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View Full Version : [REL] Missing Name's Sound Mod GWX 3.0


Missing Name
03-13-12, 10:27 PM
MISSING NAME'S SOUND MOD

DOWNLOAD V1.0 (68 MB) (http://www.mediafire.com/?ap2mtxrab7872fq)
DOWNLOAD V1.1 (72 MB) (http://www.mediafire.com/?6755yweh65c526w)

Mediafire


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ACHTUNG!
ALLES TURISTEN UND BERNARD!
Das Unterseeboot ist nicht für Wasserbommen und Flugzeug!
Oderwise ist easy to blasten der Bulkheaden, burstenpipen und sinken mit Wasser.
Ist nicht für segeln bei Dummkopfen. Der rubbernecken Landlubberen keepen das groß Kopf in das Duncehatt.
Zo relaxen und listen am der Pingin.

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March 13, 2012

The last mod I released was too confused, not sure exactly what it was tweaking. This mod ONLY changes/adds a whole bunch of sounds. Some are remixed sounds, some are from stock SH3 and then there are those which I honestly don't remember how I found them. An incomplete list:

- Ambients.
- Most airplanes have tweaked/replaced sounds.
- Ships' propellers and a few engine noises. Hydrophone prop beats taken from actual training records.
- Submarine sounds, including a quieter interior ambient, different engine noises, torpedo tubes opening...
- Non-combat/stealth mode gives a drill-sounding crash dive instead of a panicked crew screaming.
- Morse code removed from radio messages.
- Explosions. Major explosions can be heard on hydrophones for as long as a quarter minute. (Real life explosions can muddle things for minutes!)
- Music from SHV added in.
- New weapon firing sounds.
- Separate sounds for air- and battery-powered torpedoes.

May 11, 2012
- Most importantly, there is now no longer need to modify SH3.sdl. :)
- The gramophone has been turned down a bit. You need to hear that airplane before it's too late!
- Incorporated part of my failed "Spookier Cyclops" mod... listen to the screams of the damned.
- Still working on making this better than before!
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To install:
- Copy the folder to the MODS folder.
- JSGME.
- ?????
- Enjoy! (Remember to add up the number of times you dove to the number of times you surfaced. Divide by two. If it's not a whole number, don't open the hatches.)


THIS MOD MODIFIES SH3.SDL AND TORPEDO.DSD.

Since I didn't see any tutorials on how to modify the sdl, here's a crash course geared for my mod. (This is going into the next readme and the first post as well.)

IN ORDER TO MAKE ANY NON-COMPATIBLE SDL FILES WORK, YOU WILL NEED SILENT 3DITOR.

PRELIMINARY STUFF. Any sdl files already present will be overwritten if you enable them via JSGME. This can cause sound issues.

1.) Delete the sh3.sdl included in my mod.
2.) Open the version of the sdl you want to modify in Silent 3ditor. This is probably in another mod folder or in your default "Sound" folder.

REASSIGNING SOUNDS TO BE PLAYED. Since the mod doesn't use the original torpedo sound files, you will have to make the game recognize which files to play instead.

3.) Go to the entry labeled "Torpedo.Cruise"
4.) In the side bar, click in the "Wave name:" box and highlight the already present "Torpedo_Cruise_loop.wav"
5.) Delete the name of the old .wav and enter "Torpedo_T2_Cruise_loop.wav" YOU NEED TO INCLUDE THE EXTENSION NAME!
6.) Go to the entry "Torpedo.Cruise_hyd" and change the file from "Torpedo_Cruise_loop_hyd.wav" to "Torpedo_T2_Cruise_loop_hyd.wav"

CREATING NEW SOUNDS BASED UPON EXISTING ENTRIES. There are 2 different types of torpedoes, each with two sounds. The "Cruise" files control the sound they make in freecam, while the "Cruise_hyd" files control what is heard on the hydrophone. To be honest, this is how I make every new entry. Find and copy an entry similar to what you want, rename it and assign it a new wav. I still don't know what many of those options on the side do.

7.) Right-click on the entry "Torpedo.Cruise_hyd" and click on "Copy"
8.) Right-click again and hit "Paste." An entry named "Torpedo.Cruise_hyd - Copy" will appear.
9.) On the sidebar, click on the box for "Name:" and highlight "Torpedo.Cruise_hyd - Copy" Rename the entry "Torpedo.Steam.Cruise_hyd"
10.) Change the .wav from "Torpedo_T2_Cruise_loop_hyd.wav" to "Torpedo_T1_Cruise_loop_hyd.wav"
11.) Similarly, copy the "Torpedo.Cruise" entry and rename it "Torpedo.Steam.Cruise"
12.) Change the wav associated with it from "Torpedo_T2_Cruise_loop.wav" to "Torpedo_T1_Cruise_loop.wav"

The SDL file you modified will now be compatible with this mod. Similarly, any new sound can be added the same way. Just make sure the dsd files recall the name of the sdl entry correctly or the sound will not play.
Compatabilities: Thomsen's Sound Mod

For best effects, install this mod last. You might want to make backups of your files. I can't be responsible for any errors that might occur due to you installing this mod.

My thanks to Aces, whose SDL file made it easier for others to enjoy this mod. And of course to all those who made mods for Aces to combine, of course!

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Version 1.1: May 11, 2012
- Changed/added new sounds.
- Aces' combined SDL incorporated.
- Gramophone is now quieter.

Version 1.0: March 13, 2012
- Original release.

Sailor Steve
03-13-12, 10:59 PM
Downloaded already. Will have to listen later. :sunny:

fitzcarraldo
03-14-12, 06:55 PM
Downloading now. I have the Thomsen´s Sounds, I´ll try it and I´ll make my "mix" and new SH3.SDL.

Many thanks for your work!

Fitzcarraldo :salute:

Railer
03-15-12, 12:18 AM
Thank you for your work in advance. I am on patrol right now so I will wait
until I get into port for the install.
Thank you again
Railer:sunny:

brett25
03-15-12, 01:13 AM
thanks mate for this sound mod, look foward to trying this out:yeah:

Missing Name
03-15-12, 08:11 AM
Thanks all! Let me know how it sounds.

Jimbuna
03-15-12, 09:10 AM
I'll certainly give it a go http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif

Harald_Lange
03-15-12, 09:20 AM
Missing Name, thanks very much for this. Is it a complete replacement for the Thomsen Sound Mod or can i use it in addition to?

Fubar2Niner
03-15-12, 10:28 AM
Downloading now, much appreciated :salute:

As it's sound only, I'm assuming it's ok to enable ( via JSGME of course ) anytime, even mid-patrol ?

Best regards.

Fubar2Niner

Missing Name
03-15-12, 10:37 AM
Missing Name, thanks very much for this. Is it a complete replacement for the Thomsen Sound Mod or can i use it in addition to?
To be honest, I haven't looked at Thomsen's mod. I'll download it and see how many sounds overlap.


As it's sound only, I'm assuming it's ok to enable ( via JSGME of course ) anytime, even mid-patrol ?
I'm not sure about that. It modifies sounds.sdl and torpedo.dsd. Might cause some issues... best wait until your next patrol.

Fubar2Niner
03-15-12, 10:52 AM
I'm not sure about that. It modifies sounds.sdl and torpedo.dsd. Might cause some issues... best wait until your next patrol.


Roger that Kaleun :salute:

Best regards.

Fubar2Niner

Borgneface
03-15-12, 12:38 PM
S! :Kaleun_Salute:
It sounds really great......I have been playing with DBSM for a long time....So I will try this on my test GWX game to see if I can use both or not!

Merci:yeah:

Missing Name
03-15-12, 12:40 PM
I just tested it... and this IS compatible with Thomsen's mod!

Fubar2Niner
03-15-12, 03:02 PM
I just tested it... and this IS compatible with Thomsen's mod!

Enable after Thomsen, yes? On a side note, Aces also made a .sdl compat file if I remember correctly. Will this conflict mate?

Best regards.

Fubar2Niner

Tinman764
03-15-12, 06:21 PM
Tempted to abandon my patrol so I can get this one installed :yeah:

Missing Name
03-17-12, 05:51 PM
Enable after Thomsen, yes?
Yup!

On a side note, Aces also made a .sdl compat file if I remember correctly. Will this conflict mate?
I'm not sure. Could you direct me to it? I'll test it out.

Thanks for the support, all! I'm always looking to improve it.

bigboywooly
03-17-12, 06:13 PM
Yup!


I'm not sure. Could you direct me to it? I'll test it out.

Thanks for the support, all! I'm always looking to improve it.

Aces sdl

http://www.mediafire.com/?p6adad0zh9p6rxs

Madox58
03-17-12, 06:28 PM
You can always use S3D to adjust the SDL file as you wish.
I use a program written by ref myself.

By adjusting the sdl file you don't need to worry about who did what to get the sounds you want to play.

BossMark
03-18-12, 03:38 AM
Sounds good going try this now :yeah:

fitzcarraldo
03-18-12, 08:09 AM
You can always use S3D to adjust the SDL file as you wish.
I use a program written by ref myself.

By adjusting the sdl file you don't need to worry about who did what to get the sounds you want to play.

Dear Privateer: Is there some tutorial here at SUBSIM or another place for adjusting the SDL file?

Many thanks in advance.

Fitzcarraldo :salute:

Missing Name
03-18-12, 07:42 PM
Okay, so Ace's SDL will not work with this mod installed over it.

Since I didn't see any tutorials on how to modify the sdl, here's a crash course geared for my mod. (This is going into the next readme and the first post as well.)

IN ORDER TO MAKE ANY NON-COMPATIBLE SDL FILES WORK, YOU WILL NEED SILENT 3DITOR.

PRELIMINARY STUFF. Any sdl files already present will be overwritten if you enable them via JSGME. This can cause sound issues.

1.) Delete the sh3.sdl included in my mod.
2.) Open the version of the sdl you want to modify in Silent 3ditor. This is probably in another mod folder or in your default "Sound" folder.

REASSIGNING SOUNDS TO BE PLAYED. Since the mod doesn't use the original torpedo sound files, you will have to make the game recognize which files to play instead.

3.) Go to the entry labeled "Torpedo.Cruise"
4.) In the side bar, click in the "Wave name:" box and highlight the already present "Torpedo_Cruise_loop.wav"
5.) Delete the name of the old .wav and enter "Torpedo_T2_Cruise_loop.wav" YOU NEED TO INCLUDE THE EXTENSION NAME!
6.) Go to the entry "Torpedo.Cruise_hyd" and change the file from "Torpedo_Cruise_loop_hyd.wav" to "Torpedo_T2_Cruise_loop_hyd.wav"

CREATING NEW SOUNDS BASED UPON EXISTING ENTRIES. There are 2 different types of torpedoes, each with two sounds. The "Cruise" files control the sound they make in freecam, while the "Cruise_hyd" files control what is heard on the hydrophone. To be honest, this is how I make every new entry. Find and copy an entry similar to what you want, rename it and assign it a new wav. I still don't know what many of those options on the side do.

7.) Right-click on the entry "Torpedo.Cruise_hyd" and click on "Copy"
8.) Right-click again and hit "Paste." An entry named "Torpedo.Cruise_hyd - Copy" will appear.
9.) On the sidebar, click on the box for "Name:" and highlight "Torpedo.Cruise_hyd - Copy" Rename the entry "Torpedo.Steam.Cruise_hyd"
10.) Change the .wav from "Torpedo_T2_Cruise_loop_hyd.wav" to "Torpedo_T1_Cruise_loop_hyd.wav"
11.) Similarly, copy the "Torpedo.Cruise" entry and rename it "Torpedo.Steam.Cruise"
12.) Change the wav associated with it from "Torpedo_T2_Cruise_loop.wav" to "Torpedo_T1_Cruise_loop.wav"

The SDL file you modified will now be compatible with this mod. Similarly, any new sound can be added the same way. Just make sure the dsd files recall the name of the sdl entry correctly or the sound will not play.

postalbyke
03-18-12, 11:10 PM
Good stuff, bro! I love this mod, it allows me to walk away for a sec and just listen for the ticking of the clock :D
Also good job on the different torpedo sounds, very stoked!

Fubar2Niner
03-19-12, 12:25 PM
Okay, so Ace's SDL will not work with this mod installed over it.

Since I didn't see any tutorials on how to modify the sdl, here's a crash course geared for my mod. (This is going into the next readme and the first post as well.)

IN ORDER TO MAKE ANY NON-COMPATIBLE SDL FILES WORK, YOU WILL NEED SILENT 3DITOR.

PRELIMINARY STUFF. Any sdl files already present will be overwritten if you enable them via JSGME. This can cause sound issues.

1.) Delete the sh3.sdl included in my mod.
2.) Open the version of the sdl you want to modify in Silent 3ditor. This is probably in another mod folder or in your default "Sound" folder.

REASSIGNING SOUNDS TO BE PLAYED. Since the mod doesn't use the original torpedo sound files, you will have to make the game recognize which files to play instead.

3.) Go to the entry labeled "Torpedo.Cruise"
4.) In the side bar, click in the "Wave name:" box and highlight the already present "Torpedo_Cruise_loop.wav"
5.) Delete the name of the old .wav and enter "Torpedo_T2_Cruise_loop.wav" YOU NEED TO INCLUDE THE EXTENSION NAME!
6.) Go to the entry "Torpedo.Cruise_hyd" and change the file from "Torpedo_Cruise_loop_hyd.wav" to "Torpedo_T2_Cruise_loop_hyd.wav"

CREATING NEW SOUNDS BASED UPON EXISTING ENTRIES. There are 2 different types of torpedoes, each with two sounds. The "Cruise" files control the sound they make in freecam, while the "Cruise_hyd" files control what is heard on the hydrophone. To be honest, this is how I make every new entry. Find and copy an entry similar to what you want, rename it and assign it a new wav. I still don't know what many of those options on the side do.

7.) Right-click on the entry "Torpedo.Cruise_hyd" and click on "Copy"
8.) Right-click again and hit "Paste." An entry named "Torpedo.Cruise_hyd - Copy" will appear.
9.) On the sidebar, click on the box for "Name:" and highlight "Torpedo.Cruise_hyd - Copy" Rename the entry "Torpedo.Steam.Cruise_hyd"
10.) Change the .wav from "Torpedo_T2_Cruise_loop_hyd.wav" to "Torpedo_T1_Cruise_loop_hyd.wav"
11.) Similarly, copy the "Torpedo.Cruise" entry and rename it "Torpedo.Steam.Cruise"
12.) Change the wav associated with it from "Torpedo_T2_Cruise_loop.wav" to "Torpedo_T1_Cruise_loop.wav"

The SDL file you modified will now be compatible with this mod. Similarly, any new sound can be added the same way. Just make sure the dsd files recall the name of the sdl entry correctly or the sound will not play.

Woah...... nice info and tutorial Kaleun, much oblidged :salute:

Best regards.

Fubar2Niner

Missing Name
03-23-12, 12:11 PM
Argh, I've been trying to make new flak gun sounds (for 3.7cm and 2cm). All I've succeeded in doing is breaking the game...

Fubar2Niner
03-23-12, 01:20 PM
Argh, I've been trying to make new flak gun sounds (for 3.7cm and 2cm). All I've succeeded in doing is breaking the game...

To quote a phrase mate... 'Rome wasn't built in a day'

Stick with it Kaleun, I'm sure you'll crack it :yep: Looking forward to the result, loving your sound mod :yeah:

Best regards.

Fubar2Niner

Missing Name
05-11-12, 09:21 PM
Yes, I know the thread got a bit old. BUT UPDATE! Namely, Aces' SDL is now inside the mod, with the new sounds added in.

Check the first post to find it.

Fubar2Niner
05-12-12, 06:20 AM
Yes, I know the thread got a bit old. BUT UPDATE! Namely, Aces' SDL is now inside the mod, with the new sounds added in.

Check the first post to find it.

Thanks a lot shipmate, knew you'd do it :salute:

Best regards.

Fubar2Niner