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naights
06-29-10, 03:15 AM
RELEASED V1.2G (PUV)

This mod is now public and anyone can make modifications to it, if anyone wants to release custom versions, can do it with no problems.

"Current Version is V1.2, V1.2G is alternative cleaner grey colored interior, if you like v1.2G you dont need to install v1.2 and vice versa"

Screenshots:

http://www.subsim.com/radioroom/album.php?albumid=522

Naights Submarine Textures (interior)

http://i45.tinypic.com/2vuzcq9.jpg

First Release: V1.0

V1.0 POST

Second, CREDITS to all modders that worked later with internal submarine textures, I saved lot of time locating them and knowing how they map, so big THX

-Sober
-NauticalWolf
-Conus00
-Steelviking
-Heretic
-Stoianm
-Pascal

Again big THX :know:

Naights Submarine Internal Textures V1.0

All my Textures and designs are FREELY to share, you only have to credit and explain in your post and documentation (clearly) what you have modified or used, no more, screenshots of my advancements posted in this post are not shreable until they are released.

Important:

- Internal Submarine colors are not real, some new designs too, so they are adapted to my taste, so if you are looking for realism ... :down:

- Lighting inside the sub has been adjusted with new values (very dark sub) so most of the textures are designed to work with that lighting !! if you use other values, probably the textures will take different tones and effects !!

- The mod changes most of the Internal submarine textures, I worked most of them adding highly detailed completely new textures with new maps, trying to avoid that horrible mapping and designing "tileable" textures (some are 1204px textures so maybe performance in some computer drops ?¿, me no problems)

- Pipes, floor, walls, tubes, dials, food.... Better some screenshots :06:


V1.1 POST



This is V1.1 !! V1.2 Is the new one

*****

This Screenshots are Taken with WoGaDi mod !!

Link to WoGaDi: http://www.subsim.com/radioroom/showthread.php?t=170421

This Screenshots are Taken with NewUIs with TDC for SH5 by TheDarkWraith !!

Link to NewUIs: http://www.subsim.com/radioroom/showthread.php?t=166093

*****

Version 1.1

Changelog:

- New detailed dials (CR-RR rooms) and other tweaks in various metals
- New clock
- Radio improvements
- Adjusted some brightness, especially from papers/notes
- Added new map texture (plastified)
- Some minor tweaks

Download V1.1

This MOD is JSGME ready = http://www.subsim.com/radioroom/showthread.php?t=171237

Mediafire: http://www.mediafire.com/?2qlydjzgfy1

Filefront: http://www.filefront.com/16921585/Naights-Submarine-Textures-internal-V1.1.rar/


V1.2 PUV POST


V1.2 PUV

Changelog:

- New custom Submarine internal shadow maps + Lighting
- Added/enhanced/adapted custom new officers uniforms and crew clothes (Pascals uniforms modified version =CREDITS TO PASCAL for letting me use and tweak some of his uniforms/clothes=)
- Reworked most of the Textures from previous releases and added some new ones (metals, doors, woods, floors, painted shadows, dials, headphones, foods, pictures, maps etc...)
- Much more things that I cant remember, includind fixes.

Painted Shadow maps

http://i56.tinypic.com/29cmkj7.jpg

Uniforms and clothes

http://i51.tinypic.com/jq1e0n.jpg

Stock and modded Screenshots:

http://www.subsim.com/radioroom/album.php?albumid=522

IMPORTANT

Before this mod, you need to install first MightyFine Crew Mod 1.2.1 by Heretic (for correct officers uniforms and crew cloths)

This mod is not 100% compatible with SteelVikings interior but if you want that mod interior fixes, you still can use it with some minor interior changes[/COLOR][/U][/B]).

DOWNLOAD V1.2 (PUV)

http://www.mediafire.com/?yjui8kmz9gp8ii9

http://www.subsim.com/radioroom/downloads.php?do=file&id=3423

Optional BW version (first download and install v1.2, then install BW version)

http://www.mediafire.com/?2tu8p6nod54bela

Alternative Grey interior V1.2G PUV.

http://www.mediafire.com/convkey/5a8a/r0z2qr85pghj0ub6g.jpg (http://www.mediafire.com/view/?r0z2qr85pghj0ub)

V1.2G PUV POST

Alternative clearer Grey interior with some new retextures and lighting based on V1.2

IMPORTANT

You dont need to download V1.2, V1.2G comes with the full mod.

Before this mod, you need to install first MightyFine Crew Mod 1.2.1 by Heretic (for correct officers uniforms and crew cloths)

This mod is not 100% compatible with SteelVikings interior but if you want that mod interior fixes, you still can use it with some minor interior changes.

This version comes with edited lights.cfg that is compatible with DynEnv v2.9 so you can install over that mod, if you have other mod that is overwriting lights.cfg, you need to made it compatible adding my values to [HDR Interior Submarine]

Example for Generic Mod Enabler order.

DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 5.a Ambient Settings - Darker Nights
DynEnv v2.9 - 8.c Wave Mechanics - Hurricane
DynEnv v2.9 - Breakwater Piers
MightyFine Crew Mod 1.2.1
Naights_Underwater_Mod
Naights Submaine Textures v1.2G (PUV)

http://www.mediafire.com/convkey/6dc6/jf0pcsn3yitztyq6g.jpg (http://www.mediafire.com/view/?jf0pcsn3yitztyq)

DOWNLOAD V1.2G (PUV)

http://www.subsim.com/radioroom/downloads.php?do=file&id=4104



Optional Underwater MOD

UNDERWATER MOD BY NAIGHTS

http://i45.tinypic.com/2q3nnd1.jpg

This is my underwater mod that attempts to match better my interior mod with Dynamic Environment (you need to install first that mod)

NOTE: With this mod installed you could barely see your sub, except when the sea is very calm and when there is lot of light (sun rays help with visibility).

- Underwater visibility is VERY reduced.
- Underwater is MUCH darker.
- Underwater is MUCH blurry.
- Underwater movement effect is little bigger.
- Added more impurities.
- Replaced water streak with custom ones.

Because the reduced visibility (if you go very deep with the external camera) this mod have Underwater 3d cloud issue:

The reason this is happening is because the only way the reduce visibility underwater is to reduce the actual draw distance, by reducing the draw distance you get the unfortunate result of being able to see a little bit of the cloud that is being rendered beyond the now reduced clipping plane underwater. The only sure fix atm is to increase underwater draw distance close to vanilla levels or disabling 3D clouds.

More info by AZ:

http://www.subsim.com/radioroom/showthread.php?t=166080&page=2

Download

http://www.subsim.com/radioroom/downloads.php?do=file&id=3768

http://www.mediafire.com/?gn5w1a1tit85rsn

I recommend installing AilBubbles by Ailantd:

http://www.subsim.com/radioroom/showthread.php?t=167445

MONITOR

-This step is optional, but highly recommended. ADJUST YOUR MONITOR BRIGHTNESS/CONTRAST. An uncalibrated monitor can cause images to be washed out, or unusually dark. Lagom.nl has a very nice suite of test patterns to aid calibration. Browse to http://www.lagom.nl/lcd-test/black.php then open http://www.lagom.nl/lcd-test/white.php in a new tab. Fiddle with your monitor's brightness/contrast levels until all black and white patterns are distinctly visible. You may also try adjusting your video card's brightness/contrast/gamma settings as well. NOTE: Your monitor may not be capable of displaying both the darkest darks and the whitest whites at the same time (or at all). In this case, try to find an acceptable middle-ground.

Hope you like it, BYE !!

THE_MASK
06-29-10, 03:23 AM
Thanks for the mod . Its good to have choices .
I really like it .

TheBeast
06-29-10, 05:12 PM
I really like this change with all the darker wood and olive drab shading.:cool:

Greate Job!

Plus it adds the option to change the interior look/feel for the different Type Subs or Skin your are currently using.

oscar19681
06-29-10, 06:13 PM
I would like to see some closet door textures for the closest in the rest of the officers quarters. Now only the captains seems to have closest while the other officers just have wooded boxes without doors next to there bed.

coronas
06-29-10, 07:50 PM
Looks fine! :up:

naights
06-29-10, 08:36 PM
Hi:

Quarter room and Command room reworked dials, new clock and some radio tweaks, working now with the rest of the dials and panels.

http://img180.imageshack.us/img180/1500/37129466.jpg (http://img180.imageshack.us/i/37129466.jpg/)

http://img14.imageshack.us/img14/7263/76929741.jpg (http://img14.imageshack.us/i/76929741.jpg/)

More to come.

Bye !!

tonschk
06-30-10, 12:38 AM
:up: Well Done :yeah:
.

naights
06-30-10, 02:24 AM
Hi:

I really like this change with all the darker wood and olive drab shading.:cool:

Greate Job!

Plus it adds the option to change the interior look/feel for the different Type Subs or Skin your are currently using.

Yeah, with some rusty skins? :up:

Note:

Added 2 screenshots to first post, with some hard details that mod offers, more to come (need to upload new details).

Bye !!

TheBeast
06-30-10, 12:47 PM
Hi:

Quarter room and Command room reworked dials, new clock and some radio tweaks, working now with the rest of the dials and panels.

http://img180.imageshack.us/img180/1500/37129466.jpg (http://img180.imageshack.us/i/37129466.jpg/)

http://img14.imageshack.us/img14/7263/76929741.jpg (http://img14.imageshack.us/i/76929741.jpg/)

More to come.

Bye !!

I noticed the Minute had missing from clock. if you look very close the minute hand is there but it is clear. Maybe Alpha Channel needs some work. This issue existed in stock texture...
Same problem with Radioman Room clock.

SteelViking
06-30-10, 01:18 PM
I noticed the Minute had missing from clock. if you look very close the minute hand is there but it is clear. Maybe Alpha Channel needs some work. This issue existed in stock texture...
Same problem with Radioman Room clock.

Me and BIGREG have both been looking for the textures that are used for needles/clock hands, and we have been unable to figure out where they are coming from. Anyone have any ideas as to where they are?

TheBeast
06-30-10, 01:34 PM
Me and BIGREG have both been looking for the textures that are used for needles/clock hands, and we have been unable to figure out where they are coming from. Anyone have any ideas as to where they are?
Look at the Targa Alpha Channel. Clock hands can come form black background of any image but will show up in the Alpha Channel as small white clock hands. Minute hand white image missing from alpha somewhere.
What is the DDS file name for the clock in the radio and sonar room in SH4 v1.5 U-Boat Add-on
If you look at Data\Menu\Skins\German\Gui\Clock.dds as example. Some clock hands not on image but the hands are on image mask(Alpha Channel)

I think clock hands are on Dials.dds

SteelViking
06-30-10, 02:08 PM
Look at the Targa Alpha Channel. Clock hands can come form black background of any image but will show up in the Alpha Channel as small white clock hands. Minute hand white image missing from alpha somewhere.
What is the DDS file name for the clock in the radio and sonar room in SH4 v1.5 U-Boat Add-on
If you look at Data\Menu\Skins\German\Gui\Clock.dds as example. Some clock hands not on image but the hands are on image mask(Alpha Channel)

I think clock hands are on Dials.dds

No, all the gui related clocks that I know of do have a texture somewhere that they get the hands from. For example data/Menu/Gui/Chrono.dds.

Edit: I know a good deal about all the GUI textures thanks to working with reaper7 on his mod.

TheBeast
06-30-10, 03:08 PM
No, all the gui related clocks that I know of do have a texture somewhere that they get the hands from. For example data/Menu/Gui/Chrono.dds.

Edit: I know a good deal about all the GUI textures thanks to working with reaper7 on his mod.
Yes but data/Menu/Gui/Chrono.dds doesn't have a hour hand that looks like the clocks with the missing minute hands.

Have you seen the Hour hand like on the clocks on any images you have worked on?

I've been searching for the Hour Hand in the images and Alpha and haven't found it yet. If you find that image, I will fix the missing minute hand and maybe even the seconds hand.

Also, is it possible the controller is missing from a GR2 file?

naights
06-30-10, 03:14 PM
Hi:

Must be other file related to that minute hand, I only edited clock background and alpha only have information pointing to that background.

Added some more details to clock, this clock is made by me from blank document !! :DL

http://img121.imageshack.us/img121/1271/clockj.jpg (http://img121.imageshack.us/i/clockj.jpg/)

Bye !!

SteelViking
06-30-10, 03:38 PM
I know that the file I mentioned does not have the missing clock hands, I was just saying that there should be a discernible clock hand somewhere since they are used for the Gui's clock.

No, I have not seen them anywhere, that is what I am saying. Me and BIGREG cannot find any dial/gauge/clock needles/hands anywhere.

Nice clock by the way naights. I have not done anything with the clocks yet in my interior mod. But, you are inspiring me to do so.:up:

TheBeast
06-30-10, 03:54 PM
Hi:

Must be other file related to that minute hand, I only edited clock background and alpha only have information pointing to that background.

Added some more details to clock, this clock is made by me from blank document !! :DL

http://img121.imageshack.us/img121/1271/clockj.jpg (http://img121.imageshack.us/i/clockj.jpg/)

Bye !!

This problem existed way before your touched anything Naight. I know you had nothing to do with it.

I know that the file I mentioned does not have the missing clock hands, I was just saying that there should be a discernible clock hand somewhere since they are used for the Gui's clock.

No, I have not seen them anywhere, that is what I am saying. Me and BIGREG cannot find any dial/gauge/clock needles/hands anywhere.

Nice clock by the way naights. I have not done anything with the clocks yet in my interior mod. But, you are inspiring me to do so.:up:

Here is a thought. The clock in the Control Room and the Clock in the Conning Tower both work. Those two clocks face to Port and to Starbord.
The clock face for the Sonar Room faces Aft (Missing Minute Hand) and the Clock in the Radio Room face Foreward (Missing Hour Hand).
All four clocks use the same hands.
Could the orientation of the clock have anything to do with it?:06: In other words, are the clock hand images single sided?

reaper7
06-30-10, 04:08 PM
Anyone know what texture the clock hands are being pulled from. I can find the clock faces, but not the hands :hmmm:.

SteelViking
06-30-10, 04:31 PM
This problem existed way before your touched anything Naight. I know you had nothing to do with it.



Here is a thought. The clock in the Control Room and the Clock in the Conning Tower both work. Those two clocks face to Port and to Starbord.
The clock face for the Sonar Room faces Aft (Missing Minute Hand) and the Clock in the Radio Room face Foreward (Missing Hour Hand).
All four clocks use the same hands.
Could the orientation of the clock have anything to do with it?:06: In other words, are the clock hand images single sided?

If it was just a texture alpha channel, I would say that orientation would not make a difference at all. But, I think you may be on to something with the orientation, as that would point to the GR2 files I believe.

I bet that the texture for the clock hands(where ever they are) are low opacity images. The clocks that are working correctly have the shaders set for the low opacity, and the clocks that are not working are set up for full opacity. That would explain why you can still see a ghost of the hand there.

TheBeast
06-30-10, 06:02 PM
If it was just a texture alpha channel, I would say that orientation would not make a difference at all. But, I think you may be on to something with the orientation, as that would point to the GR2 files I believe.

I bet that the texture for the clock hands(where ever they are) are low opacity images. The clocks that are working correctly have the shaders set for the low opacity, and the clocks that are not working are set up for full opacity. That would explain why you can still see a ghost of the hand there.

I agree, the problem most likely exists in the GR2 Model. I checked the GRS/SIM files for the room. Controls in question are:
Sonar Room: QR1_Needles_Minute1
Radar Room: QR1_Needles_Hour2

The hand are ghosted in GR2 and I have not been able to track down when the Textures are actually configured as yet.

BIGREG
06-30-10, 06:56 PM
:salute: For the hour needle in radio room , i have found the location of the texture ( various_metals_wood_04.dds ) :D ,for the minute needle in the sonar is a bug in .gr2 with the texture :damn: , and i have try fast all possiblity to make it visible , but i have not found a good solution :hmmm:.. for the moment....

if you want , i can send you ,my " test " texture for the location

I work always of my mod :03:

https://dl.dropbox.com/u/8655607/Test%20Texture.zip/cadrangreg.jpg

SteelViking
06-30-10, 07:36 PM
Nice work on those electric gauges BIGREG.

BIGREG
06-30-10, 07:47 PM
Thank SteelViking , when i have finish , i send you the CR7_cadrane.dds for the mask ;) , i have remake my dials for works with them :O:
i work in this moment of the metals_various_04.dds :doh: but is not easy with UBI's texture location :shifty:

naights
06-30-10, 07:47 PM
Hi !!

Uploaded version 1.1

Now going to bed :yawn:

Bye !!

BIGREG
06-30-10, 07:56 PM
Bonne nuit , Naights :03:

TheBeast
06-30-10, 11:15 PM
All you have to do to get rid of the halos is change the following in data/cfg/lights.cfg:


[InteractiveObjectsHighlight]
Spread=0 <-----Make these two numbers zero like this
Blend=0 <------Make these two numbers zero like this
ColorR=0.58
ColorG=0.47
ColorB=0.23

This text block is third from the top, can't miss it.

:rock::rock::rock:

naights
07-01-10, 06:06 PM
Hi:

Adjusted brightness/new textures to all foods.

http://img199.imageshack.us/img199/1591/foodpb.jpg (http://img199.imageshack.us/i/foodpb.jpg/)

naights
07-01-10, 08:28 PM
Hi:

New detailed Dial, this tweak and some more, like food and doors will be uploaded in my next release.

http://img17.imageshack.us/img17/7640/dialnaights.jpg (http://img17.imageshack.us/i/dialnaights.jpg/)

Bye !!

Zedi
07-02-10, 04:02 AM
Just wanna b sure.. this mod have already included Bigred's excellent working dials mod, the WoGaDi mod?

Paco
07-02-10, 04:03 AM
nice work, I will try it on my next travel :salute:

Paco.

Royale-Adio
07-02-10, 07:35 AM
Nice work there, Naights! Love them dials of yours.

naights
07-02-10, 08:29 PM
Hi:

Just wanna b sure.. this mod have already included Bigred's excellent working dials mod, the WoGaDi mod?

No, if you want Bigreds dials, you need to download and install that mod.

Link to WoGaDi: http://www.subsim.com/radioroom/showthread.php?t=170421

Bye !!

BIGREG
07-03-10, 06:36 AM
:salute: Hi , Naights

If you want , i can send you my new elecs guages , for make yours reliable with my next mod WoGaDi and to center the in guages indicator( i have change the needle limite rotation )
,but we need to remake all guages to recenter them with the needles an for make it more visible ( TDC in conning Tower ) :damn:

Say me if you want my test texture and i send you them in a PM ;)

Ps: Very nice works :yeah: Trés beau travail :know:

naights
07-03-10, 07:55 AM
Hi Bigreg:

Ok friend, I will do what I can with that elecs gauges textures, thx :03:

Bye !!

BIGREG
07-03-10, 06:45 PM
:salute:

I have send you a PM with my test textures and the needles dials for the elec room :03:

marleymen
02-10-11, 01:03 AM
(in spanish) Creo que este seria un buen momento para retomar este pedazo de mod para el interior del submarino Naights

I believe this would be a good moment to work on this mod again Naights.

Saludos

naights
02-13-11, 10:32 PM
Hi:

(in spanish) Creo que este seria un buen momento para retomar este pedazo de mod para el interior del submarino Naights

I believe this would be a good moment to work on this mod again Naights.

Saludos

Hi:

I've done some new textures, working on it.

http://img840.imageshack.us/g/45926770.jpg/

Bye !!

Magic1111
02-14-11, 04:36 AM
Hi:



Hi:

I've done some new textures, working on it.

http://img840.imageshack.us/g/45926770.jpg/

Bye !!

Look nice ! :up:

naights
02-16-11, 05:30 PM
Hi:

2 new screenshots

http://img840.imageshack.us/g/89513760.jpg/

Added custom shadow maps on floors

http://img517.imageshack.us/i/22980191.jpg/

Recolored and added better visual details to some officers uniforms

http://img843.imageshack.us/i/69930820.jpg/

Church SUBSIM
02-17-11, 10:22 AM
Great mod - thanks for sharing!

naights
02-17-11, 12:59 PM
Hi:

Shadow maps

http://img407.imageshack.us/i/shadowmm.jpg/

Stock SHV (no texture mod)

http://img197.imageshack.us/i/nomodsm.jpg/

marleymen
02-17-11, 02:09 PM
Good progress Naights.

Those shadow maps are going to make sub looks better.

:arrgh!:

mobucks
02-17-11, 02:40 PM
is there a way to dim the interior sub lights? not only the light output but the lights themselves?

Paris_England
02-17-11, 04:47 PM
@mobucks -- yes. The ambient light is broadly controlled by lights.cfg (data/cfg/...) and then fine tuned with data/filters/colorCorrection/hdr_interior_submarine.cfg

There is also a light controller on the GR2 file but it's difficult to access this (or at least it is for me :) )

The bulbs themselves are controlled by two textures: bec_submarine.dds and reflectcube.dds found in the textures folder plus a texture renderer in the GR2 file of the compartment that the light is in. The renderer has what amounts to a specularity or brightness option for the reflectcube.dds texture and a mixer for the underlying texture (bec_submarine.dds) which you can think of as the colour of the bulb's housing.

Here's the result of mixing it up a bit -- using Steel Viking's interior + darker interiors + custom HDR config + custom light textures+ custom GR2 mix + ENB series. Look after the underwatershots and look at the bulbs -- they're no longer bright balls of white :)

http://s241.photobucket.com/albums/ff164/RAiDER_COCKPIT/sh5/?action=view&current=sh5-paris-mods.mp4

P

mobucks
02-17-11, 05:01 PM
thanks for the info:much appreciated!

Walkin through the sub in that vid reminds me of NYC nightlife. All the bars are like a submarine; thin, long, and packed with dudes.

Although, to critique your setup, I think ENB or any type of HDR strengtheners kinda goes against the look of darker interiors, or the general "DasBoot" asthetic. The brights are too bright. Again, this is just my oppinion, maybe you arent going for the same look I am.

If i get around to it I will try redoing my sub lights, right now everything looks cramped and dark and dasbooty, except for the 200watt bulbs inside the sub.

Paris_England
02-17-11, 08:21 PM
@mobucks -- enb is an aquired taste for SH5 but I just wanted to disclose everything -- the main point being no 200w balls of pure white :)

@naights -- great textures :) All of them. Thanks for the hard work :)

naights
02-17-11, 11:10 PM
Hi:

No luck with Lights bulbs, must be some way to dim them and add little transparency... :damn:

Bye !!

stoianm
02-18-11, 09:33 AM
Hi:

No luck with Lights bulbs, must be some way to dim them and add little transparency... :damn:

Bye !!

Here i had dim the lights bulbs - now i just must to add a little transparency:up:

before
http://i1124.photobucket.com/albums/l568/stoianm/becbefore.jpg


after
http://i1124.photobucket.com/albums/l568/stoianm/becafter.jpg

mobucks
02-18-11, 09:43 AM
those bulbs look like they've been turned off.

stoianm
02-18-11, 09:46 AM
those bulbs look like they've been turned off.

I know:haha: - it was just a test - tell me how do you want to look:O:

mobucks
02-18-11, 09:51 AM
http://www.istockphoto.com/file_thumbview_approve/3005412/2/istockphoto_3005412-two-grunge-light-bulb.jpg

anything close to the one on the right would be awesome. Maybe not the filiment is possible but a less bright, somewhat amber color for the bulb.

The other thing is the actual interior sub lighting, like what is on the crews faces, could use some slight darkening/less bloom.

naights
02-18-11, 10:44 AM
Hi:

Here i had dim the lights bulbs - now i just must to add a little transparency:up:



Yup, I've also got something similar editing the bec_submarine.dds (darker) but the bulbs look like plastic (with no interior light "turned off")

I hope that you can get better results ;)

stoianm
02-18-11, 11:37 AM
How i increase alpha or gamma value in photoshop to make a picture shining?:06:

http://i1124.photobucket.com/albums/l568/stoianm/bec1.jpg


http://i1124.photobucket.com/albums/l568/stoianm/bec2.jpg

Paris_England
02-18-11, 11:49 AM
You can also change the colour/texture of reflectcube.dds but this is a cubemap 1 bit explicit alpha.

It's this texture which gives the glow. It's mixed with bec_submarine

To reduce the glow you need to open up a compartment GR2 & sim file (ie room_CR.gr2 and room_CR.sim) look for the bulb entries (This could be one of many things eg bulb-housing, sticla etc) and then edit the controller.

Render-EnvMappingController will give you access to what you need to dim the bulbs -- and to add new textures, if you like, to the reflection.

I think the only way to change the alpha of the bulbs is within the 3d model itself which is not accessible.

Before/After: Before is Naichts screenshot from the beginning of the thread -- no work on the bulbs. After is not exactly an apples to apples comparison as it uses Darker Interiors which effects the ambient lighting and a small mod by myself which effects the textures of the bulbs and edits the gr2 files.

The bulbs still glow, but they're not so harsh and they're yellow.

I'm sure this can be done better -- I'm just trying to share the info I have :)

http://i241.photobucket.com/albums/ff164/RAiDER_COCKPIT/sh5/lights.jpg

mobucks
02-18-11, 12:46 PM
that is quite a result! thanks for sharing!

naights
02-18-11, 01:32 PM
Hi:

What is the exact file format for bec_submarine? im getting different bulb with the stock file but saved by me manually in photoshop.

stoianm
02-18-11, 01:36 PM
Hi:

What is the exact file format for bec_submarine? im getting different bulb with the stock file but saved by me manually in photoshop.
64-bit-A16B16G16R16, size 4x4, mipMap 1/3 , mem 0.1kb

this is after was alterate by MO - but i think that tdw keeped the same format as vanilla one

Paris_England
02-18-11, 01:54 PM
bec_submarine is altered by steelviking's interior mod which is part of MO -- so unless TDW didn't include that bit, it is changed from the original.

in steel vikings mod it appears to be DXT1 no alpha, 2d texture. Size is 4x4 px.

The size can be upped and an alpha channel introduced. Mapping can also be changed from sphere to cube in the GR2, so painted textures can be made a little differently.

Don't forget reflectcube.dds -- if you don't save this down as a dds cubemap it won't show in game.

naights
02-18-11, 02:12 PM
Hi:

Ok, now is working.

File saved as 16.16.16.16f ABGR 64 bpp | floating point (photoshop)

Steel Vikings .dds file is DXT1 4bpp with no alpha

stoianm
02-18-11, 02:15 PM
Hi:

Ok, now is working.

File saved as 16.16.16.16f ABGR 64 bpp | floating point (photoshop)

Steel Vikings .dds file is DXT1 4bpp with no alpha

I changed in DXT5 but keep the same size and mip - maping and it is working also:up:

i am impatient to see your finall results

naights
02-18-11, 02:30 PM
hi:

I changed in DXT5 but keep the same size and mip - maping and it is working also:up:

i am impatient to see your finall results

I can share what I have done and work the 3 together to get better results (if you want, better 3 brains than 1) :know:

stoianm
02-18-11, 02:32 PM
hi:



I can share what I have done and work the 3 together to get better results (if you want, better 3 brains than 1) :know:

yes - good ideea:up:

Paris_England
02-18-11, 03:03 PM
http://i241.photobucket.com/albums/ff164/RAiDER_COCKPIT/sh5/lights2.jpg

This is the best I've been able to do.

bec-submarine is a flat yellow FFE757 dds -- no alpha.
http://i241.photobucket.com/albums/ff164/RAiDER_COCKPIT/sh5/bec_submarine.jpg

This is reflectcube2.dds -- a new texture. This needs reworked a lot, but the trick at the moment seems to be to take some of the underlying bec_submarine colour and some of the nightlight colour so at least it looks like it might go with either type of ambient light. It's a real fudge, but until the night light controller is exposed I'm at a loss as to what else to do.


http://i241.photobucket.com/albums/ff164/RAiDER_COCKPIT/sh5/ReflectCube2.jpg

It is saved as a DTX1 cubemap <---important

Then the sim file has been edited in goblin.

In this case merge (data/submarine/common/rooms/...) Room_DER.gr2 and Room_DER.sim

Once it's open click on GLASSDOMES in the scene tree and edit the behaviours. In the example here EnvMappingCtrl has been edited:

Type: changed to 'Cube' (originally Sphere)
Teture Path: data\Textures\TNormal\tex\ReflectCube2.dds (was ReflectCube.dds)
Reflection Multiplier: 3 (was 9.9)
Fresnel Factor: 0 (was 0)

This is all affected to some degree by the HDR_interior_submarine.cfg

naights
02-18-11, 11:13 PM
More shadow maps from command room.

http://img576.imageshack.us/img576/7634/61272391.th.jpg (http://img576.imageshack.us/i/61272391.jpg/)

stoianm
02-19-11, 03:39 AM
More shadow maps from command room.

http://img576.imageshack.us/img576/7634/61272391.th.jpg (http://img576.imageshack.us/i/61272391.jpg/)
look nice:up: - more shadow all over the place in interior:woot:

Paris_England
02-19-11, 06:00 PM
your shadow maps are great!!! Keep them coming. Any chance you could get the galley map redone -- the hard line cutting the room in two is awful especially when using the white-walled interior textures :)

Thanks for your work

P

naights
02-19-11, 06:26 PM
Hi:

your shadow maps are great!!! Keep them coming. Any chance you could get the galley map redone -- the hard line cutting the room in two is awful especially when using the white-walled interior textures :)

Thanks for your work

P

You can post screenshot? dont know exactly where is that hard line cutting the room.

naights
02-20-11, 03:33 PM
Hi:

your shadow maps are great!!! Keep them coming. Any chance you could get the galley map redone -- the hard line cutting the room in two is awful especially when using the white-walled interior textures :)

Thanks for your work

P

Edited shadow map, now looks like screenshot.

http://img823.imageshack.us/i/linevr.jpg/

Bye !!

stoianm
02-20-11, 03:35 PM
Hi:



Edited shadow map, now looks like screenshot.

http://img823.imageshack.us/i/linevr.jpg/

Bye !!
wow - you did a great job - i like more than dark interior

please upload this - i want to test:rock:

Paris_England
02-25-11, 05:27 PM
:up:@ the galley!

Nice job -- and THANKS!!!!

naights
03-04-11, 12:57 PM
Floor Progress

http://img43.imageshack.us/f/42455504.jpg/

http://img146.imageshack.us/f/71537837.jpg/

stoianm
03-04-11, 01:03 PM
Progress

http://img43.imageshack.us/f/42455504.jpg/

http://img146.imageshack.us/f/71537837.jpg/
i like it:up:

naights
03-04-11, 01:05 PM
wood progress

http://img836.imageshack.us/f/45249050.jpg/

http://img856.imageshack.us/f/94259711.jpg/

marleymen
03-04-11, 01:17 PM
wood progress

http://img836.imageshack.us/f/45249050.jpg/

http://img856.imageshack.us/f/94259711.jpg/

:yeah: Naights, Maestro del retoque fotografico :yeah:

Photoshop master. :arrgh!:

Captain Can
03-04-11, 01:23 PM
you guys are awesome ! :yeah: more darker and old looking interior is great for my taste and those screenshots look so cool. please share it with us when you guys are done with the progress.

stoianm
03-04-11, 01:33 PM
i like all the work this mate is doing because he is looking to come close to immersive feelings in his mods:up:

Stormfly
03-04-11, 03:48 PM
very nice, i like darker and reduced colors, give it a more scaring touch :up:

Magic1111
03-04-11, 03:55 PM
Floor Progress

http://img43.imageshack.us/f/42455504.jpg/

http://img146.imageshack.us/f/71537837.jpg/

wood progress

http://img836.imageshack.us/f/45249050.jpg/

http://img856.imageshack.us/f/94259711.jpg/

Looks very nice, I like it !!! :yeah:

I´m looking forward to the release....:D

Church SUBSIM
03-04-11, 06:20 PM
Yes ... me too! Love the interior work!

naights
03-05-11, 05:06 PM
Hi:

Torpedo room progress

http://img193.imageshack.us/f/43913435.jpg/

stoianm
03-05-11, 05:22 PM
Hi:

Torpedo room progress

http://img193.imageshack.us/f/43913435.jpg/

look nice... you will keep this skin for torpedo?...or you did not worked the torpedo skin yet?... i think they are too clean:DL

naights
03-05-11, 06:13 PM
Hi:

look nice... you will keep this skin for torpedo?...or you did not worked the torpedo skin yet?... i think they are too clean:DL

Yes, the torpedo skin is new, maybe like this?

http://img339.imageshack.us/f/46886918.jpg/

The torpedo texture is based on this screenshot:

http://upload.wikimedia.org/wikipedia/commons/e/ec/German_WW2_torpedo.jpg

stoianm
03-05-11, 06:24 PM
Hi:



Yes, the torpedo skin is new, maybe like this?

http://img339.imageshack.us/f/46886918.jpg/

The torpedo texture is based on this screenshot:

http://upload.wikimedia.org/wikipedia/commons/e/ec/German_WW2_torpedo.jpg
than i say nothing:D - i saw in das boot that they used to put grease on the torps to prevent the rouille - your torps look like just taked out of the box:) - just jocking - i think you do a great job:up:

naights
03-07-11, 11:39 AM
Hi:

Progress

1: Fixed some very dark shadows from torpedo room.

http://img836.imageshack.us/img836/4453/30096499.jpg (http://img836.imageshack.us/i/30096499.jpg/)

http://img508.imageshack.us/img508/5862/11464072.jpg (http://img508.imageshack.us/i/11464072.jpg/)

2: Torpedo shadows fixed (torpedo skins can be replaced very easy with custom ones)

http://img40.imageshack.us/img40/8730/15706983.jpg (http://img40.imageshack.us/i/15706983.jpg/)

3: Galley and QR floors finished (still need to light up some very dark shadow from that rooms)

http://img687.imageshack.us/img687/3725/86474551.jpg (http://img687.imageshack.us/i/86474551.jpg/)

4: Redone lights and added glow to the bulbs.

http://img847.imageshack.us/img847/2950/65767135.jpg (http://img847.imageshack.us/i/65767135.jpg/)

stoianm
03-07-11, 11:42 AM
awsome:up:... you are sure that you not putted here screenshots from das boot?:)

impatient to test the final version in game:salute:

Captain Can
03-12-11, 06:48 PM
Naights any specific date for release? i cant wait to get this mod after all those amazing screenshots.:DL i am sure its gonna be a great atmosphere inside sub after this mod. (i loved all those dark / old looking colours at screenshots)

naights
03-12-11, 07:56 PM
Hi:

Naights any specific date for release? i cant wait to get this mod after all those amazing screenshots.:DL i am sure its gonna be a great atmosphere inside sub after this mod. (i loved all those dark / old looking colours at screenshots)

Sorry, no specific date for release, but not too long, most of the textures are finished, need to finish some shadow maps and then made the mod compatible with MO...

CT progress

http://img228.imageshack.us/img228/7534/71035793.jpg (http://img228.imageshack.us/i/71035793.jpg/)
http://img846.imageshack.us/img846/4695/25425913.jpg (http://img846.imageshack.us/i/25425913.jpg/)

Bye !!

nozaurio
03-12-11, 11:02 PM
:yeah:Excelente trabajo naights, realmente estas logrando el ambiente lúgubre como el de la película Das Boot.

:salute:Un cordial saludo desde Venezuela, es bueno tener a un amigo de habla hispana en este maravilloso Foro.

:)Espero pronto ver terminado este proyecto para disfrutarlo en este estupendo simulador, el cual tiene muchas fallas, pero gracias a personas como ustedes, hacen mas agradable jugarlo.

Saludos...


:yeah:Naights excellent job, managing the environment are really grim as the film Das Boot.

:salute:Greetings from Venezuela, it is good to have a Spanish speaking friend in this wonderful forum.

:)I hope soon to seeing this project to enjoy in this great simulator, which has many flaws, but thanks to people like you make play more enjoyable.

Greetings ...

Sbygneus
03-13-11, 05:10 AM
Very nice done interiors. Highly unrealistic, too. Boats were painted lighter colours. Life on the boat was depressing enough already. And the crew would like to find gears and stuff without flashlights, too.
I understand this dark interior is designed for those who would like to deveope this certain Das Boot's claustrophobia effect :)
Nice work nevertheless :salute:

Stormfly
03-13-11, 11:39 AM
Very nice done interiors. Highly unrealistic, too. Boats were painted lighter colours. Life on the boat was depressing enough already. And the crew would like to find gears and stuff without flashlights, too.
I understand this dark interior is designed for those who would like to deveope this certain Das Boot's claustrophobia effect :)
Nice work nevertheless :salute:

yes it was painted in lighter colors, but got dark and dirty over time... also the lightning inside a sub wasnt to strong or everywhere... no light no color ;)

stoianm
03-13-11, 02:31 PM
My opinion is contrary... i found the interior very immersive... and i can not play sh5 withou it:yep:

Sbygneus
03-13-11, 03:18 PM
yes it was painted in lighter colors, but got dark and dirty over time... also the lightning inside a sub wasnt to strong or everywhere... no light no color ;)

this sounds pretty reasonable. I must confess I havent thought about the wear and dirt taking its part in final look of the interior.
Still, couldnt there be a little less pitch black? I cant imagine people working succesfully in such week visibility

Church SUBSIM
03-13-11, 06:17 PM
You should try SteelVikings Light Interior mod, it is what you are speaking of. I like the fact that Naights is providing us with an alternative. It would be a shame if all mods were the same.

stoianm
03-13-11, 06:25 PM
It would be a shame if all mods were the same.:yep:

nozaurio
03-14-11, 09:48 AM
Remember that the author of this project clarified that the colors are not real, that suits your taste.

:yep:It is clear that this work is aimed at creating that claustrophobic atmosphere like in the movie Das Boot.

It is difficult to obtain as they were the real colors of the interior of this boat, SteelVikings and his collaborators made extensive research in their work SteelViking's Interior Mod, the problem is the arrangement of the textures within the file. GR2, creates an obstacle for the relocation of the colors inside the submarine. To make handling these files, which I believe will soon be, thanks to the people involved in this project, we will see a breakthrough in this type of work ...

:up:naights congratulate again for your great work ...

:-?I hope I explained well, my English is very limited ...

Zedi
03-14-11, 11:33 AM
The textures used have great quality, nicely done but the feeling is like being in a burnt down wreck. Is like the boat suffered a major catastrophic damage, all lights are off and the boat is completely burned down.. I can almost smell the smoke and I have the urge to abandon ship. If this was intended, nothing more to comment, really great work.

Rickster1
03-14-11, 02:46 PM
I agree i think the darkness adds to the game, I also think a more smoky look would be good as i am sure when on surface some fumes escaped likewise when submerged

naights
03-17-11, 03:03 PM
Hi:

QR1 progress

http://img694.imageshack.us/img694/6412/62818329.jpg (http://img694.imageshack.us/i/62818329.jpg/)

Cleaned more very dark shadow maps from QR2

http://img827.imageshack.us/img827/8223/41538527.jpg (http://img827.imageshack.us/i/41538527.jpg/)

http://img864.imageshack.us/img864/8275/25738082h.jpg (http://img864.imageshack.us/i/25738082h.jpg/)

Magic1111
03-17-11, 03:08 PM
Hi:

QR1 progress

http://img694.imageshack.us/img694/6412/62818329.jpg (http://img694.imageshack.us/i/62818329.jpg/)

Cleaned more very dark shadow maps from QR2

http://img827.imageshack.us/img827/8223/41538527.jpg (http://img827.imageshack.us/i/41538527.jpg/)

http://img864.imageshack.us/img864/8275/25738082h.jpg (http://img864.imageshack.us/i/25738082h.jpg/)


Looks very nice ! :yeah:

naights
03-18-11, 01:25 PM
Hi:

Added water to tile_metal_04.dds file, this adds some little water droplets to base submarine texture. (based on das boot when they are on heavy weather (not the same but... its something :-?).

http://img88.imageshack.us/img88/592/54655196.jpg (http://img88.imageshack.us/i/54655196.jpg/)

http://img863.imageshack.us/img863/7817/20341510.jpg (http://img863.imageshack.us/i/20341510.jpg/)

http://img703.imageshack.us/img703/1640/25605523.jpg (http://img703.imageshack.us/i/25605523.jpg/)

I think that with reboots water drips 1.1 mod looks much better.

Bye !!

Magic1111
03-18-11, 04:43 PM
Hi:

Added water to tile_metal_04.dds file, this adds some little water droplets to base submarine texture. (based on das boot when they are on heavy weather (not the same but... its something :-?).

[/URL]

(http://img88.imageshack.us/i/54655196.jpg/)

[URL="http://img703.imageshack.us/i/25605523.jpg/"]

I think that with reboots water drips 1.1 mod looks much better.

Bye !!

Looks really nice as ever !!! I like it very much !!! :up:

L_DOG
03-18-11, 07:17 PM
Very nice work you fellas have done.
looks like a museum piece.
However you have to remember that 99% of these subs were brand New and Freshly painted,Inside and out, not 90 years old LOL
But thats just my way of thinking and i respect urs, Nice work.
To each his own :up:

naights
03-19-11, 09:59 PM
Hi:

Fixed periscope shadow map // texture, now looks good.

http://i56.tinypic.com/2dln9k4.jpg

Captain Can
03-19-11, 10:09 PM
oh god. i simply cant wait for the release :DL

pascal4541
03-21-11, 08:35 AM
I like this mod...
Greater immersion ... This is just my personal opinion ...
Thank you naights

naights
03-21-11, 09:28 AM
Hi !!

___________

Need some help, I need some photos from: :know:

- enigma label
- old radio band display (this one of the link side of the gramophone)
- vinyl disc ( old label for the center and a good view from over)
- and photos for the radio sender near the radar ( for label and lighting indicator)

(this is for Bigred that is working on some new updates for his mod)

___________

Added custom reworked Hat textures (based on pascal and conus works, so first need permission for release)

http://i54.tinypic.com/2v3k209.jpg

Bye !!

ingsoc84
03-30-11, 03:37 AM
Quick questions.I have steel vikings interior mod...can I install yours OVER it..or should I use ONE or the OTHER? Both are very nice..I really like Steel Vikings.and also like much of what has been done here..ie.the gauges..caps..etc..my eyes are just not so good..and the ?brigher? interios is a bit easier fo rme to look at..but I do like your mod...can I use them both? or will that just cause problems..thanks!

pascal4541
03-30-11, 05:45 AM
Set it after Steel Vikings :03:

BogdaNz
04-01-11, 02:12 PM
just pls replace the map . why you put there whole mother asia ????
pls ony the krigsmarine grid map :03:

etheberge
04-01-11, 02:30 PM
Hi !!

___________

Need some help, I need some photos from: :know:

- enigma label
- old radio band display (this one of the link side of the gramophone)
- vinyl disc ( old label for the center and a good view from over)
- and photos for the radio sender near the radar ( for label and lighting indicator)

(this is for Bigred that is working on some new updates for his mod)


Is this photo useful for the enigma?

http://img198.imagevenue.com/img.php?image=686110355_DSCF1441_122_474lo.JPG

naights
04-03-11, 01:12 PM
Hi:

Is this photo useful for the enigma?

http://img198.imagevenue.com/img.php?image=686110355_DSCF1441_122_474lo.JPG

Thx, that photo is useful for BigReg, he is doing great progress.

Bye !!

NONONO
04-04-11, 09:48 AM
WORKING ON V1.2

- Submarine internal shadow maps + Lighting
- Some officers uniforms
- Custom floor + New textures
- BigRegs wogadi and some new tweaks like custom posters and labels.
- Various texture/maps FixesWORKING ON V1.2

you mod Immerses for real ambient sub.Good luck in working out.
and one more about custom posters - propaganda posters of a Reich and Kriegsmarine (http://www.subsim.com/radioroom/showthread.php?t=182069) probably do not need to be put, it is better photos and posters of women about what in a campaign the seaman thinks of women and home, instead of about a Reich and daddy Denitse.

naights
04-06-11, 03:50 PM
Hi:

Fixed more "black; dark" of Command room.

Screenshot example (look background, now is visible from near)

http://i51.tinypic.com/2h89t7r.jpg

http://i51.tinypic.com/iz9p4i.jpg

pascal4541
04-06-11, 06:03 PM
:up:

naights
04-10-11, 03:30 PM
Hi:

I have been trying to fix some dark parts of the radio room, but no luck, dont know what happens, maybe they are bugged because in stock game they also look "bad" (this can be "fixed" adding much more light to the sub and reducing input black, but thats not the objective of my interior mod).

http://i56.tinypic.com/2957ib7.jpg

http://i52.tinypic.com/xn84u8.jpg

stoianm
04-10-11, 03:33 PM
you have only there dark parts?

naights
04-10-11, 03:44 PM
you have only there dark parts?

Hi:

What you mean? I dont undestand your question, screenshots are from stock game with no interior mods.

stoianm
04-10-11, 03:47 PM
Hi:

What you mean? I dont undestand your question, screenshots are from stock game with no interior mods.
I mean if in your interior you will have only these parts of the sub darker... if yes i do not think will be a problem ... i never used the radio station in game... you have nothing to folow there (no dials and no tools that you can control... as far as i know:hmmm:)... so if some parts of the radio station are darker i think it is not big deal

EDIT: ,,(this can be "fixed" adding much more light to the sub and reducing input black, but thats not the objective of my interior mod).''

TheBeast
04-11-11, 12:45 AM
Would it be possible to make the Radio Room Red Lamp light brighter?:06:

I can not read the Bearing on the Radar Bearing Wheel at night with Red Lamp as it is.
http://img718.imageshack.us/img718/5294/radarandrrredlamp.jpg

White Light Table Lamp is missing. it should be on right side of Picture. The White light is there in SH4 but not SH5.

Zedi
04-11-11, 01:29 AM
Hi:

I have been trying to fix some dark parts of the radio room, but no luck, dont know what happens, maybe they are bugged because in stock game they also look "bad" (this can be "fixed" adding much more light to the sub and reducing input black, but thats not the objective of my interior mod).



In stock the sub interior is pretty dark, SteelViking mod was the one that turned on the lights and had bring back to life many details that was covered by darkness. Das-Boot was dark only when the blue lights got turned on.

naights
04-11-11, 09:03 AM
Hi:

Thx to BigReg (master) I have little fix for QR1 dark walls, he added EnvMappingCtrl to QR1_walls, so now I can add new reflectcube.dds to light up the walls, for now seems that the "trick" is working...

Would it be possible to make the Radio Room Red Lamp light brighter?

I can not read the Bearing on the Radar Bearing Wheel at night with Red Lamp as it is.


White Light Table Lamp is missing. it should be on right side of Picture. The White light is there in SH4 but not SH5.

Fow now, as I now, no way to add more light to especific Lamp.

Bye

stoianm
04-11-11, 09:06 AM
Hi:

Thx to BigReg (master) I have little fix for QR1 dark walls, he added EnvMappingCtrl to QR1_walls, so now I can add new reflectcube.dds to light up the walls, for now seems that the "trick" is working...

Bye
awsome:yeah:

NONONO
04-16-11, 09:08 AM
naights then you realize Naights Submarine Textures (interior) 1.2?
(http://www.subsim.com/radioroom/showthread.php?p=1640368#post1640368)

naights
04-16-11, 09:59 AM
Hi:

naights then you realize Naights Submarine Textures (interior) 1.2?
(http://www.subsim.com/radioroom/showthread.php?p=1640368#post1640368)

Realize? if you mean release date... nothing for now, will take longer because I want to release with BigReg.

Bye

naights
04-27-11, 03:29 PM
Hi:

I tryed to remove the green "tint" that the stock game have, adding little 636363 rgb hue color and 7F7F7F rgb for the photofilter, this adds more saturated interior (grey color).

I added little more light to the sub, reduced the contrast and added little more Brightness (the darkness problem will persist on some areas)

After lot of light and color testings, this will be the final look for V1.2 (1920x1080 screenshots)

http://img833.imageshack.us/img833/2368/76495447.th.jpg (http://img833.imageshack.us/i/76495447.jpg/)

http://img21.imageshack.us/img21/4572/57610401.th.jpg (http://img21.imageshack.us/i/57610401.jpg/)

http://img52.imageshack.us/img52/1659/51378065.th.jpg (http://img52.imageshack.us/i/51378065.jpg/)

Bye !!

naights
04-28-11, 07:54 AM
Hi:

Added Black & White preset as optional mod, maybe someone likes playing like "old films".

http://i51.tinypic.com/w1sgfm.jpg

http://i53.tinypic.com/20qx9ci.jpg

Would it be possible to make the Radio Room Red Lamp light brighter?

I can not read the Bearing on the Radar Bearing Wheel at night with Red Lamp as it is.


White Light Table Lamp is missing. it should be on right side of Picture. The White light is there in SH4 but not SH5.

Fixed on my latest test version, at least in my monitor are readable.

Bye !!

Zedi
04-28-11, 08:39 AM
Heh.. would be awesome if one day we could link the interior lights to the damage, so the light could switch off or blink in the damaged compartments and then give the player a flashlight .. now that would be something truly awesome.

stoianm
04-28-11, 08:47 AM
Hi:

Added Black & White preset as optional mod, maybe someone likes playing like "old films".

http://i51.tinypic.com/w1sgfm.jpg

http://i53.tinypic.com/20qx9ci.jpg



Fixed on my latest test version, at least in my monitor are readable.

Bye !!
it is awsome the filter from colorcorection that you made... but you should told me sooner... i spend to much time to make that hunderds diferent colors for env... now maybe i will chose to play black and white... no need for my env mod:haha:.... just kidind... can you send me your hdr_exterior.cfg ... i like to see how it looks like in game:)

oscar19681
04-28-11, 12:35 PM
Heh.. would be awesome if one day we could link the interior lights to the damage, so the light could switch off or blink in the damaged compartments and then give the player a flashlight .. now that would be something truly awesome.

Realistic to!! On the sh2 disc there was a personal account of a u-boat ace that they lost the lights to damage and they needed a flash-light to see what the depth was.

naights
07-29-11, 01:35 PM
Hi:

Uploaded V1.2 (Public Unfinished Version)

Go first post for details and download link.

Bye !!

Magic1111
07-29-11, 01:50 PM
Hi:

Uploaded V1.2 (Public Unfinished Version)

Go first post for details and download link.

Bye !!

WOW:o, many thanks Naights ! Looks awesome ! :yeah:

Best regards,
Magic:salute:

KING111
07-29-11, 08:18 PM
thanks m8 :salute:

Paris_England
07-29-11, 10:35 PM
TY Naights! Great textures :)

Stormfly
07-30-11, 10:49 AM
nice to know that youre back Naights, your textures are so scaring... love them THX !

mia389
07-30-11, 12:49 PM
Yes, Me to

They are great! Keep up the good work

Sgtmonkeynads
08-04-11, 04:18 AM
This is the best thing since the electric torpedo !

naights
08-10-11, 12:59 PM
Hi

I forget uploading BW version (interior).

http://www.subsim.com/radioroom/showthread.php?t=171658

http://www.mediafire.com/?2tu8p6nod54bela

Bye !!

pascal4541
08-11-11, 12:02 PM
thank you naights :up:

naights
08-14-11, 02:23 PM
Hi:

Im doing a little underwater mod that attempts to match better my interior mod (With Dynamic Environment)

- Underwater visibility reduced.
- Underwater is much darker.
- Underwater movement effect is little bigger.
- Added more impurities.

Here some screenshots:

North Atlantic U-110 mission

Depth under keel (more than 200m)

Sub depth (25m)

http://i1236.photobucket.com/albums/ff458/naights/ext1.jpg

http://i1236.photobucket.com/albums/ff458/naights/1o.jpg

http://i1236.photobucket.com/albums/ff458/naights/1b.jpg

http://i1236.photobucket.com/albums/ff458/naights/4a.jpg

http://i1236.photobucket.com/albums/ff458/naights/4b.jpg

Near Bremen (coastal)

Depth under keel (30m)

Sub depth (15m)

http://i1236.photobucket.com/albums/ff458/naights/ext2.jpg

http://i1236.photobucket.com/albums/ff458/naights/2o.jpg

http://i1236.photobucket.com/albums/ff458/naights/2b.jpg

http://i1236.photobucket.com/albums/ff458/naights/3a.jpg

http://i1236.photobucket.com/albums/ff458/naights/3b.jpg

Detail

http://i1236.photobucket.com/albums/ff458/naights/big.jpg

mia389
08-14-11, 03:22 PM
Looks great! :up:

naights
08-14-11, 07:11 PM
Looks great! :up:

Thx mia, if you like claustrophobic atmosphere movie style underwaters, you will like this preset.

Edited black input, because at nights was very dark.

North sea, at night with fog.

Depth under keel (150m)

Sub depth (25m)

http://i1236.photobucket.com/albums/ff458/naights/night-1.jpg

http://i1236.photobucket.com/albums/ff458/naights/night2.jpg

Bye !!

ETsd4
08-14-11, 11:30 PM
if you like claustrophobic atmosphere movie style underwaters, you will like this preset.

Realistic underwater visibility, Baltic sea.
http://i714.photobucket.com/albums/ww143/snDf1/U32_Diving.jpg


Look also at 5:09minute -> 5:30minute =>
http://www.youtube.com/watch?v=YV5VDyBfIbA

In the photos the underwater-visibility is ca. 3 - 6 m and not 3 - 6 km as in other mods.

So reduced visibility under water is more claustrophobic and ... also more realistic.

guidoz83
08-22-11, 02:12 PM
Awesome!:up:

naights
11-09-11, 12:59 PM
Hi:

SCOPE SKIN

I want to share a skin that I did some time ago, its for periscope and only covers the external appearance, the problem is that have some problems that need to be fixed (test it and if you are familiar with the game periscope you will notice them easy)

The skin is "playable" but if anyone really likes it and wants to spend some time fixing my work, is freely to do and share. :know:

The skin looks like this with manos scope and TDW interface.

http://img714.imageshack.us/img714/8163/periscopeb.jpg (http://imageshack.us/photo/my-images/714/periscopeb.jpg/)

Download:

http://www.mediafire.com/?op5714vc01j8thz

UNDERWATER MOD

This is my underwater mod that attempts to match better my interior mod with Dynamic Environment (you need to install first that mod)

- Underwater visibility is VERY reduced.
- Underwater is MUCH darker.
- Underwater is MUCH blurry.
- Underwater movement effect is little bigger.
- Added more impurities.
- Replaced water streak with custom ones.

Because the reduced visibility (if you go very deep with the external camera) this mod have Underwater 3d cloud issue:

The reason this is happening is because the only way the reduce visibility underwater is to reduce the actual draw distance.

By reducing the draw distance you get the unfortunate result of being able to see a little bit of the cloud that is being rendered beyond the now reduced clipping plane underwater. The only sure fix atm is to increase underwater draw distance close to vanilla levels or disabling 3D clouds.

More info by AZ:

http://www.subsim.com/radioroom/showthread.php?t=166080&page=2

Download

http://www.mediafire.com/?gn5w1a1tit85rsn

I recommend installing AilBubbles by Ailantd:

http://www.subsim.com/radioroom/showthread.php?t=167445

Bye !!

Myxale
11-09-11, 01:25 PM
It's solid mod. I love the way the crew looks. They have this glossy-pale skins that just looks like they rarely see the light of the day.:rock:

Oh, and I dig the Black and White movie filter. I wish we had this for SH3.

Great work. Keep it up#!

Adriatico
11-09-11, 02:11 PM
I am so glad that someone finally reworked "light and bright" underwater in SH5:up:

... but I am afraid that this is too much:hmmm:

Game is game... so balance between fun (gameply) and realism should always be preserved.

I hope to see some "moderate" version of your underwater mod...:o

kiwi_2005
11-10-11, 11:18 PM
How did I miss this one :hmmm:

Thanks :salute:

Raven_2012
01-27-12, 08:38 PM
You said I can change the torpedo texture in the torpedo room, how do I do that?

naights
03-09-12, 03:19 PM
You said I can change the torpedo texture in the torpedo room, how do I do that?

First, Sorry for the delay.

If you want to use other torpedo textures (from other mod) with my interior mod, the files to replace are:

torpedo_body.dds
torpedo_body_02.dds
torpedo_head.dds

Bye !!

naights
06-08-13, 07:48 PM
Hi:

Doing new optional grey interior with more lighting than the previous one, for now this is how it looks.

http://www.mediafire.com/convkey/0cd1/862d53pe2br4gi94g.jpg (http://www.mediafire.com/view/862d53pe2br4gi9/screen1.jpg)

http://www.mediafire.com/convkey/0623/i2grani77rg2gw74g.jpg (http://www.mediafire.com/view/i2grani77rg2gw7/screen5.jpg)

http://www.mediafire.com/convkey/d849/6py6zdxn1bucpwy4g.jpg (http://www.mediafire.com/view/6py6zdxn1bucpwy/screen4.jpg)

http://www.mediafire.com/convkey/c74f/diiyknecdjuusbh4g.jpg (http://www.mediafire.com/view/diiyknecdjuusbh/screen3.jpg)

http://www.mediafire.com/convkey/de7a/o5nl6dll57sca8f4g.jpg (http://www.mediafire.com/view/o5nl6dll57sca8f/screen2.jpg)

Naights

TheDarkWraith
06-08-13, 07:49 PM
I like the look of that :yeah:

naights
06-09-13, 04:10 PM
Hi:

I like the look of that :yeah:

I think that this version looks much better than the previous one (cleaner), I hope you like it TDW, as you can see in the screenshots I have done some personal designs to your UI too, officers bar, some buttons... nothing special, when I have some time I can share with you (if you want) and you can do what you want with them !! :up:

Bye !!

Naights :know:

tonschk
06-10-13, 05:46 AM
I like the look of that :yeah:

Me too :up::sunny::rock:

Sjizzle
06-10-13, 08:31 AM
Hi:

Doing new optional grey interior with more lighting than the previous one, for now this is how it looks.

http://www.mediafire.com/convkey/0cd1/862d53pe2br4gi94g.jpg (http://www.mediafire.com/view/862d53pe2br4gi9/screen1.jpg)

http://www.mediafire.com/convkey/0623/i2grani77rg2gw74g.jpg (http://www.mediafire.com/view/i2grani77rg2gw7/screen5.jpg)

http://www.mediafire.com/convkey/d849/6py6zdxn1bucpwy4g.jpg (http://www.mediafire.com/view/6py6zdxn1bucpwy/screen4.jpg)

http://www.mediafire.com/convkey/c74f/diiyknecdjuusbh4g.jpg (http://www.mediafire.com/view/diiyknecdjuusbh/screen3.jpg)

http://www.mediafire.com/convkey/de7a/o5nl6dll57sca8f4g.jpg (http://www.mediafire.com/view/o5nl6dll57sca8f/screen2.jpg)

Naights

WoW nice one when it's released ?

naights
06-10-13, 08:57 AM
WoW nice one when it's released ?

Hi:

Probably along this week.

Bye

Naights

tonschk
06-10-13, 10:20 AM
Hello Naights, thank you very much, do you think is possible to enable your "Naights Submarine Textures" Mod after the Steel Viking interior Mod to make the Sub interior more grey ? because the Steel Viking Mod in my opinion has a bit too much red (here and there), thank you for your help :salute:

http://www.subsim.com/radioroom/showthread.php?t=171415

naights
06-10-13, 03:00 PM
Hello Naights, thank you very much, do you think is possible to enable your "Naights Submarine Textures" Mod after the Steel Viking interior Mod to make the Sub interior more grey ? because the Steel Viking Mod in my opinion has a bit too much red (here and there), thank you for your help :salute:

http://www.subsim.com/radioroom/showthread.php?t=171415

Yes, you can enable with no problems, simply delete from my mod the submarine folder, then install last and replace all the files with JSGME.

Good Hunting.

Naights

tonschk
06-10-13, 03:35 PM
Yes, you can enable with no problems, simply delete from my mod the submarine folder, then install last and replace all the files with JSGME.

Good Hunting.

Naights

Thank you :yeah:, later when this mod is ready, I will ask you where is located the submarine folder :salute:

naights
06-17-13, 10:37 AM
Released

http://www.mediafire.com/convkey/5a8a/r0z2qr85pghj0ub6g.jpg (http://www.mediafire.com/view/?r0z2qr85pghj0ub)

Hope you like it.

Bye !! :up:

SkyBaron
06-17-13, 10:46 AM
Released

http://www.mediafire.com/convkey/5a8a/r0z2qr85pghj0ub6g.jpg (http://www.mediafire.com/view/?r0z2qr85pghj0ub)

Hope you like it.

Bye !! :up:

wow that looks really nice! I like darker/desaturated textures better than the bright ones. It gives a more claustrophobic feeling to the U-boats' interior. :salute:

Sjizzle
06-17-13, 11:50 AM
Released

http://www.mediafire.com/convkey/5a8a/r0z2qr85pghj0ub6g.jpg (http://www.mediafire.com/view/?r0z2qr85pghj0ub)

Hope you like it.

Bye !! :up:

WoW awesome :rock:

tonschk
06-17-13, 12:00 PM
Released
Hope you like it.

Bye !! :up:

:woot::salute::up::D:rock::sunny::woot::yeah:

Fifi
06-17-13, 04:30 PM
Just 2 questions:

- what is Optional BW version?

- to be compatible with SteelViking interior mod, we just have to delete "submarine" folder from your mod?

Thanks

naights
06-17-13, 05:05 PM
Hi:

Just 2 questions:

- what is Optional BW version?

- to be compatible with SteelViking interior mod, we just have to delete "submarine" folder from your mod?

Thanks

1: BW version is black and white (old movie style)

2: This mod is not 100% compatible with SteelVikings interior but if you want that mod interior fixes, you still can use it with some minor interior changes, if you want to install V1.2 (puv) yes, you need to detelete submarine folder, if you are using the new version 1.2g (puv) you dont need to do nothing.

Bye

Fifi
06-17-13, 06:06 PM
Ok, thanks :up:
This is very good alternative to SteelViking interior mod :yep:
I'll probably take your whole version and replace other mod.
I think i'll add fuel gauge and rear clock fix too...
Only bad thing is i think i'll have to restart career, and i'm fed up with always restarting :oops:

7thSeal
06-17-13, 09:25 PM
Only bad thing is i think i'll have to restart career, and i'm fed up with always restarting :oops:

Only way to avoid this is to stay outa the Mods Workshop section of the forums until you've finished your career. :O:

Just a visit here will get you a new career start in the blink of a eye. :haha:

Fifi
06-18-13, 02:13 AM
Your mod is now incorporated in my list :up:

At first, i had very dark day interior, and pinky night light interior...but just switching Sober DOF V6 at end of list, gave me the stunning result i was expecting!
In addition of SteelViking interior mod, it's a great addition. I love your new sub textures and clothes :yeah:

http://img15.hostingpics.net/thumbs/mini_455290Nightinterior.jpg (http://www.hostingpics.net/viewer.php?id=455290Nightinterior.jpg)
http://img15.hostingpics.net/thumbs/mini_586963Dayinteriorhydro.jpg (http://www.hostingpics.net/viewer.php?id=586963Dayinteriorhydro.jpg)
http://img15.hostingpics.net/thumbs/mini_216587Dayinterior.jpg (http://www.hostingpics.net/viewer.php?id=216587Dayinterior.jpg)

naights
06-18-13, 06:16 AM
Hi:

Im glad you like it, you tried the new version? the new grey one V1.2G, that version is much cleaner and is not much darker, anyway, if you want you can tweak gamma, brightness... for personal tweaks.

hdr_interior_submarine.cfg

Bye !!

Sjizzle
06-18-13, 02:16 PM
your mod with conus graphics mod look awesome very nice work both of u

http://attila-kevin.de/var/resizes/Silent-Hunter-5/sh5-44.jpg?m=1371582856

http://attila-kevin.de/var/resizes/Silent-Hunter-5/sh5-45.jpg?m=1371582858

http://attila-kevin.de/var/resizes/Silent-Hunter-5/sh5-46.jpg?m=1371582856

Captain73
06-20-13, 01:09 AM
Hi Naights! :salute:
Great job! Very realistic interior! :yeah:
You can add a texture from SH4?

http://i.pixs.ru/thumbs/2/3/4/7cICtifjpg_4605660_8252234.jpg (http://pixs.ru/showimage/7cICtifjpg_4605660_8252234.jpg)

http://i.pixs.ru/thumbs/2/3/6/cadranerad_3979854_8252236.jpg (http://pixs.ru/showimage/cadranerad_3979854_8252236.jpg)

lesec74
06-20-13, 03:43 AM
hello,
is it compatible with silentmichal interior(dinner room and wc)?

:salute:

chun
06-20-13, 07:41 AM
I am using it inside michal silent and do well:up:

gap
06-20-13, 10:40 AM
Well done naights :up:

naights
06-20-13, 12:10 PM
Hi Naights! :salute:
Great job! Very realistic interior! :yeah:
You can add a texture from SH4?

http://i.pixs.ru/thumbs/2/3/4/7cICtifjpg_4605660_8252234.jpg (http://pixs.ru/showimage/7cICtifjpg_4605660_8252234.jpg)

http://i.pixs.ru/thumbs/2/3/6/cadranerad_3979854_8252236.jpg (http://pixs.ru/showimage/cadranerad_3979854_8252236.jpg)

Yes, but need more pictures, in your SH4 must be more dials (dont have SH4 installed).

Bye

Captain73
06-20-13, 12:41 PM
Yes, but need more pictures, in your SH4 must be more dials (dont have SH4 installed).

Bye

Please! :)http://yadi.sk/d/ReOj4AbY6157c
That's all I have!