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  1. Changing crew titles (14 replies)
  2. [Tec] Unused(?) animations (24 replies)
  3. I am VERY THANKFUL OF ALL YOU SILENT HUNTER MODDERS!!!!! (33 replies)
  4. [REL] Main Menu "Das Boot" (video) themes (87 replies)
  5. [REQ] Bring back old targeting (35 replies)
  6. Horrible Thought (3 replies)
  7. [REQ] Making crew interaction work for us (5 replies)
  8. Docking your boat.... or not! (1 replies)
  9. [REL] MightyFine Crew Mod (409 replies)
  10. [TEC] Comparing tool for merging mods (1 replies)
  11. [REL] jimimadrid's Tools (21 replies)
  12. [TEC} ATTN: Campaign scripters. Special note on crew ratings (5 replies)
  13. [REQ] Higher Gun & Torpedo Damage (12 replies)
  14. [REQ] TAI map resize (2 replies)
  15. [req] 1500M Bearing overlay for Uboats (4 replies)
  16. [REL] Remove Lock/Break Lock and Switch Target in UZO/Periscopes (19 replies)
  17. Music mod for grammafoon (4 replies)
  18. [REQ] Please bring back TDC (7 replies)
  19. [TEC] How to convert DDS files for editing (5 replies)
  20. I changed some grafic in original DDS-file but how to save? (5 replies)
  21. [REL] Capthelms Audio Mod (118 replies)
  22. Green Crosslines? (1 replies)
  23. [REQ] Increase number of players in a LAN session (3 replies)
  24. [REL] Drifter's Damage Control Screen (40 replies)
  25. [REL] software: silent hunter mod extractor (13 replies)
  26. [REQ] Zoom function in free cam (14 replies)
  27. Looking for table to edit commands.cfg? (6 replies)
  28. [TEC] How to edit gr2 3D data? (3 replies)
  29. Italian version, but crew is really german? (4 replies)
  30. Rain water on screen (12 replies)
  31. [REQ] British playable Submarine (5 replies)
  32. Adding new ships to SH5 (39 replies)
  33. [WIP] SH3-Style Repair Screen (6 replies)
  34. [TEC] JoneSoft Generic Mod Enabler (JSGME) User Guide (51 replies)
  35. [REL] Church's SHV 1.1 Key Commands and F1 Help Layout (115 replies)
  36. [REL] 4 Men on Bridge DEMO (32 replies)
  37. [TEC] Can anyone point me to perrescope files ???? (1 replies)
  38. Key commands (12 replies)
  39. [REQ] Empty Campaign Files (0 replies)
  40. [REL] Alternative SH5 Printable Map (16 replies)
  41. will campaingns work (5 replies)
  42. [REL] Adjusted Running - Walking Speeds v1.0 (22 replies)
  43. [REL] Pascal's Caps and Uniforms Mod (49 replies)
  44. Things that would be useful to change (8 replies)
  45. [REQ] Abilities mod (0 replies)
  46. [REQ]Nuclear Sub With Modern Interior (15 replies)
  47. [REL] Slower calmer Water MOD 0.5 (6 replies)
  48. [REL] Das Boot Sound Mod (173 replies)
  49. [TEC] How not to have the double same name folder when zipping (12 replies)
  50. Root folder for Generic Mod Enabler in Windows 7 (6 replies)
  51. Keyboard Configurator like SHIV mod? will it work? (4 replies)
  52. [REQ] E-Motors higher pitch sound... (1 replies)
  53. [TEC] Mission Editor Discussion (110 replies)
  54. [REL] Dive button depth fix (10 replies)
  55. [TEC] Captains room? (2 replies)
  56. [REL] SH5 Collectors edition map (22 replies)
  57. [REQ] Calling tomi and crew! (i think i's typ II time) (14 replies)
  58. [REL] Harder AI MOD 1.0 By Germanator (8 replies)
  59. 1500m bearing overlay (1 replies)
  60. [TEC] Goblin Editor Manual? (1 replies)
  61. [REQ] My AI Crew can see to far (5 replies)
  62. German wave! (0 replies)
  63. [REQ] Gun ammo and reloading times (10 replies)
  64. [REQ] change pictures/ posters and manual red-light (1 replies)
  65. [REL] Faster Running (3 replies)
  66. [TEC] Anyone dealt with animations? (25 replies)
  67. Steam and Mods - need help (4 replies)
  68. [REG] CaptainPictures? (2 replies)
  69. [WIP] D6 AI Detection (46 replies)
  70. Released mods must have SH5 version number . (1 replies)
  71. Time to start merging some tweaks/mods? (7 replies)
  72. [WIP] Gramophone with shuffle mode (13 replies)
  73. [REL] new UI for SH5 (BETA) (194 replies)
  74. [REL] All Torpedo and Weapon/Sensor Upgrades (40 replies)
  75. [TEC]SH5 large waves suck . (4 replies)
  76. [WIP]Aditional Airplanes and New Planesounds (8 replies)
  77. Is there a totorial on how to mod for non programmer??? (8 replies)
  78. File locations/index references for 10.5cm, 88mm, 37mm & 20mm ammo/guns (9 replies)
  79. [TEC] Menu Files link to Pages file (0 replies)
  80. Periscopes (0 replies)
  81. [WIP] SH5 True Dynamic Campaign (94 replies)
  82. [REQ]Target Identification by officer (0 replies)
  83. [REL] Improved Engine Sounds (23 replies)
  84. [REQ] Correct names on map (17 replies)
  85. Can anyone open these? (4 replies)
  86. patch v 1.01 SILENT HUNTER 5 (1 replies)
  87. [REL] Ny Hydrophone on Surface (30 replies)
  88. [REL] Old Style SH Controls (familiar 3 dials) for UI v1.3.1 (537 replies)
  89. [TEC] What additional tools are needed?... (5 replies)
  90. [REL] Blue underwater impurity v1.0 (20 replies)
  91. [REL] No crosshair (32 replies)
  92. [REL] Keyboard Layout Guide (4 replies)
  93. [PATCH] DIALOG ICON LESS INVASIVE back to No Damn Bubbles, No Damn Halo Mod (9 replies)
  94. How to go up the ladders (4 replies)
  95. A Lot of garbage from SH3 & SH4 in SH5 Directory (19 replies)
  96. [REQ] Someway to change stations without first person moving (6 replies)
  97. [TEC] How to open the Editors? (3 replies)
  98. Shortcut mods ??? (4 replies)
  99. Thanks to the modders... (4 replies)
  100. cant run it (5 replies)
  101. [TEC] Menu Editor (23 replies)
  102. [REL] Bad Weather Guns V1.0 (7 replies)
  103. [REL] Morale Mod (Your crew is actually obedient!) (50 replies)
  104. [REQ] Better Enemy AI (19 replies)
  105. Creating Custom Missions (18 replies)
  106. [Tec] Python Script to renumber items in .ini files (3 replies)
  107. [REQ] Clickable Interior Dials (2 replies)
  108. [REL] Remove Into and Logo screens (13 replies)
  109. [REL] quick fix to add SH3 style compass to interface (55 replies)
  110. No Hydrophone on Surface (8 replies)
  111. [REQ] telegraph sounds for SH3? (9 replies)
  112. Please use the correct location for Readme files (22 replies)
  113. There should be an acronym for tweeks (7 replies)
  114. [TEC] Submarine Crew (18 replies)
  115. Get rid of intro. (4 replies)
  116. [REL] No XO face in the Persicope Screen (3 replies)
  117. [REQ]Brighter heading numbers in parascope. (1 replies)
  118. [QUE]Fire & explosion graphics (0 replies)
  119. Gameplay settings work fine (3 replies)
  120. [REG] Need a working clock. (2 replies)
  121. [REL] Less Annoying Footsteps (25 replies)
  122. [REQ] Invert Mouse Axis (11 replies)
  123. [REG] Need a good compass. (0 replies)
  124. Interface REWORKED: How to script? (1 replies)
  125. [REQ] correct wardroom in sh-5. (17 replies)
  126. minitweaker, tweak files any chance to get them updated to sh5 files? (2 replies)
  127. See how they broke down the menu_1024_768.cfg (5 replies)
  128. [WIP] Historical Emblems for Type VII's (42 replies)
  129. [REQ] Natural Sinking/Ship Death (25 replies)
  130. [REQ] Functional Salvo Spread Angle (0 replies)
  131. [REL] Advanced Shift Keys for SH5 (92 replies)
  132. Will they work for SH3/4? (8 replies)
  133. [REQ] 6 Dials / 4 Gauges (14 replies)
  134. [TEC] In-Game whiz weel (26 replies)
  135. what 3D Model Tools for SH5? (2 replies)
  136. [REL] Manual for Terrain Editor (3 replies)
  137. What can and cannot be scripted? (3 replies)
  138. [TEC] Terrain editor discussion . (28 replies)
  139. What's your captains name? (in-game leader board) (5 replies)
  140. [REQ] pitch and roll in bad weather. (6 replies)
  141. [REQ] Move the guy standing at the UZO (0 replies)
  142. [REQ] fix the VIIB conning tower (7 replies)
  143. [REG] Change the pictures on the wall. (3 replies)
  144. [TEC] Mod Tools, HowTo (277 replies)
  145. A little bit on mod tools (12 replies)
  146. JSGME (4 replies)
  147. [REQ] The trees are about 10 x too big . (17 replies)
  148. [REL]No Damn Bubbles, No Damn Halo Mod (55 replies)
  149. [REL] Accurate German Flags (84 replies)
  150. [REL] Free Cam Tweak (30 replies)
  151. [REL] Command Keys (71 replies)
  152. Make the bulbs also red!!! (12 replies)
  153. Please fix the subs on rails issue (2 replies)
  154. Possible ship mod, need some input (4 replies)
  155. [REQ] - Replace glowing crew with cursor change (28 replies)
  156. [REL] Solution Solver Source Code (12 replies)
  157. First person harbor mods (7 replies)
  158. Key Mod ideas. (5 replies)
  159. [REQ] Python Scripting Tutorials / Docs (10 replies)
  160. Modable or not,modable (0 replies)
  161. Mod TODOS...so far (46 replies)
  162. [TEC] Thread Prefix Guidelines (6 replies)
  163. [REQ] inside lighting (19 replies)
  164. [REQ] Real Flooding (12 replies)
  165. SH5 Popular Mods, Tools, Technical advice & Tactical tips (38 replies)
  166. My Periscope vs SH5's Periscope (74 replies)
  167. SHMF - a dedicated Silent Hunter mods host (3 replies)