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Old 11-22-10, 09:16 PM   #1
Marko
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Default Stopwatch with more than 12 minutes

Is there a mod that do that?
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Old 11-26-10, 02:05 PM   #2
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it doesn't matter. I figure it out from the Hitman gui how does it work. Tnx anyway


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Old 11-26-10, 04:36 PM   #3
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LO was about to post with some info ... glad you found it already
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Old 11-26-10, 08:34 PM   #4
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yeaaaahhhh and it works beautifully. I just modified the draggable one so when i calculate a leg (and usually it is more than 12 minutes ) i do not have to start it over and over. I made one 60 minutes but do u know if it is possible to make the quadrant (of the draggable one) bigger?

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Old 11-27-10, 01:26 PM   #5
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I was wondering the same thing myself. What did Hitman do to allow more than 12 minuits?
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Old 11-27-10, 03:06 PM   #6
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Quote:
I made one 60 minutes but do u know if it is possible to make the quadrant (of the draggable one) bigger?
IIRC there shouldn't be any problems.

Quote:
I was wondering the same thing myself. What did Hitman do to allow more than 12 minuits?
The trick is in the menu/cfg/dials.cfg file ...

[Dial51]
Name=Add_ChronoEstMin
Type=41; DIAL_TORP_ESTIM_MIN
Dial=0x0
CrtVal=0x3FF00005
NewVal=0x0
DialVal=0,360
RealVal=0,150; minutes
Circular=Yes
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Old 11-27-10, 05:05 PM   #7
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Instead of create a new bitmap bigger to be able to see the little clock with minutes, I choosed another solution, i switched the handle of the minutes with seconds, the long one now show minutes and the little seconds. Changing the value of the long one to 300. Anyway the minutes are programmed to stop at Noon, the handle want be updated after 60 min. But for me it is ok
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Old 11-27-10, 05:26 PM   #8
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CORRECTION:

It appears that the minutes stop the update when they reach the max value in :

DialVal=0,360


now, if u do this :
;;;;;;;;;;;;;;;;;;JONZ Dragable Chronometer;;;;;;;;;;;;;;;;;;

[Dial74]
Name=Add_ChronoMin
Type=13; DIAL_CHRONO_MIN
Dial=0x0
CrtVal=0x3FF00003
NewVal=0x0
DialVal=0,360
RealVal=0,60;
Circular=Yes

[Dial75]
Name=Add_ChronoSec
Type=14; DIAL_CHRONO_SEC
Dial=0x0
CrtVal=0x3FF00002
NewVal=0x0
DialVal=0,3600 ; <--------------HERE
RealVal=0,300;
Circular=Yes


the minutes will turn around the clock ten times before stopping

Marko


EDIT
what i show here are my new draggable chron inverted, i inverted the control value


whooopiiieee
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Old 11-27-10, 05:32 PM   #9
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To be more clear with the original one of Hitman

;;;;;;;;;;;;;;;;;;JONZ Dragable Chronometer;;;;;;;;;;;;;;;;;;

[Dial74]
Name=Add_ChronoSec
Type=13; DIAL_CHRONO_SEC
Dial=0x0
CrtVal=0x3FF00002
NewVal=0x0
DialVal=0,360
RealVal=0,60; seconds
Circular=Yes

[Dial75]
Name=Add_ChronoMin
Type=14; DIAL_CHRONO_MIN
Dial=0x0
CrtVal=0x3FF00003
NewVal=0x0
DialVal=0,720 ; 2 rounds of 30 minutes each
RealVal=0,150; minutes
Circular=Yes
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Old 11-28-10, 01:49 AM   #10
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@Hitman & Marko

Thanks guys. This one's been bugging me for ages
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Old 07-25-11, 11:15 PM   #11
axx01
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I did not get this straight.
The arms just got faster for me, if I raise the DialVal.
Also the red estimated inpact time mark shows up some times without firing any fish.
Some times this mark show the true time.
But I could'nt get anything show time over 12 min anyhow.
I'm keep trying, but some more help would be nice.
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Old 07-26-11, 04:48 PM   #12
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Quote:
Originally Posted by Hitman View Post
LO was about to post with some info ... glad you found it already

Them Guys what mess with this stuff do Magic!
Magic I tells you!!
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Old 07-26-11, 05:30 PM   #13
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Funny. I came up with simple solution. Walked into sportwear store and bought myself a digital stopwatch. Ain't no Hanhart but does the job.
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Old 07-26-11, 10:44 PM   #14
axx01
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Default digits&magic

Code:
;;;;;;;;;;;;;;;;;;JONZ Dragable Chronometer;;;;;;;;;;;;;;;;;;

[Dial74]
Name=Add_ChronoSec
Type=13; DIAL_CHRONO_SEC
Dial=0x0
CrtVal=0x3FF00002
NewVal=0x0
DialVal=0,360
RealVal=0,60; seconds
Circular=Yes

[Dial75]
Name=Add_ChronoMin
Type=14; DIAL_CHRONO_MIN
Dial=0x0
CrtVal=0x3FF00003
NewVal=0x0
DialVal=0,1800
RealVal=0,300; minutes
Circular=Yes


[Dial76]
Name=Add_ChronoEstSec
Type=40; DIAL_TORP_ESTIM_SEC
Dial=0x0
CrtVal=0x3FF00004
NewVal=0x0
DialVal=0,360
RealVal=0,60; seconds
Circular=Yes

[Dial77]
Name=Add_ChronoEstMin
Type=41; DIAL_TORP_ESTIM_MIN
Dial=0x0
CrtVal=0x3FF00005
NewVal=0x0
DialVal=0,1800
RealVal=0,300; minutes
Circular=Yes
i tested in naval academy and works fine. i spent two days waiting for the game to load & exit changing some numbers ang doing this over n' over again. subsequently i can't tell what was so hard for me.

now it does 5 rounds each 12 min that makes it an hour.
it'd be nice of it, if it stoped tickin' even the long arm, but eh.
it does the trick doesn't it?

one more thing marko & hitman was talkin' about another watch, i think it has a 15 minute short arm.

Last edited by axx01; 07-27-11 at 01:09 AM.
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