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  1. Mods to go with magnum opus? (3 replies)
  2. More crew (6 replies)
  3. Need some advice (5 replies)
  4. Where to find mods (3 replies)
  5. [REL] Underwater FX (13 replies)
  6. funnelpond is back and needs some help (4 replies)
  7. [TEC] How to see all available characters' animations (for char waypoints modding) (30 replies)
  8. HELP....Studdering/Choppy Wave Animations! (24 replies)
  9. [REQ] disable auto save in campaign games (10 replies)
  10. [TEC] editor_locations.mis: Terrain Harbour flags v1.2.1 & Harbour Addition MOD V0.1 (4 replies)
  11. [REL] AOB slide ruller for TDW UIs and MO by stoianm (27 replies)
  12. [WIP]SKIN: SH5 Arctic Zebra Camo (14 replies)
  13. [REQ] DEPT CHARGES SURFACE EFFECTS (2 replies)
  14. Question on Ship flotation modelling in SH5 (3 replies)
  15. Hydrophone Depth (31 replies)
  16. fistful of emblems mod (4 replies)
  17. [Continuation] Harbours adds , terrain fixes and u-boat pen mod. (9 replies)
  18. Recommended mods for new player (11 replies)
  19. Who can adjustment the SHSim.act file with a hex editor? (7 replies)
  20. whales ,dolphins? (3 replies)
  21. Question about the moral of the crew. (4 replies)
  22. Music mods (1 replies)
  23. [HELP] Problems with Mods Crashing the game (6 replies)
  24. Q: Are we Focussing On The Right Things? (35 replies)
  25. Mod issues (2 replies)
  26. Windows 7 (1 replies)
  27. darkwraiths fire damage? (1 replies)
  28. [REL] Depth charge water disturbances (74 replies)
  29. brighter nights (2 replies)
  30. FPS Question (2 replies)
  31. SH4 ATO requests. (0 replies)
  32. environmental.cfg files (0 replies)
  33. [REL] sobers see thru wake fix . (31 replies)
  34. Update Patch Today ? (4 replies)
  35. Recharge Time torpedoes and fuel at ports (10 replies)
  36. [TEC]Building Units for Import to SH5 (3 replies)
  37. 16bits texture-like (0 replies)
  38. Annoying enemy sub - time compression? (13 replies)
  39. [TEC] SH5.exe patches to fix bugs and add functionality (3407 replies)
  40. [REL] gap Alternative Cursors & Kriegsmarine Maptools (84 replies)
  41. [REL] Loading_Screens_SH5 (11 replies)
  42. Lightshaft effect (0 replies)
  43. Is it possible to eliminate Tonnage requirements all together? (1 replies)
  44. watch crew always go down the hatch to late. (5 replies)
  45. swastika on german flag and deck (4 replies)
  46. Unable to install any mods (5 replies)
  47. Looking for a few mods (2 replies)
  48. How to change conning tower deck in MO mod. (9 replies)
  49. [REL] CSP Magui Interface for SH5 (1785 replies)
  50. Quick q regarding "automation" CTDs (5 replies)
  51. kitchenbubbles (3 replies)
  52. Attack on another submarine underwater (2 replies)
  53. [REQ]direct a Wolfpack like the Raider in SH4 (2 replies)
  54. unterwater visibility (1 replies)
  55. looking for a MOD (2 replies)
  56. Recognition mod (3 replies)
  57. Need a statistics mod! (6 replies)
  58. Visibility Distance Medium Fog (2 replies)
  59. setting draft in goblin editor (21 replies)
  60. Officers bar skin by Naights (19 replies)
  61. Unable to start game - DRM (2 replies)
  62. Mod to extend career time? (2 replies)
  63. [REQ] fogdistance.cfg (7 replies)
  64. Need help with mod list (4 replies)
  65. Updating Launcher (0 replies)
  66. [REL] sobers 3D deck spray mod (62 replies)
  67. Same ship, different stats! (2 replies)
  68. Radio Messages (9 replies)
  69. Question regarding custom models (4 replies)
  70. [REL] stoianm EnvWeather V1 SH5 (23 replies)
  71. [WIP] Ships database for TDW UI - SOAN (195 replies)
  72. I do not see a change after installation (5 replies)
  73. [REL] Church's NavMap v1.0 (Three Versions) (21 replies)
  74. nVidia DDS plugin for PSCS5 now x64 compatible (4 replies)
  75. [TEC] special abilities (1 replies)
  76. (WIP) Destabilizing the deck gun in SH 5 (19 replies)
  77. Map drawing tools. (3 replies)
  78. commander files (5 replies)
  79. [REQ] somebody please fix the ocean floor! (4 replies)
  80. How to progress without completing all missions (5 replies)
  81. [REQ] Being able to dock in another Penn / Bay (3 replies)
  82. Sound problem (12 replies)
  83. New progress bar for fuel battery air CO2 (13 replies)
  84. [REQ] envweather for sh5 (2 replies)
  85. [REQ] Periscope / Uzo moving key (6 replies)
  86. delete plz (0 replies)
  87. Timed radio events in Silent Hunter 5? (5 replies)
  88. Editing subs question (2 replies)
  89. [REQ]Disable Deck Gun by bad Weather (16 replies)
  90. [REL] Church's Compass Dials Mod v2.0 (32 replies)
  91. [REQ] Neutral Lights (6 replies)
  92. [WIP] sobers base wave mechanics V16 SH5 (16 replies)
  93. [REQ] Possible to stabilize only the UZO ? (40 replies)
  94. AI Sensors (2 replies)
  95. [REL] sobers base fog version 5 (33 replies)
  96. SH5 DLL Injection (51 replies)
  97. sh5 key command crap (6 replies)
  98. Software for dds files (10 replies)
  99. [REL] Church's Dark Compass Dials v1.0 SHV (9 replies)
  100. [REL] stoianm EnvNights for MO (67 replies)
  101. Volatile aircraft. (6 replies)
  102. A little question about your Graphic card settings Nvidia/ATi (5 replies)
  103. [REC]ship flag (0 replies)
  104. (REQ) War cost on ships (0 replies)
  105. [REL] stoianm Atlantic blue water color for MO (81 replies)
  106. OS NAVIOS IMPORTADOS PARA SH4 FUNCIONAM EM SH5 (12 replies)
  107. [REQ] Please read (8 replies)
  108. Continuing my Thank you thread (1 replies)
  109. FAREWELL TO ENERGY BAR (1 replies)
  110. Original navigation tool (0 replies)
  111. [REQ]Set torpedo payload in MP (6 replies)
  112. [REQ] Wet Look (2 replies)
  113. [REL] sobers smaller water drops. (17 replies)
  114. [REL] Church's Felix the Cat w/Iron Cross Emblem 1.0 (35 replies)
  115. Things still to fix 20/02/2011 (44 replies)
  116. Clear the Bridge (12 replies)
  117. Torpedo spread angle (3 replies)
  118. [REQ]Use Binoculars@8m depth (5 replies)
  119. REQ : location for sinking bubble (0 replies)
  120. @Sober, help please... (2 replies)
  121. [REL] sobers real trees . (18 replies)
  122. Mega-mod for SH5 on the basis of Ui-Boat 3.0 (195 replies)
  123. [REQ] SH Pirate Ships Mod! (10 replies)
  124. Instant teleport (2 replies)
  125. [REQ] Some Things that still need fixing (4 replies)
  126. how to disable contact information on TAI and Navmap? (7 replies)
  127. Medals??? Help please (3 replies)
  128. Help with sonar rotation (7 replies)
  129. [REQ] Question for Start a campaign / Ranks of my Crewmember / Equipment (23 replies)
  130. Does anybody know how we can stop the Sub going up & down in the Penn? (3 replies)
  131. [REL] Steal VIIC and fight against Germany (0 replies)
  132. It never rains, it never pours! (7 replies)
  133. Bombs , Air Depth Charges and Torps (2 replies)
  134. [REQ] To Contacts on NavMap disappear at TC 512 and higher (8 replies)
  135. 1 degree bearing by RibAr (1 replies)
  136. Interrior torpedo body / periscope texture (13 replies)
  137. radio mod (10 replies)
  138. save games (8 replies)
  139. [REQ] Limited External View for Real Nav/Real Settings (4 replies)
  140. weather mod (6 replies)
  141. Anyone STILL get CTD from Env Mod 5? (33 replies)
  142. [TEC]White Bearing OverlayTDWUIs (1 replies)
  143. [REQ] Red Cabin / Scope Lighting in Battlestations / Night. (8 replies)
  144. [REL] stoianm Brighter Nights mod (32 replies)
  145. [WIPs] More Crew and some underwater love (261 replies)
  146. [REL] stoianm realistic color exterior mod (19 replies)
  147. Mods folder question. (2 replies)
  148. VII-C Skin By Naights (14 replies)
  149. TDW's TDC Ui's - How to Drag XO? (3 replies)
  150. 3.7environmental mod (6 replies)
  151. TDC Graphics by Naights v1.0 (10 replies)
  152. A Question about My Computer (11 replies)
  153. more food? (4 replies)
  154. [REL] Black skin/albrecht coating for sub (10 replies)
  155. [REQ] Snorkel for Open Horizons (9 replies)
  156. Flat Sun? (6 replies)
  157. Hospital boat ? (3 replies)
  158. [WIP] Intro Loading Screen and Mission Loading Screens Graphics (4 replies)
  159. How to reset skillpoints fast and easy? (3 replies)
  160. Capturing and sinking of steamers mod? (4 replies)
  161. Problem with UIs TDC by DarkWraith (7 replies)
  162. Any good UI artists here? (1 replies)
  163. [REL] stoianm colored exterior mod for SH5 (24 replies)
  164. Campaign suggestion - is this possible? (3 replies)
  165. Can SH5 be turned into SH4 controls??? (6 replies)
  166. What Mods? (1 replies)
  167. [INQ] Player guidance icons mod manual override (0 replies)
  168. are mods killing my game (6 replies)
  169. Game or the server ? (9 replies)
  170. Coming back for more, what to get? (13 replies)
  171. how can i fix this? (20 replies)
  172. [REL] ,,Upgrade cost zero points for my Uboats'' mod (28 replies)
  173. How to change magnification of periscope (2 replies)
  174. Resuply mod ? (4 replies)
  175. Just a Simple Thank You to the Modders (13 replies)
  176. Are the servers down? (33 replies)
  177. [REL] Depth keeping problem fixed (100 replies)
  178. [REQ] Teleport on Dive command (not crash-dive) (11 replies)
  179. Hi Guys....Some advice please!! (2 replies)
  180. How can I get back adding skill points to my crew (9 replies)
  181. [TEC] TRUE SH5 Ships' Dimensions (40 replies)
  182. as (1 replies)
  183. [REQ]:VIIC/41 skin for 1944-45 campaign (4 replies)
  184. TDW Campaign (2 replies)
  185. Removing Uboot flags from TDW's MO (3 replies)
  186. [WIP] Subnets (38 replies)
  187. [REQ] A hat for poor Dieter Epp... (7 replies)
  188. Req ---Sounds (0 replies)
  189. Advice for a mod (2 replies)
  190. hud (6 replies)
  191. idiots guide (0 replies)
  192. [WIP] Mines (105 replies)
  193. Sea Foam (2 replies)
  194. please help this idiot (3 replies)
  195. [REL] "Wasserbomben!" sound fix (76 replies)
  196. Floor Texture (10 replies)
  197. a cool mod for sh5 (1 replies)
  198. [WIP] Icebergs (211 replies)
  199. Nvidia missing lights mod (1 replies)
  200. [REQ] Does rubinis "Wooden_Lifeboats_MOD 1.1" works with SH5? (4 replies)
  201. list your main main.cfg setting (46 replies)
  202. [WIP] MaGui for SH5 (42 replies)
  203. Any modders addressing the damage model? (8 replies)
  204. Extreme Framedrop (10 replies)
  205. Sound modding with Goblin editor, help needed! (10 replies)
  206. [REQ] Searching for the MOD "SD_MapLocationNameFix_v1_2" (17 replies)
  207. To the modders: What is possible with SH5? (10 replies)
  208. When starting a Campaign.. (3 replies)
  209. NewUIs_TDC_v6.3.0 by TheDarkWraith (1 replies)
  210. [REL] SeaFloor Plants Mod (10 replies)
  211. sobers base sky mechanics V1 (14 replies)
  212. Adding U-Boat Numbers to Your Boat[U-564] (2 replies)
  213. Interloper (0 replies)
  214. [REL] Dark Interior V1 (55 replies)
  215. Snow fall !! (7 replies)
  216. Mod to switch from English to GERman? (5 replies)
  217. [Feedback] AI still has a long way to go....and SH5 too (1 replies)
  218. Constant sinking fix? (2 replies)
  219. Schnorchel for SH5 (0 replies)
  220. mod creating/editing question (0 replies)
  221. Multiinstall ? (8 replies)
  222. A couple of quick questions... (4 replies)
  223. Silent Hunter 5 Single Missions (2 replies)
  224. [REQ]New campaign objectives. (5 replies)
  225. TAI Question (1 replies)
  226. ships are under construction for Silent Hunter 5? (7 replies)
  227. TDC on/off (11 replies)
  228. What files should be in the stock Radio folder? (27 replies)
  229. average am radio broadcast range (2 replies)
  230. NewUIs_TDC_with_ERM_Reaper7 (12 replies)
  231. [REL] Manos Scopes for SH5 (only for TDW's Gui mod) (62 replies)
  232. Strange (3 replies)
  233. Req: file locations for skills (0 replies)
  234. solution for sub not touching the ocean floor ? (2 replies)
  235. Cat on a Type VII (2 replies)
  236. All white lights inside sub (2 replies)
  237. [REQ] TDW's New Radio Messages (18 replies)
  238. [WIP] Depth keeping problem at deep depths (43 replies)
  239. Remove the sensor range from map? (0 replies)
  240. Instaling / Adjusting a MOD help (0 replies)
  241. Speech fix for german version (4 replies)
  242. DBSM mods... anyone suggest a solution? (2 replies)
  243. Battlestations sound mod (45 replies)
  244. Best modder of the year winner is ... (37 replies)
  245. SH5 Wins DRM loses (20 replies)
  246. First use of MODS, which order for this small selection? (9 replies)
  247. Astronomy in SH5 (23 replies)
  248. Modding in Port? (3 replies)
  249. Realistic mods for Silent Hunter 5 (1 replies)
  250. SH 5 Mission editor question (1 replies)