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Old 12-09-11, 03:14 PM   #1
brett25
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Default (REL) B25 Camera mod

this little mod will replace your camera in SH3
features:

1. water effect on binoculors. Now when waves are high your binoculors will be blurry with water, like the real thing

2. water effect on conning tower free cam. When a big wave hits the camera will be blurry with water temporarily

3. water effect on UZO, periscope and observation scope

3. new wider angle lense all around. Wider view.

4. Right click to go into free camera mode. Hit num pad 0 to return to previous camera view.

Compatible with all supermods, however, may not work with all GUI mods.
B25

Two Versions :

1. Stock GUI:

http://www.gamefront.com/files/21077...mera_Stock_zip


2. Magui 3.4:
http://www.gamefront.com/files/21077533/B25_Camera_zip

Last edited by brett25; 12-11-11 at 04:59 PM.
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Old 12-09-11, 05:12 PM   #2
Jimbuna
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Link still not working.
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Old 12-09-11, 06:14 PM   #3
brett25
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hi jim,

sorry about that, the link should be working now
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Old 12-09-11, 06:53 PM   #4
Jimbuna
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Working fine now, I'll grab it tomorrow when I return home from work
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Old 12-09-11, 07:49 PM   #5
von Kinderei
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Danke Kaleun brett25 ...

Works and looks nice
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Old 12-10-11, 03:23 AM   #6
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Kudos Mate. Consider it Grabbed!
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Old 12-10-11, 03:56 PM   #7
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Looks nice
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Old 12-10-11, 04:11 PM   #8
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Quote:
Originally Posted by Noerholm View Post
Looks nice
Welcome
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Old 12-10-11, 06:01 PM   #9
brett25
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Jim, yes I play an install with GWX3 and it works fine. Do you use the stock settings for the scopes in GWX or did you modify at all with regards to the GUI? (Basically what changes from mod to mod are the viewpoint settings under the camera parameters for each scope)

I play GWX with Magui, so im not certain what the GWX camera settings were. I can easily make a version if there are discrepancies.


Victor Schutze, thanks for the feedback, let me see what that is all about. Yeah, the blurry binocs are really immersive. also setting up an attack in a strom using the UZO is now like that too.

UPDATE Victor Schutze, try downloading the stock version again. I adjusted an angle setting in the Binocs and I think it should work now, let me know

Last edited by brett25; 12-10-11 at 06:15 PM.
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Old 12-10-11, 06:10 PM   #10
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Quote:
Originally Posted by brett25 View Post
Jim, yes I play an install with GWX3 and it works fine. Do you use the stock settings for the scopes in GWX or did you modify at all with regards to the GUI? (Basically what changes from mod to mod are the viewpoint settings under the camera parameters for each scope)

I play GWX with Magui, so im not certain what the GWX camera settings were. I can easily make a version if there are discrepancies.


Victor Schutze, thanks for the feedback, let me see what that iss all about
I use stock settings and will test tomorrow on my day off
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Old 12-10-11, 09:13 PM   #11
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Quote:
Originally Posted by brett25 View Post
Jim, yes I play an install with GWX3 and it works fine. Do you use the stock settings for the scopes in GWX or did you modify at all with regards to the GUI? (Basically what changes from mod to mod are the viewpoint settings under the camera parameters for each scope)

I play GWX with Magui, so im not certain what the GWX camera settings were. I can easily make a version if there are discrepancies.


Victor Schutze, thanks for the feedback, let me see what that is all about. Yeah, the blurry binocs are really immersive. also setting up an attack in a strom using the UZO is now like that too.

UPDATE Victor Schutze, try downloading the stock version again. I adjusted an angle setting in the Binocs and I think it should work now, let me know
I play GWX heavily moded. I'll try downloading the stock version again and the GWX version and test them both tomorrow.
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Old 12-11-11, 05:07 AM   #12
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Quote:
Originally Posted by brett25 View Post
J....Basically what changes from mod to mod are the viewpoint settings under the camera parameters for each scope)

....
hi Bret,
be carefull with the tweaks on camera.dat Bret becuase it is not only the above that differs!

camera.dat is a critical file for the guis and you must not change anything at the viewport values (that you mentioned) ,at zoom levels and at angular angle values . in other words , you must not change anything in the ''Optical'' and CameraParams'' sections of each node .
also ,the ''Optical'' and CameraParams'' sections must be untouched to UZO node ,to Bino node and to ConningDeck node too.
just add the blur effect to each node but don't change anything else especially at the above nodes

ps1:in the interior cams ...do whatever you want

ps2: and yes it can't be compatible to all ! it will be compatible only with the one that you used for adding the blur effect
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Old 12-11-11, 02:25 PM   #13
brett25
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Quote:
be carefull with the tweaks on camera.dat Bret becuase it is not only the above that differs!
thanks for your input makman. I find that this camera is working fine for me, all my shots are dead on and the scopes seem to work fine.

The stock version uses the stock settings, angles were changed on free cams and interior cams only, nothing else. The only time i tweaked the viewpoint and optical settings is on the magui version, because your mod has different values, and as i said this is working fine for me, as I use your most excellent gui.

People can use this mod at their on risk if they like. Post feedback if its working or not

Last edited by brett25; 12-11-11 at 02:56 PM.
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Old 12-12-11, 07:49 AM   #14
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So is the stock version for GWX also?
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Old 12-12-11, 02:33 PM   #15
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Quote:
So is the stock version for GWX also?
yes. Ideally, the stock version woud be for most situations, with the exception of magui users and possibly some other GUIs. At this point its a use and see situation. Cant cause any harm, and can be enabled or disabled mid patrol.
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