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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Chief
![]() Join Date: Mar 2010
Location: Drowning in mods soup
Posts: 327
Downloads: 466
Uploads: 0
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mod s... ehem...
I enabled "Sergbutos WolfpackMod V3 Reloaded" through JSGME on top of "Supplement to V16A3", JSGME warns that it will overwrite "Shells2.dat", "Shells.sim" and "Shells.zon"
Anyone of you guys have the same dilemma? ![]() |
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#2 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
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There's no dilemma.
These three files are are identic in v16A3 and Serg'sWPMv3R -> do a md5 checksum check... Overwrite or delete them from MODS folder [before enabling via JSGME]. |
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#3 | |
Chief
![]() Join Date: Mar 2010
Location: Drowning in mods soup
Posts: 327
Downloads: 466
Uploads: 0
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Quote:
![]() I used this md5 checksum check a long time ago, how do you do that again? ![]() |
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#4 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
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Alternatively open the mod's archives by WinRAR and you'll see the CRC32 checksums of the files at the right column.
Do a comparison... -> the files are identic. |
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#5 |
Chief
![]() Join Date: Mar 2010
Location: Drowning in mods soup
Posts: 327
Downloads: 466
Uploads: 0
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Ok, will do! Thank you again SquareSteelBar
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