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Cerberus62
08-31-10, 12:33 PM
Cerberus 62 Additional Merchant Ships 1.1
-----------------------------------------
Are you hacked off by all the Liberty ships bobbling around in axis ports? Want some alternation? Especially historically correct ones? Or do you want some new target for your eels? Why shouldn't we utilize existing models of SH5 that are already in the game, but almost unused in the campaign?

Download
---------
Newest version available here: http://www.filefront.com/17622372/Cerberus62 Additional Merchant Ships 1.1.zip

Description
-----------
This small mod consists of two parts:

Part 1
- adds a German freighter of the Ehrenfels type
- adds a German freighter of the Ems type
- adds a Hog Islander Type A to the German side

This part is for the purist. The first two models are look-alikes of Ehrenfels and Ems type freighters. In reality these ships have been converted to German auxilliary cruisers, on which two fairly accurate models in SH5 are based. The Hog Islander's silhouette bears a striking resemblance to a lot of German cargo ships build in the 1920s and 1930s, so I decided to include this ship in Part 1.


Part 2
- adds a British freighter of the North Sands type
- adds a British oiler of the Dale class
- adds another British troopship

This part introduces models that look similar to British ships. Since folks seem to be keen on fresh targets, I added them despite of the historical inaccuracy. If you dislike looseness you shouldn't install Part 2, if you enjoy some variety in the ships that you can sink, add it.

This mod uses original SH5 model files of the German auxilliary cruisers 'Pinguin' and 'Komet', of the Dithmarschen type supply ship and of the passenger liner 'Conte Verde' as proxies. Once installed the ships are used by the game engine as merchant ships of the appropriate types. You don't have to start a new campaign to make them appear randomly in the game.

Neither your campaign status nor the campaign goals will be affected in any way. And Liberty ships mentioned above will still be there - unless you decide to delete the LL.cfg in the data\Roster\German\Sea\ folder... Just kiddin' :o)

Install
-------
Extract the folders "Cerberus62 Additional Merchant Ships 1.0 (Part 1)" and "Cerberus62 Additional Merchant Ships 1.0 (Part 2)" to your MODS folder and install with JSGME. You may either install Part 1 only, OR Part 1 and Part 2 together. PART 2 REQUIRES PART 1 TO BE INSTALLED, IT WON'T WORK ALONE.

Attention: If you own a non-english SH5 version and you want the class names of the ships displayed correctly in your language, you must adjust the file names.cfg as following:

1. Copy the file \Silent Hunter 5\data\Roster\names.cfg of your original game folder to the mod folder \Cerberus62 Additional Merchant Ships 1.0 (Part 1)\data\Roster\names.cfg

2. Add the following lines (or customize the ship names in your language) in section [Sea] of the copied names.cfg and save the file:
CLSavannah=Brooklyn Light Cruiser (Mod.) <----- used for Cerberus62 Historical Equipment Mod only
DDType36A=Type 1936A Destroyer <----- used for Cerberus62 Historical Equipment Mod only
NKLEhrenfels=Ehrenfels Type Large Freighter
NKSEms=Ems Type Small Freighter
NKLNorthSands=North Sands Type Large Freighter
OLDale=Dale Class Fleet Oiler
TROronsay=Medium Troopship

3. Install with JSGME.


The Ships
---------

~~~ Part 1: Ehrenfels and Ems Type Freighters ~~~

Cargo ships of the Ehrenfels class where a common sight in German harbours during WW II. The nine ships of this class where owned and operated by the Hansa Line, Bremen. Two of them where requisitioned by the Kriegsmarine (German Navy) and converted to auxilliary cruisers in 1939/40, the MS Kandelsfels became the Schiff 33/HSK 5 'Pinguin' while MS Goldenfels changed into Schiff 16/HSK 2 'Atlantis'. The others vessels of this type where MS Ehrenfels, MS Reichenfels, MS Kybfels, MS Hohenfels, MS Tannenfels, MS Neidenfels and MS Moltkefels. Take a look at www.ddghansa-shipsphotos.de (http://www.ddghansa-shipsphotos.de) for lots of rare pictures of these ships.

Before requisitioned and converted to Schiff 45/HSK 7 'Komet' the 'MS Ems' was operated by the Norddeutscher Lloyd. The ships of the Ems class (sister ships that served during WW II beeing MS Drau, MS Eider, MS Iller and MS Mur) where rather small though modern and fairly fast vessels, originally designed for coastal cargo purposes.

I added new textures, which show these vessels in the typical early-war-paint with black hull and light grey superstructures. The game uses the new textures by chance in exchange with the standard haze grey colour textures.

http://img98.imageshack.us/img98/6702/ehrenfelsblack.jpg

http://img222.imageshack.us/img222/3136/emsblack.jpg

~~~ Part 2: North Sands Type Freighter, Dale Class Oiler and Medium Troopship ~~~

Because you may find it funny to have more ships to shoot at I decided to use the AMC_Penguin files for another british unit. The silhouette of the ship looks somewhat like a North Sands freighter, cargo ships built in Canada during WW II for the British Merchant Marine. Though not delivered before 1942 in reality I made them appear earlier in the game. This means you don't have to wait so long to make them your prey.

The Dithmarschen type supply ship closely resembles oil tankers used by many nation in the WWII era, especially British fleet oilers of the Dale class in shape, size and displacement. Built between 1936 and 1941 these ships were replenishment oilers taken up for service with the Royal Fleet Auxiliary. Since they were much slower than the Dithmarschen class supply ships I adjusted the maximum speed to historical accurate 11.5 knots. The Dale class oilers are poorly armed, but this corresponds with historical conditions. So from now on, the Cimarron type T3 fleet oiler is no longer the only large allied tanker that you'll meet.

You haven't found the SS Conte Verde (or her sister SS Conte Rosso) in the campaign yet? Never mind, it's as difficult to find as the Queen Mary. As it looks similar to S.S. Oronsay and other two-funneled troopships I used the model file of this unit to add another british troop transport. And I gave her a new overall light grey texture. The class name is changed from "Type109=Rare Troop Transport" to "Type103=Troop Transport", therefore it's much more likely to meet this unit in the campaign. To keep a rather scarce appearance the config file contains the entry "IsUnique=yes".

http://img155.imageshack.us/img155/1667/dalegrey.jpg

http://img688.imageshack.us/img688/8538/oronsaygrey.jpg

Known Bugs and Limitations
------------------------------
Unfortunately, entries in the loadout definition file of the troopship are not recognised by the sim file, therefore I wasn't able to add any gun stations to this unit.
Tested with SH5 patch 1.20.


History
---------
v0.9 25 Sep 2010 First release
v1.0 01 Nov 2010 Mod now consists of two parts (German and British units), British oiler and British troopship added
v1.1 08 Dec 2010 Hog Islander added to the German side

Note to Modders
-----------------
You are free to include this work either full or in parts in your mods at your discretion.



~~~~~~~~ OUTDATED ORIGINAL THREAD STARTS HERE~~~~~~~~

Fellow subsimmers,

are you hacked off by all the Liberty ships bobbling around in axis ports? Want some alternation? A historically correct one? Why shouldn't we utilize existing models of SH5 that are already in the game, but almost unused in the campaign?

How it works:

1. Create a folder \data\Sea\NKLEhrenfels in your Silent Hunter 5 directory.

2. Copy the following files:

\data\Sea\NAMC_Penguin\NAMC_Penguin.cfg to \data\Sea\NKL_Ehrenfels\NKL_Ehrenfels.cfg
\data\Sea\NAMC_Penguin\NAMC_Penguin.eqp to \data\Sea\NKL_Ehrenfels\NKL_Ehrenfels.eqp
\data\Sea\NAMC_Penguin\NAMC_Penguin.sns to \data\Sea\NKL_Ehrenfels\NKL_Ehrenfels.sns
\data\Sea\NAMC_Penguin\NAMC_Penguin_sil.dds to \data\Sea\NKL_Ehrenfels\NKL_Ehrenfels_sil.dds

3. Open data\Sea\NKL_Ehrenfels\NKL_Ehrenfels.cfg with an editor and change the content to:

[Unit]
ClassName=NKLEhrenfels
3DModelFileName=data/Sea/NAMC_Penguin/Penguin
UnitType=102
MaxSpeed=15
Length=147
Width=18.1
Mast=36
Draft=5.8
Displacement=7170
DisplacementVariation=10
RenownAwarded=220
CrewComplement=40
SurvivalRate=70
SurvivalPercentage=40
RecManualCategory=Freighter
BowShape=Plumb
Superstructure=Composite
Islands=None

;************** THE END ************

4. Copy the file \data\Roster\German\Sea\AMCPenguin.cfg to \data\Roster\German\Sea\NKLEhrenfels.cfg

5. Open \data\Roster\German\Sea\NKLEhrenfels.cfg with an editor of your choice (it's a simple text file) and substitute
all of the text with the following entries (until ***** END *****):

[UnitClass]
ClassName=NKLEhrenfels
UnitType=102
AppearanceDate=19360101
DisappearanceDate=19451231
DisplayName=GE Ehrenfels Type Freighter

[Texture 1]
TextureName=
LightmapTextureName=data/Sea/NAMC_Penguin/NAMC_Penguin_AO01.dds
NormalmapTextureName=
StartDate=19360101
EndDate=19451231
Frequency=1

[Unit 1]
Name=MS Ehrenfels
DOC=19360101
DOD=19431231

[Unit 2]
Name=MS Reichenfels
DOC=19360101
DOD=19421231

[Unit 3]
Name=MS Kandelfels
DOC=19370101
DOD=19391231

[Unit 4]
Name=MS Kybfels
DOC=19370101
DOD=19411231

[Unit 5]
Name=MS Goldenfels
DOC=19370101
DOD=19391231

[Unit 6]
Name=MS Hohenfels
DOC=19380101
DOD=19411231

[Unit 7]
Name=MS Tannenfels
DOC=19380101
DOD=19441231

[Unit 8]
Name=MS Neidenfels
DOC=19390101
DOD=19451231

[Unit 9]
Name=MS Moltkefels
DOC=19401231
DOD=19451231

;***** End *****

6. Save your changes.

7. Open the file \data\Roster\names.cfg and add the following line in section [Sea]:

NKLEhrenfels=Large Freighter Ehrenfels type

8. Save your changes and quit the editor.

That's all. Next time you start SH5 you'll notice typical Hansa Line freighters of the Ehrenfels type sailing around as german merchant vessels. Because of the line UnitType=102 in the file NKLEhrenfels.cfg the game uses the 'new' ship the same way it does with e.g. the rather unsuitable Liberty ships.

With the instruction above it's simple to add other unit types to the pool: You may use the model of the Auxilliary cruiser Komet as small coastal cargo freighter of the Ems type. Look for NAMC_Komet and copy it to NKS_Ems likewise. Here's the data\Sea\NKS_Ems\NKS_Ems.cfg:

[Unit]
ClassName=NKSEms
3DModelFileName=data/Sea/NAMC_Komet/Komet
UnitType=102
MaxSpeed=14
Length=147
Width=18.1
Mast=36
Draft=5.8
Displacement=3287
DisplacementVariation=20
RenownAwarded=140
CrewComplement=40
SurvivalRate=70
SurvivalPercentage=40
RecManualCategory=Freighter
BowShape=Raked
Superstructure=Composite
Islands=None
;******** THE END *************

And here's the content for the data\Roster\German\Sea\NKSEms.cfg:

[UnitClass]
ClassName=NKSEms
UnitType=102
AppearanceDate=19380101
DisappearanceDate=19461231
DisplayName=GE Ems Type Freighter

[Texture 1]
TextureName=
LightmapTextureName=data/Sea/NAMC_Komet/Komet_AO01.dds
NormalmapTextureName=
StartDate=19380101
EndDate=19461231
Frequency=1

[Unit 1]
Name=MS Ems
DOC=19380101
DOD=19391231

[Unit 2]
Name=MS Drau
DOC=19380101
DOD=19461231

[Unit 3]
Name=MS Eider
DOC=19380101
DOD=19461231

[Unit 4]
Name=MS Iller
DOC=19380101
DOD=19461231

[Unit 5]
Name=MS Mur
DOC=19380101
DOD=19461231

;***** End *****

If you prefer to have another ship to shoot at (yee-haw! :haha:) you may use the AMC_Penguin files for creating another unit in the e. g. british folder (\data\Roster\British\Sea\). The silhouette of the ship looks somewhat like a North Sands freighter, cargo ships built in Canada during WW II for the British Merchant Marine. The game will use them randomly, even in convoys.

To keep things clear I suggest to install the appropriate files with JSGME rather than copying them as aforementioned.

Additional Info
----------------
Cargo ships of the Ehrenfels class where a common sight in german harbours during WW II. The nine ships of this class where owned and operated by the Hansa Line, Bremen. Two of them where requisitioned by the Kriegsmarine (German Navy) and converted to auxilliary cruisers in winter 1939/40, the MS Kandelsfels became the Schiff 33/HSK 5 'Pinguin' while MS Goldenfels changed into Schiff 16/HSK 2 'Atlantis'. Therefor the DOD in the cfg file reads 19391231. Take a look at www.ddghansa-shipsphotos.de (http://www.ddghansa-shipsphotos.de) for lots of rare pictures of these ships. Before requisitioned and converted to Schiff 45/HSK 7 'Komet' the 'MS Ems' was operated by the Norddeutscher Lloyd. The ships of the Ems class where rather small though modern and fairly fast vessels, originally designed for coastal cargo purposes.

Have fun!

P. S.: Despite painstakingly usage of the search function I couldn't find a thread concerning this issue, though the AOTD mod uses two models similar (the CA Hipper class files for Prinz Eugen and the DD Type 34 files for a Type 36 A). But of course I'll take the blame if this should turn out to be an old hat... :dead:)

The General
09-20-10, 10:57 AM
This sounds fantastic! Can you put it in a JSGME friendly Mod folder?

Trevally.
09-20-10, 04:33 PM
Thanks Cerberus, this is great.


Thanks again.

LordNeuro"Serbia"
09-20-10, 04:38 PM
Now is thise JSGME friendly Mod or u have too manuely change things. I hope u cann make it JSGME friendly for peapol like me how r noobs in changing things and dont wont too mess up the existing game.
Cheers:up: and keep up the good work.

Trevally.
09-20-10, 04:55 PM
The download is ready to install with JSGME.

I included everything Cerberus suggested, so there is now:-

GERMAN SHIPS
NKL Ehrenfels
NKS Ems

BRITISH SHIP
North Sands

:woot:

LordNeuro"Serbia"
09-20-10, 05:01 PM
Thx for fest replay and thx for making it JSGME friendly. U gote the bear:up:
Cheers.

Cerberus62
09-20-10, 05:09 PM
Thank you very much for your assistance, Trevally.

I wasn't sure if this little file tweaking hasn't been done before, so I did not ask for permission to upload a JSGME ready folder here (which I have kept ready, too). And since there hasn't been a response to the initial thread I thought that there is no interest in doing so.

I have finished some new textures for the mentioned merchant ships to increase the variety (and the historical appearance, of course). As soon as I will have granted permission I will upload the files for everyone's usage.

Trevally.
09-20-10, 05:14 PM
I have finished some new textures for the mentioned merchant ships to increase the variety (and the historical appearance, of course). As soon as I will have granted permission I will upload the files for everyone's usage.


That would be great Cerberus:yeah:

You should start a new thread when you release and I will remove the above link.

7thSeal
09-20-10, 05:35 PM
Thanks Cerberus62 and welcome to Subsim btw, I'll certainly be giving this mod a try. :up:

LordNeuro"Serbia"
09-20-10, 06:02 PM
And i think it would bee good thing too add screenshoots of the new shiping and textures.:up:
Cheers

Cerberus62
09-23-10, 12:41 PM
Hi Everybody,

I don't want to seem impatient, but... How long does it take to get permission for uploading mods? Though I have e-mailed Neil Stevens my request three days ago, I haven't got any response.

Did I get something wrong? Perhaps another moderator is in charge of these tasks? Should I wait a little more? Since I want to share two mods I've finished any hint would be appreciated.

Thank you!

TheDarkWraith
09-23-10, 01:16 PM
have someone who is able to upload on Subsim upload them on your behalf :yep:

Cerberus62
09-24-10, 08:59 AM
have someone who is able to upload on Subsim upload them on your behalf :yep:

Thank you DarkWraith, think I'm going to visit filefront.com within the next few days...

By the way: Admiring your incredible mods, keep up the good work. To call it a great enrichment would be the understatement of the decade. :up:

Reece
09-25-10, 07:52 AM
This seems like a nice breakthrough!:hmmm: Must give it a go!:yep:

Cerberus62
09-25-10, 10:22 AM
Hi again,

the Additional Merchant Ships Mod 0.9 is ready for download here:

(removed, for latest version see first posting of this thread)

The documentation folder includes pictures of the ships with the new textures. I've added a paintwork that shows black hull and light grey superstructures. This was some kind of merchant marine standard at the time. In the campaign the game engine will use either the new textures or the original overall light grey at random:

(removed, for pictures see first posting of this thread)

Have fun!

Robin40
09-25-10, 10:52 AM
Hi buddy

the world of SH5 is going to be very crowdy:up:

Venatore
09-25-10, 06:26 PM
The Additional Merchant Ships Mod 0.9 is ready for download here:
http://www.filefront.com/17319354/Cerberus62 Additional Merchant Ships 0.9.zip (http://www.filefront.com/17319354/Cerberus62%20Additional%20Merchant%20Ships%200.9.z ip)

Cerberus62,

Matey; I thank you for your endeavors in developing a mod that I think is an area of major concern within the realm of Silent Hunter V. The lack of ship variants or wrong ship variants throughout the world of "V" is blaspheme in my humble opinion, your mod gives back credibility to where the "V" needs it !

I also thank you for making your mod JSGME ready to go :rock:

Kind Regards

Ven

Weather-guesser
10-27-10, 08:35 PM
How did I miss this? Outstanding! :rock:

robbythesub
10-28-10, 02:37 AM
Thank you for this valuable mod, one question though, can it be enabled mid patrol, or only when in port?

:up:

Captn Wilhelm
10-28-10, 02:20 PM
*Yoink!* Thank you for sharing!

Cerberus62
10-28-10, 03:41 PM
Thank you for this valuable mod, one question though, can it be enabled mid patrol, or only when in port?

:up:

You can enable this mod any time, you don't have to be in port. Also there's no need to start a new campaign. Just install with JSGME and you'll notice the changes the next time you start the game.

The game engine uses most of the merchant ships by chance, so it may take some time before you'll meet one of the "new" ships.

Happy sightseeing! :03:

robbythesub
10-31-10, 04:18 AM
Thanks and will give this a try, great work! :yeah:

Sepp von Ch.
10-31-10, 04:32 AM
ANY allied merchant ship (food for our torpedoes) in SH5 is highly welcome:salute:

Cerberus62
10-31-10, 08:44 PM
New version 1.0 available, introducing two more british ships (Dale class fleet oiler and a medium troop transport). See first posting of this thread for download information.

Links to v0.9 are obsolete.

Greets!

Sepp von Ch.
11-01-10, 03:08 AM
Dale Class fleet Oiler and medium Troopship?!? Wow! It is fantastic!

Smack the tankers!:arrgh!:

Cerberus62, would be possible to put into the campaign Queen Mary as Liner ship or Troopship?

Lupo
11-01-10, 03:58 AM
thank you cerberus62!!!!!!!:up:

mfg lupo!:arrgh!:

THE_MASK
11-01-10, 02:30 PM
Another must have mod :woot:

Cerberus62
11-01-10, 04:55 PM
Dale Class fleet Oiler and medium Troopship?!? Wow! It is fantastic!

Smack the tankers!:arrgh!:

Cerberus62, would be possible to put into the campaign Queen Mary as Liner ship or Troopship?

Thank you, Josef!

RMS Queen Mary IS already in the campaign. The probability of her appearance is (amongst others) triggered by the type defined in the \data\roster\names.cfg. Perhaps you'll never spot her, as she's got type 109, meaning she's a "Rare Troop Transport". Of course, it's simple to change this type to e. g. 103 (Troop Transport) or 102 (Cargo Ship), but then you'll meet three or four Queen Marys constipated in a convoy. That's quite unlikely and therefore undesirable in a simulation.

But if you want to sink the Queen Mary, I would suggest to create an appropriate situation with the Mission Editor, it's already contained in the game. :yep:

BlueNinja
11-01-10, 06:59 PM
I'm thinking of adding this mod and have one question: Do these ships show up in the recognition manual pages? Just need to know if the draught information etc will be available for torpedo attacks.

Thanks,

Sepp von Ch.
11-02-10, 07:17 AM
Thank you, Josef!

RMS Queen Mary IS already in the campaign. The probability of her appearance is (amongst others) triggered by the type defined in the \data\roster\names.cfg. Perhaps you'll never spot her, as she's got type 109, meaning she's a "Rare Troop Transport". Of course, it's simple to change this type to e. g. 103 (Troop Transport) or 102 (Cargo Ship), but then you'll meet three or four Queen Marys constipated in a convoy. That's quite unlikely and therefore undesirable in a simulation.

But if you want to sink the Queen Mary, I would suggest to create an appropriate situation with the Mission Editor, it's already contained in the game. :yep:



Hello Cerberus62,

of course you´re right, but I did not know, that RMS Queen Mary is already in the campaign. I asked here on the forum and others captains have told me, that RMS Queen mary is only in bonus single mission.

Thanks for your information and ... I must meet this rare ship!:ahoy:

Cerberus62
11-02-10, 02:17 PM
I'm thinking of adding this mod and have one question: Do these ships show up in the recognition manual pages? Just need to know if the draught information etc will be available for torpedo attacks.

Thanks,

Yes, of course, all these ships will show up in the recognition manual with information on draft, speed and displacement. :yep:

Kind regards!

Cerberus62
11-02-10, 02:43 PM
Hello Cerberus62,

of course you´re right, but I did not know, that RMS Queen Mary is already in the campaign. I asked here on the forum and others captains have told me, that RMS Queen mary is only in bonus single mission.

Thanks for your information and ... I must meet this rare ship!:ahoy:

Hi Josef,

if you can't wait (or if you can't find her), you may try the following:

1. Open Silent Hunter 5\data\Sea\NPP_QueenMary\NPP_QueenMary.cfg
2. Replace UnitType=109 with UnitType=102
3. Save
4. Open Silent Hunter 5\data\Roster\Roster\British\Sea\PPQueenMary.cfg
5. Replace UnitType=109 with UnitType=102
6. Save
7. Restart the game

Then you should find literally dozens of Queen Marys, because she's now an ordinary freighter. That's completely unrealistic (and therefore I refuse to make a hilarious mod of it), but if you like to carry out a test, well... it's up to you. :D

Sepp von Ch.
11-02-10, 03:14 PM
:haha:
No, thank you very much Cerberus62 for this proposition, but I can and I want to wait.
RMS Queen Mary is for me as a Holy Grail and I want to meet this ship and do everything to sank it in unique opportunity :salute:

Find Them. Chase Them. Sink them!:arrgh!:

SashaKA001
11-02-10, 05:01 PM
:haha:
No, thank you very much Cerberus62 for this proposition, but I can and I want to wait.
RMS Queen Mary is for me as a Holy Grail and I want to meet this ship and do everything to sank it in unique opportunity :salute:

Find Them. Chase Them. Sink them!:arrgh!:

ie, Josef von Posorschitz wants, as I am, single missions:arrgh!::arrgh!::arrgh!: or not

Madox58
11-02-10, 05:21 PM
The Queen Mary in SH5 is just the NAMC_Rawalpindi 3D Model.

Here's what you want:
http://upload.wikimedia.org/wikipedia/commons/thumb/2/2a/RMS_Queen_Mary_20Jun1945_NewYork.jpeg/785px-RMS_Queen_Mary_20Jun1945_NewYork.jpeg

Here's what you get:
http://upload.wikimedia.org/wikipedia/commons/6/62/Rawalpindi.jpg

SashaKA001
11-02-10, 06:00 PM
The Queen Mary in SH5 is just the NAMC_Rawalpindi 3D Model.

Here's what you want:
http://upload.wikimedia.org/wikipedia/commons/thumb/2/2a/RMS_Queen_Mary_20Jun1945_NewYork.jpeg/785px-RMS_Queen_Mary_20Jun1945_NewYork.jpeg

Here's what you get:
http://upload.wikimedia.org/wikipedia/commons/6/62/Rawalpindi.jpg

it looks like we know. but as if to shoot her:arrgh!::arrgh!::arrgh!:
Chance of a Lifetime
Silent Hunter 5
A lucky Uboat captain has found himself a dream target: the ocean liner Queen Mary.
and
http://silent-hunter.uk.ubi.com/silent-hunter-5/uplay.php

and where can I get it

Capt Sinbad
11-02-10, 06:02 PM
does this mod add more targets? sorry im not as clever as you fellows..

cheers

Cerberus62
11-02-10, 08:32 PM
This is what you want - and this is what you get:

http://img541.imageshack.us/img541/5900/queenmaryu102.jpg

I'm just testing a simple mission that I've build using the MissionEditor2.exe to sink the Queen Mary. I'll load it up within the next few days. :cool:

Addendum: Mission ready for download, see new thread here http://www.subsim.com/radioroom/showthread.php?t=176864

SashaKA001
11-03-10, 01:02 PM
This is what you want - and this is what you get:

http://img541.imageshack.us/img541/5900/queenmaryu102.jpg

I'm just testing a simple mission that I've build using the MissionEditor2.exe to sink the Queen Mary. I'll load it up within the next few days. :cool:

yes:woot: yes:woot: yes:woot:

doctrine
11-04-10, 11:02 AM
Woehoee :woot:!!
Can't wait to get home from work and install this mod :D

Great work m8, much appreciated :salute:

dbn
11-04-10, 03:28 PM
thanks for your job
i wonder try this mod today

Capt Sinbad
11-04-10, 03:40 PM
Does this mod add a lot more targets? lots more shipping activity? sorry im not as clever as you fellows..

cheers

Cerberus62
11-05-10, 02:47 AM
Does this mod add a lot more targets? lots more shipping activity? sorry im not as clever as you fellows..

cheers

Not the traffic itself is increased, but the number of ship types that are used to generate the traffic. See first post of this thread for details.

You may wish to perform a search for Terrain_harbour_flags_Mod_v1_2_1, a splendid mod that adds more shipping lanes, traffic, nations and harbours.

Sepp von Ch.
11-05-10, 07:05 AM
Have you ever met a new boot (tanker, Ehrenfels class, Ems class freighter etc) in campaign?

Unfortunately, I do not:wah: Meet only Liberty, class Cimmaron tanker, Hog island and Ranger class tanker....:nope:

charognard
11-05-10, 07:28 AM
is there any possibility for make this mod 100% jsgme ready ??? I don t like edit my game files...

Capt Sinbad
11-05-10, 07:51 AM
Not the traffic itself is increased, but the number of ship types that are used to generate the traffic. See first post of this thread for details.

You may wish to perform a search for Terrain_harbour_flags_Mod_v1_2_1, a splendid mod that adds more shipping lanes, traffic, nations and harbours.

thanks for the info

Sepp von Ch.
11-05-10, 08:24 AM
New version is jsgme ready charognard.

charognard
11-05-10, 08:42 AM
Hoo great :) Thx :)

Cerberus62
11-05-10, 08:53 AM
Have you ever met a new boot (tanker, Ehrenfels class, Ems class freighter etc) in campaign?

Unfortunately, I do not:wah: Meet only Liberty, class Cimmaron tanker, Hog island and Ranger class tanker....:nope:

http://img64.imageshack.us/img64/2180/ehrenfelskiel.jpg

Ehrenfels type freighters mooring at Kiel, very faint in the distance an Ems type freighter and a Dithmarschen type supply ship.
Picture taken from campaign "Total Germany", October 1939

Trust me, they ARE in the campaign. Since the game utilize them randomly, you won't see these ships every day.

Greets!

Cerberus62
11-05-10, 08:59 AM
is there any possibility for make this mod 100% jsgme ready ??? I don t like edit my game files...

This mod IS already 100 % compatible with JSGME. If you install it like it is specified in the doc file, you will keep all of your original files untouched.

But I can't implement a localization for every language. And I can't foresee if someone has already made changes in his names.cfg. Therefore I suggested in the doc file, how people may keep "their" personal names.cfg. If you decide to add something in the names.cfg, you work with a copy of this file and this copy will be installed together with the rest of the mod by JSGME. The copy will be removed and the original file restored automatically, if you should uninstall my mod. So you don't have to be afraid, that this mod will destroy your original files. :03:

Sepp von Ch.
11-07-10, 02:19 PM
Since the game utilize them randomly, you won't see these ships every day.

I understand, but I have with your mod (part 1 and 2) already sunk 25 ships (tankers and freighters), but among them was not a new ship. I do not have good luck, thats all...:yawn:

http://s2.postimage.org/RzYk0.jpg (http://postimage.org/image/30rz1t4is/)

SashaKA001
11-07-10, 05:22 PM
I understand, but I have with your mod (part 1 and 2) already sunk 25 ships (tankers and freighters), but among them was not a new ship. I do not have good luck, thats all...:yawn:

http://s2.postimage.org/RzYk0.jpg (http://postimage.org/image/30rz1t4is/)

try to put Cerberus62 Historical Ship Equipment 1.3 before Cerberus62 Additional Merchant Ships 1.0 (Part 1) and (Part 2)

Cerberus62 Historical Ship Equipment 1.3
Cerberus62 Additional Merchant Ships 1.0 (Part 1)
Cerberus62 Additional Merchant Ships 1.0 (Part 2)

Cerberus62
11-07-10, 06:00 PM
I understand, but I have with your mod (part 1 and 2) already sunk 25 ships (tankers and freighters), but among them was not a new ship. I do not have good luck, thats all...:yawn:

http://s2.postimage.org/RzYk0.jpg (http://postimage.org/image/30rz1t4is/)

Can't see a reason, why it shouldn't work. :hmmm: Anyway, the hint from SashaKA001 helps to get the correct names for the Dale Class Fleet Oiler and for the Medium Troopship, because the needed entries are not included in Historical Ship Equipment 1.3 (it's older than Additional Merchant Ships 1.0). Therefore you may find strange names (OLDale and TROronsay in the Museum and in the recognition manual, if the following lines in the names.cfg are missing:

OLDale=Dale Class Fleet Oiler
TROronsay=Medium Troopship

So you better install Historical Ship Equipment 1.3 before Additional Merchant Ships 1.0. But I just tested both configurations again - and found it working regardless of the order.

SashaKA001
11-07-10, 06:47 PM
Can't see a reason, why it shouldn't work. :hmmm: Anyway, the hint from SashaKA001 helps to get the correct names for the Dale Class Fleet Oiler and for the Medium Troopship, because the needed entries are not included in Historical Ship Equipment 1.3 (it's older than Additional Merchant Ships 1.0). Therefore you may find strange names (OLDale and TROronsay in the Museum and in the recognition manual, if the following lines in the names.cfg are missing:

OLDale=Dale Class Fleet Oiler
TROronsay=Medium Troopship

So you better install Historical Ship Equipment 1.3 before Additional Merchant Ships 1.0. But I just tested both configurations again - and found it working regardless of the order.

http://i4.imageban.ru/out/2010/11/08/f8ec6011622eec42f24aae032d346954.jpg (http://imageban.ru)

Cerberus62
11-07-10, 07:39 PM
@SashaKA001

Well, it really doesn't matter, what name a ship is carrying in the Museum or in the recognition manual. The entries in the names.cfg are only used to give names to the ships. If you like, you could change e. g. the name of Battleship Nelson to "Big Ugly Dinghy". :woot:It has no effect on the game.

Sepp von Ch.
11-08-10, 05:27 AM
@ Cerberus62 and SashaKA001: Unfortunately I can now not activate Historical Ship Equipment 1.3 before Additional Merchant Ships 1.0.

I tried it, but I was immediately a CTD:wah:

Probably attributable to the fact, that I started out of the bunker with the following ranking of your mods:

1) Additional Merchant Ships 1.0 (part 1)
2) Additional Merchant Ships 1.0 (part 2)
3) Historical Ship Equipment 1.3

and that your mod rewrite some stuff in Terrain_harbour_flags_Mod_v1_2_1 (http://www.subsim.com/radioroom/showthread.php?t=168545&page=7) :(

Cerberus62
11-08-10, 01:52 PM
@ Cerberus62 and SashaKA001: Unfortunately I can now not activate Historical Ship Equipment 1.3 before Additional Merchant Ships 1.0.

I tried it, but I was immediately a CTD:wah:

Probably attributable to the fact, that I started out of the bunker with the following ranking of your mods:

1) Additional Merchant Ships 1.0 (part 1)
2) Additional Merchant Ships 1.0 (part 2)
3) Historical Ship Equipment 1.3

and that your mod rewrite some stuff in Terrain_harbour_flags_Mod_v1_2_1 (http://www.subsim.com/radioroom/showthread.php?t=168545&page=7) :(

Too bad, that you've got these problems, but I can't seet, why it's not working on your machine.

I've tested both mods with and without the Terrain harbour flags mod, for it's an absolutely must-have. And since I love it to bits, I've installed it, too. I've got no crashes at all. The two files of this mod that are changed by Cerberus62 Historical Ship Equipment 1.3 (PLConteVerde.cfg and COFlower.cfg) are irrelevant. Really. Definitely.

Just to be shure, I've tried it again and installed the mods in this order:

1. Terrain_harbour_flags_Mod_v1_2_1
2. Cerberus62 Historical Ship Equipment 1.3
3. Cerberus62 Additional Merchant Ships 1.0 (Part 1)
4. Cerberus62 Additional Merchant Ships 1.0 (Part 2)

Then I started a new campaign, left the bunker at Kiel harbour and ***woosh***, passed an Ehrenfels class freighter, a small NS-3-A1 type freighter, a C1-B type freighter, an armed trawler, a Dithmarschen type supply ship and a 1934A class destroyer. And no CTD.

Sorry, matey, perhaps the problems result from another mod? E. g., I ALWAYS had CTD's with the Environment mod and the IRAI mod. Have other files been altered in the past? Or perhaps an uncompleted installation/deletion due to a JSGME hang-up? :hmmm:

Sepp von Ch.
11-08-10, 03:11 PM
:hmmm::hmmm::hmmm: Hmmm. I use TDW´s IRAI since first version.

I try to deactivate IRAI and activate your mods in the following ranking:

1) Historical Ship Equipment 1.3
2) Additional Merchant Ships 1.0 (part 1)
3) Additional Merchant Ships 1.0 (part 2)

What other mod except IRAI exists, respectively what do you use?

Thank you Cerberus62!

Cerberus62
11-08-10, 04:32 PM
:hmmm::hmmm::hmmm: Hmmm. I use TDW´s IRAI since first version.

I try to deactivate IRAI and activate your mods in the following ranking:

1) Historical Ship Equipment 1.3
2) Additional Merchant Ships 1.0 (part 1)
3) Additional Merchant Ships 1.0 (part 2)

What other mod except IRAI exists, respectively what do you use?

Thank you Cerberus62!

I'm not convinced this might help you anyhow, but these are the mods I'm using:

- AilClimateZones 1.0
- AilClouds 3.0
- AilRain 1.0
- AilSmoke 1.7
- Critical hits 1.1 Torpedos
- Enhanced FunelSmoke_by HanSolo78
- ImprovedWaves_Improved Pitch&Roll
- Nauticalwolf's_Damage_and_Torpedo_UI(g)_Mod_v1.1 (reworked to my liking)
- NewUIs_TDC_2_9_1_ByTheDarkWraith (widely adjusted to my liking - slim, fast & without deadweight)
- Terrain_harbour_flags_Mod_v1_2_1 (widely enhanced to my liking)
- FX_Update_0_0_3_ByTheDarkWraith (reworked to my liking)
- MightyFine Crew Mod 1.2.1 Stock faces
- A personal version of my "Historical Ship Equipment" mod
- A personal version of my "Additional Merchant Ships" mod
- A personal mod that reworks literally dozens of parameters (commands.cfg, indicators, torpedo bubbles, chart corrections, loading screens, intro, sea floor, localization, moon, lights, cam tweaks, AI behaviour, sensors, textures, sounds, own upgrade pack for radar receivers and emblems, own version of zones.cfg and, and, and...)

But if you want to find out, which mod is responsible for a CTD, you should start with a plain vanilla game installation and only ONE mod activated at the same time. Or you'll never know, which mod or which combination leads to the CTD. That's what I did. And finally it turned out to run very stable, despite all of the changes.

Good luck - and may the DRM be with you. :03:

Sepp von Ch.
11-09-10, 01:52 PM
It is PLEASE possible to make optional part III with these ships?



- adds a german freighter of the Ehrenfels type under US, SWEDISH, POLISH, GREEK, NORWEGIAN and GB flags

- adds a german freighter of the Ems type under USA, SWEDISH, POLISH, GREEK, NORWEGIAN and GB flags

The reason is that many german ships were sold before the war in different countries - that describe my new book Cargo Liners An Illustrated history: http://s2.postimage.org/4WRzJ.jpg (http://postimage.org/image/a0oi2yck/)


...and especially... NEW TARGETS!!!:ping:

+

- adds a british freighter of the North Sands type for USA
- adds a british oiler of the Dale for USA (!!!PLEASE!!! Great for Paukenschlag campaign! Under US flag are in SH5 only medium class tanker Ranger -3.400 BRT and Cimmaron class tanker -7600 BRT... too litle for "tanker war" at coast of America...) - I sank for now in Paukenschlag campaign 31 tankers and freighters and they´re all the same Cimmaron class, Liberty, Cimmaron,. ranger, Liberty, HoG Island, Liberty, Cimmaron...

Reason: Americans used a number of tankers and freighters
during the war produced in UK and especially... NEW TARGETS!!!:ping:

- adds another british troopship for USA too
- adds C2 Appalachian as GB and US cargo ship (not only as "rare landing /amphibious/ ship" as in currently SH5), PLEASE
http://s4.postimage.org/8EiMi.jpg (http://postimage.org/image/hjjtpaec/)


Reason: Americans used a number of tankers and freighters
during the war produced in UK and especially... NEW TARGETS!!!:ping:

Please! :yep:

Cerberus62
11-10-10, 01:38 PM
Hi Josef,

to be honest, I don't want to carry the multipication to excess. Neither is it historically accurate nor do I want to see each ship sailing around with almost every flag available. Otherwise you might end up with German Flower class corvettes, because in 1943/44 three of them were brought into service by German Kriegsmarine. Or a proxy of the Revenge class battleship Royal Sovereign, since she was loaned to the USSR in 1944 and renamed Arkhangelsk. :D Know what I mean?


By the way, swedish vessels are of no use as long as people haven't installed the Terrain Harbour Flags Mod, because the game wouldn't utilize them.


But if you look at the first post of this thread you'll find a description of how to customize any ship type to sail under a foreign flag of your liking. It's quite easy, and I've done this many times for my personal usage (e. g. to get unarmed Irish trawlers, Swedish bulk carriers, Venezuelan tankers, Australian County class cruisers or even a Q-ship).


P. S.: Next version of Additional Merchant Ships Mod will contain a Hog Islander conversion, because these ships look akin to several types of German freighters build in the 1920s, thus contributing to a realistic ambience.

Sepp von Ch.
11-10-10, 02:19 PM
Hi Josef,
... Know what I mean?.

Of course. I respect that (..and even the Dale class tanker in US service?:D:arrgh!:) and I apologize for my idea, you´re right.



P. S.: Next version of Additional Merchant Ships Mod will contain a Hog Islander conversion, because these ships look akin to several types of German freighters build in the 1920s, thus contributing to a realistic ambience.

Thank you very much, I look forward to this conversion!:up:

Cerberus62
11-10-10, 07:02 PM
[/SIZE][/FONT]

Of course. I respect that (..and even the Dale class tanker in US service?:D:arrgh!:) and I apologize for my idea, you´re right.



[FONT=Arial][SIZE=2]

Thank you very much, I look forward to this conversion!:up:

Nothing to apologize for, Josef. I appreciate feedback and suggestions. And if you still want the "Dale Class Fleet Oiler" conversion to sail under US flag:

copy OLDale.cfg from \data\Roster\British\Sea\ to \data\Roster\American\Sea\

(provided that you've installed both parts of Cerberus62 Additional Merchant Ships 1.0)

That's all. :03:

Zedi
11-11-10, 01:09 PM
Cerberus, can you mod the boat in the roster to appear also in the allied side? I'm talking about the Survivor subfolder in the Sea folder. Thanks.

Cerberus62
11-11-10, 06:12 PM
Cerberus, can you mod the boat in the roster to appear also in the allied side? I'm talking about the Survivor subfolder in the Sea folder. Thanks.

Er... the survivor's boat isn't linked to either side, is it? There's no cfg file in the roster folder, so I think this one only works if scripted. But I'm not shure about it. With the CMD_small_boat it's another story. After some tweaking this one should serve any side. Will run some tests with these boats and keep you informed.

Zedi
11-12-10, 02:14 AM
The small boat show up only in the german roster, so if I wanna use it into a mission I cannot use it as an allied boat. In the game is also used only in axis missions like those with landing a spy and such.

elanaiba
11-12-10, 04:33 AM
Cerberus,

One other ship you may want to look into is the N3 mass produced coastal merchant:

http://drawings.usmaritimecommission.de/drawings_n_types.htm
http://www.histarmar.com.ar/Vapores/BuquesMaritimeComm/08-N3-0.htm

Currently its present in the British and US rosters (KSCSN3SA1.cfg), but only makes appearances AFTER September 1942.

I don't have my ship ID books handy but I'm sure you can find something useful to substitute them for.

Here's a shot of the in-game model (poor detail on the deck level, where unless I'm forgetting some weird detail hatches are supposed to be)

http://img821.imageshack.us/img821/541/n3type.jpg

Cerberus62
11-12-10, 09:59 AM
The small boat show up only in the german roster, so if I wanna use it into a mission I cannot use it as an allied boat. In the game is also used only in axis missions like those with landing a spy and such.

Oh well, that's the Special Ops Boat (\Roster\German\Sea\SmallBoat.cfg that refers to \Sea\CMDSmallBoat\), not the Survivor, because for the unit in \Sea\Survivor\ there exists no cfg file in the \Roster\...\Sea\ folder.

Yes, it's possible to convert the SpecOps Boat. I'll attend to that.

Cerberus62
11-12-10, 10:23 AM
Cerberus,

One other ship you may want to look into is the N3 mass produced coastal merchant:

http://drawings.usmaritimecommission.de/drawings_n_types.htm
http://www.histarmar.com.ar/Vapores/BuquesMaritimeComm/08-N3-0.htm

Currently its present in the British and US rosters (KSCSN3SA1.cfg), but only makes appearances AFTER September 1942.

I don't have my ship ID books handy but I'm sure you can find something useful to substitute them for.

Here's a shot of the in-game model (poor detail on the deck level, where unless I'm forgetting some weird detail hatches are supposed to be)



I agree, this kind of coastal cargo ship should appear earlier in the game.
There are two alternatives:

1. Edit the \data\Roster\British\Sea\KSCSN3SA1.cfg by changing the appropriate line to AppearanceDate=19380101
Do the same for the other countries accordingly.

2. Install Cerberus62 Historical Ship Equipment 1.3 (http://www.subsim.com/radioroom/showthread.php?t=175455&page=3), this mod will fix it. And you'll get an additional dazzle camouflage for the N3-S-A1 freighter. :yep:

elanaiba
11-12-10, 11:36 AM
Aaah, I see now. You already fixed it in the other mod. Forgot to check there.

Cerberus62
11-12-10, 09:47 PM
The small boat show up only in the german roster, so if I wanna use it into a mission I cannot use it as an allied boat. In the game is also used only in axis missions like those with landing a spy and such.

Just finished the tests. To make it available as a British boat all you have to do is: Copy \Roster\German\Sea\SmallBoat.cfg to \Roster\British\Sea\SmallBoat.cfg

http://img703.imageshack.us/img703/6703/cmdsmallboat.jpg

SashaKA001
11-12-10, 10:04 PM
Just finished the tests. To make it available as a British boat all you have to do is: Copy \Roster\German\Sea\SmallBoat.cfg to \Roster\British\Sea\SmallBoat.cfg

http://img703.imageshack.us/img703/6703/cmdsmallboat.jpg

can add to all countries where there is a folder Sea? or ...

Zedi
11-13-10, 05:02 AM
Ok, it works, thanks.

And no, it will not show in the roster if you copy the files to any other nation than British. But is no point in doing that .. now we have in roster a small boat for axis and ally too.

Cerberus62
11-13-10, 08:02 AM
Ok, it works, thanks.

And no, it will not show in the roster if you copy the files to any other nation than British. But is no point in doing that .. now we have in roster a small boat for axis and ally too.

No offence, but I have to disagree. I made a copy for \data\Roster\American\Sea\ - and it works as well. The Mission Editor now contains the SpecOpsSmallBoat as American unit. It's selectable and it appears in the test mission that I have build.

Zedi
11-13-10, 10:53 AM
True, sorry .. missed that.

But anyway, no need to put it on every nation folder once it is already inside a ally and axis side. They dont carry a flag, or any other identification marking.
Thanks again.

LordNeuro"Serbia"
11-15-10, 03:41 AM
Cann thise boats be used as a life boats after sinking the ship?
The small boat on picture look gr8 , it is a game engine and maybe cann be used like life boats like we head in sh3. I think it wold look good.

Cerberus62
11-29-10, 03:29 PM
Cann thise boats be used as a life boats after sinking the ship?
The small boat on picture look gr8 , it is a game engine and maybe cann be used like life boats like we head in sh3. I think it wold look good.

Almost everything is possible, if you know how to do it. Unfortunately, I don't. One fine day someone might be able to mount this unit as a lifeboat. Meanwhile, you may want to take a look at this thread on how to attach SH3 lifeboats to SH5: http://www.subsim.com/radioroom/showthread.php?t=176488

Cerberus62
12-08-10, 02:33 PM
Hi folks,

new version 1.1 available, see first posting for download.

Contains only a minor change: This version adds a cargo ship of the Hog Islander type to the German side. The Hog Islander's silhouette bears a striking resemblance to a lot of German cargo ships build in the 1920s and 1930s, so I decided to include this ship in v1.1.

http://img697.imageshack.us/img697/5337/hogislandergerman.jpg

Season's Greetings!

PL_Andrev
12-08-10, 02:41 PM
Thanks a lot!
:yeah:

pascal4541
12-08-10, 03:23 PM
Good job :yeah: Thanks

Obelix
12-08-10, 09:21 PM
Its good :yeah:

homsikpanda
12-29-10, 04:18 PM
how about some canadian ships? :D

Cerberus62
01-01-11, 07:37 PM
how about some canadian ships? :D

Quite simple. Choose a ship of your liking and copy its config file (e. g. KLCSC2SB1.cfg or KMSSHogIsland.cfg) from \data\Roster\British\Sea to the folder \data\Roster\Canadian\Sea. That's all.

Since there are already some Canadian merchantmen in the \Sea folder, the "new" ships will be used automatically in the campaign. This works for every nationality which has merchant ships defined in the \Sea folder (e. g Norway, Poland etc.). So if you want ships from Denmark, Spain or Uruquay you have to install the Terrain Harbour Flags Mod first.

Happy New Year everybody! :woot:

iambecomelife
01-02-11, 09:13 PM
It is PLEASE possible to make optional part III with these ships?



- adds a german freighter of the Ehrenfels type under US, SWEDISH, POLISH, GREEK, NORWEGIAN and GB flags

- adds a german freighter of the Ems type under USA, SWEDISH, POLISH, GREEK, NORWEGIAN and GB flags

The reason is that many german ships were sold before the war in different countries - that describe my new book Cargo Liners An Illustrated history: http://s2.postimage.org/4WRzJ.jpg (http://postimage.org/image/a0oi2yck/)


...and especially... NEW TARGETS!!!:ping:

+

- adds a british freighter of the North Sands type for USA
- adds a british oiler of the Dale for USA (!!!PLEASE!!! Great for Paukenschlag campaign! Under US flag are in SH5 only medium class tanker Ranger -3.400 BRT and Cimmaron class tanker -7600 BRT... too litle for "tanker war" at coast of America...) - I sank for now in Paukenschlag campaign 31 tankers and freighters and they´re all the same Cimmaron class, Liberty, Cimmaron,. ranger, Liberty, HoG Island, Liberty, Cimmaron...

Reason: Americans used a number of tankers and freighters
during the war produced in UK and especially... NEW TARGETS!!!:ping:

- adds another british troopship for USA too
- adds C2 Appalachian as GB and US cargo ship (not only as "rare landing /amphibious/ ship" as in currently SH5), PLEASE
http://s4.postimage.org/8EiMi.jpg (http://postimage.org/image/hjjtpaec/)


Reason: Americans used a number of tankers and freighters
during the war produced in UK and especially... NEW TARGETS!!!:ping:

Please! :yep:

I already have models of ships based on the "North Sands" and "Dale" classes, usable in Silent Hunter 3 and 4. Once Privateer releases his 3d model importer I will create versions for Silent Hunter 5.

chrysanthos
03-25-11, 05:08 PM
i can wait:) well someone one day who knows they are playble.....

Sepp von Ch.
03-26-11, 02:52 AM
I already have models of ships based on the "North Sands" and "Dale" classes, usable in Silent Hunter 3 and 4. Once Privateer releases his 3d model importer I will create versions for Silent Hunter 5.


As I already wrote your SH3 merchant mod are the best thing, that I need now in SH5...

Btw Dale class and North Sands are in this additional merchant ship mod. We need now all the others (especially smaller commercial vessels and large tankers around 9000 GRT) vessels from SH3 and SH4...

GIORGIOSINGEST
01-07-14, 10:02 AM
Hi to everyone:yeah:. If it's possible I would like to download this mod but the link at Filefront is over.
Can you help me, please.
Congratulations for the forum.

Sailor Steve
01-07-14, 10:54 AM
WELCOME ABOARD! :sunny:

It just so happens that I have a copy. It also just so happens that I have access to Subsim Downloads. This means I can put a copy up for you right here!

Done!
http://www.subsim.com/radioroom/downloads.php?do=file&id=4281

I can't run SH5, so I can't check it for you. If it works or if it doesn't please let me know.

Aktungbby
01-07-14, 11:03 AM
Welcome GIOGIOSINGEST!:Kaleun_Salute:

gap
01-07-14, 12:51 PM
It just so happens that I have a copy. It also just so happens that I have access to Subsim Downloads. This means I can put a copy up for you right here!

Done!
http://www.subsim.com/radioroom/downloads.php?do=file&id=4281

:up:

Thanks Steve, and welcome to Subsim, Giorgio :)

Jimbuna
01-07-14, 01:03 PM
Hi to everyone:yeah:. If it's possible I would like to download this mod but the link at Filefront is over.
Can you help me, please.
Congratulations for the forum.

Welcome Aboard :sunny:

GIORGIOSINGEST
01-07-14, 05:59 PM
Thank You for the welcome. Tomorrow i can download the file on my PC with SH5 installed , so i'll tell You if all is ok. And, i'll do even my presentation in the right section. thanks again.:up: