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  1. Arctic areas mods? (3 replies)
  2. steam and sh3 (3 replies)
  3. Patching problems (4 replies)
  4. Help for merging mods (0 replies)
  5. Im back :D (5 replies)
  6. Request for Makman/Manos Magui GUI (0 replies)
  7. Das Boot Tower for SH3 (19 replies)
  8. [WIP] U-570/HMS Graph (3 replies)
  9. Is such a MOD possible? (0 replies)
  10. Someone help fit a GUI with 16:10 aspect ratio? (28 replies)
  11. Mod request - idea (13 replies)
  12. SH3Speech for XP? (0 replies)
  13. [WIP] The "Just Follow Orders!" Mod (45 replies)
  14. Need Thomson's Water 4.1! (10 replies)
  15. [REL]Real Underwater Environment 1.0 (74 replies)
  16. Flakmonkey's Intel Graphics HD Fix Mod (2 replies)
  17. GUI GWX Classic 1360x768 (not HD yet) (21 replies)
  18. 3 Questions (4 replies)
  19. Help (5 replies)
  20. Diesel Souds keep dissapearing (3 replies)
  21. Patrol Grid = NULL (5 replies)
  22. Detail level at zoom possible to fix? (1 replies)
  23. Approaching Critical Depth! (3 replies)
  24. Battleships for SH111 (3 replies)
  25. Ace´s Lightmaps for 7C...Where? (4 replies)
  26. [REL] SH3 Cleaner 4.0 for DVD Edition on Win32 [XP, Vista, Win7] (7 replies)
  27. What is CCoM? (8 replies)
  28. How can I find a ships folder in the SEA folder to tweak its stats?? (24 replies)
  29. CTD problem with my modsoup. Help?! (8 replies)
  30. [REL] Missing Name's Menu Music Mod (4 replies)
  31. Some questions about SH3 Commander. (0 replies)
  32. SHIII Replay file? (0 replies)
  33. need help from moders (6 replies)
  34. Cant pull down extra charts in Nav and Periscope (4 replies)
  35. Adding / Moving / Replacing deck and flak guns on Silent Hunter 3 (12 replies)
  36. Something strange... (7 replies)
  37. Rel:] Ratpack and HMS Barham missions. (4 replies)
  38. Please help with a Mod (3 replies)
  39. quick question (0 replies)
  40. Ship Names May 2012 (10 replies)
  41. [HELP] GWX 3.0 crash after 1940 ç_ç (4 replies)
  42. back to sh3 (1 replies)
  43. What Mods to use with GWX 3.0 gold (14 replies)
  44. Is there a way to move where you click in CT(hatch) to go to deck (11 replies)
  45. Stickeyed? (23 replies)
  46. [Rel} AsdicMkI and DeckKannon mod. (8 replies)
  47. Looking for a niche mod... (6 replies)
  48. Deck Gun Sight Filter (0 replies)
  49. Radar dates? (16 replies)
  50. a Mod compilation [Request] (9 replies)
  51. Best GUI mod? (1 replies)
  52. [REQ]Type II's with wintergartens (3 replies)
  53. What would a more accurate ASDIC search range bring? (4 replies)
  54. No ammunition in flak gun?? (5 replies)
  55. A little bit of advice ;) (9 replies)
  56. Modding "destroyed" equipment to damaged? (2 replies)
  57. Aces St Naz super pens for GWX (8 replies)
  58. [WIP] Ghostlier Cyclops (19 replies)
  59. Celestial Navigation Revisited (171 replies)
  60. Hey All (3 replies)
  61. [REL] Ship Names April 2012 (22 replies)
  62. Is it possible?? American Civil War in SHIII ??? (7 replies)
  63. Possible to make the crew management better? (5 replies)
  64. Sh3 mission editor help (6 replies)
  65. range and depth setting mod (0 replies)
  66. Provoking a response (3 replies)
  67. A Thank You to the GWX Dev Team... (0 replies)
  68. Screwy buoyancy & waves (9 replies)
  69. [REL] SH3 Long Patrol Script! (64 replies)
  70. New Mod Idea, Any Takers! (10 replies)
  71. I screwed up! (9 replies)
  72. Chart rpm/speed Mod NYGM 3.6A (4 replies)
  73. How can a merchant ship spot me (3 replies)
  74. Gmax problems (2 replies)
  75. silent hunter 3 for vista (2 replies)
  76. Lil help required (22 replies)
  77. What is the best graphical mod for SHIII? (5 replies)
  78. Terrain Editor (13 replies)
  79. Snorkel Sound! (6 replies)
  80. Band (16 replies)
  81. Essential software? (9 replies)
  82. CTD and NULL grid after upgrading to IXC (5 replies)
  83. [REL] Two Gramaphone Files (0 replies)
  84. JoC_SH3_WW1_Project v. 1.3 Releasd (14 replies)
  85. [REL] British standard destroyers (44 replies)
  86. [TEC]SH3 automation... (29 replies)
  87. [REL] Missing Name's Sound Mod GWX 3.0 (26 replies)
  88. WAC animated sub pens (3 replies)
  89. Adding audio to a command (33 replies)
  90. Music Files in SH3? (8 replies)
  91. mod warship (0 replies)
  92. Stiebler3A_Addon_for_V16B1 (Released) (93 replies)
  93. [RELEASE] Type II conning tower with open hatch (39 replies)
  94. Mod Idea Need Some Assistance (2 replies)
  95. 3.7cm flak problem (1 replies)
  96. [REL] Hydrophones workaround... (147 replies)
  97. DFAntenna texture problem (7 replies)
  98. M.E.P v4 - PreView Pics (105 replies)
  99. Narvik (0 replies)
  100. the best mods to use with GWX Gold? (7 replies)
  101. RE: Campaign.RND (11 replies)
  102. XXIII-Problem (13 replies)
  103. I was just wondering (4 replies)
  104. GWX screenshot request (5 replies)
  105. SH3 (4 replies)
  106. My Environment Mod - Wondering if Kaleuns might like? (34 replies)
  107. SH3/GWX3.0/Commander Questions & Ideas (6 replies)
  108. All Weather Gun Mod (2 replies)
  109. AO Lightmap problem (0 replies)
  110. SH3 COMMANDER (7 replies)
  111. Gramophone (8 replies)
  112. Type XXI (8 replies)
  113. JSGM (5 replies)
  114. Atlantic Storm (14 replies)
  115. oh god! No!!!! (5 replies)
  116. help please (3 replies)
  117. SHIII Commander (2 replies)
  118. Where to find U-47's Warship Mod (4 replies)
  119. New engine room mod? (4 replies)
  120. Ships sinking on even keel (13 replies)
  121. urfischs modstrike (22 replies)
  122. schulese etc. problem (7 replies)
  123. just some mod advises (4 replies)
  124. Sounds on ships... (0 replies)
  125. Making planes more dangerous? (8 replies)
  126. New way to develop games: Game Developer gathers more than $600,000 via Crowdsourcing (0 replies)
  127. GWX Milch Cows (2 replies)
  128. New to SHIII (2 replies)
  129. Which sound mod do you recommend? (9 replies)
  130. GWX_DFa-Flag&Pens_2010.7z (7 replies)
  131. Trouble with Weapons officer (0 replies)
  132. The most historical accurate data for sonars, radars, receivers etc. (3 replies)
  133. Deck Guns, One shot/One Kill (11 replies)
  134. MFM Mod question (0 replies)
  135. FXAA injector/ENB series&Seeadler´s widescreen dll...some thoughts (15 replies)
  136. Destroyer mod (2 replies)
  137. hi (5 replies)
  138. How to make a slide interface panel (14 replies)
  139. [REL] re-build Queen Elizabeth Class battleship re-fitted (5 replies)
  140. Sound file Deck guns. (2 replies)
  141. Editing weapons data (5 replies)
  142. SH3 Mini Tweaker (0 replies)
  143. Need a realism GUI that works with widescreen (3 replies)
  144. GWX-TA - Various ClothesHatsFaces and Skilled start Crew (5 replies)
  145. Is this true about the Flotilla.cfg file? (4 replies)
  146. Donitz's Flotilla Deployment (0 replies)
  147. Type 7c/42 files question (2 replies)
  148. VampireNightVision Bugfix (163 replies)
  149. I know I've seen it in threads, but... (3 replies)
  150. Torpedo Failures (5 replies)
  151. Windows problem (1 replies)
  152. problem with gwx install?? (5 replies)
  153. How is it that I hear waves and wind while submerged? (10 replies)
  154. Privateer's Armory and thingamajiggy thread (73 replies)
  155. GWX 3.0 manual - printable version (3 replies)
  156. SH3 has stopped working - wrong mod order? (3 replies)
  157. NYGM 3.6A Update patch released (0 replies)
  158. Stiebler2_Addon_for_V16A3 (Released) (38 replies)
  159. Download ? (1 replies)
  160. Modding SH3 (4 replies)
  161. Changing Periscope magnification (6 replies)
  162. Missing engine parts (3 replies)
  163. Mod Compatibility..... (1 replies)
  164. Playable Tribal Class warship mod? (2 replies)
  165. The best crew graphics mod (22 replies)
  166. [REQ] Mod for VIIC´s conning tower with enhanced armour (14 replies)
  167. mod s... ehem... (4 replies)
  168. Some GWX questions.. (5 replies)
  169. Need Setkeys Help to Command my boat with speech (1 replies)
  170. StarForce driver is not compatable (18 replies)
  171. The sun does not shine in my sh3 (5 replies)
  172. How associate a speech to a key? (4 replies)
  173. U-571 Skin (0 replies)
  174. Balkongerät? (1 replies)
  175. map.tga load screen (0 replies)
  176. [REL] Iowa Class battleship (10 replies)
  177. Odd problem (5 replies)
  178. GWX and other mods compatibility (3 replies)
  179. Warm clothes for the watch crew? (2 replies)
  180. Running Older Missions In GWX3 (15 replies)
  181. How do I activate this mod: Torpedo Failures V1.1 for V16A3 (JSGME) (2 replies)
  182. [WIP] Town Class DD, and a Question (72 replies)
  183. Sub keeps sinking!? (15 replies)
  184. A little help (1 replies)
  185. SNOW...its possible! (38 replies)
  186. Dimensions of font (4 replies)
  187. As you do this please help? (2 replies)
  188. (REL) Lensflare effect for the Sun (37 replies)
  189. Help: Polish language (3 replies)
  190. Conus Widescreen Again! (14 replies)
  191. Question on Mods (Stock Game to Full Realism) (13 replies)
  192. Grrrr: Some of the boats CTD GWX when they explode and sink (34 replies)
  193. Help please (18 replies)
  194. Need a little advice: The wake sound bug (3 replies)
  195. Big request-searching for Intro Film/Load Screens for mod-SH3 Erich Topp Style (0 replies)
  196. Question: star shell shine effect on fires? (7 replies)
  197. Question (6 replies)
  198. Radio mods question ... (5 replies)
  199. (REL) B25 Camera mod (38 replies)
  200. watch officer mod? (1 replies)
  201. Question on loading times (10 replies)
  202. Mod (14 replies)
  203. [REQ] Playable XB U-Boat (4 replies)
  204. SH3, GWX, and Leather Jackets (5 replies)
  205. Multiple skins for ships in SH3 Commander (2 replies)
  206. Is there a calendar mod ? (2 replies)
  207. Hi (15 replies)
  208. Lehmann's International News&War Radio MP3 (2 replies)
  209. Deadlier Aircraft Possible? (6 replies)
  210. SH3 Commander Question ... (6 replies)
  211. MFM mod install question for help ... (6 replies)
  212. Which mods should I get? (9 replies)
  213. Warship mod (1 replies)
  214. About the NYGM wolfpack function (3 replies)
  215. getting into the configuration files (5 replies)
  216. turn off crew management? (1 replies)
  217. Conus Widescreen (14 replies)
  218. Two quick radar questions: (5 replies)
  219. like to mod (2 replies)
  220. mods for SH3 (1 replies)
  221. question (10 replies)
  222. British Campaign (87 replies)
  223. Return to Base Crash GWX (17 replies)
  224. WB and Evan82's XXI 1939 mod unexpected consequences. (15 replies)
  225. WB and Evan82's XXI 1939 mod question. (4 replies)
  226. Finally Able To Play SHIII Again! (26 replies)
  227. [TEC]Crew and bad weather (11 replies)
  228. Poll:Do you want a cook in U-BOOT_HAHD? (29 replies)
  229. LRT problem, any help?? (1 replies)
  230. Blender 2.5.9 and S3D (12 replies)
  231. It's been a while... Recommended Mods on top of GWX 3.0? (4 replies)
  232. TDC interface panel (1 replies)
  233. Sailor Steve's Ship name database mod (11 replies)
  234. What happened to "Racerboy"? (15 replies)
  235. [TEC] sea foam in low windspeeds possible? (4 replies)
  236. IS there a Disney Nautilus Mod out there somewhere?? (1 replies)
  237. [REL] Recognition Manual (12 replies)
  238. SH3 commander?? (3 replies)
  239. Why must I always play VII? (13 replies)
  240. "Stieblers comfortable OptionsSelector" elaborate mod enabler idea. (3 replies)
  241. [REL] US cruisers re-fiitted (15 replies)
  242. How many? Would like to see? (8 replies)
  243. 16km env. Moon new size... (9 replies)
  244. Stiebler_Addon_for_V16A3. (Patch) (67 replies)
  245. Looking for Modern Mod (3 replies)
  246. NYGM 3.6 update released (the Wolf-pack edition) (0 replies)
  247. Slightly off-topic but... (2 replies)
  248. Mk 24 FIDO (65 replies)
  249. Problem on Stock SH3 1.4b flag gun (12 replies)
  250. Flickering grills on Super Turms IX (70 replies)