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View Full Version : Stopwatch with more than 12 minutes


Marko
11-22-10, 09:16 PM
Is there a mod that do that?

Marko
11-26-10, 02:05 PM
it doesn't matter. I figure it out from the Hitman gui how does it work. Tnx anyway


Marko

Hitman
11-26-10, 04:36 PM
LO was about to post with some info ... glad you found it already :DL

Marko
11-26-10, 08:34 PM
yeaaaahhhh and it works beautifully. I just modified the draggable one so when i calculate a leg (and usually it is more than 12 minutes ) i do not have to start it over and over. I made one 60 minutes but do u know if it is possible to make the quadrant (of the draggable one) bigger?

Marko

Capt. Morgan
11-27-10, 01:26 PM
I was wondering the same thing myself. What did Hitman do to allow more than 12 minuits?

Hitman
11-27-10, 03:06 PM
I made one 60 minutes but do u know if it is possible to make the quadrant (of the draggable one) bigger?

IIRC there shouldn't be any problems.

I was wondering the same thing myself. What did Hitman do to allow more than 12 minuits?

The trick is in the menu/cfg/dials.cfg file ...

[Dial51]
Name=Add_ChronoEstMin
Type=41; DIAL_TORP_ESTIM_MIN
Dial=0x0
CrtVal=0x3FF00005
NewVal=0x0
DialVal=0,360
RealVal=0,150; minutes
Circular=Yes

Marko
11-27-10, 05:05 PM
Instead of create a new bitmap bigger to be able to see the little clock with minutes, I choosed another solution, i switched the handle of the minutes with seconds, the long one now show minutes and the little seconds. Changing the value of the long one to 300. Anyway the minutes are programmed to stop at Noon, the handle want be updated after 60 min. But for me it is ok

Marko
11-27-10, 05:26 PM
CORRECTION:

It appears that the minutes stop the update when they reach the max value in :

DialVal=0,360


now, if u do this :
;;;;;;;;;;;;;;;;;;JONZ Dragable Chronometer;;;;;;;;;;;;;;;;;;

[Dial74]
Name=Add_ChronoMin
Type=13; DIAL_CHRONO_MIN
Dial=0x0
CrtVal=0x3FF00003
NewVal=0x0
DialVal=0,360
RealVal=0,60;
Circular=Yes

[Dial75]
Name=Add_ChronoSec
Type=14; DIAL_CHRONO_SEC
Dial=0x0
CrtVal=0x3FF00002
NewVal=0x0
DialVal=0,3600 ; <--------------HERE
RealVal=0,300;
Circular=Yes


the minutes will turn around the clock ten times before stopping

Marko


EDIT
what i show here are my new draggable chron inverted, i inverted the control value


whooopiiieee

Marko
11-27-10, 05:32 PM
To be more clear with the original one of Hitman

;;;;;;;;;;;;;;;;;;JONZ Dragable Chronometer;;;;;;;;;;;;;;;;;;

[Dial74]
Name=Add_ChronoSec
Type=13; DIAL_CHRONO_SEC
Dial=0x0
CrtVal=0x3FF00002
NewVal=0x0
DialVal=0,360
RealVal=0,60; seconds
Circular=Yes

[Dial75]
Name=Add_ChronoMin
Type=14; DIAL_CHRONO_MIN
Dial=0x0
CrtVal=0x3FF00003
NewVal=0x0
DialVal=0,720 ; 2 rounds of 30 minutes each
RealVal=0,150; minutes
Circular=Yes

Capt. Morgan
11-28-10, 01:49 AM
@Hitman & Marko

:salute:Thanks guys:salute:. This one's been bugging me for ages

axx01
07-25-11, 11:15 PM
I did not get this straight.
The arms just got faster for me, if I raise the DialVal.
Also the red estimated inpact time mark shows up some times without firing any fish.
Some times this mark show the true time.
But I could'nt get anything show time over 12 min anyhow.
I'm keep trying, but some more help would be nice.

Madox58
07-26-11, 04:48 PM
LO was about to post with some info ... glad you found it already :DL


Them Guys what mess with this stuff do Magic!
Magic I tells you!!
:salute:

Obltn Strand
07-26-11, 05:30 PM
Funny. I came up with simple solution. Walked into sportwear store and bought myself a digital stopwatch. Ain't no Hanhart but does the job.

axx01
07-26-11, 10:44 PM
;;;;;;;;;;;;;;;;;;JONZ Dragable Chronometer;;;;;;;;;;;;;;;;;;

[Dial74]
Name=Add_ChronoSec
Type=13; DIAL_CHRONO_SEC
Dial=0x0
CrtVal=0x3FF00002
NewVal=0x0
DialVal=0,360
RealVal=0,60; seconds
Circular=Yes

[Dial75]
Name=Add_ChronoMin
Type=14; DIAL_CHRONO_MIN
Dial=0x0
CrtVal=0x3FF00003
NewVal=0x0
DialVal=0,1800
RealVal=0,300; minutes
Circular=Yes


[Dial76]
Name=Add_ChronoEstSec
Type=40; DIAL_TORP_ESTIM_SEC
Dial=0x0
CrtVal=0x3FF00004
NewVal=0x0
DialVal=0,360
RealVal=0,60; seconds
Circular=Yes

[Dial77]
Name=Add_ChronoEstMin
Type=41; DIAL_TORP_ESTIM_MIN
Dial=0x0
CrtVal=0x3FF00005
NewVal=0x0
DialVal=0,1800
RealVal=0,300; minutes
Circular=Yes

i tested in naval academy and works fine. i spent two days waiting for the game to load & exit changing some numbers ang doing this over n' over again. subsequently i can't tell what was so hard for me.

now it does 5 rounds each 12 min that makes it an hour.
it'd be nice of it, if it stoped tickin' even the long arm, but eh.
it does the trick doesn't it?

one more thing marko & hitman was talkin' about another watch, i think it has a 15 minute short arm.