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  1. [REL] Capthelms Underwater Night Filter Adjustment Mod
  2. [REQ] Better looking sparks
  3. Req, sh3 keyboard layout
  4. [REL] ASDIC/Sonar alternate sound
  5. Crew Mod ?????????
  6. (REQ) Single core MOD
  7. Custom posters/ pictures?
  8. Can't get the mods working
  9. [REL] Salvo SpreadAngle-Dial for UZO & AttackPeri
  10. KarlKochs Sound Fix (German spoken language)
  11. [REQ] Is there a MiniTweaker for SH5?
  12. [TEC] Pinupgirl > Yougirlfriend
  13. [TEC]Depth under Keel
  14. [TEC] Voice reports german broken
  15. [REL] Funelsmoke, Planes and Sounds ....
  16. The Hunt for Red Oct....err engine file(s)
  17. [REQ] crew death.
  18. Lower spec machine
  19. [REQ]Propulsion system sounds.
  20. {REQ} Wheres the Beef? Supplies onboard
  21. [REQ]More numbers for automatic targeting.
  22. [REQ] Give me "Thomsen's Ships" or give me death
  23. BtS Mods, Skins, and Downloads
  24. .DDS files. Which format to save as?
  25. [REQ]Realistic Betterie Recharge
  26. [REQ] First mod collection?
  27. [REQ] Impossible mod.
  28. Where is W_clear?
  29. [REQ] Animated Torp reloading from external reserve
  30. [REL] Improved waves_improved roll&pitch (anti-subs on rails) V 1.1
  31. Sh3 Grey wolves
  32. is this the cause for VIIC in 1939?
  33. Since SH5 autopatches what will happen if mod is installed?
  34. [REL] Fix for swapped german digits (und dreissig vier)
  35. [REQ] Reduced tonnage amounts in stock campaign?
  36. Mod request: Unit camera
  37. [REL] Clock And Limited Stopwatch Mod v1.0
  38. Problem with OldStyleSHControls_1_1_0_byTheDarkWraith
  39. Opening and saving 3d models
  40. Type VII-B mode
  41. [REQ] set target speed in 1-knot-steps
  42. Screenshots the Dawn of the environment MOD
  43. REQ: Campaign mod (i will help too!)
  44. [REL] Proper black/white crosses for the nav map
  45. [REL] No orange submerged arrow marker
  46. [REQ] Coloured 1,2,3 numbers for torpedo
  47. [Request] Better tracer bullets .
  48. [REQ]Electric engines on surface
  49. .SHP files
  50. [REQ] U-boat and Flotilla emblems
  51. [WIP] The sun has changed More small and bright
  52. [TEC] Change weather bug?
  53. [REL] Crew Superpower Abilities Removed
  54. Battery Recharge Parameters
  55. Weather report.
  56. [REQ] Sun glow / HDR effect - sun "ball" looks wierd when staring at it...
  57. [REQ] Wet / water effect on submarine + light metal effect
  58. Pascal german marine CHRONOMETER Mod
  59. [req] render distance
  60. [REL] Danevang's Paint Shop 1.0 (skin pack)
  61. [REQ] sun size?
  62. Ability types
  63. [REQ] Automatic plotting or preset/saved routes
  64. Crew below
  65. [REL] SH5 Conus' Graphic Mod 1.0
  66. [REQ] Darker drawing lines
  67. REQ sinlence at stations
  68. [REL] Reduced Mission Tonnage
  69. [REL] Wamphyri's Plane Attack Mod
  70. [REQ] Sun light images on sub
  71. [WIP]sliding torpedo dials
  72. [REL] clear underwater (no blur/depth of field)
  73. [REQ] Nomograph
  74. Unlimited deck gun ammo?
  75. [TEC] eliminating map music
  76. [REL] Sub Exhaust for SH5
  77. [WIP] RUB is Back
  78. [REQ] Single contacts time on map
  79. cant get deck gun to fire
  80. Convoy spawning
  81. [REL] TDC (with working dials) for SH5
  82. Torpedo Targetting
  83. [REQ]Fix Moon, please...
  84. JSGME
  85. [REQ] Lifeboats
  86. [REQ] Marine life?
  87. Engine sounds
  88. [REL] Interior working dials
  89. [REL] Stormy`s DBSM collection SH5
  90. First person camera question....
  91. A mod allowing ennemi planes to attack us ?
  92. [REL] Removed binocular crossair
  93. Kid in the candy store!
  94. [REQ] Updated Recognition Manual (ingame)
  95. [REQ] SH4 style crew management?
  96. [REQ] Triggered movie sequences...
  97. [TEC] SH5 Mission Editor Q&D Tutorial
  98. [Rel] jimimadrid's PeriPanel......
  99. [REQ] How Add an Event in Python
  100. [REQ] how to mod the chrono parts of the clock
  101. [WIP] Recognitionmanual Old Style
  102. [REQ] Flak gunner accuracy
  103. [YCFS] Small bug fix for conning tower.
  104. [REL] Lite campaign LC
  105. [REQ] need help finding something in the scripts.
  106. [REL] Remove the clicking sound when hitting the ctrl key
  107. [REL] TDC (with minimal dials using stock interface) for SH5
  108. ix boats
  109. List of Compatible SH4 Mods
  110. [REL] Krupp longer leveling mod
  111. torpedo range trouble
  112. How do I work with the .sdl file
  113. Am I just out of my mind?
  114. Why is there not a thread for essential fixes/mods?
  115. Good site for Terrain Textures.
  116. Such the weather let me headache
  117. Deckgun crew
  118. [REQ] Charting tools
  119. [REL] Less Annoying TAI Map
  120. External camera
  121. Anyone know where this bg texture file is? (messages)
  122. [REL] New Background Video
  123. [Rel] Less Intrusive Cursors
  124. Cant find Morale Mod???
  125. [WIP] Reworked Ship ID Manual
  126. [help]Darkwraith
  127. Old style campaign mod?
  128. [REL] Better Torpedo Graphics
  129. [REL] Player Guidance Icons Removed
  130. [REQ] no one wants a working stadimeter?...
  131. Modding help please
  132. [REQ] 1000/1500M Overlay
  133. [REQ] Death to PacMan
  134. [REQ] other u-boats in pens.
  135. [REQ] harbour escort
  136. [REQ] More ship types
  137. [REQ] harbour life.
  138. [REL] A Fistful of Emblems
  139. [REQ] Realistic climate zones?
  140. Can't get any mods to work.
  141. campaign editor
  142. [REL] Hidden TAI map features.
  143. [REQ] Start Mission in North Sea
  144. [REQ] Hide Recognition Manual After Selection
  145. [REL] Revised engine telegraph
  146. [REL(in a way, I guess)] better hatch open-closing sound
  147. [WIP] Operation Optimization
  148. [REL] Higher Detail Light Refraction / Caustic Effects
  149. [WIP]Sobers Real Surf mod .
  150. [REL] Observation periscope colour filter SH5
  151. looking for sh3 controls in sh5
  152. [REQ] Ammo Storage Report
  153. Hope to resume --->Volumetric Fog
  154. nvidea settings with nhancer
  155. [REL] Enhanced Recognition Manual
  156. REQ ... Uboat Emblem
  157. [REQ]Water transparency
  158. [REQ]Water transparency
  159. Alternate loading screen for SH5
  160. [REQ] UJagd Chronometer
  161. Show us your Generic Mod Enabler Screen
  162. [REL] Unrealistic VIIa sub
  163. [REL] Unrealistic G1 torps
  164. [REQ] heavy storms/hurricanes.
  165. [REQ] random malfuctions
  166. [REQ] spy,s visible as part of the crew
  167. [REL]Wordeees' Chief Engineer Sound Mod
  168. [REL] Less Annoying Hydrophone Hotkeys
  169. [REQ] Key command to center mini map on sub
  170. [REL] Voice Recognition for SH5
  171. [REL]Wordeees' Thunder
  172. [REQ] Move "pause" & "lock" tags
  173. [REQ] Remove invisible wall above ground
  174. Different colors in different waters(Screen shot)
  175. [REL] Better And Realistic Flotation
  176. [TEC] Anyone dealt with "TextureChanger Controllers"?
  177. Single Mission HG70
  178. REQ: AI mod without unrealistic enemy sensors
  179. [REL] Old Style Explosions
  180. [REQ] Captain in 3rd person view.
  181. How to import a new user ship model?
  182. [WIP] Overall Campaign Enhancements...
  183. [REQ] Change some Hvy Cruisers to BB in Med
  184. REQ: Correlate stormy weather with morale drop
  185. [REL] RDA - Rückkehr der Asse / Return of the aces
  186. How to acces interieur for editing.
  187. [REQ]accurate periscope mod
  188. Working Snorkel & Porting Units
  189. [REL] No magic skills
  190. Thinking about abilities (Mod Potential or Not?)
  191. Bearing tool?
  192. Where to find the speech files for speed orders?
  193. [REQ] Bearing indicator in binoculars
  194. [REQ]Remove help window
  195. [REL] BETA-Update for S3D - Particles in SH5
  196. Sub Map icon?
  197. [TEC] Playable Surface Ships
  198. [REQ] waves effects u-boat at periscope depth.
  199. [REQ] Make the map stop disappearing when I surface the boat
  200. [REQ] SH5 .Zon Editor with model view?
  201. [REL] Grossdeutscher Rundfunk 1939-1943 RadioMod
  202. [REQ] Map Locations and Positions
  203. [REL] Krupp torp speed fix, and longer leveling choose your posion
  204. [REL] Unrealistic Guns on Crack
  205. Ship behavior at harbors
  206. [REL] Free Captain´s cabin view
  207. Custom emblems
  208. [req] move the a ammo reload bar
  209. A big thank you!
  210. The sun behind the clouds
  211. Deck gun nukes
  212. [REQ] Full campaign map vision
  213. Change load screen pics?
  214. sinking ship atmosphere bell and...?
  215. [REQ] Impact pistol mod
  216. Neednew tools for SH5
  217. [req] olc / magui
  218. The good old fashioned functional UI
  219. [REQ] Radio Contacts timestamped in log
  220. [REQ] Corrected bearing overlay
  221. Can I request a MOD?
  222. [TEC] Diving/Surfacing commands needed
  223. Crew ranks bug
  224. I need help finishing an important fix!
  225. [REQ] Kiel Canal inbound/outbound auto-plot Map Tools
  226. [REL] Unrealistic 88mm Railgun
  227. [REQ] Anyone find a fix for the watch crew
  228. More Ammo for an old Sea-dog plz.
  229. [REQ] torpedo stats
  230. [REQ] emblems on the front of conning tower on VIIC
  231. [REL] New main menu background "extreme" edition
  232. [REQ] Change default TDC to on?
  233. [REL] Wordeees' Authentic Loading Splash Screen
  234. [WEP] New Periscope, no need for a Stadimeter.
  235. [QUE] Placing objects in SH5 interface
  236. The incomplete stock UI
  237. New Torpedos
  238. which Files to look for in a skinjob ??
  239. REQ: Can crew be changed?
  240. More missions!
  241. [REQ] More Zoom options
  242. New main menu song, extreme edition
  243. [REL] TriRingsCompass and Other Combine Version
  244. [rel] MetricNomoGraph on TAI map
  245. [REQ]white/cream interior
  246. [REQ] Add more targets(Convoys fleets)
  247. [WIP] Cg modeler
  248. Travel mode from SH5 to SHIV?
  249. [REL]SHIII map with SHV harbours
  250. Update for Silent Hunter V