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SteelViking
07-09-10, 07:27 AM
Ok, I am continuing to work on the interior, and I am trying to inch closer and closer to complete realism. However, I could use what the thread title implies. Here is the info I would like to get:

-Did hatches in U-boats have any writing/warnings or anything like that on them? Pictures would be wonderful if anyone has any.

-Is the color of the observation periscope in the command room realistic? If not, what should it look like? Also, does anyone know what texture file is used to render it(it would save me a lot of time if I did not have to track it down). Again, pictures would be a great help.

-Does anyone know what texture file is used to render the background of the temperature gauges in the engine room. I know which one makes the overlay mask, but I cannot figure out the background. I would like to edit it to indicate some temperature other that the lowest since it cannot be animated. Also, what is a realistic temperature that a diesel engine of that type would run at(I know that this is going a bit overboard, but if I am going to do it, I want to get it right).

-I made this request on the thread for my interior mod, but got no response to it: If anyone sees any shadows throughout the sub that look weird or out of place, please take a screen shot and explain how it should look. I have been working on redoing the shadow maps for the interior and I could really use this help.

Thanks everybody for any help you can give me in these areas. Also, once I work through these issues, I am likely to need further information on other ones. So, continuing support would be greatly appreciated.:salute:

Madox58
07-10-10, 02:44 PM
The critical temperature of the exhaust is said to be 5500 C. Thermometers are fitted to the exhaust pipes of the individual cylinders and the main exhaust pipe.
A clearly visible red mark is at 5500 graduation. Operation of the engine at 5500 exhaust temperature for short periods is said not to be injurious.

BIGREG
07-10-10, 03:42 PM
I have take a look of my photos , but i have not good one for the temps guages :cry: ( unreadable )

Privateer are you sure for the temp ? 5000 degrés celsius !!!! :o i think that must more than 500 ° celsius max for the exhaust :hmmm:

I am plumber and output of industrial boilers and smoke it up for 500 ° and the minimum 180 ° (not to condensation), the melting point of steel is 1538 ° Celsius :03:

kemeri
07-10-10, 05:26 PM
Also, what is a realistic temperature that a diesel engine of that type would run at(I know that this is going a bit overboard, but if I am going to do it, I want to get it right).

Average 330-390°C, depending upon the diesel load.
Also the difference between each cylinder and the average temperature should not exceed 5%, otherwise diesel is to be readjusted :DL

SteelViking
07-10-10, 05:58 PM
@ Privateer,

Yeah, I think you are off by a factor of 10. 5500 degrees would be way too much, no offence intended though my friend.

Madox58
07-10-10, 06:18 PM
That's a quote from U-boats.something or other I believe.
Not from me.
The copy paste changed from 550 degrees Celsius to 5500.
Sorry.

OldFrenchy
07-12-10, 04:08 PM
Hi SteelViking-
I have 4 postcards from U995 that I can scan for you if it helps. We were not able to get into the sub and take photos as it was being overhauled at the time, and these are the only color pics I have. I can't say that the colors found inside are authentic or modern.
Give me an e-mail address to send them to.

OldFrenchy

Alex
07-12-10, 04:57 PM
I can't say that the colors found inside are authentic or modern.

Modern of course : but at least U-995's colors look better than U-505's bright white interiors that americans preferred, hehe. :yeah:

SteelViking
07-12-10, 05:26 PM
Hi SteelViking-
I have 4 postcards from U995 that I can scan for you if it helps. We were not able to get into the sub and take photos as it was being overhauled at the time, and these are the only color pics I have. I can't say that the colors found inside are authentic or modern.
Give me an e-mail address to send them to.

OldFrenchy

Yes, I would appreciate any interior pictures I can get. I sent a PM with my email address.

Modern of course : but at least U-995's colors look better than U-505's bright white interiors that americans preferred, hehe. :yeah:

My research has pointed towards the Kriegsmarine using an off white color, which is what I have recreated for the next version of my mod(pure white looks ridiculously stark anyway).

Capt Jack Harkness
07-12-10, 07:20 PM
Yes, I would appreciate any interior pictures I can get. I sent a PM with my email address.



My research has pointed towards the Kriegsmarine using an off white color, which is what I have recreated for the next version of my mod(pure white looks ridiculously stark anyway).

Here's the info I got at UboatArchive.net on U-570: "Luminous paint was applied around all doorframes, to the edges of the two hatch skirts and overhead in the I.H. from door to door. A vertical strip of luminous paint was applied on the interior of the hatch trunks leading from C.R. to C.T. and to the hatch in the after battery room. Luminous paint was used generally on marking of gauges and indicators."

However, I do recall one of the reports mentioning that the U-boat was painted rather dark compared to US boats and that it should have been painted lighter to make better use of the light on board.

Here's a link to some large color pics of the U-505 exhibit (Type IXC) as she is painted today (unsure whether colors are original or not).

http://www.msichicago.org/about-the-museum/press/current/u-505/

This picture looks like it was taken before restoration, presumably in original colors:
http://cyberphreak.com/images/2_25_06_U505.jpg

Madox58
07-12-10, 07:43 PM
I no longer have the documents, BUT!
The U-505 had custom paint created in the restoration project.
Both inside and outside.
Those paints were based on documentation from WWII to re-create
the original colors as closley as possible.
Paint chips were also subjected to studies to verify the mix code.
Then all the paints were custom blended and tested.
As I recall?
It was mostly done for free by a Major Paint Company.

SteelViking
07-12-10, 07:52 PM
@ Capt Jack Harkness,

:yeah: I hope that is pre-restoration, because I have the color of the walls pretty close to what that picture shows.

Anyway, I have looked and looked, but I cannot find the textures that are used to render the periscope shaft that is visible in the command room, or the one used for the background of the engine temperature gauges. However, BIGREG mentioned that the temp gauges might be able to be animated after all but that they would take a lot of work.

Oh, and one other piece of information that would be very helpful, does anyone know what the label for the electric gauges should say? A good quality picture of the generator would be great. I ask because BIGREG has figured out a way to change the electric gauge labels without messing up the labels on the TDC, but we are not sure what the most accurate word/words would be to put on the label.

Capt Jack Harkness
07-12-10, 08:44 PM
Motor room, U-995 (Type VIIC/41):
http://i299.photobucket.com/albums/mm317/herrkaleun7/U995/IMG_2932.jpg

More of U-995 (Note deck color/material):
http://lh3.ggpht.com/_TyriEvPmqhw/SIjja6aLx9I/AAAAAAAAGks/_f3RxrpVvh4/080626+Laboe+17+U-Boot+VIIC+41+U-995.jpg

Radio Room, U-995:
http://www.midnightstar.org/images/img_1729.jpg

Control Room, U-995:
http://de.academic.ru/pictures/dewiki/117/a3c5ae682fc3a8cdf7cb809974ecc672.JPG

More U-995 pics: http://www.alide.com.br/artigos/u-995/index.htm

SteelViking
07-12-10, 09:28 PM
Once again Capt Jack Harkness, thank you for you help, this is what 3 I owe you now? Oh wait, the torps in v1.1 are for you, so thats 2 I owe you:haha:

Nice photos, but I am pretty sure that the floors in the middle pic are modern plastic that has been laid down perhaps just as a precaution for tourists(would not want people to slip and fall on diamond plate steel). However, the middle pic DOES NOT show any sort of label/warning/wording on the hatch, so I suppose I won't bother doing anything with them.

Madox58
07-12-10, 09:33 PM
Yep,
That's a modern day Commercial product on the floor.
I've put down Hundreds of Thousands of square feet of that stuff!
:nope:

SteelViking
07-12-10, 09:44 PM
I no longer have the documents, BUT!
The U-505 had custom paint created in the restoration project.
Both inside and outside.
Those paints were based on documentation from WWII to re-create
the original colors as closley as possible.
Paint chips were also subjected to studies to verify the mix code.
Then all the paints were custom blended and tested.
As I recall?
It was mostly done for free by a Major Paint Company.

Oops, I did not even see this post until now. Thanks for the input. I don't really think that anyone will be disappointed by the wall coloring in v1.1 of my interior mod, as I really tried to strike a balance between all the museum boats interior colors.

Alex
07-13-10, 04:32 AM
I no longer have the documents, BUT!
The U-505 had custom paint created in the restoration project.
Both inside and outside.
Those paints were based on documentation from WWII to re-create
the original colours as closely as possible.

As it was still german, the colours used in U-505's interiors were either light ivory or plain ivory : as it does not reflect much light. And that is basically why the Americans did not like that colour and opted for white paint.

http://www.uboat.net/forums/read.php?3,45605,45687,quote=1

Rickster1
07-13-10, 10:17 AM
I think your modding work is great so firstly thanks, I do not have facts so my ideas are from the many books i have read -- to me the interior should look more rusty with signs of condensation and water droplets running down walls and gauges. As i said may not be factual but get the sense of it from the books. cheers, keep up the good work

SteelViking
07-13-10, 10:27 AM
I think your modding work is great so firstly thanks, I do not have facts so my ideas are from the many books i have read -- to me the interior should look more rusty with signs of condensation and water droplets running down walls and gauges. As i said may not be factual but get the sense of it from the books. cheers, keep up the good work

Thanks for compliments, and thanks for your input. I love it when poeple's input matches what I think should be done:haha:. V1.0 of the interior mod already has condensation on almost all gauges, and V1.1 will have a moderate amount of rust on pretty much everything(floors, walls, hatches,etc.) Plus, since I will be including the WoGaDi mod into V1.1, the drips that were added by Reboot will also be included.:up:

Rickster1
07-13-10, 01:45 PM
Thanks

Madox58
07-13-10, 04:30 PM
Here's a link to the onfo about the re-painting of U-505 to original colors.
http://events.nace.org/library/articles/features/uboat.asp

SteelViking
07-13-10, 05:37 PM
@ privateer,

Thanks for the link, interesting info.


To everyone, I would really like if I could get some info for this request:

-Is the color of the observation periscope in the command room realistic? If not, what should it look like? Also, does anyone know what texture file is used to render it(it would save me a lot of time if I did not have to track it down). Again, pictures would be a great help.

reaper7
07-13-10, 05:42 PM
@ privateer,

Thanks for the link, interesting info.


To everyone, I would really like if I could get some info for this request:

-Is the color of the observation periscope in the command room realistic? If not, what should it look like? Also, does anyone know what texture file is used to render it(it would save me a lot of time if I did not have to track it down). Again, pictures would be a great help.


Not sure on the location of the Texture, will look out for it.
Any chance it would be referenced in Goblin for the Model of the Scope :06:

Is it possible to get a closeup of the Obs scope and Attack scope from the eye piece level, Contemplating redoing the scope graphics to match the actual 3d models. (So textures would be handy for that also).

SteelViking
07-13-10, 07:38 PM
Not sure on the location of the Texture, will look out for it.
Any chance it would be referenced in Goblin for the Model of the Scope :06:

Is it possible to get a closeup of the Obs scope and Attack scope from the eye piece level, Contemplating redoing the scope graphics to match the actual 3d models. (So textures would be handy for that also).

I have not really paid attention to what textures are used to render the stuff surrounding the eye piece on the actual 3d model. As far as getting a close up view, here is what I do sometimes: run the game in window mode, stand right up to whatever you are planning to work on in the game, and do whatever graphical work you need to. I know this is no miraculous way of doing things, but it gets the job done if you need to see how something looks in game and work on it at the same time.

Edit: You could of course just load the necassary files up in goblin and look at them. However, I do not like to use goblin to do precise graphical work because it does not get the lighting right, so everything will look a little bit different in game from what it looks like in goblin.

SteelViking
07-13-10, 08:11 PM
Average 330-390°C, depending upon the diesel load.
Also the difference between each cylinder and the average temperature should not exceed 5%, otherwise diesel is to be readjusted :DL

Sounds like you know your diesels, so I am going to go with your figures. I just stumbled upon the texture I needed to change the needles' position. Hopefully BIGREG will eventually be able to animate the temp. gauges, but if he cannot, at least they will read a realistic temp.:up:

Capt Jack Harkness
07-13-10, 10:05 PM
If they do get animated there will need to be quite a lag time in the response of those gauges... Cylinder temps don't immediately change in response to load. EGTs, however, do...

SteelViking
07-13-10, 10:14 PM
If they do get animated there will need to be quite a lag time in the response of those gauges... Cylinder temps don't immediately change in response to load. EGTs, however, do...

I wish they could be given lag, however, the only animation controller that we could possibly link it to would be engine speed. So, it would be immediate. I have already redone them to read 360 degrees instead of 50 like in stock.

Anyway, I am thinking about redoing Benno's headphones, because they look nothing like real Kriegsmarine issue hydrophone headphones. I will see what I can do with them.

SteelViking
07-14-10, 10:18 AM
Since I mentioned doing it, I might as well tell how they turned out. I redid the headphones(hydrophone and radio), by using parts from actual pictures of Kriegsmarine headphones. They look much better now, way less cartoonish, and they match the real thing pretty closely.

I have also redone the captains pillow to match a picture of an actual Kriegsmarine issue pillow.:haha: Can you tell that I am getting bored waiting for BIGREG.

Anyway, if anyone has any ideas for more things that could be made to resemble actual artifacts, let know and I will look into it.

SteelViking
07-14-10, 04:38 PM
Not sure on the location of the Texture, will look out for it.
Any chance it would be referenced in Goblin for the Model of the Scope :06:

Is it possible to get a closeup of the Obs scope and Attack scope from the eye piece level, Contemplating redoing the scope graphics to match the actual 3d models. (So textures would be handy for that also).

Aha, I have figured out which textures and shadow maps are used to render the observation scope. So, I will now start working on matching the obs scope to some photos I found.

As far as making the obs scope match the 3d model, I think when I am finished with it the 3d model will look just like the mask in your UI:haha: convenient.

Here is the list of files that is used to render the obs, I am sorry that I have not looked into the attack periscope yet.

-command_room(1043)_3.dds This is the shadow map file if you want to know where the obs is in the file, just let me know and I will post a picture of the file with the spots colored.

-tile_metal_01.dds This is used to render the fittings on the scope.

-tile_metal_02.dds This is used to render the shaft and body of the scope.

Edit: In case anyone is following my work on the interior, my work on the obs peri. went well. I was able to match it relatively closely to a picture of a real U-boat peri. Also, stock had weird looking lines on it where the textures met up, I was able to remove most of those lines, so it looks more realistic now in that regard too.

Capt Jack Harkness
07-14-10, 07:45 PM
Random question regarding the scopes: In SH4 there was actually a "station" at each of the scopes where the camera would be facing the scope body as if you were standing in front of it with your face a few inches back; could something like that be done in SH5 but with the lens actually showing the periscope view?

SteelViking
07-14-10, 07:54 PM
Random question regarding the scopes: In SH4 there was actually a "station" at each of the scopes where the camera would be facing the scope body as if you were standing in front of it with your face a few inches back; could something like that be done in SH5 but with the lens actually showing the periscope view?

As far as I know, we cannot reproduce that in SH5. However, have you checked out reaper7's UI mod? The periscope masks, filters, and TDC are incredible(of course, I did some work on them for reaper7 so I am a little biased toward them now:haha:)

SteelViking
07-15-10, 12:31 AM
Ok, this is going to sound a bit silly, but does anyone know what texture controls the wine bottles hanging in the conning tower room. I ask because there are two textures named wine bottle, but neither of them do anything.

First person who finds out can have a round on me:haha: Of course, the conning tower room does not make a very good bar:har:

Capt Jack Harkness
07-15-10, 01:36 AM
Were they really wine bottles? Seems that any kind of alcohol, if it made it aboard, would be tucked away in stores somewhere, not easy to grab in the conn... :O:

SteelViking
07-15-10, 01:49 AM
Were they really wine bottles? Seems that any kind of alcohol, if it made it aboard, would be tucked away in stores somewhere, not easy to grab in the conn... :O:

:haha: I can't help but think this subject is funny. Anyway, I am just assuming they were wine bottles since there were textures for it. But I cannot figure out for the life of me which texture actually renders the bottles in the CT.:06: