Log in

View Full Version : SHIII Mods Workshop


Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 [52] 53 54 55 56 57 58 59 60 61 62 63 64

  1. SH3 Bearing Overlay 3.0 (5 replies)
  2. A little more oomph! SFX Pack (16 replies)
  3. German + French translation needed please! (5 replies)
  4. Explosion sound seems to be missing - Help Required! (0 replies)
  5. One for all and thats that visually (14 replies)
  6. Question about Corvette in GWs??? (13 replies)
  7. La Rochelle anyone? (now with D/L link) (33 replies)
  8. Random weather generator and Grey Wolves supermod 1.1?? (6 replies)
  9. Bordeninstrumente 1.0 (4 replies)
  10. TITANIC (47 replies)
  11. How are the minefields generated in career mode? (3 replies)
  12. Which one should I install 1st? SH3Cmdr or Mod Enabler (2 replies)
  13. Link to Add-In/On ships? (0 replies)
  14. Forum overhaul Scheduled Sat May 27 0800 -5 GMT (3 replies)
  15. VIIC/42 (3 replies)
  16. Can someone help? (0 replies)
  17. Menu Id not found: 0x1a000008 (4 replies)
  18. Maps - just an idea (4 replies)
  19. Ships sunk - not recorded using GW? (10 replies)
  20. Silent running, or German Cloaking device... (4 replies)
  21. Download link sticky (6 replies)
  22. FUBAR's U-552 SKin Question... (1 replies)
  23. I seek your mod guidance, O wise ones (8 replies)
  24. Is there a mod to add searchlights to U-boots? (3 replies)
  25. Altering the default torpedo settings? (1 replies)
  26. How do I change Patrol areas? (12 replies)
  27. is there an easy way (2 replies)
  28. MapMarkerMod v1.1 !!!! (4 replies)
  29. Which mods are OK for low/mid range PC (mainly video)? (9 replies)
  30. fatigue and TC (3 replies)
  31. Can someone post... (10 replies)
  32. Enhancement to Kriegsmarine *3 new ships* (20 replies)
  33. What ships do you have ? (31 replies)
  34. More Capital Ships - Test Results on RND Layer (9 replies)
  35. Can anyone help? (8 replies)
  36. IUB 1.03 mod (2 replies)
  37. Fatigue help needed.... (6 replies)
  38. ENIGMA (10 replies)
  39. no fatigue (5 replies)
  40. I noticed something very wrong with AI depth charge drops (28 replies)
  41. Map Contacts (1 replies)
  42. dual monitor output (2 replies)
  43. Uber Aircraft - Time Acceleration Problem!! (12 replies)
  44. Ship types question (4 replies)
  45. At what distance for visual detection of periscope? (8 replies)
  46. New Periscope Textures? (2 replies)
  47. CCIP Camera Mod (1 replies)
  48. A stupid hunch on that craptastic AI. (29 replies)
  49. the new Bordinstrumente update 1.2......... (103 replies)
  50. Radar detectors - which values are correct? (10 replies)
  51. Is there a way of getting more capital ships to appear? (16 replies)
  52. WIP Map Mod (11 replies)
  53. A mod for New Flotillas ? (5 replies)
  54. Flotilla Files?? Creating new Flotillas?? (7 replies)
  55. We just do not have the convoys correct! What can we do? (51 replies)
  56. Submarine signal lights - my experiments (65 replies)
  57. realisim mods and where to get them (1 replies)
  58. Help please with missing tonnage (5 replies)
  59. missing career (1 replies)
  60. NYGM No Damage Control Mod (8 replies)
  61. Newb Questions (1 replies)
  62. My Watch Crew Wont Use Raincoats?! (4 replies)
  63. after reloading saved game my dials & guages dont work (28 replies)
  64. what happened to the mods list? (2 replies)
  65. The Grey Wolves - convoy attack (w/screenshots) (7 replies)
  66. Released: Modding Vanilla (52 replies)
  67. GW an NYGM mix - dials questions (6 replies)
  68. Problem to see the targets beyond 8kms (10 replies)
  69. Tree textures, where I can find them?? (2 replies)
  70. Clone a ship. fast (38 replies)
  71. Clarification needed on airbase crew ratings (4 replies)
  72. How hard would it be to clone and resize a sub? (0 replies)
  73. Black Skies during day time (3 replies)
  74. U-Boat Skins (7 replies)
  75. Questions about Tarnmatte (1 replies)
  76. A simple way to get slide-out panel to work with multi mods? (3 replies)
  77. Combine Mods? (12 replies)
  78. RPM/speed chart for merchant propellers - Where is it ? (7 replies)
  79. Can't Access the options menu for Upgrading Items and Uboat (8 replies)
  80. Can the internal volume of the engines be increased in GW? (5 replies)
  81. Grey Wolves Faq (2 replies)
  82. Destroyers Discussion what were you guys on? (53 replies)
  83. Grey Wolves sounds (5 replies)
  84. XXI torpedo reload? (6 replies)
  85. 3ds (2 replies)
  86. Are there any Hi_res uboat skin mods available? (4 replies)
  87. SH3 Commander Bug? (8 replies)
  88. Bargin basement shopping (3 replies)
  89. Is it possible to sink ships with AAA guns in GW 1.1? (4 replies)
  90. U-Boat Crew Reflections !! (0 replies)
  91. TORPEDO ARMING SWITCH (8 replies)
  92. JSGME crashing (8 replies)
  93. crush depth / DD evasion concept ive been tinkering with (5 replies)
  94. A couple year corrections for your basic.cfg (3 replies)
  95. hires_radar (hydrophonees) problem help needed (0 replies)
  96. Flak Guns (12 replies)
  97. Grey wolves installation (1 replies)
  98. unzipping GW (16 replies)
  99. New gauges.............. (1 replies)
  100. Problems randomizing crush depth (10 replies)
  101. GW + Hollywood mod. (1 replies)
  102. Rain with no clouds in 16k mod, is there a fix? (11 replies)
  103. I want Tails back! (6 replies)
  104. Fuel Level / NEW Mod (0 replies)
  105. resupply (6 replies)
  106. GW - Anyone else have this problem? (7 replies)
  107. BEST SUPERMOD? (11 replies)
  108. help with gw install (20 replies)
  109. GW 1.1 - final or not? (12 replies)
  110. Improved U-Boat Mod 1.02 PROBLEM! HELP! (5 replies)
  111. What determines career length ? (4 replies)
  112. COLLISION ALARM (5 replies)
  113. no idea (3 replies)
  114. Ships broken in two (2 replies)
  115. Where's a good site to search for MODs? (2 replies)
  116. Mod Fatigue ? (3 replies)
  117. NYGM Tonnage War 1.04 Campaign Convoy & Ship additions (15 replies)
  118. NYGM Ship Damage Mod V2 preview with pretty pictures! (18 replies)
  119. GW+NYGM+UC questions (3 replies)
  120. installing gray wolves mod (4 replies)
  121. Torpedo impact and fast speed set by default? (4 replies)
  122. War Radio Mod (10 replies)
  123. 3 metre Minimum Torpedo Depth another realism mod (7 replies)
  124. Is there cloud fix for Atmosphere 16km version of scene.dat (4 replies)
  125. Message Font (4 replies)
  126. Question about the explosion .tgas (2 replies)
  127. How exactly does fuel work? (8 replies)
  128. New Chief Engineer's Report Dials Mod (10 replies)
  129. waves&storms mod (8 replies)
  130. Delayed Secondry Explosions WIP (12 Sreenshots Teaser) (17 replies)
  131. Starting with high renown (11 replies)
  132. A Mae West for your UBoot (0 replies)
  133. 3DStudio Max v8 (5 replies)
  134. Compressed Air. (13 replies)
  135. Large Cargo draft (3 replies)
  136. missing ports (1 replies)
  137. No underwater external repairs, are you ready? (13 replies)
  138. Is It My Imagination? (2 replies)
  139. From the Kaptain (42 replies)
  140. GW, UC and Milk Cow mod (5 replies)
  141. wave sounds missing (2 replies)
  142. Water color (1 replies)
  143. GW/Medium Cargo Ship CTD's...SOLVED (7 replies)
  144. Can't Play GW any more ))(FIXED)(( (13 replies)
  145. Keeps SayingSonar Destroyed--I need help (5 replies)
  146. Could someone help me with a Battleship mod??? (3 replies)
  147. GW liners galore (is it only me?) (12 replies)
  148. 16 k mod (16 replies)
  149. Anyone got this sound file? (2 replies)
  150. Bordinstrumente 1.0 D/L Site (3 replies)
  151. Sliding Stations Panel 1.04b & disable Navmap autoscroll (2 replies)
  152. Merchant skin (1 replies)
  153. Problems with all mods!!?? (5 replies)
  154. U-Flak Queen Drag Mod for GW v1.1 [MOD RELEASE] (3 replies)
  155. Grey Wolves and Stiebler's radar detection mod (2 replies)
  156. Where Can I Find "Sailor Steve's Sound Mods"? (5 replies)
  157. Most popular mods - what do *you* use? (23 replies)
  158. NYGM Fatigue Model on a "Long Range" Patrol (2 replies)
  159. [Mod Release] - Rose Castle Ore Carrier 1.0 (24 replies)
  160. Unrealistic Ship Sinking times? (37 replies)
  161. OK, the LAST AND FINAL CALL for SH3Cmdr additions! (83 replies)
  162. I want to remove the repair crew options. (How) (3 replies)
  163. F1Help screen info - where is it in "data" folder? (2 replies)
  164. GW/Fubar skin conflicting (2 replies)
  165. still can't get milk cow to work (5 replies)
  166. anyone working on allied Heavy cruisers? (1 replies)
  167. I need MOD help!!! (3 replies)
  168. Attack Scope too dark at night (11 replies)
  169. [Mod release] Radio room poster girls - "NSFW" (32 replies)
  170. Rose Castle Ore Carrier Beta Testers Needed (25 replies)
  171. GW Question (1 replies)
  172. ship damage mod? (2 replies)
  173. GW & Milk Cow mod (0 replies)
  174. Battle Of Britian II-Sounds Off Topic-But Isn't (10 replies)
  175. light inside submarine during dd attack by depht charge ??? (9 replies)
  176. Wolfies Tweek Pak (2 replies)
  177. Download Shoot speech program here! (open for discussion) (23 replies)
  178. Sliding Stations Panel 1.04 released. (5 replies)
  179. Need help finding a certain mod with an add on (4 replies)
  180. SH3 Unpacker - SH3 Game Crash (0 replies)
  181. Binocular crosshairs (2 replies)
  182. NYGM U-Boat Mod V1 preview - updated (28 replies)
  183. 1024/Map/Bearing Overlay fix (2 replies)
  184. Silent Hunter 4 update (4 replies)
  185. NEED MODDERS FOR A NEW SUB MOD (21 replies)
  186. SH3 Weather - Skweetis where are you? (11 replies)
  187. Some questions about ship modelling (11 replies)
  188. Depth charge's maximum depth. (14 replies)
  189. WIP - Empire Celt Tanker New Skin (18 replies)
  190. Ship textures - recommendations (1 replies)
  191. Best and largest sound pack out there? (4 replies)
  192. Sea Floor Objects (3 replies)
  193. Dates (9 replies)
  194. Unified Campaing and GW patch 1.1 (13 replies)
  195. U-boat War Ace 1.6 GW Compatible - MOD RELEASE (9 replies)
  196. NYGM U-Boat Mod V1 fixes Type IIa & D battery bug (1 replies)
  197. Darker underwater view (1 replies)
  198. No_Fatigue didn't work (16 replies)
  199. Unified Campaign Vanilla Crashing (19 replies)
  200. editing ship tonnage (9 replies)
  201. Co2 Battery and Comp air dials galss efect - work in progres (5 replies)
  202. Looking for the Kiel and Suez channel mod (7 replies)
  203. Real Damage mod for 1.4b? (0 replies)
  204. Hi-Res fix - what files? (12 replies)
  205. Periscope Bearing readout - Is there a fix? (3 replies)
  206. Wrong date (6 replies)
  207. Extended unified? (2 replies)
  208. What / Where File Do I Edit (7 replies)
  209. Mod Advice (2 replies)
  210. Ok, I think I got it...Greywolves??? (6 replies)
  211. SH3Cmdr Pre-release 2.6 for events testers (45 replies)
  212. 16KM with NYGM. Question (3 replies)
  213. Which file is for conning tower dials? (0 replies)
  214. Playmate of the month in your radio room [Not safe for work] (39 replies)
  215. Greywolves install question (4 replies)
  216. Is there a mod to fix "both rudders destroyed"?? (9 replies)
  217. Problem with navimap in Grey Wolves v.1.1, please help! (2 replies)
  218. RUB 1.45 PROBLEMS (1 replies)
  219. TDC map torpedos running trajectory (2 replies)
  220. loaded U-boat War Ace (Wolfpack) now the cams doesn't track (0 replies)
  221. Message: "Rudder port damaged" bug (6 replies)
  222. Mod Sanity (26 replies)
  223. look at this...................doors open. (29 replies)
  224. Unified Campaign Question (3 replies)
  225. RUB 1.45 PROBLEMS (11 replies)
  226. Need some little help (0 replies)
  227. RUb1.45 (2 replies)
  228. Church's Greywolf Skin for the VIIB and VIIC... (8 replies)
  229. Grey Wolves Xtreme Start Edition(Mod Released) (6 replies)
  230. New to SHIII - Need mod list! (9 replies)
  231. Gramaphone musid - I need more! (1 replies)
  232. SH3 Commander questions (4 replies)
  233. locations and SeaUnit addon? (2 replies)
  234. How to get back green line in TDC map with NYGM TW? (5 replies)
  235. HOLLYWOOD DD SENSOR SCRAMBLER BETA NOW UP (31 replies)
  236. Deck Gun Removal Mod for GW [MOD RELEASE] (20 replies)
  237. Drag'n'Drop File Upload (NEW) At U-Boot.Realsimulation.com (0 replies)
  238. A Few NYGM Tonnage Questions (5 replies)
  239. New Bf 109 Skin (1 replies)
  240. Grey Wolves Ship Identification Compromise (6 replies)
  241. Bf 109 Skin is Done (4 replies)
  242. Sub tweaking (6 replies)
  243. Is the Extended Unified Campaign Mod working? (1 replies)
  244. GW: Strange radio message (9 replies)
  245. red mask problem! (4 replies)
  246. Sink them all 3.0 WIP (11 replies)
  247. SH3Cmdr's Randomised events (19 replies)
  248. Bf 109 Update 4-24-06 (0 replies)
  249. Trivial Renown Tweak for SH3 Commander (3 replies)
  250. Crew fatigue (30 replies)