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Missing Name
04-06-12, 11:59 AM
I've decided to make the ghostly "Cyclops" even spookier. Mainly:
- Ghost ships shouldn't have reflections.
- They shouldn't make wakes or have cavitation either.
- Shouldn't a ghost ship sound... spooky? I mean, right now, it sounds like it's breaking up and sending out an SOS. Kinda spooky, yes, but I think I can do better!

So far I've eliminated the wakes and started piecing together the sound. Cavitation is controlled... somewhere. And reflections should be simple to eliminate. Right?

Will keep y'all posted on progress. At this rate it should be done very soon.

postalbyke
04-06-12, 12:20 PM
... we have a ghost ship!??

bigboywooly
04-06-12, 12:42 PM
... we have a ghost ship!??

Indeed we do

http://i60.photobucket.com/albums/h22/bigboywooly/ScreenHunter_265.jpg

http://i60.photobucket.com/albums/h22/bigboywooly/ScreenHunter_260-1.jpg

http://i60.photobucket.com/albums/h22/bigboywooly/ScreenHunter_266.jpg

TorpLos
04-06-12, 01:32 PM
:arrgh!:Can i sink it again!?

bigboywooly
04-06-12, 01:35 PM
:arrgh!:Can i sink it again!?

Find it and try :yeah:

In the Bermuda triangle

Jimbuna
04-06-12, 02:46 PM
LOL....this one as well from SH4 (easily ported over to SH3).

http://img707.imageshack.us/img707/5308/flyingdutchman2.jpg (http://imageshack.us/photo/my-images/707/flyingdutchman2.jpg/)

postalbyke
04-07-12, 11:59 PM
SoWheeeet!

VONHARRIS
04-08-12, 06:07 AM
LOL....this one as well from SH4 (easily ported over to SH3).



1. The Flying Dutch!
Nice.

2. Where can I find the Ghost Cyclops? Thank you.

Jimbuna
04-08-12, 09:17 AM
1. The Flying Dutch!
Nice.

2. Where can I find the Ghost Cyclops? Thank you.

That's as much as I'm prepared to share :DL

http://img839.imageshack.us/img839/5351/14149855.jpg (http://imageshack.us/photo/my-images/839/14149855.jpg/)

VONHARRIS
04-08-12, 12:39 PM
That's as much as I'm prepared to share :DL



Oh, I didn't mean that but the infomation is more than welcome. Thanks.
Is the ghost ship already in gwx?
I thought it was a mod to GWX.

Jimbuna
04-08-12, 12:49 PM
Oh, I didn't mean that but the infomation is more than welcome. Thanks.
Is the ghost ship already in gwx?
I thought it was a mod to GWX.

Oh she be there alright....tis the Flying Dutchman that requires the mod.

Missing Name
04-08-12, 07:38 PM
The sound I've made seems quite hellish indeed. The dammed crew scream and moan, while the ship itself screams as the metal is strained as if in a heavy, heavy storm...

The only thing left to do is to eliminate cavitation.

Madox58
04-13-12, 02:07 PM
You probably don't know the history behind the original AC sound file.
:03:

A recording of the Titanic's distress message blended with several breaking up ships as they went down.

I find it erie enuff as is but always look forward to different stuff.
:up:

Missing Name
04-13-12, 07:50 PM
You probably don't know the history behind the original AC sound file.
:03:

A recording of the Titanic's distress message blended with several breaking up ships as they went down.

I find it erie enuff as is but always look forward to different stuff.
:up:

I did not know that!


The mod is almost done. I just need to eliminate that damned cavitation... ghost propellers don't actually move water around! They just give the illusion of doing something.

Kpt. Lehmann
04-14-12, 01:52 PM
I did not know that!


The mod is almost done. I just need to eliminate that damned cavitation... ghost propellers don't actually move water around! They just give the illusion of doing something.

Just a thought... but the best way to find the Cyclops is to listen for the propellor noise. It would seem that removing the propellor noise would make it much harder to find. ;)

Madox58
04-14-12, 04:52 PM
There are only 3 sounds that are used for the Cyclops.
The AC-Four Ship Engine.wav and AC-Four_hyd.wav are the same.
The only other sound is Vapor Siaj.wav.
Defined in the dsd file as Ship.Liberty.Shipwake
That may be the one you want to remove from the dsd file.

Missing Name
04-14-12, 08:43 PM
No, no, I'm trying to remove the actual effect of bubbles emitted from the propellers as they spin. I've removed all the sounds I wanted, and even made the sounds the ship emits quieter.

Madox58
04-16-12, 03:56 PM
That's the helix thing in the particals.dat I believe.
But it's a hard coded thing so if you change the effect?
All props in-Game would be affected.

You could create an animation of a prop so it spins.
Then do away with the standard props as was done for things like Iceburgs and such.

Missing Name
04-18-12, 10:46 AM
...gah! I don't know how to do this... my hex editing skills are questionable at best.

Madox58
04-18-12, 03:48 PM
S3D will allow you to do all you would need to do.
:yep:

Just add the aircraft prop animation to the props of the Cyclops and adjust the speed to your likeing as a start.
Add a dummy prop like what was done for the Whale and point the sim file to it.
:D