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View Full Version : SHIII Mods Workshop


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  1. Help with RuB 1.45 mod, pls
  2. Small Convoy Glitch
  3. Sound problem with GW+NYGM TW?
  4. Crew fatigue
  5. Trivial Renown Tweak for SH3 Commander
  6. Bf 109 Update 4-24-06
  7. SH3Cmdr's Randomised events
  8. Sink them all 3.0 WIP
  9. red mask problem!
  10. GW: Strange radio message
  11. Is the Extended Unified Campaign Mod working?
  12. Sub tweaking
  13. Bf 109 Skin is Done
  14. Grey Wolves Ship Identification Compromise
  15. New Bf 109 Skin
  16. A Few NYGM Tonnage Questions
  17. Drag'n'Drop File Upload (NEW) At U-Boot.Realsimulation.com
  18. Deck Gun Removal Mod for GW [MOD RELEASE]
  19. HOLLYWOOD DD SENSOR SCRAMBLER BETA NOW UP
  20. How to get back green line in TDC map with NYGM TW?
  21. locations and SeaUnit addon?
  22. SH3 Commander questions
  23. Gramaphone musid - I need more!
  24. New to SHIII - Need mod list!
  25. Grey Wolves Xtreme Start Edition(Mod Released)
  26. Church's Greywolf Skin for the VIIB and VIIC...
  27. RUb1.45
  28. Need some little help
  29. RUB 1.45 PROBLEMS
  30. Unified Campaign Question
  31. look at this...................doors open.
  32. Mod Sanity
  33. Message: "Rudder port damaged" bug
  34. loaded U-boat War Ace (Wolfpack) now the cams doesn't track
  35. TDC map torpedos running trajectory
  36. RUB 1.45 PROBLEMS
  37. Problem with navimap in Grey Wolves v.1.1, please help!
  38. Is there a mod to fix "both rudders destroyed"??
  39. Greywolves install question
  40. Playmate of the month in your radio room [Not safe for work]
  41. Which file is for conning tower dials?
  42. 16KM with NYGM. Question
  43. SH3Cmdr Pre-release 2.6 for events testers
  44. Ok, I think I got it...Greywolves???
  45. Mod Advice
  46. What / Where File Do I Edit
  47. Extended unified?
  48. Wrong date
  49. Periscope Bearing readout - Is there a fix?
  50. Hi-Res fix - what files?
  51. Real Damage mod for 1.4b?
  52. Looking for the Kiel and Suez channel mod
  53. Co2 Battery and Comp air dials galss efect - work in progres
  54. editing ship tonnage
  55. Unified Campaign Vanilla Crashing
  56. No_Fatigue didn't work
  57. Darker underwater view
  58. NYGM U-Boat Mod V1 fixes Type IIa & D battery bug
  59. U-boat War Ace 1.6 GW Compatible - MOD RELEASE
  60. Unified Campaing and GW patch 1.1
  61. Dates
  62. Sea Floor Objects
  63. Best and largest sound pack out there?
  64. Ship textures - recommendations
  65. WIP - Empire Celt Tanker New Skin
  66. Depth charge's maximum depth.
  67. Some questions about ship modelling
  68. SH3 Weather - Skweetis where are you?
  69. NEED MODDERS FOR A NEW SUB MOD
  70. Silent Hunter 4 update
  71. 1024/Map/Bearing Overlay fix
  72. NYGM U-Boat Mod V1 preview - updated
  73. Binocular crosshairs
  74. SH3 Unpacker - SH3 Game Crash
  75. Need help finding a certain mod with an add on
  76. Sliding Stations Panel 1.04 released.
  77. Download Shoot speech program here! (open for discussion)
  78. Wolfies Tweek Pak
  79. light inside submarine during dd attack by depht charge ???
  80. Battle Of Britian II-Sounds Off Topic-But Isn't
  81. GW & Milk Cow mod
  82. ship damage mod?
  83. GW Question
  84. Rose Castle Ore Carrier Beta Testers Needed
  85. [Mod release] Radio room poster girls - "NSFW"
  86. Attack Scope too dark at night
  87. I need MOD help!!!
  88. anyone working on allied Heavy cruisers?
  89. still can't get milk cow to work
  90. GW/Fubar skin conflicting
  91. F1Help screen info - where is it in "data" folder?
  92. I want to remove the repair crew options. (How)
  93. OK, the LAST AND FINAL CALL for SH3Cmdr additions!
  94. Unrealistic Ship Sinking times?
  95. [Mod Release] - Rose Castle Ore Carrier 1.0
  96. NYGM Fatigue Model on a "Long Range" Patrol
  97. Most popular mods - what do *you* use?
  98. Where Can I Find "Sailor Steve's Sound Mods"?
  99. Grey Wolves and Stiebler's radar detection mod
  100. U-Flak Queen Drag Mod for GW v1.1 [MOD RELEASE]
  101. Problems with all mods!!??
  102. Merchant skin
  103. Sliding Stations Panel 1.04b & disable Navmap autoscroll
  104. Bordinstrumente 1.0 D/L Site
  105. Anyone got this sound file?
  106. 16 k mod
  107. GW liners galore (is it only me?)
  108. Could someone help me with a Battleship mod???
  109. Keeps SayingSonar Destroyed--I need help
  110. Can't Play GW any more ))(FIXED)((
  111. GW/Medium Cargo Ship CTD's...SOLVED
  112. Water color
  113. wave sounds missing
  114. GW, UC and Milk Cow mod
  115. From the Kaptain
  116. Is It My Imagination?
  117. No underwater external repairs, are you ready?
  118. missing ports
  119. Large Cargo draft
  120. Compressed Air.
  121. 3DStudio Max v8
  122. A Mae West for your UBoot
  123. Starting with high renown
  124. Delayed Secondry Explosions WIP (12 Sreenshots Teaser)
  125. waves&storms mod
  126. New Chief Engineer's Report Dials Mod
  127. How exactly does fuel work?
  128. Question about the explosion .tgas
  129. Message Font
  130. Is there cloud fix for Atmosphere 16km version of scene.dat
  131. 3 metre Minimum Torpedo Depth another realism mod
  132. War Radio Mod
  133. Torpedo impact and fast speed set by default?
  134. installing gray wolves mod
  135. GW+NYGM+UC questions
  136. NYGM Ship Damage Mod V2 preview with pretty pictures!
  137. NYGM Tonnage War 1.04 Campaign Convoy & Ship additions
  138. Mod Fatigue ?
  139. Where's a good site to search for MODs?
  140. Ships broken in two
  141. no idea
  142. COLLISION ALARM
  143. What determines career length ?
  144. Improved U-Boat Mod 1.02 PROBLEM! HELP!
  145. GW 1.1 - final or not?
  146. help with gw install
  147. BEST SUPERMOD?
  148. GW - Anyone else have this problem?
  149. resupply
  150. Fuel Level / NEW Mod
  151. I want Tails back!
  152. Rain with no clouds in 16k mod, is there a fix?
  153. GW + Hollywood mod.
  154. Problems randomizing crush depth
  155. New gauges..............
  156. unzipping GW
  157. Grey wolves installation
  158. Flak Guns
  159. hires_radar (hydrophonees) problem help needed
  160. A couple year corrections for your basic.cfg
  161. crush depth / DD evasion concept ive been tinkering with
  162. JSGME crashing
  163. TORPEDO ARMING SWITCH
  164. U-Boat Crew Reflections !!
  165. Is it possible to sink ships with AAA guns in GW 1.1?
  166. Bargin basement shopping
  167. SH3 Commander Bug?
  168. Are there any Hi_res uboat skin mods available?
  169. 3ds
  170. XXI torpedo reload?
  171. Grey Wolves sounds
  172. Destroyers Discussion what were you guys on?
  173. Grey Wolves Faq
  174. Can the internal volume of the engines be increased in GW?
  175. Can't Access the options menu for Upgrading Items and Uboat
  176. RPM/speed chart for merchant propellers - Where is it ?
  177. Combine Mods?
  178. A simple way to get slide-out panel to work with multi mods?
  179. Questions about Tarnmatte
  180. U-Boat Skins
  181. Black Skies during day time
  182. How hard would it be to clone and resize a sub?
  183. Clarification needed on airbase crew ratings
  184. Clone a ship. fast
  185. Tree textures, where I can find them??
  186. Problem to see the targets beyond 8kms
  187. GW an NYGM mix - dials questions
  188. Released: Modding Vanilla
  189. The Grey Wolves - convoy attack (w/screenshots)
  190. what happened to the mods list?
  191. after reloading saved game my dials & guages dont work
  192. My Watch Crew Wont Use Raincoats?!
  193. Newb Questions
  194. NYGM No Damage Control Mod
  195. missing career
  196. Help please with missing tonnage
  197. realisim mods and where to get them
  198. Submarine signal lights - my experiments
  199. We just do not have the convoys correct! What can we do?
  200. Flotilla Files?? Creating new Flotillas??
  201. A mod for New Flotillas ?
  202. WIP Map Mod
  203. Is there a way of getting more capital ships to appear?
  204. Radar detectors - which values are correct?
  205. the new Bordinstrumente update 1.2.........
  206. A stupid hunch on that craptastic AI.
  207. CCIP Camera Mod
  208. New Periscope Textures?
  209. At what distance for visual detection of periscope?
  210. Ship types question
  211. Uber Aircraft - Time Acceleration Problem!!
  212. dual monitor output
  213. Map Contacts
  214. I noticed something very wrong with AI depth charge drops
  215. no fatigue
  216. ENIGMA
  217. Fatigue help needed....
  218. IUB 1.03 mod
  219. Can anyone help?
  220. More Capital Ships - Test Results on RND Layer
  221. What ships do you have ?
  222. Enhancement to Kriegsmarine *3 new ships*
  223. Can someone post...
  224. fatigue and TC
  225. Which mods are OK for low/mid range PC (mainly video)?
  226. MapMarkerMod v1.1 !!!!
  227. is there an easy way
  228. How do I change Patrol areas?
  229. Altering the default torpedo settings?
  230. Is there a mod to add searchlights to U-boots?
  231. I seek your mod guidance, O wise ones
  232. FUBAR's U-552 SKin Question...
  233. Download link sticky
  234. Silent running, or German Cloaking device...
  235. Ships sunk - not recorded using GW?
  236. Maps - just an idea
  237. Menu Id not found: 0x1a000008
  238. Can someone help?
  239. VIIC/42
  240. Forum overhaul Scheduled Sat May 27 0800 -5 GMT
  241. Link to Add-In/On ships?
  242. Which one should I install 1st? SH3Cmdr or Mod Enabler
  243. How are the minefields generated in career mode?
  244. TITANIC
  245. Bordeninstrumente 1.0
  246. Random weather generator and Grey Wolves supermod 1.1??
  247. La Rochelle anyone? (now with D/L link)
  248. Question about Corvette in GWs???
  249. One for all and thats that visually
  250. Explosion sound seems to be missing - Help Required!