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AG124
05-06-06, 02:00 PM
I have now officially released the Rose Castle Ore Carrier to the community, as no problems were reported with the model. The ship is on my FileShare page, the address of which can be found in my signature.

(There are both regular (400 HPs) and NYGM (2160 HPs) .zon files included.

http://img222.imageshack.us/img222/1826/rcbeta2cc.jpg

Anvart
05-06-06, 03:06 PM
Hi, AG124.
What can you tell about ShipWake?

Anvart :hmm:

AG124
05-06-06, 07:32 PM
I've never been able to move the wake of any ship. With the Rose Castle, that wasn't really a problem though.

bigboywooly
05-06-06, 09:04 PM
hi well came across the rose castle on way back from patrol grid flying the red ensign

aimed for waterline first then let ai crew take over

was a bit odd when it rolled over hull up then broke apart and rolled right way up lol but another great ship to sink thanks

http://img63.imageshack.us/img63/2809/screenhunter88co.th.jpg (http://img63.imageshack.us/my.php?image=screenhunter88co.jpg) http://img234.imageshack.us/img234/629/screenhunter95oe.th.jpg (http://img234.imageshack.us/my.php?image=screenhunter95oe.jpg) http://img153.imageshack.us/img153/2599/screenhunter106to.th.jpg (http://img153.imageshack.us/my.php?image=screenhunter106to.jpg) http://img123.imageshack.us/img123/3946/screenhunter115ew.th.jpg (http://img123.imageshack.us/my.php?image=screenhunter115ew.jpg) http://img58.imageshack.us/img58/9195/screenhunter130jy.th.jpg (http://img58.imageshack.us/my.php?image=screenhunter130jy.jpg) http://img63.imageshack.us/img63/1520/screenhunter149pc.th.jpg (http://img63.imageshack.us/my.php?image=screenhunter149pc.jpg) http://img70.imageshack.us/img70/909/screenhunter159iw.th.jpg (http://img70.imageshack.us/my.php?image=screenhunter159iw.jpg)http://img123.imageshack.us/img123/3033/screenhunter167vy.th.jpg (http://img123.imageshack.us/my.php?image=screenhunter167vy.jpg) http://img481.imageshack.us/img481/5764/screenhunter182da.th.jpg (http://img481.imageshack.us/my.php?image=screenhunter182da.jpg) http://img63.imageshack.us/img63/1569/screenhunter196iy.th.jpg (http://img63.imageshack.us/my.php?image=screenhunter196iy.jpg) http://img162.imageshack.us/img162/4829/screenhunter200if.th.jpg (http://img162.imageshack.us/my.php?image=screenhunter200if.jpg) http://img217.imageshack.us/img217/1957/screenhunter216yx.th.jpg (http://img217.imageshack.us/my.php?image=screenhunter216yx.jpg)http://img296.imageshack.us/img296/8748/screenhunter220ki.th.jpg (http://img296.imageshack.us/my.php?image=screenhunter220ki.jpg)

AG124
05-06-06, 09:34 PM
Great image sequence. :yep:

The vessel does seem to break in two and capsize quite often. I haven't seen her sink in one piece yet. :hmm:

bigboywooly
05-06-06, 09:56 PM
thanx enjoyed sinking it and the tonnage was 8180 i think - nice boost to a lean patrol - keep supplying em and i will keep sinking em lol

Myxale
05-07-06, 06:35 AM
Great work AG, looks pretty!

Amen to that bigboywooly! :ping:

booger2005
05-07-06, 08:16 AM
What nations do people recommend get this? So far I hve American, British, Norway, Netherland, and of course Canadian. Mabee Panama and France as well? :hmm:

AG124
05-07-06, 08:54 AM
I would recommend the following nations:

- US
- UK
- Canada
- Greece
- Norway
- Netherlands
- France
- Japan

The following nations would have had some, but probably not many:

- Panama
- Russia
- Germany
- Sweden

And maybe the following nations (but not sure):

- Australia
- Spain
- Portugal
- Ireland
- Argentina

This is a pretty generic looking 7,000 GRT freighter, so it should be assigned to a variety of nations.

AG124
05-07-06, 09:18 AM
BTW - I got an e-mail asking for an ID image with no zones. Here is one, if anyone else wants one.

http://img424.imageshack.us/img424/7285/nrcsil3jk.png

booger2005
05-07-06, 09:31 AM
Great image sequence. :yep:

The vessel does seem to break in two and capsize quite often. I haven't seen her sink in one piece yet. :hmm:

I have, the NYGM one. One hit between the foreward crate piles and another just aft the stack. Slowly rolled starboard, capsized, and went down in about 35 min. Very Nice. This is an outstanding add-on ship overall. The UV problems are less serious than with the others. Great job.

:yep: :up:

booger2005
05-07-06, 09:33 AM
BTW - I got an e-mail asking for an ID image with no zones. Here is one, if anyone else wants one.

http://img424.imageshack.us/img424/7285/nrcsil3jk.png

What about a low contrast, without the hit zone colors? ;)

AG124
05-07-06, 09:36 AM
What about a low contrast, without the hit zone colors?

OK. To about what level should I reduce the contrast?

Anvart
05-07-06, 09:53 AM
... I also have to move the ship's wake - I have tried moving the node point
(I know which node point to use) but the wake doesn't seem to move. ...
2 AG124.
If it is necessary for you, I could give you some
the information on adjustment ShipWake.

Anvart :hmm:

AG124
05-07-06, 11:11 AM
Here is a low contrast ID image - please let me know if it is alright.

http://img375.imageshack.us/img375/5807/nrcsillowcont7aq.png

Anvart, I would indeed like some advice on moving ship wakes - the Chatham model needs its wake moved astern somewhat. :hmm:

Anvart
05-07-06, 01:39 PM
2 AG124.
Sorry my english.
I was engaged in introduction of several submarines in game SH3,
and I had to adjust ShipWake.
All written below it my own ideas and my terminology.

ShipWake
Adjustment ShipWake is made in a file *****.val.
1) Parameter "FollowShipDistance" defines coordinate of the beginning
of the subsequent trace on water (transition ShipWake in a trace).
2) Parameter "FollowShipVTextureCoordinate" defines displacement of a texture,
for example: siaj_submarin.tga, along an axis of the ship.
3) Parameter "StartParameters-->LeftVertex(RightVertex)-->StartPosition":
a) the first parameter defines ShipWake width
b) the second parameter defines position of ShipWake beginning

Adjustment:
- on items 1 and 2 ShipWake end is adjusted
- on item 3 ShipWake beginning is adjusted

http://img513.imageshack.us/img513/9895/followshipdistance0rs.jpg
http://img431.imageshack.us/img431/5945/followshipvtexturecoordinate1b.th.jpg (http://img431.imageshack.us/my.php?image=followshipvtexturecoordinate1b.jpg)
http://img471.imageshack.us/img471/3872/startparametersleftvertexstart.th.jpg (http://img471.imageshack.us/my.php?image=startparametersleftvertexstart.jpg)
http://img517.imageshack.us/img517/2499/adjusted6fb.th.jpg (http://img517.imageshack.us/my.php?image=adjusted6fb.jpg)

Anvart :yep:

booger2005
05-07-06, 01:40 PM
Here is a low contrast ID image - please let me know if it is alright.

http://img375.imageshack.us/img375/5807/nrcsillowcont7aq.png



Fine, but can you get rid of Keel: {blue box}, Propulsion {green box}, etc? I have no image editing software myself. Thanks.

BTW, thank you for deciding to release this. :yep: I think it looks quite representative of 1940s ships in that the stack does not run through the superstructure, like on the C2 and C3.

AG124
05-07-06, 06:40 PM
In response to Anvart's steps - Thank you very much. I will check that out tomorrow to see if I can fix the Chatham a bit for a new release.

To Booger 2005 - I can't believe I forgot those boxes. :damn: I will get rid of them first thing tomorrow. :yep:

EDIT: Never mind - I have it done now. :oops:

http://img454.imageshack.us/img454/9590/nrcsillowcont2uu.png

malcymalc
05-08-06, 02:10 PM
Thank you very much for this wonderful ship AG124. I probably cannot imagine the hard work and frustration that goes into producing these models. I will hugely enjoy blowing her up!

Malcolm

Anvart
05-08-06, 03:05 PM
2 AG124.
I can't to DL Rose from FileFront!!!

Anvart :hulk: :rock:

VonHelsching
05-08-06, 04:31 PM
Me too, AG124!

Can you rapid-share it? :sunny:

Kpt. Lehmann
05-08-06, 04:53 PM
http://rapidshare.de/files/19974865/Rose_Castle_Ore_Carrier_1_1_.0.zip.html

Just thought I'd help out. :up: :up: :up:

AG124
05-08-06, 06:00 PM
OK, saves me the trouble of uploading it. :up:

Anvart
05-17-06, 10:27 AM
Thanks for the help, Kpt. Lehmann!

Anvart :lol: :up:

Scorpius
05-17-06, 05:45 PM
Is there any problems with GW, lehmann if i just dump this into the mods folder and enable it?