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- [REL] Patrol Routine Scripts (38 replies)
- Annoying XO (10 replies)
- Additional Merchant Ship (91 replies)
- Stable Environmental Mod (4 replies)
- [REQ] User script for regular sonar checks (21 replies)
- CTD with Aces mods (1 replies)
- Ability to turn torps into mines (7 replies)
- Which mods (13 replies)
- "Out of Ammo!" (8 replies)
- [REQ] Auto firing deck- and flakgun (0 replies)
- Win 7 - Windows Update KBs problem - Goblin editor (1 replies)
- need help with a project (1 replies)
- Officer Icons (2 replies)
- Wardroom update? (14 replies)
- [REL] Move With Arrow Keys (8 replies)
- [REQ] How to reach developers? (3 replies)
- Campaign (12 replies)
- SH3/4 ships for SH5 (191 replies)
- REQ:Flak (AAA gun) crew shoots on the boots (1 replies)
- [REQ] Deckwave for Conning Tower (14 replies)
- [REQ] Maintain depth fix (64 replies)
- Is there something i can edit to get realistic crash dive times? (11 replies)
- [REL] Speech fixes and additions (58 replies)
- Want a MOD 'can begin campaign for any date (6 replies)
- [WIP]SteelVikings corrected GR2 file (20 replies)
- What did I do wrong? (3 replies)
- How to stop the Music (2 replies)
- [REQ] Move Balkon Gerät to historical location (2 replies)
- Alternate Flotillas (Black Sea, etc) (1 replies)
- [WIP] MG34 (13 replies)
- Mod Tools - wherezzitt ? (1 replies)
- [REL]External Torpedo Skins (8 replies)
- XO Pop up window (2 replies)
- Is This Possible? (9 replies)
- [REQ] Lower Flow Noise (5 replies)
- [REL] Automated Scripts ~ Sit Back And Be Captain! (52 replies)
- [REQ] Mod for AA Gunners (0 replies)
- [REL] Sobers ambiance sound collection . (8 replies)
- Messed up Recognition Manual (5 replies)
- Been away. Any new groundbreaking stuff? (6 replies)
- [REL] Wolfpack mission (5 replies)
- total Pacific conversion Mod for SH5 ? (8 replies)
- M1Thompson's Realism Sound MOD (34 replies)
- Automation (53 replies)
- [REQ] Different approach to DD AI. (1 replies)
- [TRY] If you have a dumb hydrophone operator . (31 replies)
- Water Texture (3 replies)
- [MOD REQ] Better sonarman (quicker refresh) (6 replies)
- [REQ] Torpedo Texture (30 replies)
- MODS for Silent Hunter 5 (6 replies)
- [Mod request] Merchants,freighters,tankers,ferries etc.. (3 replies)
- [REQ] Smaller Chronometer (2 replies)
- Debugging Scripts (11 replies)
- Automated Scripts Mod ~ Suggestions (0 replies)
- Attack Scope Wire Mod (18 replies)
- Need some help for testing things (3 replies)
- Apologies (0 replies)
- Surround sound (4 replies)
- Savegame editor ? (0 replies)
- Sun Mods (3 replies)
- [REQ] DDS File Extraction (5 replies)
- [WIP] sobers whispers english SH5 (1 replies)
- Modding Help/Starting Out.. (3 replies)
- [REL]Venatore's SHV Mod Bunker (245 replies)
- Resupply Ships Fixed? (3 replies)
- Can you still see the ship's wakes through passing waves? (2 replies)
- [REQ] Removed ship's health/flooding status bar (1 replies)
- Station changer toolbar like in SH3 (5 replies)
- lookin for Dooms Decks for VIIABC41 1.4 (2 replies)
- req (0 replies)
- [REL] JoneSoft Generic Mod Enabler (JSGME) v2.6.0 now available! (50 replies)
- [REQ] Sub damage from dc - oil leaks? (1 replies)
- [TEC] Rainclouds . (2 replies)
- Suggestion Engine Room (1 replies)
- how to change speech into German ? (3 replies)
- Starting out modding (10 replies)
- Y'all prolly know: ENB Series (11 replies)
- Load Out Sucks SH5 (5 replies)
- [REQ] SH5 Uboat Skins (4 replies)
- Un-Locking Torpedoes and Equipment (2 replies)
- [Req]Remove Nav's Waypoint Speach (2 replies)
- [TEC] Play Silent Hunter DRM free (12 replies)
- Mod naming advice... (5 replies)
- [req] How to read/edit .act files (4 replies)
- Sobers Conning Tower Talk Mod? (1 replies)
- REQ (4 replies)
- Follow Sub camera (8 replies)
- List Your MOD Loadout/Order (1207 replies)
- Editing game files (11 replies)
- Low FPS~ Mod Soup? (16 replies)
- [REL] Under water distortion - lowered (5 replies)
- [REL] SteelViking&Community's Underwater Mod (64 replies)
- [REL] Ui-Boat V5.xx (950 replies)
- [REQ] DC explosions seem short? (14 replies)
- [req] Somebody please fix crew dialog animations (4 replies)
- [REQ] [1.2 bugfix] Remove broken Rec Manual (5 replies)
- REQ: My photo as captain in SH5-interface (4 replies)
- Exporting 3D models from GR2 (396 replies)
- [REL] sobers 100% underwater FX (6 replies)
- Personal Loading Screen (23 replies)
- Game slowdown (4 replies)
- Unlocked campaigns? without active campaign selector? (23 replies)
- new campaign? (3 replies)
- Aqualung (14 replies)
- [tec] File front dowload problems? (13 replies)
- [?] Looking for Force TypVII camo mod (1 replies)
- realistic navigation, maybe? (8 replies)
- Suggestion for Mod Titles & Patch Compatibility. (1 replies)
- [TEC] Problem with Filefront downloading? (1 replies)
- Nightfighters? (4 replies)
- [REQ] New "send contact" option for multiplayer matches (0 replies)
- Strange Visual Anomalies (5 replies)
- Oil and fire (20 replies)
- Working link to SeaWolf's U-57 Officer Icons Vtdw1.0? (1 replies)
- [TEC] Black hole in sky above . (2 replies)
- I am new here, need advice (4 replies)
- [TEC] Reduced underwater visibility . (3 replies)
- [REL] new KM binoculars (5 replies)
- [TEC] The future of S3D / DAT-file format (58 replies)
- Torp flood and misc sound issues? (0 replies)
- Correct order to install this mods (6 replies)
- [TEC] VIIB Flak Question (10 replies)
- [TEC] Radio Station question (2 replies)
- Accuracy of DDs throwing barrels (1 replies)
- To anyone with full German install (1 replies)
- Submarine Range Question (4 replies)
- [REQ] Two things that really need to be fixed (if possible) (6 replies)
- Smoke from deck gun (4 replies)
- Soem help again (4 replies)
- Must have list 100% realism mods (12 replies)
- Where is the depth charge shake mods? (36 replies)
- Broken Links for mods (7 replies)
- [TEC] VIIB Texture Question... (4 replies)
- [TEC] Underwater effects (107 replies)
- Fave mods that work for you (4 replies)
- [REL] ObjectCtrlsRef add-on for S3D (31 replies)
- [Req] List to Recommended mods! (9 replies)
- Has Anyone's Crew ever Shot Down an Aircraft ? (5 replies)
- Mods For Silent Hunter (6 replies)
- Mod conflicts (16 replies)
- Silent Hunter 6 generation (Bismarck / Tirpitz - Battle Ship, 1940) (51 replies)
- [REQ]Slow Ship Spawn (6 replies)
- Errors on the map (4 replies)
- [REQ] (2 replies)
- need help .TheDarkWraith come in (13 replies)
- [TEC] sunken ships . (3 replies)
- [REQ][TEC][WISH]MEGAMOD Team Project (22 replies)
- [REQ] Test mission needed . (1 replies)
- Apologies to TheDarkWraith (2 replies)
- [REL] High Contrast Nav Map with Inverse Shallow Colour (12 replies)
- [REL] Enhanced Recognition Manual (ERM) continued (102 replies)
- New Issue to report game just freezes outside lorient (58 replies)
- Need Help Using Goblin Editor (2 replies)
- This may be a fix for the ship wakes showing thru waves . (4 replies)
- Conflicting mods causing problems: Strange crash dive (13 replies)
- mods that make a differance (12 replies)
- [REQ] Info/opinions on the interior (33 replies)
- REQ:Victory pennants MOD+Germany flag for VIIB and C (4 replies)
- Help finding 2 ships in mission editor (3 replies)
- [WIP] Camo Uniforms (59 replies)
- [Req] (6 replies)
- missing textures and command room stuff (105 replies)
- Ail mods (8 replies)
- [REL] reaper7's Sky Mod (10 replies)
- [REL] Shadow Improvement Mod (75 replies)
- radio/gramophone (11 replies)
- [WIP] IRAI (Intelligent Random AI) (2340 replies)
- [REQ] Adjust the conning tower splash wave height . (1 replies)
- Lite Campaign problems (5 replies)
- [REQ] AI Throttle Lag (11 replies)
- Compass?? (4 replies)
- [REQ] Neutral Ships (5 replies)
- [LIST] Realism mods list to make it harder to acquire tonnage . (8 replies)
- [REQ] I need to see the deck gun while on deck. (0 replies)
- Recent History, Mod Improvements (1 replies)
- [TEC]Adding Upgrade Packs (70 replies)
- [REL] Royale_Adio's Turm Emblems (23 replies)
- [REL] Royale_Adio's Turm Emblems (0 replies)
- [REQ] Help in Creating Turm Emblems (0 replies)
- My mods here. (6 replies)
- [REL] Naights Submarine Textures (interior) (173 replies)
- Tower Painting request (17 replies)
- Reaper7's High resolution UI Alpha 1.5 help! (0 replies)
- [REL] Normals Tool for SH5 Alpha (12 replies)
- Q: Has anyone been bombed , depth charged or sunk by an aircraft Yet? (41 replies)
- [req] missing sounds (3 replies)
- harbour more alives (1 replies)
- JSGME 2.5 sh5 problem (15 replies)
- [REL] Reaper7 Mod - Stadimeter Fix (35 replies)
- [REQ] Sonarmen voice for some commands (3 replies)
- [REQ] Change special meal . (4 replies)
- Ship Lifebar Removal (4 replies)
- "R7 HiRes" doc or PDF files? (where?) (1 replies)
- [REQ] Shiny, less perforated deck (Pic Heavy) (10 replies)
- [req] fixes? (0 replies)
- Campaign mods? (2 replies)
- The best mod for for a realistic shooting from deck gun? (5 replies)
- Real Periscopes Height (18 replies)
- [WIP]SKIN: SH5 Tarnmatte Anechoic Coating (143 replies)
- For the Moders... (3 replies)
- Need A Tutorial WIKI for SH5 Moders? (14 replies)
- [REQ] longer battery life (7 replies)
- Is anyone or any group working on the campaign files ? (7 replies)
- [REL] SteelViking's Interior Mod (866 replies)
- Installing W_clears Env. Mod (13 replies)
- Mission editor question (1 replies)
- [WIP] - Playing around with subs (20 replies)
- WWII Port Scenery - Tanks, flak guns etc (6 replies)
- Multiple UIs for SH5 with TDC ver 3.06 ? (5 replies)
- [REL]SKIN: SH5 Type-VIIC - North Atlantic Grime - by TheBeast (50 replies)
- 1st Supermod for SH5 Poll!! (20 replies)
- [REQ] BUY the rights on SH5 on our own?! (54 replies)
- Tilvaltars Sprachmod 1.0 (2 replies)
- Wooden life boat and debris (33 replies)
- Stadimeter problems with DarkWraith's UI (64 replies)
- Which mods conflict or are obsolete (5 replies)
- release dates for new mods? (7 replies)
- [REL] JoneSoft Generic Mod Enabler (JSGME) v2.6.0 now available! (129 replies)
- Inverse rpm readings in conning tower (2 replies)
- [REQ] Rig for red light on tactical map at night. (1 replies)
- [REQ] Ghosts, Depth, Planes (12 replies)
- Has anyone worked on interior dials? (4 replies)
- [REQ] manual dive controlls (13 replies)
- (REQ) Need help with reflections please (6 replies)
- How do you get the crew to fire their AA gun (5 replies)
- [REQ] Crew cap and hats mod, beards mod, facial gashes and bruises.. (2 replies)
- Stadimeter Solution by Reaper7 (75 replies)
- What to change so that ships land on the bottom (6 replies)
- [REL]sobers talking conning crew mod . (24 replies)
- Hi Helpme Peaseee (2 replies)
- AI mods (1 replies)
- How do you feel about the Targetting System? (6 replies)
- [REQ] Help with german voices for my next mod (14 replies)
- [REQ] Bad weather deck gun restriction (11 replies)
- Importing Ships from SH4 (11 replies)
- [REQ] Working Light Houses (10 replies)
- Water droplets (3 replies)
- do you know the name of these mods ? (4 replies)
- Is that it - a questin for the community (9 replies)
- SH4's Type9D2 into SH5, has anyone tried? (3 replies)
- [REQ] mod the seafloor (6 replies)
- AI U-boats shooting torpedoes? (17 replies)
- [TEC] Athwartships rolling . (24 replies)
- U-boat skins, where are they?? (2 replies)
- A little mod..but very nice to have (11 replies)
- [REQ]Fog mod (4 replies)
- [REQ] Ship icons (gray) (20 replies)
- should i buy sh5? :))) (2 replies)
- slow decline of mods? (17 replies)
- Any mod for better AI? (4 replies)
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