View Full Version : My Environment Mod - Wondering if Kaleuns might like?
Kafka BC
02-28-12, 05:02 PM
Magic1111 has expressed an interest in my home-brewed environment mod that I use for my modded stock game (I don't use GWX). It is a 16k environment that I started from scratch, well over a year ago, and is very far from complete. I haven't worked seriously on it for a number of months now, however, I am curious to see if others might also be interested in it. If there are enough people who are, I may just try to complete it when I am finished with the "Town Class" mod that I am committed to at present.
So here are a few screenshots to show you. You might see that I have learned a couple of tricks to improve the lighting, shading, and horizon a bit.
http://img96.imageshack.us/img96/1943/beaufort7prev02.jpg
http://img694.imageshack.us/img694/9240/beaufort7prev03.jpg
http://img862.imageshack.us/img862/8484/beaufort7prev04.jpg
http://img843.imageshack.us/img843/1397/beaufort7prev05.jpg
http://img526.imageshack.us/img526/8364/beaufort7prev06.jpg
http://img846.imageshack.us/img846/1354/beaufort7prev07.jpg
http://img718.imageshack.us/img718/3073/beaufort7prev08.jpg
http://img827.imageshack.us/img827/7278/beaufort7prev09.jpg
http://img594.imageshack.us/img594/5247/beaufort7prev01.jpg
http://img41.imageshack.us/img41/8024/beaufort7prev10.jpg
If you Kaleuns like it and think it might be a worthwhile effort, please don't expect it anytime soon, I only get about two, maybe three, hours a day at most to do any modding or graphics work...and I also have a bad habit of testing, testing, and testing again.
Cheers :salute:
Kafka BC
Laufen zum Ziel
02-28-12, 07:08 PM
Very nice with great detail.
Magic1111
02-29-12, 04:24 AM
Hi Kafka!
Very, very nice pictures and (until now) great work! :yeah:
And please share with us, the community, your wonderful work when itīs finished (maybe in "near" future...)! :up:
But let your time! Itīs ready, when itīs done..! ;)
Best regards,
Magic:salute:
irish1958
02-29-12, 08:42 AM
As above. Any addition is good as it offers more choices.
brett25
02-29-12, 11:58 AM
looks very nice, would like to try it:salute:
I'm impressed, it looks very promosing. Keep your good work, mate :up:
Kafka BC
02-29-12, 02:29 PM
The consensus is I should try and finish this...I will see what I can do after a couple of months.
I have only got the Atlantic about 80% done, haven't touched the Med or Arctic yet. The Med should be just a simple variation of what I have done, the Arctic might be a different matter. And I am still having trouble getting 15m/s wind/waves right to my satisfaction as well as a few other quibbles.
Leutnant_Werner
03-01-12, 02:14 PM
Hi Kafka,
i like your work very much and would be happy too, if you find time to finish it.
I did some tests to make a northern light for the Arctic some years ago.
If you like use or see it, i can re-up it for you.
Best regards,
Leutnant_Werner
Magic1111
03-01-12, 03:10 PM
If you like use or see it, i can re-up it for you.
DOWNLOAD (http://www.mediafire.com/?hjzkoyy2y5z) :salute::salute:
The consensus is I should try and finish this...I will see what I can do after a couple of months.
I have only got the Atlantic about 80% done, haven't touched the Med or Arctic yet. The Med should be just a simple variation of what I have done, the Arctic might be a different matter. And I am still having trouble getting 15m/s wind/waves right to my satisfaction as well as a few other quibbles.
Do not mind the Med and Artic sceneries. During campaigning the game is stuck in the Atlantic scene where ever you go. It's a bug. So you create the Atlantic scenery and if you are fine copy it to the Med and Artic.
Only in single missions the Artic and Med are used. But who is playing single missions? And the first version of my mod I created Artic and Med version so the user can switch be enabeling the environming but I do not expect many people will actually switch.
Kafka BC
03-01-12, 05:40 PM
Hi Kafka,
i like your work very much and would be happy too, if you find time to finish it.
I did some tests to make a northern light for the Arctic some years ago.
If you like use or see it, i can re-up it for you.
Best regards,
Leutnant_Werner
:up: Just got it from Magic's link, I will check it out. Northern lights were something I was thinking about, thank you. :salute:
Kafka BC
03-01-12, 06:05 PM
Do not mind the Med and Artic sceneries. During campaigning the game is stuck in the Atlantic scene where ever you go. It's a bug. So you create the Atlantic scenery and if you are fine copy it to the Med and Artic.
Only in single missions the Artic and Med are used. But who is playing single missions? And the first version of my mod I created Artic and Med version so the user can switch be enabeling the environming but I do not expect many people will actually switch.
Really? That is something more I will have to test and reevaluate. I haven't tried sailing from the Atlantic to the Med in a career yet, but the one time I started a career in the 29th flotilla at La Spezia the game used the stock game's Med environment colors instead of my Atlantic colors. :hmmm:
brett25
03-01-12, 11:38 PM
also kafka, see if you can add a 20km version:woot:
Magic1111
03-02-12, 05:23 AM
also kafka, see if you can add a 20km version:woot:
...but only as an Add-On... http://www.cosgan.de/images/more/bigs/c033.gif (http://www.cosgan.de/smilie.php)
I prefer e.g. an 16km Atmosphere! http://www.cosgan.de/images/more/bigs/a170.gif (http://www.cosgan.de/smilie.php)
Best regards,
Magic:salute:
I like the colour combinations a lot, as I prefer "dark blue" seas. But if you are going to undertake this endeavour, you might as well try to do it in 20km environment, as smoke plumes can be seen that far :up:
Kafka BC
03-02-12, 11:13 AM
also kafka, see if you can add a 20km version:woot:
...but only as an Add-On... http://www.cosgan.de/images/more/bigs/c033.gif (http://www.cosgan.de/smilie.php)
I prefer e.g. an 16km Atmosphere! http://www.cosgan.de/images/more/bigs/a170.gif (http://www.cosgan.de/smilie.php)
Best regards,
Magic:salute:
I like the colour combinations a lot, as I prefer "dark blue" seas. But if you are going to undertake this endeavour, you might as well try to do it in 20km environment, as smoke plumes can be seen that far :up:
I will try to finish the 16km version first and maybe look into a 20km version if I can import the models into the 16km one with no trouble and it doesn't require too many changes from what I have done so far...I don't want to start from scratch, it was hard work to get it this far. If I recall, rik007 had a lot of trouble doing a 20km one.
Thanks Hitman, I spent a large amount of time doing the colors. They are compromises based on my own eyesight and the constraints of my skills and of the game. Where I live I have seen the Atlantic range in color from as brilliant a blue as you can get in the Pacific to very deep rich blues, blue-green greys, and light or dark greys, all depending on the weather, cloud, and lighting conditions. Greens usually only noticeably show themselves when the the ocean is really churned up, or closer to land with shallower waters.
I had indeed trouble when I ported the 16 Km params to the 20 Km version. The colors were ugly and I couldnot find what caused it. But I was already pretty tired then from the 16 Km version so I stopped it. Last weekend I picked it up and started it all over again and finished it in a few hours:
http://www.mediafire.com/download.php?ca7a3lbrneb49b3
I also started a 24 Km version but there a run into a serious problem: as you look a bit down on the bridge the sky is becoming black...
But I can advice you to do the 16 Km first. The 20 Km is essentially created by blowing up the 3d models for dome, sky and fog.
The choice of the colors is of course a task in itself. I collected foto's, took color samples. Went to the beach, took more foto's etc. Finally I created a spreadsheet in which I related the params per scene etc. combined with a simple model. I created a macro which directly updated the params in AtlColors_Med from the spreadsheet.
The biggest challenges is the clouded scene. Somebody in this forum noticed that some red shimmered through the waves. I ran into that later when I tried to get a grey-green sea. What actually happens is that the game is using a hard coded sequence of color changes in the reflection. This has nothing to do with the reflextion tga. You can see what I mean by setting the EnvSim->Wind->WaveProperties[4]->ReflIntensity to 0. Reflection will then be black. The problem with the Reflection is that it will shift color when it is getting dark and you can only work around it by chosing a red based dusk or tune yourself insane like I did in V10.
Kafka BC
03-02-12, 07:06 PM
I had indeed trouble when I ported the 16 Km params to the 20 Km version. .....
I haven't looked at any 20km version yet, though I think I have Hitman's somewhere, like I said I'm only going to do one if it is not a lot of trouble. Like you, I am kind of worn out with the thing.
Colors are a tremendous task. I don't use photographs, I don't trust their colors anyways, I know enough about photography not too and consider them only for reference. I have the Atlantic at my doorstep and only need to look out a window or walk up the road a bit to get what I need. But with the limitations of the game, concessions have to be made, and I can't make everything truly accurate, I just try to get an overall "look".
I've encountered that red tinge on the water with overcast skies, I managed to reduce it by working on the colors, settings, and by not having the Nori01.tga file too dark or blueish.
Yamato_NF
03-02-12, 08:03 PM
I'd be intrested!! :rock::rock::arrgh!:
Magic1111
03-21-12, 09:27 AM
Hi Kafka!
Any News on the progress of the MOD? :hmmm:
Best regards,
Magic:salute:
Another interesting discovery at Subsim forum looking for good environmental mod. :)
Do you know what happened with this mod? It looks really good.
alpha_1
06-25-15, 04:07 PM
Very nice! Keep at it!:up:
"Last Activity: 03-10-2012 02:44 PM" I'll not hold my breath waiting for an answer. He was posting almost daily and then nothing.
jakethescot
06-25-15, 06:15 PM
Clean looking mod. Will give it a go when it's finished.
I guess I will just quit posting since no one seems to read what I post anymore.
maybe if I write it bigger It has been over 3 years since he last visited the SubSim forum. I do not think he is coming back anymore.
There I am done with it all.
You are right, but maybe there is a small chance that he did it and uploaded it somewhere - finished or not. Mod looks good, it's a pity that probably his work wasn't finish.
Fahnenbohn
06-28-15, 05:14 PM
Funny, I'm just about to complete the same work. I'm going to release a mod called " RECOLORIZED WORLD ". I have completely changed ALL colors : sky, sea, underwater, lights, lightnings, terrain, trees ... And the result is much more realistic and beautiful. I think the work will be finished this summer ... :) I started there more than a year, and I think I reached the limit of what is feasible in SH3 !!!
Could you post some screenshots of your work?
Fahnenbohn
06-29-15, 08:15 AM
Yes Jaxa. I'm preparing a series of screenshots before / after, and with all the weathers, all the moments of the day (day time and night), all the seasons, and all the climates. It will take me time, and I don't have much right now.
F.
Fahnenbohn
06-29-15, 08:41 AM
OK, for now, a few little examples to show you that i'm not lying :
Spring (temperate climate) by cloudy weather :
http://nsm08.casimages.com/img/2015/06/29//15062903351118069013407579.png (http://www.casimages.com/img.php?i=15062903351118069013407579.png)
At the same moment, but with an underwater view :
http://nsm08.casimages.com/img/2015/06/29//15062903351018069013407578.png (http://www.casimages.com/img.php?i=15062903351018069013407578.png)
Sunny weather :
http://nsm08.casimages.com/img/2015/06/29//15062908191318069013408467.png (http://www.casimages.com/img.php?i=15062908191318069013408467.png)
http://nsm08.casimages.com/img/2015/06/29//15062908191318069013408468.png (http://www.casimages.com/img.php?i=15062908191318069013408468.png)
Tropical climate :
http://nsm08.casimages.com/img/2015/06/30//15063002320018069013409364.png (http://www.casimages.com/img.php?i=15063002320018069013409364.png)
Dusk :
http://nsm08.casimages.com/img/2015/06/05//15060510015618069013332884.png (http://www.casimages.com/img.php?i=15060510015618069013332884.png)
Bad weather :
http://nsm08.casimages.com/img/2015/06/30//15063004555218069013409524.png (http://www.casimages.com/img.php?i=15063004555218069013409524.png)
Thunderbolt :
http://nsm08.casimages.com/img/2015/06/29//15062903553518069013407636.png (http://www.casimages.com/img.php?i=15062903553518069013407636.png)
Thanks, I'll be waiting for the end of your work :up:
Fahnenbohn
06-29-15, 07:32 PM
I've added some pictures in post #30 (http://www.subsim.com/radioroom/showpost.php?p=2324965&postcount=30). :cool:
Fahnenbohn
07-03-15, 01:18 PM
With GWX :
http://nsm08.casimages.com/img/2015/07/03//15070307125818069013417651.png (http://www.casimages.com/img.php?i=15070307125818069013417651.png)
Same view, with my own colors :
http://nsm08.casimages.com/img/2015/07/03//15070307125818069013417652.png (http://www.casimages.com/img.php?i=15070307125818069013417652.png)
Which version do you prefer ? :D
Magic1111
07-03-15, 04:18 PM
Looks good :up:
2nd this! :yeah:
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