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  1. Ram issues Silent Hunter 5 (10 replies)
  2. Mod Validator states file doesn't exsist (5 replies)
  3. One Help for Harbour & Kiel Canal Pilot v3.1 (7 replies)
  4. Has anyone thought of replacing Nazis with Imperial Germany ? (3 replies)
  5. Issue with TDW New UI mods PLEASE HELP!! (4 replies)
  6. gramaphone&radio (4 replies)
  7. JSGME active but no mods active in the game ? Newbie needs help ! (4 replies)
  8. Colored/Coloured map marks. (1 replies)
  9. Upgrades cost 0 renown (11 replies)
  10. Updated bonus mod Sobers mod in 1 download (5 replies)
  11. Slight Problem with Sobers Mod List... (3 replies)
  12. Just returned to SH5...CTD (12 replies)
  13. Crash To Desktop (5 replies)
  14. Thank you Mod Community (2 replies)
  15. Need advice for dbgview (3 replies)
  16. Reverse Throttle Problem (7 replies)
  17. Crashdive makes sub surface (2 replies)
  18. Mod order help (1 replies)
  19. Periscope Detection Problem (5 replies)
  20. Help for a couple of problems (5 replies)
  21. Modding amun_Torpedo (5 replies)
  22. USER LOGS? (2 replies)
  23. Returing to SH5 - Some questions (4 replies)
  24. Thought regarding anyone making a Battleship Mod. (2 replies)
  25. Idea for a mod .. Pitch and roll .... (3 replies)
  26. [REL] sobers shipwreck mod SH5 (5 replies)
  27. [TEC] Shipwreck mod . (7 replies)
  28. TDW Generic Patcher (3 replies)
  29. Problem with Hydrophone Officer. (5 replies)
  30. Sober realistic Underwater FX8 Problem! (2 replies)
  31. Snorkel moving under the keel fix? (1 replies)
  32. mobile workshop (1 replies)
  33. regognition book (8 replies)
  34. "Antenna" at the VIIb conning tower - Bug or feature? (6 replies)
  35. Sobers' megamod - OH II v2.4 or 2.5 (1 replies)
  36. Quieter engines when the door is closed - how? (0 replies)
  37. Going in circles, (me, not torpedos) (6 replies)
  38. Strange bug (0 replies)
  39. Is it possible to... ? (8 replies)
  40. Random constant CTDs ONLY when trying to continue a campagin? (12 replies)
  41. MOD REQUEST:casualties (15 replies)
  42. ask about visability (1 replies)
  43. need advice on my current mod list.... (1 replies)
  44. Contacts on maps (8 replies)
  45. Hello, Thanks and Help! (14 replies)
  46. Which Mod? (11 replies)
  47. Mod Set Up (3 replies)
  48. Do we really need to sink ships? (15 replies)
  49. Mods (4 replies)
  50. When Do you HAVE to do a fresh install of SH5 (3 replies)
  51. The wolves of steel Real Navigation (10 replies)
  52. Special thanks to all modders (10 replies)
  53. Just a few quick questions from a new SH series newbie (10 replies)
  54. ModRequest-Invincible Equipment (4 replies)
  55. I bit off more than I can chew... (5 replies)
  56. Time Compression Controls Missing (2 replies)
  57. Which mod adds the big weight at the top of the conning tower? (4 replies)
  58. [REL] sobers Blackout lights SH5 (1 replies)
  59. Longer repair time for torpedoes (1 replies)
  60. [REL] sobers Real_Nav_Bouys_Charts SH5 (50 replies)
  61. How do you make custom emblems available in the bunker? (4 replies)
  62. Question about realism settings (7 replies)
  63. Question about TDW's mods (3 replies)
  64. Emblem Request U-89. (16 replies)
  65. [WIP] UI independent Keyboard Layout Help (16 replies)
  66. Whats the deal with Ail Mods ? (2 replies)
  67. [REL] Washington Radio Mod + D-Day (2 replies)
  68. Cook Bordmütze any Mod? (0 replies)
  69. More AI Subs for Silent Hunter 5 (1 replies)
  70. [TEC] Texturing for dummies... (4 replies)
  71. CTD Certain Dates at the stroke of Midnight (0 replies)
  72. MOD Soup Help (6 replies)
  73. mods for the cook (4 replies)
  74. Need help, retarded. (2 replies)
  75. Has anyone the orginal command.cfg for me? (2 replies)
  76. Looking for textures (17 replies)
  77. Mouse offset (6 replies)
  78. How to mod ZON files? (28 replies)
  79. Death screen? (3 replies)
  80. I have a major problem with OHII V.2.4 (6 replies)
  81. lite campaign and reduced mission tonnage (1 replies)
  82. Can someone upload SHSim.act for me? (3 replies)
  83. Looking for IO StrategicMap for 6_9_0 (2 replies)
  84. How do I edit PlayerBases.mis? (2 replies)
  85. bec_submarine (5 replies)
  86. New (what Mods and how) (1 replies)
  87. Ubisoft Overwriting Upgrade File (1 replies)
  88. Minor problems that can be Modded? (4 replies)
  89. Deck Gun Ammo Amount (2 replies)
  90. Playable Ships (1 replies)
  91. Will the type IX and type II be playable? (26 replies)
  92. Grossdeutscher Rundfunk update for OHII (2 replies)
  93. [REL]The Wolves of Steel - SH5 Megamod (14308 replies)
  94. question about asdic/sonar in game (0 replies)
  95. Mod list Please... (4 replies)
  96. [TEC] DC Barrels Wasserbomben (6 replies)
  97. Remove lock indicator (WIP) (6 replies)
  98. [REL] Even More Crew Commands through Dialog (54 replies)
  99. Combing Page background.py (4 replies)
  100. [REL] Medium Fog Bug Workaround (10 replies)
  101. Can someone help me with mods? (10 replies)
  102. Deck_Gun_GE105mm.GR2 (2 replies)
  103. Mod Order? (7 replies)
  104. Help with DW NewUI! (5 replies)
  105. Speed chart with NewUIs TDS7.4.2 (0 replies)
  106. Most realistic mod? (7 replies)
  107. Grossdeutscher Rundfunk New Remix (45 replies)
  108. [REL] AMMO_v1.0_SH5_by_Raven_2012 (18 replies)
  109. [REL] Quiet XO TDC (0 replies)
  110. Visual contact spotting distance (2 replies)
  111. Been away for a while (5 replies)
  112. Historical missions (1 replies)
  113. [TEC] Silent CTD Hunter (50 replies)
  114. HEADS UP - Menu-Ini editor (WIP) (0 replies)
  115. MOD Order list? (5 replies)
  116. New Radio Mod II (8 replies)
  117. Problem with mod (1 replies)
  118. NEW MOVIE AND MUSIC MOD (2 replies)
  119. NEW RADIOS MODS (15 replies)
  120. check mod list order (3 replies)
  121. sh5 or sh3 (19 replies)
  122. [TEC] Adding Lights on Ships SH5 (17 replies)
  123. ...any way to trigger automation scripts ? (4 replies)
  124. Pitch black nights (5 replies)
  125. Removing "story" dialogue options (13 replies)
  126. [REL] SH3 style background video (9 replies)
  127. [REL] Real U-Boat Performance - Type VII (72 replies)
  128. i want to play megadmod sh5 or sh6 (1 replies)
  129. Crazy smoke bug (15 replies)
  130. about wave problem.. (1 replies)
  131. Progress bar does not fill - OH II .2. (9 replies)
  132. I am not receiving SSS Intercepts (5 replies)
  133. How to use the stadimeter in CSP Magui? (1 replies)
  134. [WIP] My first mission mod (Jap vs USA battle) (3 replies)
  135. Magnetic Detonation (9 replies)
  136. A short story and some mod questions (5 replies)
  137. Where are the settings for medals? (1 replies)
  138. Krauter's automated script (v5_0_0 compatible)? (5 replies)
  139. Please help (0 replies)
  140. Most stable, performant, consistent mod list? (6 replies)
  141. [REL] Large Optics for TDW UIs (50 replies)
  142. General depth questions (0 replies)
  143. Clutching at lifebouys before torpedoing SH5 (6 replies)
  144. Thanks you to the modders!!! (4 replies)
  145. Destroyed Marks Not Working at all (4 replies)
  146. New UI TDC Chart fails (8 replies)
  147. Trevally's Tutorials (2 replies)
  148. Correct English to German Translation for the Equipment? (9 replies)
  149. Some MOD questions (1 replies)
  150. Fifi Looking for 3 mods from your list (6 replies)
  151. Manual Targeting Affecting Torpedo Path in Silent Hunter 5 (5 replies)
  152. Torpedo's strange behavior (6 replies)
  153. Japanese ships (2 replies)
  154. newbie mod question (9 replies)
  155. Mission briefings before I go on leave! (4 replies)
  156. Is there a mod that works... (3 replies)
  157. Can't leave port/Lorient - CTD (18 replies)
  158. Navigation lights (20 replies)
  159. [REQUEST] Manual hydroplanes control (2 replies)
  160. speed calculation chart (8 replies)
  161. [REL] SH5 Starshells patch (61 replies)
  162. need help here with mods (5 replies)
  163. need help.... with generic mod enabler (5 replies)
  164. Loading troubles... (9 replies)
  165. Windows 8 Mod Help (3 replies)
  166. How to find a specific mod (1 replies)
  167. [idea]Steam hydrophone workaround? (0 replies)
  168. Anyone know a good zip file "un-zipper"? (1 replies)
  169. Mods Soup (2 replies)
  170. Mystery of the lagging starshells revealed! (17 replies)
  171. [REL] sobers storm Clouds v1 SH5 (9 replies)
  172. NEED help PLZZ (4 replies)
  173. [REL] Husksubsky auto scripts (Trevally's scripts enhanced) (47 replies)
  174. Relistic 3d explosions mod? (3 replies)
  175. OK to cut & paste MODS folder into SH5 folder? (11 replies)
  176. **.py files or Multiple UIs for SH5 with TDC entries and CTDs (0 replies)
  177. Contacting Jaesen Jones (JScones) about JSGME (0 replies)
  178. [INF] 0x0000005 when trying to start patched exe: SOLVED (7 replies)
  179. How to change hull damage when sub lie on the bottom? (mega sober mod) (3 replies)
  180. THE CONFLICT THREAD (43 replies)
  181. TDW Ui mod "speed wobble" (3 replies)
  182. ai crew screams (0 replies)
  183. realistic movement mod? (4 replies)
  184. TDC graphics question (7 replies)
  185. PLJ's stubborn attempt to track CTD's (64 replies)
  186. Is it possible and how? Wake rendering distance... (23 replies)
  187. Almost Fifi's modlist - 100 tries and 100 CTD (115 replies)
  188. Need help with OHII (5 replies)
  189. looking for fx mod for SH5 (1 replies)
  190. RAOBF practice ... (0 replies)
  191. Need To Diagnose Feeze (8 replies)
  192. [WIP] Realistic Hydrophone (97 replies)
  193. Any SH5 mods working for steam version? (10 replies)
  194. Quick question (0 replies)
  195. I just want to be the captain... (18 replies)
  196. Lots of good work in recent months (4 replies)
  197. Posting So I Can Download Some Mods (2 replies)
  198. Enemy radio message: computer freeze (13 replies)
  199. [WIP]Paajtors_Renown_cheat (compatible with Equipment_Upgrades_Fix_v1_4_byTheBeast) (0 replies)
  200. What has changed in two years? (2 replies)
  201. NewUI by TheDarkWraith - map preferences (5 replies)
  202. Sub interior too dark (10 replies)
  203. Sure thing, what do you have in mind ? (9 replies)
  204. Need small help with menu editor (3 replies)
  205. [REL] Water reflections intensity varied by available sunlight (38 replies)
  206. [WIP] A New MegaMod (217 replies)
  207. Reworked U-boat Guns (incomplete version) (10 replies)
  208. Need help with JSGME (3 replies)
  209. Open Errors (4 replies)
  210. Installing Mods Questions (5 replies)
  211. Starshells still visible, please help! (18 replies)
  212. best Uboat doco I have ever seen (2 replies)
  213. First posting (2 replies)
  214. trying to download (0 replies)
  215. Help please: CTD's making me crayzee (22 replies)
  216. Silentotto CTD hunt. (81 replies)
  217. Deck Gun doesn't damage Warships (1 replies)
  218. [tech]Goblin editor drop down menu issues in win8 (1 replies)
  219. Deckgun issue ? (2 replies)
  220. Need help with Hud mod (7 replies)
  221. Speech Commands? (2 replies)
  222. WORKING!!! Oculus Rift solution. (6 replies)
  223. Submarine's .sim&cfg (modified for engine ratio + independent control patches) (3 replies)
  224. Destroyed Mark Infos are gone ? (12 replies)
  225. crew moving (5 replies)
  226. Can I force weather changes? (16 replies)
  227. Can't change ammo type for my flak gun ? (31 replies)
  228. any way to change field of view (9 replies)
  229. SH5 seafoam and flooding vents (3 replies)
  230. Just a quick mod question (7 replies)
  231. Intercontinental Radio Pack... (10 replies)
  232. How to fix the hydro bug without changing the sh5.exe? (6 replies)
  233. How can i call in a Wolfpack correctly with Tdw Patcher? (3 replies)
  234. Which Mods should I get next guys ??? (11 replies)
  235. YAY! I sunk my game! .. wait wut ? (58 replies)
  236. [REL] SH5 External Cargo (50 replies)
  237. RECON BEAUFORT HARBOR!!! (0 replies)
  238. CONFUSED!!! (3 replies)
  239. What did I miss (now) (14 replies)
  240. Which MODs are actual? (18 replies)
  241. Recovering game data that is deleted (13 replies)
  242. Just wondering (5 replies)
  243. Mods for Steam (11 replies)
  244. Help my game is closing (45 replies)
  245. Getting a weird error with JSGME (1 replies)
  246. Mod for external views with realism? (3 replies)
  247. AS TIME GOES BY (8 replies)
  248. will we ever see a super mod? (29 replies)
  249. option file editor (2 replies)
  250. Some questions about mod order.. (35 replies)