View Full Version : mod s... ehem...
Victor Schutze
01-14-12, 12:06 AM
I enabled "Sergbutos WolfpackMod V3 Reloaded" through JSGME on top of "Supplement to V16A3", JSGME warns that it will overwrite "Shells2.dat", "Shells.sim" and "Shells.zon"
Anyone of you guys have the same dilemma? :D
SquareSteelBar
01-14-12, 02:38 AM
There's no dilemma.
These three files are are identic in v16A3 and Serg'sWPMv3R -> do a md5 checksum check...
Overwrite or delete them from MODS folder [before enabling via JSGME].
Victor Schutze
01-15-12, 01:48 PM
There's no dilemma.
These three files are are identic in v16A3 and Serg'sWPMv3R -> do a md5 checksum check...
Overwrite or delete them from MODS folder [before enabling via JSGME].
Thank you for your answer SquareSteelBar, :up:
I used this md5 checksum check a long time ago, how do you do that again? :oops:
SquareSteelBar
01-15-12, 02:16 PM
Alternatively open the mod's archives by WinRAR and you'll see the CRC32 checksums of the files at the right column.
Do a comparison... -> the files are identic.
Victor Schutze
01-15-12, 02:35 PM
Ok, will do! Thank you again SquareSteelBar ;)
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