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- Changing crew titles (14 replies)
- [Tec] Unused(?) animations (24 replies)
- I am VERY THANKFUL OF ALL YOU SILENT HUNTER MODDERS!!!!! (33 replies)
- [REL] Main Menu "Das Boot" (video) themes (87 replies)
- [REQ] Bring back old targeting (35 replies)
- Horrible Thought (3 replies)
- [REQ] Making crew interaction work for us (5 replies)
- Docking your boat.... or not! (1 replies)
- [REL] MightyFine Crew Mod (409 replies)
- [TEC] Comparing tool for merging mods (1 replies)
- [REL] jimimadrid's Tools (21 replies)
- [TEC} ATTN: Campaign scripters. Special note on crew ratings (5 replies)
- [REQ] Higher Gun & Torpedo Damage (12 replies)
- [REQ] TAI map resize (2 replies)
- [req] 1500M Bearing overlay for Uboats (4 replies)
- [REL] Remove Lock/Break Lock and Switch Target in UZO/Periscopes (19 replies)
- Music mod for grammafoon (4 replies)
- [REQ] Please bring back TDC (7 replies)
- [TEC] How to convert DDS files for editing (5 replies)
- I changed some grafic in original DDS-file but how to save? (5 replies)
- [REL] Capthelms Audio Mod (118 replies)
- Green Crosslines? (1 replies)
- [REQ] Increase number of players in a LAN session (3 replies)
- [REL] Drifter's Damage Control Screen (40 replies)
- [REL] software: silent hunter mod extractor (13 replies)
- [REQ] Zoom function in free cam (14 replies)
- Looking for table to edit commands.cfg? (6 replies)
- [TEC] How to edit gr2 3D data? (3 replies)
- Italian version, but crew is really german? (4 replies)
- Rain water on screen (12 replies)
- [REQ] British playable Submarine (5 replies)
- Adding new ships to SH5 (39 replies)
- [WIP] SH3-Style Repair Screen (6 replies)
- [TEC] JoneSoft Generic Mod Enabler (JSGME) User Guide (51 replies)
- [REL] Church's SHV 1.1 Key Commands and F1 Help Layout (115 replies)
- [REL] 4 Men on Bridge DEMO (32 replies)
- [TEC] Can anyone point me to perrescope files ???? (1 replies)
- Key commands (12 replies)
- [REQ] Empty Campaign Files (0 replies)
- [REL] Alternative SH5 Printable Map (16 replies)
- will campaingns work (5 replies)
- [REL] Adjusted Running - Walking Speeds v1.0 (22 replies)
- [REL] Pascal's Caps and Uniforms Mod (49 replies)
- Things that would be useful to change (8 replies)
- [REQ] Abilities mod (0 replies)
- [REQ]Nuclear Sub With Modern Interior (15 replies)
- [REL] Slower calmer Water MOD 0.5 (6 replies)
- [REL] Das Boot Sound Mod (173 replies)
- [TEC] How not to have the double same name folder when zipping (12 replies)
- Root folder for Generic Mod Enabler in Windows 7 (6 replies)
- Keyboard Configurator like SHIV mod? will it work? (4 replies)
- [REQ] E-Motors higher pitch sound... (1 replies)
- [TEC] Mission Editor Discussion (110 replies)
- [REL] Dive button depth fix (10 replies)
- [TEC] Captains room? (2 replies)
- [REL] SH5 Collectors edition map (22 replies)
- [REQ] Calling tomi and crew! (i think i's typ II time) (14 replies)
- [REL] Harder AI MOD 1.0 By Germanator (8 replies)
- 1500m bearing overlay (1 replies)
- [TEC] Goblin Editor Manual? (1 replies)
- [REQ] My AI Crew can see to far (5 replies)
- German wave! (0 replies)
- [REQ] Gun ammo and reloading times (10 replies)
- [REQ] change pictures/ posters and manual red-light (1 replies)
- [REL] Faster Running (3 replies)
- [TEC] Anyone dealt with animations? (25 replies)
- Steam and Mods - need help (4 replies)
- [REG] CaptainPictures? (2 replies)
- [WIP] D6 AI Detection (46 replies)
- Released mods must have SH5 version number . (1 replies)
- Time to start merging some tweaks/mods? (7 replies)
- [WIP] Gramophone with shuffle mode (13 replies)
- [REL] new UI for SH5 (BETA) (194 replies)
- [REL] All Torpedo and Weapon/Sensor Upgrades (40 replies)
- [TEC]SH5 large waves suck . (4 replies)
- [WIP]Aditional Airplanes and New Planesounds (8 replies)
- Is there a totorial on how to mod for non programmer??? (8 replies)
- File locations/index references for 10.5cm, 88mm, 37mm & 20mm ammo/guns (9 replies)
- [TEC] Menu Files link to Pages file (0 replies)
- Periscopes (0 replies)
- [WIP] SH5 True Dynamic Campaign (94 replies)
- [REQ]Target Identification by officer (0 replies)
- [REL] Improved Engine Sounds (23 replies)
- [REQ] Correct names on map (17 replies)
- Can anyone open these? (4 replies)
- patch v 1.01 SILENT HUNTER 5 (1 replies)
- [REL] Ny Hydrophone on Surface (30 replies)
- [REL] Old Style SH Controls (familiar 3 dials) for UI v1.3.1 (537 replies)
- [TEC] What additional tools are needed?... (5 replies)
- [REL] Blue underwater impurity v1.0 (20 replies)
- [REL] No crosshair (32 replies)
- [REL] Keyboard Layout Guide (4 replies)
- [PATCH] DIALOG ICON LESS INVASIVE back to No Damn Bubbles, No Damn Halo Mod (9 replies)
- How to go up the ladders (4 replies)
- A Lot of garbage from SH3 & SH4 in SH5 Directory (19 replies)
- [REQ] Someway to change stations without first person moving (6 replies)
- [TEC] How to open the Editors? (3 replies)
- Shortcut mods ??? (4 replies)
- Thanks to the modders... (4 replies)
- cant run it (5 replies)
- [TEC] Menu Editor (23 replies)
- [REL] Bad Weather Guns V1.0 (7 replies)
- [REL] Morale Mod (Your crew is actually obedient!) (50 replies)
- [REQ] Better Enemy AI (19 replies)
- Creating Custom Missions (18 replies)
- [Tec] Python Script to renumber items in .ini files (3 replies)
- [REQ] Clickable Interior Dials (2 replies)
- [REL] Remove Into and Logo screens (13 replies)
- [REL] quick fix to add SH3 style compass to interface (55 replies)
- No Hydrophone on Surface (8 replies)
- [REQ] telegraph sounds for SH3? (9 replies)
- Please use the correct location for Readme files (22 replies)
- There should be an acronym for tweeks (7 replies)
- [TEC] Submarine Crew (18 replies)
- Get rid of intro. (4 replies)
- [REL] No XO face in the Persicope Screen (3 replies)
- [REQ]Brighter heading numbers in parascope. (1 replies)
- [QUE]Fire & explosion graphics (0 replies)
- Gameplay settings work fine (3 replies)
- [REG] Need a working clock. (2 replies)
- [REL] Less Annoying Footsteps (25 replies)
- [REQ] Invert Mouse Axis (11 replies)
- [REG] Need a good compass. (0 replies)
- Interface REWORKED: How to script? (1 replies)
- [REQ] correct wardroom in sh-5. (17 replies)
- minitweaker, tweak files any chance to get them updated to sh5 files? (2 replies)
- See how they broke down the menu_1024_768.cfg (5 replies)
- [WIP] Historical Emblems for Type VII's (42 replies)
- [REQ] Natural Sinking/Ship Death (25 replies)
- [REQ] Functional Salvo Spread Angle (0 replies)
- [REL] Advanced Shift Keys for SH5 (92 replies)
- Will they work for SH3/4? (8 replies)
- [REQ] 6 Dials / 4 Gauges (14 replies)
- [TEC] In-Game whiz weel (26 replies)
- what 3D Model Tools for SH5? (2 replies)
- [REL] Manual for Terrain Editor (3 replies)
- What can and cannot be scripted? (3 replies)
- [TEC] Terrain editor discussion . (28 replies)
- What's your captains name? (in-game leader board) (5 replies)
- [REQ] pitch and roll in bad weather. (6 replies)
- [REQ] Move the guy standing at the UZO (0 replies)
- [REQ] fix the VIIB conning tower (7 replies)
- [REG] Change the pictures on the wall. (3 replies)
- [TEC] Mod Tools, HowTo (277 replies)
- A little bit on mod tools (12 replies)
- JSGME (4 replies)
- [REQ] The trees are about 10 x too big . (17 replies)
- [REL]No Damn Bubbles, No Damn Halo Mod (55 replies)
- [REL] Accurate German Flags (84 replies)
- [REL] Free Cam Tweak (30 replies)
- [REL] Command Keys (71 replies)
- Make the bulbs also red!!! (12 replies)
- Please fix the subs on rails issue (2 replies)
- Possible ship mod, need some input (4 replies)
- [REQ] - Replace glowing crew with cursor change (28 replies)
- [REL] Solution Solver Source Code (12 replies)
- First person harbor mods (7 replies)
- Key Mod ideas. (5 replies)
- [REQ] Python Scripting Tutorials / Docs (10 replies)
- Modable or not,modable (0 replies)
- Mod TODOS...so far (46 replies)
- [TEC] Thread Prefix Guidelines (6 replies)
- [REQ] inside lighting (19 replies)
- [REQ] Real Flooding (12 replies)
- SH5 Popular Mods, Tools, Technical advice & Tactical tips (38 replies)
- My Periscope vs SH5's Periscope (74 replies)
- SHMF - a dedicated Silent Hunter mods host (3 replies)
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