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makman94
03-04-12, 11:15 AM
thanks to H.Sie's vampire night fix i decided to rework my enviro as critical corrections to scene.dat where needed .

at this new version almost everything is new....from 3d models,bump maps,reflection maps,colors,clouds but most important from all are the reworked enviro lights-fogs colors and distances for making the H.Sie's vampire fix working absolutely smoothly.

the enviro is still at wip stage (some tiny details are left to be done)

Some pics :

http://img864.imageshack.us/img864/4373/53607055.png

http://img3.imageshack.us/img3/9861/95603773.png

http://img256.imageshack.us/img256/4482/16343936.png

http://img577.imageshack.us/img577/8890/14598901.png

http://img214.imageshack.us/img214/247/17268327.png

http://img821.imageshack.us/img821/8214/86206524.png

http://img138.imageshack.us/img138/7195/40182866.png

fitzcarraldo
03-04-12, 11:30 AM
thanks to H.Sie's vampire night fix i decided to rework my enviro as critical corrections to scene.dat where needed .

at this new version almost everything is new....from 3d models,bump maps,reflection maps,colors,clouds but most important from all are the reworked enviro lights-fogs colors and distances for making the H.Sie's vampire fix working absolutely smoothly.

the enviro is still at wip stage (some tiny details are left to be done)



Maester Makman, only a question: WHEN???? (anxiety attacks are common in SUBSIM Forums).

It seems the pre-definitive environment for SH3 (Iīm sorry, but you know the definitive will be the HAHD environment...).

Many thanks and regards.

Fitzcarraldo :Kaleun_Salute:

jaxa
03-04-12, 12:43 PM
Great news, makman94 :up:
I like your environmental pack very much, imho it's the best set for SH3.
What's estimated release time?

PS. Could you upload more screenshots of good weather? Am I wrong or is water darker than in MEPv3?

Trefoil
03-04-12, 01:16 PM
Thanks for the preview pics -very nice:up:. I'm a happy user of your Widescreen MaGui mod & am looking forward to trying out your new M.E.P. version.

I was following the original ' VampireNightVision Bugfix' thread & noted h.sie's comments that he thought the fix 'looks very good in environments that use very dark nights', because of ships moving through the fog curtain & seeming to appear out of the dark, as they come into visible range. I was wondering if the nights in your new M.E.P version will be any darker than M.E.P. v3. I appreciate the difficulty in striking the right balance between realism/immersion and playability in these matters.

reaper7
03-04-12, 01:16 PM
These are the closest environment I've seen yet to match what I see around the Atlantic Waters of the coast of Ireland :yeah:

Looking Great :salute:

http://img214.imageshack.us/img214/247/17268327.png

http://www.galwayfishing.ie/images/galwayfishing.jpg
Not me, but just of my home coast of Galway :D

Victor Schutze
03-04-12, 01:39 PM
Thank you makman! :yeah:

I am already using your M.E.P v3 along with GWX and hsie's V16A3 and Stiebler's addon for new grid orders.

I am in port now. I'll wait for your M.E.P v4 before I go on the next patrol. :up:

joegrundman
03-04-12, 03:01 PM
this looks great, really really great, but...

how often, actually, do you see reflections of boats in the water when viewed from a distance, in conditions other than a glassy calm?

the two images where there are no reflections seem to me more convincing than the images where there are reflections

what do you think?

how would this image look, for example, without reflections?

http://img864.imageshack.us/img864/4373/53607055.png

brett25
03-04-12, 10:27 PM
very cool, cant wait:salute:


Not me, but just of my home coast of Galway :D

lol, nice fish

Hitman
03-05-12, 10:17 AM
Amazing again Manos :yeah:

If I could make a suggestion, then a bit more "blue" in the water would be fine; now it looks a bit too much like "oil" to me, but that may be just my impression :hmmm:

DrJones
03-05-12, 04:40 PM
Hey Manos,

mep3 was fantastic and great...but this beats everything...great work keep up your good work my friend.

Best Regards

DrJones:salute:

Tigershark624
03-05-12, 05:22 PM
I can't wait for this mod. I'm using MEP 3 now, and recently whilst patrolling off the western end of the Channel in heavy rain my watch crew reported a ship sighted at medium range. It turned out to be an ASW trawler, and all I could think of was that radio message received by UA in Das Boot - "Surprised by destroyer coming out of rain squall - 7 hours depth charge pursuit." In other words, amazing work.

Yamato_NF
03-05-12, 05:56 PM
A-M-A-Z-I-N-G-!-!-!-!-!-! you have my praise! :rock:
Yamato_NF :salute:

Hans Witteman
03-05-12, 10:05 PM
Hi mate,

Great work as usual the stormy weather is particularly impressive and the sunset:Kaleun_Cheers:
Best regards Hans

Volk2
03-06-12, 04:51 AM
Interesting work! I hope it will not be oversaturated, like the old MEP environment - I've tried it, but went back to OLC environment. Please don't make candy graphics, make it harsh! :arrgh!:

urfisch
03-06-12, 05:45 AM
thanks for the new stuff!

Alpha Von Burg
03-06-12, 08:00 AM
Ya! Das ist gut Herr Manos.
Das ist gut. :up:
:salute:

makman94
03-06-12, 09:30 PM
hello to all , guys !

i am reading all your comments and i am really glad that you like it :yeah:

i will reply to all your comments with details probably tomorrow if i manage to get some more free time

@Fitzcarraldo: very soon ...it is more than...99% ready !
@Jaxa: yes ,water in pics is darker than M.E.P v3 but now i enlighted a little bit (what you see in pics is just one version of M.E.P v4 water). still haven't made my decision where to finally set it.
@Trefoil: (probably) tomorrow i will post a pic of v4 nights
@Joegrundman: yes, you are right Joe ! i don't like either these 'see from far' ships's reflections but for this is not responsible the enviro files. each ship has its own reflection settings for each(!) part of it.at these settings you can adjust from how far you want the ship's reflection to be vissible or you can turned the reflections totally off if you like(same goes for the land items too...i think). i will post tomorrow the same pic with the reflections of ship turned off to see how it looks :up:
@Hitman: yes...i know what you mean and i added some blue. will show you tomorrow
@***1074;***1086;***1083;***1082;:yes..i know what you mean too ! at this version i have taken care this part

fitzcarraldo
03-07-12, 05:32 AM
hello to all , guys !

i am reading all your comments and i am really glad that you like it :yeah:

i will reply to all your comments with details probably tomorrow if i manage to get some more free time

@Fitzcarraldo: very soon ...it is more than...99% ready !
@Jaxa: yes ,water in pics is darker than M.E.P v3 but now i enlighted a little bit (what you see in pics is just one version of M.E.P v4 water). still haven't made my decision where to finally set it.
@Trefoil: (probably) tomorrow i will post a pic of v4 nights
@Joegrundman: yes, you are right Joe ! i don't like either these 'see from far' ships's reflections but for this is not responsible the enviro files. each ship has its own reflection settings for each(!) part of it.at these settings you can adjust from how far you want the ship's reflection to be vissible or you can turned the reflections totally off if you like(same goes for the land items too...i think). i will post tomorrow the same pic with the reflections of ship turned off to see how it looks :up:
@Hitman: yes...i know what you mean and i added some blue. will show you tomorrow
@***1074;***1086;***1083;***1082;:yes..i know what you mean too ! at this version i have taken care this part

Great news! All weīre waiting!

Best regards.

Fitzcarraldo

h.sie
03-07-12, 08:18 AM
Top! Seems I need to update my graphics card.....:DL

joegrundman
03-07-12, 08:39 AM
this looks great, really really great, but...

how often, actually, do you see reflections of boats in the water when viewed from a distance, in conditions other than a glassy calm?

the two images where there are no reflections seem to me more convincing than the images where there are reflections

what do you think?

how would this image look, for example, without reflections?

http://img864.imageshack.us/img864/4373/53607055.png

i just wanted to illustrate what i mean..

if you do a google image search for merchant ship there are lots of examples of ships in water with various sea states.

reflections in my opinion are only visible in the following conditions:

- glassy water
- with strongly reflected sunlight off the ship e.g. in the early morning and evening
- when viewed from a higher elevation

i think there are fewer reflections in other conditions than the sh3 (and sh4 and 5) engines normally show. If there's a way to substantially reduce the occurrence of reflections this might look more convincing

e.g this picture of a ship in good weather, viewed from just above sea level, but there are many examples

http://static3.depositphotos.com/1005511/197/i/450/dep_1979118-Merchant-ship.jpg

Hitman
03-07-12, 09:11 AM
Joegrundman is absolutely right, about the only time you see those detailed reflections are at harbors AND with scale models:

http://img192.imageshack.us/img192/4567/280764516227.jpg

We really don't want the game to look like this picture of an RC Battleship, do we? :DL I think most of the time people fall into the "more effects is better" trap and do not consider what things really look like. I have little doubts that this picture I just posted looks prettier than the one from Joe, with brighter colour, reflections, shadows, etc. But what an Uboat commander would see from the bridge is actually what Joe posted! IN the stormy conditions screenshots from the Beta you can clearly see that with no reflections ships look much more realistic. :up:

fitzcarraldo
03-14-12, 06:53 PM
@ Maester Makman:

Rubini made a mod with new hydrophones behaviour. It is interesting if you can make an optional with the sensors.dat file of MEPv4 (20k, I think) with the Rubini modifications.

Waiting your fabulous environment...:DL

Regards.

Fitzcarraldo :salute:

Rubini
03-14-12, 07:07 PM
Joegrundman is absolutely right, about the only time you see those detailed reflections are at harbors AND with scale models:



We really don't want the game to look like this picture of an RC Battleship, do we? :DL I think most of the time people fall into the "more effects is better" trap and do not consider what things really look like. I have little doubts that this picture I just posted looks prettier than the one from Joe, with brighter colour, reflections, shadows, etc. But what an Uboat commander would see from the bridge is actually what Joe posted! IN the stormy conditions screenshots from the Beta you can clearly see that with no reflections ships look much more realistic. :up:

Ok, at harbours, models and in almost any place (with water obviously) if you are near enough.

makman94
03-15-12, 07:31 PM
sorry for not replied to you earlier guys but RL is very 'pressing' this period so i hope to prepare for you the spoken pics this weekend !

....

i think there are fewer reflections in other conditions than the sh3 (and sh4 and 5) engines normally show. If there's a way to substantially reduce the occurrence of reflections this might look more convincing
....


Hi Joe ,
as i told you i fully agree with you about the 'strength' that ship's reflections are showing but ,as i told you , for this are not responsible the enviro files.

yes,there is a way to reduce the occurrence of ship's reflections through the .dat file for each ship. as i said , there is in there the reflection parameters (for each part of ship) and you can reduce (or increase) the distance from where reflections can be vissible (and even to totally eliminate them if you like) BUT this must be made separately for each ship (and for each part of ship). i will show you the same pic with the ship's reflections totally reduced to see how it look!


But what an Uboat commander would see from the bridge is actually what Joe posted! IN the stormy conditions screenshots from the Beta you can clearly see that with no reflections ships look much more realistic. :up:
yes Alberto , i fully agree with both of you but read my above reply to Joe to see what is going on. the ship that you see at stormy weather has reflections but you can't see them becuase of the distance-angle-roughness of sea . (but...reflects are there if i move camera closer to the ship)

@Joe and Alberto : there is also a 'dirty' way to 'hide' somehow (pay attention ...somehow...not drastically) the reflections by using lighter colors to water but the best way,imo, is to start tweaking the ships's reflections at their .dats files

@ Maester Makman:

Rubini made a mod with new hydrophones behaviour. It is interesting if you can make an optional with the sensors.dat file of MEPv4 (20k, I think) with the Rubini modifications.

Waiting your fabulous environment...:DL

Regards.

Fitzcarraldo :salute:

hi Fitz,

yea, i saw the new absolutely wonderfull mod by Rubini and you can be sure that it will be included !
still , haven't test it to see it in action but i know that Rubini knows what is doing so i just need to see the ranges in game to confirm it is working and then...yes...it will be in !

jaxa
03-17-12, 12:28 PM
Makman, any news about release date?

Magic1111
03-21-12, 07:11 AM
Makman, any news about release date?

Hi Manos my Friend!

Thatīs my question too, when do you plan to release the wonderful MOD? And the 2nd question, come the MOD with an 16km or 20km atmosphere, or both?

Best regards,
Magic:salute:

fitzcarraldo
03-21-12, 09:30 AM
Hi Manos my Friend!

Thatīs my question too, when do you plan to release the wonderful MOD? And the 2nd question, come the MOD with an 16km or 20km atmosphere, or both?

Best regards,
Magic:salute:

Same questions!! We are anxious...:rotfl2:

Regards.

Fitzcarraldo :salute:

BossMark
03-21-12, 02:43 PM
Yep cant wait for this to be released :up:

Wolfstriked
03-21-12, 03:27 PM
Makman,good to see you again or at least your name.:har: Been dealing with severe depression lately where nothing was bringing me happiness,then I decided to do a patrol the other day and I was back in the deep blue sea.Good to see so many innovations been made since my leave and cant wait to see whats new too.:up::up:

makman94
03-26-12, 11:28 AM
hello guys,

sorry for the delay but ,at the moment , i have put this mod to 'garantine' becuase something else (miam...miam !!!) has caught my full interest and i spend all my free 'moding' time to this new mod .
the enviro , as i told you , is almost finished .some details-adjustments(and ...decisions) need to take care and will be ready . i can't say a release date becuase i don't know how long will take the other 'BLOW MINDING' project !

@Alberto: you have a pm
@Joe: here is the (spoken)pic with the ships's reflections totally turned off :
http://img839.imageshack.us/img839/5456/noreflects.png

jaxa
03-26-12, 11:46 AM
Hmm, imo slight reflection is necessary.

makman94
03-26-12, 12:36 PM
Hmm, imo slight reflection is necessary.

the reflections are turned off just for showing the pic to Joe (read some posts above about this pic)
the reflections can be adjusted ( distance to be vissible) but ,as i said, this must be done seperately for each ship and seperately for each part of it.

joegrundman
03-26-12, 02:53 PM
hi makman

thank you for your demonstration. clearly the effort:reward ratio is unfavourable for this :D

keep up the good work:salute:

reaper7
03-26-12, 05:27 PM
hello guys,

sorry for the delay but ,at the moment , i have put this mod to 'garantine' becuase something else (miam...miam !!!) has caught my full interest and i spend all my free 'moding' time to this new mod.



Sorry guys, that's my fault :haha: But you'll be glad ;)

Wolfstriked
03-26-12, 07:27 PM
Sorry guys, that's my fault :haha: But you'll be glad ;)



Ive been away for awhile so have no idea what MIAM is?

Magic1111
03-27-12, 03:49 AM
come the MOD with an 16km or 20km atmosphere, or both?


Hi Manos!

Can you please answer me my question for short...:03:

Many thx! :salute:

brett25
03-27-12, 11:12 PM
i can't say a release date becuase

i can wait, your old enviornmrnt aint too bad:woot:

fitzcarraldo
03-28-12, 05:50 AM
Sorry guys, that's my fault :haha: But you'll be glad ;)

"thanks", Reaper, "thanks" :down::down::down::down::down::down:

Regards.:03::03::03:

Fitzcarraldo :salute:

makman94
04-06-12, 03:20 PM
Ive been away for awhile so have no idea what MIAM is?

hi Wolfstriked (how are you mate?),
'MIAM' is something very ...tasty !! :DL you will see !

Hi Manos!

Can you please answer me my question for short...:03:

Many thx! :salute:

both Thomas , the 'hard' part is done for both of them.

"thanks", Reaper, "thanks" :down::down::down::down::down::down:

Regards.:03::03::03:

Fitzcarraldo :salute:

trust me Fitz ! when you see what is coming ...definetely worths the delay !it is just so ...amazing!
i don't want to spoil the 'wow' factor for this and we will show it when we decide so. in the meantime ,just be patient !

makman94
04-06-12, 03:29 PM
hi makman

thank you for your demonstration. clearly the effort:reward ratio is unfavourable for this :D

keep up the good work:salute:

thank you too Joe,

basically, it is just a 'repeated'-boring procedure that must be done to each part of ship(at each ship) once the settings are reflections are decided.
it is just 'one afternoon' job that i guess we will do at u-boot-hahd as our first release will contain only the stock ships and maybe a few more

bye

Wolfstriked
04-06-12, 03:52 PM
hi Wolfstriked (how are you mate?),
'MIAM' is something very ...tasty !! :DL you will see !



both Thomas , the 'hard' part is done for both of them.



trust me Fitz ! when you see what is coming ...definetely worths the delay !it is just so ...amazing!
i don't want to spoil the 'wow' factor for this and we will show it when we decide so. in the meantime ,just be patient !


Ahhhhhh the ever evolving world of SH3.Great stuff.MIAM wtf could that be:hmmm::wah::rotfl2:

Magic1111
04-07-12, 02:26 PM
both Thomas , the 'hard' part is done for both of them.


Aaah, wonderful news manos! :yeah: Because I prefer a 16 km environment! :up:

Best regards my friend,
Thomas (īMagicī)

jaxa
04-29-12, 12:26 PM
What about this project? Any infos about release time?

Magic1111
04-30-12, 05:37 AM
What about this project? Any infos about release time?

Good question jaxa....! :up:

makman94
05-01-12, 07:09 PM
What about this project? Any infos about release time?

Good question jaxa....! :up:

hi,
Currently modding a part of U-Boot-Hahd guys. i haven't forgot this but ,as i said, it is at 'garantine' for the moment.
as soon as i am done with the other stuff ,will finish this one too

Magic1111
05-02-12, 03:06 AM
hi,
Currently modding a part of U-Boot-Hahd guys. i haven't forgot this but ,as i said, it is at 'garantine' for the moment.
as soon as i am done with the other stuff ,will finish this one too

Okay, the main thing is, that you donīt forget this project Manos! :yeah:

Best regards my friend! :salute:

SouriaBasharAkbar
06-03-12, 05:04 PM
Hello, search underwater environment mod, I would like to work with you, together on this mod to make realistic underwater atmosphere but would have to combine it with you otherwise it overright/ Please get back to me thanks

-Souria

drakkhen20
06-03-12, 08:58 PM
makman, did i ever tell you that ......i love you! lmao. looks good man. cant wait til its done. water looks better and especially the sun. :yeah:

regards,
drakkhen20:salute:

SquareSteelBar
06-04-12, 12:45 PM
@SouriaBasharAkbar:

Did you already try to send a private message to Makman (http://www.subsim.com/radioroom/member.php?u=240728)?

http://www7.pic-upload.de/04.06.12/7iosf5j95y4.jpg

makman94
06-08-12, 02:42 PM
Hello, search underwater environment mod, I would like to work with you, together on this mod to make realistic underwater atmosphere but would have to combine it with you otherwise it overright/ Please get back to me thanks

-Souria

hi Souria,
yea , i checked your thread , you are doing a wonderfull mod there mate.it is really nice what i see there :up:
sure , we can work together but right now i am very busy with some other parts of the u-boot-hahd mod and i (can) spend very few time to M.E.P v4 (i am working on it from time to time).
but this mustn't slow you down from your work as it is a piece of cake to import your work into the final M.E.P v4 files
(i will pm you some 'limitations' that are existing in M.E.P's underwater enviro but ,don't worry, it is not something critical)

thank you for the offer Souria

makman, did i ever tell you that ......i love you! lmao. looks good man. cant wait til its done. water looks better and especially the sun. :yeah:

regards,
drakkhen20:salute:

thank you for the very kind words Drakkhen20 :yep: . comments like yours is like 'oil' in the 'moding machine' !

here 'catch' one more pic of the incoming v4 :
http://img705.imageshack.us/img705/41/for3z.png

Dani
06-08-12, 03:26 PM
@makman94

Have you and hans maybe solved the polygone effect?
I know it is your long time wish (and not only yours), to get rid off that ugly effect.

makman94
06-08-12, 03:38 PM
@makman94

Have you and hans maybe solved the polygone effect?
I know it is your long time wish (and not only yours), to get rid off that ugly effect.

no Dani ...i can't solve this issue:cry: ...yes it is my biggest wish as concered the enviros eyes candies.
i am convinced that the 'solution' for this is hardcoded and is 'hiding' into the executables (probably the sh3's engine is screwing up the algorithm which is rendering the light's reflections on wave's algorithm ). the issue is happening on the big changes of weather (but not all the time) so i am guessing that something is not 'following' correctly the changes at wave's algorithm

Wolfstriked
06-08-12, 04:54 PM
Makman,looks great and definitely add in SouriaBasharAkbar's work!!Some good news for you in that I have sorta fixed the diamond pattern in my own mod.In trying to fix the crazy ship behaviors I found that its the swells action of the water.I tried to turn it down and increase the small waves but that did not work as it looks like little mountains and the bump map gets over-exaggerated.I have settled upon a combo that is best I could do.Still tweaking.....meaning when I change something I like to then do a patrol and look at the varying waves at varying weather patterns and light.

The thing that bothers me is when looking thru scopes and the boats come out of the water.My combination of swell/small waves gives a "slight" float effect still sadly.But its a must because when I remove this ill effect from the scopes then the ocean feels off.By giving just a slight float look when at 15m seas I get a return benefit of harsher seas.:damn:

Ok,so the cure for the diamond patterns is to increase the amount of distance of wave to wave done by increasing the X and Z stat of the waves scale.This seems to remove that diamond pattern.The Y stat controls height and the X/Z control the distance the waves are apart.The problem then is that too far and the boats start to look way off.Good luck....:rotfl2:

drakkhen20
06-08-12, 10:08 PM
yeah makman. ever since like three years ago ive used you environment mod and its become a must have when ever i play sh3. the picture for sh3 graphics looks freaking sweet. i definetly cant wait for it to be released as im hitting up sh3 again after a year of not playing it. im so glad to see after the break throughs with some of the scripting and all that sh3 still is being modded and improved on. excallent work again.
:salute::yeah::rock::yep::up::03::woot:!

regards,
drakkhen20

drakkhen20
06-08-12, 10:09 PM
btw, what skin are you using on that uboat ?

makman94
06-10-12, 02:16 PM
.....

Ok,so the cure for the diamond patterns is to increase the amount of distance of wave to wave done by increasing the X and Z stat of the waves scale.This seems to remove that diamond pattern.The Y stat controls height and the X/Z control the distance the waves are apart.The problem then is that too far and the boats start to look way off.Good luck....:rotfl2:

yes Wolfstriked , it is known long time ago that the extreme wave's shapes can 'cure' the effect . Phillip Tomsen at his water mod had 'cure' it with the way you are discribing (he used very 'smaller' squares instead of 'bigger' that you suggest).point is that Thomsen's waves were ,imo,tottally unrealistic and i didn't like them at all so i choosed to make the MEP's waves as i liked them and ignore the polygon effect.
so, i am suspecting that your waves will not be realistic too but i would like to see them first before say more.if ,indeed, are nice and eliminating the polygon effect then please allow me to use them in MEP v4

ps: i said that the 'solution' is hardcoded becuase the sh3's engine has prooved that can hadle correctly the light's reflections at all weather's situation ( i can see them rendering correctly to all specific weather states and to all MEP's waves situations at my development single missions).the problem appears at the big weather changes (not all the time though) showing that something is 'screwed' up and is not 'following' correctly

btw, what skin are you using on that uboat ?
i really don't know who is its author Drakkhen
here is a close pic of the sub (maybe someone will recognise the skin and help you find it):
http://img525.imageshack.us/img525/33/subskin.png

Dani
06-10-12, 02:22 PM
I think it's stock SH3 skin.

makman94
06-10-12, 02:36 PM
I think it's stock SH3 skin.

really :o ? the devs made a very very nice work on this skin :yep:

Myxale
06-10-12, 04:44 PM
I think it's stock SH3 skin.

It just painfully dawned on me, that I have no Idea what Vanilla SH3 looks like anymore:o

:88)

drakkhen20
06-10-12, 10:14 PM
It just painfully dawned on me, that I have no Idea what Vanilla SH3 looks like anymore:o

:88)
thats about how i am lol. it could be stock but it also looks like wolfhunters work cuz hes got one thats rusted and aged. hhmm. i actually redone the stock skin in that Dunkelgrau 51 for 1939 on the type7Bs. i dont think the stock one has that green algie effect at the waterline. the deck plating isnt that rusted either and if you look closer the stock one has black all the way up on the ballast tanks. this one does not. so this is not the stock one lol.:yeah: but we still dont know who did it.:hmmm:

drakkhen20
06-10-12, 10:37 PM
see the diffrences. this isnt stock either but its modded from it.
http://img823.imageshack.us/img823/5153/sh3img1062012222719802.th.png (http://imageshack.us/photo/my-images/823/sh3img1062012222719802.png/):up:

Wolfstriked
06-11-12, 12:26 PM
yes Wolfstriked , it is known long time ago that the extreme wave's shapes can 'cure' the effect . Phillip Tomsen at his water mod had 'cure' it with the way you are discribing (he used very 'smaller' squares instead of 'bigger' that you suggest).point is that Thomsen's waves were ,imo,tottally unrealistic and i didn't like them at all so i choosed to make the MEP's waves as i liked them and ignore the polygon effect.
so, i am suspecting that your waves will not be realistic too but i would like to see them first before say more.if ,indeed, are nice and eliminating the polygon effect then please allow me to use them in MEP v4

ps: i said that the 'solution' is hardcoded becuase the sh3's engine has prooved that can hadle correctly the light's reflections at all weather's situation ( i can see them rendering correctly to all specific weather states and to all MEP's waves situations at my development single missions).the problem appears at the big weather changes (not all the time though) showing that something is 'screwed' up and is not 'following' correctly





I can see where a bunch of small waves looks way off as I tried that at first and they were horrible.You need the large wave also as that controls swells.Oceans are not just a flat pane with mountains of waves but instead a mix of swells and small waves.

Problem is that the swells are what cause the ships to behave erratically.What really bothers me is when viewed thru scopes and the ships float out of the water.I put the water so that does not happen but then the waves just never give an ocean look as they are too calm.I then put the swells a bit higher and it looks better from calm to 15 seas but the boats sticking out of the water just irritates me.:rotfl2:

And WOW your PS just confirmed my huge suspicion.What the heck is causing that weird look where the ocean looks excellent at a single mission but when in a patrol it starts to go off.I mean the reflections,water color and even the polygon effect seems to go off after alot of weather changes.That is something that really needs to be looked into.:oDoes that happen when one runs stock scene.dat?Or maybe its as you suggest too fast weather changes?

I am a player that truthfully loves the very long time for weather changes that came in stock SH3.The reason is twofold.
First is that when I sit down to play a patrol my mind likes constant weather sessions since I am only there for an hour or two and 10 weather changes seems off.Probably just me.
Second is that the weather changes happening faster cause the weird look when your looking out at a ship and the waves suddenly jump up in size or the lighting changes etc.If you are right that too many weather changes cause the scene.dat to go screwy then maybe its better to bring it back to stock or just very slightly faster weather changes.

As for using my tweaks in MEP,I am still tweaking but sure.If you do like them then it will be an honor.But,I HATED(!!!!!!)the small waves and so you may feel same about my tweaks.:har:

artao
07-08-12, 01:28 AM
MEP v4? MIAM? HAHD?
I'm away for awhile and all these awesome crazy changes.
Figured I'd give this thread a little bump, as the last post is about a month old.

Now to figure out what "HAHD" is ..:timeout:

Hitman
07-09-12, 08:41 AM
Hey artao welcome back, long not see you mate :up:

artao
07-09-12, 06:13 PM
yeah. i come and go with games. can only stay active on so many forums at once and still maintain a life LOLZ
thx for the welcome back. lookin VERY forward to playing with the 1.61B1 patches applied.
WOLFPACKS!!! :rock:

EDIT: and Holy HAHD!!! now THAT looks exciting!!

jaxa
07-25-12, 10:33 AM
Is this project dead? Any news about that?

SouriaBasharAkbar
07-25-12, 08:03 PM
hi, if you can send me the files of what you have I will work on it with the underwater environment mod I made and we can combine them. Thanks

Magic1111
07-26-12, 01:52 AM
hi, if you can send me the files of what you have I will work on it with the underwater environment mod I made and we can combine them. Thanks

When youīve done this, can you please upload the files for me too?? :D

Iīm interested too...! :yep:

Best regards,
Magic:salute:

SouriaBasharAkbar
07-26-12, 02:25 AM
When youīve done this, can you please upload the files for me too?? :D

Iīm interested too...! :yep:

Best regards,
Magic:salute:

Yes no problem!

Magic1111
07-26-12, 02:42 AM
Yes no problem!

Wonderful, Iīm looking forward...! :up:

makman94
08-04-12, 02:18 PM
ahoy SouriaBasharAkbar and Thomas,

@SouriaBasharAkbar: i am still working on it and when i am close to its final 'shape' will import your work (with your permissions of course first). i really like your work and when the time comes maybe you have the will to enhance it even more.thank you very much :yep:

@Thomas : my friend....be a little (ok ...some more than 'little') patient . you will see at the end the ...'why' ! :03:

Magic1111
08-06-12, 01:26 AM
@Thomas : my friend....be a little (ok ...some more than 'little') patient . you will see at the end the ...'why' ! :03:

Hi Manos!

Yes, Iīll do so...! :up::haha:

Best regards my Friend! :salute:

Gammel
08-06-12, 03:06 AM
I have more than a general question: why there's no sun halo when looking trough biocular or scope?
Would this be fixable or is it just the non-transparent water where we have to live without it.
Thanks in advance - MEP v3 is absolute great, hard to believe theres more possible!

Uboat177
08-07-12, 12:26 AM
I have more than a general question: why there's no sun halo when looking trough biocular or scope?
Would this be fixable or is it just the non-transparent water where we have to live without it.
Thanks in advance - MEP v3 is absolute great, hard to believe theres more possible!

I encountered a similar problem initially. There's a download somewhere titled " M.E.P v3-fix pack+Sensors". It contains M.E.P v3 patch and a Flat sun Fix for v3 which got rid of it, at least for me. From plissken:

http://www.subsim.com/radioroom/showpost.php?p=1809626&postcount=106

Enter the name (admin) and password (Woelfe) after clicking the link in the post, scroll down to Makman94's download folder and there it is.

So install in this order through JSGME:

M.E.P v3
M..E.P v3 patch
Flatsunfix v.3

hope this helps,

Gammel
08-07-12, 05:04 AM
Cheers @Uboat177
i didn't tried the flatsun fix lately but used it before with no much success - but i'll try again today.
http://img5.fotos-hochladen.net/uploads/sh3img6820120ehzyqtcfj.jpg (http://www.fotos-hochladen.net)
http://img5.fotos-hochladen.net/uploads/sh3img682012l2c41t57eq.jpg (http://www.fotos-hochladen.net)
http://img5.fotos-hochladen.net/uploads/sh3img782012uteic8dbgq.jpg (http://www.fotos-hochladen.net)
Like you see the halo on bridge and external view is fine, pics above are from patched MEP v3 + a mod called real underwater environment 1.0.
First 2 pics taken without the flatsun fix, last image even with the fix applied - do you really have halo at scope or binocular? Pic or it didn't happend :D
MEP is the only mod that gives me a satisfactional horizon, even high in the air, cat wait for the update btw. Hard to believe thistcan be topped.

Uboat177
08-07-12, 12:09 PM
Hello,

Here were the pics with mep+patch+fsf.:

http://i53.photobucket.com/albums/g47/Yeti_MRU/SH3Img7-8-2012_125454_451.jpg
http://i53.photobucket.com/albums/g47/Yeti_MRU/SH3Img7-8-2012_12557_739.jpg

Are you sure Real Underwater Environment is compatible with MEP? I get conflicts when I try to install that over MEP in JSGME. That mod has a 16km environment, this one I think has 20km. Please note I also use anti aliasing, by shift + pg up by one level.

EDIT:

I was tinkering around with the anti aliasing settings when I noticed that if I do not enable AA by shift + pg the sun does not appear in binocular view and is flat/no halo when viewed through the periscope, similar to your last screenshot. In fact, it starts to flicker. I'm not sure if you have AA enabled in your game but try that if it helps.

Gammel
08-07-12, 12:48 PM
thank you for uploading the screenshot and your help sorting this out.
Could you do another test please?
Try the academy mission - navigation tutorial (first mission)
Please check out if the halo is there on your rig.

It guess it seems kind of situation / weather depending too, earlier i had the halo with binoculars on
my campaign patrol, but now its gone again.

To sort out problems due the additional environment mod i just tried without it and with flatsunfix as well - no halo in binocular in the nav mission here. :nope:

I'm on newest nvidia driver with 4x AA enforced with nvidia inspector.

When i had the halo earlier i sure did not tuched any of the driver settings nor switched on/off blur by shift + pg.
I just spotted you wrothe you have that on, please try without.
With blur AA (shift + pg) i have the halo i guess but will try again later.

please try again with the nav tutorial and give feedback, many thanks in advance.

Uboat177
08-07-12, 01:57 PM
thank you for uploading the screenshot and your help sorting this out.
Could you do another test please?
Try the academy mission - navigation tutorial (first mission)
Please check out if the halo is there on your rig.


I get the no halo bug through binoculars/periscope without ingame AA/blur (shift + pg up), however the sun still looks strangely fine w/ a halo from external camera. If I enable AA w/ shift pg up there is a halo through binoculars/periscope. So apparently there's something wrong with ingame blur/aa disabled that affects the halo viewed through periscope and binoculars.

Without AA blur (shift pg up)
http://i53.photobucket.com/albums/g47/Yeti_MRU/SH3Img7-8-2012_143718_470.jpg
http://i53.photobucket.com/albums/g47/Yeti_MRU/SH3Img7-8-2012_143740_802.jpg
Without AA blur (shift pg up)
http://i53.photobucket.com/albums/g47/Yeti_MRU/SH3Img7-8-2012_143643_443.jpg


I'm on newest nvidia driver with 4x AA enforced with nvidia inspector.

When i had the halo earlier i sure did not tuched any of the driver settings nor switched on/off blur by shift + pg.
I just spotted you wrothe you have that on, please try without.
With blur AA (shift + pg) i have the halo i guess but will try again later.
I recommend using only the ingame AA function (shift + pg up) rather than forcing through nvidia inspector in case theres some conflict but if you can now get the halo by shift pg up on top of that then it's good. :cool:

Myxale
08-07-12, 02:24 PM
^ Isn't shift+PgUp for the in-game Bloom:hmm2: That causes more jaggies.

Uboat177
08-07-12, 03:15 PM
Hello,

^ Isn't shift+PgUp for the in-game Bloom:hmm2: That causes more jaggies.

To be honest, I'm not really sure what it's called. But from my perspective it does blur everything in the distance, reducing sharpness on lines particularly around land objects at dock. That's sort of the effect I want without having to go to the nvidia driver panel. Plus without it, I get the halo bug above.

Gammel
08-07-12, 03:16 PM
http://img5.fotos-hochladen.net/uploads/sh3img782012blve1hdq76.jpg (http://www.fotos-hochladen.net)
That shot did i just catch with the naval academy mission - didn't changed anything nvidia AA still present - sometimes it just works right.
But same time no luck with the scope => golfball sun.

So getting the halo at all with nvidia AA is sort of tricky perhaps it's video card releated too.

Turning on ingame bloom (shift + pg) leads to disfunktion of nvidia AA.
The halo should be there without bloom, like it is on external view - perhaps something can be done about it.

What does nag me that sometimes it's there at least for binocular for a little while but i cant reproduce.

This would be one of my very little wishes for improving this very nice
and immersive mod, i can't even play with 16km :)

Did you know you can play around with video card setting when tabbing out the game (+pause) and get instant results from testing? I'll play around with setting a little more.

BTW i'd highly volunter for beta testing M.E.P. v4 any chance of a pre-release? :sunny:

Nedlam
08-20-12, 08:00 AM
Looking forward to the release. I've was playing version 3 with NYGM (I did some tweaking to get it to work... Until I overtweaked and broke it!). I'm looking forward to version 4 and hope there will be a NYGM version. I'm tweaked out. :)

melnibonian
08-25-12, 01:11 PM
I can't wait to try the new version :yep:

jaxa
09-03-12, 10:34 AM
Still working on it?

makman94
09-08-12, 12:40 PM
Still working on it?

Yes , but progressing very slowly due to other priorities ! in the meantime have a look at some pics of the current state of mod.

Cloudy day :

http://img641.imageshack.us/img641/2310/32331326.png

http://img837.imageshack.us/img837/5519/51285755.png

http://img37.imageshack.us/img37/7821/11842272.png

and some of the 'nights' (full stars-excellent vissibility,bad weather-can't see your nose) in MEPv4 :

http://img688.imageshack.us/img688/458/72323944.png

http://img29.imageshack.us/img29/1318/42612907.png

http://img195.imageshack.us/img195/4796/27161721.png

Rubini
09-08-12, 01:53 PM
That shot did i just catch with the naval academy mission - didn't changed anything nvidia AA still present - sometimes it just works right.
But same time no luck with the scope => golfball sun.

So getting the halo at all with nvidia AA is sort of tricky perhaps it's video card releated too.

Turning on ingame bloom (shift + pg) leads to disfunktion of nvidia AA.
The halo should be there without bloom, like it is on external view - perhaps something can be done about it.
....



The sun halo problem with nvidia is a very old but well fixed issue. See here:
http://www.subsim.com/radioroom/showthread.php?t=128517 (nhancer isnīt more actualised and isnīt more really necessary)

And thanks by your great work on this too Makman! We are waiting your release!:up:

jaxa
09-09-12, 10:32 AM
Wow, looks very promising :up:
Could You say something about ETA? Days, weeks or months?

makman94
10-18-12, 01:52 PM
a little update for those (if any) who are waiting for this :cool::

http://imageshack.us/a/img18/9241/mepv41.png

http://imageshack.us/a/img836/4765/mepv42.png

Myxale
10-18-12, 02:11 PM
:rock:
The last shot is nothing short of awesome.
The mood is incredible for sinking!

Obltn Strand
10-18-12, 04:04 PM
a little update for those (if any) who are waiting for this :cool::

:Kaleun_Salivating:

brett25
10-18-12, 04:57 PM
The last shot is nothing short of awesome.
The mood is incredible for sinking!

totally agree

jaxa
10-18-12, 11:45 PM
Go on Makman, screens look incredible.
How long is necessary to wait for it?

fitzcarraldo
10-19-12, 07:14 PM
Nice!!!...Waiting the mod :up:

Many thanks!!!

Fitzcarraldo :salute:

Hitman
10-20-12, 03:15 AM
Amazing Manos, it's almost SH5 quality :o

makman94
10-26-12, 04:08 PM
i am glad that you like it guys ,more pics are about to come soon ! :up:

@Jaxa: can't say time,it is going (slowly) on...

jaxa
10-27-12, 05:13 AM
OK, for such eyecandy stuff I can wait a bit.

fitzcarraldo
10-27-12, 06:23 AM
i am glad that you like it guys ,more pics are about to come soon ! :up:

@Jaxa: can't say time,it is going (slowly) on...

Dear Makman: I hope your mod will be an optional en U BOOT HAHD :03:

Regards.

Fitzcarraldo :salute:

troopie
10-27-12, 07:51 AM
i really don't know who is its author Drakkhen
here is a close pic of the sub (maybe someone will recognise the skin and help you find it):
http://img525.imageshack.us/img525/33/subskin.png

If any of ya's are still wondering, yeah this is the stock VIIB skin!


This is from my stock install:
http://img805.imageshack.us/img805/1369/stockviiskin.jpg

brett25
10-27-12, 03:14 PM
i think hes releasing this as part of HAHD, so dont hold your breath, lol:woot: I actaully prefe people that release a mod when its finished, rather than these "in progress threads". In several cases ive seen such threads, and never any mod released!

makman94
10-29-12, 03:38 PM
Dear Makman: I hope your mod will be an optional en U BOOT HAHD :03:

Regards.

Fitzcarraldo :salute:
you can be sure about it Fitzcarraldo, the whole sensors are being testing and developing upon this enviro.
now, if Hans has some other plans for the standar enviro of U-Boot-HAHD , we will adjust the visual sensors to it and job is done.

..... In several cases ive seen such threads, and never any mod released!

maybe...but this never happened with any of makman's threads.you see...all apples are not the...same :O:

Myxale
10-29-12, 04:50 PM
This old man doesn't want to be greedy...but how about some moody dusk/dawn shots!

Pretty please! :yep:

brett25
10-29-12, 07:51 PM
maybe...but this never happened with any of makman's threads.you see...all apples are not the...sameno, makman, i didn't mean to single you out on this point, your a dedicated modder who delivers great mods and i really like your work. cant you release this independently. I know HAHD is going to be amazing if it ever comes out, but it seems to be taking so much resources!:wah:

Fubar2Niner
10-31-12, 02:33 PM
no, makman, i didn't mean to single you out on this point, your a dedicated modder who delivers great mods and i really like your work. cant you release this independently. I know HAHD is going to be amazing if it ever comes out, but it seems to be taking so much resources!:wah:

Mid to late December last I see brett, look on it as a christmas present from the guys concerned :up:

Best regards.

Fubar2Niner

desertstriker
11-02-12, 03:48 PM
any updates???

Tigershark624
12-25-12, 08:46 AM
I had so hoped to find this in my stocking this morning, alas. I must be on the naughty list again this year. :wah: Oh, well, my birthday's coming up next month (hint, hint).

jaxa
12-27-12, 02:06 PM
Any news about this project?