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View Full Version : Grrrr: Some of the boats CTD GWX when they explode and sink


Victor Schutze
12-13-11, 10:54 PM
I play GWX modified with hsie moded exe. I have TMT v2 installed as well. Some of the boats barely explode or make any smoke when hit by torpedoes, others smoke and burn and when the final fatale explosion occurs before sinking: CTD.

I have w7 ultimate with 4gigs of RAM + 4 gig patch. Any ideas? :hmmm:

Myxale
12-14-11, 02:02 AM
Post load Order!:88)

PapaKilo
12-14-11, 02:50 AM
Download SHValidator_2_0_3_by_TheDarkWraith and check your installation for errors.

Victor Schutze
12-14-11, 01:51 PM
Download SHValidator_2_0_3_by_TheDarkWraith and check your installation for errors.

I'll look for it. Never heard about this. How does it work? :hmmm:

Post load Order!:88)

Here you go:

Generic Mod Enabler - v2.6.0.157
[D:\Ubisoft\SilentHunterIII\MODS]

GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6
Extras for the Wilhelmshaven campaign v2.4c
GWX - Enhanced Damage Effects
GWX - Late War Sensors Snorkel Antennas
Thomsen's Sound Pack V3.2cg
WBNN Mission Orders
LifeBoats&Debris_v4
RadioMesg V 0.1
New Uboat Guns 1.2
DBSM
GWX_SH4StyleFlag_fullModel
SH4Style_flagS_midSpeed
SH4Style_flag_fastSpeed
GWX_DFa-Flag&Pens_2010
Waterexhaust Combi V2.3 for GWX3_VIIC41 Player Sub NO
OLC's Modified Searchlight Beams for GWX3
WB's Deck Gun Range
WB's Decks Awash + Fuel Economy
Torpedo damage Final ver2.0
Q Ship mod GWX3.0
Dˆnitz Picture With Fly
M.E.P v3
M.E.P v3-Patch
FlatSunFix for M.E.P v3-Patch
DD_OH_V3.09_20091209162038
Conning Tower open Hatch093food
Colored_Map_alias_Brown_Grey_Map
No continuous 'Ship spotted' V1.2 for GWX3
DBSM_SH3_Speech_Fix
Rapt0r's DBSM Addon Yes Sir Patch
M.E.Pv3 VisualSensors-GWX3with Anvart's FUMO mod
MaGui 3.4
optional-ALTERNATIVE SCOPES with speedlines stopwatch for MaGui 3.4
optional-stopwatch with speed lines for MaGui 3.4
Conus' Historically Accurate U-boat Emblems 1.3
Rapt0r's Uniforms V2.0 [Grey] remove some
Dertien No Rank On Crew
NewDepthCharges
Bad Weather Fix V1.1 BETA
GWX - Main movie - 'Das Boot'
Supplement to V16A3
no-golfball_sun_for_Thoms0
Remove Searchlights from Merchants
Rapt0r's DBSM Addon [FIX 1.4]
Torpedo explosion
WB's Patrol Orders - North Atlantic, Nˆrd Atlantik, Atlantique nord
Haunting Atlantic Wind
Internal U-Boat Sound Effect
DD_OH_V3.09_ConningDeckCam_Fix_20091210230737
Torpedo Failures V1.1 for V16A3 (JSGME)
Type VII salvo selector
Binocular mod
DD_VisibleMines_V1.0
Wooden_Lifeboats_Mod_1.1
optional-No Stealthmeter for MaGui 3.4
TMTv2+ThomsensShips v4.4 for GWX3+Xtra ships
Add TMT ThomsonsShips fix
Merchant_Fleet_Mod_3.2
MFM-v3-US+UK_Skins19390901
Leitz Fernglas

Victor Schutze
12-15-11, 01:58 PM
I'll look for it. Never heard about this. How does it work? :hmmm:



Here you go:

Generic Mod Enabler - v2.6.0.157
[D:\Ubisoft\SilentHunterIII\MODS]

GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6
Extras for the Wilhelmshaven campaign v2.4c
GWX - Enhanced Damage Effects
GWX - Late War Sensors Snorkel Antennas
Thomsen's Sound Pack V3.2cg
WBNN Mission Orders
LifeBoats&Debris_v4
RadioMesg V 0.1
New Uboat Guns 1.2
DBSM
GWX_SH4StyleFlag_fullModel
SH4Style_flagS_midSpeed
SH4Style_flag_fastSpeed
GWX_DFa-Flag&Pens_2010
Waterexhaust Combi V2.3 for GWX3_VIIC41 Player Sub NO
OLC's Modified Searchlight Beams for GWX3
WB's Deck Gun Range
WB's Decks Awash + Fuel Economy
Torpedo damage Final ver2.0
Q Ship mod GWX3.0
D***710;nitz Picture With Fly
M.E.P v3
M.E.P v3-Patch
FlatSunFix for M.E.P v3-Patch
DD_OH_V3.09_20091209162038
Conning Tower open Hatch093food
Colored_Map_alias_Brown_Grey_Map
No continuous 'Ship spotted' V1.2 for GWX3
DBSM_SH3_Speech_Fix
Rapt0r's DBSM Addon Yes Sir Patch
M.E.Pv3 VisualSensors-GWX3with Anvart's FUMO mod
MaGui 3.4
optional-ALTERNATIVE SCOPES with speedlines stopwatch for MaGui 3.4
optional-stopwatch with speed lines for MaGui 3.4
Conus' Historically Accurate U-boat Emblems 1.3
Rapt0r's Uniforms V2.0 [Grey] remove some
Dertien No Rank On Crew
NewDepthCharges
Bad Weather Fix V1.1 BETA
GWX - Main movie - 'Das Boot'
Supplement to V16A3
no-golfball_sun_for_Thoms0
Remove Searchlights from Merchants
Rapt0r's DBSM Addon [FIX 1.4]
Torpedo explosion
WB's Patrol Orders - North Atlantic, N***710;rd Atlantik, Atlantique nord
Haunting Atlantic Wind
Internal U-Boat Sound Effect
DD_OH_V3.09_ConningDeckCam_Fix_20091210230737
Torpedo Failures V1.1 for V16A3 (JSGME)
Type VII salvo selector
Binocular mod
DD_VisibleMines_V1.0
Wooden_Lifeboats_Mod_1.1
optional-No Stealthmeter for MaGui 3.4
TMTv2+ThomsensShips v4.4 for GWX3+Xtra ships
Add TMT ThomsonsShips fix
Merchant_Fleet_Mod_3.2
MFM-v3-US+UK_Skins19390901
Leitz Fernglas


No answer(s)? No idea(s)? Nothing(s)? :hmmm:

Sailor Steve
12-15-11, 02:01 PM
What sound card do you have? Until I bought a cheap but dedicated sound card I got CTDs when ships sank. Something to do with the onboard sound system not liking the ship sinking sound.

Victor Schutze
12-15-11, 02:15 PM
What sound card do you have? Until I bought a cheap but dedicated sound card I got CTDs when ships sank. Something to do with the onboard sound system not liking the ship sinking sound.

My sound card is integrated in the Asus A8N SLI SE mobo. Most new merchants don't CTD my system when they sink. It seems to be the old stock merchants that provoke CTDs.

Sailor Steve
12-15-11, 03:40 PM
That's probably the problem. Onboard sound systems can be trouble.

PapaKilo
12-15-11, 04:17 PM
That's probably the problem. Onboard sound systems can be trouble.

:haha: Becoming wrong again ?

PapaKilo
12-15-11, 04:20 PM
My sound card is integrated in the Asus A8N SLI SE mobo. Most new merchants don't CTD my system when they sink. It seems to be the old stock merchants that provoke CTDs.

http://www.subsim.com/radioroom/showthread.php?t=187453

SH3 Validator

Victor Schutze
12-15-11, 04:31 PM
I'll try SH Validator. I'll check if it's the mobo sound card as well. :hmmm:

Thank you for your help, guys.

Annoying bug. :damn:

Sailor Steve
12-15-11, 04:34 PM
:haha: Becoming wrong again ?
Becoming a troll again?

As I said, I had similar problems and that turned out to be the answer.

PapaKilo
12-15-11, 04:38 PM
Becoming a troll again?


I do not need to become, it is my nature =]

PapaKilo
12-15-11, 04:48 PM
I'll try SH Validator. I'll check if it's the mobo sound card as well. :hmmm:

Thank you for your help, guys.

Annoying bug. :damn:

When this happens next time, make a screenshot of the error window and post it here =]

If there is any particular merchant on which CTD occurs, you may want to make a test with the particular merchant placing just your own sub and that/those merchant(s) and sink them. I would do it via Sh3MissionEditor.exe

Victor Schutze
12-16-11, 10:34 PM
When this happens next time, make a screenshot of the error window and post it here =]

If there is any particular merchant on which CTD occurs, you may want to make a test with the particular merchant placing just your own sub and that/those merchant(s) and sink them. I would do it via Sh3MissionEditor.exe

I am trying to fix the problem(s) through the Sh Validator tool:

I have this error but all [Equipment x] are in sequential order?!

Mine says:

[Equipment 119]
NodeName=A01
LinkName=Bootsmann5
StartDate=19380101
EndDate=19451231
Loadout=Allied_Merchant

How do I fix this? All the equipment numbers before (1-118) and after(120-134) are in sequential order.

Any idea(s)?

Victor Schutze
12-18-11, 03:37 PM
I have these errors in my install:

D:\Ubisoft\SilentHunterIII\data\Sea\L02A\L02A.cfg missing!
D:\Ubisoft\SilentHunterIII\data\Sea\L03A\L03A.cfg missing!
D:\Ubisoft\SilentHunterIII\data\Sea\M33B\M33B.cfg missing!
D:\Ubisoft\SilentHunterIII\data\Sea\T06A\T06A.cfg missing!
D:\Ubisoft\SilentHunterIII\data\Sea\T06B\T06B.cfg missing!
D:\Ubisoft\SilentHunterIII\data\Sea\T15B\T15B.cfg missing!

Does someone have these files? :damn:

IFRT-WHUFC
12-18-11, 06:48 PM
I have these errors in my install:

D:\Ubisoft\SilentHunterIII\data\Sea\L02A\L02A.cfg missing!
D:\Ubisoft\SilentHunterIII\data\Sea\L03A\L03A.cfg missing!
D:\Ubisoft\SilentHunterIII\data\Sea\M33B\M33B.cfg missing!
D:\Ubisoft\SilentHunterIII\data\Sea\T06A\T06A.cfg missing!
D:\Ubisoft\SilentHunterIII\data\Sea\T06B\T06B.cfg missing!
D:\Ubisoft\SilentHunterIII\data\Sea\T15B\T15B.cfg missing!

Does someone have these files? :damn:

Just copy the data from each ship below and paste to a new text file with notepad save file as L02A.cfg and so on!

L02A:


[Unit]
ClassName=L02A
UnitType=102
MaxSpeed=15
Length=147
Width=18.1
Mast=22.5
Draft=8.6
Displacement=6960
RenownAwarded=220
[2DCompartments]
UnitPos=56,8,403,20
NbOfComp=4
Name1=Propulsion
Area1=58,5,30,18
Name2=Keel
Area2=164,2,187,10
Name3=Engines Room
Area3=207,13,52,18
Name4=Fuel Bunkers
Area4=261,13,30,18

L03A:

[Unit]
ClassName=L03A
UnitType=102
MaxSpeed=18
Length=147
Width=18.1
Mast=22.5
Draft=8.8
Displacement=7345
RenownAwarded=270
[2DCompartments]
UnitPos=56,8,403,20
NbOfComp=4
Name1=Propulsion
Area1=58,5,30,18
Name2=Keel
Area2=164,2,187,10
Name3=Engines Room
Area3=207,13,52,18
Name4=Fuel Bunkers
Area4=261,13,30,18

M33B:

[Unit]
ClassName=M33B
UnitType=102
MaxSpeed=10
Length=91
Width=15
Mast=20
Draft=9.3
Displacement=3200
RenownAwarded=113
[2DCompartments]
UnitPos=56,8,403,20
NbOfComp=4
Name1=Propulsion
Area1=58,5,30,18
Name2=Keel
Area2=164,2,187,10
Name3=Engines Room
Area3=207,13,52,18
Name4=Fuel Bunkers
Area4=261,13,30,18

T06A:

[Unit]
ClassName=T06A
UnitType=101
MaxSpeed=10
Length=137
Width=19.5
Mast=22.5
Draft=8.2
Displacement=8280
RenownAwarded=325
[2DCompartments]
UnitPos=56,8,403,20
NbOfComp=4
Name1=Propulsion
Area1=58,5,30,18
Name2=Keel
Area2=164,2,187,10
Name3=Engines Room
Area3=207,13,52,18
Name4=Fuel Bunkers
Area4=261,13,30,18

T06B:

[Unit]
ClassName=T06B
UnitType=101
MaxSpeed=10
Length=137
Width=19.5
Mast=22.5
Draft=8.2
Displacement=8300
RenownAwarded=325
[2DCompartments]
UnitPos=56,8,403,20
NbOfComp=4
Name1=Propulsion
Area1=58,5,30,18
Name2=Keel
Area2=164,2,187,10
Name3=Engines Room
Area3=207,13,52,18
Name4=Fuel Bunkers
Area4=261,13,30,18

Unfortunately for some reason I havn't got the T15B!

hope this helps!

Rick

Victor Schutze
12-18-11, 09:26 PM
Just copy the data from each ship below and paste to a new text file with notepad save file as L02A.cfg and so on!

L02A:


[Unit]
ClassName=L02A
UnitType=102
MaxSpeed=15
Length=147
Width=18.1
Mast=22.5
Draft=8.6
Displacement=6960
RenownAwarded=220
[2DCompartments]
UnitPos=56,8,403,20
NbOfComp=4
Name1=Propulsion
Area1=58,5,30,18
Name2=Keel
Area2=164,2,187,10
Name3=Engines Room
Area3=207,13,52,18
Name4=Fuel Bunkers
Area4=261,13,30,18

L03A:

[Unit]
ClassName=L03A
UnitType=102
MaxSpeed=18
Length=147
Width=18.1
Mast=22.5
Draft=8.8
Displacement=7345
RenownAwarded=270
[2DCompartments]
UnitPos=56,8,403,20
NbOfComp=4
Name1=Propulsion
Area1=58,5,30,18
Name2=Keel
Area2=164,2,187,10
Name3=Engines Room
Area3=207,13,52,18
Name4=Fuel Bunkers
Area4=261,13,30,18

M33B:

[Unit]
ClassName=M33B
UnitType=102
MaxSpeed=10
Length=91
Width=15
Mast=20
Draft=9.3
Displacement=3200
RenownAwarded=113
[2DCompartments]
UnitPos=56,8,403,20
NbOfComp=4
Name1=Propulsion
Area1=58,5,30,18
Name2=Keel
Area2=164,2,187,10
Name3=Engines Room
Area3=207,13,52,18
Name4=Fuel Bunkers
Area4=261,13,30,18

T06A:

[Unit]
ClassName=T06A
UnitType=101
MaxSpeed=10
Length=137
Width=19.5
Mast=22.5
Draft=8.2
Displacement=8280
RenownAwarded=325
[2DCompartments]
UnitPos=56,8,403,20
NbOfComp=4
Name1=Propulsion
Area1=58,5,30,18
Name2=Keel
Area2=164,2,187,10
Name3=Engines Room
Area3=207,13,52,18
Name4=Fuel Bunkers
Area4=261,13,30,18

T06B:

[Unit]
ClassName=T06B
UnitType=101
MaxSpeed=10
Length=137
Width=19.5
Mast=22.5
Draft=8.2
Displacement=8300
RenownAwarded=325
[2DCompartments]
UnitPos=56,8,403,20
NbOfComp=4
Name1=Propulsion
Area1=58,5,30,18
Name2=Keel
Area2=164,2,187,10
Name3=Engines Room
Area3=207,13,52,18
Name4=Fuel Bunkers
Area4=261,13,30,18

Unfortunately for some reason I havn't got the T15B!

hope this helps!

Rick

Danke Herr Kaleun! :arrgh!:

Victor Schutze
12-18-11, 11:06 PM
Unfortunately for some reason I havn't got the T15B!


Rick

I don't have it either :shifty:

Anybody?

frau kaleun
12-19-11, 12:03 AM
I just did a search of my GWX3 game folder for that file (T15B.cfg) and it doesn't appear anywhere in the folder. That's with the Wilhelmshaven mod, the Extras mod, and the Merchant Fleet mod all enabled. There is a folder for that class in data\Sea but it only contains .tga files which appear to have been added by the Merchant Fleet Mod. :hmmm:

Victor Schutze
12-19-11, 10:01 AM
I just did a search of my GWX3 game folder for that file (T15B.cfg) and it doesn't appear anywhere in the folder. That's with the Wilhelmshaven mod, the Extras mod, and the Merchant Fleet mod all enabled. There is a folder for that class in data\Sea but it only contains .tga files which appear to have been added by the Merchant Fleet Mod. :hmmm:

So the boat does not exist? Delete? How? :hmmm:

Victor Schutze
12-19-11, 04:33 PM
So the boat does not exist? Delete? How? :hmmm:

Yes. How? Do I delete the T15B folder? Is there a something else somewhere to delete as well? Not sure. I don't want to create another problem trying to fix another one! :hmmm:

A reminder anybody?

frau kaleun
12-19-11, 05:08 PM
As long as nothing in your game is calling on the ship to spawn, I don't think just having a folder in data\Sea by that name with nothing but .texture files would be a problem.

The first step would be to do a search of your Roster folder for T15B.cfg, if that file is not present in any nation's roster then it will not spawn under any flag so the ship should not appear.

AFAIK the MFM ships are not individually scripted into any campaign files so there shouldn't be an issue there (someone please correct me if I'm wrong).

It could be that the validator popped up an error because there is a data\Sea folder for the T15B class of ship, but the folder doesn't contain all the files necessary for that ship to function properly should the game try to render it, which I don't think it would do anyway if that class is not in some nation's roster and/or specifically scripted into a campaign file.

I'm just guessing here based on experience so if someone knows anything different, please chime in. :DL

Victor Schutze
12-28-11, 06:16 PM
Update:

I bought a new sound card in case the problem was my integrated mobo soundcard.

I used Sh3 Validator and worked out all the mistakes.

Despite all my efforts, I STILL have CTD when blowing up tramp steamer or coastal tanker or M24B and numerous other boats.:damn:

:dead:

Sailor Steve
12-28-11, 07:29 PM
T15B was a small (5000 tons) tanker that didn't get finished. There are no stats for it, nor a picture (at least that I've seen).

Victor Schutze
12-28-11, 08:08 PM
T15B was a small (5000 tons) tanker that didn't get finished. There are no stats for it, nor a picture (at least that I've seen).

Do you think the presence of T15B in the game produces these CTDs? I am looking for a solution here. :damn:

frau kaleun
12-28-11, 08:11 PM
I think the only "presence" is the few .tga files in that data\Sea folder. As long as the ship isn't scripted into a campaign file or listed in some nation's roster, it shouldn't appear in your game so the lack of any other files in that folder shouldn't be a problem. Just having .tga files that the game will never use because the ship never appears shouldn't be a problem either as far as I know.

NGT
01-02-12, 12:02 PM
Happy New Year!


I do not recognize many of mods listed in your post no #4.


However I would like to suggest you something, in case that is really sound-related problem:


Take the “original” sh3.sdl file from LifeBoats&Debris_v4 and insert it again in your game on the top of all other files. Do it with JSGME or directly replace it inside folder “Sound”.


Try again to sink the tramp steamer or the coastal tanker inside Academy or in single mission.


If the problem persists, compare the NKSQ_.dsd file from NKSQ_ folder inside Sea folder with the original NKSQ_.dsd file from GWX.


If you have not/you don’t like (?) S3D, you can compare with WinMerge (freeware), it will tell you if files are identical or not.


My idea: if it is a sound problem, and is not a sound card problem, perhaps is a .dsd or/and sh3.sdl conflict.

If nothing works, disable the GWX - Enhanced Damage Effects and every mod on the top of that, and try again. But in this case, I thing, should be a graphic card problem (weakness).


If GWX - Enhanced Damage Effects works fine, without all other mods on the top of it, consider that you are lucky…


If not, I hope that somebody more skilful than me, will get the answer...:yawn:


Good luck

JuergenSchT
01-02-12, 11:01 PM
Found this in another thread:
Some ships in Sh3 have problems (CTD frequentelly) when breaking in two parts, what happens when a catastrophic destructions occurs.
The damaged by fire mod allows total destruction a bit more frequently by the constant hit by fire.
But note: this isn't a mod problem neither a original sh3 ships problem. This is present only in third part ships. I already made a comment here about this problem asking the modders ship builders to test this feature(break in two parts) on their ships...
[...]
This ctds related to third part ships are in truth a BIG problem as it can ruin your campaign/patrol/savegames and all we have them on ours Sh3 installations. Recentelly (well,the last time that I played Sh3 seriously) I became so hungry with this problem, that I take out almost all of third part ships apart and then finished my campaign without CTDs. It's a pity because new ships are a great addition to the game. And the problem is normally easy to solve by the ship modder builder. Just need attention to details and a good builder routine.
Another possibility is to edit the zones.cfg and erase all posilibilities of catastrophic destructions but you will lose this eye candy feature and others potential problems with third part ships will stay anyway.http://174.123.69.202/%7Esubsimc/radioroom/../../%7Esubsimc/radioroom/images/smilies/banghead.gif

Sources: 1 (http://174.123.69.202/%7Esubsimc/radioroom/showpost.php?p=1620671&postcount=72), 2 (http://174.123.69.202/%7Esubsimc/radioroom/showpost.php?p=1620694&postcount=75).

Victor Schutze
01-03-12, 12:34 PM
Happy New Year!


I do not recognize many of mods listed in your post no #4.


However I would like to suggest you something, in case that is really sound-related problem:


Take the “original” sh3.sdl file from LifeBoats&Debris_v4 and insert it again in your game on the top of all other files. Do it with JSGME or directly replace it inside folder “Sound”.


Try again to sink the tramp steamer or the coastal tanker inside Academy or in single mission.


If the problem persists, compare the NKSQ_.dsd file from NKSQ_ folder inside Sea folder with the original NKSQ_.dsd file from GWX.


If you have not/you don’t like (?) S3D, you can compare with WinMerge (freeware), it will tell you if files are identical or not.


My idea: if it is a sound problem, and is not a sound card problem, perhaps is a .dsd or/and sh3.sdl conflict.

If nothing works, disable the GWX - Enhanced Damage Effects and every mod on the top of that, and try again. But in this case, I thing, should be a graphic card problem (weakness).


If GWX - Enhanced Damage Effects works fine, without all other mods on the top of it, consider that you are lucky…


If not, I hope that somebody more skilful than me, will get the answer...:yawn:


Good luck

Thank you NGT.
I bookmark your reply if in case I need a clue for fixing this kind of problem. :up:

Found this in another thread:

Sources: 1 (http://174.123.69.202/%7Esubsimc/radioroom/showpost.php?p=1620671&postcount=72), 2 (http://174.123.69.202/%7Esubsimc/radioroom/showpost.php?p=1620694&postcount=75).

This is most amazing! I actually managed to fix the problem somehow: If you check my mod list in my post #4 on this thread, I disabled the mods starting by the last one (Leitz Fernglas) and testing the installation each time. I worked my way up to.. the "DBSM" mod.

I noticed that the Tramp Steamer or the Small Coastal Freighter (among others) would create the CTD exactly when going under (CATASTROPHIC FIRES). I went into the DBSM mod folder, accessed the "Ship Fire 1.wav" file and disabled it (renamed it "Ship Fire 1_dis.wav_dis") re-anabled the mod and the rest of the mods ... and voila... No more CTDs... until now. :shucks:

Thank you for this post by Rubini, JuergenSchT. :up:
I wonder how does Rubini define "third part ships"? :hmmm:
Are Tramp Steamers or the Small Coastal Freighters considered third part ships? :06:

I noticed that a lot of ships such as "Q01B" don't actually have the "eye candy" explosions feature as other ships (they barely burn when critically damaged. The smoke from the funnel has more volume than the actual critical fires! :rotfl2: ). :-? Has anyone found a fix for this?

JuergenSchT
01-03-12, 10:47 PM
I wonder how does Rubini define "third part ships"? :hmmm:
Are Tramp Steamers or the Small Coastal Freighters considered third part ships? :06:

I think that 'third part[y] ships' are ships that were not included in Vanilla SH3 or added by any supermod.
Let's see... the Tramp Steamer is the renamed Coastal Merchant from Vanilla, and the Small Coastal Freighter, if I recall, was added in GWX3.

iambecomelife
01-04-12, 01:05 AM
I play GWX modified with hsie moded exe. I have TMT v2 installed as well. Some of the boats barely explode or make any smoke when hit by torpedoes, others smoke and burn and when the final fatale explosion occurs before sinking: CTD.

I have w7 ultimate with 4gigs of RAM + 4 gig patch. Any ideas? :hmmm:

Back to the original post, this problem occurs when fixtures such as masts collapse after an explosion. Making too many changes to a ship model with Pack3d eventually corrupts the .DAT, causing destruction of a ship's fixtures to crash the game. For this reason I mainly used S3ditor for my modded ships and only used Pack3d for cloning.

There is no easy solution; if you are an experienced user you may want to manually remove modded ships that cause the crash from data/sea and data/roster.

álvaro
01-04-12, 02:28 AM
Back to the original post, this problem occurs when fixtures such as masts collapse after an explosion. Making too many changes to a ship model with Pack3d eventually corrupts the .DAT, causing destruction of a ship's fixtures to crash the game. For this reason I mainly used S3ditor for my modded ships and only used Pack3d for cloning.

There is no easy solution; if you are an experienced user you may want to manually remove modded ships that cause the crash from data/sea and data/roster. No tengo ni pajolera idea de como puedes resolver eso

Victor Schutze
01-04-12, 09:09 PM
Back to the original post, this problem occurs when fixtures such as masts collapse after an explosion. Making too many changes to a ship model with Pack3d eventually corrupts the .DAT, causing destruction of a ship's fixtures to crash the game. For this reason I mainly used S3ditor for my modded ships and only used Pack3d for cloning.

There is no easy solution; if you are an experienced user you may want to manually remove modded ships that cause the crash from data/sea and data/roster.

As I said in my post #30, I found a solution: :up:

" I went into the DBSM mod folder, accessed the "Ship Fire 1.wav" file and disabled it (renamed it "Ship Fire 1_dis.wav_dis") re-anabled the mod and the rest of the mods ... and voila... No more CTDs... until now. "

Victor Schutze
01-04-12, 09:10 PM
I think that 'third part[y] ships' are ships that were not included in Vanilla SH3 or added by any supermod.
Let's see... the Tramp Steamer is the renamed Coastal Merchant from Vanilla, and the Small Coastal Freighter, if I recall, was added in GWX3.

Oh yes, I think you're correct. :up: