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  1. Looking for no magic skills & IRAI update (2 replies)
  2. I'm back (19 replies)
  3. get the boat off rails (2 replies)
  4. Target lock and "OK" message, also dissapearing keyboard guide (1 replies)
  5. Looking for a CO2 *dial* (5 replies)
  6. Help with tutorials... and attack disc (17 replies)
  7. HELP constant game CTD (13 replies)
  8. [REQ] Community Patch (1 replies)
  9. Playing Sounds by scripting in Phyton (2 replies)
  10. Mod list (7 replies)
  11. GREAT GAME (3 replies)
  12. [req] Detailed caustics revisited. (13 replies)
  13. [REL] KZS Hull Wetness for U-Boats (139 replies)
  14. Still forced on the eternal DRM? (4 replies)
  15. hull integrity ? repair ? (10 replies)
  16. Corrected gauge labels (2 replies)
  17. [TEC] Hull water film (17 replies)
  18. Bunker Lights On/Off problem! (2 replies)
  19. Advice... (22 replies)
  20. contact icon colors grey or black ? (2 replies)
  21. Officer injuries mod. (2 replies)
  22. Having a look in the game dll's (2 replies)
  23. [Rel]MadMax´s superb SH5 Subdiesel (14 replies)
  24. [REL] Radio Messages Engine (49 replies)
  25. Real navigation issue (22 replies)
  26. Magnum Opus vs Open Horizon II? (5 replies)
  27. Noob wants to install UI-Boat v4.14 on SH5 (3 replies)
  28. Game freezes if a german vessel is attacked? (5 replies)
  29. Question to Watch-Officer Cap (22 replies)
  30. [REQ] Task Force Sighted issue (2 replies)
  31. Sonar guy reporting wrong bearing? (2 replies)
  32. Is there a crew animation mod for SH5? (1 replies)
  33. OH II support (420 replies)
  34. [REL] Campaign Radio Messages (OH II) (74 replies)
  35. AI MODS (5 replies)
  36. UI mod closest to stock game? (1 replies)
  37. Periscope filters? (0 replies)
  38. Reduce time compression? (0 replies)
  39. [REQ] Navigator plots Marks and course line. (0 replies)
  40. Download fail. (2 replies)
  41. Activating mod in order (4 replies)
  42. Campain Query (7 replies)
  43. How Ships Sink? (4 replies)
  44. Ship convoys or single ships? (5 replies)
  45. Screenshots as loading pics (1 replies)
  46. Errors occur by playing sound by scripting (2 replies)
  47. Propose Magic1111 newbie's mod pack suggestion as a sticky (19 replies)
  48. Keycode problem,again. (0 replies)
  49. Sound Files (0 replies)
  50. Sonar sound problems (3 replies)
  51. [REQ] Fiz for Dissapearing Camo (0 replies)
  52. How to access my radio? (3 replies)
  53. Ships in ports (0 replies)
  54. No diesel engine upgrades in Open Horizons? (9 replies)
  55. Requesting Advice about Real Navigation with TDW's Magnum Opus & UIs. (5 replies)
  56. [TEC] Sh.sdl (game's master sound mixer) Editor/Viewer (41 replies)
  57. A lot of mod questions (2 replies)
  58. super mods (1 replies)
  59. Is this possible with torps (2 replies)
  60. Newbie questions (1 replies)
  61. Settings,Emblems (4 replies)
  62. Gamefront can´t find any of the mod files? (6 replies)
  63. [REQ] The all beginners regularly published easy to use Modpack (23 replies)
  64. Help Needed with my Mod installation (17 replies)
  65. Production ADDON is not feasible;development Silent Hunter 6 is a must (24 replies)
  66. Just recieved new SH5 (2 replies)
  67. No Docks in campaign (15 replies)
  68. sound (0 replies)
  69. help (3 replies)
  70. [TEC] Modding Knowledge Database (11 replies)
  71. New game front adress for my mods (0 replies)
  72. Modder suggestion/challenge (0 replies)
  73. Ships sinks instantly (7 replies)
  74. Noob ask for help about the behaviour of destroyers in single mission (7 replies)
  75. After Campaign Change... what next ...Crew? (14 replies)
  76. My list of faults and ideas for SH5 (8 replies)
  77. [TEC] Ingame applets (5 replies)
  78. [TEC] *.exe Reverse-Engineering (65 replies)
  79. Hydrophone acting weird (4 replies)
  80. Some Points / Questions About Depth (7 replies)
  81. Mod List - Dark Wraith (3 replies)
  82. U-Boat War Ace (48 replies)
  83. I go away for a bit... (2 replies)
  84. Help me with Mission Editor pls? (5 replies)
  85. newb questions (16 replies)
  86. Newbie trouble with NewUIs_TDC_6_5_1_ByTheDarkWraith (5 replies)
  87. decks awash button possible? (13 replies)
  88. voice recog with DrathWraith 6_4 (4 replies)
  89. Travel Mode broken? (2 replies)
  90. What I would like to see done in mods!! (5 replies)
  91. new cheat mod that someone can do (2 replies)
  92. Help with TDW new UI/TDC 6.4.0 install (7 replies)
  93. TDW New UI TDC 6_4_0--Utube installation (1 replies)
  94. Help a noob (23 replies)
  95. [REL] Repaired Equipment MOD by Xrundel and TheBeast (308 replies)
  96. [REQ] Navigational Running Lights (0 replies)
  97. Radio Stations Mod? (16 replies)
  98. Siemens dials for SH4/5, who made them? (2 replies)
  99. Inverted emblems (0 replies)
  100. Help needed. (20 replies)
  101. Installing mods (2 replies)
  102. The unmoddable game (9 replies)
  103. [REQ] Radar feedback needed. (22 replies)
  104. Help please (8 replies)
  105. Help opening Mag Opus file (2 replies)
  106. Not getting depth under keel (1 replies)
  107. TDW / MODDERS What the hell? (0 replies)
  108. Torps go under destroyers now (30 replies)
  109. Mare Nostrum CO2 won't clear (7 replies)
  110. SH5 is like a new game now. Do we need a revised manual? (6 replies)
  111. sonan book missing - need help (2 replies)
  112. [REL]Depth-dependent hydrophone by TheBeast and Xrundel. (21 replies)
  113. Community-based AddOn in coop with UBI - Enlist here! (164 replies)
  114. [REL]Imported Ship Pack (129 replies)
  115. Trying to Mod my game, Help appreciated (6 replies)
  116. IRAI (6 replies)
  117. Annoyances (1 replies)
  118. (REQ) Emblems (2 replies)
  119. any chance for these mods to be made? (1 replies)
  120. Sub sounds and Videos link (2 replies)
  121. Game Graphics Location? (2 replies)
  122. SH3 Campaign Style for SH5 (9 replies)
  123. so much fog (15 replies)
  124. [REL] Periscope and Antennas fix (37 replies)
  125. need an advice (7 replies)
  126. RSRDC v401? Need link for GFO. (0 replies)
  127. teleporting error (0 replies)
  128. How to make the blockade ship? (1 replies)
  129. Need help Magnum Opus mod : black points on waves (3 replies)
  130. [WIP] Real Uboat crew (186 replies)
  131. [REL]SteelViking's Bunker Fixes (29 replies)
  132. TDW Add-on mods (20 replies)
  133. Talking to Crew? (3 replies)
  134. Immersion? (0 replies)
  135. crew in bunks (0 replies)
  136. My submarine is a small pulls in water.Help me ! (5 replies)
  137. u-boat flag and flagstaff (1 replies)
  138. Full foul weather oilskin gear for bridge crew (2 replies)
  139. Cant get away from escorts in Magnum Opus (4 replies)
  140. Depthcharge shake and lights going out (7 replies)
  141. A note to every modder and reader in this SH5 subforum (31 replies)
  142. Repainting U-Boat Deck Color (5 replies)
  143. external camera moving like sh3 (11 replies)
  144. Torpedous always passing right in front of the ship (5 replies)
  145. [REL] SH 5 Lifeboats (259 replies)
  146. Coloured lines/markers on NavMap (2 replies)
  147. Hydrophone fix? (28 replies)
  148. 1st post (ouch) looking for a mod in MagnumOpus that sinks torpedoed boats over time. (2 replies)
  149. [WIP] tiny! - Torpedo Mod (23 replies)
  150. [REL] stoianm pitch&roll for SH5 (33 replies)
  151. [REL] stoianm crew abilities available mod compatible MO (46 replies)
  152. Museum empty ? (2 replies)
  153. [REQ] Navigation bouys in SH5 (113 replies)
  154. [TEC] Terrain editor . (4 replies)
  155. type II in sh5 (0 replies)
  156. [REQ]How to change the conning tower upgrade date? (0 replies)
  157. Cat and Mouse Game? (0 replies)
  158. nice intro movie mod (7 replies)
  159. Attack disc (3 replies)
  160. Silent hunter 5 Crashing (6 replies)
  161. depth charge click (20 replies)
  162. Too many Mods? (16 replies)
  163. [RE]Wave cap spray modding tips? (2 replies)
  164. Delightful Music (0 replies)
  165. Fixing the Hydrophone Station (4 replies)
  166. [REQ] Enigma (26 replies)
  167. Stations shortcuts (3 replies)
  168. Idea For Mod (8 replies)
  169. Radio.ini (0 replies)
  170. [REL] SALLAND SMALL MERCHANT FOR SH5 (35 replies)
  171. [REQ] TDC Maintain data when scope is down (4 replies)
  172. Stopwatch (7 replies)
  173. Plotting Marks (13 replies)
  174. GT 240 (3 replies)
  175. [WIP] AOB Trainer within the Museum (4 replies)
  176. [REL] Open Horizons II (old thread) (1720 replies)
  177. My SH5 is crashing all time, help please ... (7 replies)
  178. magnum opus megamod (2 replies)
  179. [REL] gap - HD 1 deg Scope Bearing (38 replies)
  180. Some problems (4 replies)
  181. [REQ] ships on the bottom (1 replies)
  182. [REL] Skins for radio and gramophone (30 replies)
  183. [REL] NOZAURIO'S SKIN (U-Boot-Type-VIIC) (231 replies)
  184. funnel smoke (17 replies)
  185. Have I a problem with Magnum Opus ? (9 replies)
  186. [REL] Trevally TDC help (37 replies)
  187. [REQ] Fogged up scopes (2 replies)
  188. jsgme (1 replies)
  189. jsgme /mods/silenthunter 5 (4 replies)
  190. [REQ] Need help to create DC secondary effect (0 replies)
  191. [TEC] Adding/Importing new units / SH5 Damage/collision models (602 replies)
  192. [REQ] Map Contact Mod. Is it possible to... (15 replies)
  193. What mod is it? (8 replies)
  194. Pascal'skin crew mod (1 replies)
  195. How to place moving ships in Mission editor (5 replies)
  196. uboat to low in the water when on surface (3 replies)
  197. Mute the engine when we are in the periscope of attack and observation? (2 replies)
  198. Got to get a handle on my mods... (10 replies)
  199. Waypoints and crew on front and back deck (17 replies)
  200. How do ditch the radar (7 replies)
  201. Question about Crew Behavior During Interaction (1 replies)
  202. uboat number (2 replies)
  203. [REQ] Rain Hoods/ Rain Hats for the Watch (19 replies)
  204. Bug video or mods, or I have some texture too corrupt? (11 replies)
  205. Round Fire Button (34 replies)
  206. Where to find mods? (2 replies)
  207. About the SH5 campaigns - what you like/dislike (76 replies)
  208. TDW (16 replies)
  209. Invert Mouse (@TDW) (0 replies)
  210. No ships nor smoke on the horizon? (11 replies)
  211. looking for these (3 replies)
  212. [WIP] Dynamic Environment SH5 (982 replies)
  213. Okay, so I got my PC up here... (3 replies)
  214. MOD Soup causing CTD I think (10 replies)
  215. underwater (11 replies)
  216. Quick Question On Yellow NPC Halos (3 replies)
  217. [TEC] PCI Latency CTD fix (2 replies)
  218. An interesting little problem... (5 replies)
  219. An IDEA (1 replies)
  220. Control damage\repair (25 replies)
  221. My boat does not dive correctly. (19 replies)
  222. [REL]Equipmen Upgrades Fix by TheBeast (628 replies)
  223. Submerged water environment (1 replies)
  224. Help with underwater lights (8 replies)
  225. [TEC] How to change your u-boat draft (13 replies)
  226. real naviguation (0 replies)
  227. [REQ]Need Assistance for Snorkle (11 replies)
  228. Vennatore's German language crew mod crashes JSGME (4 replies)
  229. real nav (0 replies)
  230. stoainm's colored exterior mod (5 replies)
  231. Which Crew mod am i looking for? (4 replies)
  232. [REL] Kriegsmarine Grid Map for MO and TDW UIs by stoianm (10 replies)
  233. Game crashing when trying to load or start a mission (3 replies)
  234. How deep do they DC you ? (33 replies)
  235. Large red glow around damaged ships (9 replies)
  236. flak gunner is blind (22 replies)
  237. cant find magnum opus patch 1 (1 replies)
  238. magnum opus patch 2 question (37 replies)
  239. Map contact Identification (2 replies)
  240. How to install capthelms audio mod? (5 replies)
  241. Navigator messages too much (1 replies)
  242. Contacted ubi and got my problem fixed (1 replies)
  243. Need help with my mod order please. (4 replies)
  244. [REL]SKIN: SH5 Typ-VIIC Arctic Zebra Camo (6 replies)
  245. Ok I know why cant complete mission. (5 replies)
  246. how to finish a mission.pissin me off (12 replies)
  247. ocean water and sky are a greyish white (1 replies)
  248. schnellboot pour sh5 (0 replies)
  249. looking for the map mod thats in magnum opus (8 replies)
  250. Sober's Base Wave Mechanic's (1 replies)