation Ursula campaing megamod
Sboot Mod
Silent Hunter 3 Retarded - Nazi Cocaine [? ya I know but ?]
U-boat III [ jcwolf ], I ,II & III ,
type XXIII mod
and there must be others that I have missed , [I know I have missed other`s someone please update me ], as they all helped us to get this far.
by the way I like to use early GWX 1.? or is it 2.0 ? . [sorry can`t help it must be the game play
[still looking for those old single player missions]
Why SH3+ is the best U-boat sim ever made? To know us (mods and moders) better
“ Improvise, adapt and overcome”
"Oo-rah"
ryanwigginton
09-08-11, 08:42 AM
Dear Mr Witteman
I would like to support you fully in your new venture for the following reasons:
1. The SH4 engine is technically superior and offer greater possibilities.
2. Although I've always loved SH3 most in the series, I'm confident that SH4, given the same love, will yield better results.
3. This is YOUR project, that YOU are leading and putting blood, sweat and tears into.
4. It's only a game, and although some will surely be disappointed, you are not forcing them to wait on your final release (which ever platform it may be on).
Seriously, I wish you all the best on this. Was looking forward to the SH3 release but I'm pretty sure things can only get better with this decision. And I will continue to follow this thread once it's moved. Programming moves on. So must we, lest we play ignorant.
Best regards!
clouclou
09-08-11, 09:26 AM
I am totally in agreement with NGT.
It's sad.
Claude.
Sailor Steve
09-08-11, 11:09 AM
@ NGT: Your post is a good one, and well thought out. I will make one comment.
after 3 years here, and more than 2000 posts in this sticky thread, with 96.451 views, you released one torpedo (!) and you decided to change for SH4 without asking any opinion / advice, even not from your team members (Makman says).
That's it?
I thought that is what he was doing here. And he has said that if enough of his team members objected he would drop the idea and stay with SH3. I think that was honest and fair enough.
Hans Witteman
09-08-11, 01:01 PM
ahoy 'teacher' ,
no need to ask for ''approves'' Hans . you are always the leader of this project (my only Objection is that you didn't discuss it with the team first and 'target' changed so easily) and you can 'drive' it to wherever you may believe is better.i just offered to help you on this project for sh3 as much i could and i kept my word but i can't 'follow' you at this new 'target'.sh4 is not even an 'option' for me but my opinion doesn't really matters becuase i have almost finished my part (the gui) so one way or the other i am useless anymore for the project.
sincerely i wish all the best to your new 'course' to sh4 ,
Manos
Hi mate,
I know you are a die hard fan of SH3 and i am to, i defend this platform since the beginning but i was just listening to what most people were wishing to see in this mod specially the water shader .
For having a discussion with team it is exactly what i am doing here in thread with you guys and i mention that your decision is crucial to a yes or no and if it is no then we will finish it completely for sh3 and after it is release we port it to sh4 with the team members that are willing to do so.
You sound bitter and i would like to know the main point why SH4 is a totally no go for you at least explain the main reasons so we can make a wise decision.
Best regards Hans
Hans Witteman
09-08-11, 01:13 PM
Dear Mr Witteman
I would like to be sure that I understood well, because my English is not good enough:
1. You are member in Subsim from September 2008, 3 years now.
2. You started a megamod for SH3, with a sticky thread.
3. You created a special web site for this megamod.
4. Other members joined to you in this way, for a megamod for SH3.
and
after 3 years here, and more than 2000 posts in this sticky thread, with 96.451 views, you released one torpedo (!) and you decided to change for SH4 without asking any opinion / advice, even not from your team members (Makman says).
That's it?
@Makman: Please release the GUI for the last SH3 lovers. If someone needs this GUI, for his (virtual) supermod, can always ask you for permission. Thanks.
Question for moderators: They are reasons for sticky thread here?
Hi NGT,
1. You are member in Subsim from September 2008, 3 years now.
Affirmative
2. You started a megamod for SH3, with a sticky thread.
Affirmative but not 3 years ago
3. You created a special web site for this megamod.
Reaper created the website
4. Other members joined to you in this way, for a megamod for SH3.
Affirmative but most are gone now
The first thing i found strange from your intervention here is that you never come here as long as i can remember and now you come to bash me on the head for working like a horse to please everybody and all this for free!
You have to be kidding me for acting like a child.
I like intelligent discussion to make thing progress in the right direction not bashing people.
If at least this post was from a regular supporter i would understand better.
Best regards Hans
Madox58
09-08-11, 01:18 PM
I'd suggest carrying on with the SH3 work while building towards an SH4 Team.
You will need to do Occlusion and Bump things for SH4 and that demands the skills (And software) to do so.
The SH4 part of the Team could start on conversions while the SH3 Team stays the course on the SH3 version.
Part of the SH4 Teams goal should be conversion of some of the Add-ons many miss in SH4, while work goes on.
You should also assign a Team leader for the SH4 Group.
Keep the Teams somewhat seperate from one another or things get confused really quickly.
As Kapt. of the Boat?
You assign the Officers.
They report to you.
Hans Witteman
09-08-11, 01:27 PM
Hi shipmates,
I want to make myself clear on the recent talk regarding porting our work to SH4 because some people don't understand that i want to start an intelligent and productive discussion on what would be the most appropriated pateform to yield the best result for our vision of a quality supermod.
Making point like what would be feasible and what would be a total deception.
My goal is not to upset people but to give the best possible experience to all and all this for free!
So please act like gentleman and talk with tact and diplomacy or else don't comment and throw dart on my picture instead.:k_rofl:
Best regards Hans
Fubar2Niner
09-08-11, 01:32 PM
Just a random opinion... :O:
Obviously you guys are free to do whatever you want...
I'm not against a SH4 project per say, but after months of following this thread I think a lot of people would have liked to have seen it through to conclusion. Seems a shame to change course halfway through, particularly when so many had their hopes set on it.
Is finishing this one and then starting the SH4 mod a possibility? Or does the baby have to be tossed with the bathwater? :D
Got to agree with you 100% there Fish, I've been following this project since day one. Now I feel I just had the rug pulled from under me :cry:
@Hans please finish this up first mate.
Best regards.
Fubar2Niner
Hans Witteman
09-08-11, 01:33 PM
I'd suggest carrying on with the SH3 work while building towards an SH4 Team.
You will need to do Occlusion and Bump things for SH4 and that demands the skills (And software) to do so.
The SH4 part of the Team could start on conversions while the SH3 Team stays the course on the SH3 version.
Part of the SH4 Teams goal should be conversion of some of the Add-ons many miss in SH4, while work goes on.
You should also assign a Team leader for the SH4 Group.
Keep the Teams somewhat seperate from one another or things get confused really quickly.
As Kapt. of the Boat?
You assign the Officers.
They report to you.
Hi mate,
I agree with you on this one fish in the water made a very good point on that.
Since i start the whole thing my only goal was to make it better all the way down and when i saw the possibility in SH4 i got excited.
So we will stick with SH3 and finish this port and then we will start a port to SH4 this sound like the best way to please everyone.
Thank for your support it is always a pleasure to see you here.
Best regards Hans
Madox58
09-08-11, 01:34 PM
Panic is an easy fire to feed.
That is the reasoning behind my last posting here.
To help avoid the panic many jump to.
:up:
I would suggest you get an SH4 Team setup as quickly as possible.
There is a momentum built up now that you should take advantage of.
Wolfstriked
09-08-11, 01:41 PM
What are the reasons that people are reluctant to go to SH4?I wonder if its as big a deal as many feel it is.Sh4 has some good stuff added and with some work can really shine.Look at the beauty of Sh5,with transparent water and the amazing looking wet effect look.It has the very kool typing of orders,the switch to choose start at port or at sea,the new crew management screen(better or worse??).What else is there and what does Sh3 have that SH4 does not??
While it seems to not have any effect it also has a new stat called flood_divetank(l/s) in addition to what is in Sh3 already......the flood_maintank(l/s) and leads me to my next point.What does Sh5 bring to the table and does it have stuff that would benefit HAHD even more?I will reinstall it and see tonite.
I mean,I see alot of talk here about how SH5 is nowhere near in function of SH3 but there are alot of good mods already showing that it will be very good in future.Please do not flame me as I only wanna see the tons of work that will go towards the Silent Hunter family games combine into one cohesive game engine so that chosen one will benefit fully.So now I ask why is Sh5 not even being considered?
Makman,you are the GUI guy and I must say this to you my friend.....you will never be finished modding.:rotfl2:You were the one who said it and its true.If you finished the GUI and the team is moved to SH4 then release it for SH3.......then start anew on SH4:03:Remember that SH4 HAHD is not a project that will be finished by Christmas....its a lot of work ahead and its good thing in the eyes of a modder.:DAll in all,whatever you choose I am a supporter....if that means anything.
EDIT...this post confused even me the writer of it.What I mean is choose wisely the engine so that the huge task at hand is on the best engine possible.Remember HAHD is not just the TypeII and there are many Uboats to make still.
Hans Witteman
09-08-11, 01:43 PM
Panic is an easy fire to feed.
That is the reasoning behind my last posting here.
To help avoid the panic many jump to.
:up:
I would suggest you get an SH4 Team setup as quickly as possible.
There is a momentum built up now that you should take advantage of.
Hi mate,
Yep i saw the wildfire starting to spread all across that thread people are so emotionally Tye to a version that they can't see the possibility of other version capability.
I would love to gather a team for SH4 like you are proposing but since i made the post to assemble such a team no one seem very active anymore on SH4 ato forum.
We will see after a couple week if they show up.
Best regards Hans
Hans Witteman
09-08-11, 01:46 PM
@ NGT: Your post is a good one, and well thought out. I will make one comment.
I thought that is what he was doing here. And he has said that if enough of his team members objected he would drop the idea and stay with SH3. I think that was honest and fair enough.
Hi mate,
By the way it was not 1 torpedo but a whole bunch of them! (put the Benny Hill tune here) :k_rofl:
Best regards Hans
Madox58
09-08-11, 01:47 PM
SH5 has massive problems with adding new Units at this time.
Sure there are Units added by the dat thing.
They have many issues that I find repulsive!
SH5 will get it's full due attention as Tools and other things are sorted out.
That I am sure of.
But I find that SH4 has nearly everything in place at this very moment for a Most Excellent platform to abuse!
Madox58
09-08-11, 01:59 PM
Hi mate,
Yep i saw the wildfire starting to spread all across that thread people are so emotionally Tye to a version that they can't see the possibility of other version capability.
I would love to gather a team for SH4 like you are proposing but since i made the post to assemble such a team no one seem very active anymore on SH4 ato forum.
We will see after a couple week if they show up.
Best regards Hans
And if it was GWX 4 for SH4 back in production?
Those same people would wet themselves and all hell would breakout in the Forums!!
:haha:
IF an SH4 Team is constructed for HAHD?
I will be there.
It is a time limited offer though.
I have my attention on things for SH5 right now.
Once i get really, REALLY serious with that?
All offers are off the table.
Not trying to pressure you, but that's how I work.
Hans Witteman
09-08-11, 02:02 PM
SH5 has massive problems with adding new Units at this time.
Sure there are Units added by the dat thing.
They have many issues that I find repulsive!
SH5 will get it's full due attention as Tools and other things are sorted out.
That I am sure of.
But I find that SH4 has nearly everything in place at this very moment for a Most Excellent platform to abuse!
Hi again mate,
That exactly my view on it since i start exploring SH4 deeper i noticed many huge mistake and graphical glitch but nothing that can't be fix.
It really look like this version was rush out in a hurry.
Some point i noticed last night :
1.Free camera move make water wobble faster just like time compression.
2.Water crease are horrible when wave join in.
3.Water bump pattern over stretch.
4. damage model not looking good at all they use alpha on shell hit but this method leave hull thin as paper and spread out damage is not realistic.
5. Sub repair section not as good as Sh3 and no crew management like sh3.
6. Seem like the sub and ship physic need a lot of improvement.
7. Wave way too big in harbor.
Nothing that can't be fix but there is a lot of work only on fixing the water model and environment .
Best regards Hans
Hi again mate,
That exactly my view on it since i start exploring SH4 deeper i noticed many huge mistake and graphical glitch but nothing that can't be fix.
It really look like this version was rush out in a hurry.
Some point i noticed last night :
1.Free camera move make water wobble faster just like time compression.
2.Water crease are horrible when wave join in.
3.Water bump pattern over stretch.
4. damage model not looking good at all they use alpha on shell hit but this method leave hull thin as paper and spread out damage is not realistic.
5. Sub repair section not as good as Sh3 and no crew management like sh3.
6. Seem like the sub and ship physic need a lot of improvement.
Nothing that can't be fix but there is a lot of work only on fixing the water model and environment .
Best regards Hans
i am not quite sure if you have to reinvent the wheel here, because lots of bugs are fixed till today. a good point to start could be trigger maru, a well known supermod, which has lots of fixes implemented. perhaps asking the old modding crew (ducimus in this case) would be a good step...
edit: i reread the last posts and must see you dont want o go to sh4 now... this is a pitty because lots of possibilities because of the better engine cant be used now. but you are the technic guy, you know what would be the best and i always will be glad to see any result the group will release. go on!
Good luck, Jaeger
Hans Witteman
09-08-11, 02:22 PM
i am not quite sure if you have to reinvent the wheel here, because lots of bugs are fixed till today. a good point to start could be trigger maru, a well known supermod, which has lots of fixes implemented. perhaps asking the old modding crew (ducimus in this case) would be a good step...
i am very happy with this hahd sh4 thing now, and i wish your team the very best. i hope lots of the talented modders could join the group to get the aim as fast as possible. but dont hurry, the crowd here is very patient. they know what it means to wait...
Good luck, Jaeger
Hi mate,
Thank for the constructive comments we need more of those and yes when ready i will PM Ducimus for advice.
What folks tend to forget is that i didn't have a team since the beginning so it is easy to explain the time it take for a solo modder to get all that work done.
Also most team members are now gone and the 3d workload is all on my shoulder and this is the most time consuming process in the pipeline.
Best regards Hans
ryanwigginton
09-08-11, 02:43 PM
Hans, your number 1. point reference SH4 has always been a big annoyance for me. I mentioned it when the sim was first released but there was little interest.
For me, I would describe the waves as mechanical looking, and not fluid. Good for screenshots but poor when seen in motion.
Sorry, I'm derailing the thread. I will post any further comments in the appropriate place.
Wolfstriked
09-08-11, 03:07 PM
Hans, your number 1. point reference SH4 has always been a big annoyance for me. I mentioned it when the sim was first released but there was little interest.
For me, I would describe the waves as mechanical looking, and not fluid. Good for screenshots but poor when seen in motion.
Sorry, I'm derailing the thread. I will post any further comments in the appropriate place.
Little has changed in this regard when you look at the scene.dat.The only thing is the new devs tweaked the water to look how they felt the ocean should look.Hans will no doubt tweak the water to behave how he likes.
Hi Hans,
As I said I was disappointed by your decision.
Let me explain why.
The main reason is that in SH-3 never will be a real submarine type IXC.
Its just no one except you can not do, Hans.
And if the model of type II and type VII in SH-3 is more or less normal, type IX is terrible.
In general, I had high hopes for you in this.
As for the whole project SH-4, then of course it is much broader capabilities than SH-3, the only thing that bothered me always, so it's tropical weather and crystal clear water.
I saw a lot of mods to the Atlantic, but nobody has been able to change the weather.
By the way, and your fashion torped_HAND if you remember, I used the SH-4 one of the first.
The truth is not well ....:haha:
I think you need to complete and release at least part of fashion for people to believe you.
Then later they can easily support all your initiatives.
I am confident knowing your talent, no one here will be against the SH-4 as a whole, people just do not want to wait a long time.:wah::wah:
Personally, I'll always be on your side.:salute:
Wolfstriked
09-08-11, 04:30 PM
Hi Hans,
As I said I was disappointed by your decision.
Let me explain why.
The main reason is that in SH-3 never will be a real submarine type IXC.
Its just no one except you can not do, Hans.
And if the model of type II and type VII in SH-3 is more or less normal, type IX is terrible.
In general, I had high hopes for you in this.
As for the whole project SH-4, then of course it is much broader capabilities than SH-3, the only thing that bothered me always, so it's tropical weather and crystal clear water.
I saw a lot of mods to the Atlantic, but nobody has been able to change the weather.
By the way, and your fashion torped_HAND if you remember, I used the SH-4 one of the first.
The truth is not well ....:haha:
I think you need to complete and release at least part of fashion for people to believe you.
Then later they can easily support all your initiatives.
I am confident knowing your talent, no one here will be against the SH-4 as a whole, people just do not want to wait a long time.:wah::wah:
Personally, I'll always be on your side.:salute:
Its just a change of colors and its no problem at all to make the ocean appear like Atlantic.Of course its no problem for the weather modders that is.:03:Plus the water in SH4 has particles floating around already and the ground has large boulders and grass so another plus.
I think that some the advantages of graphics SH4 blinded eyes and mind of Hans ... Need to play enough long time in SH4, and do some exterior and interior mods, to understand that in order to get the same spirit and sensation as in SH3 (and keep up the level of modeling and graphics as in SH4) need to do a lot of work on editing/creation of the German u-boats, harbors and ships... and, accordingly, the end of the project will be delayed on indefinitely... but interest to SH4 have long been lost.
makman94
09-08-11, 05:44 PM
Hi mate,
I know you are a die hard fan of SH3 and i am to, i defend this platform since the beginning but i was just listening to what most people were wishing to see in this mod specially the water shader .
For having a discussion with team it is exactly what i am doing here in thread with you guys and i mention that your decision is crucial to a yes or no and if it is no then we will finish it completely for sh3 and after it is release we port it to sh4 with the team members that are willing to do so.
You sound bitter and i would like to know the main point why SH4 is a totally no go for you at least explain the main reasons so we can make a wise decision.
Best regards Hans
HANS when i said that you have to discuss it with team first ...i didn't meant ...Publicly ! publicity is a bad weapon that can be handled ,controled and create totally unreal impressions...i don't like this 'weapon'...is not straight !i had told you ,at past, that i would like you to announce only the final decision of whole team in public.
anyway,you are asking me why i am negative to sh4 'route'...here you are,
for sh4:
i see that all that matters at the end are just the eye candies.you may import as much ships as you like ,polish them to an unseen detail level, you may import as many ports as you like ,you may write one more bigger-boring campaign....campaigns were never real challenging(...all the same even the dynamic feature doesn't 'saving' them from 'sinking'),you may create an unseen interior ,you may create unbelievable animations....
You think that,at the end, will be something real new ??? most players will look at these nice graphics or animations (that will take you and others in sh4 team more that maybe 1 year to complete) for one week and then will through it away . you know why ? becuase nice graphics are not 'saving' the dead game. nice 'clothes' are made for been weared by beautyfull bodies and not by dead bodies.don't 'fool' yourselfs ...at the end will be the same game with much much better and detailed graphics.
you are just making the same mistake that ubi did with sh4 and sh5 . they found a 'gum' (gum=nice graphics) and they believed that they could proceed forward ONLY with this . big ....fail at sh4 and epic fail at sh5(although i believe that at sh5's case they allready knew the fate of it and they just made it for getting some fast and easy money ).they didn't seriously work at all the simulator -nothing real serious added - and graphics can't keep your interest for much long (1 week is the max i can give even at your perfect graphics which i believe will be ,indeed, superb).it doesn't matter if you have 10 or 100 different amazing ships to sink if the gameplay is not challenging.
for sh3:
so ,you may wonder ...why sh3 then.you may wonder that all the above are ,also , exactly the same at sh3 (with lower level at graphics) . the answer is that there is a big difference at sh3 but you have to start looking further than your noses. the sh3 has...future becuase of H.Sie and Stiebler ! YES , just becuase of these two people(and the guys that supporting them) who were not afraid to fight with the 'beast' which are the executables !but someone need to have real skills and deep knowledge to start touching there .exactly there, is the real power of modding that ,at past,many said that had.... but only H.Sie and Stiebler (i think FaderBerg too) are showing !
yes guys ...the REAL challenge and future is the executables and NOT the graphics,not the ships ,not the ports,not the campaigns.we have seen all these many and many times (same 'gum' ...same story that ubi is offering to you for many years now)...what will be the difference? the better graphics ? is that all ?
Hans ,the reason that i offered to help you was exactly the 'future' i saw at sh3 through the hacking of executables that H.Sie and Stiebler are doing . H.Sie and Stiebler are creating the 'nice body' and i saw you coming to 'dress' this body with your nice - PROFESSIONAL clothes ! i offered to help you at the part that i learn to do best...the gui.
me and Reaper managed some really interesting things at gui but ,as the matter has become only the eye-candies, these things were overpassed or totally ignored.
Hans ,as you decided to make a jump to sh4 make sure ,FIRST, that there will be 'strong' modders who will working on executables.this is the ONLY thing that will lead your SH4 team to something really interesting to look at and at something that will keep for many years (if not forever becuase hacking the executables may have no limit at all ).without hacking the executables ...don't expect the graphics to 'save' the project ! ubi had the same 'expectations' and history is proving that eye-candies are ,for sure , not enough . i know that this is 'hard' for you becuase ,as an artist, you definetely are an 'eye-cander' but need to see clearly things here just becuase of the amount of the work you will put in it!the 'life' will be the ...simulator and simulator is at executables
ps: as the point here are the good graphics then i am wondering ...why NOT to go directly to sh5 from sh3? sh5 has the most powerfull and potential engine(way more powerfull than sh4's)
...sooner or later (be sure that it will be soon) you will be able import ships-ports-etc so if you are willing ,indeed, to start a project like that for sh4 then do it for sh5 which ,without doupt has a much much better water from sh4 and much much better graphics . buy it (it costs less then 5 euros) , try it and you will see that it is far much better than sh4 .just wait as little bit and tools will show up to do the job.
and you have Reaper ,DrJones and TDW who can make 'miracles' at the guis ...at sh5's gui there are NO limits at all ! (at sh3's and at sh4's there are limits).
ps2: generally , i don't agree with your 'move' but it would be better to have asked me privately about it . the above is my stand but my feelings for you haven't changed ... i trully believe (from the start) that you are the Oleg of Silent Hunter and i am more than sure that your work will shut down even the most 'unfaithful' mouths.just make sure FIRST that you are going to 'dress' a nice 'body'...remember : Graphics ...DON'T LAST LONG ! Riven was one of my all favourite games...and guess what ? ...it had STATIC graphics...but AMAZING immersion ! i was totally forgot the real world when i 'was' in Riven's or Myst's (number 1 of series) worlds.
ps3: of course i will release the gui ...no question about this...i never keep things on my HD becuase i believe that is the only way for moving forward.just an idea from this ,one more from... that and development continues !
the sh4's menu_ini is tricky ...needs to study it up and it needs a lot of work to import the whole gui in sh4 ,in case that is possible to be done.
but i am with Hitman on this: if you go to sh4 ,use the Karamazovnew's gui,will save a lot of time and effort. i can garantee for Kara becuase i know the work that is made behind the scenes on this mod .it needs (for HAHD uiia scopes) to adjuste the fovs at scopes in order to be set at 40 degrees(for type iia scopes) and tweaks at rest optics (deck-uzo-binos) to 'follow' the historical values and 'keep' the propotions.
as i said , my opinion DOESN'T MUTTER anymore becuase either what you will choose to do (sh3 or sh4) my part on this has ended(i don't see where else i should be usefull). i did what i knew to do and if you choose to go for sh4 it doesn't REALLY mutter at all for me. I and John are very huppy with this project (gui) and surely will enjoy it for many many hours . this gui definetely was not a 'reinventing the wheel' as some very lightly judged without having even see and 'feel' it first !
remember Hans and SH4 team : nice clothes are for nice bodies !
sincerely , i wish you all the best !
Manos
Sailor Steve
09-08-11, 05:57 PM
@ makman94: Those are some very powerful and well-thought-out arguments. I'm certainly in no position to challenge them, but I would like to address a couple of them anyway.
1. SH4 has a lot more to offer than just graphics. The way the campaign files are structured is much more advanced, and allows for many more ships to be added without adding to the loading times. That may mean little, but it means a lot to me personally.
2. Since I was the one who used the phrase "reinventing the wheel" I would like to point out that it was not in reference to a particular GUI, but to the fact that some people were saying that they could somehow put SH4 water into SH3. Perhaps that is possible, but a lot of the graphics are about the water. Since SH4 is basically SH3 with better graphics, why bother to put SH4 graphics into SH3? SH5 is another story. Until ships and things can be ported into SH5, why bother? I personally think SH4 is the perfect compromise, being essentially an improved SH3.
My "reinventing the wheel" comment was about the water, nothing more.
TheDarkWraith
09-08-11, 06:10 PM
SH5 is another story. Until ships and things can be ported into SH5, why bother?
because we can import new items using dat file format into SH5. It's not perfect like the gr2 file format but something is better than nothing. We'll have a way to import/make new GR2 files in the not too distant future.
makman94
09-08-11, 06:16 PM
@ makman94: Those are some very powerful and well-thought-out arguments. I'm certainly in no position to challenge them, but I would like to address a couple of them anyway.
1. SH4 has a lot more to offer than just graphics. The way the campaign files are structured is much more advanced, and allows for many more ships to be added without adding to the loading times. That may mean little, but it means a lot to me personally.
2. Since I was the one who used the phrase "reinventing the wheel" I would like to point out that it was not in reference to a particular GUI, but to the fact that some people were saying that they could somehow put SH4 water into SH3. Perhaps that is possible, but a lot of the graphics are about the water. Since SH4 is basically SH3 with better graphics, why bother to put SH4 graphics into SH3? SH5 is another story. Until ships and things can be ported into SH5, why bother? I personally think SH4 is the perfect compromise, being essentially an improved SH3.
My "reinventing the wheel" comment was about the water, nothing more.
about:
1. there are mods which are 'cutting' the campaign to parts (Mediteranean or indian or ...etc) and are reducing drasticly the loading times . Mediteranean is loading at 1,5 minute on my pc....i can live with that is not big deal at all.
2. if you read carefully my message ,you will figure out that graphics comes second to my list. about the water ...all i am saying is that i like it (don't believe that is 'amazing' though ...just good.when it is moving is totally unrealistic ) and IF it would be possible to be imported to sh3 will be very good .but if this never happened...then again this is fine with me...i can live with sh3's water too ...water,for me, is not a serious criterion for choosing platform.
why bother with sh5 ? exactly becuase for the reasons you are vote sh4 . tools are on the way ...maybe less than a year and import will start .will sh4 HAHD be ready by now for fans to enjoy ? no...and all will turn to sh5 .
ps: ok with the comment ...i misjudjed :up: . i am asking sorry about it.
Hans Witteman
09-08-11, 06:28 PM
Hans, your number 1. point reference SH4 has always been a big annoyance for me. I mentioned it when the sim was first released but there was little interest.
For me, I would describe the waves as mechanical looking, and not fluid. Good for screenshots but poor when seen in motion.
Sorry, I'm derailing the thread. I will post any further comments in the appropriate place.
Hi mate,
Thank for participating in that debate but i am going to ask all supporters to write in SH4 ato forum for the purpose of clarity and under the related thread everything that talk about Sh4.
And yes the wave are reacting strangely even the animation is jerky and bow spray are also jerky.
Best regards Hans
Hans Witteman
09-08-11, 06:31 PM
Hi Hans,
As I said I was disappointed by your decision.
Let me explain why.
The main reason is that in SH-3 never will be a real submarine type IXC.
Its just no one except you can not do, Hans.
And if the model of type II and type VII in SH-3 is more or less normal, type IX is terrible.
In general, I had high hopes for you in this.
As for the whole project SH-4, then of course it is much broader capabilities than SH-3, the only thing that bothered me always, so it's tropical weather and crystal clear water.
I saw a lot of mods to the Atlantic, but nobody has been able to change the weather.
By the way, and your fashion torped_HAND if you remember, I used the SH-4 one of the first.
The truth is not well ....:haha:
I think you need to complete and release at least part of fashion for people to believe you.
Then later they can easily support all your initiatives.
I am confident knowing your talent, no one here will be against the SH-4 as a whole, people just do not want to wait a long time.:wah::wah:
Personally, I'll always be on your side.:salute:
Hi mate,
There is no need to be disapointed since in earlier post i clearly mention that we are going forward with SH3.:Kaleun_Salute:
I will put on hold the SH4 venture for now and will only do some private test with the engine that about it.
So sleep well the SH3 release will soon be a reality.
Best regards Hans
Hans Witteman
09-08-11, 06:34 PM
I think that some the advantages of graphics SH4 blinded eyes and mind of Hans ... Need to play enough long time in SH4, and do some exterior and interior mods, to understand that in order to get the same spirit and sensation as in SH3 (and keep up the level of modeling and graphics as in SH4) need to do a lot of work on editing/creation of the German u-boats, harbors and ships... and, accordingly, the end of the project will be delayed on indefinitely... but interest to SH4 have long been lost.
Hi Anvart,
Yes you are right on this because i start a campaign last night and i saw many thing i didn't like won't comment here so for those interested on what my point just go the SH4 forum i will comment later on it.
I know the amount of work for porting is quite heavy.
Best regards Hans
Hans Witteman
09-08-11, 06:43 PM
HANS when i said that you have to discuss it with team first ...i didn't meant ...Publicly ! publicity is a bad weapon that can be handled ,controled and create totally unreal impressions...i don't like this 'weapon'...is not straight !i had told you ,at past, that i would like you to announce only the final decision of whole team in public.
anyway,you are asking me why i am negative to sh4 'route'...here you are,
for sh4:
i see that all that matters at the end are just the eye candies.you may import as much ships as you like ,polish them to an unseen detail level, you may import as many ports as you like ,you may write one more bigger-boring campaign....campaigns were never real challenging(...all the same even the dynamic feature doesn't 'saving' them from 'sinking'),you may create an unseen interior ,you may create unbelievable animations....
You think that,at the end, will be something real new ??? most players will look at these nice graphics or animations (that will take you and others in sh4 team more that maybe 1 year to complete) for one week and then will through it away . you know why ? becuase nice graphics are not 'saving' the dead game. nice 'clothes' are made for been weared by beautyfull bodies and not by dead bodies.don't 'fool' yourselfs ...at the end will be the same game with much much better and detailed graphics.
you are just making the same mistake that ubi did with sh4 and sh5 . they found a 'gum' (gum=nice graphics) and they believed that they could proceed forward ONLY with this . big ....fail at sh4 and epic fail at sh5(although i believe that at sh5's case they allready knew the fate of it and they just made it for getting some fast and easy money ).they didn't seriously work at all the simulator -nothing real serious added - and graphics can't keep your interest for much long (1 week is the max i can give even at your perfect graphics which i believe will be ,indeed, superb).it doesn't matter if you have 10 or 100 different amazing ships to sink if the gameplay is not challenging.
for sh3:
so ,you may wonder ...why sh3 then.you may wonder that all the above are ,also , exactly the same at sh3 (with lower level at graphics) . the answer is that there is a big difference at sh3 but you have to start looking further than your noses. the sh3 has...future becuase of H.Sie and Stiebler ! YES , just becuase of these two people(and the guys that supporting them) who were not afraid to fight with the 'beast' which are the executables !but someone need to have real skills and deep knowledge to start touching there .exactly there, is the real power of modding that ,at past,many said that had.... but only H.Sie and Stiebler (i think FaderBerg too) are showing !
yes guys ...the REAL challenge and future is the executables and NOT the graphics,not the ships ,not the ports,not the campaigns.we have seen all these many and many times (same 'gum' ...same story that ubi is offering to you for many years now)...what will be the difference? the better graphics ? is that all ?
Hans ,the reason that i offered to help you was exactly the 'future' i saw at sh3 through the hacking of executables that H.Sie and Stiebler are doing . H.Sie and Stiebler are creating the 'nice body' and i saw you coming to 'dress' this body with your nice - PROFESSIONAL clothes ! i offered to help you at the part that i learn to do best...the gui.
me and Reaper managed some really interesting things at gui but ,as the matter has become only the eye-candies, these things were overpassed or totally ignored.
Hans ,as you decided to make a jump to sh4 make sure ,FIRST, that there will be 'strong' modders who will working on executables.this is the ONLY thing that will lead your SH4 team to something really interesting to look at and at something that will keep for many years (if not forever becuase hacking the executables may have no limit at all ).without hacking the executables ...don't expect the graphics to 'save' the project ! ubi had the same 'expectations' and history is proving that eye-candies are ,for sure , not enough . i know that this is 'hard' for you becuase ,as an artist, you definetely are an 'eye-cander' but need to see clearly things here just becuase of the amount of the work you will put in it!the 'life' will be the ...simulator and simulator is at executables
ps: as the point here are the good graphics then i am wondering ...why NOT to go directly to sh5 from sh3? sh5 has the most powerfull and potential engine(way more powerfull than sh4's)
...sooner or later (be sure that it will be soon) you will be able import ships-ports-etc so if you are willing ,indeed, to start a project like that for sh4 then do it for sh5 which ,without doupt has a much much better water from sh4 and much much better graphics . buy it (it costs less then 5 euros) , try it and you will see that it is far much better than sh4 .just wait as little bit and tools will show up to do the job.
and you have Reaper ,DrJones and TDW who can make 'miracles' at the guis ...at sh5's gui there are NO limits at all ! (at sh3's and at sh4's there are limits).
ps2: generally , i don't agree with your 'move' but it would be better to have asked me privately about it . the above is my stand but my feelings for you haven't changed ... i trully believe (from the start) that you are the Oleg of Silent Hunter and i am more than sure that your work will shut down even the most 'unfaithful' mouths.just make sure FIRST that you are going to 'dress' a nice 'body'...remember : Graphics ...DON'T LAST LONG ! Riven was one of my all favourite games...and guess what ? ...it had STATIC graphics...but AMAZING immersion ! i was totally forgot the real world when i 'was' in Riven's or Myst's (number 1 of series) worlds.
ps3: of course i will release the gui ...no question about this...i never keep things on my HD becuase i believe that is the only way for moving forward.just an idea from this ,one more from... that and development continues !
the sh4's menu_ini is tricky ...needs to study it up and it needs a lot of work to import the whole gui in sh4 ,in case that is possible to be done.
but i am with Hitman on this: if you go to sh4 ,use the Karamazovnew's gui,will save a lot of time and effort. i can garantee for Kara becuase i know the work that is made behind the scenes on this mod .it needs (for HAHD uiia scopes) to adjuste the fovs at scopes in order to be set at 40 degrees(for type iia scopes) and tweaks at rest optics (deck-uzo-binos) to 'follow' the historical values and 'keep' the propotions.
as i said , my opinion DOESN'T MUTTER anymore becuase either what you will choose to do (sh3 or sh4) my part on this has ended(i don't see where else i should be usefull). i did what i knew to do and if you choose to go for sh4 it doesn't REALLY mutter at all for me. I and John are very huppy with this project (gui) and surely will enjoy it for many many hours . this gui definetely was not a 'reinventing the wheel' as some very lightly judged without having even see and 'feel' it first !
remember Hans and SH4 team : nice clothes are for nice bodies !
sincerely , i wish you all the best !
Manos
Hi mate,
As always you have well thought argument and i have to agree with you because if i was to go the SH4 route and by the time SH5 become more modder friendly i will have work for nothing on SH4 and that is a very good point but for some reasons i don't believe SH5 will ever be that friendly for modder.
So we should stick with our first objectives and finish it and we will see what the future will bring ahead.
And for not asking in private my main reason is first i never took the decision without proper consent and second i was only trying to put our followers in the debate since we are doing this for the community.
So let's finish U-BOAT_HAHD for SH3 and we will see later for the rest.
By the way i hope you are going to do the GUI for the other sub in HAHD:Kaleun_Thumbs_Up:
Best regards Hans
Hans Witteman
09-08-11, 06:46 PM
Hi shipmates,
As for now on any SH4 discussion should be done in SH4 ato thread.
Thank for your cooperation:Kaleun_Salute:
Best regards Hans
Hans Witteman
09-08-11, 07:00 PM
Hi shipmates,
I forgot to mention one important thing about the graphic, i know you need to have good game mechanic but if you have only code that get executed in front of your screen then i don't think people would be interested in seeing endless line of codes in front of them.
Second no game studio would have a job anymore if games were just line of codes just read some posts on Gamasutra and you will see most professional telling you that a good game is 30% of code and 70% are from the artists.
So please stop thinking that code would sell well because it is not going to happen ever without the visual any game or simulator is nothing.
The longest and the most complicated part of any production is done in the graphic department.
I just want to put that point straight because coders without good artists mean nothing and vice versa.
Best regards Hans
makman94
09-08-11, 07:06 PM
Hi mate,
As always you have well thought argument and i have to agree with you because if i was to go the SH4 route and by the time SH5 become more modder friendly i will have work for nothing on SH4 and that is a very good point but for some reasons i don't believe SH5 will ever be that friendly for modder.
So we should stick with our first objectives and finish it and we will see what the future will bring ahead.
And for not asking in private my main reason is first i never took the decision without proper consent and second i was only trying to put our followers in the debate since we are doing this for the community.
So let's finish U-BOAT_HAHD for SH3 and we will see later for the rest.
By the way i hope you are going to do the GUI for the other sub in HAHD:Kaleun_Thumbs_Up:
Best regards Hans
wait a little bit now Hans as you brought the u-boot-hahd 'future' to public decision.
wait to see....maybe will show up skilled and powerfull modders who will take care the executables.if this happens ...will be ,indeed, a evolutionary step forward for moding sh4 .
or ,at least , wait to see what all the other modders think about it. i said my opinion....wait for the others and all together take a non-rush and well thought final decision .
about your question : yes, in case that people like the type IIAGUI
Hans Witteman
09-08-11, 07:13 PM
Hi shipmates,
So to further clarify the recent debate we are finishing U-BOAT_HAHD on the Sh3 platform and by the time we have release it we will see if SH5 can become a real contender.
Bear in mind that at the moment i am the only working horse in the pipeline Mak as finish the GUI and reaper is working on other project non related to U-BOAT_HAHD so you will need patience since i cannot work on this 24 hr/7 all year long.
Experience 3d artists that don't required to be lead by the hand are what we need the most at the moment for surface ships.
And a specialist in terrain and harbor integration.
If no one offer help i will have to do all this by myself and this as you guess take time.
We have very good video tutorials and more are coming soon.
Best regards Hans
makman94
09-08-11, 07:15 PM
.....
I just want to put that point straight because coders without good artists mean nothing and vice versa.
Best regards Hans
i didn't dumped the 'graphics' Hans (i would be a big lier if i say that i didn't get 'jelous' looking at crysis's water) . what i am saying is that only graphics will not 'rise the sun'
Hans Witteman
09-08-11, 07:17 PM
i didn't dumped the 'graphics' Hans (i would be a big lier if i say that i didn't get 'jelous' looking at crysis's water) . what i am saying is that only graphics will not 'rise the sun'
Hi mate,
I know that but i was just putting that important point that both aspect are primordial to make a whole! :Kaleun_Salute:
Best regards Hans
TheBeast
09-08-11, 11:55 PM
Hello All:Kaleun_Salute:
I've been away for several months and may be back soon.
What platform, SH5, SH4 or SHIII? I have to say that although SH4 and SH5 have better graphics. They are both missing some of the submarine physic's that are present in SHIII.
The fact that in SHIII the submarine is still effected by surface conditions while at periscope depth and down to depth of approximately 50 meters is a big deal to me. In real life surface conditions continute to effect submerged vessels down to depths of approximately 50-75 meters or around 200 feet. This is missing from SH4/SH5 and creates a big dent in the emmersion factor for me, so for this effect alone, I preffer SHIII.
Yes, we would all like to see better water in SHIII but really, this is only a factor while surfaced and @ the Exterior Conning Deck View. All other external views are irrelevant. So, IMO, better water is not really a requirement but a wish list item.
The GUI, Makman94 and Reaper7, my hat is off to you guys. I have not seen better anywhere.:Kaleun_Applaud:
The Interior(s), IMO, this is part of the core gaming experience. This is where you spend at least 75% of your time. I feel that interiior detail and functionality is very important. There are some Crew animations that are already very good. Improvements here are not just eye candy but more toward game emmersion and fairly important to me. From what I've read in the past posted by Hans and talking with Privateer, I have to say I am kind of excited to see what you guys have done.
:Kaleun_Binocular:
Regards!
-TheBeast
...
so you will need patience since i cannot work on this 24 hr/7 all year long.
...
If no one offer help i will have to do all this by myself and this as you guess take time.
...
... and most importantly ... I do not agree with the statements of some shipmates, that old modders of SH4 will be the driving force behind the project... no... only "fresh" (or "relatively fresh") full of enthusiasm, interest and curiosity modders, who possess the necessary knowledge and skill, can really help you in this project, but SH4 was no longer attractive and does not excite the enthusiasm may be already couple of years...
SH5 is more promising in this regard.
... and, of course, the visual images are one of the main aspects of the modern computer games...
I do not agree with the statements of some shipmates, that old modders of SH4 will be the driving force behind the project... no... only "fresh" (or "relatively fresh") full of enthusiasm and curiosity modders, who possess the necessary knowledge and skill, can really help you in this project
Anvart is completely right. Big mods are something that somehow only happen once in a modder's life when conditions are OK for it. After that, you are burnt, and while you will still be doing some mild moding and personal projects, you are too aware of the effort required and steer away from joining again in such tasks.
P.D. Unfortunately my moderator "superpowers" do not allow me to split threads (I can mergue them, however), otherwise I would have sent all the part of the present one related to SH4 to the SH forum. Sorry guys, but please follow Hans' advice and go there to discuss it.
Thanks
Sensible Post from Anvart. Got me thinking, that our HAHD Team should stick to SH3 and give this baby the polish it needs.
urfisch
09-09-11, 09:53 AM
sensible or not.
fact is, sh4 is the best platform to fit our needs, even nobody really recognized this since (although i tried to form a modding group after the release of "sh4 uboat missions", to mod sh4 with content of sh3). so, if we speak about, what has most potential as to what we exspect from a subsim, we should hive the anchor and sail our boat to a new harbour, called "sh4 goes sh3". sh5 is not a candidate, as to its limited possibilities in the gameplay-structure. maybe it becomes a candidate in a few years, when there are all these nice tools and knowledge about, how to change hardcoded things...
:arrgh!:
for myself speaking, i would rather invest my modding-time into a sh4, which becomes the best sh3 we ever had, instead of loosing my time in current sh3, where the limits of "time to invest/result" are clearly reached. all newer achievements for sh3 are more and more time consuming. and in the end, we can have all this faster and even more better results in sh4. the "operation monsun" mod shows just a tiny bit, of what we can have from sh3 with sh4-technology. heres anvart right. the graphics are a key of modern games.
i still dont know, why many of the modders/players here loose the facts and make it a question of faith. theres no need to fear a revolutionary modded sh4...although you might simply cant imagine, what sh4 could be.
:hmmm:
i hope, most people get these fundamental points, too! the hahd-team as a modding group should get rid of this emotional driven discussion and focus on the best thing to mod.
:yep:
TheDarkWraith
09-09-11, 11:16 AM
sh5 is not a candidate, as to its limited possibilities in the gameplay-structure. maybe it becomes a candidate in a few years, when there are all these nice tools and knowledge about, how to change hardcoded things...
You are very misinformed about SH5 then. But please continue to think that way as we don't need people who think like you do in our SH5 forums :shifty:
urfisch
09-09-11, 12:01 PM
You are very misinformed about SH5 then. But please continue to think that way as we don't need people who think like you do in our SH5 forums :shifty:
you have a pm on that...as there are NO news which lead to the conclusion, we all can have sh3 related gameplay and content in sh5. privateer wrote, there are ways to create new GR2 files. but this is just a first step to more playable uboats. and all the other sh3-things where told to be impossible to add so far...so for all experienced sh3 modders, switching to sh4 would be a giant step to the sim, most of us want here:
"SH3 ultimate"...the sh5 most of us exspected.
anyway. especially you, as an active and respected member, should reject blaming comrades here in the forums this way. this dimmers the light on you, pal. we are all free to participate wherever we want to.
:know:
Gentlemen please, Hans Witteman already asked for all discussions regarding alternatives for HAHD should be continued in the SH4 forum thread. Please respect the OP's wish and use that space, which is more appropiate. I will quote TDW's last post there to put my own answer, and will delete any further comment that steers away from the SH3 HAHD this thread is about.
Thanks :up:
SH5 is not a candidate.
Not because it sucks- people like TDW have proved it otherwise, but because of DRM
Fubar2Niner
09-09-11, 02:55 PM
Hi mate,
There is no need to be disapointed since in earlier post i clearly mention that we are going forward with SH3.:Kaleun_Salute:
I will put on hold the SH4 venture for now and will only do some private test with the engine that about it.
So sleep well the SH3 release will soon be a reality.
Best regards Hans
Hi Hans old friend
This is indeed music to my ears comrade :yep: I have tried SH4 admitedly unmodded. It just doesn't seem to have the same atmosphere as SH3, at least to me anyways. What the hell I'm an old fart who prolly doesn't know any better. Whichever course you sail, I for one will still hold you in the highest regard. Best wishes old friend and good luck, still waiting with baited breath for U-BOOT HAHD (sh3 styley) :03:
Best regards.
Fubar2Niner
Fubar2Niner
09-09-11, 02:56 PM
SH5 is not a candidate.
Not because it sucks- people like TDW have proved it otherwise, but because of DRM
Good point shipmate, but thats another subject.
Best regards.
Fubar2Niner
Hans Witteman
09-09-11, 08:25 PM
Hi Hans old friend
This is indeed music to my ears comrade :yep: I have tried SH4 admitedly unmodded. It just doesn't seem to have the same atmosphere as SH3, at least to me anyways. What the hell I'm an old fart who prolly doesn't know any better. Whichever course you sail, I for one will still hold you in the highest regard. Best wishes old friend and good luck, still waiting with baited breath for U-BOOT HAHD (sh3 styley) :03:
Best regards.
Fubar2Niner
Hi mate,
Don't get happy to soon i again change my mind and will work only on Sh4!:k_rofl:(only joking)
Best regards Hans
Fish In The Water
09-09-11, 09:35 PM
So to further clarify the recent debate we are finishing U-BOAT_HAHD on the Sh3 platform...
Very good news indeed, I salute you my friend... :salute:
makman94
09-10-11, 09:00 AM
..... the hahd-team as a modding group should get rid of this emotional driven discussion and .....
thats enough with you urfisch,
...emotion driven discussion ? i clearly said that i don't care at all if hahd will be made for sh3 or sh4 and the same ,clearly, said Reaper too. where do you see the 'emotional driven discussion' if not for posting something 'clever' and 'touching' again ? on the contrary ,the only one that i see being emotional around here is you .i am not going to argue with you becuase your speach is 'empty' and lucks clearly of arguments.
it is not the first time that you are treating the 'team'(really ...why did you asked to join and help this 'team'?) like we are idiots and i believe that it is time for Hitman to take care of you in case that you intend to continue on this...'style' .
Yamato_NF
09-10-11, 01:38 PM
just get the SH3 version done...
SH4 has its props aswell as SH3,
release 2 versions. period. :rock:
Rickster1
09-11-11, 01:20 AM
Agree, 2 versions, please finish sh3 then take experience to sh4
urfisch
09-11-11, 06:46 AM
thats enough with you urfisch,
...emotion driven discussion ? i clearly said that i don't care at all if hahd will be made for sh3 or sh4 and the same ,clearly, said Reaper too. where do you see the 'emotional driven discussion' if not for posting something 'clever' and 'touching' again ? on the contrary ,the only one that i see being emotional around here is you .i am not going to argue with you becuase your speach is 'empty' and lucks clearly of arguments.
it is not the first time that you are treating the 'team'(really ...why did you asked to join and help this 'team'?) like we are idiots and i believe that it is time for Hitman to take care of you in case that you intend to continue on this...'style' .
empty speech? no arguments? lol?
:o
:stare:
:nope:
beside this, i cant understand your post. i never treated anyone here like an idiot. and its not the first time?...hmmm. maybe mr. hide knows more about my other personality, who might did this. yes, now i am provoking. but your post is far from reality, mak. i always had the interest, to create the best sim ever. and i have some skills to share, which i wanted to share. i always dicussed with arguments, as there are enough for my opinions.
and yes, the discussion is not only rational, as many participants here see this topic as a question of faith. and its not a question of faith, its about the best platform to mod, regarding:
- existing knowledge
- experience
- technical specifications
- possibilities
...nothing else, pal. and yes, the hahd team should concentrate on this question first. in the end its not about, what we "want" to mod, its about what we "should" mod.
:yep:
empty speech? no arguments? ...
Let's lighter, guy.
Makman94 offers to speak on the merits, and not dilute the empty debate.
And do not need urge modders... they're not horses, and you're not the cabman.
Please Gentleman, lets remain calm for the time being...
HAHD-team settled on SH3; so lets support them.
Fubar2Niner
09-11-11, 09:49 AM
Please Gentleman, lets remain calm for the time being...
HAHD-team settled on SH3; so lets support them.
Hear hear mate :salute:
Please kaleuns, lets not fall out, you all have given us so much. To fall out with one another would be a step back. I love your works, and you have
given others endless pleasure with your mods.
Best regards.
Fubar2Niner
OK, please any personal discussion take it to PM. You both have your arguments and each a part of reason behind what you do; but this is not the proper place to discuss it. Any further posts steering away from SH3 HAHD will be deleted by me without further warning.
Please help me keep this forum as friendly and easy to use as usual. Thanks :up:
Hans, this Mega mod is truely amazing. It's giving new depth and life to SH3 beyond what I've seen before. Your teams graphics are beyond superb. Not sure when you will release it, if it isn't already, but I will certainly be starting a new SH3 with it. :yeah:
My :salute: to you all. You guys have done the impossible and beyond. :DL
Hans Witteman
09-11-11, 12:17 PM
Hans, this Mega mod is truely amazing. It's giving new depth and life to SH3 beyond what I've seen before. Your teams graphics are beyond superb. Not sure when you will release it, if it isn't already, but I will certainly be starting a new SH3 with it. :yeah:
My :salute: to you all. You guys have done the impossible and beyond. :DL
Hi mate,
Thank for the kind words and i was planning for a first release around the Holiday season this year but since i was not able to rally more experience 3d artists it could be a little longer since i am the only 3D guy at the bar presently but we never know if i can have enough spare time i could probably make it for Christmas.
Best regards Hans
urfisch
09-11-11, 01:01 PM
EDITED - See post #2087
Thanks - Hitman
makman94
09-11-11, 06:16 PM
.... i am the only 3D guy at the bar presently but we never know if i can have enough spare time i could probably make it for Christmas.
.....
ahoy 'teacher' ,
you have Yamato_NF ...he is waiting your orders
Schwieger
09-11-11, 08:44 PM
Hi mate,
Thank for the kind words and i was planning for a first release around the Holiday season this year but since i was not able to rally more experience 3d artists it could be a little longer since i am the only 3D guy at the bar presently but we never know if i can have enough spare time i could probably make it for Christmas.
Best regards Hans
Hans, don't rush yourself mate :) Take all the time you need :Kaleun_Cheers:
Hans Witteman
09-12-11, 01:54 PM
Hans, don't rush yourself mate :) Take all the time you need :Kaleun_Cheers:
Hi mate,
No worry here i always naturally rush myself but i cannot go faster then one man.
Even if experience 3d artist eventually like to help they might not like the draconian standard of quality i want for HAHD, nothing will be done the sloppy way in our mod.
At the moment it seem like not much is been done but it is only looking this way in thread not on my hard disk.
When i will start posting new stuff people will see that something quite exciting was indeed going on behind the curtain.:Kaleun_Salute:
The time it take to finish the interior will be validating at the end because running all interior compartment without specific optimization will give you a CTD festival.
Best regards Hans
makman94
09-14-11, 10:10 AM
hello to all,
here are some final pics of HAHD navigation map page , enjoy
some menu screens (will be included if Hans aproove them) :
http://img163.imageshack.us/img163/4210/46241126.png
http://img88.imageshack.us/img88/5614/30326448.png
Huge Compass at navigation map and reworked (with the great TDW's tool) colors at world map :
http://img28.imageshack.us/img28/7229/98989690.png
reworked sheets - clock that 'counts' till 10 hours - draggable and 'clicable ON' nomograph and plotting tool - draggable protractor (note:the 'depth' tool is replaced at attack map page becuase there is not applied the night filter and tool is fuctional day and night) :
http://img10.imageshack.us/img10/5240/93711047.png
even more enhanced (compared with MaGui's ones) map tools :
http://img707.imageshack.us/img707/2903/74820203.png
also ,there will be a 'light' version of gui (for those who are not 'hardcore manual targeters') . at this version are discared the rounded gyroangle dial ,the impact angle dial , the shooting bearing tables and the recognition book(can be seen though by pressing 'N') . this version,also, has the TSB (TorpedoSolutionButton) which gives to player (via WE's orders) the firing solution data for torpedoes and offering very 'clean' scopes :
http://img13.imageshack.us/img13/9913/lightversion.png
===================
Sailor Steve
09-14-11, 10:22 AM
Looking good so far! :rock:
Kpt. Lehmann
09-14-11, 11:35 AM
The time it take to finish the interior will be validating at the end because running all interior compartment without specific optimization will give you a CTD festival.
A reminder of such GOOD TIMES!!! :-?
It will be READY when it is READY!!! ... und all you PEOPLE should be PATIENT!!!! :stare::03:
Right? :har::har::har:
Cheers, Hans and company! Hang in there!
LiveGoat
09-14-11, 05:51 PM
That compass looks amazing!
I can almost smell the brass. :yeah:
Just don't add brussel sprouts for the crew.:D
Wolfstriked
09-14-11, 06:39 PM
Wow Makman,great stuff and it has that look where you can tell its a labor of love.:up::up: That brass compass,map,wood panel etc really bring out this game.The clips on the clipboard and the black stitching look amazing! The pics that you have chosen are also amazing.Really like the one shot from planes perspective but not sure about the red TypeIIa though.Does that pic come in black and white?
One thing.....is that a real pic of the IIA?The conning tower is super tiny LOL.:hmmm:
Fish In The Water
09-14-11, 08:36 PM
hello to all,
here are some final pics of HAHD navigation map page , enjoy
Looks wonderful makman, thanks for the preview! :up:
lotrozan
09-15-11, 12:32 AM
it looks wonderfull.thank you makman for SSs
clouclou
09-15-11, 01:56 AM
Makman is what you think about releasing some of your creations for the average forum SH3. I think for example the beautiful and magnificent compass map. This bypassing the mod Hahd. This would give new life to simple graphical "Forumeur" I am one.
Hello to you, Makman.
Claude.
Hans Witteman
09-15-11, 12:42 PM
Makman is what you think about releasing some of your creations for the average forum SH3. I think for example the beautiful and magnificent compass map. This bypassing the mod Hahd. This would give new life to simple graphical "Forumeur" I am one.
Hello to you, Makman.
Claude.
If you don't like the HAHD mod i suggest you stay out of this thread you never come here to encourage the team but you come to ask team member to bypass our mod .
If you want GUI element of the HAHD team just wait when it will be release and grab what you want that how easy it is.
Also Mak have release ton of nice GUI that are as good as the HAHD one for all other mod and stock.
Hans Witteman
09-15-11, 12:45 PM
hello to all,
here are some final pics of HAHD navigation map page , enjoy
some menu screens (will be included if Hans aproove them) :
http://img163.imageshack.us/img163/4210/46241126.png
Huge Compass at navigation map and reworked (with the great TDW's tool) colors at world map :
reworked sheets - clock that 'counts' till 10 hours - draggable and 'clicable ON' nomograph and plotting tool - draggable protractor (note:the 'depth' tool is replaced at attack map page becuase there is not applied the night filter and tool is fuctional day and night) :
even more enhanced (compared with MaGui's ones) map tools :
also ,there will be a 'light' version of gui (for those who are not 'hardcore manual targeters') . at this version are discared the rounded gyroangle dial ,the impact angle dial , the shooting bearing tables and the recognition book(can be seen though by pressing 'N') . this version,also, has the TSB (TorpedoSolutionButton) which gives to player (via WE's orders) the firing solution data for torpedoes and offering very 'clean' scopes :
===================
Hi mate,
Beautiful work as usual but just like wolfstrike already mention the red one is not as good as the other:Kaleun_Salute:
Best regards Hans
Hans Witteman
09-15-11, 12:48 PM
A reminder of such GOOD TIMES!!! :-?
It will be READY when it is READY!!! ... und all you PEOPLE should be PATIENT!!!! :stare::03:
Right? :har::har::har:
Cheers, Hans and company! Hang in there!
Hi Kpt.Lehman,
Thank for helping us keeping the spirit and even if i have to finish it alone i will do so if required.:Kaleun_Salute:
Best regards Hans
If you don't like the HAHD mod i suggest you stay out of this thread you look like someone who just love to come in a thread you never come to spread your negative attitude shame on you the community doesn't need people like you.
I think there is a misunderstanding due to clouclou's deficient skills in english. What he is trying to say, I think, is asking Makman to release that great work also separately from HAHD, for those who would like to enjoy it now instead of waiting, or might later prefer personally other mods.
I know in the last weeks you have had to contend with lots of negativity and harassment from some people, so you might be oversensitive now, but I think there was no harm intended in clouclou's post. :up:
Hans Witteman
09-15-11, 01:22 PM
I think there is a misunderstanding due to clouclou's deficient skills in english. What he is trying to say, I think, is asking Makman to release that great work also separately from HAHD, for those who would like to enjoy it now instead of waiting, or might later prefer personally other mods.
I know in the last weeks you have had to contend with lots of negativity and harassment from some people, so you might be oversensitive now, but I think there was no harm intended in clouclou's post. :up:
Hi mate,
You probably right on this but i find it strange that some people who never come in this thread ask those kind of request suddenly.
And like i say Mak has release ton of fantastic GUI element so why asking for this in a thread you never come?
Many folks here came only in the first page of this thread and are still active everywhere else in the forum but never come here to discuss with us thereafter.
I know we cannot please everyone but at least we do our best to deliver amazing content for free even paid games don't have the amount of dedication our mod is given.
So i apologize to clouclou if it was a language barrier.
Best regards Hans
clouclou
09-16-11, 01:33 AM
Clouclou answers.
;the slightest criticism of the mod Hahd.
I would even be a careful reader of your position and that from the beginning.
Your answer seems a bit abrupt and lacking in courtesy.
Everyone contributes according to his ways! But I truly believe: strong SH forums.
Claude.
translated from French to English
ryanwigginton
09-16-11, 06:09 AM
Really like the black and white loading screen makman94. Perhaps a menu screen that fits with this theme might work better.
As a side note Hans; just because people don't post here frequently, doesn't mean they are not following your work with great anticipation. I visit only two or three threads on this forum daily, this being one of them. But my posts are few are far between.
makman94
09-16-11, 07:38 AM
Makman is what you think about releasing some of your creations for the average forum SH3. I think for example the beautiful and magnificent compass map. This bypassing the mod Hahd. This would give new life to simple graphical "Forumeur" I am one.
Hello to you, Makman.
Claude.
hi Claude,
if you mean the 'huge' compass then, this is not so easy to be released as separate becuase it needs part of the menu_ini and dials.cfg .
so , i will have to give instructions on how to import this in your current using gui and no time for dealing with it this period.
beside all these, this compass is a team work (Hans have made the outer ring and central thingy and Hitman also had made the inner rings) so it is not only my decision the separate releasing of this item .
If you don't like the HAHD mod i suggest you stay out of this thread you never come here to encourage the team but you come to ask team member to bypass our mod .
If you want GUI element of the HAHD team just wait when it will be release and grab what you want that how easy it is.
Also Mak have release ton of nice GUI that are as good as the HAHD one for all other mod and stock.
thats OK with Claude , Hans ! he is a nice and very polite guy ! i am sure that his intentions were not bad at all :up:
makman94
09-16-11, 07:51 AM
Looking good so far! :rock:
That compass looks amazing!
I can almost smell the brass. :yeah:
Just don't add brussel sprouts for the crew.:D
Looks wonderful makman, thanks for the preview! :up:
it looks wonderfull.thank you makman for SSs
thank you all guys , very glad that you like it :up:
Hi mate,
Beautiful work as usual but just like wolfstrike already mention the red one is not as good as the other:Kaleun_Salute:
Best regards Hans
will take care of it 'teacher' :up:
.....Does that pic come in black and white?
One thing.....is that a real pic of the IIA?The conning tower is super tiny LOL.:hmmm:
yea..the truth is that i streched a looot the original image and the result was ...this conning tower to look so..tiny !
anyway , here is a black version of main screen ( the original image is less stretched . but it is still a bit streched so ..don't believe whatever you see).
also i am posting a few other suggestions for main screen .
@to all: is there anyone who willing to take part in this and prepare some really nice in-game menu screens for the U-Boot-HAHD mod ?
black version:
http://img443.imageshack.us/img443/2776/90557463.png
other suggestions :
http://img820.imageshack.us/img820/5106/45794003.png
http://img32.imageshack.us/img32/605/34714436.png
==================
reaper7
09-16-11, 09:01 AM
Really like the 2nd one :up:
postalbyke
09-16-11, 09:29 AM
Yeah! Black and white #2 or #3! I skipped a few days researching SH4 (I bought it for the environment, still waiting for the disc to arrive), and I come back to all this! :D Great work, Makman!
Guys, can we get a sneak release? just the boat, one warship, and the enviro/gui?
"Download today only!!!" :yeah:
edit: Where did you find these amazing pics of our favorite canoe?
Hi makman,
I have a question for you.
Can you make a color image, black and white background personally makes me tired.
Pleasant to see a live picture.
Thank you.:salute:
mkIpetrucci
09-16-11, 11:00 AM
3rd is the best!
Fish In The Water
09-16-11, 11:04 AM
Really like the 2nd one :up:
Agreed, given the choice I'd take number two. :yeah:
Love them all.
You used some great shots!
:arrgh!:
Sailor Steve
09-16-11, 12:08 PM
I like #2 as well, except for the part where the image is reversed. That is a '2' on the conning tower, isn't it?
Wolfstriked
09-16-11, 12:21 PM
Hard to choose from them.I'll let it sit for a bit then choose.As for more color,maybe some photo shop in of some light color to contrast?Also,you could actually get a real good pic of the actual HAHD IIA.:up:
Fubar2Niner
09-16-11, 12:37 PM
@makman
I agree with Steve, #2 for me also, don't know if you could reverse that 2 in PS ? #3 comes in close second mate. All excellent works tho :yeah:
Best regards.
Fubar2Niner
Sailor Steve
09-16-11, 01:19 PM
don't know if you could reverse that 2 in PS ?
I'm sure it would be easy. I know I could do it in Paintshop, which I have. Problem is it's a Loading Screen, so it would have to be done before that final step.
makman94
09-16-11, 02:25 PM
.....
edit: Where did you find these amazing pics of our favorite canoe?
from here (thanks to 'U796'): http://www.subsim.com/radioroom/showthread.php?t=149950
Hi makman,
I have a question for you.
Can you make a color image, black and white background personally makes me tired.
Pleasant to see a live picture.
Thank you.:salute:
Oh Buker .... i just made a few suggestions...nothing more ,
if someone can find me a really good looking colored uiia pic it is no problem for me to prepare a menu screen (all main menu screen item's layers are ready and waiting...)
I like #2 as well, except for the part where the image is reversed. That is a '2' on the conning tower, isn't it?
lol Steve :DL! if you didn't mention it ...i would never notice it !!
...fixed...
http://img820.imageshack.us/img820/6820/87044440.png
reaper7
09-16-11, 03:06 PM
Hard to choose from them.I'll let it sit for a bit then choose.As for more color,maybe some photo shop in of some light color to contrast?Also,you could actually get a real good pic of the actual HAHD IIA.:up:
Something like this ???
http://i1183.photobucket.com/albums/x477/U-Boot_HAHD/Random/IIA.jpg
:Kaleun_Binocular:
Something like this ???
http://i1183.photobucket.com/albums/x477/U-Boot_HAHD/Random/IIA.jpg
Oh ...
That's exactly what I asked!
Looks great!:rock::rock:
Thank you.
Sailor Steve
09-16-11, 04:24 PM
...fixed...
Oooh, magic! :rock:
Something like this ???
Oooooh, more magic! :rock: :rock:
Old_Jakub
09-16-11, 04:38 PM
Hi :salute:,
Reaper7 - your last screenshot looks wonderfully, but in my opinion the small contrast between fonts and background (sky) doesn't fit. Perhaps could you try another font color?
Regards
ryanwigginton
09-17-11, 05:28 AM
Number #2 in black & white is perfect makman94. :yeah: And it will fit better with the loading screen and not clash with the font without the colour.
Sailor Steve
09-17-11, 11:47 AM
Make all three. Then they can be randomized with Commander, or even added to my Loading Screens mod. :D
postalbyke
09-18-11, 09:26 AM
I dig #2 in color with number orientation fixed :D
Jacques
09-18-11, 03:45 PM
I am so pumped about the emergence of U-BOOT_HAHD. I see it as the new SH6 and am very happy that the community can do these marvelous, magical things to the original framework of software. If only we had AI that could do it on its own. But, until the internet gets that advanced we will still salute the wizards of software design.
SH5 lost so much of the 'real' control feeling that SH3 had, turning it into a 'shooter' in my opinion, and wasting all those phenomenal graphics on an attempt at non-simmer market share, which failed for them, in my opinion.
Meanwhile, the forgotten simmers, their true market, were still faithful and added SH5 to their libraries.
So, cheers to all who get into sims and know how to get absorbed into this 'first level Holodeck' that is Silent Hunter III (VI).
Poro Ago Simmers!,
Jacques
Fish In The Water
09-18-11, 11:04 PM
^^^ Well said, welcome aboard Jacques! :sunny:
Magic1111
09-19-11, 02:49 AM
I am so pumped about the emergence of U-BOOT_HAHD. I see it as the new SH6 and am very happy that the community can do these marvelous, magical things to the original framework of software. If only we had AI that could do it on its own. But, until the internet gets that advanced we will still salute the wizards of software design.
SH5 lost so much of the 'real' control feeling that SH3 had, turning it into a 'shooter' in my opinion, and wasting all those phenomenal graphics on an attempt at non-simmer market share, which failed for them, in my opinion.
Meanwhile, the forgotten simmers, their true market, were still faithful and added SH5 to their libraries.
So, cheers to all who get into sims and know how to get absorbed into this 'first level Holodeck' that is Silent Hunter III (VI).
Poro Ago Simmers!,
Jacques
:salute::salute::salute:Welcome aboard!!!:salute::salute::salute:
Hans Witteman
09-19-11, 03:43 AM
I am so pumped about the emergence of U-BOOT_HAHD. I see it as the new SH6 and am very happy that the community can do these marvelous, magical things to the original framework of software. If only we had AI that could do it on its own. But, until the internet gets that advanced we will still salute the wizards of software design.
SH5 lost so much of the 'real' control feeling that SH3 had, turning it into a 'shooter' in my opinion, and wasting all those phenomenal graphics on an attempt at non-simmer market share, which failed for them, in my opinion.
Meanwhile, the forgotten simmers, their true market, were still faithful and added SH5 to their libraries.
So, cheers to all who get into sims and know how to get absorbed into this 'first level Holodeck' that is Silent Hunter III (VI).
Poro Ago Simmers!,
Jacques
Bienvenue a bord Jacques, welcome aboard mate,
Thank for supporting our effort and we all need that to push ourselves ahead to give you top notch content to enjoy.
The coming days this thread will be one to watch with the coming new content.
I could have release some screenies to wet the appetite of our supporter but i am the kind of person who like to show stuff when they are fully done and working perfectly in game.
Make sure you have good crew on watch :Kaleun_Binocular:
Best regards Hans
Hans Witteman
09-19-11, 03:46 AM
Clouclou answers.
;the slightest criticism of the mod Hahd.
I would even be a careful reader of your position and that from the beginning.
Your answer seems a bit abrupt and lacking in courtesy.
Everyone contributes according to his ways! But I truly believe: strong SH forums.
Claude.
translated from French to English
Hi clouclou,
Like i already mention i apologize sincerely because i understand now that it was a language mistake so feel welcome here anytime you want to chat with us.
I was a bit on the edge recently because of family health problem.
Best regards Hans
Hans Witteman
09-19-11, 03:49 AM
Something like this ???
http://i1183.photobucket.com/albums/x477/U-Boot_HAHD/Random/IIA.jpg
:Kaleun_Binocular:
Hi mate ,
Great shot you did there sorry if i answer with the inverted number but to answer you post i had no choice!
Prepare to massively update the website with fresh new content in the coming days:Kaleun_Salute:
Best regards Hans
kurfürst
09-19-11, 04:05 AM
Hi Hans,
looking forward to see the newest additions to you project!
I'll be glued to your page!
Beste Grüße, Kurfürst
Schwieger
09-19-11, 06:40 AM
I am so pumped about the emergence of U-BOOT_HAHD. I see it as the new SH6 and am very happy that the community can do these marvelous, magical things to the original framework of software. If only we had AI that could do it on its own. But, until the internet gets that advanced we will still salute the wizards of software design.
SH5 lost so much of the 'real' control feeling that SH3 had, turning it into a 'shooter' in my opinion, and wasting all those phenomenal graphics on an attempt at non-simmer market share, which failed for them, in my opinion.
Meanwhile, the forgotten simmers, their true market, were still faithful and added SH5 to their libraries.
So, cheers to all who get into sims and know how to get absorbed into this 'first level Holodeck' that is Silent Hunter III (VI).
Poro Ago Simmers!,
Jacques
Welcome!
Fubar2Niner
09-19-11, 11:17 AM
@Hans
Sorry to hear the family has been unwell. I hope all is good with them now :yep:
Can't wait to see your new stuff, waiting eagerly with baited breath as always mate :salute:
PS. My breath has been baited so long now the wife is starting to complain :k_rofl:
Best regards as always old friend
Fubar2Niner
Fubar2Niner
09-19-11, 11:19 AM
I am so pumped about the emergence of U-BOOT_HAHD. I see it as the new SH6 and am very happy that the community can do these marvelous, magical things to the original framework of software. If only we had AI that could do it on its own. But, until the internet gets that advanced we will still salute the wizards of software design.
SH5 lost so much of the 'real' control feeling that SH3 had, turning it into a 'shooter' in my opinion, and wasting all those phenomenal graphics on an attempt at non-simmer market share, which failed for them, in my opinion.
Meanwhile, the forgotten simmers, their true market, were still faithful and added SH5 to their libraries.
So, cheers to all who get into sims and know how to get absorbed into this 'first level Holodeck' that is Silent Hunter III (VI).
Poro Ago Simmers!,
Jacques
Great first post shipmate, your sentiments are echoed by many a kaleun here. Welcome aboard the good ship SH3 Kaleun :salute:
Best regards.
Fubar2Niner
Fish In The Water
09-19-11, 12:12 PM
@Hans
Sorry to hear the family has been unwell. I hope all is good with them now :yep:
Yes, best wishes to you and yours... :DL
reaper7
09-19-11, 01:39 PM
I am so pumped about the emergence of U-BOOT_HAHD. I see it as the new SH6 and am very happy that the community can do these marvelous, magical things to the original framework of software. If only we had AI that could do it on its own. But, until the internet gets that advanced we will still salute the wizards of software design.
SH5 lost so much of the 'real' control feeling that SH3 had, turning it into a 'shooter' in my opinion, and wasting all those phenomenal graphics on an attempt at non-simmer market share, which failed for them, in my opinion.
Meanwhile, the forgotten simmers, their true market, were still faithful and added SH5 to their libraries.
So, cheers to all who get into sims and know how to get absorbed into this 'first level Holodeck' that is Silent Hunter III (VI).
Poro Ago Simmers!,
Jacques
Welcome to the forum mate :Kaleun_Cheers:
Hi mate ,
Great shot you did there sorry if i answer with the inverted number but to answer you post i had no choice!
Prepare to massively update the website with fresh new content in the coming days:Kaleun_Salute:
Best regards Hans
:har: Was going to send you a mail requesting just that. I've had to switch host for the website due to costing (My 1yr coupon deal ran out.)
Transferred the old site across and it refused to show, can't figure it out - most likely due to it being a wordpress built site and not built very well.
So I took the plunge and started to build a completely new site the proper way - yup css and htlm code :D.
Got it half done, you can check out the progress so far (A lot of work to do yet) Got to get the screenshots up and running - but if you got some new ones I'll wait for them.
Currently working on the videos (:shifty: hint hint - some new ones would look good init :D).
Also will need to sort out the new FTP for the site for the tutorial vides, which will need to be reuploaded :wah:, I suppose we could all upload some each (Spread the bandwidth a bit) I'll email details once I have it up and running :up:
Wolfstriked
09-19-11, 03:18 PM
:DGreat stuff revealed in very near future:hmmm:
Schwieger
09-19-11, 03:27 PM
Welcome to the forum mate :Kaleun_Cheers:
:har: Was going to send you a mail requesting just that. I've had to switch host for the website due to costing (My 1yr coupon deal ran out.)
Transferred the old site across and it refused to show, can't figure it out - most likely due to it being a wordpress built site and not built very well.
So I took the plunge and started to build a completely new site the proper way - yup css and htlm code :D.
Got it half done, you can check out the progress so far (A lot of work to do yet) Got to get the screenshots up and running - but if you got some new ones I'll wait for them.
Currently working on the videos (:shifty: hint hint - some new ones would look good init :D).
Also will need to sort out the new FTP for the site for the tutorial vides, which will need to be reuploaded :wah:, I suppose we could all upload some each (Spread the bandwidth a bit) I'll email details once I have it up and running :up:
I wouldn't mind some new videos up, :k_rofl:
postalbyke
09-20-11, 07:52 AM
Checked out the new site, very visually appealing!
I couldn't click on the photo albums, and the rest is in latin?
A great start, though! Keep up the good work!
reaper7
09-20-11, 11:57 AM
Checked out the new site, very visually appealing!
I couldn't click on the photo albums, and the rest is in latin?
A great start, though! Keep up the good work!
Yup, still a lot to do. Latin text is just there for space filling at the moment :D.
Got to flesh it all out yet and add the screenshot subpages - just waiting on some fresh content. :up:
reaper7
09-21-11, 06:00 PM
Hi Guys,
A quick preview of my latest addition using similar techniques used to implement the Impact Angle Dial in SH3.
A working 100 second U-Jagd Stopwatch.
Video Link of it working (Less the Graphics) :Kaleun_Los:
http://www.u-boot-hahd.com/images/stopwatch.jpg (http://www.youtube.com/watch?v=e_u2i-jA2Eo)
All that's left to do now is create the following graphics:
And we shall have 2 different stopwatches in U_Boot_HAHD:
Standard 60 second Stopwatch
New 100 Second U-Jagd
http://www.u-boot-hahd.com/Screenshots/Interface/u-jagd.jpg
reaper7
09-22-11, 04:05 PM
Great add-on.
Thanks ETsd4. :up:
Got the Graphics and layout finished - so its working perfectly.
Just need to package it up and send to Makman for testing :know:
Both Stopwatches on screen (Note both showing corrent seconds)
http://www.u-boot-hahd.com/Screenshots/Interface/u-jagd_UI.jpg
reaper7
09-22-11, 05:31 PM
Hi guys sorry for the double post, but just finished making a new video to show the U-Jagd in operation within Sh3.
Graphics are now finished and the 100sec U-Jagd now resides within the Observation Periscope screen :D.
http://www.u-boot-hahd.com/images/stopwatch2.jpg (http://www.youtube.com/watch?v=JbuEbAlnmvE)
Hope ye enjoy the video (Besides the poor commentary :k_rofl:).
:D
You should hire Morgan Freeman, do to the narration! :rotfl2:
The interior of new stopwatch is great, sharp, but the external frame is blurry and pixelated
reaper7
09-23-11, 07:51 AM
:D
You should hire Morgan Freeman, do to the narration! :rotfl2:
Or maybe Jürgen Prochnow, would fit is nively :D
The interior of new stopwatch is great, sharp, but the external frame is blurry and pixelated
Yup Exterior is from the standard stopwatch magnified x2 to fit the interior.
Still need to do a proper casing graphic for it yet - finished item will look much better. :up:
Overall I'm delighted these were 2 mods (Impact angle Dial and 1/100 U-Jagd) that this time 2 months ago were thought by the community as Impossible to do.
I had even tried to do the U-Jagd in Sh5 about a year ago, what with its scripting potential - I thought it could be done - but gave up after countless attempts.
So I'm very happy that I proved myself wrong - and that with way out of the box thinking finally have what I longed for :woot:.
Overall I'm delighted these were 2 mods (Impact angle Dial and 1/100 U-Jagd) that this time 2 months ago were thought by the community as Impossible to do.
That :up:
reaper7
09-23-11, 09:06 AM
Ok Casing graphic's Edit is done: :yeah:
What do you think is the face colour ok, don't want to have it white due to nighttime use.
http://www.u-boot-hahd.com/Screenshots/Interface/u-jagd2_UI.jpg
Probably the singularly hottest piece of stop-watch ever!
Really beautiful. Kudos mate!:rock:
I think it's ok, brightness-wise.
Yeah, true beauty. Maybe a tiny small bit of edge smooth in the upper part of the frame (this small circle) - or maybe not, I don't know. I think I like white interior more.
Hans Witteman
09-23-11, 12:18 PM
Hi Mate,
I was able to sorted thing out and i can now resumed posting and sending mail in my gmail account so i answer about the intro music you send and it is perfectly fitting the atmosphere of the grim reality of U-boot warfare maybe just lower a bit the ping sound because when listening at a reasonable level the ping scorch my ear but for the rest this is a very good choice. :Kaleun_Cheers:
Also just make sure we wont infringe any copyright by using it in mod.
Best regards Hans
Fish In The Water
09-23-11, 12:27 PM
So I'm very happy that I proved myself wrong - and that with way out of the box thinking finally have what I longed for :woot:.
Great work Reaper, congrats! :up:
Wolfstriked
09-23-11, 01:05 PM
Excellent work Reaper:up::up: So this new tool allows you to get a quick speed reading without worrying if your AOB is correct.....correct?:D
Also,when you posted about the new HAHD site I went looking for it and checked your personal info.It reads that you love SH and also Falcon4.0.Have you tried the new BMS mod out for it.....brings this old dated game up to DCS quality its amazing!!!!:salute:
reaper7
09-23-11, 01:46 PM
Yeah, true beauty. Maybe a tiny small bit of edge smooth in the upper part of the frame (this small circle) - or maybe not, I don't know. I think I like white interior more.
Thanks to Makman's help I've reworked the U-jagd for a much better result.
http://www.u-boot-hahd.com/Screenshots/Interface/u-jagd3_UI.jpg
Excellent work Reaper:up::up: So this new tool allows you to get a quick speed reading without worrying if your AOB is correct.....correct?:D
Also,when you posted about the new HAHD site I went looking for it and checked your personal info.It reads that you love SH and also Falcon4.0.Have you tried the new BMS mod out for it.....brings this old dated game up to DCS quality its amazing!!!!:salute:
Yes you can get pretty good result for speed using the fixed wire method.
Once your using AOB close enough to 90deg to get close to the true length of the ship crossing the graticule.
While the scales are only for 100m, 150M and 300M other ship lengths can be worked out easily on the fly using multiples of values.
Eg if your ship length is 75M then that equals 1/2 of 150M: So just double up the time the target takes and read of the 150M scale.
So if the 75M ship takes 30sec to cross the graticule, the 30sx2=60s read 60sec of 150M scale = 5knts :up:
Haven't tried the new BMS Mod yet (Didn't know they released a new one :))
I've been playing the new DSC A-10C (wow its everything falcon4 is and more - stunning and realistic).
Beautifull! :yeah: :sunny::sunny::sunny::sunny:
Fubar2Niner
09-23-11, 02:07 PM
@reaper
Amazing work mate :Kaleun_Applaud:
Best regards.
Fubar2Niner
Wolfstriked
09-23-11, 03:16 PM
Yes you can get pretty good result for speed using the fixed wire method.
Once your using AOB close enough to 90deg to get close to the true length of the ship crossing the graticule.
While the scales are only for 100m, 150M and 300M other ship lengths can be worked out easily on the fly using multiples of values.
Eg if your ship length is 75M then that equals 1/2 of 150M: So just double up the time the target takes and read of the 150M scale.
So if the 75M ship takes 30sec to cross the graticule, the 30sx2=60s read 60sec of 150M scale = 5knts :up:
Haven't tried the new BMS Mod yet (Didn't know they released a new one :))
I've been playing the new DSC A-10C (wow its everything falcon4 is and more - stunning and realistic).
Great stuff and will be used since I actually find the RAOFB to troublesome.:rotfl2: So when are we getting some new stuff to ogle over?
BMS is very good and up there with DCS.
http://www.benchmarksims.org/forum/
reaper7
09-23-11, 03:55 PM
Great stuff and will be used since I actually find the RAOFB to troublesome.:rotfl2: So when are we getting some new stuff to ogle over?
BMS is very good and up there with DCS.
http://www.benchmarksims.org/forum/
OMG! just checked out BMS and I'm blown away - this has come so far from when I last seen it (BMS2.1) back at the time the falcom community split between BMS freefalcon and falcon 5.1.
I can't believe the quality that has occurred with BMS - that reflective lighting is to die for. Your right it definitely rivals A10C and for a 1992 title that says a lot.
Guess its like Sh3 and the work being done too - a timeless classic with new life. :up:
Fubar2Niner
09-23-11, 04:32 PM
OMG! just checked out BMS and I'm blown away - this has come so far from when I last seen it (BMS2.1) back at the time the falcom community split between BMS freefalcon and falcon 5.1.
I can't believe the quality that has occurred with BMS - that reflective lighting is to die for. Your right it definitely rivals A10C and for a 1992 title that says a lot.
Guess its like Sh3 and the work being done too - a timeless classic with new life. :up:
Never a truer word spoken reaper :yep:
Best regards.
Fubar2Niner
Wolfstriked
09-23-11, 05:05 PM
Exactly,I always think "labor of love" when I see the amazing changes to a sim.
postalbyke
09-23-11, 09:32 PM
Re: the stopwatch and speed, it's accurate at any aob, just gotta be sure of bow and stern crossing reticule!
Beautiful work, all! You make it worth it to come back and check in every day or two! :salute:
I am so glad you all have continued to hammer away at this for so long :-D
Keep it up, the hard work will pay off!
Hans Witteman
09-24-11, 12:06 AM
Ok Casing graphic's Edit is done: :yeah:
What do you think is the face colour ok, don't want to have it white due to nighttime use.
http://www.u-boot-hahd.com/Screenshots/Interface/u-jagd2_UI.jpg
Hi mate,
Excellent work as usual! :Kaleun_Thumbs_Up:
When we will release our mod player will have for a couple of week just going by all the bell and whistle in the GUI!
The more the merrier!
Best regards Hans
lotrozan
09-24-11, 03:12 AM
when is estimated release date?
Hans Witteman
09-24-11, 04:29 AM
when is estimated release date?
Hi mate,
It is a little hard to give a precise date but like i said if everything go well i hope for a beta pre release around Christmas.
I already mention in earlier post that we will release it even if we don't have all the finish content in like others sub, surface ships, plane, etc.
We will instead let you guys having some fun with the already more then complete TypIIA and we will release new content as they are ready.
The positive aspect of release it this way is that you will always have some new content add on a regular basis almost like dlc pack.
When you will be done with your typIIA campaign the VIIA,VIIB,VIIC,VIIC 41 will be ready and new surface ships will also join the pack.
I don't wont to spoil anything but this will be the most unique experience that people won't forget anytime soon.
We put tremendous amount of work in every possible aspect fx, damage model, textures, models, environment, building, weapons, surface ships and the most gorgeous GUI ever made.
We won't quit until done rest assure.:Kaleun_Salute:
Best regards Hans
reaper7
09-24-11, 06:40 AM
Re: the stopwatch and speed, it's accurate at any aob, just gotta be sure of bow and stern crossing reticule!
Beautiful work, all! You make it worth it to come back and check in every day or two! :salute:
I am so glad you all have continued to hammer away at this for so long :-D
Keep it up, the hard work will pay off!
Thanks postalbyke, I always used it at 90deg, I just assumed it needed the true length :DL. Even better if it works at all AOB - Guess it makes sense as the AOB changes the vessel will take longer to cross from bow to stern :yep:
Hi mate,
Excellent work as usual! :Kaleun_Thumbs_Up:
When we will release our mod player will have for a couple of week just going by all the bell and whistle in the GUI!
The more the merrier!
Best regards Hans
Cheers Mate, yup when released its not going to be like SH3 anymore (besides the soul that is) going to be a complete transformation. Just like Falcon 4 as mentioned a few posts up from Falcon4.0 to Falcon4 BMS 4.32 :arrgh!:
The positive aspect of release it this way is that you will always have some new content add on a regular basis almost like dlc pack.
When you will be done with your typIIA campaign the VIIA,VIIB,VIIC,VIIC 41 will be ready and new surface ships will also join the pack.
I don't wont to spoil anything but this will be the most unique experience that people won't forget anytime soon.
We put tremendous amount of work in every possible aspect fx, damage model, textures, models, environment, building, weapons, surface ships and the most gorgeous GUI ever made.
Hi Hans,
Great news!:up:
It seems we see light at the end of the tunnel!:wah:
Thanks postalbyke, I always used it at 90deg, I just assumed it needed the true length :DL. Even better if it works at all AOB - Guess it makes sense as the AOB changes the vessel will take longer to cross from bow to stern :yep:
It will work exactly the same with any AOB, the only problem is that the closer you get to zero AOB the more difficult it is to visualize the bow and stern line crossing the wire. With AOBs of 15-20º and less, it is much more difficult to make an accurate measurement and almost impossible under 10º :salute:
Wolfstriked
09-24-11, 11:27 AM
It will work exactly the same with any AOB, the only problem is that the closer you get to zero AOB the more difficult it is to visualize the bow and stern line crossing the wire. With AOBs of 15-20º and less, it is much more difficult to make an accurate measurement and almost impossible under 10º :salute:
Ahhhh makes sense thanks Hitman....and Postalbyke for first tip:up:
reaper7
09-24-11, 11:35 AM
It will work exactly the same with any AOB, the only problem is that the closer you get to zero AOB the more difficult it is to visualize the bow and stern line crossing the wire. With AOBs of 15-20º and less, it is much more difficult to make an accurate measurement and almost impossible under 10º :salute:
:up: Credit for this mod goes to yourself Hitman, as it was yourself that made me aware the the U-jagd was a 100sec stopwatch and not 60sec (was scaled back to 60sec for use with sh3 dialtypes for mod use).
Its only recently that I've learnt the techniques to make it possible to get it working in Sh3 they way it was meant to be :up:.
LOL how I wish to know half the things about Uboats that some guys have already forgotten. Sometimes it seems to be some kind of arcane science or hidden club, but in reality it's just that losing a war will guaranteed leave you in the shadows and have yoru knowledge be lost as time goes by :-?
About the U-Jagd chrono: I found the picture you guys have used, long ago on a collector's web (Militaria, you know). The interesting thing is that the stopwatch was intended to be used in destroyers and for the UBoat hunt (U-jagd), as it served to time exactly the opposite, i.e. how far away a contact was, depending on its estimated speed after losing sonar contact. Well, as it happened, the Uboat crews found those watches quite useful for the "fixed wire" speed method, and borrowed some of them ... soooo the stopwatch from where that pic came from was actually found on an Uboat, and not on a destroyer. :up:
EDIT:
Forgot some links:
http://www.knirim.de/a0501mod.htm
http://mb.nawcc.org/showthread.php?t=31389
From the clock's manual (in german):
'Die U-Jagdstoppuhr ist eine Stoppuhr zur Ermittlung der
Annäherungsgeschwindigkeit. Das Zifferblatt trägt am äußeren Rande eine Einteilung in schwarzer Farbe von 1 ***8211; 100 sec, was der Zeit für eine Zeigerumdrehung entspricht. Nach der Mitte zu sind in den Farben grün, rot und blau drei Kreise für Entfernungsabnahmen von 100 m, 150 m und 200 m angebracht, die nach Seemeilen eingeteilt sind. Die U-Jagdstoppuhr wird bei einer beliebigen E-Messung des S-Gerätes in Gang gesetzt. Sobald diese Entfernung um 100 m oder 150 m oder 200 m abgenommen hat, wird die Uhr gestoppt und auf der betreffenden Skala unmittelbar die Annäherungsgeschwindigkeit in sm/Std. abgelesen. Das Ablesen von Mittelwerten ist ohne weiteres möglich. Die Annäherungsgeschwindigkeit ergibt unter Berücksichtigung der eigenen Fahrt die U-Bootsgeschwindigkeit. Ist die Annäherungsgeschwindigkeit höher als die eigene Fahrt, so läuft das U-Boot mit der Differenz auf Gegenkurs; ist sie kleiner als die eigene Fahrt, so läuft das U-Boot mit der Differenz auf gleichem Kurs. Hierbei sind die Begriffe "Gegenkurs! und "gleicher Kurs" nicht wörtlich zu nehmen, sondern nur als Annäherungsrichtungen zu werten.'
Rough translation: When you approach a submarine target from the stern, catching up with it, you time the contacts of the Hydrophone (S-Gerät) and use that to determine closing speed with submerged target. You get target speed by comparison of measured speed and own speed.
reaper7
09-24-11, 11:55 AM
About the U-Jagd chrono: I found the picture you guys have used, long ago on a collector's web (Militaria, you know). The interesting thing is that the stopwatch was intended to be used in destroyers and for the UBoat hunt (U-jagd), as it served to time exactly the opposite, i.e. how far away a contact was, depending on its estimated speed after losing sonar contact. Well, as it happened, the Uboat crews found those watches quite useful for the "fixed wire" speed method, and borrowed some of them ... soooo the stopwatch from where that pic came from was actually found on an Uboat, and not on a destroyer. :up:
hehe, thats how I got the Image I used. Found it on a collectors website. The owner was trying to figure out its use.
Its your 2nd link http://mb.nawcc.org/showthread.php?t=31389
Most interesting discussion on its use and the maths involved :up:
Fish In The Water
09-24-11, 02:35 PM
It is a little hard to give a precise date but like i said if everything go well i hope for a beta pre release around Christmas.
I know a great many people are really looking forward to this, so thank you once again for your dedication and hard work. If all goes well, we could have a very merry Christmas indeed... :woot:
Fubar2Niner
09-25-11, 03:15 AM
I know a great many people are really looking forward to this, so thank you once again for your dedication and hard work. If all goes well, we could have a very merry Christmas indeed... :woot:
Hear, hear Fish :yeah:
Best regards.
Fubar2Niner
lotrozan
09-25-11, 03:21 AM
Hi mate,
It is a little hard to give a precise date but like i said if everything go well i hope for a beta pre release around Christmas.
I already mention in earlier post that we will release it even if we don't have all the finish content in like others sub, surface ships, plane, etc.
We will instead let you guys having some fun with the already more then complete TypIIA and we will release new content as they are ready.
The positive aspect of release it this way is that you will always have some new content add on a regular basis almost like dlc pack.
When you will be done with your typIIA campaign the VIIA,VIIB,VIIC,VIIC 41 will be ready and new surface ships will also join the pack.
I don't wont to spoil anything but this will be the most unique experience that people won't forget anytime soon.
We put tremendous amount of work in every possible aspect fx, damage model, textures, models, environment, building, weapons, surface ships and the most gorgeous GUI ever made.
We won't quit until done rest assure.:Kaleun_Salute:
Best regards Hans
keep up to good work.thank you so much.
most gorgeous GUI ever made
AGREE :salute:
reaper7
09-25-11, 08:37 AM
Added a forum to the website: :D (Requires registration for full access)
http://www.u-boot-hahd.com
Hans Witteman
09-25-11, 12:36 PM
Added a forum to the website: :D (Requires registration for full access)
http://www.u-boot-hahd.com
Hi mate,
That is excellent news i think a forum will be very useful before and after launch.
Again great work you are doing for team and community kudos mate:Kaleun_Cheers:
Best regards Hans
reaper7
09-25-11, 05:30 PM
Hi mate,
That is excellent news i think a forum will be very useful before and after launch.
Again great work you are doing for team and community kudos mate:Kaleun_Cheers:
Best regards Hans
Cheers Mate, hope ye enjoy and don't forget to post :)
makman94
09-25-11, 07:25 PM
Hi Mate,
I was able to sorted thing out and i can now resumed posting and sending mail in my gmail account so i answer about the intro music you send and it is perfectly fitting the atmosphere of the grim reality of U-boot warfare maybe just lower a bit the ping sound because when listening at a reasonable level the ping scorch my ear but for the rest this is a very good choice. :Kaleun_Cheers:
Also just make sure we wont infringe any copyright by using it in mod.
Best regards Hans
ahoy 'teacher' ! currently working on this intro music and have reduced a lot the 'pings' !
this music guys will 'blow' your ears and make your skin .... shudder !!
(ok...ok ....i am joking...i just like it very very much !)
Thanks to Makman's help I've reworked the U-jagd for a much better result.
http://www.u-boot-hahd.com/Screenshots/Interface/u-jagd3_UI.jpg
congratulations Reaper ! :yeah: another very nice addition acomplished thanks to you !
as i am saying a lot of times : ''executables ...is the future''.
John ...you are making my day !!
everything is tested and working absolutely perfect and smoothly !
also , Reaper have allready prepared the patcher for the sh3.exe and we are almost ready to start packing the final files ...some tiny things have left to take care .
:up: Credit for this mod goes to yourself Hitman, as it was yourself that made me aware the the U-jagd was a 100sec stopwatch and not 60sec (was scaled back to 60sec for use with sh3 dialtypes for mod use).
Its only recently that I've learnt the techniques to make it possible to get it working in Sh3 they way it was meant to be :up:.
yea i must second this :up:. Hitman's assistance with his info is priceless and always he is there (at pms) helping ...sometimes more than the requests ! thank you Alberto :up:
Schwieger
09-25-11, 09:20 PM
ahoy 'teacher' ! currently working on this intro music and have reduced a lot the 'pings' !
this music guys will 'blow' your ears and make your skin .... shudder !!
(ok...ok ....i am joking...i just like it very very much !):
Not sure if this is possible (completely fine if not) but an option for stock music would be appreciated... lol.
Hans Witteman
09-26-11, 01:48 AM
I know a great many people are really looking forward to this, so thank you once again for your dedication and hard work. If all goes well, we could have a very merry Christmas indeed... :woot:
Hi mate,
Santa the way story tell is a myth the real Santa was an old Kaleun with a white beard laughing so bad after a couple of beer and for Rudolph the red nose it was based on the mechanic who was going to heavy on rum.
:k_rofl:
Best regards Hans
Hans Witteman
09-26-11, 01:53 AM
Not sure if this is possible (completely fine if not) but an option for stock music would be appreciated... lol.
Hi mate,
Humm i was thinking about Rick Astley music to replace the in game music score! Never gone give you up la la la
:k_rofl:
No worry there it is only the intro menu music the rest will be unchanged because Ubi did a wonderful job on the music score i like it very much.
Best regards Hans
Hans Witteman
09-26-11, 01:56 AM
ahoy 'teacher' ! currently working on this intro music and have reduced a lot the 'pings' !
this music guys will 'blow' your ears and make your skin .... shudder !!
(ok...ok ....i am joking...i just like it very very much !)
congratulations Reaper ! :yeah: another very nice addition acomplished thanks to you !
as i am saying a lot of times : ''executables ...is the future''.
John ...you are making my day !!
everything is tested and working absolutely perfect and smoothly !
also , Reaper have allready prepared the patcher for the sh3.exe and we are almost ready to start packing the final files ...some tiny things have left to take care .
yea i must second this :up:. Hitman's assistance with his info is priceless and always he is there (at pms) helping ...sometimes more than the requests ! thank you Alberto :up:
Hi mate,
I agree with you that music score is really great and engrossing.:Kaleun_Thumbs_Up:
Best regards Hans
Hans Witteman
09-26-11, 02:14 AM
Hi Hans,
Great news!:up:
It seems we see light at the end of the tunnel!:wah:
Hi mate,
Let's just hope the end of the world would not happen just before release!:k_rofl:
Best regards Hans
joegrundman
09-26-11, 03:11 AM
ahoy 'teacher' ! currently working on this intro music and have reduced a lot the 'pings' !
this music guys will 'blow' your ears and make your skin .... shudder !!
(ok...ok ....i am joking...i just like it very very much !)
congratulations Reaper ! :yeah: another very nice addition acomplished thanks to you !
as i am saying a lot of times : ''executables ...is the future''.
John ...you are making my day !!
everything is tested and working absolutely perfect and smoothly !
also , Reaper have allready prepared the patcher for the sh3.exe and we are almost ready to start packing the final files ...some tiny things have left to take care .
yea i must second this :up:. Hitman's assistance with his info is priceless and always he is there (at pms) helping ...sometimes more than the requests ! thank you Alberto :up:
awesome work reaper 7, awesome.
so you are finished with sh5 for now?
My pleasure guys, if only I could find some more free time ... :88)
reaper7
09-26-11, 09:56 AM
awesome work reaper 7, awesome.
so you are finished with sh5 for now?
For the moment yes, I hope to get some time free to finish my UI soon.
Hans Witteman
09-27-11, 03:40 AM
Hi mate,
I can't login in forum and i also cannot register under Hans did you already register me if so then send me the password via pm. :Kaleun_Salute:
I can't wait to ban people since i am a super moderator! :k_rofl:
Best regards Hans
makman94
09-27-11, 04:42 AM
.....
I can't wait to ban people since i am a super moderator! :k_rofl:
Best regards Hans
be careful there 'teacher' !as the forum is at its 'born' stage .... the possibilities to ban a member of team is very high there !! :k_rofl:
Schwieger
09-27-11, 06:46 AM
Hi mate,
I can't login in forum and i also cannot register under Hans did you already register me if so then send me the password via pm. :Kaleun_Salute:
I can't wait to ban people since i am a super moderator! :k_rofl:
Best regards Hans
:k_rofl::k_rofl:
can't login in forum and i also cannot register under Hans did you already register me if so then send me the password via pm.
I can't wait to ban people since i am a super moderator!
Given your confessed intentions, it is no wonder that they don't allow you to registrate :rotfl2:
reaper7
09-27-11, 11:52 AM
Hi mate,
I can't login in forum and i also cannot register under Hans did you already register me if so then send me the password via pm. :Kaleun_Salute:
I can't wait to ban people since i am a super moderator! :k_rofl:
Best regards Hans
Hi Hans, yes all Team members are already setup using the same account details as previous site access.
I'll forward on the details again just in case. :up:
EDIT: Chat room is up and running. - Will run it for a while as a trial (If its to heavy bandwidth wise on the server I may need to take it down.
Hans Witteman
09-27-11, 12:35 PM
Hi Hans, yes all Team members are already setup using the same account details as previous site access.
I'll forward on the details again just in case. :up:
EDIT: Chat room is up and running. - Will run it for a while as a trial (If its to heavy bandwidth wise on the server I may need to take it down.
Hi mate,
Thank for resending the login info i already post and ban you for 1 day just for testing!:k_rofl:
Best regards Hans
reaper7
09-27-11, 01:04 PM
Hi mate,
Thank for resending the login info i already post and ban you for 1 day just for testing!:k_rofl:
Best regards Hans
:Kaleun_Mad: Darn nothing to do for 1 day now :k_confused:
:k_rofl:
Wolfstriked
09-27-11, 02:54 PM
I think Makman needs a ban also.......just ban them both for a day to make sure they stay on top of their game.:03::D:har:
makman94
09-29-11, 09:28 AM
Hans and John ...check your pms . i have sent you the final (?) version of intro music . it is marked as ''Intro Music - test 9'' ,i am waiting your feedback!
I think Makman needs a ban also.......just ban them both for a day to make sure they stay on top of their game.:03::D:har:
...:DL...Wolfstriked you remind me one of my favourite and very funny videos on youtube ! here you are :
oh...noooo....Hans is coming !!!
http://www.youtube.com/watch?v=gKT75vo0tHw
Wolfstriked
09-29-11, 02:03 PM
...:DL...Wolfstriked you remind me one of my favourite and very funny videos on youtube ! here you are :
oh...noooo....Hans is coming !!!
http://www.youtube.com/watch?v=gKT75vo0tHw
LOL,horrible video.Hans will no doubt ban you for that.....after his own self administered ban ends that is.:rotfl2:
Schwieger
09-29-11, 02:28 PM
Hans and John ...check your pms . i have sent you the final (?) version of intro music . it is marked as ''Intro Music - test 9'' ,i am waiting your feedback!
...:DL...Wolfstriked you remind me one of my favourite and very funny videos on youtube ! here you are :
oh...noooo....Hans is coming !!!
http://www.youtube.com/watch?v=gKT75vo0tHw
God... the related videos...
LOL, you mates seem to bee totally into Banning. :06:
Now you know it first hand; Moderator-Power corrupts.
I just hope you won't start working in a censorship-department! :stare:
postalbyke
09-29-11, 09:30 PM
Small update:
I just upgraded my rig... I'm no longer as worried about fps lag as I was before.
That being said, I'm still hoping that this will work for guys with slow computers, cause I've been there, and I want them to have something nice, too!
Thanks, Hans, for keeping this project "real"
Hans Witteman
09-29-11, 11:54 PM
LOL, you mates seem to bee totally into Banning. :06:
Now you know it first hand; Moderator-Power corrupts.
I just hope you won't start working in a censorship-department! :stare:
Hi mate,
We don't have the choice Her Goebbels send us strict propaganda rules we have to stick to these or face internment with Elsa! :k_rofl:
Best regards Hans
Hans Witteman
09-29-11, 11:57 PM
Small update:
I just upgraded my rig... I'm no longer as worried about fps lag as I was before.
That being said, I'm still hoping that this will work for guys with slow computers, cause I've been there, and I want them to have something nice, too!
Thanks, Hans, for keeping this project "real"
Hi mate,
Glad to see you also have updated your system it feel much better after eh!
Don't worry for those with lower system specs there is a version with low res models and textures so they also could enjoy the HAHD experience.
:Kaleun_Thumbs_Up:
Best regards Hans
BTW, is it still an 8 km environment?
...just been scanning through the type 2 web site and i am amazed at what you have done. my eleven year old son wants to have the new-look-type2 as soon as possible, so i have to ask the question here - is there a release date.
i have not been reading this thread so maybe the answer is within somewhere - apologies for my lazziness
:yeah: congratulations on all your hard work!
von Kinderei
10-02-11, 09:07 AM
I to am eagerly awaitin' this arrival ...
Hopefully it won't be much longer :hmmm:
reaper7
10-02-11, 09:29 AM
...just been scanning through the type 2 web site and i am amazed at what you have done. my eleven year old son wants to have the new-look-type2 as soon as possible, so i have to ask the question here - is there a release date.
i have not been reading this thread so maybe the answer is within somewhere - apologies for my lazziness
:yeah: congratulations on all your hard work!
Cheers flag4, hopefully all going well you should have your new TypeIIA in time to put under the tree at christmass :Kaleun_Salivating:
urfisch
10-02-11, 12:51 PM
hey hans.
you mentioned a big bunch of new screens to come...any idea of toa?
Hans Witteman
10-03-11, 08:27 PM
hey hans.
you mentioned a big bunch of new screens to come...any idea of toa?
Hi mate,
When i don't post it because i am involved in heavy modding!
Thing are coming along nicely and the new features will start to show in very soon.
One morning you could log in here and the party will begun.
I did so many new assets 3d models, textures, gameplay FX and that required a lot of time and effort to build so if i was to stop now taking the time to assemble pics or vids would be like wasting time so everything will be release at the same time when done the HAHD way of course.
Best regards Hans
We can wait.
Keep it steady Herr Witteman, and remember to take breaks!
I read that many people die from overworking :O:
reaper7
10-04-11, 04:55 PM
Hi Guys some Pics of the Top Notch Interface by Makman94 up on the website :Kaleun_Periskop:
Check em out in the Gallery - Interface Section:
http://www.u-boot-hahd.com
http://www.u-boot-hahd.com/Screenshots/Interface/Real2Sim1.jpg
Tuddley3
10-04-11, 05:04 PM
Hi Guys some Pics of the Top Notch Interface by Makman94 up on the website :Kaleun_Periskop:
Check em out in the Gallery - Interface Section:
http://www.u-boot-hahd.com
Wow, that's some eye popping stuff http://smilies-gifs.com/eng/surprise/14surprise.gif
Wolfstriked
10-04-11, 05:42 PM
Love it:rock: Just an idea but why not use the HAHD sub for the pics on deck.Its not gonna ruin the surprise since its shown in other pictures already.Now if Hans can release one Pic of interior per week added to the "interior" menu that will make the Christmas run alot more pleasurable.:O:
urfisch
10-06-11, 05:01 AM
thanks for the update...
:up:
von Kinderei
10-06-11, 07:33 AM
Good stuff indeed ... :yeah:
Fish In The Water
10-06-11, 07:55 AM
Hi Guys some Pics of the Top Notch Interface by Makman94 up on the website :Kaleun_Periskop:
Check em out in the Gallery - Interface Section:
http://www.u-boot-hahd.com
Very nice indeed! Thanks for the sneak peek! :up:
Hans Witteman
10-07-11, 03:40 AM
Hi fellow shipmates,
First i want to thank all of our fantastic supporters here in the HAHD official mod thread, you are patient and real gentleman's regarding our work.
The next coming week will be quite exciting since many new features will start to show up some in the weekend and yes you heard the man right.
What begun as a modest typIIA overhaul is now a full fledged megamod that will offer player a whole new level of realism in the Silent hunter series that will give history lovers a playable museum, attention to detail is at a level never before seen in any simulators.
When you will have the mod on your desktop you won't believe the amount of content and new features included in U-BOOT_HAHD many features where said impossible to achieve but the HAHD team did it and you will soon see it with your own eyes.
You all know my recent venture regarding the SH4 porting but after lot of testing i can honestly say that SH3 was the way to go the feeling in SH3 is simply the best in my book.
Some major complaint regarding the water was pushing toward better shader models but after testing i can tell you that SH4 and SH5 mechanical jelly ocean is not fixable without the developers software.
What the point of having beautiful water that move and react so unrealistically! Later on i will prove my point with SH3, SH4 and SH5 water animation side by side on a video and you will quickly notice like an elephant in the living room which ocean move the best.
U-BOOT_HAHD will also have some Easter egg to discover and one will surprised many in it scale and complexity it will also be link to a special mission for non conventional U-BOOT operation.(Even the HAHD team have no idea on that feature).
So as you can see we are still working very hard to bring you the best possible gift a Kaleun could wish to have under the Christmas tree this year.(Santa Klaus was a Kaleun)
Hold on shipmates i know we didn't show too much new content in the recent month but this is about to change drastically i can guarantee some for this weekend.
Best regards Hans
Fish In The Water
10-07-11, 05:17 AM
Thanks for the update Hans. Great to hear things are going so well. Looking forward to the new media, and I think you're right, SH3 has the best 'depressing' u-boat feel of the series. :03:
Fubar2Niner
10-07-11, 05:34 AM
Hi fellow shipmates,
First i want to thank all of our fantastic supporters here in the HAHD official mod thread, you are patient and real gentleman's regarding our work.
The next coming week will be quite exciting since many new features will start to show up some in the weekend and yes you heard the man right.
What begun as a modest typIIA overhaul is now a full fledged megamod that will offer player a whole new level of realism in the Silent hunter series that will give history lovers a playable museum, attention to detail is at a level never before seen in any simulators.
When you will have the mod on your desktop you won't believe the amount of content and new features included in U-BOOT_HAHD many features where said impossible to achieve but the HAHD team did it and you will soon see it with your own eyes.
You all know my recent venture regarding the SH4 porting but after lot of testing i can honestly say that SH3 was the way to go the feeling in SH3 is simply the best in my book.
Some major complaint regarding the water was pushing toward better shader models but after testing i can tell you that SH4 and SH5 mechanical jelly ocean is not fixable without the developers software.
What the point of having beautiful water that move and react so unrealistically! Later on i will prove my point with SH3, SH4 and SH5 water animation side by side on a video and you will quickly notice like an elephant in the living room which ocean move the best.
U-BOOT_HAHD will also have some Easter egg to discover and one will surprised many in it scale and complexity it will also be link to a special mission for non conventional U-BOOT operation.(Even the HAHD team have no idea on that feature).
So as you can see we are still working very hard to bring you the best possible gift a Kaleun could wish to have under the Christmas tree this year.(Santa Klaus was a Kaleun)
Hold on shipmates i know we didn't show too much new content in the recent month but this is about to change drastically i can guarantee some for this weekend.
Best regards Hans
All I can say is WOW !
Great news Hans, can't wait for the new revelations. I think you're going to make my weekend old friend :Kaleun_Applaud:
Let me be one of the first to offer you and the team the communities thanks for your untiring efforts and contribution.
Best regards.
Fubar2Niner
Schwieger
10-07-11, 06:58 AM
Can't wait for the update Hans! Now I've got more reason to look forward to this weekend :k_rofl:
kurfürst
10-07-11, 08:51 AM
Great news!
Can't wait to see your new additions and features!
Beste Grüsse, Kurfürst
Great news HAHD-Mates!
We've been eagerly awaiting some teasers, trailers or HAHD goodies of any kind!
Bring it ooooon! :rock:
Gunter Prien
10-07-11, 10:32 AM
This is great! Waiting for videos and pictures...:arrgh!:
urfisch
10-07-11, 10:52 AM
sounds really interesting, thanks for the update!
:salute:
Wolfstriked
10-07-11, 01:54 PM
Yes,a peek into the mod this weekend.Great news guys!
Great news, guys. Keep up the good work. :DL
reaper7
10-08-11, 06:49 AM
All team members check you u-boot-hahd emails, instruction sent to access new FTP areas sent out. :up:
Wolfstriked
10-08-11, 07:21 PM
:hmmm::03:..............
Fubar2Niner
10-09-11, 03:09 AM
Why do I feel like a kid at christmas :shucks:
Best regards.
Fubar2Niner
Hans Witteman
10-09-11, 04:34 AM
Why do I feel like a kid at christmas :shucks:
Best regards.
Fubar2Niner
Hi mate,
I forgot to specify that here in Canada it is the Thanksgiving weekend so the weekend end Monday night at midnight !:k_rofl:
Best regards Hans
Hans Witteman
10-09-11, 05:18 AM
Hi shipmates,
Let's welcome U-570 he will be joining our team in the 3d modeling department :Kaleun_Party:
You can already see some of it work on this thread : http://www.subsim.com/radioroom/showthread.php?t=188279
Best regards Hans
reaper7
10-09-11, 06:33 AM
Welcome to the Team U570 :Kaleun_Salute:
Email me a password of you choice to reaper7@u-boot-hahd.com and I'll set you up for the team access. :up:
EDIT: got your mail, I've sent you all the details - had too amend your password as it was to short.
Sailor Steve
10-09-11, 11:46 AM
Cool! His current project is indeed looking good.
Hans Witteman
10-10-11, 07:42 PM
Hi shipmates,
The new preview will be upload tonight on our website i will come back here later on tonight and will post the link to the new stuff.
Sorry if i am a little bit late on it but a bad virus and my hand problem slow me down a lot i am just starting to feel better today.
Best regards Hans
Schwieger
10-10-11, 08:08 PM
Hi shipmates,
The new preview will be upload tonight on our website i will come back here later on tonight and will post the link to the new stuff.
Sorry if i am a little bit late on it but a bad virus and my hand problem slow me down a lot i am just starting to feel better today.
Best regards Hans
No problem mate :)
As have said before, take all the time you need :Kaleun_Salute:
Fish In The Water
10-10-11, 08:53 PM
Sorry if i am a little bit late on it but a bad virus and my hand problem slow me down a lot i am just starting to feel better today.
No worries, health comes first so the preview can wait. Take care and hope you're feeling better soon. :DL
reaper7
10-11-11, 05:13 PM
Sorry if i am a little bit late on it but a bad virus.s
:Kaleun_Sick: So that's were I caught my man-flu :har:
Being working on the Screenshot section of the site. Brand New Gallery viewer Inserted
All the Pages are updated with their content and ready to view now
(Although the new content has to be added yet ;))
Ok website should be ready for you to upload to Hans :up:
makman94
10-11-11, 05:47 PM
......
Sorry if i am a little bit late on it but a bad virus and my hand problem slow me down a lot......
Come have a look at scope Kpt Hans ! i am sure that this 'target' will make you feel a lot ...better !:03:
http://img69.imageshack.us/img69/6899/targetlocated.png
fitzcarraldo
10-11-11, 07:49 PM
Come have a look at scope Kpt Hans ! i am sure that this 'target' will make you feel a lot ...better !:03:
Hans, you have the TORPEDO HAHD to put in that enemy ship! What a ship!! :woot:
Regards.
Fitzcarraldo :salute:
Fish In The Water
10-11-11, 08:01 PM
Come have a look at scope Kpt Hans ! i am sure that this 'target' will make you feel a lot ...better !:03:
Yes, things are definitely looking up! :woot:
Hans Witteman
10-12-11, 03:36 AM
Hi shipmates,
I am darn sick:Kaleun_Sick: and will post the new content as soon as i feel better i know many of you were waiting for this new preview so i am sorry for disappointing anyone with this.
I wish i could get back my 20 years old body condition but unfortunately as we age we don't get better.
Best regards Hans
kurfürst
10-12-11, 04:10 AM
Hans,
take your time to recover! Health is more important than anything else.
And men only get bettet the older they become!
Gute Besserung, Kurfürst
Fish In The Water
10-12-11, 04:15 AM
Hi shipmates,
I am darn sick:Kaleun_Sick: and will post the new content as soon as i feel better i know many of you were waiting for this new preview so i am sorry for disappointing anyone with this.
No need to apologize, just take care. :yep:
...:03:
http://img69.imageshack.us/img69/6899/targetlocated.png
http://img840.imageshack.us/img840/6739/polundra.jpg
Stand from under! The target is discovered!
:ahoy:
My...torpedo is....ready...:D
TheDarkWraith
10-12-11, 10:16 AM
http://img69.imageshack.us/img69/6899/targetlocated.png
Hopefully you set the torpedo speed to slow and pistol to magnetic with depth under keel of 1-2m......and pray that the torpedo doesn't suffer a premature detonation heading for that target :rotfl2: Might be better to fire a salvo on this one......
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.