View Full Version : [REL] Under water distortion - lowered
Vorkapitan
08-04-10, 12:05 AM
Hi Mates,
NOTE: STEELVIKING'S MOD "SteelViking&Community's Underwater Mod " will do the same thing and more...take a look at his mod.
Very small mod.....
I believe I have eliminated the underwater distortion by modifing the
"x:\Silent Hunter 5\data\Filters\Underwater.pfx" parameter as below;
Was;
UnderwaterDispMap
{
Intensity 0.025
}
Changed to;
UnderwaterDispMap
{
Intensity 0.000
}
SteelViking
08-04-10, 12:10 AM
Yes, that will eliminate the underwater refraction. My underwater mod does it also(using a different method though).
Vorkapitan
08-04-10, 12:17 AM
I'm not sure about refraction...only looked at the "distortions"
SV,
I just saw your mod ....I will give it a try ...sounds great! :woot:
SteelViking
08-04-10, 12:31 AM
I'm not sure about refraction...only looked at the "distortions"
SV,
I just saw your mod ....I will give it a try ...sounds great! :woot:
Yeah, by refraction, I am referring to the underwater distortion that the DispMap produces. I got rid of it in my underwater mod because that distortion is totally unrealistic. Let me know what you think about the Underwater mod, I could always use more people's input about future versions.:up:
Vorkapitan
08-04-10, 12:33 AM
SV, what did you change to accomplish this?
Thanks SV ....will do!
SteelViking
08-04-10, 12:46 AM
SV, what did you change to accomplish this?
Thanks SV ....will do!
In the folder data/Misc there is a .tga file called dispmap. It is an ocular occlusion map(a.k.a. normal map) I simply blanked it out with the neutral color for occlusion maps. I found that this method was better, because if you put the value down to 0 in the .pfx the camera would get a very weird effect upon coming out of the water. I am not sure if others would get the same weird effect with different hardware setups though.
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