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Meldric
07-13-11, 02:24 AM
Hi everyone!

If I start a new campaign and send a torpedo to a german vessel in the harbour, the game will freeze to me as soon as the vessel is destroyed. I know that this is not something you are intended to do, but I just wanted to check explosion effects after changing things in my NVIDIA driver, so I wanted to just quickly sink a ship...

It will not happen, if all mods are disabled.

My mods are:
Generic Mod Enabler - v2.6.0.157
[C:\Spiele\Silent Hunter 5\MODS]

001_00_RemoveLogoIntroTheDarkWraith
001_02_SD_MapLocationNameFix_v1_2
002_00_Real Environment MOD Reworked
002_02_EnhancedFunnelSmoke1.2_SH5
002_03_ShadowImprovement LR
002_04_Detailed Caustics v1.0
002_04_OldStyleExplosions V1.1
002_05_ConusGraphicMod v1.1
002_07_NoDamnBubblesNoDamnHalo
002_20_AilRain 1.0
002_21_AilClouds 3.0
002_99_CustomEmblem - Wolf
003_00_MightyFineCrewMod v1.2.1 - Alt w beards
003_03_LiteCampaign v1.21
003_05_CriticalhitsTorpedos v1.1
004_00_CapthelmsAudioMod
004_03_Stormys DBSM SH5 v1.3 Basemod
004_04_Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
004_05_Stormys DBSM SH5 v1.3 optional NavMap babelling
004_06_Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
004_07_Stormys DBSM SH5 v1.3 HOTFIX 3
004_08_DBSM Music 1_0_5
004_10_MightyFineLessAnnoyingFootsteps v1.0
004_12_GrossdeutscherRundfunk
005_10_BRF 1.3 full
006_00_NewUIs_TDC_6_5_1_ByTheDarkWraith
006_01_NewUIs_TDC_6_5_1_Das_Boot_Crew_Mod_by_Illyu strator
006_03_NewUIs_TDC_6_5_1_Scopes - Patch for 5x4
006_05_NewUIs_TDC_6_5_1_ERM_Reaper7_NightVision
006_06_NewUIs_TDC_6_5_1_ERM_Reaper7_NightVision_Bl ack_Skin
006_07_NewUIs_TDC_6_5_1_New_radio_messages_German
006_20_IRAI_0_0_30_ByTheDarkWraith
006_21_IRAI_0_0_30_No_Aircraft_Spotting_At_Depth
006_24_AirTorpedoes
006_50_Sub_Exhaust_1_0_5_byTheDarkWraith
006_51_SubFlags_0_0_5_byTheDarkWraith
007_04_EQuaTool 01.01 by AvM - double set - Large plus Flat Style
007_10_Trevally Harbour & Kiel Canal Pilot v2.4
100_00_Open_Horizons

Thanks for every comment!

Meldric

tobmic
07-13-11, 04:14 AM
Actually it happens to me too. I actually shot a german Freighter by Accident and the game was freezing (It was not in the Harbor but in the open Sea and I were using the deck Gun. I thought it was a british vessel:doh: )

This is my mod load order Iam using

Generic Mod Enabler - v2.6.0.157
[E:\Ubisoft\Silent Hunter 5\MODS]

Magnum_Opus_v0_0_1
FX_Update_0_0_16_2_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
NewUIs_TDC_6_6_0_ByTheDarkWraith
AirTorpedoes
Trevally Automated Scripts v0.6
Trevally Tutorials - All v0.2 (for TDW UI)
NewUIs_TDC_6_6_0_Real_Navigation
EQuaTool 01.01 by AvM - Large Style
Grossdeutscher Rundfunk
stoianm pitch&roll for SH5 V1 (normal)
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
DBSM_Music_1_0_4
DBSM_Speech_1_0_4
Manos Scopes-patch for 16x9
Dynamic Environment SH5 Atlantic Floor V2.1
Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english
Anti-Lag
Shadow Improvement Mod
IO_StrategicMap_4_4_for_TDWv660&MO

P.s On your mod load order IRAI should be before New UI´s (afaik)

Meldric
07-13-11, 09:48 AM
I had my install order checked by different people (Stoinanm was one of them) and I thought (or "was told") it was ok.

I tested this behaviour with newUIs 6.5.1 and 6.6.0... For now, I'll try not to attack german vessels, but still I am a bit "uneasy" if I know of such a problem... I am sure you know what I mean
:)

Shiplord
07-13-11, 11:13 AM
It will not happen, if all mods are disabled.


It's known bug still from the release version!
Even without mods, if you sink a german or neutral ship and afterwards select the captain's log (H) the game freeze:down:

Meldric
07-13-11, 03:44 PM
Do I get this right:
The games freezes when a german or neutral ship is sunk and the captains log is opened... and with the mods it does it immediatly, because the mods do trigger the captains log when a ship is destroyed?

Shiplord
07-14-11, 08:24 AM
Do I get this right:
and with the mods it does it immediatly, because the mods do trigger the captains log when a ship is destroyed?

I do not know what a specific mod combination does, but the game just out of the box is just sloppy programmed and untested that if you sunk a german ship and hit the captain's log afterwards it freezes immediately.