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View Full Version : New Mod Idea, Any Takers!


Jonny
03-26-12, 03:08 AM
Hey guys,

Just been thinking of a few ideas, I would love to do the following idea and get my name out there, but dont have a the first clue on how to mod SH3. Here is what i been thinking.

So after looking into the Enigma coding messages, i thought for those players like me who love 100% realism both in game and with SHC options enabled to, it would be great to have a message mod along with a third party programme or built in method to decrypt enigma coded messages for that little bit of realism. This mod should be 100% compatible with GWX, i personally would love to have something like this.

If i have missed this mod and its already out there can someone point me to the mod!

Hope you like the idea,

Jonny:salute:

P.S. if anyone is willing to teach me how to mod then please PM me im a fast learner, i self tuaght my self web design with PHP and i no i can pick this up just as quick!

Rubini
03-26-12, 06:03 AM
:up:Hey guys,

Just been thinking of a few ideas, I would love to do the following idea and get my name out there, but dont have a the first clue on how to mod SH3. Here is what i been thinking.

So after looking into the Enigma coding messages, i thought for those players like me who love 100% realism both in game and with SHC options enabled to, it would be great to have a message mod along with a third party programme or built in method to decrypt enigma coded messages for that little bit of realism. This mod should be 100% compatible with GWX, i personally would love to have something like this.

If i have missed this mod and its already out there can someone point me to the mod!

Hope you like the idea,

Jonny

P.S. if anyone is willing to teach me how to mod then please PM me im a fast learner, i self tuaght my self web design with PHP and i no i can pick this up just as quick!
Something like this?
http://www.subsim.com/radioroom/showthread.php?t=146939

To run this mission you need Enigma machine, IIRC all necessary files are included. :up:

Jonny
03-26-12, 07:51 AM
Thanks very much i thought i might of over looked a few posts!

Jonny:salute:

Jonny
03-26-12, 07:55 AM
This seems to be a single mission on closer inspection! I was really after one that ran witht he campaign, so you can play the campaign with the messages in enigma coding if you understand my poor explanation!

Rubini
03-26-12, 08:55 AM
This seems to be a single mission on closer inspection! I was really after one that ran witht he campaign, so you can play the campaign with the messages in enigma coding if you understand my poor explanation!
I understood. But this can be a good example on how things could be IF all messages were codified. Try this mission to take a real feel of your own idea...and this SM is much more than a SM.:up:

Jonny
03-26-12, 11:58 AM
Thanks rubini

makman94
03-26-12, 12:15 PM
...and this SM is much more than a SM...:up:

in fact is the best idea that you and ACS had about how a real challenging campaign should had been done at first place instead of playing all these boring 'walking around' campaigns!

when i firstly saw ACS's mission and then yours ...i said ...yea thats it ! definetely million times more challenging and interesting gameplay !

ps: hehehe....i am still waiting the ''continue...'' ,Rubini ! remember something about the 'dasboot at gibraltar' ?

brett25
03-27-12, 11:15 PM
hey rubini, i loved your enigma mission btw, i have a save thats half way through and have decoded three enigma messages, im just on my way to find that convoy....please make some more if you can:yeah:

Rubini
03-28-12, 07:42 PM
hey rubini, i loved your enigma mission btw, i have a save thats half way through and have decoded three enigma messages, im just on my way to find that convoy....please make some more if you can:yeah:

in fact is the best idea that you and ACS had about how a real challenging campaign should had been done at first place instead of playing all these boring 'walking around' campaigns!

when i firstly saw ACS's mission and then yours ...i said ...yea thats it ! definetely million times more challenging and interesting gameplay !

ps: hehehe....i am still waiting the ''continue...'' ,Rubini ! remember something about the 'dasboot at gibraltar' ?
Thanks guys! And, yes I have started but never finished a new SM to reproduce the "Das Boot" saga with the above premisses. But for now this project is closed from my end.

IJammer
04-01-12, 02:29 PM
Virtual Enigma machine...

http://users.telenet.be/d.rijmenants/en/enigmasim.htm

Amazing... it works just like the real thing.

Jonny
04-01-12, 04:25 PM
Yeh, I saw and had a look into that a few weeks ago! But thanks anyways.

Jonny:salute: