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View Full Version : Sub tweaking


Jg511 Schakal
04-24-06, 02:48 PM
I´ve just started to figure out all the physical values you can change in SH3 with some digging into the code, so i thought about the sub behaviour when surfaced and did some minor tweaking. Its in very early alpha stage, so don´t expect a miracle, but at least you can see something.

http://www.jg76.de/movie.wmv

gouldjg
04-24-06, 02:59 PM
That looks very very nice,

I will be vanting it asap :rotfl: :rotfl: :rotfl:

Brilliant discovery, I have never really noticed that before looking at the vid. It looks much better with your physic tweak.

Is the view from bridge just as different?

Jg511 Schakal
04-24-06, 03:02 PM
bridge view is quite shaky too. could make you throw up your breakfast

Fender74
04-24-06, 06:23 PM
now that looks very cool :|\

Sailor Steve
04-24-06, 06:46 PM
Nice. I like throwing up my breakfast.

irish1958
04-24-06, 06:50 PM
Cool cubed.
irish1958

VonHelsching
04-25-06, 12:25 AM
I´ve just started to figure out all the physical values you can change in SH3 with some digging into the code, so i thought about the sub behaviour when surfaced and did some minor tweaking. Its in very early alpha stage, so don´t expect a miracle, but at least you can see something.

http://www.jg76.de/movie.wmv

Nice. I presume that you fiddled with the .sim files.

Did you add +0,5 m in gc_height variable? It has some impleasant effects when DC'd (u-boat goes like a pendlum for several minutes)

Did you play with the fr_ratio? How does the u-boat look submerged. Is it OK?

Did you reduce the drag in the front dive planes? What is your dive time? (not crash dive).


:up: