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View Full Version : [REL] not playable Typ XXI


GrenSo
08-14-20, 11:09 AM
Hi at all, :salute:



I would like to inform you that I am currently working on a non-playable version of the Type XXI submarine and at least want to present the first progress as high poly version.

I work with Cinema 4D and I don't know in which format I would best export the model so that it can be used in SH5.
It would also be great if someone could contact me for the textures, because this is not the best I can. ;)

GrenSo
08-15-20, 07:30 AM
Update of the model in high poly version.

skin-nl
08-15-20, 07:54 AM
Great work GrenSo :up:

Here is the site of the type XXI maybe you could use it for the textures.
https://u-boot-wilhelm-bauer.de/de/

Michael

Niume
08-15-20, 11:40 AM
looks stunning

Texas Red
08-15-20, 05:04 PM
Bravo! Bravo! A shot of Schnapps for you! :Kaleun_Cheers:

Next we need to make a playable type XXI.

kapuhy
08-16-20, 02:20 PM
Hi at all, :salute:



I would like to inform you that I am currently working on a non-playable version of the Type XXI submarine and at least want to present the first progress as high poly version.

I work with Cinema 4D and I don't know in which format I would best export the model so that it can be used in SH5.
It would also be great if someone could contact me for the textures, because this is not the best I can. ;)

Very nice model :up:

As for textures, I found this site (https://www.textures.com/) very useful - you can download their textures for free in lower resolutions, which is more than enough for texturing SH5 ships. Also, see this post (https://www.subsim.com/radioroom/showpost.php?p=2680375&postcount=45) by Rosomaha for proper format of your texture files (scroll to bottom of the post for texture info).

GrenSo
09-05-20, 06:56 AM
I had created also a model from type XXIII but I have it at the moment only in Cinema 4D as c4d file.

255oyz
09-17-20, 06:30 AM
NICE WORK!

GrenSo
03-09-21, 08:25 AM
Is anyone interested in the model of type XXI? If so, I can offer it as .obj, .3ds or .c4d file.

I don't have the possibilities (time and necessary programs) to get the model ready to use for the game. I don't know if this model have the right size for an import.

U-190
03-09-21, 08:35 AM
Is anyone interested in the model of type XXI? If so, I can offer it as .obj, .3ds or .c4d file.

I don't have the possibilities (time and necessary programs) to get the model ready to use for the game. I don't know if this model have the right size for an import.

Good job! Well done! Absolutely brilliant!
Try this: https://sharemods.com/8dz8eiucwwvz/GR2Converter.zip.html

GrenSo
03-09-21, 12:08 PM
Good job! Well done! Absolutely brilliant!
Try this: https://sharemods.com/8dz8eiucwwvz/GR2Converter.zip.html


To use the model in game I need the opposite to export it - ideally - from .c4d to .gr2 format.

Aktungbby
03-09-21, 12:58 PM
255oyz!:Kaleun_Salute:A trifle belatedly!:oops:

Jeff-Groves
03-09-21, 01:31 PM
Good job! Well done! Absolutely brilliant!
Try this: https://sharemods.com/8dz8eiucwwvz/GR2Converter.zip.html

That program don't work for SH5 GR2 files.
And it's only to export from a GR2 to an obj format.

GrenSo
03-10-21, 08:54 AM
There is not much left until the model is completely finished. Everything was done until now with Cinema 4D. It will be great if someone can use it, if it is finished in future, as mod for SH5.



https://www.subsim.com/radioroom/attachment.php?attachmentid=4137&stc=1&d=1615384116


https://www.subsim.com/radioroom/attachment.php?attachmentid=4138&stc=1&d=1615384128

https://www.subsim.com/radioroom/attachment.php?attachmentid=4139&stc=1&d=1615384135


https://www.subsim.com/radioroom/attachment.php?attachmentid=4140&stc=1&d=1615384144

https://www.subsim.com/radioroom/attachment.php?attachmentid=4141&stc=1&d=1615384150

U-190
03-10-21, 10:40 AM
There is not much left until the model is completely finished. Everything was done until now with Cinema 4D. It will be great if someone can use it, if it is finished in future, as mod for SH5.



https://www.subsim.com/radioroom/attachment.php?attachmentid=4137&stc=1&d=1615384116


https://www.subsim.com/radioroom/attachment.php?attachmentid=4138&stc=1&d=1615384128

https://www.subsim.com/radioroom/attachment.php?attachmentid=4139&stc=1&d=1615384135


https://www.subsim.com/radioroom/attachment.php?attachmentid=4140&stc=1&d=1615384144

https://www.subsim.com/radioroom/attachment.php?attachmentid=4141&stc=1&d=1615384150
Holy ****, brother! This is amazing! :o

gap
03-10-21, 12:39 PM
Mazingly detailed model :yeah:

Actually too much for a non-playable unit, especially the conning tower. If, after finishing it, you are ready to decimate its poly count, I will gladly assist you in the delicate import process bu beware: you will never see those guns in action; unfortunately SH5's AI does not handle guns on submarine units :nope:

GrenSo
03-10-21, 04:31 PM
Actually too much for a non-playable unit, especially the conning tower. If, after finishing it, you are ready to decimate its poly count, I will gladly assist you in the delicate import process bu beware: you will never see those guns in action; unfortunately SH5's AI does not handle guns on submarine units :nope:


My idea was to use the model for not playable and playable sub type XXI. With the non-playable version it is possible to reduce the details, but this gives a good basis for both variants.

gap
03-10-21, 05:03 PM
My idea was to use the model for not playable and playable sub type XXI. With the non-playable version it is possible to reduce the details, but this gives a good basis for both variants.

Absolutely :up:

GrenSo
03-11-21, 11:03 AM
New update.


https://www.subsim.com/radioroom/attachment.php?attachmentid=4146&stc=1&d=1615478506

https://www.subsim.com/radioroom/attachment.php?attachmentid=4142&stc=1&d=1615478474

https://www.subsim.com/radioroom/attachment.php?attachmentid=4143&stc=1&d=1615478482

https://www.subsim.com/radioroom/attachment.php?attachmentid=4144&stc=1&d=1615478488

https://www.subsim.com/radioroom/attachment.php?attachmentid=4145&stc=1&d=1615478493

GrenSo
03-14-21, 08:25 AM
Short question:
If it is possible to use ingame FuMO and HF/DF from the other models or these are all fixed to the specific model of the boats?


I ask, beacuse this two things have many many polygons if I done it completely (the marked parts in the sreenshots)



https://www.subsim.com/radioroom/attachment.php?attachmentid=4163&stc=1&d=1615728249


https://www.subsim.com/radioroom/attachment.php?attachmentid=4164&stc=1&d=1615728255

gap
03-14-21, 09:50 AM
Short question:
If it is possible to use ingame FuMO and HF/DF from the other models or these are all fixed to the specific model of the boats?


I ask, beacuse this two things have many many polygons if I done it completely (the marked parts in the sreenshots)



https://www.subsim.com/radioroom/attachment.php?attachmentid=4163&stc=1&d=1615728249


https://www.subsim.com/radioroom/attachment.php?attachmentid=4164&stc=1&d=1615728255

Oh my goodness, all those nicely shaped polygons are giving me an orgasm lol :yeah:

They might be a waste of memory on an AI sub, but if your plan is making your sub playable one day they are worth every bit.

Answering your question: I can be wrong but I think that, in game, the HFDF (loop) antenna is only cosmetic. Nonetheless, the two antennas in the foreground of your pictures look to me respectively a FuMB Ant. 3 - Bali I RDF antenna, and a FuMO-30 RADAR transmitter.

GrenSo
05-31-22, 07:19 AM
projects is currently stopped/frozen for an indefinite period

gap
06-04-22, 07:29 PM
projects is currently stopped/frozen for an indefinite period

Sorry to hear that mate. Did you run into any difficulty that we can help you dealing with?

GrenSo
06-05-22, 03:41 AM
Sorry to hear that mate. Did you run into any difficulty that we can help you dealing with?


There are different reasons for that.


missing of time to bring the 3D model to end
knowledge to be able to integrate the model into the game



Likje you can see here https://www.subsim.com/radioroom/showthread.php?t=233811 it take a lot of time and I currently have problems integrating small changes to 3D objects with the GR2 Editor. But for that I'm already in contact with Jeff.