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  1. [REL] Patrol Routine Scripts (38 replies)
  2. Annoying XO (10 replies)
  3. Additional Merchant Ship (91 replies)
  4. Stable Environmental Mod (4 replies)
  5. [REQ] User script for regular sonar checks (21 replies)
  6. CTD with Aces mods (1 replies)
  7. Ability to turn torps into mines (7 replies)
  8. Which mods (13 replies)
  9. "Out of Ammo!" (8 replies)
  10. [REQ] Auto firing deck- and flakgun (0 replies)
  11. Win 7 - Windows Update KBs problem - Goblin editor (1 replies)
  12. need help with a project (1 replies)
  13. Officer Icons (2 replies)
  14. Wardroom update? (14 replies)
  15. [REL] Move With Arrow Keys (8 replies)
  16. [REQ] How to reach developers? (3 replies)
  17. Campaign (12 replies)
  18. SH3/4 ships for SH5 (191 replies)
  19. REQ:Flak (AAA gun) crew shoots on the boots (1 replies)
  20. [REQ] Deckwave for Conning Tower (14 replies)
  21. [REQ] Maintain depth fix (64 replies)
  22. Is there something i can edit to get realistic crash dive times? (11 replies)
  23. [REL] Speech fixes and additions (58 replies)
  24. Want a MOD 'can begin campaign for any date (6 replies)
  25. [WIP]SteelVikings corrected GR2 file (20 replies)
  26. What did I do wrong? (3 replies)
  27. How to stop the Music (2 replies)
  28. [REQ] Move Balkon Gerät to historical location (2 replies)
  29. Alternate Flotillas (Black Sea, etc) (1 replies)
  30. [WIP] MG34 (13 replies)
  31. Mod Tools - wherezzitt ? (1 replies)
  32. [REL]External Torpedo Skins (8 replies)
  33. XO Pop up window (2 replies)
  34. Is This Possible? (9 replies)
  35. [REQ] Lower Flow Noise (5 replies)
  36. [REL] Automated Scripts ~ Sit Back And Be Captain! (52 replies)
  37. [REQ] Mod for AA Gunners (0 replies)
  38. [REL] Sobers ambiance sound collection . (8 replies)
  39. Messed up Recognition Manual (5 replies)
  40. Been away. Any new groundbreaking stuff? (6 replies)
  41. [REL] Wolfpack mission (5 replies)
  42. total Pacific conversion Mod for SH5 ? (8 replies)
  43. M1Thompson's Realism Sound MOD (34 replies)
  44. Automation (53 replies)
  45. [REQ] Different approach to DD AI. (1 replies)
  46. [TRY] If you have a dumb hydrophone operator . (31 replies)
  47. Water Texture (3 replies)
  48. [MOD REQ] Better sonarman (quicker refresh) (6 replies)
  49. [REQ] Torpedo Texture (30 replies)
  50. MODS for Silent Hunter 5 (6 replies)
  51. [Mod request] Merchants,freighters,tankers,ferries etc.. (3 replies)
  52. [REQ] Smaller Chronometer (2 replies)
  53. Debugging Scripts (11 replies)
  54. Automated Scripts Mod ~ Suggestions (0 replies)
  55. Attack Scope Wire Mod (18 replies)
  56. Need some help for testing things (3 replies)
  57. Apologies (0 replies)
  58. Surround sound (4 replies)
  59. Savegame editor ? (0 replies)
  60. Sun Mods (3 replies)
  61. [REQ] DDS File Extraction (5 replies)
  62. [WIP] sobers whispers english SH5 (1 replies)
  63. Modding Help/Starting Out.. (3 replies)
  64. [REL]Venatore's SHV Mod Bunker (245 replies)
  65. Resupply Ships Fixed? (3 replies)
  66. Can you still see the ship's wakes through passing waves? (2 replies)
  67. [REQ] Removed ship's health/flooding status bar (1 replies)
  68. Station changer toolbar like in SH3 (5 replies)
  69. lookin for Dooms Decks for VIIABC41 1.4 (2 replies)
  70. req (0 replies)
  71. [REL] JoneSoft Generic Mod Enabler (JSGME) v2.6.0 now available! (50 replies)
  72. [REQ] Sub damage from dc - oil leaks? (1 replies)
  73. [TEC] Rainclouds . (2 replies)
  74. Suggestion Engine Room (1 replies)
  75. how to change speech into German ? (3 replies)
  76. Starting out modding (10 replies)
  77. Y'all prolly know: ENB Series (11 replies)
  78. Load Out Sucks SH5 (5 replies)
  79. [REQ] SH5 Uboat Skins (4 replies)
  80. Un-Locking Torpedoes and Equipment (2 replies)
  81. [Req]Remove Nav's Waypoint Speach (2 replies)
  82. [TEC] Play Silent Hunter DRM free (12 replies)
  83. Mod naming advice... (5 replies)
  84. [req] How to read/edit .act files (4 replies)
  85. Sobers Conning Tower Talk Mod? (1 replies)
  86. REQ (4 replies)
  87. Follow Sub camera (8 replies)
  88. List Your MOD Loadout/Order (1207 replies)
  89. Editing game files (11 replies)
  90. Low FPS~ Mod Soup? (16 replies)
  91. [REL] Under water distortion - lowered (5 replies)
  92. [REL] SteelViking&Community's Underwater Mod (64 replies)
  93. [REL] Ui-Boat V5.xx (950 replies)
  94. [REQ] DC explosions seem short? (14 replies)
  95. [req] Somebody please fix crew dialog animations (4 replies)
  96. [REQ] [1.2 bugfix] Remove broken Rec Manual (5 replies)
  97. REQ: My photo as captain in SH5-interface (4 replies)
  98. Exporting 3D models from GR2 (396 replies)
  99. [REL] sobers 100% underwater FX (6 replies)
  100. Personal Loading Screen (23 replies)
  101. Game slowdown (4 replies)
  102. Unlocked campaigns? without active campaign selector? (23 replies)
  103. new campaign? (3 replies)
  104. Aqualung (14 replies)
  105. [tec] File front dowload problems? (13 replies)
  106. [?] Looking for Force TypVII camo mod (1 replies)
  107. realistic navigation, maybe? (8 replies)
  108. Suggestion for Mod Titles & Patch Compatibility. (1 replies)
  109. [TEC] Problem with Filefront downloading? (1 replies)
  110. Nightfighters? (4 replies)
  111. [REQ] New "send contact" option for multiplayer matches (0 replies)
  112. Strange Visual Anomalies (5 replies)
  113. Oil and fire (20 replies)
  114. Working link to SeaWolf's U-57 Officer Icons Vtdw1.0? (1 replies)
  115. [TEC] Black hole in sky above . (2 replies)
  116. I am new here, need advice (4 replies)
  117. [TEC] Reduced underwater visibility . (3 replies)
  118. [REL] new KM binoculars (5 replies)
  119. [TEC] The future of S3D / DAT-file format (58 replies)
  120. Torp flood and misc sound issues? (0 replies)
  121. Correct order to install this mods (6 replies)
  122. [TEC] VIIB Flak Question (10 replies)
  123. [TEC] Radio Station question (2 replies)
  124. Accuracy of DDs throwing barrels (1 replies)
  125. To anyone with full German install (1 replies)
  126. Submarine Range Question (4 replies)
  127. [REQ] Two things that really need to be fixed (if possible) (6 replies)
  128. Smoke from deck gun (4 replies)
  129. Soem help again (4 replies)
  130. Must have list 100% realism mods (12 replies)
  131. Where is the depth charge shake mods? (36 replies)
  132. Broken Links for mods (7 replies)
  133. [TEC] VIIB Texture Question... (4 replies)
  134. [TEC] Underwater effects (107 replies)
  135. Fave mods that work for you (4 replies)
  136. [REL] ObjectCtrlsRef add-on for S3D (31 replies)
  137. [Req] List to Recommended mods! (9 replies)
  138. Has Anyone's Crew ever Shot Down an Aircraft ? (5 replies)
  139. Mods For Silent Hunter (6 replies)
  140. Mod conflicts (16 replies)
  141. Silent Hunter 6 generation (Bismarck / Tirpitz - Battle Ship, 1940) (51 replies)
  142. [REQ]Slow Ship Spawn (6 replies)
  143. Errors on the map (4 replies)
  144. [REQ] (2 replies)
  145. need help .TheDarkWraith come in (13 replies)
  146. [TEC] sunken ships . (3 replies)
  147. [REQ][TEC][WISH]MEGAMOD Team Project (22 replies)
  148. [REQ] Test mission needed . (1 replies)
  149. Apologies to TheDarkWraith (2 replies)
  150. [REL] High Contrast Nav Map with Inverse Shallow Colour (12 replies)
  151. [REL] Enhanced Recognition Manual (ERM) continued (102 replies)
  152. New Issue to report game just freezes outside lorient (58 replies)
  153. Need Help Using Goblin Editor (2 replies)
  154. This may be a fix for the ship wakes showing thru waves . (4 replies)
  155. Conflicting mods causing problems: Strange crash dive (13 replies)
  156. mods that make a differance (12 replies)
  157. [REQ] Info/opinions on the interior (33 replies)
  158. REQ:Victory pennants MOD+Germany flag for VIIB and C (4 replies)
  159. Help finding 2 ships in mission editor (3 replies)
  160. [WIP] Camo Uniforms (59 replies)
  161. [Req] (6 replies)
  162. missing textures and command room stuff (105 replies)
  163. Ail mods (8 replies)
  164. [REL] reaper7's Sky Mod (10 replies)
  165. [REL] Shadow Improvement Mod (75 replies)
  166. radio/gramophone (11 replies)
  167. [WIP] IRAI (Intelligent Random AI) (2340 replies)
  168. [REQ] Adjust the conning tower splash wave height . (1 replies)
  169. Lite Campaign problems (5 replies)
  170. [REQ] AI Throttle Lag (11 replies)
  171. Compass?? (4 replies)
  172. [REQ] Neutral Ships (5 replies)
  173. [LIST] Realism mods list to make it harder to acquire tonnage . (8 replies)
  174. [REQ] I need to see the deck gun while on deck. (0 replies)
  175. Recent History, Mod Improvements (1 replies)
  176. [TEC]Adding Upgrade Packs (70 replies)
  177. [REL] Royale_Adio's Turm Emblems (23 replies)
  178. [REL] Royale_Adio's Turm Emblems (0 replies)
  179. [REQ] Help in Creating Turm Emblems (0 replies)
  180. My mods here. (6 replies)
  181. [REL] Naights Submarine Textures (interior) (173 replies)
  182. Tower Painting request (17 replies)
  183. Reaper7's High resolution UI Alpha 1.5 help! (0 replies)
  184. [REL] Normals Tool for SH5 Alpha (12 replies)
  185. Q: Has anyone been bombed , depth charged or sunk by an aircraft Yet? (41 replies)
  186. [req] missing sounds (3 replies)
  187. harbour more alives (1 replies)
  188. JSGME 2.5 sh5 problem (15 replies)
  189. [REL] Reaper7 Mod - Stadimeter Fix (35 replies)
  190. [REQ] Sonarmen voice for some commands (3 replies)
  191. [REQ] Change special meal . (4 replies)
  192. Ship Lifebar Removal (4 replies)
  193. "R7 HiRes" doc or PDF files? (where?) (1 replies)
  194. [REQ] Shiny, less perforated deck (Pic Heavy) (10 replies)
  195. [req] fixes? (0 replies)
  196. Campaign mods? (2 replies)
  197. The best mod for for a realistic shooting from deck gun? (5 replies)
  198. Real Periscopes Height (18 replies)
  199. [WIP]SKIN: SH5 Tarnmatte Anechoic Coating (143 replies)
  200. For the Moders... (3 replies)
  201. Need A Tutorial WIKI for SH5 Moders? (14 replies)
  202. [REQ] longer battery life (7 replies)
  203. Is anyone or any group working on the campaign files ? (7 replies)
  204. [REL] SteelViking's Interior Mod (866 replies)
  205. Installing W_clears Env. Mod (13 replies)
  206. Mission editor question (1 replies)
  207. [WIP] - Playing around with subs (20 replies)
  208. WWII Port Scenery - Tanks, flak guns etc (6 replies)
  209. Multiple UIs for SH5 with TDC ver 3.06 ? (5 replies)
  210. [REL]SKIN: SH5 Type-VIIC - North Atlantic Grime - by TheBeast (50 replies)
  211. 1st Supermod for SH5 Poll!! (20 replies)
  212. [REQ] BUY the rights on SH5 on our own?! (54 replies)
  213. Tilvaltars Sprachmod 1.0 (2 replies)
  214. Wooden life boat and debris (33 replies)
  215. Stadimeter problems with DarkWraith's UI (64 replies)
  216. Which mods conflict or are obsolete (5 replies)
  217. release dates for new mods? (7 replies)
  218. [REL] JoneSoft Generic Mod Enabler (JSGME) v2.6.0 now available! (129 replies)
  219. Inverse rpm readings in conning tower (2 replies)
  220. [REQ] Rig for red light on tactical map at night. (1 replies)
  221. [REQ] Ghosts, Depth, Planes (12 replies)
  222. Has anyone worked on interior dials? (4 replies)
  223. [REQ] manual dive controlls (13 replies)
  224. (REQ) Need help with reflections please (6 replies)
  225. How do you get the crew to fire their AA gun (5 replies)
  226. [REQ] Crew cap and hats mod, beards mod, facial gashes and bruises.. (2 replies)
  227. Stadimeter Solution by Reaper7 (75 replies)
  228. What to change so that ships land on the bottom (6 replies)
  229. [REL]sobers talking conning crew mod . (24 replies)
  230. Hi Helpme Peaseee (2 replies)
  231. AI mods (1 replies)
  232. How do you feel about the Targetting System? (6 replies)
  233. [REQ] Help with german voices for my next mod (14 replies)
  234. [REQ] Bad weather deck gun restriction (11 replies)
  235. Importing Ships from SH4 (11 replies)
  236. [REQ] Working Light Houses (10 replies)
  237. Water droplets (3 replies)
  238. do you know the name of these mods ? (4 replies)
  239. Is that it - a questin for the community (9 replies)
  240. SH4's Type9D2 into SH5, has anyone tried? (3 replies)
  241. [REQ] mod the seafloor (6 replies)
  242. AI U-boats shooting torpedoes? (17 replies)
  243. [TEC] Athwartships rolling . (24 replies)
  244. U-boat skins, where are they?? (2 replies)
  245. A little mod..but very nice to have (11 replies)
  246. [REQ]Fog mod (4 replies)
  247. [REQ] Ship icons (gray) (20 replies)
  248. should i buy sh5? :))) (2 replies)
  249. slow decline of mods? (17 replies)
  250. Any mod for better AI? (4 replies)