Missing Name
03-13-12, 10:27 PM
MISSING NAME'S SOUND MOD
DOWNLOAD V1.0 (68 MB) (http://www.mediafire.com/?ap2mtxrab7872fq)
DOWNLOAD V1.1 (72 MB) (http://www.mediafire.com/?6755yweh65c526w)
Mediafire
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ACHTUNG!
ALLES TURISTEN UND BERNARD!
Das Unterseeboot ist nicht für Wasserbommen und Flugzeug!
Oderwise ist easy to blasten der Bulkheaden, burstenpipen und sinken mit Wasser.
Ist nicht für segeln bei Dummkopfen. Der rubbernecken Landlubberen keepen das groß Kopf in das Duncehatt.
Zo relaxen und listen am der Pingin.
-----------------------------------------------------------------
March 13, 2012
The last mod I released was too confused, not sure exactly what it was tweaking. This mod ONLY changes/adds a whole bunch of sounds. Some are remixed sounds, some are from stock SH3 and then there are those which I honestly don't remember how I found them. An incomplete list:
- Ambients.
- Most airplanes have tweaked/replaced sounds.
- Ships' propellers and a few engine noises. Hydrophone prop beats taken from actual training records.
- Submarine sounds, including a quieter interior ambient, different engine noises, torpedo tubes opening...
- Non-combat/stealth mode gives a drill-sounding crash dive instead of a panicked crew screaming.
- Morse code removed from radio messages.
- Explosions. Major explosions can be heard on hydrophones for as long as a quarter minute. (Real life explosions can muddle things for minutes!)
- Music from SHV added in.
- New weapon firing sounds.
- Separate sounds for air- and battery-powered torpedoes.
May 11, 2012
- Most importantly, there is now no longer need to modify SH3.sdl. :)
- The gramophone has been turned down a bit. You need to hear that airplane before it's too late!
- Incorporated part of my failed "Spookier Cyclops" mod... listen to the screams of the damned.
- Still working on making this better than before!
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To install:
- Copy the folder to the MODS folder.
- JSGME.
- ?????
- Enjoy! (Remember to add up the number of times you dove to the number of times you surfaced. Divide by two. If it's not a whole number, don't open the hatches.)
THIS MOD MODIFIES SH3.SDL AND TORPEDO.DSD.
Since I didn't see any tutorials on how to modify the sdl, here's a crash course geared for my mod. (This is going into the next readme and the first post as well.)
IN ORDER TO MAKE ANY NON-COMPATIBLE SDL FILES WORK, YOU WILL NEED SILENT 3DITOR.
PRELIMINARY STUFF. Any sdl files already present will be overwritten if you enable them via JSGME. This can cause sound issues.
1.) Delete the sh3.sdl included in my mod.
2.) Open the version of the sdl you want to modify in Silent 3ditor. This is probably in another mod folder or in your default "Sound" folder.
REASSIGNING SOUNDS TO BE PLAYED. Since the mod doesn't use the original torpedo sound files, you will have to make the game recognize which files to play instead.
3.) Go to the entry labeled "Torpedo.Cruise"
4.) In the side bar, click in the "Wave name:" box and highlight the already present "Torpedo_Cruise_loop.wav"
5.) Delete the name of the old .wav and enter "Torpedo_T2_Cruise_loop.wav" YOU NEED TO INCLUDE THE EXTENSION NAME!
6.) Go to the entry "Torpedo.Cruise_hyd" and change the file from "Torpedo_Cruise_loop_hyd.wav" to "Torpedo_T2_Cruise_loop_hyd.wav"
CREATING NEW SOUNDS BASED UPON EXISTING ENTRIES. There are 2 different types of torpedoes, each with two sounds. The "Cruise" files control the sound they make in freecam, while the "Cruise_hyd" files control what is heard on the hydrophone. To be honest, this is how I make every new entry. Find and copy an entry similar to what you want, rename it and assign it a new wav. I still don't know what many of those options on the side do.
7.) Right-click on the entry "Torpedo.Cruise_hyd" and click on "Copy"
8.) Right-click again and hit "Paste." An entry named "Torpedo.Cruise_hyd - Copy" will appear.
9.) On the sidebar, click on the box for "Name:" and highlight "Torpedo.Cruise_hyd - Copy" Rename the entry "Torpedo.Steam.Cruise_hyd"
10.) Change the .wav from "Torpedo_T2_Cruise_loop_hyd.wav" to "Torpedo_T1_Cruise_loop_hyd.wav"
11.) Similarly, copy the "Torpedo.Cruise" entry and rename it "Torpedo.Steam.Cruise"
12.) Change the wav associated with it from "Torpedo_T2_Cruise_loop.wav" to "Torpedo_T1_Cruise_loop.wav"
The SDL file you modified will now be compatible with this mod. Similarly, any new sound can be added the same way. Just make sure the dsd files recall the name of the sdl entry correctly or the sound will not play.
Compatabilities: Thomsen's Sound Mod
For best effects, install this mod last. You might want to make backups of your files. I can't be responsible for any errors that might occur due to you installing this mod.
My thanks to Aces, whose SDL file made it easier for others to enjoy this mod. And of course to all those who made mods for Aces to combine, of course!
-----------------------------------------------------------------
Version 1.1: May 11, 2012
- Changed/added new sounds.
- Aces' combined SDL incorporated.
- Gramophone is now quieter.
Version 1.0: March 13, 2012
- Original release.
DOWNLOAD V1.0 (68 MB) (http://www.mediafire.com/?ap2mtxrab7872fq)
DOWNLOAD V1.1 (72 MB) (http://www.mediafire.com/?6755yweh65c526w)
Mediafire
-----------------------------------------------------------------
ACHTUNG!
ALLES TURISTEN UND BERNARD!
Das Unterseeboot ist nicht für Wasserbommen und Flugzeug!
Oderwise ist easy to blasten der Bulkheaden, burstenpipen und sinken mit Wasser.
Ist nicht für segeln bei Dummkopfen. Der rubbernecken Landlubberen keepen das groß Kopf in das Duncehatt.
Zo relaxen und listen am der Pingin.
-----------------------------------------------------------------
March 13, 2012
The last mod I released was too confused, not sure exactly what it was tweaking. This mod ONLY changes/adds a whole bunch of sounds. Some are remixed sounds, some are from stock SH3 and then there are those which I honestly don't remember how I found them. An incomplete list:
- Ambients.
- Most airplanes have tweaked/replaced sounds.
- Ships' propellers and a few engine noises. Hydrophone prop beats taken from actual training records.
- Submarine sounds, including a quieter interior ambient, different engine noises, torpedo tubes opening...
- Non-combat/stealth mode gives a drill-sounding crash dive instead of a panicked crew screaming.
- Morse code removed from radio messages.
- Explosions. Major explosions can be heard on hydrophones for as long as a quarter minute. (Real life explosions can muddle things for minutes!)
- Music from SHV added in.
- New weapon firing sounds.
- Separate sounds for air- and battery-powered torpedoes.
May 11, 2012
- Most importantly, there is now no longer need to modify SH3.sdl. :)
- The gramophone has been turned down a bit. You need to hear that airplane before it's too late!
- Incorporated part of my failed "Spookier Cyclops" mod... listen to the screams of the damned.
- Still working on making this better than before!
-----------------------------------------------------------------
To install:
- Copy the folder to the MODS folder.
- JSGME.
- ?????
- Enjoy! (Remember to add up the number of times you dove to the number of times you surfaced. Divide by two. If it's not a whole number, don't open the hatches.)
THIS MOD MODIFIES SH3.SDL AND TORPEDO.DSD.
Since I didn't see any tutorials on how to modify the sdl, here's a crash course geared for my mod. (This is going into the next readme and the first post as well.)
IN ORDER TO MAKE ANY NON-COMPATIBLE SDL FILES WORK, YOU WILL NEED SILENT 3DITOR.
PRELIMINARY STUFF. Any sdl files already present will be overwritten if you enable them via JSGME. This can cause sound issues.
1.) Delete the sh3.sdl included in my mod.
2.) Open the version of the sdl you want to modify in Silent 3ditor. This is probably in another mod folder or in your default "Sound" folder.
REASSIGNING SOUNDS TO BE PLAYED. Since the mod doesn't use the original torpedo sound files, you will have to make the game recognize which files to play instead.
3.) Go to the entry labeled "Torpedo.Cruise"
4.) In the side bar, click in the "Wave name:" box and highlight the already present "Torpedo_Cruise_loop.wav"
5.) Delete the name of the old .wav and enter "Torpedo_T2_Cruise_loop.wav" YOU NEED TO INCLUDE THE EXTENSION NAME!
6.) Go to the entry "Torpedo.Cruise_hyd" and change the file from "Torpedo_Cruise_loop_hyd.wav" to "Torpedo_T2_Cruise_loop_hyd.wav"
CREATING NEW SOUNDS BASED UPON EXISTING ENTRIES. There are 2 different types of torpedoes, each with two sounds. The "Cruise" files control the sound they make in freecam, while the "Cruise_hyd" files control what is heard on the hydrophone. To be honest, this is how I make every new entry. Find and copy an entry similar to what you want, rename it and assign it a new wav. I still don't know what many of those options on the side do.
7.) Right-click on the entry "Torpedo.Cruise_hyd" and click on "Copy"
8.) Right-click again and hit "Paste." An entry named "Torpedo.Cruise_hyd - Copy" will appear.
9.) On the sidebar, click on the box for "Name:" and highlight "Torpedo.Cruise_hyd - Copy" Rename the entry "Torpedo.Steam.Cruise_hyd"
10.) Change the .wav from "Torpedo_T2_Cruise_loop_hyd.wav" to "Torpedo_T1_Cruise_loop_hyd.wav"
11.) Similarly, copy the "Torpedo.Cruise" entry and rename it "Torpedo.Steam.Cruise"
12.) Change the wav associated with it from "Torpedo_T2_Cruise_loop.wav" to "Torpedo_T1_Cruise_loop.wav"
The SDL file you modified will now be compatible with this mod. Similarly, any new sound can be added the same way. Just make sure the dsd files recall the name of the sdl entry correctly or the sound will not play.
Compatabilities: Thomsen's Sound Mod
For best effects, install this mod last. You might want to make backups of your files. I can't be responsible for any errors that might occur due to you installing this mod.
My thanks to Aces, whose SDL file made it easier for others to enjoy this mod. And of course to all those who made mods for Aces to combine, of course!
-----------------------------------------------------------------
Version 1.1: May 11, 2012
- Changed/added new sounds.
- Aces' combined SDL incorporated.
- Gramophone is now quieter.
Version 1.0: March 13, 2012
- Original release.