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Crécy
06-17-11, 05:46 PM
Has anyone encountered a problem where ship sinks almost instantly? For example I hit a ship's bow with a torpedo. It didn't sink so I decided to finish it with flak gun. First I shot a few rounds and it was all normal but suddenly when I fired a single round it sank instantly! In less than a second.

Just in case, if anyone has encountered this and solved it, here's my (ridiculously extensive) mod list:



German U-Boat Hydrophone SFX
German U-Boat Internal Routine SFX
U-Boat Ballast Tanks SFX
U-Boat Watch Crew Routine SFX
Magnum_Opus_v0_0_1
Magnum_Opus_Patch_2
FX_Update_0_0_16_2_ByTheDarkWraith
AirTorpedoes
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
U-boat Historical Specifications 1.7 for TDW Mods
NewUIs_TDC_6_5_1_ByTheDarkWraith
NewUIs_TDC_6_5_1_jimimadrids_map_tools
NewUIs_TDC_6_5_1_No_Contact_Colors
NewUIs_TDC_6_5_1_No_Contact_Tails
NewUIs_TDC_6_5_1_Waypoint_Contacts_No_Symbols
NewUIs_TDC_6_5_1_Waypoint_Contacts_No_Tails
NewUIs_TDC_6_5_1_No_Color_Dashed_Contact_Line
Manos Scopes-Core Files
Manos Scopes-patch for 16x9
gap - HD 1 deg Scope Bearing v 1.0
MightyFine Crew Mod 1.2.1 Alt w beards
JD Realistic Depth Charge Damage and Shaking 1.0
Menu - Das Boot Departure Theme
DBSM_Music_1_0_4
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional always shouting WO in normal mode
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 optional scary creaks
Stormys dark torpedo body + dark OBS periscope shaft v1
SD_MapLocationNameFix_v1_2
Patch2_Terrain_harbour_flags_Mod_v1_2_1
A Fistful of Emblems v1.51
Nauticalwolf's_Damage_and_Torpedo_UI(g)_Mod_v1.1
Trevally Tutorials - All v0.2 (for TDW UI)
new_KM_binos
Old Style Explosions V1.1
Conus' Graphic Mod 1.0
gap - Alternative Cursors & Kriegsmarine Maptools v 1.1
Dark_Interior_V1
Enhanced FunelSmoke1.2_by HanSolo78(1)
Progress Bar for Fuel Batt Air CO2 and Push Buttons By Torpedo v1
TDW Round Fire Button v2 by Torpedo
Naights Submarine Textures (internal) V1.1
Officers skin by Naights
IO_StrategicMap_4_3_for_TDWv651&MO
Church's NavMap v1.0 - Illyustrator's Version
Church's Compass Dials Mod v2.2 - Option Two
Torpedo Splash
Black_Skin_albrecht
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
stoianm realistic color exterior mod (high color)v1
stoianm pitch&roll for SH5 V1 (low)
sobers darker ship bow spray
sobers chimney smoke V2
Shadow Improvement Mod
SteelViking's Sky Banding Mod
SteelViking's Bunker Fixes V1.0
SteelViking's Interior Mod V1.2.1 Patch
SH5Lifeboats_2.0
Equipment_Upgrades_Fix_1_2_byTheBeast
stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_2_byTheBeast
Lite Campaign LC 1.2
Imported Ship Pack V1.1
Sub_Exhaust_1_0_5_byTheDarkWraith
toniloCoyote_RealDimensions_3-01_Cfgs
U-Boat_War_Ace

Obelix
06-17-11, 08:39 PM
Has anyone encountered a problem where ship sinks almost instantly? For example I hit a ship's bow with a torpedo. It didn't sink so I decided to finish it with flak gun. First I shot a few rounds and it was all normal but suddenly when I fired a single round it sank instantly! In less than a second.

Just in case, if anyone has encountered this and solved it, here's my (ridiculously extensive) mod list:

I've seen it - burst from the torpedo hit had not yet settled and the ship had disappeared, as if teleported somewhere.
At that time I had installed a set:

FX_Update_0_0_16_2_ByTheDarkWraith
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
NewUIs_TDC_6_5_1_ByTheDarkWraith
NewUIs_TDC_6_5_1_jimimadrids_map_tools
MightyFine Crew Mod 1.2.1 Alt w beards
Enhanced FunelSmoke1.2_by HanSolo78(1)
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
stoianm pitch&roll for SH5 V1 (normal)
Shadow Improvement Mod
SteelViking's Interior Mod V1.2.1 Patch
Sub_Exhaust_1_0_5_byTheDarkWraith
U-Boat_War_Ace

Crécy
06-18-11, 04:20 AM
I've seen it - burst from the torpedo hit had not yet settled and the ship had disappeared, as if teleported somewhere.
At that time I had installed a set:

FX_Update_0_0_16_2_ByTheDarkWraith
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
NewUIs_TDC_6_5_1_ByTheDarkWraith
NewUIs_TDC_6_5_1_jimimadrids_map_tools
MightyFine Crew Mod 1.2.1 Alt w beards
Enhanced FunelSmoke1.2_by HanSolo78(1)
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
stoianm pitch&roll for SH5 V1 (normal)
Shadow Improvement Mod
SteelViking's Interior Mod V1.2.1 Patch
Sub_Exhaust_1_0_5_byTheDarkWraith
U-Boat_War_Ace



Did you solve the problem? Which of those mods you disabled?

Obelix
06-18-11, 04:46 AM
Did you solve the problem? Which of those mods you disabled?
At this point I could not find an incorrect mod.

Crécy
06-18-11, 05:28 AM
At this point I could not find an incorrect mod.

Ah, ok. I think I will try to resolve the problem with trial and error.

Travinski
06-18-11, 10:28 PM
Ah, ok. I think I will try to resolve the problem with trial and error.

Perhaps it is no coincidence file UBoot_Sensors.sim
http://s51.radikal.ru/i131/1106/f1/f4a6abf00643.png
Different data file Ui-Boat V4.14 (Author reaper7) against the file from TheDarkWraith :hmmm:

Sepp von Ch.
06-19-11, 04:43 AM
I have the same problem with Travinski´s great mod U-Boat War Ace.

parazaine
07-01-11, 07:07 AM
I had it too when i had u-boat war ace (no ai) installed...had to uninstal it but i'm afraid i forget what other mods i had at the time.....they seem to change on a daily basis lol.