View Full Version : (REL) B25 Camera mod
brett25
12-09-11, 03:14 PM
this little mod will replace your camera in SH3
features:
1. water effect on binoculors. Now when waves are high your binoculors will be blurry with water, like the real thing
2. water effect on conning tower free cam. When a big wave hits the camera will be blurry with water temporarily
3. water effect on UZO, periscope and observation scope
3. new wider angle lense all around. Wider view.
4. Right click to go into free camera mode. Hit num pad 0 to return to previous camera view.
Compatible with all supermods, however, may not work with all GUI mods.
B25
Two Versions :
1. Stock GUI:
http://www.gamefront.com/files/21077536/B25_Camera_Stock_zip
2. Magui 3.4:
http://www.gamefront.com/files/21077533/B25_Camera_zip
Jimbuna
12-09-11, 05:12 PM
Link still not working.
brett25
12-09-11, 06:14 PM
hi jim,
sorry about that, the link should be working now:salute:
Jimbuna
12-09-11, 06:53 PM
Working fine now, I'll grab it tomorrow when I return home from work :up:
von Kinderei
12-09-11, 07:49 PM
Danke Kaleun brett25 ...
Works and looks nice :up:
Kudos Mate. Consider it Grabbed!:salute:
complutum
12-10-11, 04:13 AM
i've got FM new interiors installed, this mod works with it?.
When i've tried to activate JGSME gives me a conflict message.
PapaKilo
12-10-11, 04:17 AM
"Compatible with all mods"
Can't be that good IMO :)
von Kinderei
12-10-11, 08:49 AM
I think I found a small glich with it ...
I use the MaGui F mod and the B25 mod seems to cut the bottom of the scopes off ... e.g. I use the yellow filter mod that works with MaGui and with the B25 installed I can see nothing but yellow at the bottom of the scopes and with it un-installed it's just cut off at the bottom of the scopes and you can see what ever happens to be there ... and if it's at night you'll see day-light
brett25
12-10-11, 01:40 PM
complutum, yes thats fine it will overwrite your old camera.dat file thats all. I am also using it with FM interiors.
von Kinderei, thank you for that update. I am using this camera with Magui 3.4, and I have adjusted the scopes. Now I think I may need to test this and release a new version that is compatible with other GUI mods. Is anyone else having an issue with scopes using various GUIs?
OK I found the issue, and I can make a version that has the scope settings of the stock camera. However if there are differences between several GUIS I would have to make versions for those. I will look into this. Stay tuned
"compatible with all mods" indeed!
UPDATE: OK please see first post. Two versions- one for use with stock gui (and probably most others) and one for use with Magui 3.4. So unless you are using Magui I would use stock version and it should work.
Von kinderei, Magui F must use different settings from magui 3.4. if u are interested I can make a version for magui F
Victor Schutze
12-10-11, 03:40 PM
complutum, yes thats fine it will overwrite your old camera.dat file thats all. I am also using it with FM interiors.
von Kinderei, thank you for that update. I am using this camera with Magui 3.4, and I have adjusted the scopes. Now I think I may need to test this and release a new version that is compatible with other GUI mods. Is anyone else having an issue with scopes using various GUIs?
OK I found the issue, and I can make a version that has the scope settings of the stock camera. However if there are differences between several GUIS I would have to make versions for those. I will look into this. Stay tuned
"compatible with all mods" indeed!
UPDATE: OK please see first post. Two versions- one for use with stock gui (and probably most others) and one for use with Magui 3.4. So unless you are using Magui I would use stock version and it should work.
Von kinderei, Magui F must use different settings from magui 3.4. if u are interested I can make a version for magui F
Good job brett25! :yeah:
That's what I call "immersion" when I am on the bridge in bad weather conditions :haha:
I'll try your Magui version (I use Magui 3.4) cause I have a few glitches on the binoc view with the stock version. Keep you posted. :salute:
Jimbuna
12-10-11, 03:51 PM
Have you tested this with GWX? :hmmm:
Noerholm
12-10-11, 03:56 PM
Looks nice
Jimbuna
12-10-11, 04:11 PM
Looks nice
Welcome :sunny:
brett25
12-10-11, 06:01 PM
Jim, yes I play an install with GWX3 and it works fine. Do you use the stock settings for the scopes in GWX or did you modify at all with regards to the GUI? (Basically what changes from mod to mod are the viewpoint settings under the camera parameters for each scope)
I play GWX with Magui, so im not certain what the GWX camera settings were. I can easily make a version if there are discrepancies.
Victor Schutze, thanks for the feedback, let me see what that is all about. Yeah, the blurry binocs are really immersive. also setting up an attack in a strom using the UZO is now like that too.
UPDATE Victor Schutze, try downloading the stock version again. I adjusted an angle setting in the Binocs and I think it should work now, let me know
Jimbuna
12-10-11, 06:10 PM
Jim, yes I play an install with GWX3 and it works fine. Do you use the stock settings for the scopes in GWX or did you modify at all with regards to the GUI? (Basically what changes from mod to mod are the viewpoint settings under the camera parameters for each scope)
I play GWX with Magui, so im not certain what the GWX camera settings were. I can easily make a version if there are discrepancies.
Victor Schutze, thanks for the feedback, let me see what that iss all about
I use stock settings and will test tomorrow on my day off :up:
Victor Schutze
12-10-11, 09:13 PM
Jim, yes I play an install with GWX3 and it works fine. Do you use the stock settings for the scopes in GWX or did you modify at all with regards to the GUI? (Basically what changes from mod to mod are the viewpoint settings under the camera parameters for each scope)
I play GWX with Magui, so im not certain what the GWX camera settings were. I can easily make a version if there are discrepancies.
Victor Schutze, thanks for the feedback, let me see what that is all about. Yeah, the blurry binocs are really immersive. also setting up an attack in a strom using the UZO is now like that too.
UPDATE Victor Schutze, try downloading the stock version again. I adjusted an angle setting in the Binocs and I think it should work now, let me know
I play GWX heavily moded. I'll try downloading the stock version again and the GWX version and test them both tomorrow. :salute:
makman94
12-11-11, 05:07 AM
J....Basically what changes from mod to mod are the viewpoint settings under the camera parameters for each scope)
....
hi Bret,
be carefull with the tweaks on camera.dat Bret becuase it is not only the above that differs!
camera.dat is a critical file for the guis and you must not change anything at the viewport values (that you mentioned) ,at zoom levels and at angular angle values . in other words , you must not change anything in the ''Optical'' and CameraParams'' sections of each node .
also ,the ''Optical'' and CameraParams'' sections must be untouched to UZO node ,to Bino node and to ConningDeck node too.
just add the blur effect to each node but don't change anything else especially at the above nodes
ps1:in the interior cams ...do whatever you want
ps2: and yes it can't be compatible to all ! it will be compatible only with the one that you used for adding the blur effect
brett25
12-11-11, 02:25 PM
be carefull with the tweaks on camera.dat Bret becuase it is not only the above that differs!
thanks for your input makman. I find that this camera is working fine for me, all my shots are dead on and the scopes seem to work fine.
The stock version uses the stock settings, angles were changed on free cams and interior cams only, nothing else. The only time i tweaked the viewpoint and optical settings is on the magui version, because your mod has different values, and as i said this is working fine for me, as I use your most excellent gui.
People can use this mod at their on risk if they like. Post feedback if its working or not:salute:
Victor Schutze
12-11-11, 03:04 PM
For both GWX and Stock versions:
The blurring effect is very good on the bridge view. :up:
but I have a few problems:
The binoc view is broken at the bottom.
The F2 view is wide angle. It's fine.
The Shift + F2 view does not come back to its set up position.
brett25
12-11-11, 03:36 PM
The Shift + F2 view does not come back to its set up position.
remember you can use the right mousue button now to enter free cam,rather than shift+f2, try using num pad 0 to return t0 previous view, i.e, if your in the map for example, and then hit "numpad 0" you will return to where your camera was in the ship.
The binoc view is broken at the bottom.
UPDATE, try downloading again (small fix has been made) and see if that works.
Victor Schutze
12-11-11, 07:12 PM
remember you can use the right mousue button now to enter free cam,rather than shift+f2, try using num pad 0 to return t0 previous view, i.e, if your in the map for example, and then hit "numpad 0" you will return to where your camera was in the ship.
UPDATE, try downloading again (small fix has been made) and see if that works.
Downloading GWX version. :up:
Jimbuna
12-12-11, 07:49 AM
So is the stock version for GWX also?
brett25
12-12-11, 02:33 PM
So is the stock version for GWX also?
yes. Ideally, the stock version woud be for most situations, with the exception of magui users and possibly some other GUIs. At this point its a use and see situation. Cant cause any harm, and can be enabled or disabled mid patrol. :salute:
Jimbuna
12-12-11, 05:34 PM
yes. Ideally, the stock version woud be for most situations, with the exception of magui users and possibly some other GUIs. At this point its a use and see situation. Cant cause any harm, and can be enabled or disabled mid patrol. :salute:
Rgr that....I must get around to trying it tomorrow after work :sunny:
PapaKilo
12-13-11, 06:51 AM
Will this mod work well with OLCG2 ?
brett25
12-13-11, 01:30 PM
Will this mod work well with OLCG2 ?
use the "stock" version, and let us know:salute:
fitzcarraldo
10-08-12, 04:26 PM
Dear B25: Is there a version for MaGUI 3.4 Widescreen?
If not: What parameters touch you in S3D for the water effect in UZO? I would do the changes for myself...
The standard version donīt work with Widescreen MaGUI 3.4.
Many thanks and best regards.
Fitzcarraldo :salute:
brett25
10-08-12, 05:50 PM
ok so heres what you do, open cmaeras.dat, and select the uzo cmaera main root, then append a child chunk "controllor type 10/-1" then select tis controller and apend new chunk/ properties/sh3/camera behavior/camera effects
then set your parameters, you can copy mine or experiment with your own:salute:
Anvar1061
10-09-12, 12:29 AM
Dear brett25!I do not know,what change this for Widescreen MaGUI F.Can you do Camera mod for Widescreen MaGUI F (or 3.4)themselves and place him(it) in #1
brett25
10-09-12, 01:15 AM
hi anvar, ok I wil try to do that,:salute:
Hi all
Gamefront Links don't work in Italy, as in other countries too..
May someone upload Magui 3.4 version on another storage?
Thanks
THORN GREG
01-06-13, 08:04 AM
http://www.mediafire.com/?lo5n9p50iamheju
:up:
http://www.mediafire.com/?lo5n9p50iamheju
:up:
Thanks Thorn!!
:)
brett25
01-06-13, 04:37 PM
hey
try this link, I have a version made to work with Magui widescreen edition, as some people requested. The other will work with Magui regular screen
http://www.gamefront.com/files/22824309/B25_Waterdrips_WidescreenMagui.zip
:salute:
Anvar1061
01-08-13, 10:28 PM
We not longed waited!Gamefront links don't work.May someone unload on another storage?
THORN GREG
01-09-13, 04:07 AM
Try this link: http://www.mediafire.com/?f53bfb55w1v1y
:salute:
brett25
01-09-13, 06:09 PM
thanks alot thorn greg for hosting the file:salute: , not sure whats wrong with gamefront, it used to be good, maybe time to switch to mediafire.
Edit...gamefront link seems to be working fine, anvar1061 seems to be the only one having a problem, not sure if it has to do with country
ReallyDedPoet
04-02-13, 12:56 PM
hey
try this link, I have a version made to work with Magui widescreen edition, as some people requested. The other will work with Magui regular screen
http://www.gamefront.com/files/22824309/B25_Waterdrips_WidescreenMagui.zip
:salute:
Nice :up:
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