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Fattysbox
06-19-10, 11:17 PM
Just recently updated to 3.0.5 and I have a serious stadimeter problem, as in it doesn't work.

I lock onto to target, identify it through the command and get the mast height. After inputing the mast height and using the stadimeter, it gives me crazy readings such as 20 meters when the ship is actually 900m away.

Also, just out of curiosity, what are the two folders in named "....ByTheDarkWraith" and "...TheDarkWraith" within the original mod folder?

Cheers,

Jason

Fattysbox
06-20-10, 12:01 AM
While I'm here, I would love to just input AOB, range, speed, etc through the TDC and have the dialog box just confirm my inputs.

Often times, this does not happen. I mean, I'll set the right AOB, range, target speed, but the line that depicts where the torps go is clearly off. I shut off the TDC (which resets everything) and then I'm forced to type int he readings intot he dialog box to get a solution.

Maybe I'm missing something, but perhaps there is a tutorial somewhere that uses the TDC in your mod with effectiveness?

J

Nausicaa
06-20-10, 06:22 AM
I have the same problem - stadimeter never worked for me, ran all of Darkwraiths versions from 2.7 up to the latest now. I get funky readings like you, 20m, 10,000 meters etc. The US guys swear it works -- that is why I can't get rid of the nagging feeling it's related to keyboard layout or / and system language. (and yes I have the latest German menu.txt installed -- there must be something else)

TheDarkWraith
06-20-10, 08:49 AM
Let's see why you all are having problems with it. 1) Do you have TDC turned on via the XO TDC Dialog box? 2) Do you have a target locked (spacebar pressed on target or 'lock' pressed)? Once the target is locked and the XO TDC dialog box appears, do you identify the target? After you have identified the target and selected it via checkbox in the XO TDC dialog box, is the proper mast height shown when you click 'range' in the XO TDC dialog box?

Fattysbox
06-20-10, 09:41 AM
Let's see why you all are having problems with it. 1) Do you have TDC turned on via the XO TDC Dialog box? 2) Do you have a target locked (spacebar pressed on target or 'lock' pressed)? Once the target is locked and the XO TDC dialog box appears, do you identify the target? After you have identified the target and selected it via checkbox in the XO TDC dialog box, is the proper mast height shown when you click 'range' in the XO TDC dialog box?

1) You know, I'm not exactly sure (don't have time to play that often, haven't logged many game hours). I think yes because the dialog box always shows "turn TDC off" right before I lock onto target.

2) Yes, target gets locked and get indentified either by me or through XO.

3) Ahhh... proper mast height is NEVER shown (ship is checked in manual). I have to enter it, and when I do, the funky range readings begin.


TD, thanks for helping me out, really appreciate it. Would not want to play SH5 without your mod.

TheDarkWraith
06-20-10, 09:53 AM
1) You know, I'm not exactly sure (don't have time to play that often, haven't logged many game hours). I think yes because the dialog box always shows "turn TDC off" right before I lock onto target.

2) Yes, target gets locked and get indentified either by me or through XO.

3) Ahhh... proper mast height is NEVER shown (ship is checked in manual). I have to enter it, and when I do, the funky range readings begin.


TD, thanks for helping me out, really appreciate it. Would not want to play SH5 without your mod.

for you, for now, you have to enter the mast height value before taking the range reading. So this begs me to ask the question, why is your mast height not being updated with the correct value? What language version of the game are you using? What version of the mod are you using? When you identify the ship and click on the check box for it in the XO TDC dialog box and then click on 'range' in the XO TDC dialog box, what does the mast height show? 20?

Fattysbox
06-20-10, 10:02 AM
for you, for now, you have to enter the mast height value before taking the range reading. So this begs me to ask the question, why is your mast height not being updated with the correct value? What language version of the game are you using? What version of the mod are you using? When you identify the ship and click on the check box for it in the XO TDC dialog box and then click on 'range' in the XO TDC dialog box, what does the mast height show? 20?

I guess I'm using english (default?), and installed the latest version 3.0.5. There are no other mods installed since I wanted to get the stadimeter thign working.

When I identify the ship, click on the range box, the mast height shown is 0 not 20, then I try to enter the correct mast height with the results mentioned above.

I'm going to log on in a sec here and try again.

TheDarkWraith
06-20-10, 10:12 AM
I guess I'm using english (default?), and installed the latest version 3.0.5. There are no other mods installed since I wanted to get the stadimeter thign working.

When I identify the ship, click on the range box, the mast height shown is 0 not 20, then I try to enter the correct mast height with the results mentioned above.

I'm going to log on in a sec here and try again.

are you using a test mission to verify this? If so, which mission and what ship are you identifying?

Fattysbox
06-20-10, 10:20 AM
OK, so logged on again and got better results but still off.

Locked onto target, but before that in the dialog box, there is no option to turn TDC on or off.

Locked on and indentified the ship, with the mast height of 36 (checked the box).

Input that into the stadimeter and get a range of 988 when the ship is actually 700m away.

Does middle of the scope have to be where the water meets the hull to get an accurate reading?

Fattysbox
06-20-10, 10:21 AM
are you using a test mission to verify this? If so, which mission and what ship are you identifying?

Its an auxillary cruiser penguin and its from a saved game I have. I'm right in the middle of a convoy :D

TheDarkWraith
06-20-10, 10:25 AM
OK, so logged on again and got better results but still off.

Locked onto target, but before that in the dialog box, there is no option to turn TDC on or off.

Locked on and indentified the ship, with the mast height of 36 (checked the box).

Input that into the stadimeter and get a range of 988 when the ship is actually 700m away.

Does middle of the scope have to be where the water meets the hull to get an accurate reading?

yes, middle of the scope needs to be where the waterline meets the hull of the ship :yep:

When you identifed the ship, what was the mast height shown? Why did you have to enter it?

Fattysbox
06-20-10, 10:27 AM
I think I know what the problem is here.

Tried to lock to another target, a large steamer (war supplies), and had it identified from the XO. When I went to look for it in the manual, can't find it to enter the mast height. HHhhhmmm, maybe I installed your mod poorly here? :06:

Fattysbox
06-20-10, 10:29 AM
yes, middle of the scope needs to be where the waterline meets the hull of the ship :yep:

When you identifed the ship, what was the mast height shown? Why did you have to enter it?

I had to enter it because the mast height was reading 0 when I went to get a stadimeter reading. However, some ships are missing in my recog manual. This might be a problem as well :hmmm: (read above)

TheDarkWraith
06-20-10, 10:30 AM
I think I know what the problem is here.

Tried to lock to another target, a large steamer (war supplies), and had it identified from the XO. When I went to look for it in the manual, can't find it to enter the mast height. HHhhhmmm, maybe I installed your mod poorly here? :06:

I'm confused as to why you are having to enter the mast height :06: When you identify the ship the mast height is automatically 'entered' for you. Try this: lock onto any target, pick a ship from the XO TDC dialog box and click the check box. Note the mast height on the picture. Click the 'range' and see if the mast height shown matches the picture. Pick random ships in the XO TDC dialog box and see if the mast height 'entered' matches the pictures.

TheDarkWraith
06-20-10, 10:38 AM
Its an auxillary cruiser penguin and its from a saved game I have. I'm right in the middle of a convoy :D

Just tried an auxiliary cruiser penguin using v3.0.5 and the mast height was enetered correctly automatically for me @ 36.0m. I'm baffled why yours isn't working correctly :06:

Fattysbox
06-20-10, 10:40 AM
I'm confused as to why you are having to enter the mast height :06: When you identify the ship the mast height is automatically 'entered' for you. Try this: lock onto any target, pick a ship from the XO TDC dialog box and click the check box. Note the mast height on the picture. Click the 'range' and see if the mast height shown matches the picture. Pick random ships in the XO TDC dialog box and see if the mast height 'entered' matches the pictures.

Ok, just tried it.

The mast height always sets to 0.0... Not sure whats going on. Locked onto target, checked a random ship in the recog manual, checked range mast height = 0.0

Would show a picture but not sure how to take a screenie.

Fattysbox
06-20-10, 10:44 AM
Hhhhmm, may have to do a clean re-install. I've been downloading and installing so many mods, only god knows what conflicted. I mean, in this situation I uninstalled all the mods and loaded just yours, but same result.

There may be others with this problem, I wonder if the other poster above is in a similar situation.

TheDarkWraith
06-20-10, 10:46 AM
Ok, just tried it.

The mast height always sets to 0.0... Not sure whats going on. Locked onto target, checked a random ship in the recog manual, checked range mast height = 0.0

Would show a picture but not sure how to take a screenie.

if you have no other mods installed but the UIs mod then I'd have to say you have a corrupt install and/or corrupt download. McHub532 experiences this a lot on his laptop and I haven't been able to pinpoint why. He uses JSGME to install/deinstall the mod. Sometimes it works fine for him, sometimes it doesn't :hmmm:

Fattysbox
06-20-10, 10:58 AM
if you have no other mods installed but the UIs mod then I'd have to say you have a corrupt install and/or corrupt download. McHub532 experiences this a lot on his laptop and I haven't been able to pinpoint why. He uses JSGME to install/deinstall the mod. Sometimes it works fine for him, sometimes it doesn't :hmmm:

Well interestingly enough, this is on my laptop...

Wondering whether I should reinstall the whole game...

*sigh* :cry:

Nausicaa
06-20-10, 11:01 AM
I don't think it's related to JSGME. I have the exact same problem he is describing. Since all of your versions, TDW.

I have following gut feeling since a long time:

1) incorrect german menu.txt by Paco
2) some problem with keyboard (azerty as I run a french system, think you guys are on qwertzy, so are the Germans -- but not the french
3) conflict with system language or with 2) and 3) mixed

Anyway...never got it working. I am close to trying reapers, just to see if it works there.

TheDarkWraith
06-20-10, 11:15 AM
I don't think it's related to JSGME. I have the exact same problem he is describing. Since all of your versions, TDW.

I have following gut feeling since a long time:

1) incorrect german menu.txt by Paco
2) some problem with keyboard (azerty as I run a french system, think you guys are on qwertzy, so are the Germans -- but not the french
3) conflict with system language or with 2) and 3) mixed

Anyway...never got it working. I am close to trying reapers, just to see if it works there.

menu.txt file has nothing to do with it. The mast heights are extracted from the \data\Sea folders when the game starts. That information is stored in a dictionary data type. When you lock onto a ship the name of the ship is used as the key to look up the value in the dictionary for the mast height. That is how mast height is automatically set.
Would you be willing to run a debug version of the mod to help me see why you and others are not getting mast height set automatically?

reaper7
06-20-10, 11:19 AM
yes, middle of the scope needs to be where the waterline meets the hull of the ship :yep:

When you identifed the ship, what was the mast height shown? Why did you have to enter it?

You don't need to place the centre line on the waterline to get the correct range, as long as you drag the ghost image's down to the top of the mast. - It works.

This is due to SH5 using the Sh4 (Paciffic Boats) stadimeter with its double prism method. :nope:


Anyway...never got it working. I am close to trying reapers, just to see if it works there.

While I have got the stadimeter working perfectly. It has not been released yet.
Fixing a few other things before I release. Not to long to go though:03:.

Fattysbox
06-20-10, 11:25 AM
While I have got the stadimeter working perfectly. It has not been released yet. Fixing a few other things before I release. Not to long to go though:03:.


the stadimeter is huge requirement for gameplay IMHO. reaper, if yours is working then I'm all over it.

Paco
06-20-10, 12:12 PM
1) incorrect german menu.txt by Paco

Hi,

could You tell me the fault(s) in the german menu.txt, please.
So I could fix it.

Thanks,
Paco.

TheDarkWraith
06-20-10, 12:20 PM
who else is getting 0 for mast heights on the ships? I sent a debug tester out to the two here to get some feedback as to why they're having problems with it.

Nausicaa
06-20-10, 12:21 PM
Hallo Paco - da gibt es so einige. Eines ist hier in den screenshots:

Hello TDW,

I have made some quick testing (dont have much time today) on a test mission with 4 ships in front (download from here at Subsim)

I am almost sure now it's bound to keyboard. (the mistake)

http://img205.imageshack.us/img205/5943/bugtdw01.jpg

http://img709.imageshack.us/img709/11/bugtdw02.jpg

Nausicaa
06-20-10, 12:26 PM
Got the PM, will test it.

TheDarkWraith
06-20-10, 12:37 PM
when you enter mast height you have to use the 'American' way of it: use the decimal point. It won't accept the comma. I see you're trying to use a mast height of 28,2...You have to enter 28.2 when doing manual entry. The icon you say 'locks' the target doesn't lock it per se. That is follow target which keeps the camera centered on the target. Locking/unlocking a target is done with the spacebar in game.

Nausicaa
06-20-10, 12:44 PM
Ok just got your file, installed it. But I get no pop ups, nothing.

On "locking". Yes I know that: I first "lock" the ship with the space bar, then with the "follow lock" (which should say "Folge Ziel", not "Schadensmeldung" (damage report) I did that out of desperation, because nothing seems to help, lol.

On mast height: Yes I know, I tried both, "." and ",". Both are not accepted, mastheight of 28,2 will be "accepted" but display as "282,0". It's always the same.

That is why I think there is a communication problem keyboard layout to game.

TheDarkWraith
06-20-10, 12:55 PM
Ok just got your file, installed it. But I get no pop ups, nothing.

On "locking". Yes I know that: I first "lock" the ship with the space bar, then with the "follow lock" (which should say "Folge Ziel", not "Schadensmeldung" (damage report) I did that out of desperation, because nothing seems to help, lol.

On mast height: Yes I know, I tried both, "." and ",". Both are not accepted, mastheight of 28,2 will be "accepted" but display as "282,0". It's always the same.

That is why I think there is a communication problem keyboard layout to game.

ah yes, you won't get pop ups unless your main.cfg (\Documents\SH5\data\cfg) file is edited as follows:

[DEVELOPING]
Modding=Yes
MenuEditor=Yes
DebugScripts=Yes

Nausicaa
06-20-10, 12:58 PM
Ok will try. Any idea about the rest of the mentioned problems ?

TheDarkWraith
06-20-10, 01:03 PM
Ok will try. Any idea about the rest of the mentioned problems ?

I need to see the results of what I sent you first.

TheBeast
06-20-10, 01:05 PM
Do you have the MOD installed correctly?:06: This sounds like problems with Stock game not the MOD.:hmmm:

Paco
06-20-10, 01:14 PM
Hallo Paco - da gibt es so einige. Eines ist hier in den screenshots:

Hi,

stimmt, der Eintrag ist falsch. :damn:
Der Fehler ist so schon seit Version 2.0.0 bei mir enthalten.

Sie fallen mir leider nicht so schnell auf, da ich bei neuen Versionen nur nach den Unterschieden zu der bisher gültigen Menüdatei schaue.

Ich werde noch einmal hergehen und die englische mit der deutschen Menüdatei vergleichen um ggfs. weitere Fehler zu finden. Wenn Du mehr Fehler hast, dann sag bitte Bescheid und ich korrigier sie.

Danke Dir.
Paco.


Ok,
after a look at the german menu.txt there is a fault in the file. #2873 was wrong.
So I will have a look over the file for fixing perhaps some more errors. :damn:


Paco.

TheDarkWraith
06-20-10, 01:21 PM
Do you have the MOD installed correctly?:06: This sounds like problems with Stock game not the MOD.:hmmm:

No he has a valid complaint. There is/are unrecognized byte(s) that exist in their files....I have to find a solution for this :hmmm: Okay it's just me, I can't parse German files using American settings in the game......

Nausicaa
06-20-10, 01:28 PM
Hi again -

Checked again and main.cfg was already set to

[DEVELOPING]
;Modding=Yes
;MenuEditor=Yes
;DebugScripts=Yes

But no pop up menus...

TheDarkWraith
06-20-10, 01:30 PM
Hi again -

Checked again and main.cfg was already set to

[DEVELOPING]
;Modding=Yes
;MenuEditor=Yes
;DebugScripts=Yes

But no pop up menus...

yeah but they're commented out. Remove the ; from each entry.

TheDarkWraith
06-20-10, 02:08 PM
It looks like I've figured out why users of other than English (German seems to be more susceptible than others) are getting 0 for mast heights. I'm testing the German version now and was able to get mast height data.

Nausicaa
06-20-10, 02:12 PM
Edited and saved like you said:

http://img94.imageshack.us/img94/1391/20100620211105.jpg

No pop up menus. Nothing unusual happens in the game.

Nausicaa
06-20-10, 02:13 PM
It looks like I've figured out why users of other than English (German seems to be more susceptible than others) are getting 0 for mast heights. I'm testing the German version now and was able to get mast height data.

That sounds encouraging.

TheDarkWraith
06-20-10, 02:18 PM
Edited and saved like you said:

http://img94.imageshack.us/img94/1391/20100620211105.jpg

No pop up menus. Nothing unusual happens in the game.

so you had version 3.0.x installed via JSGME and you installed the debug software I sent you after this? And you still don't have any pop ups?

Nausicaa
06-20-10, 02:22 PM
Yes, 3.04 is the version I am running now. I had all your previous ones too, all installed over JSGME like the other mods too. I know how to use it..I had SH3 and SH4. Installed the debug software as you said hit "yes" to overwrite conflict.

No pop ups.

TheDarkWraith
06-20-10, 02:26 PM
Yes, 3.04 is the version I am running now. I had all your previous ones too, all installed over JSGME like the other mods too. I know how to use it..I had SH3 and SH4. Installed the debug software as you said hit "yes" to overwrite conflict.

No pop ups.

no worries. I have a fix that works when I use the german files sent to me:
http://www.subsim.com/radioroom/picture.php?albumid=305&pictureid=2273

I'll send you and the other the fix to test here in a few

TheDarkWraith
06-20-10, 02:58 PM
sent out a revised v3.0.6 with the possible fix in it to the two members here who are having problems with the stadimeter. I'll await their response back on whether it works or not.

TheDarkWraith
06-20-10, 03:05 PM
Just used German files in game to see if the fix was working:
http://www.subsim.com/radioroom/picture.php?albumid=305&pictureid=2274

correct mast height automatically entered for the ship selected :DL

Nausicaa
06-20-10, 03:35 PM
Well, sorry to say...not in my case :dead:

here the result with your files sent via PM installed:

http://img706.imageshack.us/img706/2688/screenshot001copyb.jpg

Nausicaa
06-20-10, 03:36 PM
And PS: I find this constant automatic changing of avatars annoying lol - I dont recongize myself. Is there no way to have a custom avatar ?

Fattysbox
06-20-10, 03:53 PM
TDW,

Just installed the latest version and still the same problem - 0.0 on mast height.

Also, the ship is identified as a large steamer, but this does not come up in the recog manual.

file:///C:/Ubisoft/Silent%20Hunter%205/SH5Img@2010-06-20_16.48.15.bmp


* edit * Ho won earth do you upload a pic onto Subsim?

* edit again* yeah, short of uploading a pci onto flickr or some other site, which I don't have time for at this moment, I'm getting the exact same problem nausicaa, but I can't find certain ships in the recog manual. Is there another mod that needs to go with it? Enhanced ship recog manual perhaps? Also, let me know if you still want me to debug

Nausicaa
06-20-10, 04:16 PM
TDW,

Just installed the latest version and still the same problem - 0.0 on mast height.

Also, the ship is identified as a large steamer, but this does not come up in the recog manual.

file:///C:/Ubisoft/Silent%20Hunter%205/SH5Img@2010-06-20_16.48.15.bmp


* edit * Ho won earth do you upload a pic onto Subsim?

I have the same problem - some ships are not in the recon manual....some are. I wonder if that is the core of the problem actually..:hmmm:
But the mastheights of those which are, are also on "0,0".

Pics: upload the image to a image hosting site like image shack. Then link to here.

TheDarkWraith
06-20-10, 05:08 PM
I'll keep investigating why you all are having a problem :hmmm: I'll let you know what other info I need.

TheDarkWraith
06-20-10, 05:57 PM
did anyone get their popups working? If you did then I have something else to try.

Fattysbox
06-21-10, 12:24 PM
TDW,

OK, installed 3.0.7 and got some screenies for you. Mast height is always entered at 99.9

http://img718.imageshack.us/img718/3448/sh5img20100621131534.png

Also, there is no large steamer (war supplies) in the recog manual (see pic). It gets identified as such but I can't find it in the recog manual.

http://img203.imageshack.us/img203/5097/sh5img20100621131725.png

ShoCkwaVe
06-21-10, 04:37 PM
TDW,
Also, there is no large steamer (war supplies) in the recog manual (see pic). It gets identified as such but I can't find it in the recog manual.

I wouldn't concern yourself about that, @ some point some1 will start
importing ships & release one big fleet pack so if you fix that it will just
have to be *re*fixed back the way it was.

<Snip>Misposted</Snip>

TheDarkWraith
06-21-10, 08:11 PM
ok, I think I finally figured out the problem some users are having. It's an encoding problem caused by myself. This makes perfect sense since anyone using English has no problems - others using different languages have problems. I'm going to release v3.0.8 here soon using the 'new' way of getting the mast heights from the files. Hopefully users of different languages will get automatic mast height data working finally :yeah:

Got the encoding correct. Now the user's language special characters are displayed (and more importantly every ship has a mast height just like english users have):
http://www.subsim.com/radioroom/picture.php?albumid=305&pictureid=2278

Fattysbox
06-21-10, 10:20 PM
Got the encoding correct. Now the user's language special characters are displayed (and more importantly every ship has a mast height just like english users have):
http://www.subsim.com/radioroom/picture.php?albumid=305&pictureid=2278

Yeah but what about english users? As far as I'm concerned, my version was english and I still got the same errors.

TheDarkWraith
06-21-10, 10:22 PM
Yeah but what about english users? As far as I'm concerned, my version was english and I still got the same errors.

yeah but you're system encoding might be set to something else. Did you try v3.0.8 to see if it works or not?

Fattysbox
06-22-10, 10:02 AM
yeah but you're system encoding might be set to something else. Did you try v3.0.8 to see if it works or not?


TDW,

IT WORKED. Short of showing a screenie, locked onto a large steamer and it got identified as a penguin class. Went to take the range, and the mast height of the pengiun class was updated.

However, ships are missing int he recog manual still.

Also, I installed the debug program but no dice. As in nothing happened (no pop ups) when loaded up my game with 3.0.8 installed.

TheDarkWraith
06-22-10, 10:14 AM
TDW,

IT WORKED. Short of showing a screenie, locked onto a large steamer and it got identified as a penguin class. Went to take the range, and the mast height of the pengiun class was updated.

However, ships are missing int he recog manual still.

Also, I installed the debug program but no dice. As in nothing happened (no pop ups) when loaded up my game with 3.0.8 installed.

Excellent :yeah: Glad to hear it's finally working.
Please uninstall the debug program. It's not needed with this version as this version includes debug code in it.
Now the reason some ships are missing is that patch 1.2 took them out of the rec manual. I have yet to fix that problem that Ubi introduced.

Fattysbox
06-22-10, 10:25 AM
Now the reason some ships are missing is that patch 1.2 took them out of the rec manual. I have yet to fix that problem that Ubi introduced.


Lovely... How could a patch **** things up even more? I thought they were meant to fix things:shifty:

Any quick work arounds? Can we input the mast height manually? If yes is there a list of mast heights I can get?

Cheers and thanks for troubleshooting this! :up:

J

TheDarkWraith
06-22-10, 10:31 AM
Lovely... How could a patch **** things up even more? I thought they were meant to fix things:shifty:

Any quick work arounds? Can we input the mast height manually? If yes is there a list of mast heights I can get?

Cheers and thanks for troubleshooting this! :up:

J

there are no quick work arounds short of editing the ship's files and restoring them back to the rec manual. It's not hard to do but currently I'm on the road and can't access the files to tell you how to do it. There's an entry in the ship's .cfg file if I remember correctly that says showinrecmanual. They set some ships to False for this to take them out of the rec manual. If it's not in the .cfg file it's in one of those that are editable with notepad.

reaper7
06-22-10, 11:54 AM
there are no quick work arounds short of editing the ship's files and restoring them back to the rec manual. It's not hard to do but currently I'm on the road and can't access the files to tell you how to do it. There's an entry in the ship's .cfg file if I remember correctly that says showinrecmanual. They set some ships to False for this to take them out of the rec manual. If it's not in the .cfg file it's in one of those that are editable with notepad.

TDW is correct you need to change the value from showinrecmanual=False to showinrecmanual=True. Its due to ships being clones of others :nope:.
You'll find the line in each ships cfg file.
For example the Carl Peters is in:
C:\Ubisoft\Silent Hunter 5\data\Sea\NAGP_CarlPeters\NAGP_CarlPeters.cfg

TheDarkWraith
06-22-10, 04:01 PM
Mithrandir made a good discovery. If you're still not getting automatic mast height entries try playing the game with admin rights. If he used his regular account his mast heights were always wrong but if he used admin rights his automatic mast heights were working correctly.

McBob
06-22-10, 04:38 PM
I have had problems too - the account I usually use does not have admin rights. WIth SH5 and a number of other programs that require it I use the 'Run As' option and chose the Admin account rather than actually logging in as Admin.

If anyone else is doing this make sure you change the cfg file in Admin - My Documents\SH5\data\cfg\main.cfg to have:

[DEVELOPING]
Modding=Yes
MenuEditor=Yes
DebugScripts=Yes

I believe it is this one that will be used rather than that in the 'my documents' associated with your standard account.

TheDarkWraith
06-22-10, 06:48 PM
I have had problems too - the account I usually use does not have admin rights. WIth SH5 and a number of other programs that require it I use the 'Run As' option and chose the Admin account rather than actually logging in as Admin.

If anyone else is doing this make sure you change the cfg file in Admin - My Documents\SH5\data\cfg\main.cfg to have:

[DEVELOPING]
Modding=Yes
MenuEditor=Yes
DebugScripts=Yes

I believe it is this one that will be used rather than that in the 'my documents' associated with your standard account.

it should still access the files under your standard account. You are just elevating the window's privileges of the game to Admin rights when you select RunAs-->Administrator

Ludi09
06-26-15, 07:40 AM
Hi,

First: Thank your for your awsome mods but
I have a problem with the automatic mast heigths in SH5 too. I'm using "NewUIs_TDC" mod version 7.5.0. I'vre read the note to run the game as admin. But nothing worked for me. My steps so far:

- Installed game from DVD
- Patch 1.2.0
- installed JSGME
- replaced menu.txt. in your mod for german language
- enabled mod
- started game as admin
- loaded savegame where I'm standing in a konvoi to test the mast height
- not working. The mast height is always 20m :wah:

My PC:
- Windows 8.1 Pro
- i5 4570
- Gainward nVidia GTX 760
- 8 GB RAM

http://up.picr.de/22358386mi.jpg