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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
A-ganger
![]() Join Date: Aug 2003
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Is there a mod that do that?
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#2 |
A-ganger
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it doesn't matter. I figure it out from the Hitman gui how does it work. Tnx anyway
Marko |
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#3 |
Pacific Aces Dev Team
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LO was about to post with some info ... glad you found it already
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One day I will return to sea ... |
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#4 |
A-ganger
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yeaaaahhhh and it works beautifully. I just modified the draggable one so when i calculate a leg (and usually it is more than 12 minutes ) i do not have to start it over and over. I made one 60 minutes but do u know if it is possible to make the quadrant (of the draggable one) bigger?
Marko |
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#5 |
Commander
![]() Join Date: Dec 2009
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I was wondering the same thing myself. What did Hitman do to allow more than 12 minuits?
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#6 | ||
Pacific Aces Dev Team
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![]() Quote:
Quote:
[Dial51] Name=Add_ChronoEstMin Type=41; DIAL_TORP_ESTIM_MIN Dial=0x0 CrtVal=0x3FF00005 NewVal=0x0 DialVal=0,360 RealVal=0,150; minutes Circular=Yes
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One day I will return to sea ... |
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#7 |
A-ganger
![]() Join Date: Aug 2003
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Instead of create a new bitmap bigger to be able to see the little clock with minutes, I choosed another solution, i switched the handle of the minutes with seconds, the long one now show minutes and the little seconds. Changing the value of the long one to 300. Anyway the minutes are programmed to stop at Noon, the handle want be updated after 60 min. But for me it is ok
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#8 |
A-ganger
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Location: Back at Sea
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CORRECTION:
It appears that the minutes stop the update when they reach the max value in : DialVal=0,360 now, if u do this : ;;;;;;;;;;;;;;;;;;JONZ Dragable Chronometer;;;;;;;;;;;;;;;;;; [Dial74] Name=Add_ChronoMin Type=13; DIAL_CHRONO_MIN Dial=0x0 CrtVal=0x3FF00003 NewVal=0x0 DialVal=0,360 RealVal=0,60; Circular=Yes [Dial75] Name=Add_ChronoSec Type=14; DIAL_CHRONO_SEC Dial=0x0 CrtVal=0x3FF00002 NewVal=0x0 DialVal=0,3600 ; <--------------HERE RealVal=0,300; Circular=Yes the minutes will turn around the clock ten times before stopping Marko EDIT what i show here are my new draggable chron inverted, i inverted the control value whooopiiieee |
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#9 |
A-ganger
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To be more clear with the original one of Hitman
;;;;;;;;;;;;;;;;;;JONZ Dragable Chronometer;;;;;;;;;;;;;;;;;; [Dial74] Name=Add_ChronoSec Type=13; DIAL_CHRONO_SEC Dial=0x0 CrtVal=0x3FF00002 NewVal=0x0 DialVal=0,360 RealVal=0,60; seconds Circular=Yes [Dial75] Name=Add_ChronoMin Type=14; DIAL_CHRONO_MIN Dial=0x0 CrtVal=0x3FF00003 NewVal=0x0 DialVal=0,720 ; 2 rounds of 30 minutes each RealVal=0,150; minutes Circular=Yes |
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#10 |
Commander
![]() Join Date: Dec 2009
Location: Just east of the west coast.
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@Hitman & Marko
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There are no great men, only great challenges that ordinary men are forced by circumstances to meet. -- Admiral William Halsey |
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#11 |
Watch
![]() Join Date: Mar 2011
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I did not get this straight.
The arms just got faster for me, if I raise the DialVal. Also the red estimated inpact time mark shows up some times without firing any fish. Some times this mark show the true time. But I could'nt get anything show time over 12 min anyhow. I'm keep trying, but some more help would be nice. |
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#12 |
Stowaway
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#13 |
Commodore
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Funny. I came up with simple solution. Walked into sportwear store and bought myself a digital stopwatch. Ain't no Hanhart but does the job.
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Himmel, sukeltakaa! |
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#14 |
Watch
![]() Join Date: Mar 2011
Location: Magyarország - Hungary
Posts: 17
Downloads: 55
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![]() Code:
;;;;;;;;;;;;;;;;;;JONZ Dragable Chronometer;;;;;;;;;;;;;;;;;; [Dial74] Name=Add_ChronoSec Type=13; DIAL_CHRONO_SEC Dial=0x0 CrtVal=0x3FF00002 NewVal=0x0 DialVal=0,360 RealVal=0,60; seconds Circular=Yes [Dial75] Name=Add_ChronoMin Type=14; DIAL_CHRONO_MIN Dial=0x0 CrtVal=0x3FF00003 NewVal=0x0 DialVal=0,1800 RealVal=0,300; minutes Circular=Yes [Dial76] Name=Add_ChronoEstSec Type=40; DIAL_TORP_ESTIM_SEC Dial=0x0 CrtVal=0x3FF00004 NewVal=0x0 DialVal=0,360 RealVal=0,60; seconds Circular=Yes [Dial77] Name=Add_ChronoEstMin Type=41; DIAL_TORP_ESTIM_MIN Dial=0x0 CrtVal=0x3FF00005 NewVal=0x0 DialVal=0,1800 RealVal=0,300; minutes Circular=Yes now it does 5 rounds each 12 min that makes it an hour. it'd be nice of it, if it stoped tickin' even the long arm, but eh. it does the trick doesn't it? one more thing marko & hitman was talkin' about another watch, i think it has a 15 minute short arm. Last edited by axx01; 07-27-11 at 01:09 AM. |
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