View Full Version : SH5 Mods Workshop
- SHMF - a dedicated Silent Hunter mods host
- My Periscope vs SH5's Periscope
- SH5 Popular Mods, Tools, Technical advice & Tactical tips
- [REQ] Real Flooding
- [REQ] inside lighting
- [TEC] Thread Prefix Guidelines
- Mod TODOS...so far
- Modable or not,modable
- [REQ] Python Scripting Tutorials / Docs
- Key Mod ideas.
- First person harbor mods
- [REL] Solution Solver Source Code
- [REQ] - Replace glowing crew with cursor change
- Possible ship mod, need some input
- Please fix the subs on rails issue
- Make the bulbs also red!!!
- [REL] Command Keys
- [REL] Free Cam Tweak
- [REL] Accurate German Flags
- [REL]No Damn Bubbles, No Damn Halo Mod
- [REQ] The trees are about 10 x too big .
- JSGME
- A little bit on mod tools
- [TEC] Mod Tools, HowTo
- [REG] Change the pictures on the wall.
- [REQ] fix the VIIB conning tower
- [REQ] Move the guy standing at the UZO
- [REQ] pitch and roll in bad weather.
- What's your captains name? (in-game leader board)
- [TEC] Terrain editor discussion .
- What can and cannot be scripted?
- [REL] Manual for Terrain Editor
- what 3D Model Tools for SH5?
- [TEC] In-Game whiz weel
- [REQ] 6 Dials / 4 Gauges
- Will they work for SH3/4?
- [REL] Advanced Shift Keys for SH5
- [REQ] Functional Salvo Spread Angle
- [REQ] Natural Sinking/Ship Death
- [WIP] Historical Emblems for Type VII's
- See how they broke down the menu_1024_768.cfg
- minitweaker, tweak files any chance to get them updated to sh5 files?
- [REQ] correct wardroom in sh-5.
- Interface REWORKED: How to script?
- [REG] Need a good compass.
- [REQ] Invert Mouse Axis
- [REL] Less Annoying Footsteps
- [REG] Need a working clock.
- Gameplay settings work fine
- [QUE]Fire & explosion graphics
- [REQ]Brighter heading numbers in parascope.
- [REL] No XO face in the Persicope Screen
- Get rid of intro.
- [TEC] Submarine Crew
- There should be an acronym for tweeks
- Please use the correct location for Readme files
- [REQ] telegraph sounds for SH3?
- No Hydrophone on Surface
- [REL] quick fix to add SH3 style compass to interface
- [REL] Remove Into and Logo screens
- [REQ] Clickable Interior Dials
- [Tec] Python Script to renumber items in .ini files
- Creating Custom Missions
- [REQ] Better Enemy AI
- [REL] Morale Mod (Your crew is actually obedient!)
- [REL] Bad Weather Guns V1.0
- [TEC] Menu Editor
- cant run it
- Thanks to the modders...
- Shortcut mods ???
- [TEC] How to open the Editors?
- [REQ] Someway to change stations without first person moving
- A Lot of garbage from SH3 & SH4 in SH5 Directory
- How to go up the ladders
- [PATCH] DIALOG ICON LESS INVASIVE back to No Damn Bubbles, No Damn Halo Mod
- [REL] Keyboard Layout Guide
- [REL] No crosshair
- [REL] Blue underwater impurity v1.0
- [TEC] What additional tools are needed?...
- [REL] Old Style SH Controls (familiar 3 dials) for UI v1.3.1
- [REL] Ny Hydrophone on Surface
- patch v 1.01 SILENT HUNTER 5
- Can anyone open these?
- [REQ] Correct names on map
- [REL] Improved Engine Sounds
- [REQ]Target Identification by officer
- [WIP] SH5 True Dynamic Campaign
- Periscopes
- [TEC] Menu Files link to Pages file
- File locations/index references for 10.5cm, 88mm, 37mm & 20mm ammo/guns
- Is there a totorial on how to mod for non programmer???
- [WIP]Aditional Airplanes and New Planesounds
- [TEC]SH5 large waves suck .
- [REL] All Torpedo and Weapon/Sensor Upgrades
- [REL] new UI for SH5 (BETA)
- [WIP] Gramophone with shuffle mode
- Time to start merging some tweaks/mods?
- Released mods must have SH5 version number .
- [WIP] D6 AI Detection
- [REG] CaptainPictures?
- Steam and Mods - need help
- [TEC] Anyone dealt with animations?
- [REL] Faster Running
- [REQ] change pictures/ posters and manual red-light
- [REQ] Gun ammo and reloading times
- German wave!
- [REQ] My AI Crew can see to far
- [TEC] Goblin Editor Manual?
- 1500m bearing overlay
- [REL] Harder AI MOD 1.0 By Germanator
- [REQ] Calling tomi and crew! (i think i's typ II time)
- [REL] SH5 Collectors edition map
- [TEC] Captains room?
- [REL] Dive button depth fix
- [TEC] Mission Editor Discussion
- [REQ] E-Motors higher pitch sound...
- Keyboard Configurator like SHIV mod? will it work?
- Root folder for Generic Mod Enabler in Windows 7
- [TEC] How not to have the double same name folder when zipping
- [REL] Das Boot Sound Mod
- [REL] Slower calmer Water MOD 0.5
- [REQ]Nuclear Sub With Modern Interior
- [REQ] Abilities mod
- Things that would be useful to change
- [REL] Pascal's Caps and Uniforms Mod
- [REL] Adjusted Running - Walking Speeds v1.0
- will campaingns work
- [REL] Alternative SH5 Printable Map
- [REQ] Empty Campaign Files
- Key commands
- [TEC] Can anyone point me to perrescope files ????
- [REL] 4 Men on Bridge DEMO
- [REL] Church's SHV 1.1 Key Commands and F1 Help Layout
- [TEC] JoneSoft Generic Mod Enabler (JSGME) User Guide
- [WIP] SH3-Style Repair Screen
- Adding new ships to SH5
- [REQ] British playable Submarine
- Rain water on screen
- Italian version, but crew is really german?
- [TEC] How to edit gr2 3D data?
- Looking for table to edit commands.cfg?
- [REQ] Zoom function in free cam
- [REL] software: silent hunter mod extractor
- [REL] Drifter's Damage Control Screen
- [REQ] Increase number of players in a LAN session
- Green Crosslines?
- [REL] Capthelms Audio Mod
- I changed some grafic in original DDS-file but how to save?
- [TEC] How to convert DDS files for editing
- [REQ] Please bring back TDC
- Music mod for grammafoon
- [REL] Remove Lock/Break Lock and Switch Target in UZO/Periscopes
- [req] 1500M Bearing overlay for Uboats
- [REQ] TAI map resize
- [REQ] Higher Gun & Torpedo Damage
- [TEC} ATTN: Campaign scripters. Special note on crew ratings
- [REL] jimimadrid's Tools
- [TEC] Comparing tool for merging mods
- [REL] MightyFine Crew Mod
- Docking your boat.... or not!
- [REQ] Making crew interaction work for us
- Horrible Thought
- [REQ] Bring back old targeting
- [REL] Main Menu "Das Boot" (video) themes
- I am VERY THANKFUL OF ALL YOU SILENT HUNTER MODDERS!!!!!
- [Tec] Unused(?) animations
- Changing crew titles
- [TEC] Crew Scripting
- [REQ] Adding Kreigsmarine Grid to Nav and TAI maps
- To all you modders: our salvation!
- [REQ] u-boat skins!
- Silent Hunter 5 Wiki
- [REL] Capthelms Remove Mouse Crosshair Mod
- No UMark
- [REL] More Powerful Torpedoes
- [REQ] change of U- number on your boat in the campaign.
- Began production ====Environment MOD
- [REL] Critical hits for deck gun
- Problem with Observation Persicope
- [REQ] Flag on the deck
- Can we bring back the old style explosions
- [REQ] Flag on the deck
- [REL] More Powerful U-boat Shells
- [Rel] The always recurring Minichrono Mod..
- too much armed merchants - where to change ?
- [REQ] Mouse
- [REL] Reduced crew abilities
- Ship photographs
- So what shall we do about the Aircraft ? :)
- [REQ]CO2 problem and crew reaction fix
- [REL] Improved Atlantic Waves
- [REL] Pacos German Folklore SubEmblems Mod
- Deck and Flack gun's
- [REQ] Sounds for commands
- [REQ] No explosion purple lens flares
- [TEC] Adding independent engines control
- [REQ] Ships on Horizon and realistic Sinking
- [REQ] Colors for marking maps!
- [WIP] MightyFine Crew Mod 1.1
- Anyway to tweak the speed of the subs
- [TEC] Torpedo Dud Rates
- [REQ]Down U-Boat acceleration
- change english to german?
- [REL] Capthelms Lighting Effects mod for sh5
- [PROB] Flickering at 3D-Models cause of mods?
- Operation Monsoon on SH4
- [REQ]No colored contact on maps
- speed up
- Use SH5 to make Updated/Improved SH3?
- [REQ] Generic Target ID
- "Failed to connect to Ubisoft Master Servers"
- [REQ] Crew running forwd in crash dive
- A suggestion for proper documentation
- [REL] Drifter's Brown Interface Colors
- [WIP] Large uboat clock mod
- [REL] AI & Uboat tweaks
- [REQ] Auto-Pause Game in TC mode
- Enemy Warship Spotted!
- Jimi Madrid! Your gramophone song randomizer.
- [REQ]Das Boot Enginesound
- GOBLIN - Dat is damaged after saving...
- [REL] Critical hits for torpedos
- Magical Disapearing Uboat Camo
- The Priorities for Modding...your Opinion?
- [REQ] bring back the band at port.
- [REL] Conning Tower Compass Fix
- [REQ] Darker map tools
- [REL] Uniforms
- noob question
- REQ: Move Use/Talk Cursor to Bottom of Screen
- Sound Files- Firing Tubes
- [REL] Ail mods: Smoke, Clouds, Moon, DeckWave
- [REQ] Sub Caustic effects
- [REQ] How to get the sound guy to report range?
- [TEC] Skwasjer, a new S3D in sight?
- [REL] Radio Paris
- [REQ] working sonar reports
- [REQ] Diesel sound frequence
- [REQ] Engine Exhaust
- [REL] "Muss I Denn" playing inside bunker
- [REQ] Kriegsmarine grid map?
- [TEC] How to edit DAT Files?
- Fill up empty ports Mod Pls
- [REQ] Adding all uboats to all ports in 1939
- [TEC] Custom Key mapping, the hard way...
- [REQ] Expanded stock UI
- Tutorials
- Real OCEAN in SH5
- you want Funelsmoke ?
- Enemy crews what happened to them?
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